Lorsh
Varlot
OVERCAST: STRATOCRACY
0600
As newly commissioned officer, you have been given command of 2nd Platoon of the 4th Independent Company. The company is currently stationed at Fort Sulch, the main base situated along the buffer zone.
Tomorrow, at the company will deploy near Jayton, a small town located a short distance into the Dirty Zone. The area around Newley has been scarred by several nuclear power plant meltdowns, as well as widespread forest fires that have reduced most of the surrounding area to a temperate wasteland. Still, parts of it have started to regrow, albeit slowly, and your unit is not being deployed near any radiation hotspots.
Jayton is believed to be occupied by DZ smugglers and bandits who are potentially aligned with the Children of the Plague death cult. It is the intent of Zone Command to use the 4th Independent Company to sweep Jayton, capture and kill any opposition, destroy any dens that have been set up. A side objective is to look for intelligence concerning more smuggling outposts, as well as cult connections with the local survivors. Zone Command has prioritized the destruction of the DZ survivor presence in Jayton to stifle any plague-winging attempts by the cult to smuggle infected individuals into the Clean Zone.
3rd Platoon will go up through the west side of town, 1st Platoon will go up through the middle, and your 2nd Platoon will up through the east side. 4th Platoon will be kept in reserve.
The rules of engagement are to shoot infected individuals and armed DZ survivors on sight. You are permitted to use your own discretion when it comes to engaging unarmed survivors. Regardless, they are not classified as 'civilians' by the NPA, or even citizens of the Central Republic ('zone residency' being the replacement for citizenship). At this point, they're viewed more like animals, at least by the younger generations that have a more flimsy idea of what life and morality was like before the apocalypse. Over the years, survivors in the DZ ('dirties') have been portrayed in propaganda as having lost their humanity in the apocalypse, reduced to thuggish brigands, lawless scavengers and rapists. The NPA has capitalized on the Children of the Plague to showcase DZ residents as zombie-worshipers as well.
You have the rest of the day to collaborate with your squad leaders and command staff. You will have to designate which kit to bring, and give a briefing to your men. You can inquire First Lieutenant Hennen about more details of the mission, as it came up quickly, and the Captain's briefing was relatively quick.
You are in your office, located in a space in one of the garages of Fort Sulch. It isn't much, and it smells like rat shit and grease, but it has a typewriter and lots of paper and ink. Sergeant Winther comes to attention at your door, near the Central Republic flag hanging in the corner. "Permission to enter, sir?"
PLATOON RESOURCES
-Provisional carbine
-Jeep
-5x frag grenades
-9x bottle bombs
-3x green smoke grenades
-Suppressed varminter [5/5, 5 mags]
-Suppressed varminter [5/5, 5 mags]
-Suppressed varminter [5/5, 5 mags]
INDIVIDUAL KIT
Each soldier roughly has the kit listed below (specialists have more). You can order a kit check if there are deficiencies. You can choose what to bring on a mission. The company commander has mandated that units must always bring their uniform and Fighting Order.
Uniform / Fighting Order
-Patrol cap
-ID tags
-Combat fatigues + boots
-Combat gloves
-Gas mask + filters
-Tac vest
-Water canteen
-Bayonet
-Flashlight
-First aid pouch (bandages, tourniquet)
-Walkie-talkie (if issued)
-Flak jacket (if issued)
-Ballistic vest (if issued)
General
-Athletic strip
-Boonie hat
-Cold weather coat/pants
-Combat helmet (if issued)
-Compass
-Cutlery kit
-Disposable medical face masks
-Disposable medical gloves
-Entrencher
-Goggles
-Kneepads, elbow pads
-Knit cap
-Matches
-MREs
-NPA handbook
-Paracord
-Patrol pack
-Rain coat/pants
-Rucksack
-Sewing kit
-Sleeping bag
-Washbin
-Weapon cleaning kit
-Zip ties
CAMP RESOURCES [N/A]
You are not in charge of essential supplies for your platoon, as you are assigned to a mission and are not independently stationary. You can speak to the company quartermaster sergeant if you have any requests, he will provide MREs necessary for each mission.
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PERSONNEL
4th Independent Company (Command Staff Roster) / DAGGER
Callsign:
♂ Cpt. Brad Rigby | Company Commander / DAGGER 0
♀ 1Lt. Amelia Hennen | Company 2iC / DAGGER 0 Minor
♂ MSgt. Harold Mailer | Company Sergeant
♂ Sfc. Lian Guanting | Quartermaster Sergeant
♂ 1Lt. Camden Toole | 1 Platoon Commander / DAGGER 1
♂ 2Lt. Eugene Ward | 2 Platoon Commander (You) / DAGGER 2
♂ 2Lt. Matthew Harver | 3 Platoon Commander / DAGGER 3
♂ 2Lt. William Peck | 4 Platoon Commander / DAGGER 4
2nd Platoon Roster
HQ Section (DAGGER 2-0) [1 frag]
♂ 2Lt. Eugene Ward | Platoon Commander | Service rifle [30/30, 3 mags] & Service pistol [16/16, 3 mags] | Ballistic vest
♂ SSgt. Leon Burke | Platoon 2iC | Service rifle [30/30, 3 mags] & Service pistol [16/16, 3 mags] | Ballistic vest
♀ Cpl. Joan Wilkins | Medic | Service pistol [16/16, 3 mags]
♂ LCpl. Bill Rolston | Signaler | Tac-SMG [25/30, 3 mags | Flak jacket
♂ [6/15 HP] Pfc. Mitch Palmer | Scout | Scoped hunting rifle [5/5, 5 clips] & Service pistol [16/16, 3 mags][/SIZE]
1st Squad (DAGGER 2-1) [1 smoke]
♂ Sgt. Kevin Anders | Squad Leader | Service rifle [15/30, 3 mags] | Ballistic vest (DAGGER 2-1 ACTUAL)
♂ Cpl. Louis Durant | Squad 2iC | Provisional carbine [9/15, 3 mags] & Service pistol [16/16, 2 mags] (DAGGER 2-1 MINOR)
♂ LCpl. Jared Smith | Soldier | Provisional carbine [9/15, 3 mags]
♀ Pfc. Patricia Bonner | Soldier | Provisional carbine [11/15, 3 mags]
♂ ✚ [5/15 HP] Pvt. Wyatt Gardner | Soldier CARRIED BY ♂ Pvt. Jed Mallen | Soldier | Provisional carbine [11/15, 3 mags]
♂ Pvt. Perry Stoddard | Soldier | Pump shotgun [4, 20 shells]
♂ Pfc. Caleb Kader | Gunner | SAW [70/100, 2 boxes]
2nd Squad (DAGGER 2-2) [1 frag, 1 smoke]
♀ Sgt. Erin Winther | Squad Leader | Provisional carbine [11/15, 4 mags] & Revolver [6/6, 12 shells] | Flak jacket
♂ LCpl. Robert Clement | Squad 2iC | Provisional carbine [15/15, 4 mags] & -Suppressed semi-22 [10/10, 3 mags] CARRYING ♀ ✚ [5/15 HP] Pvt. Lillian Pence | Soldier | Provisional carbine [15/15, 3 mags]
♂ Pfc. Dick Gelrod | Soldier | Provisional carbine [11/15, 4 mags] & Suppressed varminter [5/5, 5 mags]
♂ Pvt. Lance Wilson | Soldier | Pump shotgun [2, 20 shells] & Suppressed varminter [4/5, 5 mags] CARRYING ♂ ✚ [3/15 HP] Pvt. Clifton Horne | Gunner | Flak jacket
3rd Squad (DAGGER 2-3) [1 frag, 1 smoke]
♂ Sgt. John Shapton | Squad Leader | Provisional carbine [13/15, 3 mags] & Service pistol [16/16, 2 mags] | Flak jacket
♂ Cpl. Kent Slint | Squad 2iC | Provisional carbine [12/15, 3 mags]
♂ Pfc. Gerry Heling | Soldier | Provisional carbine [12/15, 3 mags]
♂ Pfc. Conrad Phelps | Soldier | Pump shotgun [5, 20 shells]
♂ Pvt. Bob Strickland | Soldier | Tac-SMG [25/30, 3 mags]
♂ Pvt. Nash Caines | Soldier | Provisional carbine [13/15, 3 mags]
♀ Pvt. Anna Gibb | Soldier | Provisional carbine [13/15, 3 mags]
♂ ✚ [11/15 HP] Pvt. Colton Black | Soldier | Provisional carbine [15/15, 3 mags] & Snubby [6/6, 25 shells]
♂ Pvt. Paul Prager | Gunner | SAW [80/100, 2 boxes]
4th Squad (DAGGER 2-4)
♂ Sgt. Adrian Colbran | Squad Leader | Tac-SMG [18/30, 3 mags] | Flak jacket
♂ Cpl. Brent Timura | Squad 2iC | Tac-SMG [18/30, 3 mags]
♀ LCpl. Emily Brookwood | Soldier | Provisional carbine [8/15, 3 mags]
♂ Pfc. Gordon Standart | Soldier | Provisional carbine [8/15, 3 mags]
♂ Pvt. Terry Prime | Soldier | Provisional carbine [8/15, 3 mags]
♂ Pvt. Jack Denton | Soldier | Provisional carbine [6/15, 3 mags]
♀ Pvt. Kary Gunderson | Soldier | Provisional carbine [10/15, 3 mags]
♂ Pvt. Henry Trill | Soldier| Mini-carbine [8/12, 3 mags]
♂ Pvt. Maurice Burgman| Soldier | Pump shotgun [5, 20 shells] & .45 pistol
PERSONNEL LOST
♂ † Pvt. Trent Shock | Soldier
♂ † Pvt. Darren Hall | Soldier
♂ † Pfc. Collin Joyce | Soldier
♂ Pvt. Robin Finch | Soldier (DISCHARGED)
UNIT KILLS
♂ † Gunman | Unknown
♂ † Gunman | Unknown
♂ † Gunman | Unknown
♂ † Gunman | Unknown
Roughly 60 zombies
NAME: Eugene Ward
GENDER: Male
AGE: 27
APPEARANCE:
Eugene stands at exactly 6 feet tall, his skin is very pale and he has a serious feel about him. He does not come off as particularly dominant or authoritative however he does exhibit an air of silent competence. He has an oval face with narrow cheekbones, a slightly more pointed nose, and thick lips. His eyes are a deep blue with a touch of weariness about them. His ginger hair is cut short and modestly straight with a few slight curls. He has strong arms and slender hands, a muscular torso, and spindly legs.
PERSONALITY:
Eugene is introverted by nature, preferring a calm and quiet lifestyle. He is of above average intelligence and highly organized and methodical. He has a good eye for detail and some would go as far as calling him a micromanager at times. His few close friends would describe him as an exceptionally good and fair person, although often very quiet unless there is something important to say.
HISTORY: I will finish this part later when I better inform myself of the universe lore.
OTHER: Primary weapon - Auto-Carbine
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