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On The Verge of a Great War (WW I) (1912 start) Main Thread

Shepard

The Not-So-Rottenfuhrer
January, 1912

The world is on the verge of a great war. What future will you lead your nation to? Will you establish the new world order or will your flag reign across the far reaches of the Earth? Who will win the international naval race? Who will be the first to field an armored force on battlefields yet to be decided? Who will be remembered for casting away The Lost Generation?


Current Players & Nations:



Turns are posted once a week with moderations posted every Sunday night and the next turn beginning Monday morning. Each turn is 1 months in game and we will start January 1st, 1912.

CS Thread

OOC Thread

National Unity

-Pretty self explanatory.

-Raise by good political/domestic actions

-Lowered by poor political/domestic actions

-A list will be provided for the effects of certain actions

-In the case of war, the value of the NU will equal the amount of territory required to be taken for a forced capitulation. (50% National Unity


Production

-You have two options based on your play style

-Ordering manufacturing (Place order or 10,000 rifles)

-Continuous manufacturing (2,000 rifles per turn)

*Each will be based on your military production potential*


Economics

-Building new factories will be based on your civilian economic potential.

-Exporting resources or products will yield civilian factories

-Importing resources or products will lease out civilian factories


R&D

Passive research will allow you to automatically receive items that were historically invented at a certain time.

Research and development will be based on a base value multiplied by a factor determined by how far advanced the item is.


Espionage

Information in weekly turns are OOC reasonably. The more detail and measures taken to execute missions will likely yield better results.


Combat

Combat operations will be handled with live moderation featuring predisposed orders, fog of war, and tactical command.
 
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