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Fandom Noble Souls: Armageddon CS

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Roleplay Type(s)
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Wherever you are and whatever you've been doing, one way or the other, you have received an invitation from out of nowhere. And in that invitation it reads;


Blessed be from the Most High, you have been chosen by the Hyper God to partake in a battle to determine the fate of your world; Armageddon. The gods above have spoken of your fate and it is time to have your saying. Bring along your loved ones. You have only a week to prepare.

In sincere regards,
TD-HG



Appearance:

Name:

World: (What your character is from, unless if it is an OC, then put "OC")

Age:

Powers:

Abilities: (Things that a normal human can do)

Weapons and Equipment:

Personality:

Bio: (You can just put a wiki link if you want to)

Who Will Be Watching?: (Basically list down the names (with embedded links to their wikis, optional if you want to put their appearances) of your audience NPCs A.K.A. people who will be watching your participant fight)

SIGN UPS WILL CLOSE UNTIL FURTHER NOTICE. HAPPY WRITING >wO
 
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Legend_of_Zelda__Breath_of_the_Wild__Large.jpg-1024x587.jpeg

Name:
Link

World:
5772919_sd.jpg
Age:
100+

Powers:
N/A

Abilities:
Link has exceptional combat skills, having bested the greatest of Hylian Knights at the age of 4. On top of being an amazing swordsman, he had the capability to repel the godly energy beam of a Guardian with a potlid years before the calamity. He has the experience of being in the wilderness as well, learning to use the environment to his advantage. He was able to take a punch to the face by a litteral living rock, as well as fight sword to sword with the muscular beasts known as Lynels.
He can also slow time down for three seconds in order to unleash a flurry rush of sword swings on his opponent.

Weapons and Equipment:

The Master Sword
link-master-sword-smaller.jpg
A blade created by the first hero of hyrule. The Master Sword possesses the slumbering spirit of a goddess known as Fye, and is known as the bane of all evil. It is not able to break or bend, but the blade is not able to cut through solid rock itself. The Master Sword is able to fire off beams of energy when swung, and akin to the legendary King Arthur of our world, the blade can only be picked up by Link himself.

Hylian Shield
OoT_Hylian_Shield_Artwork.png

One of the sturdiest shields ever created, Link is usually the one carrying this to defend himself from attacks. However, unlike the Master Sword, this shield can indeed break when enough force is applied. How much force? A guardian beam spammed about 21 times in a row.

Hylian Bow & Ancient Arrows
BotW_Link.png

Link's choice of ranged weaponry. The Ancient arrows link uses are miniature assassination tools attatched to normal arrows. The blue bladed tips can envelope the target that was struck in a blue vortex, which has a 10% chance of instantly erasing their existence in it when struck. This is due to the universal rules outside of Link's respective world, where alot of the laws of physics are defied there.

Shiekah Slate
33670_large.png

An ancient relic that Link can use to utilize special powers from. The runes activate at a touch of a button, and each power has a cool down time of 10 seconds after useage.

Magnesis: The power to move metal objects around and throw them at targets.

Stasis: The ability to stop an object or being in place for 10 seconds. Link can attack the stopped target and the damaged target will be immediately launched once time resumes for it.

Cyonis: The ability to create blocks of ice on water.

Bomb: Link can summon a bomb to throw, then detonate at will.

Personality:
Link is a man of few words, but he gives his all to protect his friends and the princess from harm. Link is pretty stuborn at times, and he is serious in combat, but he has regrets about being unable to stop the calamities revival 100 years ago on his world.

Bio:

Who Will Be Watching?:
Princess Zelda
 
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View attachment 815776

Name:
Link

World:
View attachment 815778
Age:
100+

Powers:
N/A

Abilities:
Link has exceptional combat skills, having bested the greatest of Hylian Knights at the age of 4. On top of being an amazing swordsman, he had the capability to repel the godly energy beam of a Guardian with a potlid years before the calamity. He has the experience of being in the wilderness as well, learning to use the environment to his advantage. He was able to take a punch to the face by a litteral living rock, as well as fight sword to sword with the muscular beasts known as Lynels.

Weapons and Equipment:

The Master Sword
View attachment 815782
A blade created by the first hero of hyrule. The Master Sword possesses the slumbering spirit of a goddess known as Fye, and is known as the bane of all evil. It is not able to break or bend, but the blade is not able to cut through solid rock itself. The Master Sword is able to fire off beams of energy when swung, and akin to the legendary King Arthur of our world, the blade can only be picked up by Link himself.

Hylian Shield
View attachment 815786

One of the sturdiest shields ever created, Link is usually the one carrying this to defend himself from attacks. However, unlike the Master Sword, this shield can indeed break when enough force is applied. How much force? A guardian beam spammed about 21 times in a row.

Hylian Bow & Ancient Arrows
View attachment 815788

Link's choice of ranged weaponry. The Ancient arrows link uses are miniature assassination tools attatched to normal arrows. The blue bladed tips can envelope the target that was struck in a blue vortex, which has a 10% chance of instantly erasing their existence in it when struck. This is due to the universal rules outside of Link's respective world, where alot of the laws of physics are defied there.

Shiekah Slate
View attachment 815789

An ancient relic that Link can use to utilize special powers from. The runes activate at a touch of a button, and each power has a cool down time of 10 seconds after useage.

Magnesis: The power to move metal objects around and throw them at targets.

Stasis: The ability to stop an object or being in place for 10 seconds. Link can attack the stopped target and the damaged target will be immediately launched once time resumes for it.

Cyonis: The ability to create blocks of ice on water.

Bomb: Link can summon a bomb to throw, then detonate at will.

Personality:
Link is a man of few words, but he gives his all to protect his friends and the princess from harm. Link is pretty stuborn at times, and he is serious in combat, but he has regrets about being unable to stop the calamities revival 100 years ago on his world.

Bio:

Who Will Be Watching?:
Princess Zelda
Accepted
 
Appearance:

ImmortalsPreview_Inline1.jpg


Name: Fenyx

World:

ifr-epic-std-edition-thumbnail-1920x1080-uk-1920x1080-952060336.jpg


Age: 25

Powers:



Abilities: Superhuman strength speed, agility, reflexes, etc.

Weapons and Equipment: Armor of The Gods, Achilles' Sword. Apollo's Arrows, Herakles' Gauntlets, Athena's Shield, Ares' Spears, Atlanta's Axe, Hephaestus' Hammer Wings of Daidalos.

Personality: Fenyx is a brave and honest warrior. A woman full of determination and a will to do what is right, the brave soldier confronts evil with all of her heart and soul.

Bio:
Born on a humble farmland in Argos, Fenyx, at the behest of her brother Ligyron was recruited and trained to fight for the Delian League. Fenyx had always dreamt to fight in battles but had not been permitted in any skirmish. Although just a low ranking shieldbearer and foot soldier from the start and not entirely respected by the other men in the army, Fenyx sought to be a brave hero like Ligyron to whom she look up to as her North Star, despite living in his shadow. Fenyx was also notorious for telling outlandish stories, much to the annoyance of her comrades.

One such night after returning from a faraway battle, the ship Fenyx was on suddenly engulfed in a fierce unexpected storm that claimed the lives of the men onboard and decimated the ship to pieces. At dawn, only one survivor washed up on the unknown shores of the Golden Isles: Fenyx.

Who Will Be Watching?: Zeus and Prometheus.


Zeus: Zeus
Prometheus: Prometheus
 
Appearance:

ImmortalsPreview_Inline1.jpg


Name: Fenyx

World:

ifr-epic-std-edition-thumbnail-1920x1080-uk-1920x1080-952060336.jpg


Age: 25

Powers:



Abilities: Superhuman strength speed, agility, reflexes, etc.

Weapons and Equipment: Armor of The Gods, Achilles' Sword. Apollo's Arrows, Herakles' Gauntlets, Athena's Shield, Ares' Spears, Atlanta's Axe, Hephaestus' Hammer.

Personality: Fenyx is a brave and honest warrior. A woman full of determination and a will to do what is right, the brave soldier confronts evil with all of her heart and soul.

Bio:
Born on a humble farmland in Argos, Fenyx, at the behest of her brother Ligyron was recruited and trained to fight for the Delian League. Fenyx had always dreamt to fight in battles but had not been permitted in any skirmish. Although just a low ranking shieldbearer and foot soldier from the start and not entirely respected by the other men in the army, Fenyx sought to be a brave hero like Ligyron to whom she look up to as her North Star, despite living in his shadow. Fenyx was also notorious for telling outlandish stories, much to the annoyance of her comrades.

One such night after returning from a faraway battle, the ship Fenyx was on suddenly engulfed in a fierce unexpected storm that claimed the lives of the men onboard and decimated the ship to pieces. At dawn, only one survivor washed up on the unknown shores of the Golden Isles: Fenyx.

Who Will Be Watching?: Zeus and Prometheus.


Zeus: Zeus
Prometheus: Prometheus

Umm... who's side is she on?
 
She fights for the Greek Gods, yes. I don't see any information about what gods we are fighting or who.
 
Fenyx is from a different universe where the gods are benevolent. She can still fight the evil versions. The Zeus in Immortals is not like the Zeus in God of War, for example.
 
Fenyx is from a different universe where the gods are benevolent. She can still fight the evil versions. The Zeus in Immortals is not like the Zeus in God of War, for example.
Even though still, the gods will call her out for being a hypocrite for fighting for the side of humanity whilst bearing loyalty to them.
 
That's fine. Like I said, her versions are good. She would have no qualms about fighting evil counterparts.
 
Appearance:

ImmortalsPreview_Inline1.jpg


Name: Fenyx

World:

ifr-epic-std-edition-thumbnail-1920x1080-uk-1920x1080-952060336.jpg


Age: 25

Powers:



Abilities: Superhuman strength speed, agility, reflexes, etc.

Weapons and Equipment: Armor of The Gods, Achilles' Sword. Apollo's Arrows, Herakles' Gauntlets, Athena's Shield, Ares' Spears, Atlanta's Axe, Hephaestus' Hammer Wings of Daidalos.

Personality: Fenyx is a brave and honest warrior. A woman full of determination and a will to do what is right, the brave soldier confronts evil with all of her heart and soul.

Bio:
Born on a humble farmland in Argos, Fenyx, at the behest of her brother Ligyron was recruited and trained to fight for the Delian League. Fenyx had always dreamt to fight in battles but had not been permitted in any skirmish. Although just a low ranking shieldbearer and foot soldier from the start and not entirely respected by the other men in the army, Fenyx sought to be a brave hero like Ligyron to whom she look up to as her North Star, despite living in his shadow. Fenyx was also notorious for telling outlandish stories, much to the annoyance of her comrades.

One such night after returning from a faraway battle, the ship Fenyx was on suddenly engulfed in a fierce unexpected storm that claimed the lives of the men onboard and decimated the ship to pieces. At dawn, only one survivor washed up on the unknown shores of the Golden Isles: Fenyx.

Who Will Be Watching?: Zeus and Prometheus.


Zeus: Zeus
Prometheus: Prometheus

Accepted
 


Name: Sougo Tokiwa

World: Kamen Rider Zi-O

Age: 19

Powers:

Sougo's powers are tied to his weapons and equipment. However, there is one power that Sougo could active without the means of transforming. That is his foresight, which allows him to see a few seconds into the future as long as he has the Zi-O II Ridewatch. He is also able to be conscious when one stops time, but is unable to move.

His forms powers are as follows.

Zi-O - Sougo's base form. It doesn't mess with time that much. In fact, it allows him to don the other Ride Armors. His Time Break conjures pink Katakana which surrounds his opponent, combining one after another until the large pink Katakana flies towards Sougo's sole, causing it to glow with power. It grants him access to the Zikan Girade a transforming gunsword that utilizes Ridewatches to strengthen it.
Zi-O II - Sougo's Super form. Allows him to view a few seconds into the future. It grants him access to the Saikou Girade, which combines with the Zikan Girade, turning it into a greatsword. Using the faceplate that comes with the Saikou Girade, Sougo is able to conjure pillars of light to strike down his opponent.
Zi-O Ohma -Sougo's Penultimate form. Contains the compressed power of Ohma Zi-O, allowing him to tap into his powers. However, unlime Ohma Zi-O, Zi-O Ohma cannot control the timeline nor can he fully utilize the powers of all 19 Legend Riders. However, he can summon their weapons and use it as if they are his own.He can also temporarily utilize the full potential of each rider depending on what Ridewatch he activates, although he can only activate one at a time. Zi-O Ohma can speed up and slow down the state of time of anything. For example, he can speed up the state of a Dai Mazine that it rusts in a matter of seconds, making it easier for Sougo to destroy them. Zi-O Ohma also grants him extreme Telekinesis, able to telekinetically throw large machines towards walls strong enough to crack the wall. When the Ohma Zi-O Ridewatch is tapped while in the driver, it grants him temporary access to the legend rider powers all at once in his King Time Break. Releasing this energy either physically or in energy bursts would be strong enough that the target would feel as if 20 powerful people collective struck at the same time. This Ridewatch can only be used when the Fate Dice roll results in either 'Fight Till Lose', 'Fight Till Win', and 'Instant Win'.
Kuuga -Based on the ancient might of Kuuga, Sougo is granted fiery strikes which becomes thunder when he performs his Time Break.
Agito - Based on the last Agito, Sougo is granted the keen physical strength which doubles in his Time Break
Ryuki - Based on the Drago Knight, Kamen Rider Ryuki, Sougo is granted pyrokinesis and the ability to conjure a dragon to assist him in his Time Break.
Faiz - Based on the technological arsenal of Kamen Rider Faiz, Sougo is granted some of Faiz' arsenal(Faiz Shot and Faiz Pointer) when used with the Faizphone-X
Blade - Based on the power of Kamen Rider Blade, Sougo is granted electrokinesis and a heavier, sturdier armor. His whole body becomes as sharp as a razor blade.
Hibiki - Based on the Oni powers of Kamen Rider Hibiki, Sougo is granted the ability of keen hearing, fire breathing and pyrokinesis. Due to Sougo being Ohma Zi-O temporarily, he is now able to access Hibiki's Ongeki Drumsticks which weaponizes soundwaves even by striking the air.
Kabuto - Based on the powers of Kamen Rider Kabuto, Sougo is granted the ability to move through near lightspeeds as well as the ability to generate lightning.
Den-O - Based on the Sword Form of Kamen Rider Den-O, Sougo is granted the ability to summon a giant train as his Time Break. Other than that, this form's pretty basic.
Kiva - Based on the base powers of Kamen Rider Kiva, Sougo is granted the ability of nightvision and flight, akin to that of a vampire.
Decade - Based on the power shifting capabilities of Kamen Rider Decade. This watch grants Sougo the ability to utilize the upgraded powers of Legendary Riders. However, he CANNOT use weapons associated with those forms. From Kuuga's Mighty Rising(Electrokinesis), Agito Burning(Pyrokinesis), Ryuki Survive(Pyrokinesis), Faiz Accel(Super Speed), Blade Jack(Flight, Electrokinesis), Hibiki Kurenai(Pyrokinesis), Kabuto Hyper(Electrokinesis/Super Speed), Den-O Climax(Sword/Gun/Axe/Spear Mastery), Kiva Dogashaa(Sword/Hammer/Gun Mastery), W Fang/Joker(Beast-Like instincts. Sharp shoulder/arm/ankle blades), OOO Tajadol(Flight, Pyrokinesis), Fourze Magnet State(H Y P E R Magnetism), Wizard Flame Dragon Style(Pyrokinesis + Dragon Head), Gaim Kachidoki(Orange Juice Flags), Drive Formula(S P E E D), Ghost Grateful(Ghost Powers), Ex-Aid LV. XX(Cloning, Duplication up to 2.), Build RabbitTank Sparkling (Pepsi Bubbles, stronger rabbit tank)
Double/W - Based on the CycloneJoker combination of Kamen Rider W, Sougo gains aerokinesis. His shoulderpads could be removed and act on their own like mini robots. However, they are exclusive when Sougo transforms into this form or during its Time Break.
OOO - Based on the Tatoba combo of Kamen Rider OOO, Sougo brandishes the power of falcons, cheetas, and grasshoppers. In this form, Sougo gains eyes of a falcon and allows him to see things from afar. He also gains a tiger-based chestplate which equips him with a single yellow claw as well as the ability to make him run fast. He gains a green, grasshopper-like legs which allows him to jump higher to the same level as the Ex-Aid Armor.
Fourze - Based on the base power of Kamen Rider Fourze, Sougo becomes a Transformer, allowing him to morph into a rocketship as well as toss his arm parts and fire them like missiles. Sougo could also survive the vacuum of space in this form due to it having its own oxygen supply, making it valuable in space exploration.
Wizard - Based on the magic of Kamen Rider Wizard, Sougo commands the elements as well as being able to create small portals for his limbs to either enlarge them or send them somewhere else in the arena. He can also summon chains using these magic circles as well as duplicate himself temporarily(up to 4 clones).
Gaim - Based on the base power of Kamen Rider Gaim, Sougo brandishes two swords modelled after oranges while also gaining four auxiliary swords all over its body, primarily on his shoulders and legs. His shoulderpads could also create portals that allow him to traverse quickly.
Drive - Based on the base powers of Kamen Rider Drive, Sougo is able to tap into high speeds by skating. He can also shoot energy tires as well as car-like homing missiles.
Ghost - Based on the base powers of Kamen Rider Ghost, Sougo gains ghost-like abilities. Being able to float as well as becoming intangible and invisible. He could also summon parka-ghosts from his eyecon shoulderpads under normal circumstances. However, it seems that the Gods suppressed that ability.
Ex-Aid - Based on the base power of Kamen Rider Ex-Aid, Sougo gains the ability to jump higher as well as the ability to create brick-like platforms for him to stand on or bash his enemies into. He also gains access to the Gashacon Breaker Breakers, which are large, hammer-like gauntlets on his arms used to bash enemies with. When using them, they project markers with the katakana 'Hitto' on them.
Build - Based on the base power of Kamen Rider Build, Sougo gains the speed of a rabbit and the durability of a tank. In this form, Sougo is able to conjure graph lines and mathematical equations that he could interact with, particularly as a rail for him to grind on. He also gains a lance-like drill weapon called the Drill Crusher Crusher

Abilities:
Weapon Handling

Weapons and Equipment:
Ziku Driver
Zikan Girade
Saikou Girade
Faizphone-X
Ridewatches

Personality:
Sougo is described as an ambitious young man with a strong desire to be king. This desire stems from a recurring dream he has had since his childhood, where a man in black, who would later be revealed to be Swartz, had encouraged him into becoming one in order to save the world. Because of his eccentric dream, Sougo did not have a lot of friends growing up, with his sole companion being a toy robot, a fact that Junichiro would confide later with Tsukuyomi, saying both she and Geiz were the first closest friends he ever had. Sougo also exhibits fanatical admiration towards the presence of regal figures (i.e.: Kuroto Dan) and ordinary people who possess benevolent king-like qualities (i.e.: Eiji Hino), as he believes he can learn from individuals who have succeeded in their ascension and also understand what is needed for one to be a benevolent ruler, resulting in him becoming one step closer to accomplishing his own ambitions.

His views for kingship changed once he discovered the existence of his tyranical alternate future self, and temporarily abandoned his quest for kingship. However with support from Geiz, Sougo began displaying emotional and psychological resilience when facing such moral dilemmas; even when confronted by the Mirror World manifestation of his own dark side, Sougo persevered and adapted, and was able to come to terms with his inner darkness and decided to risk it all in finding out if he truly does become the evil tyrant he was destined to be. Despite so, Sougo is still someone who is sensitive towards people who tell him that he will or recommend that he become an evil demon king, despite him on several occasions voicing out his intentions to become the very opposite.

Sougo is a peaceful and genuinely kind man at heart who confidently feels obligated to show compassion and empathy even towards people who have committed horrible deeds, such as Yuko Kitajima, Heure, and Ora, as he feels it is a quality that kings should possess. He will gladly put himself in danger in order to cease a conflict, a trait even Tsukuyomi does not fully understand. He is also very trustful towards others, and had no doubt that Geiz would use the Wizard Ridewatch and defeat Another Wizard in 2012.

Sougo also showed an inability to come out with his feelings, hiding the fact that he genuinely felt lonely after Geiz and Tsukuyomi left and continued insisting he was fine. It wasn't until Junichiro built up the courage to actually scold him over this, advising him to just come out with his feelings. This encouraged Sougo to admit his loneliness to both Geiz and Tsukuyomi and asked them to return to 9 5 DO.

Despite his peaceful nature, it doesn't mean that Sougo never shows anger. The first example was right after he discovered the result of the future he caused and witnessed the man he feared to become, and attacked Ohma Zi-O to no avail. After Heure was killed by Ora, and his death was mocked by Another Drive, it left Sougo in a rage and he mercilessly attacked and killed Another Drive. Following Swartz informing of three impossible choices to stop him, Sougo couldn't do anything but scream Swartz's name in grief and anger. That anger and rage took a turn for the worse after Geiz's death, who shielded him from Another Decade's attack. Combined with Tsukuyomi's supposed betrayal and the fact his life was manipulated by Swartz this whole time, Sougo then accepted the power of Ohma Zi-O and defeated Swartz with no hesitation. Despite his transformation into Ohma Zi-O, Sougo was able to not let his grief corrupt him, leading him to not go on the path of villainy like his future self did, but instead restore the multiverse back to normal, hence living up to his ambition of becoming the "greatest, kindest demon king".

Because of his optimistic approaches, Sougo adds the verbal tic "Feels like it" (気がする, Kigasuru) at the end of most of his sentences
Bio: (You can just put a wiki link if you want to)

Just as Sougo was resetting the Timeline, it was suddenly disrupted by the Hyper God themselves, forcing Ohma's power out of Sougo, his belt reverting to its original white hue. In turn, Sougo's full potential was condensed into the Ohma Zi-O Ridewatch at the cost of Sougo's Grand Zi-O watch. As the golden watch dispersed into yellow particles, an invitation was placed in its stead.

Who Will Be Watching?:
Jun'ichiro Tokiwa ~ Sougo's uncle. Knew about Sougo's endeavors as a Rider only recently. Decided to come and watch after Woz informs him of the Tournament Sougo's invited in.
Woz - His loyal prophet and servant. Eccentric and overbearing, Woz is overzealous of his support for the Demon King.
Tsukasa Kadoya - Universe Hopper and Kamen Rider Decade. Just there for the fun of it.
Kaito Daiki - Universe Hopper, Thief, and Kamen Rider DiEnd. Stalks Tsukasa and kidnapped Hiryu, forcing him to watch Sougo fight.
Hiryu Kakogawa - Sougo's bitter rival. Lost motivation to fight after losing his power. Wants to see Sougo lose.
 
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Name: Sougo Tokiwa

World: Kamen Rider Zi-O

Age: 19

Powers:

Sougo's powers are tied to his weapons and equipment. However, there is one power that Sougo could active without the means of transforming. That is his foresight, which allows him to see a few seconds into the future as long as he has the Zi-O II Ridewatch.

His forms powers are as follows.

Zi-O - Sougo's base form. It doesn't mess with time that much. In fact, it allows him to don the other Ride Armors. His Time Break conjures pink Katakana which surrounds his opponent, combining one after another until the large pink Katakana flies towards Sougo's sole, causing it to glow with power. It grants him access to the Zikan Girade a transforming gunsword that utilizes Ridewatches to strengthen it.
Zi-O II - Sougo's Super form. Allows him to view a few seconds into the future. It grants him access to the Saikou Girade, which combines with the Zikan Girade, turning it into a greatsword. Using the faceplate that comes with the Saikou Girade, Sougo is able to conjure pillars of light to strike down his opponent.
Zi-O Ohma -Sougo's Penultimate form. Contains the compressed power of Ohma Zi-O, allowing him to tap into his powers. However, unlime Ohma Zi-O, Zi-O Ohma cannot control the timeline nor can he utilize the powers of all 19 Legend Riders. However, he can speed up and slow down the state of time of anything. For example, he can speed up the state of a Dai Mazine that it rusts in a matter of seconds, making it easier for Sougo to destroy them. Zi-O Ohma also grants him extreme Telekinesis, able to telekinetically throw large machines towards walls strong enough to crack the wall. This Ridewatch can only be used when the Fate Dice roll results in either a 4, 5 or a 6.
Kuuga -Based on the ancient might of Kuuga, Sougo is granted fiery strikes which becomes thunder when he performs his Time Break.
Agito - Based on the last Agito, Sougo is granted the keen physical strength which doubles in his Time Break
Ryuki - Based on the Drago Knight, Kamen Rider Ryuki, Sougo is granted pyrokinesis and the ability to conjure a dragon to assist him in his Time Break.
Faiz - Based on the technological arsenal of Kamen Rider Faiz, Sougo is granted 2 of Faiz' arsenal(Faiz Shot and Faiz Pointer) when used with the Faizphone-X
Blade - Based on the power of Kamen Rider Blade, Sougo is granted electrokinesis and a heavier, sturdier armor.
Hibiki - Based on the Oni powers of Kamen Rider Hibiki, Sougo is granted the ability of keen hearing, fire breathing and pyrokinesis.
Kabuto - Based on the powers of Kamen Rider Kabuto, Sougo is granted the ability to move through near lightspeeds as well as the ability to generate lightning.
Den-O - Based on the Sword Form of Kamen Rider Den-O, Sougo is granted the ability to summon a giant train as his Time Break. Other than that, this form's pretty basic.
Kiva - Based on the base powers of Kamen Rider Kiva, Sougo is granted the ability of nightvision and flight, akin to that of a vampire.
Decade - Based on the power shifting capabilities of Kamen Rider Decade. This watch grants Sougo the ability to utilize the upgraded powers of Legendary Riders. However, he CANNOT use weapons associated with those forms. From Kuuga's Mighty Rising(Electrokinesis), Agito Burning(Pyrokinesis), Ryuki Survive(Pyrokinesis), Faiz Accel(Super Speed), Blade Jack(Flight, Electrokinesis), Hibiki Kurenai(Pyrokinesis), Kabuto Hyper(Electrokinesis/Super Speed), Den-O Climax(Sword/Gun/Axe/Spear Mastery), Kiva Dogashaa(Sword/Hammer/Gun Mastery), W Fang/Joker(Beast-Like instincts. Sharp shoulder/arm/ankle blades), OOO Tajadol(Flight, Pyrokinesis), Fourze Magnet State(H Y P E R Magnetism), Wizard Flame Dragon Style(Pyrokinesis + Dragon Head), Gaim Kachidoki(Orange Juice Flags), Drive Formula(S P E E D), Ghost Grateful(Ghost Powers), Ex-Aid LV. XX(Cloning, Duplication up to 2.), Build RabbitTank Sparkling (Pepsi Bubbles, stronger rabbit tank)
Double/W - Based on the CycloneJoker combination of Kamen Rider W, Sougo gains aerokinesis. His shoulderpads could be removed and act on their own like mini robots. However, they are exclusive when Sougo transforms into this form or during its Time Break.
OOO - Based on the Tatoba combo of Kamen Rider OOO, Sougo brandishes the power of falcons, cheetas, and grasshoppers. In this form, Sougo gains eyes of a falcon and allows him to see things from afar. He also gains a tiger-based chestplate which equips him with a single yellow claw as well as the ability to make him run fast. He gains a green, grasshopper-like legs which allows him to jump higher to the same level as the Ex-Aid Armor.
Fourze - Based on the base power of Kamen Rider Fourze, Sougo becomes a Transformer, allowing him to morph into a rocketship as well as toss his arm parts and fire them like missiles. Sougo could also survive the vacuum of space in this form due to it having its own oxygen supply, making it valuable in space exploration.
Wizard - Based on the magic of Kamen Rider Wizard, Sougo commands the elements as well as being able to create small portals for his limbs to either enlarge them or send them somewhere else in the arena.
Gaim - Based on the base power of Kamen Rider Gaim, Sougo brandishes two swords modelled after oranges while also gaining four auxiliary swords all over its body, primarily on his shoulders and legs. His shoulderpads could also create portals that allow him to traverse quickly.
Drive - Based on the base powers of Kamen Rider Drive, Sougo is able to tap into high speeds by skating. He can also shoot energy tires as well as car-like homing missiles.
Ghost - Based on the base powers of Kamen Rider Ghost, Sougo gains ghost-like abilities. Being able to float as well as becoming intangible and invisible. He could also summon parka-ghosts from his eyecon shoulderpads under normal circumstances. However, it seems that the Gods suppressed that ability.
Ex-Aid - Based on the base power of Kamen Rider Ex-Aid, Sougo gains the ability to jump higher as well as the ability to create brick-like platforms for him to stand on or bash his enemies into. He also gains access to the Gashacon Breaker Breakers, which are large, hammer-like gauntlets on his arms used to bash enemies with. When using them, they project markers with the katakana 'Hitto' on them.
Build - Based on the base power of Kamen Rider Build, Sougo gains the speed of a rabbit and the durability of a tank. In this form, Sougo is able to conjure graph lines and mathematical equations that he could interact with, particularly as a rail for him to grind on. He also gains a lance-like drill weapon called the Drill Crusher Crusher

Abilities:
Weapon Handling

Weapons and Equipment:
Ziku Driver
Zikan Girade
Saikou Girade
Faizphone-X
Ridewatches

Personality:
Sougo is described as an ambitious young man with a strong desire to be king. This desire stems from a recurring dream he has had since his childhood, where a man in black, who would later be revealed to be Swartz, had encouraged him into becoming one in order to save the world. Because of his eccentric dream, Sougo did not have a lot of friends growing up, with his sole companion being a toy robot, a fact that Junichiro would confide later with Tsukuyomi, saying both she and Geiz were the first closest friends he ever had. Sougo also exhibits fanatical admiration towards the presence of regal figures (i.e.: Kuroto Dan) and ordinary people who possess benevolent king-like qualities (i.e.: Eiji Hino), as he believes he can learn from individuals who have succeeded in their ascension and also understand what is needed for one to be a benevolent ruler, resulting in him becoming one step closer to accomplishing his own ambitions.

His views for kingship changed once he discovered the existence of his tyranical alternate future self, and temporarily abandoned his quest for kingship. However with support from Geiz, Sougo began displaying emotional and psychological resilience when facing such moral dilemmas; even when confronted by the Mirror World manifestation of his own dark side, Sougo persevered and adapted, and was able to come to terms with his inner darkness and decided to risk it all in finding out if he truly does become the evil tyrant he was destined to be. Despite so, Sougo is still someone who is sensitive towards people who tell him that he will or recommend that he become an evil demon king, despite him on several occasions voicing out his intentions to become the very opposite.

Sougo is a peaceful and genuinely kind man at heart who confidently feels obligated to show compassion and empathy even towards people who have committed horrible deeds, such as Yuko Kitajima, Heure, and Ora, as he feels it is a quality that kings should possess. He will gladly put himself in danger in order to cease a conflict, a trait even Tsukuyomi does not fully understand. He is also very trustful towards others, and had no doubt that Geiz would use the Wizard Ridewatch and defeat Another Wizard in 2012.

Sougo also showed an inability to come out with his feelings, hiding the fact that he genuinely felt lonely after Geiz and Tsukuyomi left and continued insisting he was fine. It wasn't until Junichiro built up the courage to actually scold him over this, advising him to just come out with his feelings. This encouraged Sougo to admit his loneliness to both Geiz and Tsukuyomi and asked them to return to 9 5 DO.

Despite his peaceful nature, it doesn't mean that Sougo never shows anger. The first example was right after he discovered the result of the future he caused and witnessed the man he feared to become, and attacked Ohma Zi-O to no avail. After Heure was killed by Ora, and his death was mocked by Another Drive, it left Sougo in a rage and he mercilessly attacked and killed Another Drive. Following Swartz informing of three impossible choices to stop him, Sougo couldn't do anything but scream Swartz's name in grief and anger. That anger and rage took a turn for the worse after Geiz's death, who shielded him from Another Decade's attack. Combined with Tsukuyomi's supposed betrayal and the fact his life was manipulated by Swartz this whole time, Sougo then accepted the power of Ohma Zi-O and defeated Swartz with no hesitation. Despite his transformation into Ohma Zi-O, Sougo was able to not let his grief corrupt him, leading him to not go on the path of villainy like his future self did, but instead restore the multiverse back to normal, hence living up to his ambition of becoming the "greatest, kindest demon king".

Because of his optimistic approaches, Sougo adds the verbal tic "Feels like it" (気がする, Kigasuru) at the end of most of his sentences
Bio: (You can just put a wiki link if you want to)

Just as Sougo was resetting the Timeline, it was suddenly disrupted by the Hyper God themselves, forcing Ohma's power out of Sougo, his belt reverting to its original white hue. In turn, Sougo's full potential was condensed into the Ohma Zi-O Ridewatch at the cost of Sougo's Grand Zi-O watch. As the golden watch dispersed into yellow particles, an invitation was placed in its stead.

Who Will Be Watching?:
Jun'ichiro Tokiwa ~ Sougo's uncle. Knew about Sougo's endeavors as a Rider only recently. Decided to come and watch after Woz informs him of the Tournament Sougo's invited in.
Woz - His loyal prophet and servant. Eccentric and overbearing, Woz is overzealous of his support for the Demon King.
Tsukasa Kadoya - Universe Hopper and Kamen Rider Decade. Just there for the fun of it.
Kaito Daiki - Universe Hopper, Thief, and Kamen Rider DiEnd. Stalks Tsukasa and kidnapped Hiryu, forcing him to watch Sougo fight.
Hiryu Kakogawa - Sougo's bitter rival. Lost motivation to fight after losing his power. Wants to see Sougo lose.
Accepted
 
Appearance:
b3804b0b25936f177bf6ac1aaecfb082.png

Name: Jotaro Kujo

World: Jojo's Bizarre Adventure

Age: 17

Powers: Stando- Star Platinum
Superior strength, agility, speed, precision, and reflexes, can pass through solid surfaces given a sliver of empty space between them such as a hole or crack.
Able to slow time for 3 seconds per use, with cooldown.

Abilities: Without his stand, Jotaro's muscular build makes him strong and tough to boot. He is street smart, athletic, cunning, a temple of self awareness, and can read a situation in seconds.

Weapons and Equipment: Star Platinum

Personality: A stoic and brutal tough guy on the outside, but a heart of gold with a thirst for justice at his core. His willpower and ability to put his ego aside to protect his loved ones makes him a trustworthy friend to his allies, and a nightmare to his foes.

Bio: Jotaro Kujo

Who Will Be Watching?:
Joseph Joestar (Stardust Crusaders)
Holy Kujo
Muhammad Avdol
Jean Pierre Polnareff
Noriaki Kakyoin
 
Appearance:
View attachment 818063

Name: Jotaro Kujo

World: Jojo's Bizarre Adventure

Age: 17

Powers: Stando- Star Platinum
Superior strength, agility, speed, precision, and reflexes, can pass through solid surfaces given a sliver of empty space between them such as a hole or crack.
Able to slow time for 3 seconds per use, with cooldown.

Abilities: Without his stand, Jotaro's muscular build makes him strong and tough to boot. He is street smart, athletic, cunning, a temple of self awareness, and can read a situation in seconds.

Weapons and Equipment: Star Platinum

Personality: A stoic and brutal tough guy on the outside, but a heart of gold with a thirst for justice at his core. His willpower and ability to put his ego aside to protect his loved ones makes him a trustworthy friend to his allies, and a nightmare to his foes.

Bio: Jotaro Kujo

Who Will Be Watching?:
Joseph Joestar (Stardust Crusaders)
Holy Kujo
Muhammad Avdol
Jean Pierre Polnareff
Noriaki Kakyoin
Accepted
 
4C64FFDA-31FF-49A0-BD51-9469EACE4FE2.jpeg
Name:
Troupe Master Grimm

World:
FDE52869-CC96-4A1D-A23A-BC79DCCC14D8.png

Age:
???, likely hundreds of years old

Powers:

-Fire manipulation:
Grimm is capable of creating and controlling flames from not only his cape and cloak, but also from the ground a couple of feet away from him as well, requiring much more concentration to do so but still dangerous if not reacted to properly. Grimm mostly uses his fire manipulation by summoning bat like creatures made of fire, creating spheres of fire to throw at opponents, or even using it normally as intended. It is slightly hotter than the average flame, and after a couple of seconds of forming into the world, it quickly burns out unless focused and maintained.

-Body Shifting:
He is capable of shifting and manipulating his body in order to gain the edge within the battle, using both his body and even cloak as a living weapon to use against his foes. Grimm can grow four spider like limbs in order to scurry away from his opponent if he teleports to closely to them, as well as using his own cloak in order to either transform it into multiple deadly spikes that goes into the ground and pop out from the ground with a slight delay, or stay on his body in order to form a spear like tip over his arm and body. One last thing he can do with his cloak is make it turn into a large spherical shape covering almost his entire body than his head, and grow spikes on the outside, similar to that of a pufferfish, and is combined with his fire manipulation to set forth a storm of fire at his opponent.

-Teleportation:
Grimm is capable of teleporting short distances, usually still in range of his opponent of few feet away, and is mostly combined with his attacks in order to escape from danger... but usually doesn’t do so when being a part of the ‘dance’, occasionally allowing his opponent to hit him from time to time.

-Flight:
Capable of taking flight in the skies above... and complete his attacks from there. Usually stays close to his opponent in order to allow them to get a hit off, but still capable of avoiding attacks that specifically target the ground.

A4509F04-C4AA-4F31-B836-D8FB3F360EC0.jpeg
01D5FE2E-D501-4C61-9DD9-D495856CEA0C.png

Within this form, all of Grimm’s physical and magical attributes become increased to 3 times its usually effect, his body turning into a crimson red, his face becoming paler, and his horns enlarging in shape. Grimm becomes faster with his attacks, and becomes ever so merciless with his abilities, using them more often at stronger effects, and also using crimson fire based moves in most of attacks that he performs. This form lasts for the rest of the battle, and requires the utmost concentration in order to activate in the first place, usually after some time after a battle, after he has already sustained some damage during the duration of it. He is still his usual self during his Nightmare King state, but has more confidence in his abilities, and intends to use them to its fullest extent.

Abilities:
Acting, agility, hand to hand combat specialist, quick thinking head and reaction speeds.

Weapons and Equipment:
Grimm has nothing else other than his cloak and limbs to alive through his opponents

Personality:
Grimm, throughout all of his interactions with the Knight, remains polite and respectful, bowing in shows of respect to them on several occasions. He is dedicated to the part he plays in the Ritual, and has a flair for theatrics, keeping with his persona of the leader of a traveling troupe. He views battle as a form of dancing and in combat shall unleash moves that cause his always nearby audience to cheer.

His respect extends to the Godseeker, for when summoned to do battle with the Knight before her, he shall again bow towards her. Dreamnailing him shows Grimm is in fact delighted to be in Godhome, viewing it a pleasure to take part in the Seekers quest to find the strongest creature in Hallownest.

Bio:

Who Will Be Watching?:

-The Knight:

-Grimmchild:

-The Grimm Troupe:

-Zote the Mighty:
 
View attachment 818134
Name:
Troupe Master Grimm

World:
View attachment 818135

Age:
???, likely hundreds of years old

Powers:

-Fire manipulation:
Grimm is capable of creating and controlling flames from not only his cape and cloak, but also from the ground a couple of feet away from him as well, requiring much more concentration to do so but still dangerous if not reacted to properly. Grimm mostly uses his fire manipulation by summoning bat like creatures made of fire, creating spheres of fire to throw at opponents, or even using it normally as intended. It is slightly hotter than the average flame, and after a couple of seconds of forming into the world, it quickly burns out unless focused and maintained.

-Body Shifting:
He is capable of shifting and manipulating his body in order to gain the edge within the battle, using both his body and even cloak as a living weapon to use against his foes. Grimm can grow four spider like limbs in order to scurry away from his opponent if he teleports to closely to them, as well as using his own cloak in order to either transform it into multiple deadly spikes that goes into the ground and pop out from the ground with a slight delay, or stay on his body in order to form a spear like tip over his arm and body. One last thing he can do with his cloak is make it turn into a large spherical shape covering almost his entire body than his head, and grow spikes on the outside, similar to that of a pufferfish, and is combined with his fire manipulation to set forth a storm of fire at his opponent.

-Teleportation:
Grimm is capable of teleporting short distances, usually still in range of his opponent of few feet away, and is mostly combined with his attacks in order to escape from danger... but usually doesn’t do so when being a part of the ‘dance’, occasionally allowing his opponent to hit him from time to time.

-Flight:
Capable of taking flight in the skies above... and complete his attacks from there. Usually stays close to his opponent in order to allow them to get a hit off, but still capable of avoiding attacks that specifically target the ground.

View attachment 818136
View attachment 818137

Within this form, all of Grimm’s physical and magical attributes become increased to 3 times its usually effect, his body turning into a crimson red, his face becoming paler, and his horns enlarging in shape. Grimm becomes faster with his attacks, and becomes ever so merciless with his abilities, using them more often at stronger effects, and also using crimson fire based moves in most of attacks that he performs. This form lasts for the rest of the battle, and requires the utmost concentration in order to activate in the first place, usually after some time after a battle, after he has already sustained some damage during the duration of it. He is still his usual self during his Nightmare King state, but has more confidence in his abilities, and intends to use them to its fullest extent.

Abilities:
Acting, agility, hand to hand combat specialist, quick thinking head and reaction speeds.

Weapons and Equipment:
Grimm has nothing else other than his cloak and limbs to alive through his opponents

Personality:
Grimm, throughout all of his interactions with the Knight, remains polite and respectful, bowing in shows of respect to them on several occasions. He is dedicated to the part he plays in the Ritual, and has a flair for theatrics, keeping with his persona of the leader of a traveling troupe. He views battle as a form of dancing and in combat shall unleash moves that cause his always nearby audience to cheer.

His respect extends to the Godseeker, for when summoned to do battle with the Knight before her, he shall again bow towards her. Dreamnailing him shows Grimm is in fact delighted to be in Godhome, viewing it a pleasure to take part in the Seekers quest to find the strongest creature in Hallownest.

Bio:

Who Will Be Watching?:

-The Knight:

-Grimmchild:

-The Grimm Troupe:

-Zote the Mighty:
Accepted
 
Appearance: A tall young man with broad shoulders, and business casual dress clothes. Slacks and a button up with a leather belt. He wears a mask, similar to that of the comedy and tragedy masks with a large grin and no eyes. Thick curly brown hair spills out around it to frame his head. Two colt 1911 pistols hang from shoulder holsters which he takes no interest in hiding. On his back, a sheathe likely meant for an axe holds what looks to be a standard street legal stop sign. A large amount of electrical tape is wrapped in multiple places for makeshift grips. The rubber on the grips of the handguns are a light aqua blue. Above his shirt he wears a bulletproof tactical vest with many spare magazines on it.

Name: Laughingstok

World: OC

Age: 22

Powers: Manipulation of speed, and direction of inanimate objects via a red and blue aura respectively. The items effected must be touched by Stok, and only one or the other may be used on a single object at a time. The duration of effect once Stok is not touching the object any longer is three seconds. He can also sense movement around him, determining something's mass and speed by use of his aura.

Abilities: Exceptional marksmanship, pique physical fitness routine of a professional athlete, lack of empathy for any enemy and a very high pain threshold.

Weapons and Equipment: A standard street legal stop sign modified with electrical tape for grips, two colt 1911 pistols with armor piercing rounds, and a bulletproof vest with extra magazines in it's pockets, capable of stopping a 50 cal. round.

Personality: Laughingstok is reckless, loud, and constantly in search of a challenge. He loves to escalate and aggravate a situation for the sake of entertainment. He's been called rude, brash, and hardheaded, but not heartless. He is protective, and can be caught with a certain moral or two on a good day, but mostly acts for himself unless true injustice or evil shows its face. He saves the heroics for worthy causes, and does as he pleases otherwise.

Bio: Jason Demac officially died in a fire at the age of three, along with two siblings and both his parents. In reality he was the only survivor, however he fit the demographic the deep state likes to take into their own care. Orphans with plenty of genetic potential and no strong familial memories yet. He was then experimented upon with many of their standard protocols, and the psi-ops program discovered that despite his physical gifts he was a fit for psychic ability alterations. They followed through with this directive and what they created out of this quiet orphan killing machine was a true monster. The ability to control universal properties in the physical world made him the most dangerous psychic operative they had ever created. Not just telekinesis but true spacial manipulation, to an extent of course.

Jason took to assassination like a fish to water, and when the gods themselves declared they would destroy all of creation, his mouth watered at the idea that he himself could kill a god for daring to do so.

Who Will Be Watching?: (Basically list down the names (with embedded links to their wikis, optional if you want to put their appearances) of your audience NPCs A.K.A. people who will be watching your participant fight)
 
Appearance: A tall young man with broad shoulders, and business casual dress clothes. Slacks and a button up with a leather belt. He wears a mask, similar to that of the comedy and tragedy masks with a large grin and no eyes. Thick curly brown hair spills out around it to frame his head. Two colt 1911 pistols hang from shoulder holsters which he takes no interest in hiding. On his back, a sheathe likely meant for an axe holds what looks to be a standard street legal stop sign. A large amount of electrical tape is wrapped in multiple places for makeshift grips. The rubber on the grips of the handguns are a light aqua blue. Above his shirt he wears a bulletproof tactical vest with many spare magazines on it.

Name: Laughingstok

World: OC

Age: 22

Powers: Manipulation of speed, and direction of inanimate objects via a red and blue aura respectively. The items effected must be touched by Stok, and only one or the other may be used on a single object at a time. The duration of effect once Stok is not touching the object any longer is three seconds. He can also sense movement around him, determining something's mass and speed by use of his aura.

Abilities: Exceptional marksmanship, pique physical fitness routine of a professional athlete, lack of empathy for any enemy and a very high pain threshold.

Weapons and Equipment: A standard street legal stop sign modified with electrical tape for grips, two colt 1911 pistols with armor piercing rounds, and a bulletproof vest with extra magazines in it's pockets, capable of stopping a 50 cal. round.

Personality: Laughingstok is reckless, loud, and constantly in search of a challenge. He loves to escalate and aggravate a situation for the sake of entertainment. He's been called rude, brash, and hardheaded, but not heartless. He is protective, and can be caught with a certain moral or two on a good day, but mostly acts for himself unless true injustice or evil shows its face. He saves the heroics for worthy causes, and does as he pleases otherwise.

Bio: Jason Demac officially died in a fire at the age of three, along with two siblings and both his parents. In reality he was the only survivor, however he fit the demographic the deep state likes to take into their own care. Orphans with plenty of genetic potential and no strong familial memories yet. He was then experimented upon with many of their standard protocols, and the psi-ops program discovered that despite his physical gifts he was a fit for psychic ability alterations. They followed through with this directive and what they created out of this quiet orphan killing machine was a true monster. The ability to control universal properties in the physical world made him the most dangerous psychic operative they had ever created. Not just telekinesis but true spacial manipulation, to an extent of course.

Jason took to assassination like a fish to water, and when the gods themselves declared they would destroy all of creation, his mouth watered at the idea that he himself could kill a god for daring to do so.

Who Will Be Watching?: (Basically list down the names (with embedded links to their wikis, optional if you want to put their appearances) of your audience NPCs A.K.A. people who will be watching your participant fight)
Accepted
 


















CAPTAIN THUNDER

Theme


Long has Merokee, last of the great medicine men of the Mohegan tribe, awaited your coming...
Merokee to Billy Batson


Name:
William Joseph "Billy" Batson/Captain Thunder

World:
1200px-DC_Comics_logo.svg.png
Age:
15

Powers:
Divine Empowerment:

Formerly granted powers by the Elders; an assemblage of six gods and figures of legend, Billy now gains his powers from the Seven Spiritual Powers: Tornado, Hare, Uncas, Nature, Diamond, Eagle and Ram. He activates these powers by saying the magical word "Thunder" which is the first letter of each of the Spiritual Powers names combined.
  • T for the Power of the Tornado: With the power of the Tornado, Billy has incredible superhuman strength allowing him to lift and/or press volumes of mass far in excess to that normally possible for a human being functioning in Earth gravity.
  • H for the Speed of the Hare: With the speed of the Hare, Billy can think, react, run and move at superhuman speeds.
  • U for the Bravery of Uncas: With the bravery of Uncas, an outstanding warrior chief of the Mohegan tribe, Billy has heroic levels of inner strength from which to draw, which in battle and while in the Captain Thunder form allows him to wield great bravery and spirit. Captain Thunder is blessed with an innate and harmonious good will. A divine cheerfulness that is characterized by his trademark grin. It gives him a perseverance that pushes him to always confront a challenge with a knowing optimism.
  • N for the Wisdom of Nature: With the wisdom of Nature, Billy's intellect and wisdom are heightened to superhuman levels, giving him a great and comprehensive knowledge of the natural world.
  • D for the Toughness of Diamond: With the toughness of the Diamond, Billy is virtually invulnerable, and resistant to all types of physical injuries.
  • E for the Flight of the Eagle: With the flight of the Eagle, Billy can also mystically fly through the atmosphere. This enables him to soar effortlessly sub-orbital levels and travel across the planet in blinding speed.
  • R for the Tenacity of the Ram: With the tenacity of the Ram, Billy can endure great physical exertion for extended periods of time without tiring or weakening. This superhuman ability lends to his ability to stay as Captain Thunder for elongated periods of time, survive in space and fight seemingly endless battles.
Abilities:
Nothing particularly noteworthy but since he has had to mostly take care of himself, Billy can be very resourceful when he needs to be.

Weapons and Equipment:
N/A

Personality:
Billy Batson is a bright young man with a warm and light-hearted personality. He is kind, optimistic, courageous and altruistic. Billy's pure heart, good nature and irrepressible good nature have made him extremely hard to dislike, thus, appropriately, he gets along with the vast majority of people he meets.

Orphaned at a young age, and, having had to mostly take care of himself, Billy can be very resourceful. He can be rather impetuous at times, sometimes jumping into situations before he has had a chance to fully think things through. Although he will usually try to avoid physical confrontation, he will always stand up for what is right no matter the personal risks or cost.

In his super-powered identity, Billy uses his powers to fight crime and injustice whilst championing the weak and the helpless for no other reason then because it is right. Despite the fact that he’s mature for his age, and as Thunder, has a body to match this, Billy is still a kid. This is never more apparent than when Thunder shouts childish things like “ Holy Moley!”

Bio:
When young William Joseph (Billy) Batson's parents were killed by their treacherous assistant Theo Adam (who was revealed to be the ancient villain Teth-Adam - better known as the nefarious Black Adam), he was separated from his sister Mary and sent to live with their Uncle. Unfortunately, his uncle soon kicked Billy out and stole his inheritance.

Living on the streets, Billy survived by selling newspapers until one day a strange cloaked man lead him to a part of the subway which he had never seen before. A marvellous train awaited them, covered in hieroglyphs and runes. Billy and the stranger boarded and rode the train deep into the bowels of the Earth eventually stopping in a long cavern which housed statues of the Seven Deadly Enemies of Man. There Billy met the ancient wizard Shazam who had protected mankind from the Seven Deadly Enemies for thousands of years.

Shazam had observed Billy as he dealt with and endured the trials and hardships of his young life. Shazam was impressed with Billy's irrepressible altruism and optimism. He determined Billy was the worthy and proper recipient of the power of the Elders, and it was thus that Billy was chosen to become Shazam's latest champion and granted the powers the Elders; Solomon, Hercules, Atlas, Zeus, Achilles and Mercury whenever he spoke the wizard's name (SHAZAM!) aloud.
With the God's now seeking humanity's destruction, Zeus, Hercules and Mercury promptly withdrew the divine blessings they had bestowed upon Billy, leaving him no longer able to transform.

One night, a funny feeling kept Billy awake when out of the blue, he heard an owl at his window. It beckoned him to follow and Billy ran off after the horned owl until he came to a hillside. The owl looked as if it would fly right into the solid rock wall, when suddenly the walls of the hill opened up. What Billy found was fantastic - Merokee, last of the great medicine men of the Mohegan tribe.

Merokee explained to Billy that he had awaited the youth's coming. Tribal legends had foretold that when Armageddon approached a boy would come forth, one once chosen by the gods. He would be invested with great powers by the last of the great Mohegan shamans to combat the approaching Armageddon.

Merokee pointed to the words inscribed on an animal hide hanging on the wall:
  • Tornado - Power
  • Hare - Speed
  • Uncas - Bravery
  • Nature - Wisdom
  • Diamond - Toughness
  • Eagle - Flight
  • Ram - Tenacity
Merokee told Billy to say the magic word composed of the first letters of every name on the list. Billy spoke the word "Thunder!" and a brilliant starburst and a thunderous "Sha-boom!" filled the torch-lit chamber, changing Billy into a different but familiar looking form; he was no longer Shazam, Billy Batson was now Captain Thunder!
Who Will Be Watching?:
 


















CAPTAIN THUNDER

Theme


Long has Merokee, last of the great medicine men of the Mohegan tribe, awaited your coming...
Merokee to Billy Batson


Name:
William Joseph "Billy" Batson/Captain Thunder

World:
1200px-DC_Comics_logo.svg.png
Age:
15

Powers:
Divine Empowerment:

Formerly granted powers by the Elders; an assemblage of six gods and figures of legend, Billy now gains his powers from the Seven Spiritual Powers: Tornado, Hare, Uncas, Nature, Diamond, Eagle and Ram. He activates these powers by saying the magical word "Thunder" which is the first letter of each of the Spiritual Powers names combined.
  • T for the Power of the Tornado: With the power of the Tornado, Billy has incredible superhuman strength allowing him to lift and/or press volumes of mass far in excess to that normally possible for a human being functioning in Earth gravity.
  • H for the Speed of the Hare: With the speed of the Hare, Billy can think, react, run and move at superhuman speeds.
  • U for the Bravery of Uncas: With the bravery of Uncas, an outstanding warrior chief of the Mohegan tribe, Billy has heroic levels of inner strength from which to draw, which in battle and while in the Captain Thunder form allows him to wield great bravery and spirit. Captain Thunder is blessed with an innate and harmonious good will. A divine cheerfulness that is characterized by his trademark grin. It gives him a perseverance that pushes him to always confront a challenge with a knowing optimism.
  • N for the Wisdom of Nature: With the wisdom of Nature, Billy's intellect and wisdom are heightened to superhuman levels, giving him a great and comprehensive knowledge of the natural world.
  • D for the Toughness of Diamond: With the toughness of the Diamond, Billy is virtually invulnerable, and resistant to all types of physical injuries.
  • E for the Flight of the Eagle: With the flight of the Eagle, Billy can also mystically fly through the atmosphere. This enables him to soar effortlessly sub-orbital levels and travel across the planet in blinding speed.
  • R for the Tenacity of the Ram: With the tenacity of the Ram, Billy can endure great physical exertion for extended periods of time without tiring or weakening. This superhuman ability lends to his ability to stay as Captain Thunder for elongated periods of time, survive in space and fight seemingly endless battles.
Abilities:
Nothing particularly noteworthy but since he has had to mostly take care of himself, Billy can be very resourceful when he needs to be.

Weapons and Equipment:
N/A

Personality:
Billy Batson is a bright young man with a warm and light-hearted personality. He is kind, optimistic, courageous and altruistic. Billy's pure heart, good nature and irrepressible good nature have made him extremely hard to dislike, thus, appropriately, he gets along with the vast majority of people he meets.

Orphaned at a young age, and, having had to mostly take care of himself, Billy can be very resourceful. He can be rather impetuous at times, sometimes jumping into situations before he has had a chance to fully think things through. Although he will usually try to avoid physical confrontation, he will always stand up for what is right no matter the personal risks or cost.

In his super-powered identity, Billy uses his powers to fight crime and injustice whilst championing the weak and the helpless for no other reason then because it is right. Despite the fact that he’s mature for his age, and as Thunder, has a body to match this, Billy is still a kid. This is never more apparent than when Thunder shouts childish things like “ Holy Moley!”

Bio:
When young William Joseph (Billy) Batson's parents were killed by their treacherous assistant Theo Adam (who was revealed to be the ancient villain Teth-Adam - better known as the nefarious Black Adam), he was separated from his sister Mary and sent to live with their Uncle. Unfortunately, his uncle soon kicked Billy out and stole his inheritance.

Living on the streets, Billy survived by selling newspapers until one day a strange cloaked man lead him to a part of the subway which he had never seen before. A marvellous train awaited them, covered in hieroglyphs and runes. Billy and the stranger boarded and rode the train deep into the bowels of the Earth eventually stopping in a long cavern which housed statues of the Seven Deadly Enemies of Man. There Billy met the ancient wizard Shazam who had protected mankind from the Seven Deadly Enemies for thousands of years.

Shazam had observed Billy as he dealt with and endured the trials and hardships of his young life. Shazam was impressed with Billy's irrepressible altruism and optimism. He determined Billy was the worthy and proper recipient of the power of the Elders, and it was thus that Billy was chosen to become Shazam's latest champion and granted the powers the Elders; Solomon, Hercules, Atlas, Zeus, Achilles and Mercury whenever he spoke the wizard's name (SHAZAM!) aloud.
With the God's now seeking humanity's destruction, Zeus, Hercules and Mercury promptly withdrew the divine blessings they had bestowed upon Billy, leaving him no longer able to transform.

One night, a funny feeling kept Billy awake when out of the blue, he heard an owl at his window. It beckoned him to follow and Billy ran off after the horned owl until he came to a hillside. The owl looked as if it would fly right into the solid rock wall, when suddenly the walls of the hill opened up. What Billy found was fantastic - Merokee, last of the great medicine men of the Mohegan tribe.

Merokee explained to Billy that he had awaited the youth's coming. Tribal legends had foretold that when Armageddon approached a boy would come forth, one once chosen by the gods. He would be invested with great powers by the last of the great Mohegan shamans to combat the approaching Armageddon.

Merokee pointed to the words inscribed on an animal hide hanging on the wall:
  • Tornado - Power
  • Hare - Speed
  • Uncas - Bravery
  • Nature - Wisdom
  • Diamond - Toughness
  • Eagle - Flight
  • Ram - Tenacity
Merokee told Billy to say the magic word composed of the first letters of every name on the list. Billy spoke the word "Thunder!" and a brilliant starburst and a thunderous "Sha-boom!" filled the torch-lit chamber, changing Billy into a different but familiar looking form; he was no longer Shazam, Billy Batson was now Captain Thunder!
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