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Fandom Oakwood Hero School (CS)

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BlueJay1403

Supernatural Rights Activist
Character Sheet
Name:
Nickname: (Optional)
Hero Name: (Optional)
Gender:
Age:
Description:
Back story:
Hero Outfit: (Optional)
Quirk:
Other:

Here's the character sheet. Fill this out plus any more details you feel necessary.
 
Posted out a few of the characters i had in mind, give a shout with any issues on here/discord/pm



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    Jean Glastonbury
    "Spin Doctor"

    Age: 16
    Gender: Female


    • Quirk: Spin

      Put simply, by touching a target Jean is capable of imparting or stopping rotation with a stored energy. The level of effect depends entirely on the time spent in contact or the amount of stored energy expended, though various effects can increase this store. The amount of energy that can be gathered is limited by the users own stamina most commonly through their own movements, though the excessive act of converting such energy can be exhausting. Jean is currently attempting to refine the efficency of such actions over time through subtle movements and techniques as well as increasing her stamina. A Extremely versatile quirk, it was origionally believed to be fairly weak though has been pushed beyond its limits by her through her practice, she has even managed to gain limited control over the Magnus effect further expanding there capabilities to a variety of unique effects and incorperating her full body to produce the spins desired. One additional facet that seems to be related to her quirk is a increased sense of balance and equilibrium, not getting dizy with the heavy fotations.

      She has used this to begin the development her own super move through own practice using a custom machined Gyroscope, capable of putting a insane amount of spin energy into a relatively small size. However the sheer collatoral damage and time this takes to produce has made it currently impractical for use in a actual fight.

      Weaknesses:
      -The full effect is limited by the users own stamina
      -Most advanced effects require full use of her limbs or movment to implimiment.
      -Unable to be used go its full effect if time has not been taken to gather energy beforehand.
      -Requires tools in order to extend her range beyond close combat, with 20 feet being her maximum without such.,

 
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[student profile - leonardo vann]

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  • [Basic Information]

    [Name]: Leonardo "Leo" Vann.

    [Hero Name]: Lucifer.

    [Age]: 16.

    [Gender]: Male.

    [Sexuality]: Bi.

    [Blood Type]: AB+.

    [Physical Description]: His appearance is that of a tall, young man who stands at a height of 6 feet and 7 inches with sickly pale skin, which often gives people the impression that he's ill. Coupled with his eyes, though as golden and pretty as they may be, they are ruined by the presence of heavy eye bags underneath. His chocolate-y brown hair is often wild and unkempt, so he makes no effort to change it. The tall and lean frame that he appears to have deceivingly hides an athletic body that has muscle, however it is not to the point where it is impressive. His shoulders are broad. His face is often seen in a tired expression, though in spite of that, he is cute. Though his smiles have occasionally been described as creepy and the smile of someone who eats babies. In spite being typically covered by locks of his hair, Leo has three piercings located on his left ear. Located above his shoulder blades are a pair of red crystalline spikes.

    [Clothing]: The articles of clothing that Leo typically wears consist of mainly bright and pastel colors, namely purple and blue. However, there is always on article that he usually always wears, those being a pair of glasses. He owns a great many varieties of them, each befitting for different outfits. Though the pair that he wears on a daily basis are a set of black glasses. The shirts that he wear are customized to fit his quirk's mutations, all of them having a pair of holes in the back that the spikes fit through perfectly. However his hoodies and sweaters have special compartments(?) that have been specifically for the spikes to fit into and get warm. His pants have much more fewer variety. In home settings, he's usually seen wearing shorts.

    [Hero Costume]: A costume befitting his hero name, possessing a much more villainous aesthetic. As Lucifer, Leo wears a blood red vest over a black long-sleeved dress shirt with a pair of gloves that are as red as his vest. He wears a black ribbon tied into a bow at his collar, a pair of red pants and plain black shoes. The sleeves of his dress shirt are rolled up to the elbow, exposing his forearms. Underneath the dress shirt is a layer of protective armor, strong enough to withstand stabbing but light and comfortable enough that it doesn't feel like a hassle to move. The vest, shirt and armor have holes in the back for his two spikes. Leo also dons a mask as Lucifer, which is a red and white colored domino mask with birdlike features. He wears a pair of clean contacts to compensate for his lack of spectacles in favor for his mask.

    [Equipment/Items]: For the equipment that he carries around when it comes to hero work, he keeps a portable flashlight and a pack of playing cards in the inner pockets of his vest. A dagger as well, however he hides that away on a holster he keeps hidden underneath the right leg of his pants. He also keeps multiple tiny glass bottles strapped to the inner vest, located right under the playing cards. These glass bottles can carry up to 100ml of his own blood, and he carries 4 bottles at all times. The bottles are for emergency, in case he loses too much blood.

    [Personality]: Leo is a person who's friendly though also a bit shy and awkward, capable enough to hold his own in a conversation and happy to talk even if he does find himself stumbling through his own words. Once you find a topic he knows and loves though, he's much more of a talkative person, capable of rambling on for an eternity and more. Frequently called by his friends as a 'huge dork' as he is indeed a dork. He's a fanatic when it comes to books, anime or cartoons and many other things that he almost obsesses over. Though such enthusiasm ends there, such as when it comes to boring paperwork, he does such things very half-assed and rushed. He only really seems to be passionate about things that he truly, truly loves.

    Though in spite of such things, he is a person that you could go to and rely on when it comes to giving advice. Even when he doesn't follow it himself. Which does make him hypocritical, though it's hard not to argue he is wise and smart in some regard. He's a person who you can rely on a lot of things, Leo can be your shoulder to cry on or maybe someone who can stay by your side. Leo's sense of humor is often incredibly dry and self-deprecating in some aspect. He isn't a very confident person, much less when it comes to his work and it shows in his jokes and the way that he carries himself. Suffering from a lack of seriousness and a lack of actual pride, he's harsh on himself. He's also quite easily startled and scared, with a hatred for the dark and uncomfortable silences.

    [Likes]: Playing cards, coffee, flying, music, dancing, puzzles, flowers, cooking, cigarettes, fashion, eldritch stuff.

    [Dislikes]: Sudden noises, uncomfortable silences, the dark, bigots, sudden touches, wasabi, boredom.

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The Freestyle Hero
Flo
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  • Name: Alexis Solen

    Nickname: Lil Alex, Alex, Boombox

    Hero Name: Flo

    Nationality: American

    Gender: Female

    Age: 17

    Sexuality: Homosexual

 
Name:Negasi Pierre
Nicknames: "Elephant"/ "Wall"
Gender: Male
Alias: "Titian"
Height: 7'3
Weight: 459 Lbs​

Personality:
Negasi is a bundle of anxieties wrapped around a thin layer of confidence from his abilities. In this way he likes to think of himself emotionally as a burrito. Not as healthy as you would like to think, prone to breaking and spilling everywhere and yet somehow still loved by far more people than is fair.

Which is to say concisely. He has trouble with his emotions, bottling down his problems until he does something stupid and tending to be a bit of a loner feeling like a natural outcast because of his quick, heritage and childhood.

He is not all bad though it is just easy for a teenager to see themselves as such. He values life and people in a way that makes him almost to giving and caring. He would be the first to help someone without being asked, because they shouldn't have to ask. He values his integrity and dreams of becoming a great hero, a shining example, an unstoppable titan for good.

Quirk: Loxodon Physical Mutation 1, 2

Strengths:

Physical Strength
His incredible physical build lends itself very well to hitting hard or moving heavy objects. He doesn't actually know his maximum bench press or squat having yet to find a facility that can accommodate him.
Natural Armor
Not only is he very strong but his thick hide for skin, mass of muscle and heavy dense bones lets him shrug off most attacks even small calibers are only a threat if they hit the right location or in enough quantity.
Built for Weight
His incredible bulk is built in such a way that even huge amounts of weight will have little impact on how he moves or his stamina.
Enhanced Hearing
The huge ears are not just for show and actually help him pick up quite a lot of sound naturally.
Trained
His father passed down skills to him the same way his grand father passed them down to his father. As such he knows about working leather and wood, as well as how to use a spear and a shield. His father supplemented this with some camping and survival training from the legion to make some of it a bit more modern and useful.

Weaknesses:

To big for the world
He has to duck down for doorways, struggles to use trains and finds most chairs are not meant for him. While not often an issue when fighting it can be and it means a thousand minor nuisances in his day to day life.
Scared he will die alone
Given his elephant face, tusk and general abnormal size and appearance he as a young teenager is just coming into the romantic world and is already seeing issues with ever being able to find a romantic partner. This is depressing.
Can't hide his identity:
For obvious reasons he can never hide who he is. His civilian identity and cape identity are forever permanently intertwined.
Not a long distance runner
While he can sprint pretty quickly, and can do a decent hustle he can not run for any type of real distance, his frame and build just are not meant for it.
Big target
He is a big obvious target, likely to be attacked first in combat or to be targeted by the biggest, most dangerous attacks.


Backstory:
Nesagi is the son of a french foriegn legionnaire who came from Africa. Which makes him a second generation immigrant to France. His fathers quirk allows him to grow to about 9 feet tall making him tougher and stronger, and his mother had a physical mutation quirk that gave her grey leathery skin that was very hard to hurt. Apparently when put together you get him.

His earliest memories are camping with his father, learning to hunt and fish with a spear and "playing war" where they would throw blunted spears at each other as they used wood and cow hide shields. He was taught the history of his ancestors around a campfire. Tales of the trickster spider were his bed time stories. His father worked very hard to make sure he knew his heritage. Where as his mother disagreed greatly a proud french woman she wanted him to grow into a normal young french boy and eventually have a normal life and job.

That was the greatest argument he ever saw between the two of them. His father wanted him to join the legions one day and meet others from his culture who joined there. His father after all loves the legion life. His mother wants him to get a normal job and life to become an average citizen. So he decided to disappoint them both. He agrees with his father in ideas of duty and service, but his also agrees with his mother that he doesn't have to become a solider. So he signed up to go to school to be a hero. Maybe he can find balance and happiness forging his own path.
 
Name: Cupun Nunurjuk
Nickname: Cup, Coal.
(Future) Hero Name: Burning Star
Gender: Male
Age: 16

Description: Cupun has the same size problem as his big sister, being only 4'4" and weighing in at 60 lbs. He has the same pale complexion as his sister, also. The same brown eyes, green while using his quirk and similar black hair. Cupun has a more offensive role and prioritises neutralising the threat. He is quite intelligent and a strategic mastermind, but often lacks the confidence to suggest his plans.

Back Story: Cup's mother died in childbirth when he was born. Thus, he never knew her apart from her voice, which is the only thing he remembers from that time. He grew up with his father and sister, inheriting his father's love for science more than anything. In school, Cup remained quiet mostly, doing well academically but lacking socially. He was recommended to Oakwood by his sister and looks forward to starting.

Hero Outfit: Designed by his sister, Cupun's outfit is made to maximise his quirk, with the base layer being a elbows-to-knees one piece, made of a breathable mesh. He has fingerless gloves and both oxygen and hydrogen tanks on his back. He wears a hoodie with his symbol, a black star and red outline, on the back for aesthetics under the tanks.

Quirk: Combustion. Cupun's body emits either hydrogen or oxygen (his choice) as waste products from respiration. He can manipulate and form this however he likes and ignite it with pretty much any friction on the skin of his hands or arms. Cupun himself is immune to the explosions and resulting fire of this ignition. This quirk's drawback is that Cupun emits way less gas if he has less water in his system, as the gases are made during an electrolysis reaction in his body, a reaction requiring water.

Other: His sister is the Rank 5 pro hero and Oakwood teacher, Lightning Star.
 
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  • William Ventus
    "Razor Wind"
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    Nickname: Will
    Gender: Male
    Age: 16
    Description: William stands at a height of 6'0'' making him fairly tall for his age. He has a pale complexion with white hair to match. His blue eyes often try too hard to display confidence. He tends to give out a cocky aura, making sure is posture is always on point. William takes care of himself well to ensure he's ready for whatever the day of a hero-in-training requires. In order to stretch his quirk to the max potential, he keeps in shape to make sure he has enough stamina to handle any task thrown his way.
    Hero Costume: William's hero costume is a layer of silver light armor. He had white gloves and shoes with kick pads since most of his offense was strike based. He had attached a light blue cape and hood, which he would tell you was for practicality, but really he just thought it looked cool.

 
Name: Sarah Yanase
Nicknames: Ayah, Baby face or kiddo
Hero Name: Shock Girl Sarah
Age: 15
Gender: Female
Appearance:
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Standing at a whoping 5 flat. Sarah has soft baby face, big buggy eyes and a small petite body build with no signs of huge muscles present anywhere. She has silky chocolate brown hair and eyes and pale white skin that could almost level the moon's paleness.

Hero Costume:
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Has a shoulder holster hidden away in her jacket (Jacket includes a hood)
Spoiler
Support equipment:
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Electric lace gloves- These fancy looking finger-less gloves helps Sarah and her quirk. Despite it's simple yet elegant design, these gloves regulates Sarah's electric-base quirk from overflowing too much. Upon closer inspection, some of the lace's glove design are flexible live wires. These wires absorbs the excess electricity flowing through her body, storing it in it's built in electric battery like component. Each glove can store at least 1 million volts maximum. Even without Sarah's main source of electricity. These gloves can still be used to electrocute herself to regain her strength or use those excess volts left in those gloves in a form of lightning projectiles. Rather inaccurate and weak but it's her only way to do a low-medium range attacks when it is needed, her boots also has the same effects. Plus she intends it to be fashionable.

Personality:
As obvious as she looks, Sarah is very enthusiastic, kind and just downright expressive. She has the heart of an innocent child. Almost has the same trait of an old woman that that is just too plain wholesome or that one grandma who keeps feeding her grandchildren. Sarah is very predictable, reading will be as easy as reading a children's story book. This can be an advantage to others to tell if whether or not she is lying or not. Her body language also goes side by side with her dialogues, as she often gives out hand and facial expressions while she speaks. Sarah is just like any other person. She feels joy, fear, sadness and even anger. It just so happens that she always emphasizes her soft smile.

One of her most noticeable attributes other than her bubbly nature is her ever burning determination and sheer tenacity. One thing is clear that she doesn't easily give up, not with that non stop optimism. Sarah is always patient. Giving things time and waiting for a result. Her warm kindness is always around with open arms. A unique trait of hers is that unlike her parents. She forgives. Sarah always hands out forgiveness, even towards villains. She always believes that anyone can change. She is the type of girl who always stands for what she believes is right which is rather annoying to some. It may seem like she maybe the perfect good girl but she has her downsides. Since she has achieved such level of high kindness. She became mentally weak. She restricts herself from causing necessary violence that she just allows the others to hit her and bully her. At some times, she keeps her mouth shut just to not upset somebody even though what she is about to say is important. She will always be trampled by someone else. Despite this, she remains the same. Also she has a very high pitch voice and strong Japanese accent. She seems to have a small habit of saying "Hoah" while talking (Pronounced as Hoo-Wah)

Backstory:
Born with 2 loving parents. Sarah had a taste of what a normal childhood girl life is. Everything seems to be fine. She went through school like any other child. In this part of her early life. She is found often bullied by other kids of her age. Both inside and out side of school. She lived the bullied life for the rest of those school years. She was mocked for one thing. Her late blooming quirk. She was always teased by the other kids (often girls) for not receiving her quirk yet. They always show off their quirks just to mock the poor girl but in actuality her quirk was already there when she reached the blooming age of quirks. Sarah was unaware of it. Despite the bullying, she remained the same girl that she is now. She was disciplined by her own mother herself, Margrette Yanase. (Thunder lady Margrette was her Hero name) The number 5 hero of japan. Her mother often goes to work while her father, Ryosuke Yanase stayed at home to take care of her. Thus she always had a closer relationship with her father as her mother works internationally. If there is one thing she knows for her mother is that her mother deeply cares for her and made her seal a promise to be good until she comes back. This was the last things she remembered before she saw her mother last.

Her father was a store owner. Doing much as he can to support his family in his own way. There wasn't much going on in her life until her 14th birthday. She one day woke up in her bed, in the normal household like usual. The day was her birthday, yearly. Margrette will come home to greet her only child a happy birthday. Which she did upon arrival at their own home. Sarah was excited to see her mother, for she hardly sees her. Her 14th birthday was going to be swell now. That is until a life turning event happened between the mother and daughter moment intervened. In the dark clouds a huge lightning bolt zapped both Sarah and her mother, Margrette. This for the first time ever, Sarah's quirk was awakened which was a gift for Sarah but with the cost of her mother. Sarah was unconscious due to the intense lightning strike. It was a direct hit against her back. She woke up in a hospital later with her uncle, Akira Yanase. Common question were asked towards her uncle. Akira replied that her mother was missing after she was shocked with lightning, her father claimed that it was no natural lightning but someone who had a lightning quirk. Her father claimed that he will go find the villain who zapped his wife. Thus went off on his own and left her with the uncle. Sarah felt grieved after hearing the news. Akira also said that the doctors were quite surprised upon seeing Sarah survive a high voltage thunder strike. It came with a cost. Her heart was almost completely destroyed as well as the rest of her internal organs. She given the most intense surgery care. She was so ruptured that they had to bring out the best medical quirked doctors to heal most her body. She so close to death that one mistake could kill her instantly. Luckily, she was saved. Most of her body was healed and her heart was given a custom specialized pace maker that will help her live.

A year later. She moved out of Japan to visit the last place where her father was seen last. Along with her uncle. She had a personal promise that she will find both of her parents.

Quirk:
Impact Lightning-
As strange as it may sound. Sarah has inherited both Quirks from her parents, forming it into a whole new Quirk. This Quirk is called Impact Lightning. A mix of two quirks, Electric projection from her mother and Impact Absorption from her father. Sarah has formed a all new Quirk that requires a great price for a superior power of strength. This is how her quirk works. The mechanics of her Quirk is simple. Sarah has the ability to achieve above human superhuman strength. She is able to gather super strength, enough to send any body builder flying away from her ten meters away. But to do that, she requires an external source of electric energy. With electricity, she will achieve this super human strength in time. Depending on how much Electricity she receives. Her strength grows stronger and stronger depending on the amount of volts she receives. The larger the voltage, the more strength she gains. She can pretty much punch through cement, wood and light metals at 1400 Volts. 1400 Volts is her standard super human strength to punch a single person and send them flying. It's all about getting electrocuted and turning it into her strength.

This Quirk is not passive. Unless she receives an electric pulse from an outside source, she pretty much just your average frail girl that you can mess around with. Another thing about this Quirk is how it is used. For super strength standards. One may say that she can lift things or at least push it back with air pressure. It cannot, Sarah's Quirk is situational and slightly complex. Sure, after receiving electricity and getting charged up. She now has super strength in her disposal. Truth is. She cannot use it to lift things. If she wants to use her Quirk to it's maximum efficiency. She has to channel all that electrical energy in one go. Once she gets the electric energy. It will now slowly fade away from her body for every passing second. She can channel these energy through her legs and increase her running speed but every step will slowly deplete her energy, thus recharging again.

It may seem like a very powerful Quirk but it's still flawed in it's own ways. The sad part about her Quirk is that. She cannot continuously use, for over time she will collapse from injecting to much electricity from her body. Leaving her unconscious. She maybe super strong but she can still feel physical pain. Her body was more used on receiving electricity than getting punched or burned. Despite having a absorption Quirk. There is a limit to how much electricity she can take. It has been recorded that she once took 1.5 billion volts (The same voltage of the lightning that awakened her Quirk and this is her Maximum limit) and survived. If it goes far beyond that. She will either collapse, get paralyzed or even die. This is classified as an Emitter for Sarah's body shape stays the same after getting physically electrocuted.

Super Move:
Omega Impact!!!-
A devastating blow delivered by yours truly. Unlike most of Sarah's predictable moves. This single punch or kick can surely leave a painful or better yet deadly blow. This move can be achieved If Sarah is close to her Maximum limit. If she manages to gather so much electricity without getting paralyzed or collapsing then the move can surely be achieved. Due to much Electricity. The excess energy overflows all over Sarah. Forming an electric barrier around Sarah till she unleashes all of it. If she chooses to unleash one deadly kick or punch. Any fleshy organic will surely get some pain. Upon impact, not only that they will feel an intense strength pressuring against them but also get electrocuted along the way, from the excess electricity. The Omega Impact affects a 8 meter range effect of strong electrical flow of lightning. Sarah unleashes a effect that upon the big attack. A lightning explosion will follow after the blow. So if she does miss. The lightning will still look for the enemy. This move was yet to be used, there are no actual records of Sarah doing this.

Items:
*Pink cased Smartphone
*Heart shaped hair clip
*Her silver colored Taser gun
*An orange hair brush

Skills/talents:
Advanced Boxing- Unlike most fighters. Sarah specializes in... Boxing... A rather strange combat style but it seems like Sarah chose this instead of an actual practical martial art. In fact she knows three different preferred boxing style. Swarmer, slugger and Out boxer style. She can switch from one style to the other with ease. Although she was trained by her Uncle Akira on Mixed martial arts. Sarah stayed in the old traditional boxing. It's a rather strange choice of combat style. It's so sad that she has a good quirk that also works with legs but refuses to use them.

Advanced Cooking-
She is madly talented at cooking. She is able to cook pretty much any eastern cuisine known in Asia. In fact she can copy a few exacts tastes of chefs and their original recipes. Plus her tongue is very active when it comes to food. She can identify what the dish lacks in one or two taste tests. This talent is often overshadowed

Basic sewing- Self explanatory

Fast housecleaning-
Seems like she cleans the house more often than anyone. Thus she can make almost any cleaning job a walk in the park.

Eye for detail-
Despite her hyperactive eye movement. She has quite an observant eye. Whether if she sees something off from a person or a object out of place. This skill is often used in combat if she has to play smart with villains.
 
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5'4"
100 lbs
Name: Eve Eldridge
Nicknames: mute
Gender: female
Alias: shriek
Personality: Eve is a very quite person though that is mostly her quirks fault. She is a very go with the flow kind not likely to to get overly bothered by things.
Quirk: ballistic voice Eve emits sonic waves whenever she uses her voice. The power of these waves is linked to how loud she is. A whisper can knock people over a speaking voice is like stating if front of a weak hurricane and shouting her loudest has to possibility to bring a building down. The draw back is everything above a whisper damages her throat and a full shout renders her powerless for days. Eve also has no way to stop the waves meaning she can not make a noise.
Strengths:
Given the power of the waves Eve can be very versatile and use her quirk at many different ranges.

Eve is a good team player willing to assist and follow directions without protest. This means She is rather easy to work with and can generally be counted on to do her part.

in theory Eve's quirk could be rather easily trained without any special machinery or effort.

Weaknesses:
The ballistic voice is uncontrollable any noise the user makes activates it meaning they have to live as if they were mute.

Because of its uncontrolled nature the ballistic voice doesn't differentiate between friend and foe it also has a hard time being very precise

Given the waves come from Eve's mouth they can only be sent in the direction she is facing
Backstory: Eve is honestly just a local of little note, Originally her quirk wasn't as powerful as it is now when she was a child she could speak and act normal up until she was around 8. The intensity of her voice had been growing faster and faster back then and given children's rather careless nature Eve accidentally used a full power scream when another student scared her. If this prank had been pulled before it would have just caused a powerful wind blowing around papers and lose items but Eve's power had jumped again and this scream sent desks and student flying. It was pure luck that none of them hand anything worse than nasty bruises. After this event Eve had to stay silent, as her quirk continued to gain power to the point even whispers could hurt people.

Eve's interest in being a hero stems from the legal questions of civilians using quirks and her own misunderstanding of her future job prospects. Eve seeing that she may accidentally use her quirk should something unexpected happened figured she might as well find a way that would allow her to do so legally and that is being a hero. This also solves her employment issues as Eve believes being mute would cause issues as communication is necessary in most jobs. Eve set her goals high and entered scale academy.
 

  • Name: Eleanor Pamelia

    Nickname: Ellie, Pam, occasionally called Amelia by her cousins

    Alias: Painter Pommel

    Age: 15

    Gender: Female

    Appearance:
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    Height: 5'5"

    Weight: 123 lbs

    Quirk: Living Art- Her skin can secrete a paint-like fluid of various colors which she uses to draw pictures in the air that will animate upon completion. These can range from weapons to minions to barriers and the like, like any other paint source, when she makes too much her skin will start to dry out. She can reincorporate puddles left behind by her animations into her skin via touch, allowing her to continue painting.

    Quirk Weaknesses:
    -She can only animate a handful of paintings at a time.
    -Like any other paint source, when she makes too much her skin will start to dry out.
    -Despite the flexibility of her paint minions, they are not autonomous, most will melt back into liquid puddles without her to control them. Physical objects like weapons or structures will start to melt if Eleanor ceases to animate them.
    -Water is hands down Eleanor's greatest threat, as it distorts and weakens her paintings and paradoxically causes her skin to dry up faster when subjected to it.
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    Personality: Eleanor is about as eccentric as her colorful appearance would lead you to believe. With a cheerful expression almost always seen glued to her face, she always seems to see the better side of things. She's extremely animated as well, always expressing herself through excessive motions, spins, flips and poses. This perhaps stems from an extensive passion for art, of which she is known for. To her there always seems to be some kind of intrinsic meaning behind something, one which she always enjoys interpreting. With a hobby of exposing the beauty within everything, it can be easy to see why many find her to be just too much to interact with, as she seems willfully ignorant of generally accepted social norms. In fact, her consistent acting out in the name of art and meaning lead many to underestimate just how scholarly she is. In truth she soaks up information like a sponge, but hardly ever seems to show it in favor of spouting artistic drivel that often seems like the ravings of a madwoman.
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    History: Eleanor was born into the lap of luxury due in no small part to the Hero Agency her family runs. At first many were horrified that whatever quirk she was born with caused her to come apart, as she almost looked as if her skin was melting for the majority of her infancy. As she grew older, her paint-like secretions became far more manageable, though she was still far messier than other children of her rearing. Despite this, she was on the road to becoming a prim and proper young lady. Her family's reputation made her a hit with her peers, and her exotic appearance made most people incapable of overlooking her. Already talented with amassing notoriety and interest, Eleanor was initially a star pupil willing to continuously prove her worth.

    That was until one day whilst studying she drew a little butterfly out of her own paint, and seeing it literally flutter off the page brought a fire of passion into the young girl's life. At first she was determined to become an artist, and so began painting living art in earnest. As her skill grew, so too did her appreciation for art and just what it meant for humanity. And so her art began encroaching more and more upon the young rich kid's life until she was turning parts of her family's mansion into a massive picture show. Tired of having their walls repainted, her parents shipped her to a far off summer home that she could colorize and redesign to her liking. And so she moved schools and spent most of her freetime turning her new home into a mix-match of beauty-based insanity. She became known locally for the colorfully confusing home she now resided in, and many assumed she would grow up to be one of the most out of nowhere artists of their generation. She probably would've stayed this course if not for meeting Miyumi in her new school. Eleanor had been fascinated by the girl's Quirk, though it had left her ostracized by most of her peers. Seeing such an astounding Quirk lead the anxious girl to be isolated by others, Eleanor began growing a sense of duty. And so she went through the long and tedious process of befriending Miyumi, who managed to hold out for nearly a year before finally considering the rich girl's friendship to be genuine.

    Seeing how much of an improvement her intervention had on her now best friend, Eleanor became enamored with the idea of using her beautiful artwork to not only enrich the lives of the people, but to protect them as well. Seeing Miyumi express a desire to follow her on her new mission merely emboldened her. And so the two friends began training together, throwing the flexibility of Eleanor's paintings against Miyumi's sheer physical capabilities time and time again. Finally convinced they were ready, Eleanor led her friend to apply together so they could begin truly making a beautiful mark upon the world.

    Role: Hero In Training AKA Student
 

  • Name: Althea Cohen

    Nickname: Thea

    Hero Name: Salamander

    Gender: Female

    Role: Student

    Age: 16


(( I'll prob add more to this post as I finish the character sheets ))
 
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SALIRA



MORGEN
[/div] [div class="textbox one"] Name: Salira Giove Morgen
Nickname(s): Sci (by Scendera)
Age: 15
Gender: Female
Pronoun(s): She, Her
Race: Human
Role: Student [/div] [div class="textbox two"] Personality: Initially, Salira is incredibly shy and awkward. She's polite and quiet, often choosing to stray from the spotlight. This is due to her easily intimidated nature and insecurity when it comes to what people's opinion of her. Having a great fear of rejection, Salira will need to adjust and test new waters before she gets comfortable. She observes someone's social cues attentively, taking note of the tone of their voice, their facial expressions, etc. Once you get past that stage, boy are you in for a ride. Salira slowly phases to a loud and bubbly friend. With her, you'll rarely have a quiet moment. She becomes more open and genuine. She also loves to tease, so expect to walk across the line of anger and laughter. As a friend, Salira will stand up and support you always. If she ever sees you going down the wrong path, she'll drag you right up to the right path. As much as she is agile and flexible, she can also be quite stubborn, particularly about her morals and principles, however few of them she has. She refuses to associate herself with those she doesn't see as good. Salira is very very forgetful and tends to do sloppy jobs at things she thinks are unnecessary and tedious. She tries to do everything fast and with the least required amount of effort when she doesn't like what she is doing. Lazy and unmotivated, this girl just doesn't do boring. Often times, she gets easily distracted and when ordered to do things, she'll just say yes and forget about it. On the other hand, when she's passionate about the task at hand, she can be quite the over achiever. She'll put her back into it as she strives to deliver the best output she can. Inside, Salira is incredibly sad, broken and scarred. She has daily battles with her other self. As a result, she has developed a iron clad will. However, because Scendera is a part of her, she is often insecure about herself, often blaming and faulting herself for her flaws. Without any distractions, when left alone, Salira's mental state is more vulnerable to Scendera. Salira will likely feel sad and lonely, which is why she hates being by herself. Anger is an emotion rarely felt by Salira. As per her forgetful nature, Salira can rarely hold grudges unless it is of something very serious, even then she has trouble retaining that sense of hatred. When she gets hurt, the urge to cry overpowers the urge to shout and let out anger, because most of the time, it is the people close to her that are able to hurt her. Salira forgives as easily as she forgets. She finds holding grudges not only hard but tedious as well. So her forgiving nature is more of a result of her disdain towards anger she finds the reason of shallow. She just doesn't see the point.

Habits:
- Finger snapping whenever she tries to remember something.​
- Cheek biting when she finds something hard.​
- Saying Yes when not paying attention.​
- Saying she doesn't know when she in fact does but is too lazy to inform them otherwise.​

Hobbies/Interests:
- Playing the Viola (don't confuse violin with viola she will kill you)​
- Cooking (mostly to eat)​
[/div] [div class="textbox three"] Backstory: Damon Morgen and Safira Morgen (née Tiberia) had 4 children: Salem, Sofia, Salira and Sean, in that respective order. Salem had inherited Damon's ability of super intelligence, being able to talk like an 8 year-old at the age of 2. His brain developed fast and still is to this day. Sofia, born 11 months afterwards, inherited the ability to procure illusions, the quirk that Safira had. Incidentally, Sean inherited the same quirk, although it was later discovered that while Safira's quirk involved actual sensory, Sean's was an illusion placed inside the mind. It was initially thought that Safira was quirkless. They were afraid of going to the doctor as if the news leaked out that there was a quirkless in their family, it would be bad rep. Salira first activated her quirk in school, when a few girls were bullying her in 4th grade. Rather than being hurt, she felt annoyed at their nasal voices. She pushed down her emotions until she couldn't hold it in anymore and simply burst out. Suddenly, the girls started screaming at their wrists, as if in pain. Salira was sent home early that day. Once her parents arrived at their Manor, she told them what had happened and they decided to bring her to the doctor the next day, as they no longer feared that she was quirkless. Once finally relaxing in her room, the moment she hit the bed, she felt something inside her click and she suddenly felt as if her wrist was broken and being twisted in a thousand different ways. Her screams of agony alerted the whole house and the whole household was in her room within seconds. It was then that they brought her to the doctor that night that they found out that her quirk was 'Pain'. News of Salira spread like wildfire, due to no small part of her family's fame. The family decided to send Salira to a boarding overseas as to avoid any more issue with the press, or any threat that could come to Salira.

Upon arriving at the boarding school, the first few months went by normally. However, having few to no friends due to her shy nature, Salira was bullied by the bigger groups for being "quirkless" and quiet. Refusing to succumb to them, Salira attempted to use her quirk. She kept inflicting pain upon others who would try to bully her. Unaware of the side effect, at the end of the day, as soon as Salira hit her bed and relaxed, the pain hit her like a truck. She screamed in agony as the dormlady could only stand there in fear as she writhed in her bed. The next day, Salira went to class mentally exhausted. Seeing this as a sign of weakness, the bullies began tormenting her again. She decided to release pain in small amounts, having an idea of what would happen to her if she did otherwise. The collective pain of what she had inflicted on others hit Salira every night in bed. She muffled all her cries, silently withstanding it all. But then the day came when she had reached her limit. The bullies had trashed her room, destroying a memento Sofia had given her. Unable to contain herself, Salira stormed into the bullies' dorm and unleashed all hell. Finally content after they all passed out from the pain, Salira went back to her dorm. As son as she let her guard down again, it all rushed back to her. The torment poured on her as she thrashed in torture once more. The staff once again charged to Salira's room. As they entered, they saw Salira laughing maniacally. It is here that Scendera is born. Due to all of the nightly pain and the continuous onslaught of hurt, Salira's mentality couldn't take it any longer, and thus Scendera came to be. As masochistic as they all come, Scendera ran through the dorms, storming through each and every room and causing every an unrecognizable agony. Instead of hating the pain she felt, Scendera reveled in it. When the school authorities finally arrived, they found Salira confused and with no recollection of what happened.

The very next day, Salira was sent home. Her family immediately came to her aid and sent her to the assistant family specialist (as the main was overseas with her grandfather), who then diagnosed her with Dissociative Identity Disorder (DID). He suggested that they sent her to a psychiatric ward. It was there that Scendera began to show herself more. Episodes of transforming into Scendera happened frequently, so much so that there were days that the staff had to bring someone with a nullifying quirk just to check on Salira. After staying there for 6 months, one of the staff who somehow had gotten on somewhat good terms with Scendera had found her waterloo: her hair. It wasn't anything too special, but she found out that by simply running her fingers through Scendera's hair calmed the girl down. However, during another one of Scendera's episodes, Scendera went on a rampage until the lady showed up. Salira came back to consciousness and fearfully informed the lady that her counterpart threatened that if she told anyone else about her waterloo, the former would never come back up again. Soon, after that, Scendera's episodes came less and less until they rarely came at all. It was 3 months after Scendera's last episode that they decided to finally discharge Salira.

Once reunited with her family, Damon made it a point to send her to the best training specialists. It was in their blood to be superheroes, and he' be damned if his daughter wasn't one. Salira did not protest, seeing as she had wanted to be one since she was little. [/div] [div class="textbox four"]Quirk: Pain

Quirk Description: Salira is able to release a chemical that once someone or something inhales, it runs through their bloodstream. The chemical then attaches it to the pain receptors inside one's body. The chemical itself somehow binds one's pain receptors to Salira's. Now by will, Salira is able to activate these pain receptors, so the pain she feels, will be felt by the on she wishes to feel her pain as well. Aside from enhanced control over pain receptors, given that the opponent has been inhaling Salira's released chemicals for about 5 minutes or so (depending on the environment and other factors), she is also able to neuropathic pain as the chemicals have entered the nervous system. Now here's the real tea. Salira is not immune to chemicals her pain receptors send her. Instead, her power makes use of the "Gate Control Theory". Salira is able to willfully close the "gates" to pain input for a certain amount of time, during which she usually uses her enhanced control of her pain receptors to inflict pain upon her opponent. This pain does not cause any damage to the physique but more on the psyche of a person. However, once she loosens her grip on the "gates", the electric signals her pain receptors were sending to her hypothalamus continue on their way, and thus she feels the pain she had caused her opponent. Another drawback is that her control over the "gates" are not eternal and, depending on her exhaustion, can be shortened in the amount of time she is able to control them. Over the training she's had, Salira is able to somehow control her gates and is able to will them to open only slightly, thus allowing small amounts of the electrical signals at a time, so the discomfort of the pain she feels lesses, though lasts longer.

As Scendera, she is extremely more powerful due to the fact that not only does Scendera have more control over her powers, the thing that make her so innately dangerous is her sadomasochistic yet genius nature. Scendera doesn't need to exert energy to close her gates as she revels in the pain her quirk gives her. In result, the energy she would've spent closing those gates are now spent on her control over her quirk. Another remarkable trait of hers is her recklessness. In a situation wherein humane fear would influence one's decisions, Scendera will think like no to her. She does not fear death, or anything for that matter. Because of this, along with her high intellect, she becomes insane and unpredictable, able to think out of the box and take risks one wouldn't ever think to take. However, all of this goes down the drain once you're able to grab her hair and continuously run your fingers through her hair. This comes from Salira's childhood memories filled with her sister running her hands through her hair. Since Scendera's very nature is created and based on Salira's pain, this action calms her down, thus reducing Scendera to Salira.

Strengths:
  • Knows mixed martial arts
  • Quick and agile
  • Calm and tactful
  • Shrewd
  • Very high pain tolerance
Weaknesses:
  • Scendera the crazy bitch
  • Nullifying-type villains
  • Intence brute, straightforward force
  • Vulnerable after a fight
  • Vulnerable to long term spies
  • Due to aforementioned, Salira tends to keep others at a certain distance
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Theme: Human – Christina Perri & Miss Jackson – Panic! At The Disco ft. LOLO
Faceclaim: Jabami Yumeko [/div] [/div][/div] [div class=tabwrap]

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code by RI.a
 
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Name: Kallik Nunurjuk
Nickname: Kal (Only used by family)
Hero Name: (The) Lightning Star
Gender: Female
Age: 22

Description: She is quite small, at 5,0" and weighing around 90 lbs. She has pale skin, black hair and brown eyes (blue when using her quirk to any extent). She is quite a compassionate woman with her priorities in support, minimising casualties and capture. She sees potential in the current students and is a new teacher at Oakwood. When it comes to her brother, however, she can be a tad bit overprotective. She has heard of... situations involving the UA students over in Japan, so checks often to see how her brother is doing.

Back Story: Kallik grew up to a house of love and care. Her mother, the previous Lightning Star was never too busy to go out with her family. Her father, a chemist named Alexi Mendeleev, was slightly more distant. Not in a bad way, he just wasn't good at interaction. It was a happy family. Then came the birth of her brother and the death of her mother at age 6. This shattered her father, making him even more withdrawn to the point where Kallik had to take care of them both by herself. Eventually, Kallik went to hero school, graduated and now starts as a teacher at that same school.

Hero Outfit: She wears a blue spandex suit with her symbol, a yellow star on the chest. Over this is a skirt and a helmet, with a visor acting as a sort of two-way mirror.

Quirk: Lightning Life. She can summon up to three spherical creatures around 0.5 metres in diameter. These creatures are blue, have yellow cores, can float and seem to be made of a sort of liquid/gelatinous substance. The creatures have the ability to discharge electrical energy and naturally radiate heat. They can combine together to take a form resembling a dog. The quirk's drawback is that the creatures are alive and get tired after discharging a certain amount of electricity. Kallik also feels any pain the creatures do.

Other: Kallik's brother is Cupun Nunurjuk, an Oakwood student in class HS1 (Hero Course, S-Class, Year 1)
 
Character Sheet
Name: Jason Riviera
Nickname: Jay, River
Hero Name: Crystal Prince
Gender: Male
Age: 15

Description: Jason is as small as he is agile. Keeping up my trend of short characters, Jason is a tiny 3'0" and weighs 20 lbs, so he's pretty easy to throw around. With fair skin as white as his snowy hair, the boy's emerald green eyes are usually his only noticeable feature. Apart from his fox ears, of course. Or the tail. Jason has a lot to look at on a small body. Now for his personality.
Jason is a small, perpetually curious boy. He is on the autistic spectrum, suspected ADHD, explaining his forwardness, shyness, misunderstandings and a tendency to ask questions that could be seen as rude, but only stem from a wonder about the world that he can't seem to comprehend. A defensive hero, focused on shielding and strategy.

Back story: Jason and his twin sister Bailey grew up in a little village near Oakwood. He had dreamed since he was a baby of being a hero, someone who is able to help and does so successfully. Jason grew up to a good family. His mother, a learning support teacher at the nearby junior (elementary) school was ceaselessly supportive and understanding, teaching the two children to be kind and ambitious. It's safe to say that Jason got his curiosity from his father, a quirk scientist who taught Jason the scientific method before counting or the alphabet. Jason's autism has a daily impact on him, affecting how he learns, empathises with others and experiences the world. His ADHD both counters and emphasises this, making his life exciting at every turn, causing a different problem entirely. Jason's troubles became obvious as he aged, leading to his mother, an LSA, to give him personal support from her training. Jason has done well in school, his academic success heralding a recommendation to Eton University, a more scholarly place than Oakwood for sure, but Jason was set on being a hero, as was his sister. Thus they make their way to the school on the bus, the morning of the entrance exam.

Hero Outfit: Jason's costume is based on a modern take on that of his grandfather, the late hero Crystal King. The outfit consists of: a shirt with his hero symbol (a diamond crown), a hoodie fitted with power dampeners (those will be explained in the quirk section), cotton shorts with a hole for his tail, boots with energy storage (batteries and springs) and a headpiece resembling a crown.

Quirk(s):
Crystal Monarch and All or Nothing.
Most people meeting Jason would assume his quirk was his fox features and associated enhanced hearing, but if he feels so inclined, Jason will show that there's more to this book than the cover. His maternal grandmother's quirk and now his, Crystal Monarch, allows Jason to turn his raw energy into crystal formations of pretty epic proportions. These can be used as weapons, ramps, shields and sometimes headphones (Jason doesn't like loud noise) among other things. His second quirk, All or Nothing, comes from his father. Being a naturally calm man, Jason's father, a man by the name of Nathan Riviera, never activated the quirk. But Jason has. He just doesn't remember. The quirk, in cases of the most extreme emotional stress, multiplies the users power fivefold for 10 minutes but leaves them near powerless for 48 hours afterwards. (His power dampeners lessen these effects). The one time that Jason used it, he was 6 years old. He was being bullied much older children for, among other things, his diminutive size (He was 2'0" at the time). The memories are fuzzy, but Jason remembers crying out for anyone to help him, being in tears already and then blacking out. Flashes of memory remain, memories of energy and destruction. Two days later, Jason woke up in hospital. The bullies were in the same ward, unconscious. Jason's father became infatuated with how the quirk worked, how Jason had inherited two and whether his daughter was the same.

Other: Jason's sister, Bailey Riviera, is in the same year at Oakwood.
 
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Character Sheet
Name: Bailey Riviera
Nickname: Bay, Bay Leaf
Hero Name: Fallout
Gender: Female
Age: 15

Description: As Bailey and Jason are non-sexually identical twins, they share a lot of traits. For example: they are roughly the same height (Bailey being an inch taller), they have the same hair and eye colours, they both have white skin (Bailey is tanned, however) and they share the same outlook on life. Bailey's differences are where she shines. She is a social moth, as to say a nerdy social butterfly. Having less mental trouble than her brother, Bailey gains friends easily and remains loyal to those friends like her life depends on it. Not satisfied with the same curious, stationary life as the rest of her family, Bailey was the first one to suggest going to Oakwood and plans on being a great, beloved hero.

Back story: Bailey has had a fairly normal life compared to her brother. Raised in the same home, by the same parents, Bailey is close to her brother and is slightly overprotective of him; seeing him, despite the fact that they're twins, as younger and more innocent. Bailey had many friends and a peaceful time at school, using sarcasm and wit to repel some not so nice comments about her height. As of now, she's looking forward to Oakwood and could never be happier.

Hero Outfit: Bailey's outfit leaves more to the imagination than most female heroes, a trait that boils down to a sense of modesty. The suit is still revealing to a minor degree, as her quirk relies on skin contact with surfaces, but her dress and skirt provide free movement, style and cover - aspects that she wouldn't sacrifice for physical appearance. On the dress is her symbol, a technicolour heart, her shoes have the same springs and batteries as her brother's and her eye mask has a device that warns her of movement behind her.

Quirk: Thermodynamic.
Bailey's quirk allows her to force energy through the different energy stores and radiation (light energy) through the spectrum. This has many applications, whether it's turning heat into chemical energy, nullifying hits by turning kinetic energy into elastic potential energy or lighting up an area with her own energy (chemical to light). This quirk has several limitations: Bailey can only convert 1000J/500N/250W of energy at a time before experiencing extreme fatigue symptoms, she can't access the gravitational potential energy (GPE) or nuclear energy stores and she can't access gamma, alpha, beta or UV-B radiation.

Other: Bailey's brother, Jason Riviera, is in the same year at Oakwood.
 

[hero/teacher profile - kris langley]

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  • [Basic Information]

    "Electrify my heart."

    [Name]: Kris Langley.

    [Hero Name]: Harrow; The Fiendish Hero.

    [Age]: 35.

    [Gender]: Male.

    [Sexuality]: Bisexual.

    [Blood Type]: O-.

    [Physical Description]: He's a hulking man who stands at the impressive height of 7 feet 3 inches with a muscular body that is equally as impressive, his skin is tan and riddled with scars due to a continued disregard of his own safety during hero work. The most notable of the scars is a long straight slash starting from the bottom of his right eyelid down to his jawline. Kris's irises are usually the color of a baby blue, like the feathers of a blue jay. When his quirk is in use however, they change to a pair of eerie yellow irises and black sclera. The hair on his head is silver-y white and looks nice in spite of almost nothing being done to them. His facial hair is short though slightly unkempt and his face is tired. His teeth are quite sharp due to the passing of mutant quirk genes. His knuckles have permanent bruises due to the gloves he wears as a hero.

    [Clothing]: In his outside civilian attire, Kris opts to dress himself as comfortably as possible. His colors are usually dark with a preference towards blue and black. On his off days, he's seen wearing black pullover hoodies or sweaters and a pair of black sweatpants and a pair of uggs. At home, he goes for something more comfortable though. Which is just him in bright blue shorts and almost nothing else. One thing he's always wearing though are compression sleeves for his arms and legs.

    [Hero Costume]: His hero costume looks as simple as it can be. He wears a form-fitting black bodysuit that covers almost the entirety of his body and a tight vest of protective armor that covers his torso. Kris also wears a pair of black shorts that reach down to his knees and a pair of black shoes with steel soles for an increase in kicking power. He also has black gloves with hard steel knuckles, giving him harder punches just like the steel soles of his shoes.

    [Equipment/Items]: N/A.

    [Likes]: Butterscotch-cinnamon pie, music, knives, control, puns, the horror genre, affection, meat, cigarettes, alcohol, baking, doing stupid things, drAGons.

    [Dislikes]: Raisins, public displays of affection, vegetables, roller-coasters, silence, anger, people he cares about doing stupid things.

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Character Sheet
Name: Lumos Rumore
Nickname: A/V
Villain Name: Videohead
Gender: Male
Age: 19

Description: Lumos Rumore is an average size male. Fairly skinny, strength never was his specialty, more opting to manipulate larger/stronger people into doing the dirty work. He is fair-skinned and has blonde hair, making him seem like an ordinary man. Until you look at his face. There, a pixelated LCD screen greets you. Lumos' personality could be compared to any other intelligent sociopath. The bad ones, anyway. To Lumos, intelligence is everything. Emotions are barriers to power, so why should he care about them? Physical strength can always be beaten by a master strategist, one of his many self-proclaimed titles.

Back story:
Lumos was born in Winchester, England but grew up in a constantly changing mix of England, Switzerland and the USA. He was raised in a very analytical, science based family and household, where academics came first, morals second and presentation dead last. He started school prematurely but managed to get to a grade quite a bit higher than normal for his age. He struggled even more at social topics because most kids his age saw him as a rude know-it-all but made one pretty consistent friend for a few years. Fast forward to his early teens where his is at a degree level, having to receive special classes. He eventually is recommended to Oakwood, where, despite him technically having 2 PhD's (Mathematics and Physics) he decides he still has much to learn. This is where his happy mindset went out the window. He was humiliated at the entrance exam, getting the lowest score on the physical test. Why were they all laughing? Didn't they know that he was superior? Lumos stormed out of the exam ground, dejected. He didn't realise that the mental exam was after. Lumos started using his intelligence and quirk to forge his own path. If they wanted to laugh, they could laugh as he broke everything they worked towards beyond repair. Now, Lumos is the head of a small criminal organisation known as the International Criminal Underworld.​

Villain Outfit: Lumos doesn't dress up to pretend he's helping, as he describes hero costumes. He simply wears a suit to most occasions. He has all the gadgets needed inside his body, thank you very much.

Quirk: Motherboard.
His brains works extraordinarily similarly to a computer and is connected to some parts that make up the rest of his quirk. His face is not present, in it's place is an LCD screen which he can make say or display anything he wants including different programs and operating systems. His ears are instead microphones which he can adjust the sensitivity of. His eyes are cameras which have a variety of functions: microscope, telescope, night vision and heat sensing. He can also interfere with and program electrical equipment with a part of his brain. A big downside is that he quite literally has an 'off switch' at the base of his neck that shuts down all conscious brain activity.

Other: He has an IQ of 150 and he is very open about his love of cashew nuts, pistachio nuts and cheesecake.
 

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