Rithas
Great with Ketchup!
"Honestly sir, I'm not sure how the brontosaurus got in the elevator either."
𝔸 ℝ𝕚𝕥𝕙𝕒𝕤 ℝℙ ℝ𝕖𝕟𝕕𝕖𝕫𝕧𝕠𝕦𝕤 :
"Ouroborus: The Interdimensional Time-Travelling Space Agency Making Sure Reality Doesn't Implode."
"Ouroborus: The Interdimensional Time-Travelling Space Agency Making Sure Reality Doesn't Implode."
Time and Space are broken.The walls that guarded each moment of time have been breached. Schisms, gateways from one place in time to another have been ripped open everywhere, in every time, in every place. Things that should exist vanishing. Things that should never exist appearing. All of existence is collapsing from every side. Humanity is hanging by a thread. We're the people holding the rope.
Thankfully, no one seems to be noticing.
To be more precise on the whole faltering structure of time thing. It will be broken. Or was broken. Or have always been broken. When it broke, we don't know. 3406? Today? The stone age? The problem with an event fracturing time itself is that it's moment of origin is rather convoluted. How to spot the first speck of paint on a dress coated in red?
I reckon it might have happened in the 1980's in Oslo, but don't let anyone know I think that.
You probably have a few questions.
Where am I? How did I get here? Who is speaking to me in an empty white void? Why can't I remember what I was doing?
Quick answers: Somewhere between there and here in a time of now and before. You fell through a gap in reality, or rather a gap of reality fell through you. My name is Alex and this isn't a white void more so a very minimalist waiting room. And your brain has deleted the last twenty minutes due to it consisting of being stretched and crushed through all dimensions at once.
You're not dead, don't panic. We managed to rescue you from disintegrating or forming into a bag of oatmeal. You're still living and breathing. Flesh and blood. So I'll repeat, don't panic.
But your old life is over.
Or rather, it never existed in the first place.
You, your body and memories are a relic to a person who never existed. Your footprint on history destroyed by the mudslide happening through time.
Falling through a schism tends to have rather adverse effects. Sometimes it just rebounds you to a different part of time or place. Rapid travel. But if you get stuck inside one for a prolonged period. Well, weird things happen. Like your existence being robbed from you. I'm sorry, even if we could put you back where you were. Nobody would know who you are, and nothing you did would have ever happened.
I said not to panic.
'Cause we're here to fix this. Once we figure out what 'this' is. You sitting right here and not still falling through the void having your existence rewritten as being born as an pet echidna in Italy is not just some random chance.
You were chosen for a reason.
Frankly, our resources are limited in our travel through the schisms. So who we can rescue has to be selected. That is to say you've been 'picked' because we believe that you are compatible to the organization. Whether that be in some form of skill or knowledge you gathered through your life, or some great potential one of the higher ups have seen in you. You, a person ignorant of anything but the time they lived in for all but twenty minutes ago. Now stand to serve a far greater cause. To stop something that threatens to wipe out the existence of Humanity itself.
But if we can keep everything together. Stall the total collapse till someone can think of something clever. Something to get the machine running all by itself again.
Then this chaos can be stopped before it even sprouted.
And your stolen life will have never left in the first place.
Welcome to Ouroboros.
Please take your complimentary cookie.
And now a message from oursponsersGM.
Hi, it's the GM for this RP, Rithas.
I hope you liked the introduction for the interest check.
In this RP your character, misplaced from their origin of time and space. Will be a member of an organization currently trying to stop the end of the world, which is happening in a thousand years. As well as the year 1302. And also last sunday.
Your characters will be part of the Zeta Squad, one of the many squads of the Ouroboros that have been sent out throughout Humanity's timeline to fix incursions as they pop up. Like finding out who keeps shooting people with a laser rifle in Qin Dynasty China. Or making sure the Dodo does go extinct. (Somehow, more dangerous to existence than the laser rifle.)
The planned format of the RP will essentially be individual chapters dealing with a problem in a specific time and place. With the goal to fix that problem so reality itself doesn't implode around it. Interpersonal relations between the squad and fragments of more longer arching problems will be the thread linking these chapters. But expect large enough differences from chapter to chapter in terms of the places and sort of problems to deal with.
If it all goes to plan. Then hop on for a somewhat weird mystery action comedy with time-travel shenanigans involving Laser Rifles and Dodos.
It must be good if I just randomly name three genres back to back!
Are you ready for action, Zeta Squad?
If this does sound like something interesting to you, Please let me know!
If you have any Questions about the RP in world or out of world do not hesitate to ask.
Thank you very much!
RULES:
- Regular RPN rules apply.
- Please adhere to the posting format
- Be Nice....Be Nice.
- Remember to tag players who you are directly interacting with when writing your replies.
- This is not permission to ignore Posts not Tagging you. (GM posts for one will often use @ - Everyone, for example)
- NPC creation and use is generally discouraged. Please focus on playing your own character. Characters can be mentioned or described but not individually controlled. Exceptions may apply.
- There is no post order. If you can come up with a reply feel free to write it. Double posting (making a post right after your previous one) is still not allowed.
- If you and one other are finding a quick rhythm with posting with each other, perhaps turn it into a Collab to be posted when Finished. Must add GM to said Collab.
- GM posts are considered to 'reset' any unofficial posting order you may feel in a situation.
- If you feel the need to take a break or depart, I understand. Your IRL responsibilities and events are 100% more important, and the same applies on my side as well. Communicating said absences or departures will be much appreciated.
Acceptance Order:
Here is the steps to be accepted.
- Post Interest.
- Send in Character Sheet. Into Interest Check. (If your sheet is half done when posted. Simply tag
Rithas when it is fully complete so I can look over it.)
- Have sheet accepted.
- Post sheet in Sheet Thread.
- Join the Discord
- Wow, fully accepted!
Dice System: (Spooky)
Sometimes, when dealing with a sticky situation. A bit of luck might be needed for a character's heroic action to definitely succeed no matter the odds.
- Rolling will never be mandatory (Unless the character is taking an gambling action I guess)
- But can be useful for guaranteeing an dramatic action or choice!
- Default Rolls are a 3 Sided Die. An automatic Success on 1.
- Hard Rolls are a 6 Sided Die, Success Rates stay the same.
- Unique Rolls are ??? Sided Die, on relation to the GM.
- You can pick your own roll difficulty. But a normal roll success for an super cool difficult action may not have as great a outcome.
- The more difficult a roll, The more a success is worth! Going higher then a six is allowed, If not risky!
- The closer to a success roll you are, the better!
- To state that you wish to roll please state the action your character is doing in bold
- Rolls also might be asked by the GM
- Rolls are post ending (Except for the GM to progress situations)
- Remember, Not Rolling for an action is allowed. It will be left to the fated outcome. It can sometimes be the better choice!
POSSIBLY WIP IN ADDITIONS. BUT THE BASE SKELETON WILL BE THIS.
Organisation Photobook Quote: (They made it mandatory. Perhaps to remember you in case you fall through another schism and become a citrus fruit.)
Name:
Appearance: (Drawn, Any Style.)
Dialogue Colour Hex Code:
Age: (18+)
Before Schism Origin: (Time Period, Place - This can be any place on earth, from any time from history* That is, pre-2030. PM if you want a future character for details.
Biography: (What was their life before it ceased to exist? What was left behind, taken away. Or perhaps escaped from?)
Personality: (How do they view the world, What are they like to others.)
Interests: (2 Min, What hobbies or things did they engage in for fun?)
Fears: (2 Minimum, self explanatory.)
Skills:(What do you bring to the Ouroboros organization. Or least, so your character thinks. Your character has to at least think of 3 merits.)
Zeta Squad Relationships: (This is a sentence or two each on your character's thoughts on other PC's)
EXAMPLE:
Bob: "I don't like Bob to be honest. He thinks he's so high and might just because he was born in the time and place of Taco Pizza's."
Zari: "I like her hat. I don't like the fact she keeps wanting me to play the knife game."
Notice! As long as all of sheet prerequisites are included, formatting is free.
However, if your formatting is heavily stylised. I will request a pure text version in a spoiler below.
EXAMPLE CHARACTER SHEETS!
"At least I get to go places that don't just fecking rain all the time."
Art Ladrach
Source: Katerina Poliakova
Dialogue Colour Hex Code: 3FC424
Age: 33
Before Schism Origin: Third Century, Ireland.
Biography:
Art was a spear for his kingdom. A brother to any man or woman who fought alongside him. And a bad face to see if you were an enemy.
The argument over who got to be a petty king of a tief or who got to be high kind of all Ireland was little matter to Art. Since he was young his main interest was that no one was going to try and burn his village down. Which given the ambition of the king of his land, meant that Art had to get skilled at stabbing would-be invaders. Other kingdoms, bandits, people who dressed in red and gold and spoke in strange tongues. Art did the lot. And he got good at it. Renowned for it.
But renown is a strange thing. At a point he wanted it. To the point wherre it gets you a song or tale sure. But then it gets a drunkard trying to duel you ever night or so. It all got a bit much around the time that people started speaking openly about their current king and his whole being alive status. So with not much said, Art assigned himself a role as outer scout before anyone started slipping his name in as candidates.
Scouting out the site of a recent battle. Art was bewildered to see a line of light tear itself open from nothing. A blazing rainbow of colours. A million possibilities of what it could be went through the warrior's mind. A trick of the fae? A gateway to Tir na nÓg? That he had been hit on the head harder then he thought? Whatever the case, he couldn't help be memorised by it. He walked towards it, reaching his hand out to touch the ligh-
And the tale of Art Ladach twisted into something else.
Personality:
Quiet spoken, Art has an habit of standing there not saying much as things happen. Some may find his dagger stare a bit weird when it's a 6'5 bloke who's still wearing warpaint. His thinking can often be a very A to B structure. Preferring the simple way most of the time. A tilt of the head at people who speak 'complicated.' He can't judge too much on that, his metaphors are often long winded.
He is in general a good spirited fellow. Even if he'll mumble a whine or two about the weather every so often.
Interests:
- Traditional Music: Is it really traditional if it was just the music of his time. On cold nights he was fond of a good session. It did give him joy when he read that the instruments are still used in his homeland millenniums later.
- Pottery: Art always admired the craftsmen in his village who could shape clay with such skill. Given the very rare free time he has now, he'd like to learn how to make a nice handle before the world ends.
Fears:
- Aos Sí: For some, being made aware of reality collapsing tends to have a strange affect on their beliefs. For Art, this sort of trickery and chaos must be the source of some otherworldly being. Why not the ones that were the word of his people? Whatever had caused of all this could only be something malicious.
- Remembrance: For someone like him. The whole point of his brave deeds was to be written in folklore for later generations. So the very real possibility that none of his great deeds will ever be spoken about is rather awful to think about.
Skills:
- Martial Experience: Sword, Shield, Spear. All weapons Art used as an warrior in his lifetime. You think with the futuristic technology that Ouroboros agents bring with on missions that this wouldn't matter much. But you be surprised how many times that an situation goes sideways and the need for a pointy stick arises.
- Foraging: A needed skill for a warrior making their way through rugged terrain in a past life. Being able to delve through dimensional time space doesn't mean that you've solved feeling hungry. Sure agents get given a ration or two, but space is limited. So often they must find substance from their current predicament. Many missions have hit roadblocks when a broke agent carelessly takes a bite of an unknown fruit.
- Perception: Realising when someone is going to try stab you is a hand trait to have back then. And now even more important today!
Zeta Squad Relationships: N/A
"So like~ are we shoving the egg back up the chicken?"
Grace Cooper
Dialogue Colour Hex Code: 3959BF
Age: 21
Before Schism Origin: 1999, New York.
Biography:
Grace was the average high-achieving college student. Middle class, supporting parents. Smart to get good grades, enough discipline to keep them. Happy to ask teacher's questions. Social enough to have a good friend group. Tactful on who was a good influence. Stubborn to keep the one's who were bad. Got a scholarship to college, found some individual freedom. Independent enough to finally do what she thought would make her 'cool'. Did it. Some of it was awful, some of it stuck with her.
What a life, what a life she was on track to have.
It was the millennium celebration. She had been invited to some rich boy's party in some penthouse to have a good time. After trying caviar for the first time and then pretending she liked lacrosse to some guy with slicked back hair. The topic had moved on to the whole Y2K scare. The guy seriously believed everything would break. --on some penth-- Of course, after having a good laugh about it. All the lights on the floor dimmed. She thought it was just a electricity fault, but there was pointed fingers at something behind her. There right outside the window. A bundle of leaves were just floating in the air. 27 stories up. The Y2K apocalypse? Of course, it was still 11:23pm so it was something else. Wanting to see what 'it' was, she went upstairs to get to the balcony on the floor above. It was hard to see, and with some egging on from an equally wasted friend. She just leaned over the balcony...
A slip, a fumbling of hands trying to get a grip on something. A scream as nothing was found. Oh god, she was going to die. All that bullshit was worth nothing! She should have gone out more! Who was going to feed her cat!
She fell and fell. But thankfully, before she hit the ground. She hit a schism.
Personality:
Whether it come from a place of insecurity or just something to keep her mental in check while fighting for humanity's existence. Grace finds herself relying on sardonic comments when approached with a new situation. She's quick to point out things that are silly in her mind or that don't make sense. Does it always work well with other agents, depends if you think she's funny. She thinks she's funny, and doesn't care if you do. (but secretly does.)
Another agent once remarked (in a rather insulting tone, mind you.) that she sounded just like a typical MCU character. Like first of all, what the hell did he mean by MCU?
Second, okaaay? That's your opinion.
Still, she's more sociable then most agents. Given her continued survival she'll probably end up being posted as the 'person in squad who welcome new people'.
Interests:
- Getting wasted: Look, it was a stress reliever back when she was cramming in study session inbetween mountains of assignments doing her degree. And now that she is tackling the end of reality itself she'll take any relief that comes to her. Trust, she does it outside of missions. Unless they end up in a tavern of some kind...
- Badminton: She has no idea why Ouroboros has courts. But they do, and so she will use them to hit things very hard.
Fears:
- Heights: It's all a bit hazy of the last hour of her existence, mainly due to being shitfaced. But the feeling of freefalling to her death is in perfect clarity. Since then, she's been rather keen not to repeat it.
- Being a fuckup: Like a lot of things, the fear of messing things up has travelled with her to other realties. Back then it was her course and the admiration of her parents. Now it's reality itself. So the same level of threat then.
Skills:
- Quickhand Math: Given a somewhat complicated numerical problem, Grace can solve it in her mind quicker then most can writing it out.
- Fishing: When she was younger her dad use to take her out fishing in a lake. She kinda hated it at the time, given her father was rather determined to teach his daughter the right technique exactly.
- Being fun(?): Someone needs to keep a joyous spirit. It's her. She's keeping the joyous spirit.
Zeta Squad Relationships: N/A
Schisms: Tears in the material realm into some other dimension. We don't know what they come from, and what causes them to appear. But we do know that their extremely dangerous and highly volatile. Despite popular belief by some of the newbies. Schisms aren't always an obvious glowing portal into a chaotic void. To be honest, we'd prefer if they were all like that. But many are only noticeable with a keen eye. A slight glimmer of light. An absence of dust. Basically, they can be in any form. But it has been studied that anyone in a presence of a wild one all feel a slight unease, even when they aren't aware of it being there.
Wish that feeling would stop so many living things walking right through one...
The ones that Ouroboros travel through are artificially coloured so that a squad can locate it on their way back. Boy did we learn quickly from that mistake...
Transient Bubble:The thing about inventing methods of travelling through time is that you only have to wait for the person who invented it to get back to you. This is what the foundation of the Ouroboros programme is built on. Think of it as a machine that encases anything around it in a sort of anti-matter field. It's the hazmat suit we use for protection in the hazardous space through schisms. Without it, whatever we put in there is likely to never come back out.
However, It is a 'bubble' in it's other sense. The time it can last in the space between reality is fleeting. So it's not like we can just navigate freely around reality in one go. No, it must make it to the other side in a certain time. Then after that it must charge back up for at least a few hours. Trust me, you don't want to know what happens if it pops mid-flight.
Ouroboros Agent Kit:While we would love to let every agent bring full futuristic gear so that we could blast out any malicious threat on a mission to kingdom come. The unfortunate fact is that bringing too much gear from 'the far future' leads to reality destabilisation in the immediate area. Much like the very things we're trying to fish out back to their real time, reality has an allergy to things that don't belong. We're not sure why that is, but it means that the gear we can bring from HQ is carefully picked. A scanner or two, emergency beacon, bubble key, couple of communicators, uniform. Obviously you all get to keep the translation matrix that you were given at initiation, otherwise how would you communicate with each other. Not to mention the local denizens (if we have to).
Interestingly, objects and materials are a lot more tolerable to the time sphere if it is in the vicinity of someone from that time period as well. This had lead to the allowance of some...unorthodox tools for specific agents to bring.
The Lemniscate:Ouroboros Head Quarters.
Yeah don't ask me, I didn't pick the name.
It's technically a giant ship stuck in a lifeless schism. There's nothing around it so there's no way to tell location. We think in time it might be the beginning of the universe, or the end of the universe. Again, no way to really tell. We're not really sure how it got there either. Or who flew it there. It was given to us near the founding of the Ouroboros. But perhaps we are yet to find it, or build it. Whatever the case, it's clear it was given to us when we needed it most.
Yes, this is your squad. Sure you've gone on max a mission or two. Or for most of you, none at all. Yes it's true you've had less then a week to get climatized to the Ouroboros programme. And anything to do with knowledge outside your own time period. But this sort of crisis we're dealing with doesn't allow for long training exercises. So, with a guiding hand. We're sending you and a bunch of other newbies out as a squad already. Don't worry, we'll start you on minor incursions (we hope) to get some knowledge on how this whole thing usually works.
Zeta Squad:
I'm sure you'll all work fine together.
Jenga Tower Futures:You may come to realise that the majority of your squad mates predate the turn of the second millennium on the Gregorian calendar. The reasoning comes to this. The further we go forwards through humanities history. Of technology advancements, societal change - yadda yadda. The more we create 'ifs' and 'shoulds'. And those ifs and shoulds are stacked on top of a jenga tower built with did's and have's. Which means when the did's and have's are taken out one by one. The more the, well, fall of the Jenga tower gets messy.
The real problem is that it's getting harder to know which Jenga tower is built with things that actually were. And not things that might. So treat our agents who live in those times carefully, their history is tenuous at best. 'Oh Alex your Jenga tower metaphor doesn't work' well get fucked Darlene!"
OTHER INFO LATER
Summary
- Format: Group RP
- RP Type: Adventure, Comedy, Mystery, Time-Travel, Action.
- Expected Post Rate: 1 Per Week or more
- Character Limit: 1
- Mandatory Secondary Communication: Discord Server (Invite when accepted!)
- GM:
Rithas
- Current Signups: Open!
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