Autumn_Leaf
Ворона ніколи не стане соколом
OOC

We are something else.
The stories have always been there. Whispers in the dark, cautionary tales told around flickering campfires. They called your kind monsters, cursed beings that lurk in the forests, waiting for the weak to stray too far. The big bad wolf. The beast at the edge of the woods. The hunter in the dark.
But you know the truth.
The blood of Fenrir runs through your veins—whether it has always been there, inherited through generations of pureblooded lineage, or if it’s something new, an unshakable force that woke inside you the night you first transformed. Either way, there is no denying what you are. A predator, a force of nature. The world feels sharper, clearer, when you embrace the change. Your body twists and expands into a monstrous wolf, towering over any natural beast. You feel the pulse of the earth, the whispers in the wind. And for a moment—you are truly free.
Unlike the old fairytales, this is no legend. This is real.
But you know the truth.
The blood of Fenrir runs through your veins—whether it has always been there, inherited through generations of pureblooded lineage, or if it’s something new, an unshakable force that woke inside you the night you first transformed. Either way, there is no denying what you are. A predator, a force of nature. The world feels sharper, clearer, when you embrace the change. Your body twists and expands into a monstrous wolf, towering over any natural beast. You feel the pulse of the earth, the whispers in the wind. And for a moment—you are truly free.
Unlike the old fairytales, this is no legend. This is real.
𝐁𝐥𝐚𝐜𝐤𝐫𝐢𝐝𝐠𝐞, 𝐎𝐫𝐞𝐠𝐨𝐧—𝐀 𝐓𝐨𝐰𝐧 𝐎𝐟 𝐒𝐞𝐜𝐫𝐞𝐭𝐬
Nestled deep in the Cascade Mountains, the town of Blackridge is small—less than 4,000 people. Life here revolves around the mining operations, the only real industry keeping the town afloat. The forests loom endless and untamed, wrapping around the town like the teeth of something ancient, waiting to swallow it whole.
Blackridge has its superstitions. Talk of strange howls, shadows moving between the trees, and something old watching from the mountain peaks. The townsfolk mutter about wolf spirits, but they do not know the truth.
Werewolves are very real—and Blackridge is home to not just one pack, but two.
Blackridge has its superstitions. Talk of strange howls, shadows moving between the trees, and something old watching from the mountain peaks. The townsfolk mutter about wolf spirits, but they do not know the truth.
Werewolves are very real—and Blackridge is home to not just one pack, but two.
𝐓𝐡𝐞 𝐏𝐚𝐜𝐤𝐬: 𝐓𝐰𝐨 𝐕𝐢𝐬𝐢𝐨𝐧𝐬, 𝐎𝐧𝐞 𝐖𝐚𝐫 𝐁𝐫𝐞𝐰𝐢𝐧𝐠
For decades, werewolves have staked their claim on territories across the world, bound by ancient traditions of dominance and hierarchy. In Blackridge, that structure has fractured into two opposing ideologies:
𓆙 Skjoldr – The Old Blood
A pack built on tradition, on dominance, on bloodlines. The pack of Skjoldr wolves believe in the old ways—pack hierarchy, strict territory borders, and the belief that only purebloods deserve to lead. They operate like a well-oiled machine, strong and merciless, their leader Astrid ruling with an iron grip.
They do not accept outsiders. They do not tolerate weakness. And they do not trust change.
They do not accept outsiders. They do not tolerate weakness. And they do not trust change.
𓆙 The New Tide – A Broken Dream
Your pack was different.
It was founded by a man known simply as Father, a pureblood wolf from distant lands who saw a future beyond mindless bloodshed and archaic traditions. He believed that packs should not be bound by blood or borders, that any wolf—turned or born, outcast or runaway—deserved a place to belong.
Father challenged the old ways, and somehow, he struck an uneasy truce with the pack of Skjoldr. No war, no crossing borders. Perhaps he thought the peace would last.
He was wrong.
It was founded by a man known simply as Father, a pureblood wolf from distant lands who saw a future beyond mindless bloodshed and archaic traditions. He believed that packs should not be bound by blood or borders, that any wolf—turned or born, outcast or runaway—deserved a place to belong.
Father challenged the old ways, and somehow, he struck an uneasy truce with the pack of Skjoldr. No war, no crossing borders. Perhaps he thought the peace would last.
He was wrong.
𝐀 𝐖𝐚𝐫 𝐈𝐬 𝐂𝐨𝐦𝐢𝐧𝐠.
One week ago, Skjoldr delivered a body. Father’s body.
His corpse was found deep in the mines—on their side of the border. Ripped apart. Mauled. Slaughtered. They swore it wasn’t them.
But the wounds? They were made by a wolf.
The pack is in chaos. Some demand war—Skjoldr must have done it. Others whisper that something more sinister is at play. Why would Skjoldr kill Father, only to bring his body back? Who really wanted him dead?
And now, in the aftermath, his daughter Yeva has been forced to step up as the new leader of New Tide.
Some of you trust her.
Some of you don’t.
Some of you want that leadership for yourselves.
His corpse was found deep in the mines—on their side of the border. Ripped apart. Mauled. Slaughtered. They swore it wasn’t them.
But the wounds? They were made by a wolf.
The pack is in chaos. Some demand war—Skjoldr must have done it. Others whisper that something more sinister is at play. Why would Skjoldr kill Father, only to bring his body back? Who really wanted him dead?
And now, in the aftermath, his daughter Yeva has been forced to step up as the new leader of New Tide.
Some of you trust her.
Some of you don’t.
Some of you want that leadership for yourselves.
𝐓𝐡𝐢𝐬 𝐢𝐬 𝐖𝐡𝐞𝐫𝐞 𝐘𝐨𝐮 𝐂𝐨𝐦𝐞 𝐈𝐧.
You are part of New Tide.
Maybe you were born a werewolf, your bloodline stretching back centuries.
Maybe you were turned against your will, left abandoned, with nowhere else to go.
Maybe you were found by Father himself, offered a second chance at a new life.
Regardless of how you came to be here, one thing is clear—everything is falling apart.
The fragile peace is shattered. The pack is leaderless, broken, uncertain of its future. Tensions with Skjoldr are on the brink of exploding into all-out war.
And worst of all?
Father’s killer is still out there.
Maybe you were born a werewolf, your bloodline stretching back centuries.
Maybe you were turned against your will, left abandoned, with nowhere else to go.
Maybe you were found by Father himself, offered a second chance at a new life.
Regardless of how you came to be here, one thing is clear—everything is falling apart.
The fragile peace is shattered. The pack is leaderless, broken, uncertain of its future. Tensions with Skjoldr are on the brink of exploding into all-out war.
And worst of all?
Father’s killer is still out there.
Hello everyone!
Welcome to my first RP on this site! While this is my first time posting here, I’m not new to GMing—I just haven’t done it in a while. I have a larger project in the works, but I wanted to start with something smaller to get back into the swing of things.
So, what better way than a comfort-cringe werewolf setting?
This RP is a drama-filled murder mystery with plenty of action and intrigue—and, of course, romance is welcome! The werewolves in this world function similarly to those in Twilight, with their transformations taking on the form of massive wolves rather than humanoid hybrids, and it'll take place in modern times, werewolves hidden from the modern eye kinda deal. Once there’s enough interest, I’ll post a lore page for easy reference. In the meantime, feel free to ask any questions! Looking forward to seeing who’s interested.
Basic Rules:
- No god-modding – Keep things fair and realistic within the setting.
- Respect your fellow players – Be kind and considerate to everyone.
- Follow site rules – All standard guidelines apply.
- Minimum post length: At least two paragraphs per post.
- Posting expectations: Weekly posts are encouraged, but life happens—just communicate if you need more time! Always happy to work things out.
- Grammar & Punctuation: I understand that we all come from different writing backgrounds, but to keep the RP alive and flowing, I ask that posts remain clear and easy to read.
- One character per player (for now).
- Collaboration is key! Engaging with fellow players and working together keeps the RP alive—don’t be afraid to reach out and interact!









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