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Fantasy Out of the Darkness - Lore

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Magnar

King of the Underworld
The Underdark
The Underdark is a vast network of underground caverns and tunnels underneath the surface of Abeir-Toril and divided into the below geographical regions:

World Above

The surface area of Toril. The name those who live in the Underdark give the surface.

Upperdark

The first three miles below the surface. It is here where the surface dwellers and those in the Underdark most often meet.

Middledark

Located three to ten miles below the surface, this layer is where most of the Underdark cities are located.

Lowerdark

Ten miles or more below the surface, the Lowerdark is where even those who kneow the Underdark are loath to go.

Terrain:

The Underdark's underground landscape varies from small subterranean fissures almost impossible for adventurers to crawl through, to wide expanses of deep water that hides coral caves, hollowed out sections of ice in which creatures live, and places where fungus, bones, or even pure force formed "caves."

This varied landscape is as dynamic, if not more so, than the surface of Abeir-Toril. Some areas are always changing over time because of underground magma rivers or the emptying of underground lakes due to cracks in the rock formed by earthquakes. This means maps of the Underdark are highly unreliable.

The Underdark is mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it are also devoid of food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground.

Lack of light combined with a tomb-like silence make traveling something only for the strong-hearted. The nerve-wracking silence makes even experienced adventurers grow agitated after a few days.

Just like deep dungeons, the air can grow stale and even poisonous in the Underdark. It can contain explosive gases from underground volcanic activity or other deadly gases bubbling out of deep fissures in the rock. Bad air and poisonous fumes can collect in portions of tunnels and caves more or less isolated from the main vaults and caverns. Siphon-like tunnels holding water can also trap these gases for a long time.
 

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