Maverick Six
This party stinks
Adventurer's Guild Request: Investigate Remote Village "Falkwood"
Objectives:
Reconaissance Unit I
Maxxob
- Goal: Connection to Ryke Merchant Guild
Helena Rugard
Gwen_Temi
John
LightningJay
Adonis
Myunke
- Goal: Flee from his mysterious (cashback) hunters and shave away their influence upon him.
Darin
Voider
- Goal: Hone skills & advance status in the Adventurer's Guild
Time Chosen: Day
"HYAH!" A sound signifying the beginning of their journey. A commanding voice that sends the hooves of two horses trotting. The Guild had been fairly generous in affording the group a carriage ride. They'd be needing it, as it seemed that the part of Ryke they were to go to was a remote, self-sustaining village to the southwest.
They'd gone through town after town. Path after path. Travel would take a few hours, during which, each person would be acquainted with one another as they desired -- knowing at least each other's names. Beyond that, however, each person was a stranger, who'd they had to trust with their lives as they went, what they could only really guess. Three Humans. A heavyset, tread-propelled construct. And finally, one gun-toting lizard beastkin. One of them had a very strange label [Wanted Title] on his person. Yet no move was made to apprehend him due to the vagueness of it. Nor was any of the other group informed, beyond said person's personal appraisal upon the orb taking a little bit longer than most.
Little was known about the job -- beyond what one eyewitness reported.
The town may have offered little in the realm of trade, but they were a part of Ryke and didn't particularly drain the country either. For them to practically all but disappear was an unusual and alarming event in the mostly peaceful Ryke -- who'd mostly have the occasional bandit or goblin raid to worry about.
And indeed, as they approached during the day, they were greeted with serene scenery. They rode through a grassy field with forest and mountain off in the distance. One could see quite far if anyone was to approach -- much to the carriage rider's relief. Guild jobs always came with the risk of being attacked as they headed into relatively dangerous areas. Though this place wouldn't really look it at a glance -- having an air of a quaint and quiet area, one might consider going to retire. Though soon, the fields would begin to narrow into an unpaved and beaten path.
Trees became more abundant. The terrain was becoming more rocky as they went.
"WOAH."
It was around here that the ride would come to a gradual and notable stop. It was to be expected. The group was to walk a part of the way.
A tap came from the top of the carriage. The Coachman spoke.
"Here's where we get off. Falkwood is that-a-way." The coachman pointed down the path. "It's about a twenty-minute walk. Shouldn't be too much for a bunch of adventurers, am I right?" He asked before getting down to business. "Anyway, here's how this'll work. I'll show up here in the morning tomorrow. Little after sunrise." The coachman said, motioning around them. Landmarks included two tall and skinny trees, some rocks, and a rather large lake off to the side. The view of mountains becoming much closer would be picturesque to many.
Though the attentive might notice something immediately. The closer it is they got, the quieter it was.....
"If you've got any last-minute burning questions, feel free to ask 'em. Otherwise I'll bugger off and leave you to it, yeah?" He didn't seem particularly eager to stay. But he'd linger a little while. Giving the opportunity to ask questions, just like he said. And giving them the opportunity to get the hell off his carriage.
Soon, they'd be on their own -- off to confront the unknown however they so saw fit.
Objectives:
- Investigate the cause of a village disappearing in Ryke
- Recover any villagers found.
- Kill any hostile entities.
- Party Wipe - All members of the party being killed or incapacitated
- Failure to find out what happened - If the investigation meets a dead end, another group will be sent, albeit much later. This mission currently isn't considered a priority by the guild or country at large.
- Retreat - Will result in failure of mission. Though one should report back with their lives. More likely to be able to try again....
Reconaissance Unit I

Helena Rugard

John

Adonis

Darin

Traveling to Village
Time Chosen: Day
If Life were a video game, this would be the main menu music
"HYAH!" A sound signifying the beginning of their journey. A commanding voice that sends the hooves of two horses trotting. The Guild had been fairly generous in affording the group a carriage ride. They'd be needing it, as it seemed that the part of Ryke they were to go to was a remote, self-sustaining village to the southwest.
They'd gone through town after town. Path after path. Travel would take a few hours, during which, each person would be acquainted with one another as they desired -- knowing at least each other's names. Beyond that, however, each person was a stranger, who'd they had to trust with their lives as they went, what they could only really guess. Three Humans. A heavyset, tread-propelled construct. And finally, one gun-toting lizard beastkin. One of them had a very strange label [Wanted Title] on his person. Yet no move was made to apprehend him due to the vagueness of it. Nor was any of the other group informed, beyond said person's personal appraisal upon the orb taking a little bit longer than most.
Little was known about the job -- beyond what one eyewitness reported.
A farmer and his family went to go visit a local, remote town in a mountainous area of Ryke to sell his produce. However, when he found that all residents and guards had mysteriously disappeared. There were signs of struggle and fighting in certain. However, there were no corpses nor any signs of blood at all anywhere. Weapons were found strewn out in the streets -- along with tossed-over objects.
Attempts to find out what had transpired amounted to nothing. Farmer reported feeling as though he was being watched and seeing shapes slip away "into the walls." After night fell, the farmer reported feeling "watched" and left the scene. Did not give any particular description of what he saw.
Commented "Where is everyone? Out taking a walk...?"
Attempts to find out what had transpired amounted to nothing. Farmer reported feeling as though he was being watched and seeing shapes slip away "into the walls." After night fell, the farmer reported feeling "watched" and left the scene. Did not give any particular description of what he saw.
Commented "Where is everyone? Out taking a walk...?"
The town may have offered little in the realm of trade, but they were a part of Ryke and didn't particularly drain the country either. For them to practically all but disappear was an unusual and alarming event in the mostly peaceful Ryke -- who'd mostly have the occasional bandit or goblin raid to worry about.
And indeed, as they approached during the day, they were greeted with serene scenery. They rode through a grassy field with forest and mountain off in the distance. One could see quite far if anyone was to approach -- much to the carriage rider's relief. Guild jobs always came with the risk of being attacked as they headed into relatively dangerous areas. Though this place wouldn't really look it at a glance -- having an air of a quaint and quiet area, one might consider going to retire. Though soon, the fields would begin to narrow into an unpaved and beaten path.
Trees became more abundant. The terrain was becoming more rocky as they went.
"WOAH."
It was around here that the ride would come to a gradual and notable stop. It was to be expected. The group was to walk a part of the way.

A tap came from the top of the carriage. The Coachman spoke.
"Here's where we get off. Falkwood is that-a-way." The coachman pointed down the path. "It's about a twenty-minute walk. Shouldn't be too much for a bunch of adventurers, am I right?" He asked before getting down to business. "Anyway, here's how this'll work. I'll show up here in the morning tomorrow. Little after sunrise." The coachman said, motioning around them. Landmarks included two tall and skinny trees, some rocks, and a rather large lake off to the side. The view of mountains becoming much closer would be picturesque to many.
Though the attentive might notice something immediately. The closer it is they got, the quieter it was.....
"If you've got any last-minute burning questions, feel free to ask 'em. Otherwise I'll bugger off and leave you to it, yeah?" He didn't seem particularly eager to stay. But he'd linger a little while. Giving the opportunity to ask questions, just like he said. And giving them the opportunity to get the hell off his carriage.
Soon, they'd be on their own -- off to confront the unknown however they so saw fit.
Aiming for once a week. May post earlier if posts come early.
May post more than once during this round.
Normal movement distance is unlimited outside of combat until stopped.
Reconnaissance Unit I
Maxxob
HP: 5/5 (B-Grade Vitality)
Heavy Armor D: 3/3
Helena Rugard
Gwen_Temi
HP: 3/3 (D-Grade Vitality)
Heavy Armor F: 1/1
John
LightningJay
HP: 6/6( A-Grade Vitality)
Heavy Armor B: 5/5
John is stricken with a peculiar condition. Perhaps he is fatigued from his last quests. Or has been beset by some unknown force. May only leverage up to B-Grade stats and C-Grade Abilities for effectiveness. Retains additional HP and Armor However....
Adonis
Myunke
HP: 2/2 (E-Grade Character)
Darin
Voider
HP: 3/3 (D-Grade Vitality)
Light Armor E: 2/2
Armor is overleveled. Only up to E-Grade Armor may be used....
May post more than once during this round.
Normal movement distance is unlimited outside of combat until stopped.
Reconnaissance Unit I

HP: 5/5 (B-Grade Vitality)
Heavy Armor D: 3/3
Helena Rugard

HP: 3/3 (D-Grade Vitality)
Heavy Armor F: 1/1
John

HP: 6/6( A-Grade Vitality)
Heavy Armor B: 5/5
John is stricken with a peculiar condition. Perhaps he is fatigued from his last quests. Or has been beset by some unknown force. May only leverage up to B-Grade stats and C-Grade Abilities for effectiveness. Retains additional HP and Armor However....
Adonis

HP: 2/2 (E-Grade Character)
Darin

HP: 3/3 (D-Grade Vitality)
Light Armor E: 2/2
Armor is overleveled. Only up to E-Grade Armor may be used....
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