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Fantasy Order of the Moonfang - Bosses

Kumii

Hydro Dragon
Roleplay Availability
Roleplay Type(s)
Jolly Roger
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Race: Undead
Classification: Elite Boss
Base Health: 3,675,980 (Plus 23,000 for each character we have currently)
Class: Pirate
Abilities:

Stage 1 Abilities
- Jolly Roger's Army - Jolly Roger summons minions to fixate on characters and deal damage over time. (5 characters, 150 damage over ?? posts. Jolly gains a damage reduction for each minion alive (Minus 250 each minion). Important.)
- Jolly's Curse - Inflicts a character with Jolly's Curse, which increases damage they take from Jolly Roger's attacks. Removed when healed. (Lasts ?? posts. Healer Warning.)
- Pistol Shot - Fires a shot from his pistol that deals damage. (3,450 damage. 5,175 damage if afflicted by Joll'ys Curse.)

Stage 2 Abilities (66% health)
- Ghost Barrage - Jolly calls a barrage from his ships' cannons to deal damage to characters within 10 yards of the character Jolly is attacking. (9,950 damage, 14,925 damage if afflicted by Jolly's Curse. Tank Warning.)
- Undead Slash - Jolly slashes everyone in front of him with his saber. (1 post cast time. 24,760 damage. Deadly.)

Stage 3 Abilities (25% health)
When Jolly Roger enters this stage, he stuns all characters and gets on his ship. During this stage, characters must destroy the cannons then grapple onto his ship and kill him. (Total of 3 cannons)
- Cannon Shot - A shot from a cannon. (5,790 damage, 8,685 damage if afflicted by Jolly's Curse)


Cannons

Health: 56,980

Extra Abilities
- Berserk - If Jolly Roger goes unkilled after 50 posts, he berserks, increasing all damage by 10,000.


Kemai Starcaller

NightElfMale.jpg

Race: Elf
Classification: Elite Boss
Class: Druid
Base Health: 4,565,760 (Plus 14,000 each character we have at the time.)
Abilities:

Stage 1 Abilities
- Moonfire - An Arcane ability that deals damage initially then damage over time. (1,500 damage then 19,350 damage over 7 posts)
- Sunfire - A fire ability that deals initial damage then damage over time. (1,450 damage then 23,500 damage over 8 posts)
- Starfall - An ability that causes stars to fall on enemies within 15 yards of Kemai. Increases the damage of Moonfire. (1,750 damage over 8 posts.)
- Attunement - Kemai knocks everyone back 20 yards and begins channeling the power of nature. If completed, Kemai's Moonfire, Sunfire and Starfall gain power. (3 post cast time. Plus 1,000 damage. Intertuptible. Warning.)

Stage 2 Abilities (50% health)
When Kemai reaches 50% health, he stuns all characters, enters cat form and flees deeper into his lair. When you fight him next, he is accompanied by two other druids.
- Larele Moonshadow - Will constantly cast Starfall on the tank. (Damage warning)
Larele's Health: 67,950 (Scales with Kemai's)
- Rensar Farcaller - Will enter cat form and jump randomly to characters and deal instant damage. (2,350 damage each jump. Damage Warning)
Rensar's Health: 56,750 (Scales with Kemai's)

Kemai's Cat form Abilities
- Swipe - Swipes all targets within melee range for melee damage. (5,650 damage.)
- Feral Roar - Enrages Larele and Rensar, increasing their damage done. (Increases damage by 1,500. Deadly. Can Stack.)
- Rake - Rakes the target. (3,500 damage then 24,950 damage over 10 posts.)
- Shred - Shreds the target with your claws. (5,670 damage. 10,560 damage if bleeding. Deadly)
 

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