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What if we don't understand any of those character sheets?Sherwood said:The Character Templates are in the Neutral Characters tab. Pick one that you like and copy it over to the main Character thread with a name, picture if you would like, and some idea on the personality of the person.
Questions:Sherwood said:Then I roll my sleeves up to do my teacher role.
The stats are:
Iq - Intelligence Quotient: A score above 16 gives you a one time bonus on your skill percentages
Me - Mental Endurance: Resistance to psionics and mental stresses
Ma - Mental Affinity: Your ability to instill trust or to intimidate a person
Ps - Physical Strength: Raw physical power. A high Ps stat does extra damage in Hand to Hand combat
Pp - Physical Prowess: Dexterity. A high Pp gives bonuses to Strike, Parry and Dodge
Pe - Physical Endurance: Basic constitution and base hit points
Pb - Physical Beauty: How good looking you are
Spd - Speed: How fast you can run
A average human has his/her stats in the 11-13 range. Your stats are determined by rolling 4d6 and taking the top three. If they equal a 16-18, you get to add another d6 to the roll. If that bonus die is also a 6, you roll another d6, making it possible to have a score starting out of 30. I had one character get that, and I put that into Iq for that particular fellow.
Hit Points and SDC - SDC is Structural Damage Capacity, and it represents your non-lethal damage that you take before you dip into hit points. Once you get to hit point damage, you are getting into some serious hurt.
Strike, Parry, Dodge, and Roll with Punch. Combat is resolved using a d20. When you roll a to-hit, you add your Strike bonus into it, same for Dodge. Parrying a HtH attack negates the punch/kick. In ranged combat, some mecha come equipped with arm shields that you can use to block incoming fire with. Otherwise, you can sacrifice your arms to keep your main body from taking a hit. Rolling with the Punch can drop the damage of a punch or explosion by half. Does not work with blasters or bullets.
Most of your skills have a percentile to them. The max your percentile can get to is a 98%, since there is always a chance for failure. You want to roll under your skill percent to make your roll. Some skills, such as the MECT (Mecha Elite Combat Training) does not have a percent to them. You either are trained to operate the mecha in combat or you're not.
Does that help?
1. When stats are all the same number of d6s, I let the players roll them in a bunch then plug them into the spot they want.vinom said:Questions:
1) Are stats rolled down the line, or is the array rolled for then distributed?
2) How is a harder skill check handled?
What if I want something more focused in physics and engineering, hard sciences.Sherwood said:Depending on which character you pick. The Beta pilots have some basic repair skills. Or you can go with a communications tech with Alpha 2. The Military Specialists are good candidates for MPs, and the Field Scientist is a shoe in for medical work.