This is an old character I prepared for another game I will adjust it for this game and will write new background and facts for him but the general outline will be same. I just have a couple of questions will Uncreated still a thing? most of entropy's gifts resolves around them and i might change my choice based on if they will be a thing or not.
Tarjan Kadar
Level 1 Godbound (0 XP)
Facts
[Origin Fact] Tarjan born in a Middle Eastern country to a family that is close to the local sheik.
[Profession Fact] Tarjan raised in the art of espionage and assassination as well as the etiquette of every slice of life and an ever sought dancer.
[Relationship Fact] After becoming an artificial godbound Tarjan made some connections with Hyperion's upper echelon.
Short Term/Immediate Goal: Gathering allies and followers and revenge on house Kadar and Sheik
Personal Motivations: Mostly a thirst of political power keeping everyone in his palm while not doing things directly. Being the manipulative force behind the scenes like he was trained and always do.
Personal Weaknesses: Hides behind his shell of a courtesan that tries to befriend everyone and anyone. Afraid of his own physical lacking eventhough being enhanced by divine power old fears die hard.
Words & Gifts (6/6 points spent)
Dance Dance is a power of passion and motion, of meaning within itself and words without utterance. Godbound of Dance can sway the hearts of watchers and defy the wills of those who would impede them. What grace this Word grants, however, it may also take away.
Godbound of Dance may raise either their Dexterity or Charisma scores to 16, or to 18 if the score is already 16 or higher. They can communicate effectively with any intelligent creature, reading their body language and using small, exquisitely expressive motions to answer in turn. Dance is as restorative as sleep and food to the Godbound and those who dance with them.
[Perfect Rhythm] Lesser Gift — Constant
Your supernatural grace and sense of rhythm grants you a base Armor Class of 3. You are immune to falling damage and cannot trip, slip, or be forcibly moved from your chosen position by a hostile force.
Desire The Word of Desire speaks of cravings of every kind, both carnal and intellectual. It rules over wanting and the compromises that are made to obtain a terrible need. The favored of Desire automatically raise their Charisma to 16, or to 18 if already 16 or higher. At their discretion, others will find them romantically compatible regardless of the onlooker's usual and natural tastes.
[Thrall to Desire] Greater Gift - Action
Commit Effort for the scene and choose a visible intelligent target. Lesser foes become utterly and permanently enthralled by the Godbound, providing any service that is not outright suicidal. Worthy foes get a Spirit saving throw to resist this power. This enthrallment lasts until it is dispelled, the subject spends at least 24 hours without having at least five minutes of focused personal attention from the Godbound, or the Godbound releases the victim.
Entropy Godbound of Entropy are avatars of disorder and decay, the eidolons who cause things to fall apart and ensure the center cannot hold. Matter, passions, plans… these things crumble before the Godbound's will. Yet this Word is not entirely negative, for one with the Word of Entropy can also cause it to withdraw its eroding influence from a chosen subject, preserving it in perfect and unnatural order until that favor is withdrawn. They cannot heal, but they can keep things from getting worse for that which they guard.
The Word of Entropy grants a Godbound no need for food, drink, sleep, or air, and they also seem to be functionally unaging. They can destroy any non-divine inanimate object they touch as a Main Action, or up to three cubic feet of a larger object per round.
Deception The arts of Deception are those of stealth, illusion, and lies. A masterful trickster is skilled at detecting impositions as well as uttering them, and their miracles may have to do with revealing deceit as well as impressing it on the minds of others. Gifts of stealth and concealment usually apply as long as the hero is avoiding attention and acting discreetly. Violence, loud noises, and directly exposing themselves to guards or other vigilant sorts risks the loss of concealment.
Heroes with the Deception Word may raise either their Dexterity or Charisma to 16, depending on whether they favor stealth or lies. If either score is already 16 or higher, they may set it to 18 instead.
Attributes & Statistics
STR 8 [13 / -1]
CON 14 [7 / +1]
DEX 18 [(10)Word of dance and word of deception innate ability] [3 / +3]
INT 13 [8 / +1]
WIS 13 [8 / +1]
CHA 18 [(16)Word of desire innate ability] [3 / +3]
HP: 9
AC: 0 (Perfect Rhythm 3, Dex mod -3)
Hardiness 14 Evasion 12 Spirit 12
Effort 2
BAB +1
Dominion 0
Influence 2
Backstory Tarjan Kadar born as the fourth son and 10th sibling to the main house of Kadar as a concubines' son. Since birth Tarjan had a weakness in muscles but tough as a nail body. House Kadar was a close aide and espionage specialist under a middle eastern Sheiks direct control. Because of his weak physical condition and local folklore about the date of his birth that Tarjan born under an ominous sign that brings decay, Tarjan was often picked on by his elder brothers and sisters except two who were protecting him from other siblings when things get out of hand. Brother Tamas and sister Fatima were both 4th wives children and only ones from 4th wife but both were prodigies in their own fields. Fatima was known for her elegance while Tamas was the best soldier in sheiks forces.
Tarjan grew up taking his sisters Fatima's footsteps and soon became even more popular than her. He learned from Fatima the etiquette of various cultures and how to perform an eye-catching dance even if he lacks the agility for it. From his brother Tamas, Tarjan learned how to effectively use weapons despite his lack of physical prowess may be from birth maybe from all the harassing he received other siblings he had an unending amount of endurance which let him act as good support.
Among many other things Tarjan also learned how to be manipulative. His first try was making his eldest brother who was considered the future leader of the family harass himself beyond limits and make their father intervene and almost struck down the first brother. Tarjan with crocodile tears begged his father to forgive his brother making both of them own him a favor.
After being in social gatherings with his sister Fatima, Tarjan caught eyes of sheik or rather manage to make sheik take notice of himself. However opposing houses didn't take this lightly and there were many failure that leads to because house Kadar was leaking information. In reality second eldest brother was got jealous of his brothers talents. First brother was an excellent strategist, third brother Tamas was best soldier and weakest one became sheiks closest courtesan. All of these lead him to make mistakes and even Fatima and Tarjan's best efforts couldn't save the house from sheiks' anger.
Tamas, Fatima and Tarjan sold to Hyperion in exchange to quell the rage of the sheik and other houses. It was orchestrated by First and Second brother as well as all sisters except Fatima as it was said a woman's jealousy is even deadlier than a snake poison. Tarjan volunteered to be a test subject for a human experiment in exchange for Fatima and Tamas's safe immigration to U.S.A. and he got lucky in the process of creating the first batch of artificial godbounds only a handful subjects out of hundred survived.