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Fandom My Hero Academia: Whitewater Acadamy CS (closed)

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OOC
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Lore
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Name: John Swann
Nicknames: Big John
Desired Hero Name: Rook
Age: 15
Gender: Male
Appearance:
images

(soon to be) Hero Costume:
2b93bab48d5fb4d5906e5a914ce252d4.jpg


Personality: John is a very jovial and happy individual on the surface, always trying to find the optimistic view of every situation he is thrown into despite the lackluster circumstances he is sometimes forced through. This optimism is fully reinforced by his protective instincts of not only those he cares for, but all people, this being the true foundation as to why he wants to become a hero. Slow to anger and quick to forgive, it is truly a marvel such a soft soul was gifted such a quirk as his.

Backstory: John, born and raised in southern California grew up the product of a loving relationship. At an early age it was very clear to all that he was of massive size when compared to others his age, a trait that would continue for the rest of his life. Being pushed towards sports it was clear despite his size and strength that he was gentle under most circumstances. Finding it unkind to use his quirk to overpower the other children he instead focused on his studies and understand the inner workings of his quirk. Through study he developed a dietary calendar down to the hour that allowed him optimal intake of all nutrients to maximize his abilities when they were required of him.

This of course quickly made him a target at school, other students seeing his constant eating and weight increase as piggish and in the most positive of lights, nerdy. It seemed that despite his quirk allowing him great, flashy physical abilities that he instead decided to remain mundane and allow others to trample over his self confidence. Only recently, having made it into the school of his dreams that any kind of fire has been lit within him. Knowing now that he actually has the possibility of becoming a true hero he has slowly been trying to improve not only his dietary plan, but his want to stand up for himself.

Quirk:
Hormone Control: John is capable of manipulating the use of and controlling the production of the hormones the human body naturally produces. To use this quirk he requires an intimate knowledge of the structure, process, and utilization of the hormone itself. This manifests currently in two major abilities he has focused on intensely, Myostatin and Adrenaline.

Myostatin being the hormone that controls muscle growth and density allows John, given he has enough calories contained for the conversion the ability to rapidly increase his physical conditioning to superhuman levels if need be. This however comes at the cost of massive drops in calories, protein and other essentially minerals within his body, forcing him to have massive intake of foods and drinks during his daily life.

Adrenaline is a hormone John has learned to produce in abundance and has conditioned his body in its use, allowing to inject his bloodstream with massive doses that would kill most others. This allows John an aspect of bursting physical strength and speed, pushing his body even further past his usual use of Myostatin at a level of increase similar to what a small woman would feel when lifting an SUV off of her child.
Super Move:

Gambit: Using the full extent of his quirk, John is able to transform his body into that of your typical comic book superhero, rippling muscles and a physical condition to match and exceed it. Using this move allows John monumental physical abilities but at the cost of rapid muscular exhaustion followed by a massive loss of body mass when the move is finished.

Items: N/A

Skills/talents:
- Bookworm: Put simply, John is a highly intelligent individual who finds comfort in his studies and understanding of various subjects, whether he is able to apply the knowledge first hand or not.

- No Pain No Gain: After years of being bullied for his size John has slowly become tolerant to pain, deciding it was best to simply take it rather than risk seriously harming or killing somebody in retaliation.

- Chess is the Best: Simply put, John is an avid chess player and extremely skilled, finding it to be one of the few things he is truly competitive about.

Other:
- John has a little brother who despite his young age has developed his own quirk already, displaying an obviously unnatural strength similar to both John and their father.
 
Leusis Leusis Not sure if you were talking to Platypus and they said it was fine for you to post a cs but this roleplay is closed, so unless Platypus gave you the okay for some reason then its most likely your character wont be accepted.
 
Leusis Leusis Not sure if you were talking to Platypus and they said it was fine for you to post a cs but this roleplay is closed, so unless Platypus gave you the okay for some reason then its most likely your character wont be accepted.
It's fine, they have said they were going to join long before I closed this rp.

Leusis Leusis
Accepted
 
Name: Erin Varu

Hero name: Neia

Age: 15

Appearance:
Avatar.jpg

Height: 176cm / 5'7ft
Weight: 76kg / 167lbs
Eye color: Blue
Hair color: Black with an slight dark blue hue
Build: Very average build, not particularly muscular or slender.

Personality: Erin is quite timid and tries to stay collected. He tends to get along with most people, but usually only has about 3 or 4 good friends. Erin gets flustered fairly easily in social settings, but tries his best to hide it, even though it tends not to be well disguised despite his effort.


Quirk: Erin's ability revolves around ice. He can form ice from the moisture in the air and bodies of water. Erin uses this quirk to mainly surround himself in a cold, icy aura. He covers parts of his body in an icy armor plating. The aura also significantly cools down the area around him (with a maximum radius of about 4meters), getting colder and colder the closer one gets to him, reaching as low as -30 degrees celsius / -32 degrees fahrenheit.
The quirk has some obvious drawback, such as the dependency on moisture or a body of water nearby. Heat is also something that counteracts Erin's abilities. Erin is also not entirely immune to the cold. Although he is highly resistant to it, he is still human and will succumb to the cold given enough time.


Hero costume: His hero costume consists of materials that are highly heat insulated. This is meant to give him more time in his icy aura, before his body gives in to the low temperatures. The design is still undetermined.

Backstory: Erin grew up in a normal, well adapted suburban neighborhood. Erin did face many troubles or challenges in his life thus far. The biggest obstacle that he had ever encountered was the sudden loss of a parent due to heart attack one afternoon.

Erin did not have a particular motivation for attending a school for future heroes. His main reason for going down this path is that he believes his quirk to be quite suitable for hero work, and that he has the skills and abilities to become a successful hero one day, possibly even owning his own hero agency!

Skills/talents: Erin's biggest skill is the ability to learn from others. He tends to pick up certain skills, tips, tricks and abilities from watching others perform them. An example would be subtle ways that a classmate used to nullify the quirk of another classmate. He tends to build up a framework of these things he pick up and use them, along with the couple he himself discovered.
Erin is fairly intelligent and tends to not put his all into something unless he thinks he can succeed.
Lastly Erin is an experienced grappler. He has been training different forms of grappling, such as wrestling, jiu jitsu and even some judo. His years spent training in these martial arts has also taught him discipline when in a conflict situation. He has also dabbled in some stand up martial arts, such as kickboxing and muay thai.


Items: When at school he simply has a backpack with the essentials for class, such as some books and a pencil bag. Other than that he just carries his cellphone and wallet with him almost always.
 
AquaMarie AquaMarie Whyte mail Whyte mail
Currently we are accepting a couple more people to join seeing as a couple people dropped out, its on a first come first serve basis but since you guys were here first I'm extending the invitation to you guys before anyone else, so If you guys still want to join just let me know and I'll go ahead and look over your characters

Aosuke Aosuke
As for you it really depends on whether or not a few people come back to me or not and say they don't want to continue but I will need more info for your characters, more solid paragraphs, your character is lacking backbone in the background and personality departments.
 
Name:
Ryuu Drake

Nicknames:
None yet

Desired Hero Name:
The Skeletal Hero: Marrow

Age:
15

Gender:
Male

Appearance:
kurosaki.jpg


Ryuu is 6'5" which is quite tall for a boy his age (or any age) but with his bone manipulation quirk his bones were able to grow a little faster than they normally would. Through his training he had become quite well built, he has a nice abs, well developed laterals, big biceps, muscular legs, and a well developed chest. He is over all generally a scary man to look at because of how built he is and how much of a fitness freak he seems to be though he is really just motivated. He tends to wear black shirts and jeans or sweat pants with an old, little bit dusty looking, leather coat. He has blonde hair and blue eyes.

(soon to be) Hero Costume:
Tsukiyama.Shuu.full.1721898.jpg


Ryuu's hero costume shows off a fair bit of skin, hardly covering his back at all, It also end at the shoulder (this one has sleeves but his doesn't). This gives him the maximum possible area for him to pull bones out of, giving access to his spine, arms, and ribs. When not fighting he wears his signature leather coat over his costume as not to show off his back.

Personality:
Ryuu tries to be as positive as he can, always giving it his best. While he can sometimes be introverted he mainly would say he is extroverted, he likes to get out and meet people and talk and participate in school sports. He can sometime be very self conscious over his quirk, as he honestly finds that it is a gross quirk, though he is quite proud of it. He always seems to have some sort of energy or light in his eyes, he is very energetic in his own way. He shows great devotion in anything he takes interest in, and he tends to be the romantic type, taking lots of interest in his partners rather than talking about himself a whole lot. When ever he is assigned a task he tend to complete it as fast as he can, liking to be on top of things, which can be a down fall in its own right as he can tend to rush through some Important things.

Ryuu tends to be very curious about new things, especially when what hes curious about involves some sort of risk. He will take risks to his own health just to sate his curiosity. Ryuu has always wanted to be a hero, he loves the feeling of taking care of people and helping anyone in any way he can, which is much easier to do when your a Hero. Ryuu also has a tendency to go for the underdog, even if that means cheering against himself or his own team. He also loves small animals such as Puppies and Cats and tends to take a interest in them, wanting to take them in and make them his own. Even though he uses milk in regards to raising his Calcium level he absolutely hates the taste of it, preferring to take calcium supplements rather than drink milk, though he will if he has to. His all time favorite food is Cajun Chicken and he also smokes.

Ryuu tends to have some anger management issues some times, when he gets mad he will argue till he wins, shout a lot, and just try to pick a fight with everything around him. He tends to let his anger get the best of him, it takes over his actions sometimes and causes him to do stupid shit. Also he has a certain level of trauma from when his father died, while still loving his father he ended up hating him for a while because of what the situation with his death had done to his family. Ryuu can tend to be a little emotional when it comes to this and he ends up re living the trauma he experienced with the loss of his father, even though he had been through therapy to help him. He also tends to be a little bold, not in the heroic way, which can come off as a bit rude sometimes, breaking rules sometimes and not caring about it, which can also come off as a little prideful as well. He can also tend to be a little immature, and this show up with his tendency to blame things on ignorance, his rash decision making, and his tendency to create drama over the silliest things.

Backstory:
Ryuu was born in Canada, conceived between a rich Canadian pro hero and a Asian woman. Living within a home located near the snow-covered border, his upbringing was rather normal. The only thing that set his lifestyle apart from others in the cold village was the tradition held by one half of his family.

Members of the Drake bloodline were renowned heroes, his father and fathers before him all being renown heroes. His father like him had received knowledge of being a Hero and the training required to become a hero from his father and late grandfather. Through his life his father was renown for his abilities as a hero, receiving even government request to help them with their problems with villains. Inevitably Ryuu followed in his footsteps

From a young age, Ryuu studied under his father, continuing the cycle that the family had followed for generations. He had a interest in being a hero even at that age, even going as far to skip out on his regular schooling to learn and train to be a hero. It appealed to him, finding a sort of satisfaction in helping people and being someone that the general public looked up to. It came naturally to him.

As he went further into his training to become a Hero he had not yet discovered his quirk. One day he felt some sort of pain from his hands, and looked to find a bone sticking from his hand, thinking he had broken his hand and had a piece of his bone sticking from his hand he panicked, running to his mother for comfort. His mother explained to him that this was his quirk, it had been the quirk of her grand father, bone manipulation, skipping a couple generation in between but still the genes for the quirk we passed down.

Upon learning about the ability bestowed by his mothers side of the family Ryuu immediately took to testing what it was capable of. He began making creations from his own bones, forming different shapes and such from his bones. It was around this time that the curse of his quirk set in. He began to grow bones at random, ones he couldn't control so well. He was soon covered in small sharp of round bones protruding from some parts of his skin. He was made fun of for looking different and soon his parents decided to put him in home school so he wouldn't have to deal with the harsh nature of young kids.

As he grew a little older his powers began to grow, he was soon able to control some of the bones that had been protruding from his skin and causing him issues. Eventually he was able to control all of them so that he looked normal and make it so he didn't look like a weird porcupine. by the time he reached elementary school level he was gone back to school again.

As his talents began to blossom even farther, Ryuu's father was there to help him grow, supplying him with knowledge and offering support whenever possible. It strengthened their bond, the two growing closer during the times spent together training. This, along with other recent developments, sparked something within his mother.

Seeing how well her son took her grandfathers quirk, she desired to teach him about her grandfather and what a wonderful man he was, hoping that he would glean something from her heritage as well and the heritage of her family. She wanted him to see where she came from some day, and learn for himself. However, doing so would prove difficult, considering her husband's occupation and the recent workload.

One day his father was asked to run his Heroing business in America, for a huge contract that payed tons of money. He didn't want to leave Canada, he liked it there, but reluctantly his father accepted, figuring it would be good for Ryuu to be able to go to better school and become a pro hero right off the bat and make a name for him self.

While in America his Father found a home for them, a nice big house in the residential areas of New York. He took over a huge heroing company and seemed to always be busy. Even though his father was working all the time him and his mother lived a happy life, out of the cold of Canada and into a warmer environment. His mother was able to take up more hobbies, having more thing to do around the large city.

A few years later while out on a mission Ryuu's father was killed by a villain. He had been trying to save several citizens from a collapsed building when the villain had attacked him from behind and caught him by surprise. According to the citizens that got away his father had no way of knowing that there was a villain in the building as even they didn't know. They had said if not for him they would have died like the others if it wasn't for him and he died honorably.

This was the first time Ryuu had ever hated his father, he hated him for bringing them down here, he hated him for leaving them. His mother had gone into a deep depression at this point but still did her best to take care of Ryuu with what they would have left after she accessed his fathers accounts.

But the a sort of miracle came through. The contracting company that had hired his father had decided to give the two the full price of the contract spread through out the time he was suppose to earn it if Ryuu agreed to go to the hero school of their choosing and work for them when he got out. Ryuu agreed, which would allow him and his mother to live a little more comfortably even with his father gone.

It took him a couple years to get over the trauma of losing his parents but he got over it as did his mother. Through out the whole time he was waiting to grow up and be able to join white water academy he was always training. It was non stop train his quirk, study, and then train his quirk some more. Eventually the time came for him to take the entrance exams, doing alright in the physical aspect and acing the entrance exam. he could only wonder what lied behind those doors at white water academy now.

Quirk:
Bone Manipulation: His metabolism is the basis for his powers, and what has fueled his his abilities as they have grown. He has the ability to control the growth, shape and toughness of his bone structure. Initially this was uncontrolled as they constantly protruded from his skin at an uncontrollable rate, eventually though he gained control over it and with time was even able to control the shape and density of his bones. Being able to control the growth and calcium deposits in his bones allows for great versatility. This allows him to create weapons of bones that can either protrude from any part of the body, or pulled out and used like handheld weapons. His bone structure also is really durable, making it possible for him to withstand harder hits, with the obvious damage to his skin and internal organs that aren't covered by his skeleton. Any bone that is removed from his body, and not grown, is regenerated immediately as its what supports his body structure. Basically the parameters of his ability is that he can create his bones in many different shapes, remove the bones from his body rather than create them, and control their density to an extent. His bones though can only grow from other bones, so when he needs to remove the bones from his skin the skin will open up and allow the bone to protrude and close up when it is removed, without healing any preexisting injuries. There is also a certain fatigue when considering his quirk, as creating bones use Calcium so he get nutrient deficiency and also a certain level of exhaustion when using this quirk as creating bones uses up his energy being based off of his metabolism. Also making the bones he creates more dense has some adverse affects on him as him as the more energy and calcium he has to use to do this, so creating stronger bones means he can create less bones over a period of time. Using his "real" bones though can have some bad effects, If he is low on calcium or energy removing his real bones can cause them not to grow back, so It may be a while of him having a limp arm or leg or a few missing ribs. The most dangerous bone to remove is his spine, though he wouldn't usually remove this. It most circumstances he wont remove his real bones unless its some kind of emergency. (growth with this quirk will eventually come with a increased amount of bones he can create and such, basically powering up his endurance and power)

Super Move:
Spinal sword: Uses his spine to create a sword, since its the longest bone (or chain of bones) in his body he can use its full length to create a sword quicker than any where else

Skills/talents:
Ryuu is really talented with instruments, hes been playing a few different instruments since he was young.
Ryuu can cook a mean BBQ
He is okay with computers, knowing how to run a few different kinds of programs
He is mildly intelligent

Other:
Birthday is August 24
 
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Name:
Toujou Makoto


Nicknames:
Tou


Desired Hero Name:
Umbra


Age:
15


Gender:
Male


Appearance:
Toujou.png

(soon to be) Hero Costume:
His costume isn't anything too flashy since he doesn't want to stand out. It's essentially just one large black tracksuit with white lines going down from the neck towards the waist and from the shoulder down to the wrist on both arms. On the legs, it runs down from the side of his waist to the ankle on both sides. The only thing that is notable about his costume is that on the back there is a heat generator to ease his back muscles due to his quirk. (I would provide an image, but the near exact interpretation has an Adidas logo on it, so just in case you never know).


Personality:
When meeting Toujou for the first time, he seems cold and distant like a dwarf star thousands of light years away. Asides from a polite hello or good morning when people say those first to him, he rarely speaks to others and prefers to keep to himself. When asked by others for help, he looks at their direction and then looks the other way like he just ignored them and wrote them off. He is also intelligent, earning good grades and scoring high on tests and courses. He doesn't seem to care about this though and continues to carry on. Due to this, he is normally perceived by many to be an arrogant and stuck-up asshole who has no right to be a hero in training. This, however, could not be further from the truth. Inside lies not a cold person, rather a person who is insecure about himself and socially inept in most situations. When asked for help by people, in most situations he doesn't respond leading many to think about him as mentioned before. In reality, he is thinking of ways on how to respond and wondering if his help would be good enough for them and how badly he will bring them down and........ well you get the point. By the time he's formulated half a response, they're already gone which only further fuels his preconceived thoughts about himself. He is also intelligent, earning good grades and scoring high on tests and courses. He doesn't seem to care about this though, which has led some of his former classmates to believe he wants more in life and that he is des


Toujou would like to help people, but he believes that he isn't good enough for them since he believes he doesn't deserve his quirk. Despite his excellent use of it and his close friends and family telling him he is worthy of it, he dismisses it because he feels as though they're saying because he's close to them. It's because of this main factor, the belief that he is not worthy of his quirk, that he is such a nervous and insecure person. The way he worries about what others think of him, the worry that he'll fail, the fear that he won't be able to help someone if he tried is all due to his insecurity about him and his quirk. So in order to avoid any of those problems, he encases himself behind brick walls so that he won't let anyone down. This only further diminishes his image, which in turn fuels his insecurity and anxiety.

Deep down inside, something only his family and childhood friends have seen is a compassionate and friendly person that will go out of his way to aid those he holds dear. While not talkative, he does interact and tries to make attempts to contribute to the conversation. He doesn't suddenly turn into a social butterfly, but he does become a bit more open and speaks his mind more. Regardless of this, the topic of him and his quirk is a sensitive subject that he'd rather not talk about. One can still reach this person, but only those that genuinely care will attempt to do so. He hopes that by the end of his school years he can break out of his self-imposed shell, but he doubts this highly.

To sum it up Toujou is a ball of anxiety, nerves, insecurity, social ineptitude and awkwardness who comes off as a cold and heartless person. It's a classic trope really, but one that he fell into and wishes to climb back out. He feels as though he doesn't deserve his quirk, so he trains himself so he may become deserving of it. He is academically gifted and deep down there is a slightly more social version of him, but that will take time to unlock.

Backstory:
When he was younger Toujou was a normal kid. Playful, excitable, curious, and eager would all be words to describe him. When he was four his quirk manifested and immediately felt some pain. It was midday during his class when he felt a jolt of pain in his back, causing him to fall on the floor which made some kids laugh. It wasn't too painful like someone had just pinched his skin, but it was surprising enough for him to do that. When people looked they saw a little small dark tail coming out of his back on top of his shirt. When going to the doctors they had determined what it was and said that a very slight muscle spasm should be expected, but as he grew older it wouldn't affect him summoning this tail and would become second nature. This gave him some glimmering hope and when he returned to school the next day he explained himself and his friends were awed, they were all kids after all. About a year later, when he was five, his friends were walking out in the forest when suddenly one of the group fell down a ledge in front of him. Having practiced on trying to grow his tail and cause less pinching pain, discovering that he had more tails along the way, he tried to reach out with his hand and accidentally his tail. The sudden usage of his tail causes his back muscles to tense up, causing an enormous amount of pain for a small child. His open hand, close to grabbing his friend, suddenly clenched up causing his friend to fall down the ledge and for him to curl up on the ground spasming.


His friend lived thankfully, suffering a large cut on his head and torso as well as a concussion, but Toujou was changed forever. He himself also suffered minimal injury, only the sudden tensing up of his back muscles, but psychologically he was scared. He believed he let his friend die, letting a lot of people down, and felt that he could never use his quirk normally. His friends, classmates, and family quickly told him it wasn't his fault, but deep down he knew it was. He was right there and, even though it isn't true, selfishly tried to show off his tail only to cause pain to him and others. Ever since he vowed to try and get better with his quirk, but still believes that he will never live up to its potential nor anybody else's. When he entered middle school he closed himself off from others, focusing on learning and attempting to train himself to fit his quirk. He later met the same friend in his last year of middle school, who had already forgiven Toujou, and for the year he was Toujou's only real friend in school. Today he has trained his quirk well enough to the point where he feels seven tails on his back but can only effectively use three, but still despite his progress he doesn't feel any better about himself. Coming to Whitewater Academy, he hopes to further hone his quirk and break his shell once and for all.

Quirk:

Tails of Shadow; Allows Toujou the ability to summon tails made up of shadows whose range can extend to fifteen feet. Right now, based on the muscle spasms he's had when testing, Toujou knows he is capable of using seven tails yet can only effectively use three. Using all three he is able to use his quirk to its maximum extent at this time, however anymore causes back pain and muscle aches. To accommodate for this he uses a back warmer to ease up the tension, yet he still can only use three tails reasonably. Using anymore significantly diminishes his quirk's ability and power. By attempting to use tail four his back tenses up to the point to where he can barely move himself and his tails. Using tail five restricts his movement altogether and shortens his tail length due to the usage of back muscles. Using tail six causes immense back pain and it isn't worth attempting to use it, as such he has never been able to attempt using tail seven at all.

His quirk's strength, i.e his tails, have fast speeds and strike hard with the hit of a boxer. He is able to do this in quick succession as well, adding more to the damage. They are also flexible, able to wrap around objects and can bring Toujou or the object to him if strong enough. Topping it all off they are durable, able to block a knife or hard-hitting punch, and can cover any area of the body although not all of it at the same time. This in effect causes a very versatile quirk that is good for offense, defense, and rescue. The main downside is that after prolonged use, his back muscles tense up. Toujou's body is also like a regular human's, so he'll try to defend it with the reach of his tail and curl himself up in them.

Super Move:

Tail Spire; By twisting all of his available tails up, Toujou can launch a strong and powerful strike at close range.
Tail-Fist Combo; Launching a series of quick and precise strikes with his tail, he then steps up and launches successive jabs at the opponents face before dealing an uppercut with his fist.


Items:

Normal things like a phone and wallet

Skills/talents:

Martial arts, Judo and Karate are examples of what he knows. He isn't a master in any of them but is adept in a fair amount.
Intelligent, both academically and analytically. He uses this to come up with strategies, although he doubts their efficiency.
 
Name: Mimiko Sukuran
Nicknames: Mim, Mimi, Kiko
Desired Hero Name: Blaze
Age: 15
Gender: Female
Appearance:
bc274114e1edc0554115a8b8cfa75af9.jpg

(soon to be) Hero Costume:
462846a896a9f599d31c2aa4e2ad13d9.jpg

Personality: Many things can be said of Mimiko, but perhaps most important is that she's playful and forgiving. Of course she's also reliable, contemplative and enthusiastic, but they're far less prominent, especially compared to impulses of being prejudiced as well. Her playfulness though, this is what she's most popular for. Friends tend to count on this and her outspoken nature when they're feeling down. Nobody's perfect of course and Mimiko has plenty of lesser desired aspects too. Her obliviousness and impatient nature aren't exactly fun to deal with and are sometimes annoying to others. Fortunately her forgiving nature usually softens the worst of it.
Backstory: Mimiko lived in a small town in a relatively small mountain range until she was around 4. Like most children her age she manifested her quirk and could not fully control it. One day she was playing near woods that surrounded her town. It was early-mid winter and, as expected in the mountains, cold. She ended up sneezing and accidently lit one of the trees on fire. She ran to get her parents and they they couldn't do it alone because neither of them had a water related quirk. The incident ended up getting the entire town involved and Mimiko was accused of starting the fire on purpose and being a future villain. This did not end well with her parents and they ended up moving far away, in hopes of starting from scratch. She doesn't remember much of that day, her being so little, and tries not to. She still unintebtionally produces fire when she sneezes. She came to Whitewater in hopes of being able to fully control her quirk and prove, mostly to herself, that she is not a villain.
Quirk: Fire Manipulation: The ability to summon and command fire at will.
Super Move: (A particular named tactic using your quirk) (Optional)
Items: Smartphone, at least $20, her 'Lucky Necklace'
wt03-fire-flame-necklace-sterling-silver-2_1024x1024.jpg
Skills/talents: Cooking, painting
 
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Ethereal_Dreams Ethereal_Dreams Hey, right now we are no longer in the process of accepting characters, there were a few spots open but I haven't gotten a sheet from the people who asked me to post a character before hand yet, but if it comes down to it and they dont reply the spot is yours.
 
Name: Elena Marina Willis
Nicknames: Eli (or you could give her one)
Desired Hero Name: Burbujita
Age: 15
Gender: Female
Appearance: Shorter than average height (5’0), not very intimidating look to her, looks younger than she really is. Light tan skin and covered with freckles, mainly on her nose, cheeks, and shoulders. Almond shaped eyes with bright sky blue eyes and pierced ears. Long wavy dark chocolate hair that curls at the end, with three light blue strands of hair one strand on her left side bang. Her hair is always up in a ponytail with a large blue bow or in braids.
lAKHai-1ZbzfSpgYFWm7flBerLS0viakbnlA0ywDW_iHlcBpSVqDlK5qB5_XB3JXcwJfIHy2j0zuliQFS5p3ZcBN2kWaw77S3q7eTuZlZSfxqXlRETXivpej0RJ0jmvVOtBWWrY2

Hero Costume: (Still looking - ill edit once I find a picture)
Personality: Friendly, bubbly, caring and a nurturing person. She isn't really shy, just quiet and observant when meeting new people and during class. She is not the strongest or the most powerful as others out there, but that will never stop her from trying her best to accomplish what she set her mind to and help those around her. She might seem a bit childish the way she acts, but she is determined, a bit stubborn, quite knowledgeable and knows when to be serious.
Backstory: Elena had a good and pretty normal childhood. With loving parents who tried their best to give their children a wonderful and comfortable life. Elena enjoyed every moment of her childhood among her four older brothers. Though unlike her older brother’s she was a very late bloomer when it came to her discovering her quirk. But for some reason, it did not worry her as much as it did her family. However, when her quirk finally emerged, her desire to become a hero also grew. Wanting to follow in her mother’s footsteps as well as her third oldest brother, she worked hard in developing her quirk every chance she had. Even though she enjoys helping out her father in his shop, bringing happiness to their customers with her baking. She longs to make a difference in the world and helping to save and protect those in need.
Quirk: Bubble Manipulation - A simple and not very showy quirk but a very useful if you know how to use it. The ability to create, shape and manipulate movement and strength of bubbles (from them being fragile like normal bubbles to elastic to the strength of metal). Though with creating her bubbles she does have to make sure she is always hydrated, having the need to drink more liquids than the average human.
She can encase items or people within her bubbles, easily being able to float small items. The strength of a bubble can be increased to become a shield or to keep someone from escaping when encased in the bubble. The only way for the bubbles to be popped is if she places her hands together. As well they can be popped by extreme heat or repetitive hits strength hits in one focused spot.
Side effects: Very hot days become a toll when using her quirk. Shields are a great use of her energy and they tend to leave her drain. When over using her quirk, depending on the amount she can either feel lightheaded, get a migraine or at the worst collapse and pass out (ranging from a few minutes, hours to at worst a day or two).
Items: A blue messenger bag, three bottle water's and snacks (she always has snacks).
Skills/talents: Not bad at climbing trees (enjoys heights) and Agile (only when using her quirk, outside of fighting she can be a bit clumsy). She is also quite a talented baker and enjoys drawing.
Other: Loves stuffed animals, cakes, cookies and the rain. Hates thunder and complete darkness.



Name: Amber Stevenson
Nicknames: Amber Stevenson
Hero Name: (will add when can think of one >-<)
Age: 30
Gender: Female
Staff Role: Nurse/healer
Appearance: Tall (5’11), quite beautiful and with soft features. Light skinned with large green emerald eyes and her golden rim glasses. She has long very wavy red-orange hair, that she mainly keeps down.
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Hero Costume: (Still looking - ill edit once I find a picture)
Personality: Amber is kind, caring, friendly and nurturing. Protective, emotional and at times overly dramatic. She is motherly in the way she cares for the students and even fellow teachers. She will scold anyone, be it student or teacher if they act stupidly. But then be relieved and pull them into a tight hug, glad they are alright (she is a hugger). Amber loves her quirk and enjoys helping out those in need. Amber is a quiet person always found reading or even knitting when not caring for her patients. She is a wonderful listener, enjoy the company of others. Always there for both the students and coworkers if they ever just need someone to listen.
Backstory: For many generations, Amber’s family have been Pro Heroes, as well as being 3rd Generation healer. So Amber knows the dangers and consequences that come with being a Pro Hero. She had a somewhat normal childhood growing up, as normal as it can get when your whole family is mainly Pro Heroes. Through her life, she has gone through a lot of dangers, as well as some rough times and even a kidnapping when she was a child due to Her healing quirk. Her quirk emerged when Amber was a small child when trying to ride her older sisters bicycle. After having a bad fall and scraping herself up bad. She just did not scare her sister but also started to cry. When her tears hit her scraped up knee, both Amber and her sister found out her quirk was healing. She has now been healing all those in need. She worked in a large hospital before becoming U.A. nurse (been in U.A. for 3 years now).
Quirk: Healing Tears - Ambers quirk makes her have tears with healing properties. Wounds can be healed with just a touch of tears. The tears are able to heal any living thing, including humans, animals, plants, etc. just as long as they are an actual living thing. Although her tears can heal and mend wounds they can not bring the dead back to life. She has levels of tears ranging from simple cuts and bruises to broken bones and sickness. Though depending on the type of wound/injury it requires different amounts of tears and energy, as well as “crying sessions” as she likes to call them.
Her tears have to hit the physical would or affected area (for example for broken bones) in order to heal it. The tears have to be sympathetic, with compassion or done willingly in order for them to work. Forced tears will case her tears not to heal or worse cause damage to the existing wounds. Her tears can only heal physical damage, not emotional or mental damage.
Side effects: The overuse of her quirk can cause redness and dryness in her eyes, so she always carries special drops along with her. As well as migraines can emerge with overuse. Sleepiness and at times a small headache is a normal occurrence after a normal days work.
Items: Special eye drops, tea bags, chocolate and knitting needles.
Skills/talents: Healing skills in both her quirk and normal use of first aid. She knows a good amount of hand to hand combat fighting, though she is nowhere as good as others who focus their lives on fighting villains, after all, she is a healer. Is an excellent knitter and has quite a green thumb with caring for plants.
Others: She loves flowers and her whole office and med areas windows has flowers. She as well enjoys books, knitting, chocolates/pastries, and tea.
 

  • f5e2ae37017f2e224513667fa3fe1c10.png

    Minus the weapons, original image from Frappe7's deviantart.
    Quote: "I'd shake your hand, but you wouldn't enjoy it."


    Name: Aruka Datsukaeru
    Nicknames: Datsu, DK
    Desired Hero Name: Toxin


    Age: 15
    Gender: F




    Height: 156cm
    Weight: 58kg/128lb
 
Name: Lloyd Tamarack
Nicknames: N/A
Desired Hero Name: Torque
Age: 15
Gender: Male
Appearance: Has a fairly fit build and a foot taller than most people. Has no hair on his head and his head is shaped like an anvil; pointed end being the front of his face.
(soon to be) Hero Costume: Tank and jeans ( does not want a costume )
Personality: He is typically very jovial and friendly, but often times does not catch common social cues and can be fairly clueless in those situations. Though his attitude changes when he gets his quirk and he becomes much more calculating and efficient in action.
Backstory: Lloyd lived a simple life with his family as construction workers. He enjoyed helping out, so that was good enough for him. Though when an accident occurred on site, he used his Quirk without a hero license, getting him in trouble despite the help he was trying to offer. So he decided to be a hero so he can help people whenever he wants.
Quirk: Mouth Cannon - Can launch between a hooked steel harpoon or clamp attached to a long metal wire out of his mouth
Super Move: Anchored Dropkick - Once his harpoon or clamp is hooked tightly onto a hard surface, he can yank himself forward incredibly fast and pull his legs forward and straight out to smash into anything he runs into.
Skills/talents: Is highly calculating and quick-thinking when he uses his quirk, allowing him to make good judgments and plans faster than most people.
Other:

Name: Sean Wheeler
Nicknames: Ferrus Wheel
Hero Name: Ferrum Man
Age: 32
Gender: Male
Staff Role: PE Teacher
Appearance: He is average height with an athletic body, usually wearing a tank top and gym shorts in class. He has little hair on body, save for his eyebrows, and his skin is entirely grey in tone.
Hero Costume: Same tank and shorts, but with the chemical symbol for iron in big white letter on his chest: Fe.
Personality: Usually very positive, but also a hardass to his students when teaching them. He always seems to very difficult in lessons and exercises, but truly cares for the well being of his students and innocent civilians. A very "no pain, no gain" mentality.
Backstory: Sean was an orphan for as long as he could remember, never knowing his parents. The majority of his childhood made him believe he was Quirkless since he couldn't manifest his Quirk until much later on. It wasn't until he was 15 years old his Quirk came out of nowhere and when he binged a great deal of thrown out salmon he scavenged through a trash. He wanted to try out his Quirk, but had no decent place to test it. So he decided to apply for UA in order to hone and become familiar with his quirk in the acceptance exams. This resulted in many failures and getting kicked out many times. Finally, he had mastered his Quirk so he could pass the exam and be accepted into the school. After graduation, he devoted his life to giving back to the school by acting as a Physical Education teacher. As he got older, he became more concerned with teaching health. Sean is now a fitness expert and has even commercialized a public fitness routine on his own DVD. It's fairly common to hear his commercial on TV about getting anyone fit or any protein drink he sponsors
Quirk: Excess Iron - Sean's body carries an excess amount of iron in his blood cells and is able to force it out of the pores of skin. It starts malleable and able to move to his will, taking whatever form he can think of, extending from his body or forming around it to reinforce his skin from attacks or to improve his attacks. To power his quirk, he needs to eat a lot of iron-rich foods, so he regularly cooks steak, burgers, fish, and various other meats to keep his power sustained and ready.
Super Moves: Iron Fists - Harden iron over his fists to drastically increase his damage output in fisticuffs
Items: Usually a spare can of tuna or package of steak for emergencies
Skills/talents: Has knack for saving energy in a fight and not overexerting himself so he wouldn't be tired so quickly.
 
Name: Ichiro Yūki
Nicknames: “dragon boy” (he highly dislikes being called this)
Desired Hero Name: Wyvern
Age: 15
Gender: male
Appearance:
3B18AFEE-4B00-4E2B-A9DC-19AA722DB643.jpeg

Hero Costume: Leather armor with a Kevlar lining and a black hooded cloak with a scale design. (Also fire proof)

Personality: Ichiro Yūki is an introvert. He spends most of his time alone and dislikes making friends because he believes they will betray him sooner or later. But despite this he truly longs for a friend or maybe something more.

Backstory: when his quirk first manifested Ichiro made friends with many of the other kids he went to school with because of his ability to fly with his wings. His quirk was at first called devil’s wings. However when he was 6 years old a sneeze caused the school building to catch fire and burn down. After that his power was changed from “Demon” to “Dragon”. Many of his friends’ parents became afraid of his powers and some even demanded he be removed from school for the safety of the other children. Obviously this demand was never granted, instead they rebuilt the school and this time it was largely fire resistant. However many of the parents told their children not to talk to ichiro or be friends with him. When he attempted to play with his old friends he was immediately pushed away and ignored. To this day he stays away from people. Partly because he distrusts the and partly because he doesn’t want to hurt them.

Quirk: Dragon (he has dragon like wings coming from his back and can breath fire. He I sent also highly resistant to fire based attacks.)
Super Move: (will appear later in the rp but it’s called “dragon’s rage”)
Items: a small silver flute-like instrument that has a very soothing tone.
Skills/talents: (still working on this)
Other:
 
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