Overlord Chou
Junior Member
Strategy Games:
1: Stellar Legions: My tribute to War Hammer 40K and Star Wars. There are many of different plot lines to play. There are units too. The main deal is your the Imperial side trying to restore balance and unity to the galaxy, good or bad. The deal here is the fluff/lore/backstory is completely malleable with choices and starting situations. So not absolute good vs Evil or even just survival. Also a tech system to make things more unique. A friend of mine made the map for this. Also there are *many* enemies in this. Finally we do not have pre set characters. Just faceless forces controlling the war front. Though can hire characters that are meshed out with important roles. Its a mix of RPG and Strategy.
Map made by friend. Though have to roll worlds and such pre sector/map stuff. Many plot lines to go by and the players are all on same side, it’s the npcs trying to kill you.
2: Children of the Stars: Can be multiple players. Make up a race, make up a theme, and just go nuts in sand box galaxy. Actually have a map, made by a friend.
3: Onslaught: The second game I ever designed, the first.. Conquest, is even more complex. Sticking with this. Here a massive tech tree, need a Map system like real world Earth deal. Three sides fighting for power. Free Nations, Old Guard, and the Rising.
Tech tree is so big, takes like 3 pages. Also units have actual stat values. Need co GM/ map worker here. Either replica of our glove map with color markers or made up world. Note I do plan to play in this one too.
4: Under the Surface: Help a community survive, under the surface? A massive archive of old world tech. The issue is, everything down there tries to kill your explorers. Even then, need luck to see if can unlock the loot. And on the surface still problems to deal with. No map needed here.
5: Fantasy Generals: Need a Co gm for map working. 10 Factions, a defined tech system, and over 200 merc factions to hire. Yes, you read that right. 200 non human, 20 humans. No alliances declared at start, plot defines that. And by defined tech I mean there are lists (Have not defined/filled in all caps.) and.. MAGIC. Magic I a viable option, despite fact people starting to use guns.
Reviewing notes of what to see. For rules/fluff stuff. Also chart for science/magic. Or just make up your own stuff. Really up for grabs.
Note nations have strengths and a flaw, rulers are made up with picks. Just need map made, then it’s legit.
Final Note: I plot to be one of the PC factions. I love being a GM who pc plays too. No cheese or cheating either.
6: Dragon's Legacy: your a dragon. One of the Last of your kind due to massive hunting and a internal war. Going across the Sea to newfound lands. With your dragon hoard paid 3-9 races to come along and be your minions. As you attempt your own kingdom and attempt keeping the dragon race going. In one form or another. (Not just community/politics. But has a dragon generation system to see what kind of dragon you guys want to play as.)
No map needed.
7: Manifest Destiny: Pick plot points that are given. Then expand from there. From Earth to the stars. No map needed.
1: Stellar Legions: My tribute to War Hammer 40K and Star Wars. There are many of different plot lines to play. There are units too. The main deal is your the Imperial side trying to restore balance and unity to the galaxy, good or bad. The deal here is the fluff/lore/backstory is completely malleable with choices and starting situations. So not absolute good vs Evil or even just survival. Also a tech system to make things more unique. A friend of mine made the map for this. Also there are *many* enemies in this. Finally we do not have pre set characters. Just faceless forces controlling the war front. Though can hire characters that are meshed out with important roles. Its a mix of RPG and Strategy.
Map made by friend. Though have to roll worlds and such pre sector/map stuff. Many plot lines to go by and the players are all on same side, it’s the npcs trying to kill you.
2: Children of the Stars: Can be multiple players. Make up a race, make up a theme, and just go nuts in sand box galaxy. Actually have a map, made by a friend.
3: Onslaught: The second game I ever designed, the first.. Conquest, is even more complex. Sticking with this. Here a massive tech tree, need a Map system like real world Earth deal. Three sides fighting for power. Free Nations, Old Guard, and the Rising.
Tech tree is so big, takes like 3 pages. Also units have actual stat values. Need co GM/ map worker here. Either replica of our glove map with color markers or made up world. Note I do plan to play in this one too.
4: Under the Surface: Help a community survive, under the surface? A massive archive of old world tech. The issue is, everything down there tries to kill your explorers. Even then, need luck to see if can unlock the loot. And on the surface still problems to deal with. No map needed here.
5: Fantasy Generals: Need a Co gm for map working. 10 Factions, a defined tech system, and over 200 merc factions to hire. Yes, you read that right. 200 non human, 20 humans. No alliances declared at start, plot defines that. And by defined tech I mean there are lists (Have not defined/filled in all caps.) and.. MAGIC. Magic I a viable option, despite fact people starting to use guns.
Reviewing notes of what to see. For rules/fluff stuff. Also chart for science/magic. Or just make up your own stuff. Really up for grabs.
Note nations have strengths and a flaw, rulers are made up with picks. Just need map made, then it’s legit.
Final Note: I plot to be one of the PC factions. I love being a GM who pc plays too. No cheese or cheating either.
6: Dragon's Legacy: your a dragon. One of the Last of your kind due to massive hunting and a internal war. Going across the Sea to newfound lands. With your dragon hoard paid 3-9 races to come along and be your minions. As you attempt your own kingdom and attempt keeping the dragon race going. In one form or another. (Not just community/politics. But has a dragon generation system to see what kind of dragon you guys want to play as.)
No map needed.
7: Manifest Destiny: Pick plot points that are given. Then expand from there. From Earth to the stars. No map needed.