MaHaSuchi's700
Seducing them all, one Celestial at a time
- Backstory
- Appearance
- Attributes and Abilities
- Charms, Techniques, and Sorcery
- Advantages
- Artifacts
- Manses
- Unyielding Ingsan
- Combat Stats
- BP/XP
- Name: Radiant Edge of the Whispering Storm, aliases Storm or the Radiant Edge
Caste: Night
Anima: A cyclone filled with swirling shards of glass, some violet, others bright gold
Motivation: Purge Creation of the corrupt and those who would corrupt it
Intimacies: Solar Deliberative (duty+), Unconquered Sun (loyalty+), denizens of Malpheas (disgust-), Infernal cults (hatred-), Corruption (abrogative-), Games of chance (enjoyment+), Tempest warriors (fraternity+)
In the First Age, very few could connect the name Feyn to the Radiant Edge of the Whispering Storm. Of those who could, none could remember his origins and agree upon a common story from their vague, conflicting recollections. Some thought he was born to gutter trash in the slums of Chiaroscuro, exalting seemingly out of nowhere, a well of excellence springing from what many believed to be a void of such. Others still believed he was a darker thing, the cast-aside offspring of a Southern forsaken god and an exalt – terrestrial by some accounts, celestial by others. Any trace that would have offered further clarity in this mystery had seemingly vanished into the endless sands of the South– records expunged and purged, mortals deceased or gone without a trace, and those gods still in their stations disturbingly quiescent on the matter.
The Radiant Edge, for all intents and purposes, was a spectre of the present, tied to the past by only a handful of namesake deeds both terrifying and glorious. By Storm’s hand, did evidence of the cult to She Who Lives In Her Name at the center of Gens Yoshiro come to light, and the heads of its akuma patrons come to rest on display in the Deliberative Chamber. By his hand, was the young Lunar akuma Inchoate the Unfettered brought in moonsilver chains to stand trial by the Deliberative for his consort with Yozis.
It was the Radiant Edge who brought force evidence of slave trade in mortals between Terrestrial gods in the An-Teng and forsaken gods beneath Creation’s surface. The purge of three dozen corrupt magistrates and public embarrassment of a young Solar bureaucrat closely tied to the massive embezzlement scheme that occurred, though publicly unattributed, was rumored to have resulted from the efforts of the Radiant Edge and his spies. And during the controlled chaos of Operation Wyldhand, it was Storm and his Tempest warriors who assassinated the fey general Seven Hands Akimbo and her entire chain of command, a display of tactical brilliance that left Dawn generals familiar with the specifics dazzled for the better half of two decades.
For a Solar of some assumed 300 years of post-exaltation age – give or take a decade or two – Storm was a bewildering figure to most of those living celestials, regardless of age or stature. A cordial, well-spoken individual who often shared a laugh with those around him, his reputation constantly seemed at odds with his personality. In cutthroat cloak-and-dagger theatre that was celestial politics, he was regarded as untouchable, acknowledged when present, ignored and unspoken of when not, and best left to his own devices.
In the two decades after Operation Wyldhand, the Radiant Edge had brought down yet another handful of Yozi cults. Considering the rumors circulating that yet another major takedown was imminent, Storm’s rapid disappearance from the public eye was particularly off-putting for those Celestials who paid attention to his deeds – though non-the-least bit surprising. By official (though classified) accounts, the Radiant Edge of the Whispering Storm “volunteered” for an experiment in suspended animation. Sent to Rathess with full panoply, his Tempest warriors put on indefinite leave, Storm was put into stasis, escaping the ensuing chaos that would envelop Creation and begin the transition into the Age of Sorrows.
- (wip)
- Strength ●●●●, Dexterity ●●●●● ●, Stamina ●●●
Charisma ●●●, Manipulation ●●●●, Appearance ●●(●●●●)
Perception ●●●, Intelligence ●●●, Wits ●●●●(●)
Dawn: Archery ●●●, Martial Arts ●●, * Melee ●●●●●, * Thrown ●●●●● ●, * War ●●●●● ●
Zenith: Integrity ●●●, Performance ●, * Presence ●●●, Resistance ●●
Twilight: Investigation ●●, Lore ●●, Occult ●●
Night: * Athletics ●●●●●, * Awareness ●●●●●, * Dodge ●●●●, * Larceny ●●●, * Stealth ●●●●●
Eclipse: Bureaucracy ●, Linguistics ●●, Sail ●, * Socialize ●●
Specialties
Melee - Quicksilver Sunfire +1, Defending +2
Thrown - Quicksilver Sunfire +3
War - From a Tactical Advantage +1, Ambushes +1, Battle Planning +1
Athletics - Tactical Maneuvering +1
Languages
Native: Old Realm
Others: Flametongue, Rivertongue
- Charms
Archery
Trance of Unhesitating Speed, Flashing Vengeance Draw
Melee
Second Excellency, Dipping Swallow Defense, Final Sunset Stance, Perfected Battle Array, Supreme Perfection of Melee, Bulwark Stance, Protection of Celestial Bliss
Thrown
First Excellency, Supreme Perfection of Thrown, Observer-Deceiving Attack, Falling Icicle Strike, Call the Blade, Flashing Draw Mastery, Swarm-Culling Instinct, Shrike Saving Discretion, Triple-Distance Attack Technique, Cascade of Cutting Terror
War
Second Excellency, Heroism-Encouraging Practice, Tiger Warrior Training Technique, Legendary Warrior Curriculum, Cover Shrouding Method, Vanishing March Maneuver, Immanent Solar Glory (x1)
Integrity
Integrity-Protecting Prana
Presence
Second Excellency, Enemy-Castigating Solar Judgment
Resistance
Ox-Body Technique x2 (-1, -x2, -2 x4), Body-Mending Meditation
Athletics
First Excellency, Monkey Leap Technique, Foe-Vaulting Method, Lightning Speed, Godspeed Steps, Flying Faith Legion
Awareness
Surprise-Anticipation Method, 2nd Awareness Excellency, Panoptic Fusion Discipline
Dodge
Shadow Over Water, Seven Shadow Evasion
Stealth
Second Excellency, Easily Overlooked Presence Method, Mental Invisibility Techinque, Vanishing from Mind's Eye Method
Techniques
Bladewind Prana
Second Melee Excellency, Dipping Swallow Defense, Final Sunset Stance, First Thrown Excellency, Cascade of Cutting Terror, Observer-Deceiving Attack, Falling Icicle Strike
Aegis of Whirling Razors
Second Melee Excellency, Bulwark Stance, Protection of Celestial Bliss, Final Sunset Stance, First Thrown Excellency
Flickering Sun Activation
First Athletics Excellency, Monkey Leap Technique, Foe-Vaulting Method, Lightning Speed
- Backgrounds
Arsenal ●●●●●
- Shadow of Glory, Armor of the Unseen Assassin
- Orichalcum Gloves of Martial Readiness
- Very Small Essence Cannon [Motonic Disruptor Lense (MDL)]
- Soulsteel Vajra [Orichalcum Fivefold Harmonic Adapter (OFHA); three]
- Orichalcum Switchklave
- Orichalcum Hook Daiklave
- Lightning Torment Hatchets
- Orichalcum Spearthrower of Exalted Prowess [MDL]
- First Age Water Dragon Armor (●●●●●) [for Ingsan]
- suits of Gunzosha Commando Armor [enough to outfit a Magnitude 3 unit (~ 150)]
- Fire Lances [one for himself and enough to outfit 1:5 of a Magnitude 3 unit (~ 30), MDL]
- Shock Lances (●●●) [enough to outfit 4:5 of a Magnitude 3 unit(~ 150)]
- Fuel Bolt Launchers [enough to outfit 1:10 of a Magnitude 3 unit(~ 15)]
- Plasma Tongue Repeaters [enough to outfit 9:10 of a Magnitude 3 unit(~ 135]
- Fire Pearls [enough to make your skin crawl]
- Lightning Boxes [enough to make your skin crawl]
Artifact ●●●● (Quicksilver Sunfire)
Cult ●●
Henchman ●● (Unyielding Ingsan)
Manse ●●●●
- Candent Carbuncle (●●●●)
- Jewel of the Flying Heart (●) [Set in Quicksilver Sunfire]
- Stone of Quick Thought (●)
- Hardened Spirit Gemstone (●)
- Gem of Dignity (●)
Panoply ●●●●●
- Infinite Resplendence Amulet (●●●●●)
- Orichalcum Hearthstone Bracers
- three Skin Mount Amulets
- Manacles of Night
- Aegis-Inset Amulets [one for himself and enough to outfit a Magnitude 3 unit(~ 150)]
- Orichalcum Belt of Shadow Walking (●●●●●)
- Moonsilver Wings of the Raptor [OFHA]
- Jump Harnesses [enough to outfit a Magnitude 3 unit(~ 150)]
- Torcs of Unified Action [two for himself and Ingsan, and enough to outfit a Magnitude 3 unit(~ 150)]
- Jade and Moonsilver Infinite Resplendence Amulet x3 (●●●●)
- Orichalcum Hood of the Victorious General [as per Victorious General's Galea]
Wealth ●●●●●
- All of the following in quantities enough to outfit a Magnitude 3 unit with plenty for backup:
* Exceptional (Chiaroscuran) Glass Short Swords
* Exceptional Glass Javelins
Virtues, Willpower, and Essence
Compassion ●●
Conviction ●●●
Temperance ●●
Valor ●●●
Virtue Flaw: Curse of the Lone Soldier (ne Wolf) - Valor
- Storm resorts to handling his problems on his own and will not wait for aid or stop to help others.
- Partial Control: Storm may consider others in his strategy.
Willpower ●●●●● ●●●●
Essence ●●●●● ●
Personal 27
Peripheral 51 (61 + 14 + 10)
Committed 34
(5 IRA + 5 BoSW + 1 WotR +3 HB + 4 JHotVG + 8 AotUS + 8 GoMR +4 other weapons]
Quicksilver Sunfire was the personal blade of Storm's predecessor, Yang of the Shadow. A relic of the Primordial War, Quicksilver Sunfire was wielded by Yang throughout the entire conflict, most notably spilling the blood of the River of Torments and her fetich. During the latter years of peace, Quicksilver Sunfire saw continuously less use by Yang as he focused his energies on extending his underworld empire.
Quicksilver Sunfire appears similar to cross between a dagger and a Short Daiklave - an eighteen inch thin blade with a slightly curved single edge, tapering to a fine point. Unattuned, it feels its poorly weighted and unwieldy. Upon attunement, this changes - it feels perfectly balanced, no matter which section of the blade is held. Quicksilver Sunfire has one hearthstone socket, and is constructed equally of Oricalchum and Moonsilver. As such, both Lunars and Solars may attune normally to it, each gaining their respective magical material bonus.
Quicksilver Sunfire boasts several powers that make its wielder a feared opponent in the heart of battle. When thrown, the blade automatically returns after striking or missing (regardless of the reason) as a perfect effect. Quicksilver Sunfire temporarily enters a molten state when objects or terrain are interposed between itself and its attuned wielder, flowing around these obstacles before reforming into a blade in an open space. This travel is immediate, happening faster than the eye can blink - onlookers must pass a difficulty 5 Awareness test in order to directly observe the blade's return flight. No force in Creation short of Adamant Circle Sorcery can prevent this return mechanism, and even then, to do so it must act to sequester Quicksilver Sunfire away in alternate realm of existence (i.e. Malpheas, Elsewhere, Pure Chaos, etc.) and forces a roll-off of (Essence + Willpower) between the wielder and the sorcerer in question.
Quicksilver Sunfire's design, namely the interaction between the outer moonsilver shell and its semi-molten Orichalcum core and edge lends itself to the following abilities that rely on expenditure of Essence by the wielder:
Searing Flare: Quicksilver Sunfire momentarily flares with a searing white heat when its wielder spends two motes, adding the wielder's (Essence) to the raw damage of the attack. Upon a successful, damaging strike, the built-up heat within Quicksilver Sunfire discharges into the target's wound, causing an agonizing pain that adds a -1 internal penalty to all combat-related dice pools. This is a Crippling effect that lasts for the entire scene and stacks, to a maximum internal penalty of the wielder's (Essence).
Crimson Nova: The wielder may spend six motes as a reflexive Step Seven action, causing Quicksilver Sunfire's blade to suddenly glow bright red, its edge surrounded by a writhing halo of orange sparks as it digs into the target. The coruscating Essence cuts deep into the core of target's being, converting all lethal damage dice on an attack with Quicksilver Sunfire into aggravated.
Speed 4
Accuracy +5 (+7M/+6T)
Damage +6LM/+7LT/2 (+1T)
Defense +0 (+1)
Rate 3 (4)
Range 50 (60)
Tags O, T
Attune 8
credit to Aikurisu on deviant art
Shadow of Glory is a midnight black suit of Armor of the Unseen Assassin given to the Radiant Edge on the 50th anniversary of his Exaltation. Unlike most other suits of AotUA, Shadow of Glory is flexible and modular. Individual components of the armor that would normally not fit over artifacts worn in the same location on the body (i.e. Hearthstone Bracers) stretch and unfold, integrating them into its construction. Shadow of Glory features all the standard amenities of a suit of AotUA:
Exomuscular Fibers *: Ground speed x 2, +2 to Strength for feats of strength and inflicting damage
Adaptive Camouflage Subsystem *: +4 to Stealth
Cloaking Device *: 5m per hour - reflexive (Perception + Awareness) roll required to notice the armor in plain view, difficulty 8 while stationary or difficulty 4 while moving. Cannot be located by Essence alone (Measure the Wind fails, All-Encompassing Sorcerer's Sight does not add Essence). When spotted, opponents still take a -2 external penalty to target the armor's wearer with attacks. Essence sight cannot pierce this cloaking normally, and only Essence sight from other suits of AotUA can pierce it when set to by the wearer.
Sensory Augmentation Visor *: +2 Awareness, constant Essence sight
Destiny Interdiction Field *: Wearer's connect to the Loom of Fate is temporarily blocked, preventing astrology of any type from targeting them. Sidereal Charms that add/drain Willpower, impose compulsions instead of affecting dice pools, or transport them to another location cannot target them.
Upkeep: Maintenance every 200 hours, every 100 hours missed disables a * power.
Soak: +8L/12B
Hardness: 4L/4B
Mobility: -0
Fatigue: 0
Attunement: 10 (8 with Aegis-Inset Amulets
- Eye of the Fire Twister - Fire ●●●●
Unyielding Ingsan is a young Dragon-Blooded martial artist, tactician, and past second-in-command of the Tempest Warriors. A Tya once part of a temple to the Elemental Dragon of Water, the Water Aspect joined Storm upon invitation after impressing him in during the cleanse of Gens Yoshiro. Left unsettled in the wake of the disbanding of the Tempest Warriors, Ingsan decided to follow her mentor and commander into the "stasis experiment" in which he was to be part of. A Northerner, Ingsan's personality is glacial - she is loath to make important decisions without considerable thought, but is resolute thereafter. Ingsan and Storm have a relationship similar to that of siblings. Though occasionally made light of, romance would never occur between the two - Ingsan is both celibate (by oath to Danaa'd) and attracted to women.
Quicksilver Sunfire (Melee/Thrown)
Speed 4, Accuracy 19M/21T, Damage 14LM/15LT/2+4L, Rate 4, Range 60 Tags O T
Orichalcum Gloves of Martial Readiness
Speed 5, Accuracy 15, Damage 12L/14L+4L, Rate 4
Orichalcum Spearthrower of Exalted Prowess
-- with Soulsteel Vajra
Speed 4, Accuracy 19, Damage 19L+4L, Rate 3, Range 110, Tags N/A
-- with Essence Javelins
Speed 4, Accuracy 16, Damage 16L+4L for 1m, Rate 3, Range 160, Tags P
Orichalcum Switchklave
Speed 4, Accuracy 16, Damage 12L+4L, Rate 4, Tags P
Very Small Essence Cannon
Speed 4, Accuracy 10, Damage 12B or 10m, Rate 1 (3m per shot), Tags P
Unarmed
--Punch
Speed 5, Accuracy 9, Damage 8B+4L, Rate 3, Tags N
--Kick
Speed 5, Accuracy 8, Damage 11B+4L, Rate 2, Tags N
--Clinch
Speed 6, Accuracy 8, Damage 6B+4L, Rate 1, Tags N P
PDV 9 (11 with shield) [GoMR]
(Dex 6 + Melee 5 + Spec 2 + GoMR 4)
PDV 8 [QS]
(Dex 6 + Melee 5 + Spec 3 + QS 1)
DDV 11
(Dex 6 + Dodge 4 + Essence 6 + HB 3 + JotFH 2)
Soak 14L / 20B / 13A
(+8L/12B/8A from AotUA, +5L/5B/5A from IRA)
Presence (Charisma/Manipulation)
Speed 4, Accuracy 6C/7M, Rate 2
PDV 3C/4M [Charisma/Manipulation]
(Cha 3 + Pre 3 / Man 4 + Pre 3)
DMDV 9
(WP 9 + Int 3 + Essence 6)
coming soon
XP
Total Received: 75
Spent: 83
Remaining: 3
Debt: 11
Triple-Distance Attack Technique
Cascade of Cutting Terror
Bulwark Stance
Protection of Celestial Bliss
Flying Faith Legion
2nd Awareness Excellency
Panoptic Fusion Discipline
Immanent Solar Glory
Strength 4
In no particular order:
Keen Sight and Touch Technique
Graceful Crane Stance
Unparalleled Acumen Meditation
Spider-Foot Style
Feather-Foot Style
Increasing Strength Exercise
Glorious Temple Body
Solar Counterattack
Hungry Tiger Technique
Sun-Sword Concentration
Certain Victory Formulation
Elegant Dance of Bow and Blade
Rout-Stemming Gesture
Strength 4 (TWT)
Stamina 4 (TWT)
Martial Arts 4 (TWT)
Resistance 4 (TWT)
Durability of Oak Meditation
Iron Kettle Body
Armored in Righteousness Stance
Invincible Essence Reinforcement
Majestic Radiant Presence
2nd Integrity Excellency
Mastery of Small Matters