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Arkaeis

Member
Please post your CS's here before posting an entrance post.

They need to have the following at minimum, but please feel free to add however much more you want.

Name:
Age:
Species:
Appearance: (Text or img)
Powers / abilities:
Weaknesses: (at least one)
Rating: ( leave blank ) [this is for GMs to edit.]
 
Accepted characters
Name: Tin-Tin
Age: Centuries
Species: Carmina, a race of paradimensional reality-warping machines.
Appearance:
View attachment 769275
Tin-Tin is a 1.8 meter(6ft) mechanoid with four .8m floating plates that hand behind his head or at times on his back. His metal plating is a reflective chrome color while his "flesh" is a greenish-grey. He doesn't have facial features save for a black non-reflective visor with a red tri-holo that emits a ghostly fog, mostly visible in humid areas or dim/darkness.
Powers/abilities:
Teleportation, Levitation, Technomancy, resistance to EMP.
Weaknesses:
Tin-Tin has a point in his teleportation process that leaves him open to attack. If struck, it will cause a temporal disruption.

His chest is hollow, so high impact damage can leave him in critical condition.

Rating: ( leave blank ) [this is for GMs to edit.]
Name: Nana
Age: Half a century
Species: Altra, nanite based shapeshifters, and architects.
Appearance:
View attachment 769276
Nana, she is taking the form of a plastic yellow-colored lagomorph with very distinguishable sharp features and a curvy frame. Her ears are similar to that of thick blades with pointed tips, following down to her sharply cut hair. She shares the same trait with the robot, with her sclera and markings cast as non-reflective black and appearing as a void or nothingness. However, her eyes are electric blue and slightly luminescent.
Powers/abilities:
The Altra has the natural abilities of enhanced flexibility, durability, dexterity, strength, shapeshifting, regeneration, and size altercation. They typically require intake from an external source to be able to generate extra mass such as earth metals or organic substances. The difference between the Altras ability to regenerate and gain mass is very slim, as its the same process all throughout with the digestion of material and converting it into more nanites.

Not only that, but the Altra can also create links with their nanites to form a solid similar to a titanium-tungsten alloy. When any part of the forms this link, it immediately takes the color of their base form. Not only this, paired with their ability to shapeshift they can create a variety of melee weapons from swords to scythes or bladed tendrils. Not only this, but they use this ability to form structures.

Weaknesses:
The Altra is sensitive to electromagnetic pulses and can be physically hurt if stretched rapidly or breaking their physical forms. They can be frozen, which will slow their ability or all-out stop them from shapeshifting or stretching, making them brittle. They can also be damaged by high heat to melt down their nanites.

Rating: ( leave blank ) [this is for GMs to edit.]

Name: Mariah Styke

Age: 20

Species: Human

Appearance:
View attachment 769285

Powers / abilities: Capable of setting fire to things within 50 feet of her. She can also heat things around her to excessive temperatures as long as she's touching it. (Same range)

Weaknesses: Sensitive to cold. Any outside temperature that is less than 50 degrees will make her very sick, very fast. Under 30 will kill her. Cannot set fire to anything while it rains, obviously. Losing blood tends to lower her body temperature, which can eventually kill her if not fixed fairly quickly, however, her body defensively reacts, allowing her range to double briefly (100ft) until she becomes lethargic from lower body temperature.

Personality: Tends to be a bit over curious sometimes. Quiet, will not talk much unless she trusts you, can be fiercely loyal.

Rating:

PixelSymphony said:
Name: Val'sharra Nightshroud

Age: 22

Species: Demon

Appearance:
View attachment 769505

Powers / abilities: Demonic strength, resilience, senses and agility, as well as control over darkness. Trained in stealth, infiltration, reconnaissance, intelligence gathering, interrogation, assassination, close combat, swordsmanship, marksmanship. Also knows a surprising amount of lore about religion.

Weaknesses: Holy and deific energies. Most churches will make her nauseous just from being near them, and actually being inside one causes a reaction not unlike pouring acid on one's skin. Natural sacred sites can have a variety of effects, ranging from unremarkable to "see above statement on churches". Holy symbols and other religious accoutrements will again, do a variety of different effects depending on the tenets of said religion; to no surprise, the more militant ones tend to be the most offensive.

Equipment:
Behring-Holzheim Precision Arms JG17 Long-range Rifle

Created by a special team of engineers to be considered for a next-gen sniper rifle military competition, the JG17 was rejected on grounds of expense; however small numbers of them made their ways to various special operations groups and other elite military units. Firing a high-caliber match grade round at blistering velocities, the rifle is peerless in accuracy, lethality, and overall effectiveness.

Al Raya Military Industries RZ-29SD Covert Assault Weapon

A compact shoulder-fired weapon capable of spitting out small-caliber rounds at an absolutely blistering cyclic rate, the RZ-29D relies on rate of fire to overwhelm a target and incapacitate regardless of armor or physicality. While normally resulting in a commensurate muzzle roar, the integrated suppresor reduces it to quieter than the action of the bolt.

Wúshēng Contract Manufacturing Co. SPP/84 Special Purpose Pistol

Explicity designed to be a weapon of utmost discretion, the combination of a subsonic cartridge, a optionally locking slide, and a carefully tuned suppressor result in a nearly silent report upon firing. Excellent at sentry takedowns, among other purposes that require an extremely quiet projectile flung at some velocity.

Kurogane Custom Bladeworks Inc. "Harukaze" Ninjato

A peerless blade, an edge with no parallel, a true one-of-a-kind item... that costs as much as a high-end motorcycle. It possesses an incredibly sharp and unreasonably durable blade due to its composition from alloys heretofore only used in spaceship manufacture. It possesses one and one only purpose; to pierce through whatever it put in its path and split it in twain.

Royal Muntions Supply Mk 4 Fighting Dagger

For the ultimate in close quarters weapons, this weapon possesses a double hollow ground blade with a long, thin taper, almost as much a stiletto as a double-edged knife. It may not be fancy or particularly high-tech, but sometimes, the simplest solution is the best.

Equipment:

Galician Shadow Operative Suit

Val's de facto "on duty" outfit. consisting of a bodysuit interlaced with sigils to boost her natural abilities and a tactical harness with a variety of straps, pouches, holsters, and other carrying devices for the multitude of items she deems fit to carry.

Rogue's Cloak of Discretion

Generally paired with the Infiltration suit, this cloak acts to conceal the majority of her equipment, shroud her figure visually, and muffle any noises caused by her. The only weapon it cannot conceal due to its size is the JG17, which if necessary on a mission, will be either concealed within its own hard-sided carrying case or simply slung over her back.

Interloper's Infiltration Kit

A diverse equipment kit for breaking through a wide variety of physical, electronic, arcane, and other barriers.

Emergency Survival Kit

Featuring trauma patches, stimulants, coagulants, and other consumables neccessary for immediate medical attention, this kit is pretty much exactly what it says on the tin, allowing Val to patch herself up well enough to survive until proper medical attention is available

Personality: Surprisingly warm and friendly given circumstances. Always open for conversation. Loves hot drinks.

Rating: 6 of 10

Name: Lloyd Vincent

Age: Late Teens Early Twenties??? (His true appearance is seldom seen due to clever magical trickery and outstanding tailoring)

Species: Human Anomaly (Same build and characteristics that of a human, only difference is the ability to use magic)

Appearance: (Art belongs to rightfully to Chris Bjors)

Underneath that mysterious veil of shadow lays the somewhat defined face of a young caucasian man whose
auburn hair just barely staggers messily above his shoulders, his eye's can be seen almost as an opaque
green, however one feature stands out from the rest; A strange scar that stretches up from his right cheek to his temple.
View attachment 770279

Items:
- Does carry a dagger (not that he ever uses it.)
- Does carry a wooden Mage Staff (for casting cool spells and bonking people on the head.)
- Does carry a grimoire (A journal? or a place to keep only five spells??)
- A strange pendant locket he wears around his neck (A symbol of memento mori?)

Powers / abilities:
- Fira (Cantrip ability. Blasts a gout fire from the direction the caster is facing effective up to 20 ft. NOTE: Although a cantrip ability thus meaning can be cast without use of a spell slot, the caster still must extend his arm or staff out towards the desired direction in order for the spell to take affect as a single action. NOTE: The weaker the caster becomes the slower the cast time will be, ie. Lloyd has been beaten to a near pulp thus cannot cast fira till two turns later and range reduction up to 15 ft.)

- Darkness (Must be prepared for a duration of one turn. Magical darkness spreads from a point within range of the caster to fill a 15-foot radius sphere for the duration.
The darkness spreads around corners. Being's with nightvision/Darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. Lasts for a duration of 10 minuets. Uses one spell slot use.)

- Magic missile (Can be cast during caster's begining turn but does take a moment of delay as the spell is fairly reactable so till foe's next turn they have to be wary of the missile's honing in on them. Caster creates three glowing darts of magical force. Each dart hits anything of choice that can be seen within range. Not entirely deadly but can overwhelm unsuspecting foes. Uses one spell slot use.)

- Ice spear (caster must concentrate for the manifestation of an ice spear to take place, one turn of preparation usually more depending on desired power intensity, once manifested the caster can choose to keep concentration to build forth greater potential energy to deal greater damage and for a longer ranged attack. NOTE: This spell is incredibly draining for even the manifestation process. Uses four spell slot uses + one for each turn taken during manifestation.)

- Magic Ward/Physical Ward (Cantrip ability. The caster can create a semitransparent shield of magical energy of a 4-foot radius that nullifies the overall incoming affects of magic based projectiles. The caster instead can concentrate and cast a layer of physical protection on himself or on another person, the protection itself is strong enough withstand at least one hard blow before failing. NOTE: The spell's strength correlates directly to the will power of the caster thus meaning the weaker the caster becomes the less protective and less stable the ward becomes.)

Weaknesses: Practically a glass cannon, Lloyd is ill equipped against physical melee attacks, that goes to say that he's not an adept hand to hand fighter as well.
Continuous spell usage will greatly weaken Lloyd's physical and mental integrity thus resulting in him fainting or worse... confused hallucinations.
Somewhat of a weakness; If someone were to offer him delicious food, (keyword delicious, Lloyd has standards.) chances of him taking a liking to the cook greatly increase possibly resulting an undying loyalty (what can I say? He's a foodie)

Personality:
Lloyd Vincent is a rather peculiar individual, soft-spoken and rather cheery at times he is most without a doubt shy in the front of newer people.
His magical abilities being the forefront of his expertise often leads him astray when it comes to his ego as he will exert himself beyond his limits more often than he should allow, but without a doubt he tries to carry himself in a stoic way in the heart of battle but sadly which can lead down into a qualm of self embarrassment if the way he envisioned a specific event does not go to personal plan.
A special quirk about him is that he loves a lot of different foods and will kill if he must in order to obtain a specific dish that he so desires (okay maybe not to such an extent XD ) But beware, he will critique food very harshly.

When around any friends, he'll normally be in concern for them if he senses any negative displayed emotion, sometimes by asking questions or either by trying to make them a bit happier or less stressed out which ever it should be.
With that alone said, Lloyd value's friendship above anything and everything (even food, although it is tempting), and if adversity should arise against those he cares for, he is sure to defend defend them with every ounce of his life. ~~~~ (This eludes to his past, should you desire hear it from him is your choice.)

Rating: ( leave blank ) [this is for GMs to edit.]
 
Last edited:
Name: Tin-Tin
Age: Centuries
Species: Carmina, a race of paradimensional reality-warping machines.
Appearance:
P_20200812_183343_vHDR_Auto.jpg
Tin-Tin is a 1.8 meter(6ft) mechanoid with four .8m floating plates that hand behind his head or at times on his back. His metal plating is a reflective chrome color while his "flesh" is a greenish-grey. He doesn't have facial features save for a black non-reflective visor with a red tri-holo that emits a ghostly fog, mostly visible in humid areas or dim/darkness.
Powers/abilities:
Teleportation, Levitation, Technomancy, resistance to EMP.
Weaknesses:
Tin-Tin has a point in his teleportation process that leaves him open to attack. If struck, it will cause a temporal disruption.

His chest is hollow, so high impact damage can leave him in critical condition.

Rating: ( leave blank ) [this is for GMs to edit.]

Name: Nana
Age: Half a century
Species: Altra, nanite based shapeshifters, and architects.
Appearance:
P_20200804_165908_vHDR_Auto.jpg
Nana, she is taking the form of a plastic yellow-colored lagomorph with very distinguishable sharp features and a curvy frame. Her ears are similar to that of thick blades with pointed tips, following down to her sharply cut hair. She shares the same trait with the robot, with her sclera and markings cast as non-reflective black and appearing as a void or nothingness. However, her eyes are electric blue and slightly luminescent.
Powers/abilities:
The Altra has the natural abilities of enhanced flexibility, durability, dexterity, strength, shapeshifting, regeneration, and size altercation. They typically require intake from an external source to be able to generate extra mass such as earth metals or organic substances. The difference between the Altras ability to regenerate and gain mass is very slim, as its the same process all throughout with the digestion of material and converting it into more nanites.

Not only that, but the Altra can also create links with their nanites to form a solid similar to a titanium-tungsten alloy. When any part of the forms this link, it immediately takes the color of their base form. Not only this, paired with their ability to shapeshift they can create a variety of melee weapons from swords to scythes or bladed tendrils. Not only this, but they use this ability to form structures.

Weaknesses:
The Altra is sensitive to electromagnetic pulses and can be physically hurt if stretched rapidly or breaking their physical forms. They can be frozen, which will slow their ability or all-out stop them from shapeshifting or stretching, making them brittle. They can also be damaged by high heat to melt down their nanites.

Rating: ( leave blank ) [this is for GMs to edit.]
 
Name: Mariah Styke

Age: 20

Species: Human

Appearance:
007dbcf5654077f475896154b4f92885.jpg

Powers / abilities: Capable of setting fire to things within 50 feet of her. She can also heat things around her to excessive temperatures as long as she's touching it. (Same range)

Weaknesses: Sensitive to cold. Any outside temperature that is less than 50 degrees will make her very sick, very fast. Under 30 will kill her. Cannot set fire to anything while it rains, obviously. Losing blood tends to lower her body temperature, which can eventually kill her if not fixed fairly quickly, however, her body defensively reacts, allowing her range to double briefly (100ft) until she becomes lethargic from lower body temperature.

Personality: Tends to be a bit over curious sometimes. Quiet, will not talk much unless she trusts you, can be fiercely loyal.

Rating:
 
Name: Val'sharra Nightshroud

Age: 22

Species: Demon

Appearance:
d7xrb8g-211540c9-95ed-4942-8abc-ac98dc1e5761.png

Powers / abilities: Demonic strength, resilience, senses and agility, as well as control over darkness. Trained in stealth, infiltration, reconnaissance, intelligence gathering, interrogation, assassination, close combat, swordsmanship, marksmanship. Also knows a surprising amount of lore about religion.

Weaknesses: Holy and deific energies. Most churches will make her nauseous just from being near them, and actually being inside one causes a reaction not unlike pouring acid on one's skin. Natural sacred sites can have a variety of effects, ranging from unremarkable to "see above statement on churches". Holy symbols and other religious accoutrements will again, do a variety of different effects depending on the tenets of said religion; to no surprise, the more militant ones tend to be the most offensive.

Equipment:
Behring-Holzheim Precision Arms JG17 Long-range Rifle

Created by a special team of engineers to be considered for a next-gen sniper rifle military competition, the JG17 was rejected on grounds of expense; however small numbers of them made their ways to various special operations groups and other elite military units. Firing a high-caliber match grade round at blistering velocities, the rifle is peerless in accuracy, lethality, and overall effectiveness.

Al Raya Military Industries RZ-29SD Personal Defense Weapon

A compact shoulder-fired weapon capable of spitting out small-caliber rounds at an absolutely blistering cyclic rate, the RZ-29D relies on rate of fire to overwhelm a target and incapacitate regardless of armor or physicality. While normally resulting in a commensurate muzzle roar, the attached suppressor reduces it to a reasonable crack-snap.

Wúshēng Contract Manufacturing Co. SPP/84 Special Purpose Pistol

Explicit y designed to be a weapon of utmost discretion, the combination of a subsonic cartridge, a optionally locking slide, and an integral suppressor result in a nearly silent report upon firing. Excellent at sentry takedowns, among other purposes that require an extremely quiet projectile flung at some velocity.

Kurogane Custom Bladeworks Inc. "Harukaze" Ninjato

A peerless blade, an edge with no parallel, a true one-of-a-kind item... that costs as much as a high-end motorcycle. It possesses an incredibly sharp and unreasonably durable blade due to its composition from alloys heretofore only used in spaceship manufacture. It possesses one and one only purpose; to pierce through whatever it put in its path and split it in twain.

Royal Muntions Supply Mk 4 Fighting Dagger

For the ultimate in close quarters weapons, this weapon possesses a double hollow ground blade with a long, thin taper, almost as much a stiletto as a double-edged knife. It may not be fancy or particularly high-tech, but sometimes, the simplest solution is the best.

Equipment:

Galician Shadow Operative Suit

Val's de facto "on duty" outfit. consisting of a catsuit interlaced with sigils to boost her natural abilities and a tactical harness with a variety of straps, pouches, holsters, and other carrying devices for the multitude of items she deems fit to carry.

Rogue's Cloak of Discretion

Generally paired with the Infiltration suit, this cloak acts to conceal the majority of her equipment, shroud her figure visually, and muffle any noises caused by her. The only weapon it cannot conceal due to its size is the JG17, which if necessary on a mission, will be either concealed within its own hard-sided carrying case or simply slung over her back.

Spidertech Automated Grappling Device

A tool for rapid ascension and translation in free space, similar to many "bionic arm" or "3d maneuver gear" designs.

Interloper's Infiltration Kit

A diverse equipment kit for breaking through a wide variety of physical, electronic, arcane, and other barriers.

Emergency Survival Kit

Featuring trauma patches, stimulants, coagulants, and other consumables neccessary for immediate medical attention, this kit is pretty much exactly what it says on the tin, allowing Val to patch herself up well enough to survive until proper medical attention is available

Personality: Surprisingly warm and friendly given circumstances. Always open for conversation. Loves hot drinks.

Rating: ( leave blank ) [this is for GMs to edit.]
 
Last edited:
Name: Lloyd Vincent

Age: Late Teens Early Twenties??? (His true appearance is seldom seen due to clever magical trickery and outstanding tailoring)

Species: Human Anomaly (Same build and characteristics that of a human, only difference is the ability to use magic)

Appearance: (Art belongs to rightfully to Chris Bjors)

True appearence: "Underneath that mysterious veil of shadow lays the somewhat defined face of a young caucasian man whose
auburn hair just barely staggers messily above his shoulders, his eye's can be seen almost as an opaque
green, however one feature stands out from the rest; A strange scar that stretches up from his right cheek to his temple. "-
d5oeh0x-252b4694-d88c-43ab-9eea-e0add9e662b8.jpg

Items:
- Does carry a dagger (not that he ever uses it.)
- Does carry a wooden Mage Staff (for casting cool spells and bonking people on the head.)
- Does carry a grimoire (A journal? or a place to keep only five spells??)
- A strange pendant locket he wears around his neck (A symbol of memento mori?)

Powers / abilities:

Spell Slots Uses - 10

- Fira (Cantrip ability. Blasts a gout fire from the direction the caster is facing effective up to 20 ft. NOTE: Although a cantrip ability thus meaning can be cast without use of a spell slot, the caster still must extend his arm or staff out towards the desired direction in order for the spell to take affect as a single action. NOTE: The weaker the caster becomes the slower the cast time will be, ie. Lloyd has been beaten to a near pulp thus cannot cast fira till two turns later and range reduction up to 15 ft.)

- Darkness (Must be prepared for a duration of one turn. Magical darkness spreads from a point within range of the caster to fill a 15-foot radius sphere for the duration.
The darkness spreads around corners. Being's with nightvision/Darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. Lasts for a duration of 10 minuets. Uses one spell slot use.)

- Magic missile (Can be cast during caster's begining turn but does take a moment of delay as the spell is fairly reactable so till foe's next turn they have to be wary of the missile's honing in on them. Caster creates three glowing darts of magical force. Each dart hits anything of choice that can be seen within range. Not entirely deadly but can overwhelm unsuspecting foes. Uses one spell slot use.)

- Ice spear (caster must concentrate for the manifestation of an ice spear to take place, one turn of preparation usually more depending on desired power intensity, once manifested the caster can choose to keep concentration to build forth greater potential energy to deal greater damage and for a longer ranged attack. NOTE: This spell is incredibly draining for even the manifestation process. Uses four spell slot uses + one for each turn taken during manifestation.)

- Magic Ward/Physical Ward (Cantrip ability. The caster can create a semitransparent shield of magical energy of a 4-foot radius that nullifies the overall incoming affects of magic based projectiles. The caster instead can concentrate and cast a layer of physical protection on himself or on another person, the protection itself is strong enough withstand at least one hard blow before failing. NOTE: The spell's strength correlates directly to the will power of the caster thus meaning the weaker the caster becomes the less protective and less stable the ward becomes.)

Weaknesses: Practically a glass cannon, Lloyd is ill equipped against physical melee attacks, that goes to say that he's not an adept hand to hand fighter as well.
Continuous spell usage will greatly weaken Lloyd's physical and mental integrity thus resulting in him fainting or worse... confused hallucinations.
Somewhat of a weakness; If someone were to offer him delicious food, (keyword delicious, Lloyd has standards.) chances of him taking a liking to the cook greatly increase possibly resulting an undying loyalty (what can I say? He's a foodie)


Personality:
Lloyd Vincent is a rather peculiar individual, soft-spoken and rather cheery at times he is most without a doubt shy in the front of newer people.
His magical abilities being the forefront of his expertise often leads him astray when it comes to his ego as he will exert himself beyond his limits more often than he should allow, but without a doubt he tries to carry himself in a stoic way in the heart of battle but sadly which can lead down into a qualm of self embarrassment if the way he envisioned a specific event does not go to personal plan.
A special quirk about him is that he loves a lot of different foods and will kill if he must in order to obtain a specific dish that he so desires (okay maybe not to such an extent XD ) But beware, he will critique food very harshly.

When around any friends, he'll normally be in concern for them if he senses any negative displayed emotion, sometimes by asking questions or either by trying to make them a bit happier or less stressed out which ever it should be.
With that alone said, Lloyd value's friendship above anything and everything (even food, although it is tempting), and if adversity should arise against those he cares for, he is sure to defend defend them with every ounce of his life.
~~~~ (This eludes to his past, should you desire hear it from him is your choice.)

Rating: ( leave blank ) [this is for GMs to edit.]
 
Last edited:
Name: Zoey
Age: 23
Species: Human
Appearance:
iuRKff3.jpg


Powers / abilities: Snake Magic

Capabilities
The user can use magic to control snakes, transform themselves or others into snakes, mimic animal traits and summon/create snake spirits and/or snakes. They can communicate with snakes, borrow their senses, possess them and otherwise use snakes as extensions of themselves.

Applications
  • Conjuration: the power to summon snakes
  • Snake Empathy: the ability to sense and understand the emotions of snakes
  • Snake Imitation: the power to mimic the abilities, traits, and behavior of snakes
  • Snake Scrying: the power to perceive through any snake's senses
  • Snake Telepathy: the power to read the minds of and communicate with snakes
  • Zoolingualism: the power to talk to snakes and understand their reactions

Weaknesses:
  • Magic Negation: her powers can be nullified the magical powers of others
  • Vulnerable to cold temperatures

Rating:
 
Last edited by a moderator:
Name: Vendrall

Appearance: Vindrall is tall and skinny. His insect-like body is covered in small pointed bumps that are as hard as bone. He has two pairs of insect-like wings that allow him to fly, long arms with long sharp-clawed fingers, and six long skinny legs that have three talon-like claws used to hold onto surfaces and prey around the base of a a single extremely hard and sharp point. His three talons can also fold backwards into indentations on his legs to allow the hard points at the ends of his legs to be used like spears. His teeth are small, cone-shaped, and pointed and he has around a thousand of them. He doesn't have lips and he has two long horns that wrap around the sides of his head. His eyes are wide and have two slit-like pupils in each eye. His body color is black and blood-red but his face and hands are white with red highlights. (Can't find any picture close enough. But imagine Jack Skellington combined with a praying mantis.)

Age: 872

Gender: Amorphous but prefers to be called a "He".

Height: 8'3

Weight: 107lbs

Species: Bone Devil

Abilities: Despite his frail appearance, Vendrall can lift over 350lbs with each arm or leg. He has infrared vision, a stinger-like barb in his tongue that he can use to inject a painful and highly destructive venom , can exhale a chemical that can put non-bone devils who inhale it into a trancelike sleep, and can spit an extremely sticky substance that hardens to be as strong as tempered steel. It's excellent for building. He also can spit an acid like substance that is used to aid in predigestion of prey as well as liquify the hardened substance that he can spit in order to remove and reuse it.

Weakness: Vendrall is an insect and thus has similar weaknesses. He is sluggish when cold and if he becomes too cold he will die. Furthermore, his exoskeleton, although great armor, is difficult to heal if punctured and thus leaves him quite vulnerable to infection from puncture wounds. He is also extremely vulnerable during the shedding of his old exoskeleton in order to grow.

Personality: Vendrall is a very patient and caring creature. He thinks of friends as his children and thus their protection is his responsibility. He enjoys telling stories and having long, thought-provoking conversations about the mind and purpose. However, If he is enraged or his life is threatened he might snap and lose the ability to discern friend from fore for a period of time, becoming a savage killer who leaves a trail of death wherever he goes.

History: Vindrall is a lost soul who was separated from his hive when they were attacked by humans. He spent his larval years wandering the world until he found the dark forest and set up his solitary hive in the branches of the great tree. He began seeking out other monster refugees around the age of forty and created a small village beneath the great tree where creatures could come and go as they pleased, or stay and live safely away from humans.

Other: Vendrall has a small figurine of a wasp made by his mother when he was born. Vendrall also has an endoskeleton along with an exoskeleton, although it is mostly hollow and light as to not hinder flight too much.

Rating: (Blank)
 
Last edited:

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