Nasoth

Esbilon

Seven Thousand Club
Name: Nasoth
Class: Royal Frilled Dragon Hatchling.
Alignment: Unprincipled
Experience: 21,800 (Level 5; 30,000, p 295)
Age: 7 months
Length: 24 feet [7.3 m](Average)
Weight: 3.2 tons [2902 kg] (Thin)
Appearance:
Frilled-lizard500.jpg


-Attributes-
IQ 28 [+14% to skills, +7 Perception]
ME 23 [+4 vs psi, +6 vs ins]
MA 24 [trust/intimidate 80%].
PS 44 [1d6x10 SDC/6d6 MD/2d4x10 MD] (Supernatural)
PP 28 [+7 parry/dodge/strike]
PE 29 [coma/death 28, vs. poison +7]
PB 31 [charm/impress 92%]
Spd 19 [13 mph]
Spd 80 [55 mph] (flying)

+5% to Cardsharp, Concealment, Palming, Pick Pockets, Performance and Public Speaking skill (observers are so distracted by the beauty they don't notice any trickery or flaws in performance);
+13 % to Seduction.
Penalty: -10% to Prowl (all eyes are on the beauty).

HP 400
SDC 274
MDC 540

-Psionics-
ISP: 141

*Healing*
Detect Psionics
Meditation
Restore PPE
Suppress Fear

*Physical*
Alter Aura
Intuitive Combat [10; +3 Initiative, +1 strike, +1 parry, +4 dodge]
Mind Block
Telekinesis

*Sensitive*
Object Sense
Presence Sense
See Aura
Telepathy

*Super*
Hypnotic Suggestion
Psychich Omnisight
Telemechanics

-Skills-
Language: Dragonese/Elven (112%)
Literacy: Dragonese/Elven (112%)
Mathematics: Basic (79% +5%)
Hand to Hand: Dragon (p. 349)
Boxing [+1 attack/round, +2 parry/dodge, +1 roll with impact/punch, +2 P.S., +3d6 SDC]
Public Speaking (71% +5%)
Language: American (91% +3%)
Lore: Faeries & Creatures of Magic (54% + 5%)
W.P. Quick Draw (p. 327) [+3 Initiative]
Gymnastics [+2 roll, +2 PS, +1 PP, +2 PE, +2d6 SDC]
--Sense of balance (67% +3% per level).
--Work parallel bars & rings (77% +3% per level).
--Back Flip (86% +2% per level).
--Basic Prowl ability (34%; or adds a +5% to Prowl skill).
--Basic Climb ability (39%; or adds a +5% to Climbing skill).
--Climb Rope/Rappel (76% +2% per level).

-Magic-
PPE: 128

*Level One*
Globe of Daylight
Sense Evil
Sense Magic

*Level Two*
Cleanse
Concealment
Detect Concealment
Extinguish Fire
Levitation
Manipulate Objects
Turn Dead

*Level Three*
Armor of Ithan [10; 10 MDC/level]
Fingers of the Wind
Impervious to Fire [5; Fire does no damage]
Impervious to Poison

*Level Four*
Charismatic Aura
Energy Field
Multiple Image

*Level Six*
Magic Pigeon
Tongues
Words of Truth

*Level Seven*
Invisibility (Superior)

*Level Eight*
Magical-Adrenal Rush [45; +2 attacks/round, +3 Initiative, +1 strike, +1 dodge, +1 saving throws]
Negate Magic

-Dragon abilities-
Horror Factor: 11 (13 when trying)
Nightvision: 200 ft.
See the invisible
Shadow meld (p 206) for 20 minutes at will
Resistance to Fire
Resistance to Cold
Impervious to Paralysis
Bio-regenerate 1d10 MDC/round (1d4x10/min)
Metamorphosis: 20 hours/day (7 seconds)
Teleport: 42%
Poison Breath

-Combat-
Number of Attacks: 6
Strike: +10
Parry: +15 (Can parry MD weapons with tail)
Dodge: +16 (+14 when not in flight)
Roll: +8
Pull Punch: +5
Initiative: +5
Perception: +9
Save vs Horror: +6
Save vs Psionics: +7
Save vs Mind-control: +3
Save vs Insanity: +7
Save vs Magic/Poison: +8
Other saves: +1
Save vs Coma/Death: 28%
Armor rating: 13 (on SDC worlds)

Hammer: 1d4x10 + 6d6+2 MD
Claw: 9d6+2 MD
Restrained Punch: 1d6x10 SDC
Full-Strength Punch: 6d6+2 MD
Power Punch: 2d4x10+2 MD

-Panoply-
*Dragon Thunderer*
This rune weapon is typically an axe or blunt weapon like a mace or war hammer with the head of a dragon as part of its design.
Possesses the eight standard abilities plus the following.
1. Independent personality, with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull or dent.
4. Made of black, dark grey, blue-grey, or dark red metal and lined from tip to handle with runes .
5. Do no less than 4D6 S.D.C./hit point damage. In Rifts Earth, they do no less than 4D6 M.D. and can actually be used to parry energy blasts (-6 to parry, very difficult).
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius (6.4 km) if separated.
7. Adds + 1 to all saving throws.
8. Can be used only by a person of a particular alignment (good, evil, or selfish). Persons not of a compatible alignment take 1D8 S.D.C. points of damage each time they touch the weapon or 3D6 M.D. if a mega-damage creature
A) Spell Magic: Can cast these spells as often as three times each, per 24 hours: Invulnerability [1/day; 300 MDC], levitation, summon rain, and calm storms.
Equal to an 8th level sorcerer.
B) 10d4 x 10 M.D. and releases a thunderclap whenever it strikes.
C) Throwing range is 30 feet (9 1 .5 m) and the weapon magically returns after it strikes.

-Wishlist-

Spells:
L4 - Magic Net
L8 - Power Weapon

MDC: 350+540/540
PPE: 73/128
ISP: 131/141

Initiative +13 (+5)
Number of Attacks: 9 (6)
Strike: +14 (+10)
Parry: +18 (+15)
Dodge: +23 (+16)

Magical-Adrenal Rush [45; +2 attacks/round, +3 Initiative, +1 strike, +1 dodge, +1 saving throws]
Intuitive Combat [10; +3 Initiative, +1 strike, +1 parry, +4 dodge]
Armor of Ithan [10; 10 MDC/level]
Invulnerability [1/day; 300 MDC]
Alley's Speed Buff [Speed +50%, +1 attack/round, +2 initiative, +2 strike, parry and dodge]
 
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