Ophelia Rose Moon

Azerothii

That one smol paw
Name:


Ophelia Rose Moon


Aliases:


"Witch of Albion" "Rosa (used by her old friends)"


Age:


26


Gender:


Female


Race: 


Slay Vega (A half fairy capable of holding excessive amounts of energy inside. However causes great distress if not emotionally controlled.)


Class: 


Gifted Enchantress (A support class sorcerer, with a gift since birth she is capable of using a variety of spells)




Sexuality:


Heterosexual


High Concept:


A young quiet support mage protecting the forest of Albion and travelling around the world to discover what it means to become a slay vega.


Character Alignment: 


True Neutral


Organizations\Affiliations:


Member of the "Round Tea Party" (inactive member atm)


Family:


Christopher ( Adopted Brother , Elf,12)


Melanie ( Adopted Sister , Half Minotaur 12)


 Master Lionhardt (Caretaker/Teacher, Minotaur, 159)


Personality: 


Ophelia is known to be a laid back and calm person. She likes to relax most of the time and just enjoy the scenery for her past time. Her calm persona makes it hard for her to be angry or let out any negative feeling at all. During travelling she tends to be a huge help to her friend and allies as a support. This gives her an opportunity to experience what it feels like to be dependent on them which is a complete opposite to her independent self. 


However there is a limit to how much she can control her overall emotional state. Thus she drowns herself into learning new things and making strategies as a solution for it, almost making her a workaholic. Or going to impossible dungeons or raids with her other friends. But since she has been inactive, she instead holds a dream catcher to control herself.


Ophelia doesn't take well on those who mock her or disrespect her. Which is why she would mock them by saying their name wrongly and don't listen to them mostly. She would only stop until they respect her, which she would gladly do the same.


Backstory: 


 Ophelia's past takes all the way back from the day when she was sold to a gentle Minotaur mage at the age of seven. As a Slay Vega, she was charged at a high price due to her special ability from a minimum of 1000000 gold to a few million, many rich people craved for her as a pet which is why her price kept growing higher until one eventually bought her and took her all the way to Albion to stay. It took many weeks for Ophelia to understand that she wasn't meant to be treated as a slave but an apprentice by Lionhardt. When she accepted his offer, she was given practice and studies on a daily basis, sometimes her two little adopted sibling would help out. A few years later, she finally grew to become a skilled enchanter and transferred the duty of protecting the forest to her. Then at the age of 19 she left the forest and started her journey to learn more about spells and finally about her race. 


A year later she met a group of adventurers called the "Round Tea Party" as they search for people who want to take part on their quest to travel around the world and discover new secrets and dungeons, looking for the thrill of adventure. This gave Ophelia an opportunity to make friends and train herself as a support class to its full extent. There a total of 25 members (including her) as each one of them came from several different regions and backgrounds. And thus for seven years they found dungeons and did raids from abandoned fortresses and mazes, gaining popularity from some of the public or wandering adventurers. Rumors about them start to spread soon enough about their dangerous adventures. Though no one could forget the death of their dear friend Piasas who was killed during a war.


Then Ophelia obtained her very first and most powerful spell for a support class. The twelve zodiac enchantment, capable of increasing the party into a powerful one as well as breaking the limits of their skills in a brief amount of time. However this also caused her to have a serious consequence, this drains directly half of her magic thus making her half weak to the point that she may die if not mastered properly. This spell drove the Tea Party to defeat the final monster of a huge dungeon as they were rewarded with lots of riches and thus making it the most difficult dungeon they have ever faced. However it took a big toll to Ophelia, remembering to use the spell when necessary. 


Two years later the group sadly disbanded due to many complication with the member's private life, they swore an oath that one day they could regroup back. As for Ophelia, she decided to return back to Albion to train herself until she was prepared to start a new journey and continue what she left behind years ago, including her original purpose.




Appearance: 


Standing at 5'6 ft tall, she has a slim and fit body along with smooth delicate hands. Her hair is light ginger while her eyes are sharp and green. Her markings could be seen on her lower back written in strange language as well as symbols.


Weapons & Armor:


Divine Gardenia staff: An ancient elegant metallic staff with a small lantern at the end that contains the soul of a goddess according its legend. It was given to her as a gift and the most oldest weapon she has.


Piasas's Dream Catcher: A defensive charm given by a long dead friend. It posses magic that protects her by reducing the damage she has taken, and also a reminder that she would always be there with her no matter what happens.


Silver Dagger: A crafted long silver dagger used for self defense in close combat. Its sharp blade is enough to slice bones easily but is used when she really needs it.


Sage's Vintage Robes: A cloak made out of rare strong material with light yet durable armor inside. It is fire resistant and lightning resistant as she helped one of her friends make this, which was given to her after that.


Items & Personal Belongings:


+ A woolen sturdy brown bag with a red cross symbol over it.


+ A leather journal with her name stitched at the front in cursive letters and a golden quill.


+ Some money stored inside a blue silk pouch.


+ Spell books given by her uncle (most rarest belongings).


+ Fluffy brown woolen scarf.


Skills & Abilities: 

  • +Spiritual Knowledge+ Vegas have ancient knowledge about spells, giving them an ability to learn faster. This includes other weaponry such as swords and bows or learn new languages within a minute.
  • +Villain behind Beauty+ She has the aura of a respectful person and gives the ability to manipulate people's minds in giving or accepting what she has proposed.
  • +Art of Memory+ As a slay vega, she is able to accurately remember the past in form of pictures in a story book. This can capture small details also.
  • +Strategist's Eye+ Gives her the ability to keep track of the battlefield and health of her allies as well as predict the next move. It takes alot of focus and concentration to guide them as well as participate in battle.
  • +Art of staff fighting+ This is her only form of fighting as well as a means of defense. She treats it like a bo staff since its metallic. This is the only fighting style she has mastered.
  • +Sky Walk+ Ophelia can run on air for a few kilometers and even do double jumps as an act of dodging projectiles.
  • +Night Barrier+ It is used as a skill to naturally reduce the damage taken by using its spiritual energy.  Creating a numb like feeling against any physical damage.



Spells & Magic:


Main Spells

  • +Vorpal Vine Prison+ It is an attack support spell as glowing white vines lock and wrap themselves around an opponent. At first these vines cause no damage at all and does not affect the enemies overall state. However, once cut by either ally or enemy, a strong burst of electricity will shock the opponent and each vine cut will receive a much more stronger damage as before.
  • +Phantom Plasma+ An attack support spell used to ultimately decrease an enemies agility and speed in form of a dark shadow plasma ball when hit. 
  • +Fourth Spear+ An attack spell that lets her shoot four plasma spears as the last spear gets increased damage when hit.

Sub Spells

  • +Healing Exclir+ A Support spell used to enhance a healer's skill or healing rate(when using potions) during battle. But it cannot actually heal a wounded ally.
  • +Lightning Nuzzle+ A small ball of electric light that floats around a single enemy that increases the damage they take whenever someone hits them. It is also used as means of tracking them at night for the ball itself glows.
  • +Berserker's Calling+ An attack support spell used to increase both warrior and berserker class's attack dramatically as well as remove their limits for a very short amount of time. This must be used before the ally is about to use a strong attack or magic.
  • +Signal of the beasts+ A hate spell used to shift enemy's attention to her in order to decrease the amount of burden a tank/beserker class has to take until it comes into a reasonable amount.

Over Skill

  • +Twelve Zodiac Enchantment+ A powerful skill that affects a whole party (even herself). An astral type skill used to enhance all types ( speed,defense,attack,magic defense, etc.) for a full ten minutes. However it takes incredible preparation even before the battle begins in a day or two to cast it. 


Weaknesses:

  • Ultimately not on offence, so she does not provide extreme amounts of damage.
  • Her spells have resets before it could be casted again.
  • Using stronger spells take a toll on her so she must be mentally prepared.
  • Although she can handle herself alone, it would be best if she is a part of a small group or a partner to use the rest of her power in full extent.


Hobbies:

  • Cooking or Brewing potions
  • Collecting small but rare stones
  • Sleeping 24/7



Quote\s:


 "Ah....yes. The well known Tea Party, famous for completing daring and dangerous quests as well as raids around the world for almost seven years. Mostly made up of random skilled adventurers from many different guilds and in my terms, a bunch of silly  idiots heh. Those were the good old days.......Now.......I wonder when will the group team up again?"


 "Hell give me one damn good reason why I should be dragged into your mess." 


"Well. . .being an Enchanter is quite nice..I get to support any ally in my group."


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