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Fantasy Minimal Rules Roleplay for Newbies(status: OPEN).

nikoneko10

Junior Member
You are being transported from our world into a medieval fantasy setting filled with dungeon crawling, monster fighting, and party forming. You can even roleplay your own story arcs if you want—I'll just step in if things get too overpowered too quickly.


I have little experience as a narrator, so keep your expectations low. There will be no official lore or character sheets. Lore will be created during the roleplay by everyone involved.


All you need is a class, name, gender, and race for your character—that’s it.
Rules:


  • Grow your character in moderation.
  • Don’t make them godlike.
This is place where roleplay happens.
 
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Name: Amelia Stratford
Class: Wizard
Gender: Female
Race: Half-elf
Face Claim: Amelia Gething

Amelia Stratford had often buried herself in the pages of isekai novels, drawn to tales where ordinary lives were whisked away to extraordinary lands. Yet never once did she imagine that her own life would be caught in that fantastical current.


One moment, she was strolling along the familiar gray sidewalks of her city, the buzz of traffic and the weight of grocery bags grounding her in routine. The next, everything was gone—swept away in a blink.


She stood now in the midst of an open green field, the scent of wild grass on the breeze, the sound of distant hooves and a calling gull somewhere above. Ahead, great stone gates towered before her, flanked by sturdy battlements and guards in mismatched armor. Beyond them stretched the rooftops and spires of a medieval city, vibrant with life.


A sudden, translucent shimmer hovered before her eyes—words etched in glowing script, crisp and unmistakable:


“You have entered the world of Caelthar. Your class is: Wizard. Race: Half-elf. Gender: Female. Current Funds: 500 silver coins. You may return to your world upon death, though little time shall pass there. Survive. Explore. Master the arcane. Adventure awaits.”


As the message faded, Amelia felt the weight of a leather satchel at her side—empty, but marked as her inventory, ready to hold whatever treasures or tools she might gather. The soft chime of the system echoed in her thoughts. She was, undeniably, in a different world.


And yet, as she looked toward the city and its bustling streets, toward the unknown, a spark of wonder lit behind her eyes. This wasn’t a dream. This was her story now.
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Huh? thought Amelia. I'm a half-elf now? That's... nice, I suppose.

Never mind
, she thought next. Not quite the most important thing to be focusing on at the moment. For one thing, magic is real. Magic is FUCKING real. Obviously, I'll need to adjust my entire worldview. Someone brought me here, some type of conscious entity. Presumably whoever wrote that text. And also, this is my chance to live out the life of one of those rationalist heroes I've always read about. Though hopefully with a touch more self-awareness. Harry James Potter-Evans-Verres, Yuuki Yagano, Keltham of dath ilan, Juniper Smith, Taylor Herbert, Bella Swan, you've all taught me well. I can only hope I'll match up to all these greats.

But the text mentioned that I may return to my world upon death. Obviously, I don't intend on dying, and hopefully it doesn't also apply to the completion of my quest. Though the thought of not seeing my friends and family again doesn't sit well with me. The obvious solution to which is to invent both immortality and multiverse travel, not dying. I should also try to figure out who sent that message. But if this is anything like a typical fantasy world, I can't just waltz up to someone and say, "Hey, is it a known phenomenon where people just drop in randomly from other worlds?" Hmm, focus on that later.


She began walking toward the gates of the city.
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The road beneath Amelia’s boots was a packed line of earthen stone, well-worn by the passage of countless feet, hooves, and wheels. With every step closer to the city gates, the sights and sounds of Caelthar’s heart grew clearer. Shouts of merchants rang in the air, mingling with the clang of distant forges and the creak of wagon wheels. A scent of roasted meat, horse sweat, and fresh bread drifted lazily on the breeze.


Beyond the towering gates, the city unfolded in tiers of stone and timber. Buildings leaned inward along narrow streets, their upper floors overhanging with carved beams and colored banners. The populace bustled past—humans in patched cloaks and glinting mail, dwarves with soot-darkened beards and heavy toolbelts, tall lizardfolk whose scaled hides gleamed like sunlit metal, and even the occasional robed elf with eyes that flickered like starlight. A halfling child darted between legs with a stolen apple. A pair of guards laughed beside a tavern door, their halberds leaned casually against the wall.


Amelia, still adjusting to the surreal truth of her new existence, caught sight of a wooden sign swaying ahead—a stylized crystal orb painted in blue and gold. Beneath it stood a narrow stone shop with crooked windows and a faint aura humming about its doorframe. The Arcane Needle, the sign read. A magic shop, surely. Its presence seemed to tug at her, a reminder that she was no longer a bystander in her own story.


This was a world of sword and sorcery. Her journey could not begin empty-handed. Supplies would be essential—gear, potions, perhaps even a scroll or two.


She paused a moment at the edge of the thoroughfare, recalling the glowing system message and its mention of funds. A glance into her inventory—a strange yet intuitive thought—confirmed the weight of her silver. She had 500 silver coins at her disposal, stored neatly in her system-bound inventory, capable of holding far more than any earthly backpack could bear.


A nearby board nailed to a post displayed the common market prices, scrawled in both trade tongue and runic shorthand:


  • Loaf of bread – 10 copper coins
  • Simple meal at a tavern – 25 copper coins
  • Night at a modest inn – 1 silver coin
  • Healing potion (basic) – 5 silver coins
  • Iron dagger – 3 silver coins
  • Steel sword – 15 silver coins
  • Set of leather armor – 20 silver coins
  • Set of chainmail armor – 50 silver coins
  • Horse (common breed) – 1 gold coin (100 silver)
  • Carriage ride (within the city) – 5 copper coins
  • Magic scroll (low-tier spell) – 10 silver coins

Adventure lay ahead, yes—but it would be wise to prepare first.(Prices are given just to improve RP feeling. You don't need to count anything if you don't want).
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Well, nice of them to lay everything out like that, she thought. Almost a bit too convenient. I'll have to test the degree to which tropes govern this new reality.

She recalled the familiar budgeting system: 50% on needs, 30% on wants, 20% on savings. Though given her current situation, wants wasn't really a relevant factor. At least not at the moment. To simplify things, her limit right now would be 250 silver.

So let's see. What are the essentials? I am planning to go to the tavern once I've got everything else. That's where a lot of D&D campaigns begin anyway, so let's put "simple meal at a tavern" on there. Healing potion, steel sword–actually, would a sword or dagger be better? Swords have a longer learning curve but are probably more effective in the end. And since I intend to be here a while, yeah, let's go with sword. Leather armor, horse, and magic scroll. I don't know what the conversion rate is between copper and silver, but roughly, that should add up to 150 silver.

She entered The Arcane Needle, which, in all likelihood, held the scroll and maybe the potion she intended on purchasing.
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The wooden door of The Arcane Needle creaked open as Amelia stepped into the dim interior. A faint aroma of incense, old parchment, and ozone lingered in the air, the scent of arcane residue. The lighting came not from candles or torches, but from softly glowing orbs that hovered near the ceiling, shifting gently in hue from violet to pale gold. Shelves curved in elaborate spirals along the walls, crowded with bottles, scroll cases, gemstones, feathers, and curious trinkets suspended in glass.
A figure emerged from behind a velvet curtain. He was tall and slender, robed in layered silks of midnight blue stitched with constellations in silver thread. His skin was dusky, eyes bright with quiet amusement, and his pointed ears suggested elven lineage.
“Welcome, apprentice of the unseen arts,” he said with a courteous bow. “I am Vareth, keeper of The Arcane Needle. I trade in all manner of magical aid and arcane curiosities. Whether you seek knowledge, power, or a way to keep your eyebrows from being singed off in spellcasting, I am at your service.”
Vareth gestured toward a side wall where items were neatly arranged on shelves of blackened oak. Beside each was a small placard listing name, effect, and price.
Magical Items Available in The Arcane Needle:
  • Basic Healing Potion – 5 silver coins
  • Minor Mana Potion – 5 silver coins
  • Magic Scroll (Low-tier Spell) – 10 silver coins
  • Magic Scroll (Mid-tier Spell) – 30 silver coins
  • Wand of Spark (casts low-level firebolt) – 25 silver coins
  • Enchanted Cloak of Warmth – 15 silver coins
  • Spell Component Pouch (refillable) – 8 silver coins
  • Crystal Focus (amplifies spell range slightly) – 40 silver coins
  • Novice's Spellbook (blank, enchanted for easy inscription) – 20 silver coins
  • Mage's Satchel (lightweight, expands inventory) – 35 silver coins
  • Rune of Protection (one-time use, minor damage reduction) – 12 silver coins
  • Scroll Case (magically protected, stores up to 5 scrolls safely) – 10 silver coins
    System Tip: You are a Wizard. Your class is specialized in casting spells and ranged combat, but you are physically weaker and poorly suited for melee fighting at this stage. Carrying a sword or dagger is allowed, but be aware: unless trained, such weapons will be inefficient in your hands. However, with time and practice, you may pursue the path of a Battle Mage, combining magic and martial prowess.
System Tip: Currency Reminder:
  • 1 silver coin = 100 copper coins
  • 1 gold coin = 100 silver coins
Vareth clasped his hands before him and gave a faint smile. “Most who come here begin with a scroll, a potion, and perhaps something small to ease the path ahead. Choose wisely, for Caelthar is vast, and its dangers are not always polite enough to wait for your spell to finish casting.”
The shop awaited, quiet and expectant, as if the very walls listened to the decisions about to be made.
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"Of course," said Amelia with a light smile, returning the bow. "Thank you, Vareth." She would have said "sir", but given that this world was vaguely medieval, would "sir" have been reserved for knights? "I will indeed choose carefully." She then examined the items.

Since there are more items available, I'll give myself a 50 silver budget for specifically the items in this shop for things other than what I've already decided on. Let's see, what are the most valuable items here? Aside from the scroll and potion, probably the wand of spark, cloak of warmth, and the spellbook. That adds up to 60 extra, so I'll need to choose between them. The cloak of warmth probably isn't strictly necessary, given that I seem to be in a temperate climate. Ah, but there's one important piece of information that I'm taking for granted.

She turned back to the shopkeeper, flashing another charming smile. "Pardon me, but if you would be so kind, what sorts of things is magic most useful for, in your view? What are the best spells from each field? As it happens, I'm out of practice, and I'd like to know if there's anything my current analysis of what to focus on is missing."
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Vareth’s smile deepened, and he gave a small nod of appreciation for Amelia’s poise. He raised one hand and, with a practiced flick of his fingers, conjured a small flame that danced along his palm, shedding no heat. It flickered once, then shifted into a wisp of water, then a coil of wind, then a pebble that clattered softly to the counter. With a final gesture, the stone vanished into sparkling light.


“Ah, an excellent question,” he said, folding his hands behind his back. “The arcane arts in Caelthar follow the ancient paths, as old as the stars. Magic is divided into schools and elements—each with its purpose, each with its price.”


He moved to a nearby display of glowing runes and staves as he spoke, his voice smooth and patient, like that of a practiced tutor.


“There are five foundational branches of magic in our world:”


The Four Elements:

Fire—Destruction and force. The favorite of battle mages and aggressive spellcasters. Flames, explosions, and searing bolts.
Water—Adaptability and flow. Often used for healing, illusions, and subtle manipulation.
Earth—Defense and structure. Shields, barriers, entrapments, and stone-based attacks.
Air—Speed and disruption. Useful for movement, deflection, and swift attacks.


And then there is Light:
The School of Light governs healing, protective enchantments, purification, and clarity of mind. A wise wizard always carries at least one spell from Light—it may save your life more than once.


“There are other specializations, of course—illusion, necromancy, divination—but those are either forbidden in many regions or take decades to master. The elemental and light schools are the most common and most versatile.”


He picked up a crystal orb and set it gently on the counter. It shimmered with pale energy.


“Most beginning mages learn an offensive spell—such as Sparkbolt or Stone Lance—alongside a defensive spell like Barrier Ward or a minor Healing Light. These form the backbone of a practical adventuring repertoire. To cast them reliably, one must carry a focus—a wand, a staff, a tome—and replenish mana as needed.”


He tilted his head thoughtfully. “Spellcasting draws upon your life’s wellspring, your mana. A minor spell tires you little. But greater magic will drain you swiftly without replenishment. This is why we sell mana potions—a prudent mage carries at least one at all times.”


He offered a knowing look.


“There are those who walk the hybrid path, wielding blade in one hand and spell in the other. They are versatile, yes—but sacrifice the raw arcane might of the dedicated mage. Power is often divided when it must serve two masters.”


He straightened, folding his arms.


“If I may suggest, young arcanist—consider a scroll for attack, a wand for speed, and a potion for endurance. The spellbook, too, if you wish to inscribe your own magic one day.”


A subtle glimmer passed through the air between them—an interface window, visible only to Amelia.


System Tip: You may store all purchased items in your inventory. Your inventory is vast and weightless—use it wisely to prepare for varied encounters.
System Tip: You are a wizard—your strength lies in intellect, precision, and spell mastery. You can pursue melee training, but doing so may limit your magical growth unless carefully balanced.
System Tip: 1 silver coin = 100 copper coins. 1 gold coin = 100 silver coins.



Vareth waited, serene and unhurried, while the magic-laced shop hummed quietly around them.(Magical scrolls can be reused unlimited amount of times(you spend your mana of course when using them). Its not a serious RP).
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Last edited:
The post above is the part of the RP I've already done, for anyone coming in.
 

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