Maal
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Astor Academy.
a story of teen monsters in an cryptic school
selected!
nine lives
the plot.
Astor Academy is your average, human-infested school in the middle of some deserted state in the USA. The only thing that is mildly out of the ordinary about it is the small percentage of the student body that are secretly monsters. They've all managed to keep their true identities undercover up until now with ease, but as paranormal activity around the Academy and school district escalates, it becomes increasingly difficult for these students to keep their powers and supernatural abilities under the radar, while also using them in order to save the Academy and their classmates from — well — brutal death.
"The Literature Club" is what it is known as to the mortals in Astor Academy. They probably assume it is just another afterschool club for people who are interesting in writing. When in reality, it is a nexus and safe space for all undercover monsters in the school; a place to show one's true nature without judgement. So when one member of the literature club goes missing, followed by many other unusual occurrences, they all must find a way to bring things back to normal. Well, as normal as they were.
Cult rituals; teen drama; possessed classmates; wild parties, mystories and haunted towns. Join Astor Academy to live the life of a teen monster and experience it all.
selected!
nine lives
the cast.
the ghost.
OPEN. You're dead. Tormented, insecure, intuitive, fickle. The ghost is all about channeling past trauma, seeing people’s true selves, and having spooky powers. One of these spooky powers includes the ability to project the emotions you felt during your death onto someone else (a mortal); the entire mental anguish, a move called Unresolved. However, your victim might get flashbacks to your actual death and gain the same trauma from it. Who know until you try it. Also, when in your true form, you aren't affected by hunger and can move through non-cursed solid objects.
the vampire.
OPEN. You are beauty eternal. Icy, manipulative, pretty, hypnotic. The vampire is about emotional entrenchment and emotional dominance. Though when you are in your true form, you might suffer from malnutrition if you don't feed upon mortal blood, but if you drink from someone for the first time, for the next 24 hours you'll be able to see through their eyes and perhaps even influence their actions. Unless you drink from another person or turn back into your mortal form.
the werewolf.
OPEN. Passionate, violent, muscular, fickle. The werewolf is all about using physical violence and transformation to get what it wants. When you are in true form, though you are covered in fur, your senses are greatly heighted, even past that of a normal wolf. There is no fight you can't win when you are in your true form and during a full moon, you only get even more powerful. Unfortunately, in exchange for all this primal strength, you must harm one of your dearest to enter your true form.
the ghoul.
OPEN. Cold, unwavering, hungry. The ghoul died, and came back with dulled emotions and a hunger for human flesh. The ghoul benefits from being disaffected and malicious. Put simply, you can't die. People can chop, stab and try to hurt you all they'd like, but even if one of your body parts is sent flying across the room, it can easily be popped right back on. And if someone does find a way to kill you, you will be ready to face the world again in a matter of hours. However, this doesn't apply when you are in your mortal form, and you can be paralyzed if you don't feed your hunger. Hunger for what, you might ask? Power, chaos, fear and flesh are the only thing that can satisfy your ghoulish urges.
the witch.
OPEN. Manipulative, secretive, judgemental, brooding. The witch is all about casting silent judgement, and powerful hexes, from the safety of their own bedroom. With the right ingredients and information, you can cast a hex on almost anyone or anything. However, you can only cast hexes in your true form, and if an insufficient amount of a component is provided, the hex might have some unexpected side-effects.
the fae.
OPEN. Beauty enough to shatter any heart. Alluring, exotic, fickle, vengeful. The Fae is all about extracting promises, and wielding faerie vengeance when those promises are broken. As well as possessing a beauty stunning enough to manipulate mortals in your true form, if a mortal makes you a promise and doesn't fulfil it, you'll be able to control their mind and body for an entire week.
selected!
nine lives
the rules.
1.
The roleplay will have drama and horror themes, but if you have any specific triggers, please be sure to tell me beforehand.
2.
This is not first come, first serve. There is a link to a google form at the bottom of this page, titled "App". Please fill out that application and I will message you with the link to the server when you are accepted.
3.
It will be run over discord. Not necessarily using Tupperbox but if most players want to, then we can.
4.
This is inspired by the PBTA game "Monsterhearts" and the roles are Skins in that game. However, this isn't PBTA, and it doesn't require a dice at all. If you want to check out Monsterhearts, the link is below.
5.
You must be at least 16 to join. Though this is not an ERP, this rule is simply for maturity reasons.
6.
If you have any further questions, feel free to PM me. I will be GMing the roleplay. For now, if you are interested in joining, fill out the application and I will get back to you ASAP.
selected!
nine lives