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Fandom [CLOSED] Millennium City: Wave Five Sign-Up Thread! [Group Fandom RP]

"I'z da biggest an’ da hardest. Wot ya got, ya gits?"

Picsha:

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Git Name: Grimgor Ironhide, the One True Git

Kanon: Warhammer Fantasy

Age: Dunno. Old, fer an Ork. ((Only theory I've seen would place him at 2,500 years old, which is a stretch.))

Powas:

Da Big WAAAAAGH!:
Grimgor's bloodlust an’ strength leads many psychopaths uv ‘da world ta follow ‘em. Dough 'e's not much uv a leader, people tend ta flock ta ‘em.

Fighty Git: Bein' a roight proppa 'uge git, Grimgor kan really pack a punch. Like da time 'e, wit' his unprotected head, headbutted da helmeted Everchosen, bringa uv da apocalypse, until dat git wasn't mov'n no more. Or 'da time 'e single-handedly held against every monsta Hellpit had ta drow at 'em(krazy git got into a skaven city, somefin nobody had done before, or ‘as done since), before gett'n bored an leav'n. 'e kan take a hit, too, hang'n wit' giants, trolls, an rat ogres loike it'z nuffin.

((Since this is long, a more precise summary is that Orks do not feel pain, and their hide gets tougher with age. Grimgor himself has cut through stone, taken an arrow to the head without flinching, and can kick over Dwarvish towers.))

Fast Git: Grimgor ran down dousands uv gobbos when dey backed out an deserted. Practically kaught im all all by 'imself. Crazy git ran halfway back frough a mount'n stupid gits said nobody could get frough, just to munch on some gobbo meat.

Da Winds of da Beastz Incarnate: Even dough Orks can't use humie magiks, the Winds of da Beast chose him anyway, because he's da one true git.

Not Very Broight: Grimgor 'its thingz good. Tha's all 'e needs. 'S not that he's stupid, but why use yer 'ead when ya can jus' kill it?

Personality: Grimgor's not ‘da most krafty ork, but 'e's wun uv ‘da best gits ta eva live. Fighty ta ‘da point uv regularly drash'n or stomp'n' alliez when not 'n kombat, grimgor ‘as neva once been shown ta back away from a fight. Always angry. Always fighty. Very, very, very hungry.

Bio:

Suddenly appearing out of the Blasted Wastes one day missing one eye and followed by his Orcservant Immortulz (who would come to lead Grimgor's choice troops), Grimgor continued without rest or much in the way of sustenance taking tribe after tribe and making them his own. Tribes that impressed him were allowed to keep their own autonomy so long as they stayed out of his way (something most Orcs consider un-Orcy), but tribes too weak or Squig-headed to move aside were destroyed to the last. Grimgor's battle lust overcame his own Animosity rolls, and any day where no battle occurred Grimgor caused fights intentionally within his own forces leaving only his own personal Black Orc guard the only ones safe from being destroyed from boredom (although not on an individual basis).

As a result of this, Grimgor has never known more than two days without a battle occurring; his own men actually fear what would happen if it did come to pass. Any greenskin who heard of him came to believe he was the chosen prophet and champion of Gork (or possibly Mork), and within a short period of time tribes flocked to him to join his unofficial WAAAGH.

Eventually running out of tribes of Orcs to test his mettle against, Grimgor made his way to fight the biggest challenge he knew of. The Slayer Cult. The fucking Dwarfs who worship the idea of gloriously dying in battle and don't wear any armor to increase the probability of that happening. The Slayer Cult, after a few battles, sealed themselves in their kingdom of Karak Kadrin. That's right, the Dwarfs who live to die basically said "Fuck that, we're staying in here."

So after getting bored with this, Grimgor heard about Kislev and how fucking badass the shirtless shoeless bear-riding humans that give Chaos the middle finger are, and said "DAT SOUNDZ LIKE A ROIGHT PROPPA PLACE FOR A LAND WAR!" and marched his army to Warhammer Russia. Grimgor and his army massacred the fuck out of them, using the dead as rations (the best they'd had until this point) and generally shrugged off the cold and massive Chaos Daemons that just kind of pop into being all around them. Tzarina Katarin finally got involved and froze his entire army (other than the Immortulz) into Orcsicles, forcing him to go back to the Blasted Wastes and recruit more greenskins (which was fine, because he was bored anyway). Grimgor returned to fight the Dwarfs again, then took control of one of the original Strongholds that had never fallen. Plumbing the forgotten caverns where the Dwarfs had dug too deep, he encountered his kin, the Night Goblins. He proceeded to massacre the fuck out of them and use THEM as rations, and going even deeper he encountered Skaven. Skaven were a new foe; with numbers so high he rarely ran out of them to kill, with fucking impressive artillery that made battles more exciting, and finally they made the best rations he'd had so far. Grimgor was such a massive threat that three clans united against him, whose forces he wiped out nearly to the last. He eventually did what no foe had EVER done previously; he breached a Skaven city.

Despite this accomplishment, Grimgor was getting bored again. He then packed up his army and simply left, leaving the Skaven to retake the tunnels he had cleared out and gain a fortress with access to the surface world. He crossed the Worlds Edge Mountains, fought Chaos Dwarfs and crossed their lands (which are so lava-filled they put Bowser's Castle to shame) and made war on the Ogres in their own lands. Cutting a path directly through, he encountered a fucking MASSIVE force of Chaos Mongols which had been heading to assault Kislev after Grimgor had weakened it so much previously. Grimgor was satisfied slaughtering them for some time, and did such massive damage to them that his name was spread by those who fled and made it home as a Daemon Prince who existed to slaughter Chaos.
After heading westwards towards populated lands looking for more things to kill, Grimgor's Shamans suddenly and inexplicably had begun exploding. He soon found out that the world was ending because Chaos was fucking with reality and Archaon was lubing up to blow up the world with one thrust. Grimgor exclaimed "HOT DAMN, END OF DA WORLD YOU SAY?!?" and led his forces to the main event. He encountered the army of Crom the Conqueror, and promptly slaughtered everyone he came across until Grimgor wound up in a duel with Crom himself who he saw as an almost equal since he had to put just as much effort into killing Grimgor's elite as Grimgor had Crom's (ie next to none). During the duel his entire army was defeated while neither Crom nor Grim could gain the upper hand and once Grimgor saw his troops fleeing he immediately disengaged from Crom and ran after them, shouting insults and waving his axe attempting to rally them. Crom immediately rushed his forces to support Archaon, and got him into the Empire. Grimgor meanwhile had chased his army all the way back to the World's Edge Mountains before giving up.

Not wanting to miss out on the massive ass-kicking battle, Grimgor thought joined up with Archaon's forces with the intent to beat him at his height. To this end he went to Middenheim where Archaon had beaten Valten in a duel and was giving a monologue before killing Valten and destroying the world. Grimgor immediately entered and won the duel against Archaon with a cheap shot and a headbutt, since Archaon didn't know Grimgor was going to betray him. In fact until he was knocked on his ass he didn't even know he was in a duel, and his army had the heart torn out of by the Greesnkins turning on everyone around them.

So just as Archaon was about to usher in an eternity of darkness and rule as King Chaos forever and all the usual Chaos shit, he hears a massive shout behind him.

"OI, WANKAH! YA FINK YA'RE 'ARD!?"

Archaon turned just in time to receive the most solid kick to the dick that any fantasy character has ever experienced in a LONG time. With Archaon laid low, Grimgor then did something very un-orc like. He punched Archaon into the ground, shouted "I IZ DA BEST!!!!!!" and left laughing back to the Worlds Edge Mountains to gather another army, and go back to fighting shit.

(Credit to Id4Chan)

Alignment: Chaotic Evil​
 
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Character Name:

Cassandra Cain
Canon:
DC Comics
Age:
17
Attributes:
Strengths:
Cassandra is a martial arts master. She's been trained by all the best fighters in the DC universe since she was able to move and as such is one of the best fighters herself.
Whether it's genetic or a result of her upbringing, Cassandra can "read" the movements of others. Changes in their breathing or muscles twitches tell her what they're going to do next. She mainly uses this for defensive purposes.
Due to all her training, Cassandra has enhanced speed, and is able to ignore most pain until she breaks. "Two for flinching," as her father said.
Weaknesses:
Cassandra is almost entirely mute. She can't form entire sentences, except a few lines from Shakespeare. She can't read either and struggles getting meaning across in her words.
A bad habit of Cassandra's is taking the world on her shoulders. She tries to fight everyone's battles, picking up slack they're not even dropping until she gets hurt.
Personality:
Cass has a kind heart, though it's usually below a detached demeanour. She sees the beauty and kindness in everything, especially movement. She takes care in every movement to preserve the delicate beauty she can see. Despite the love she feels for most things, she's incredibly stubborn. If she's going to do something, it will be on her terms. She doesn't compromise, and she doesn't fail.
Bio:
Cassandra was born the child to Lady Shiva and David Cain. Shiva only had her to repay a debt and left her to be raised by David Cain to become the perfect assassin. She was trained by several master fighters until she could take them all on. However, her skill came at a price. Cain never taught Cassandra how to speak, instead body language became her first language, giving her an uncanny ability to predict an opponents movements before they make them.
Cassandra ran during her first assassination. She couldn't bear taking a life and fled from her father. She became an anonymous agent for Batman until she was given the mantle of Batgirl, then graduated from that to Black Bat and protecting Hong Kong from crime.
Alignment:
Neutral Good
Posting speed:
I live in GMT, which I know most people on this site don't, so that might get in the way. Otherwise, I'm pretty fast.​
 
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Character Name: Tuska Daemon-Killa

Ig' cannon: T̶r̶a̶n̶s̶f̶o̶r̶m̶e̶r̶ Warhammer 40k

Age: Wha' dis fo?


Wut Iz gut at:​
  • I iz da biggast nob abou'
  • I hav' a big claw dat a nazty painz boyz put on
  • Wa't else you wan' ya grot?
  • Tat Khrone git gav me sum pointy stabbey bits
  • wAAAAAAAGH!!!! Et's go mash sum daemon gits
  • I iz oveered in metal bitz ut I gut a thicz skin so iz don eed' it
  • I iz gut at bashin daemon und ummie gits
  • Painz boizs taugh' me sum of that gork and mork magic; Fizbump
Bio:​
When Tuska and his retinue reached the Cadian system, Imperial Command freaked the fuck out. With an armless superhuman failure and dozens of Chaos cults popping up everyday (as usual), the LAST thing Cadia wanted was to become like Armageddon with Orks crawling all over it. But to their confusion/relief, the Orks instead assaulted the nearby planet of Prosan. The reason for the confusion was that Prosan was literally just a rock of no strategic value; a hostile planet used by Cadian Guardsmen as training grounds. Still pissed-scared, however, the Imperial Navy intercepted them as the waves of Orks were being thrown at Prosan. The experienced regiments on the planet held the greenskins at bay, but they would soon be overwhelmed if the Orks kept coming.

But as suddenly as they arrived, Tuska and his Boyz picked up sticks and ran straight for the Eye of Terror, much to the ever-growing confusion of the Cadian High Command.

As it turns out, Tuska was using Prosan as a fucking warm-up for his venture into the Eye of Terror. The Cadian system, one of the most active and heavily defended Imperial systems in the galaxy, was simply practice for Tuska and his Orks.
" Do I really need to keep this writing this ork?"
"Ye u git" *BLAM*
When Tuska plunged into the Eye, things went batshit real quick. The worlds they saw would've driven any human insane and gibbering dozens of times over... luckily, Orks don't stop to comprehend the Warp or boring shit like that. Because of that, WAAAGH Tuska plowed through several Daemon worlds. Tuska did not discriminate about which of the Chaos Gods' domains he trespassed in; crushing crystal worlds made up of pure thought owned by Tzeench, to jungle worlds infested by temptresses of Slaanesh. This wasn't easy, however, as Tuska's forces slowly dwindled as he conquered various worlds. This didn't deter Tuska. He kept slaughtering every-goddamn-thing in his way.

This grand adventure would meet its end on a planet literally made of blood. When the Orks made planetfall, they were met with nothing. Enraged, Tuska shot at the bloody ground with his
shoota, and was met with a shake of the planet. He looked at the ground, his Boyz, the ground, and then his Boyz again. He yelled out "FIRE EVERYTIN!'" All the Orks began firing everything they had at the ground. With a tremble, Bloodletters popped up from the surface and rampaged through the mobs of Boyz. All of a sudden, the Khornate Daemon Prince by the name of the Blood Prince (...original, I know *KEEP RITTIN U GIT*), popped up and challenged Tuska.

Tuska and the Blood Prince dueled for hours as Tuska was repeatedly wounded and his Orks dwindled one by one. It climaxed when Tuska was pinned to the ground via a blade through his gut. The Blood Prince roared and proclaimed his victory over Tuska and his fellow Greenskins. Luckily, some of Tuska's Weirdboyz caused a distraction long enough for Tuska to pull one final, amazing act of defiance.

He reached up "making a gesture of his own" and (presumably) crushed both of the Blood Prince's daemonic balls with his Power Klaw, causing a squish loud enough to cause the Emprah to cringe slightly on the Golden Throne. The daemon squealed a high pitched scream similar to that of a Pretty Marine, and Tuska subsequently died from his injuries. TL;DR: It was FUCKING metal as FUCK, dude.

Tuska's story would've ended there if
Khorne himself didn't witness these hilarious shenanigans caused by the Orks. Because of this, he resurrected Tuska and his WAAAGH for them to do battle with his champions and generals every day. With each dawn, Tuska and his Boyz would come back to life, fight and die, and the process would repeat (so basically Valhalla with orks instead of vikings). To anyone else, this would be a never ending hell of violence and dying... but to Tuska, he was loving it. He could live out his dreams of killing daemons for all eternity in the shadows of Khorne's Brass Citadel. Tuska had come home. TUSKA WILL RETURN, AND HE WILL STOMP DA ENTIRE GALAXIE!!! Which, is not an idle threat at all. Orks get bigger the more they fight, especially when enjoying said fight, and Tuska and his band have been fighting and dying 24 hours a day, seven days a week, in the warp which is a temporal Möbius strip at the best of times. After all that fighting it would not be surprising if they were the size of Dreadnoughts. If for what ever reason they ever left that demon world, maybe Khorne wanted them to krump somebody or he'll stop sending them bloodthirsters to fight him or something, well, Emperor help you. NAH DAT SNOTLING WON'T HELP YA 'E KAN'T EVEN MOVE! HUR HUR HUR.


However, Tuska would need all the practice he could fucking get.
Alignment:
Kaotic Utreal​
 
Y'know what? The rp's I've been in have started dropping like moths at an open flame, so I'm probably pretty open for this now. That, and I like making CS' for fun sometimes anyway.






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    Character Name: Suika Ibuki

    Canon: Touhou Project

    Age: Unknown, presumably centuries old

    Personality: Suika is jolly and quite childish, as you would expect from her appearance. Despite her childlike exterior, however, she possesses great amounts of raw power. She loves drinking and is frequently seen in the fighting games drunk; she claims she's been drinking sake for some hundreds of years now. Suika bears the typical personality traits of most oni, valuing strength and fair play while despising dishonesty and cowardice. However, she is apparently slightly less honest than a typical oni. In addition, she doesn't kidnap humans, which is known to be the "strongest bond of trust" between oni and humans. However, she is nonetheless quite honest. Though she is generally a happy-go-lucky oni, as one of the most powerful youkai in Gensokyo, she can be very observant. In addition, she is seen being very critical of others in Immaterial and Missing Power, such as by calling Alice Margatroid a coward and telling Youmu Konpaku how people tend to make fun of her at her expense.

    Bio: Before appearing in Gensokyo and causing an incident, Suika lived in the Underworld, where all of the other onis continue to live presently. However, before even that, she apparently lived on the Youkai Mountain as one of the four "Devas of the Mountain", along with Yuugi Hoshiguma and two others. Since the oni were superior to the other residents of the mountain, such as the tengu and kappa, they all still remember her even now as someone to be respected. It is unknown exactly where she is living currently. In many endings of Immaterial and Missing Power, she is shown spending her time at the Hakurei Shrine, but in Perfect Memento in Strict Sense, it says she is mainly active around the Youkai Mountain, and when visiting it during the events of Scarlet Weather Rhapsody, she comments on how nostalgic it feels. In Strange and Bright Nature Deity, she is shown to be coming and going between Gensokyo and the country of oni in the Underworld. Beyond this, smaller things like her usual weekly routines are unknown.

    Alignment: Chaotic Neutral


Sender: ShredKnives ShredKnives , in a way.

Posting speed: At least weekly.
 
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Y'know what? The rp's I've been in have started dropping like moths at an open flame, so I'm probably pretty open for this now. That, and I like making CS' for fun sometimes anyway.





  • Character Name: Suika Ibuki

    Canon: Touhou Project

    Age: Unknown, presumably centuries old

    Personality: Suika is jolly and quite childish, as you would expect from her appearance. Despite her childlike exterior, however, she possesses great amounts of raw power. She loves drinking and is frequently seen in the fighting games drunk; she claims she's been drinking sake for some hundreds of years now. Suika bears the typical personality traits of most oni, valuing strength and fair play while despising dishonesty and cowardice. However, she is apparently slightly less honest than a typical oni. In addition, she doesn't kidnap humans, which is known to be the "strongest bond of trust" between oni and humans. However, she is nonetheless quite honest. Though she is generally a happy-go-lucky oni, as one of the most powerful youkai in Gensokyo, she can be very observant. In addition, she is seen being very critical of others in Immaterial and Missing Power, such as by calling Alice Margatroid a coward and telling Youmu Konpaku how people tend to make fun of her at her expense.

    Bio: Before appearing in Gensokyo and causing an incident, Suika lived in the Underworld, where all of the other onis continue to live presently. However, before even that, she apparently lived on the Youkai Mountain as one of the four "Devas of the Mountain", along with Yuugi Hoshiguma and two others. Since the oni were superior to the other residents of the mountain, such as the tengu and kappa, they all still remember her even now as someone to be respected. It is unknown exactly where she is living currently. In many endings of Immaterial and Missing Power, she is shown spending her time at the Hakurei Shrine, but in Perfect Memento in Strict Sense, it says she is mainly active around the Youkai Mountain, and when visiting it during the events of Scarlet Weather Rhapsody, she comments on how nostalgic it feels. In Strange and Bright Nature Deity, she is shown to be coming and going between Gensokyo and the country of oni in the Underworld. Beyond this, smaller things like her usual weekly routines are unknown.

    Alignment: Chaotic Neutral


Is she carrying around the 3DO logo?
 
Is she carrying around the 3DO logo?

Holy heck, lmao.

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It's completely a coincidence, but nice find. Maybe she's a vintage game collector in her spare time...?
It's too bad I've never heard of any of these guys' games. Looks like they went out of business.
 
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Character Name: Rodimus

Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC.] Transformers IDW

Age: 4.2 million years old

Attributes: [Your strengths and weaknesses/skills are included here] Thanks to his prior (though extremely limited, due to his young age) first-hand experience with war and all-things combat-related, Rodimus is a hardened warrior, and a born leader. Sort of. You see, despite once bearing the legendary Matrix of Leadership, Rodimus is still young and incredibly brash. Upon being pegged on his true emotions/motives, he will typically retaliate in a verbal manner, refusing to directly discuss the issue and instead locking himself away. He is also known for jumping to conclusions and arresting individuals with no concrete evidence to back up his claim, though it is done with the best of intentions and not to fulfill some mischievous scheme.

Personality: All of the above.

Bio: Too long to describe. Head here if curious.

Alignment: [Good, Neutral, Evil] Neutral Good.

Sender: [User who referred you here, if any] Answered this shit a decade ago.

Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.] Answered this shit a decade ago. [2]
 
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Character Name: Anastasia Holbrook (Añadai Holbrook)

Canon: OC

Age: Known to be living for at least a century. "Old as time."

Attributes: She is most known for being able to comprehend any language and body language as well as identifying anyone that she knew or saw from decades ago just from their energy alone.

Personality: The sweetest person with a pair of horns you will ever meet. She always helps and senses when someone needs it.

Bio: Grew up in a cave with her brother and mother, her mom was originally banned from the town for doing something that is still unknown to her. Later in life she moved into an orphanage and Adopted the name "Anastasia Holbrook", or Ana for short. The bullying, though, never stopped because of just how different she was. But she never let that bring her down. It was more like feedback, to her. Feedback on how to be normal.

Alignment: Good neutral.
 

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Character Name: Krathlork

Canon: OC

Age: Unknown

Attributes: He's pretty much a normal human right now since he can't use his powers... But if there's one attribute that I could put here is that he's quite smart.

Personality: A very cold and unforgiving individual when it comes to dealing with what he considers nuisances, the BIO below should point out why as he has no "time" to deal with pesky little issues. If you are an acquaintance of him he will be mostly nice and warm to those he knows, striking up a conversation from time to time to help pass the time. Apart from that, not much is known except that he's very manipulative, having convinced some people to sign a blood contract with him... Something not very clever to do, mind you.

Bio: A long forgotten God who had only one task to perform: Keep Sanity and Insanity at a balance for he was the God of Sanity. The one who controlled everyone's mind with one simple flick of a finger. Quite terrifying if you think about it, I don't blame you since he could pretty much do it... Unless you happened to have some short of mind manipulation ability too, in which case things became less scary as most of his pwoers would have no effect on you, but we're not here to talk about his past weaknesses but rather his story. You see, Krathlork was quite a very reserved man, barely interacting with anyone since he always had to perform his job. He was a slave in other words, a slave to the Almighty God which he grew an hatred for. One day, he was fed up with it and decided to seal the other God's history, except it didn't go as planned: He was found out, accused of crimes against a superior and banished to the depths of something similar to hell.

Alignment: Neutral Chaotic

Sender: A damn hillbilly called Infant.

Posting speed: Normal.
 
Name: Ironhide
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Age: Centuries, possibly eons

Attributes: [Your strengths and weaknesses/skills are included here] "They don't make them like they used to" is an apt description of Ironhide--he's yesterday's model, but he's built to last. With strength matched by very few Autobots, and an arsenal bigger than a third-world country's, there is little this Cybertronian soldier can't do-- and when he encounters a problem?
Well...
He uses a little something called his bare, scrappin' knuckles.

Personality: The literal equivalent of a robot drill sergeant, Ironhide is a stubborn bot-- one loyal to Optimus, no matter the cost, and one who enjoys letting his fists do the talking. He is way more trigger-happy, and is not afraid to lay down a line.

Bio: Essentially Bayformer Ironhide up to the point where Sentinel Prime decided to betray the Autobots, shooting and killing Ironhide- at least, in that world.

Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.] Very frequent. Timezone's ETC.
Haz. Haz.
 
"Everyone deals with grief differently, right? Some people fuck at funerals, I cut off heads."
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Character Name: Travis Touchdown

Canon: No More Heroes

Age: 27

Attributes: Travis is surprisingly competent when it comes to hand to hand combat. He is knowledgeable in many Professional Wrestling moves and attacks due to reading countless Pro Wrestling Magazines, watching Pro Wrestling on his DVR, and from training with former Pro Wrestler Thunder Ryu. His primary weapon is his signature Beam Katana, various models of which (designed by scientist and friend Naomi) he keeps with him at all times. Mostly thanks to correspondence tapes and training from Thunder Ryu, Travis is a near master swordsman.

Travis is also shown to have above average strength, speed, agility, and durability, able to tank gunshots from even automatic weapons and not even be slowed down. Travis is also incredibly lucky. Whenever things seem to be at their darkest, he is always either rescued by an ally, or his opponent reveals a weakness he can exploit at the very last second.

Despite this, however, Travis is still only human. He can still get tired, he can still be hurt, and he will eventually succumb to his wounds and die. He is also incredibly hot headed, letting his heart do most of the thinking rather than his head. Many a time he has rushed into a fight without thinking and gotten himself into major trouble because of it.

He is also a slight pervert, and this can be used to either distract, or disorient him. Provided the opponent he is facing is an attractive female, they could easily use their womanly wiles to catch him off guard and get the drop on him in a fight. Unless said woman is underage. Then he would feel like a pervy teacher in some porno and wouldn't go for it. He may be a perv, but he does have some standards.

Personality: While Travis displays crude, punkish and immature behavior, and is especially cruel toward the male assassins he fights, he displays normal and decent behavior whenever he isn't on the job. Travis is relatively calm about killing people, and has been shown to be sexually stimulated by it in Desperate Struggle. In his starting days, killing women made him feel uncomfortable, until the assassin Holly Summers told him that all assassins, no matter what gender, must die when they lose. He is capable of being touched by people's emotional and personal experiences, seeing that he didn't seem entirely settled after killing Doctor Peace, whose daughter was estranged from him, and with Margaret Moonlight, where he fulfilled her dying wish by remembering her song. Travis also has a certain amount of honor and respect for people he believes to be "true warriors" as he tries to spare the assassin Ryuji, and soon shows a great deal of his humanity after the death of Alice Twilight, weary of the arranged manslaughter he accidentally promoted and by the various corporations that took advantage of it. Touchdown is very driven to prove himself, is shown to be highly intelligent and a quick learner, and can be surprisingly witty and even poetic. Travis takes his friendships very seriously as well, as evidenced by his quest to avenge the murder of his friend Bishop Shidux, after which he seems to learn something about the repercussions that death has on others aside from the one being killed.

Bio: Travis Touchdown was a loser otaku living in near poverty in the town of Santa Destroy, California. This all changed one day when he met a strange, yet admittedly hot woman named Sylvia Christel in the local Deathmatch Bar. She gives offers him a fairly simple job. Kill The Drifter. Using the Beam Katana he had one in an online auction, Travis did just that. There was just one catch, however. "The Drifter", was actually an assassin by the name of Helter Skelter, the Eleventh Ranked Hitman in the United Assassin's Association. Sylvia urges Travis to climb through the rankings and aim for the top, to become the Number One assassin. Travis refuses at first, until Sylvia agrees to have sex with him, but only if he reaches Rank 1 in the UAA. Travis fights his way through the rankings, killing one assassin after another, until he finally becomes the Number One Ranked Assassin.

However Travis quickly learns that life on top isn't easy, a lesson he learns the hard way when a man breaks into his apartment to challenge him for his spot as Number One while he's taking a sh*t. Travis is quickly saved however by a man named Henry Cooldown, a cool, handsome Irishman who claims to be Travis's twin brother, and Sylvia's husband. The two have a fight, which is quickly broken up by Sylvia. Travis then drops off the face of the earth and isn't seen or heard from again...

Fast forward to three years later. Travis has arrived back in Santa Destroy, and defends himself against an assassin by the name of Skelter Helter. Skelter Helter is out for revenge, wanting to avenge the life of his brother Helter Skelter, the first man Travis ever killed. After making short work of Skelter Helter, Sylvia arrives on the scene, and reveals that Skelter Helter just so happened to be ranked 51st in the UAA, and now that Travis killed him, he was eligible to compete in the ranking fights once again. Travis at first has no interest in returning to the ranking fights...that is until Sylvia offers him sex in exchange for reaching the number one spot once again. Meanwhile, Travis's best friend, video store owner Bishop Shidux, is attacked and killed by goons hired by the current Number One ranked assassin, Jasper Batt Jr. as an act of revenge against Travis for killing his family members. Travis's new motive is clear. Reach the top and avenge Bishop by killing Jasper Batt Jr. Travis hacks and slashes his way up the ranks once again, his motives changing once more as he works his way past the other assassins. After his fight with Number Two Ranked Assassin Alice Twilight, Travis realizes how pointless fighting for revenge is. He realizes that assassins, as screwed up as they may be, are still people. People who have been forced to fight in some demented spectator sport for far too long. Once he becomes Number One, he is officially disbanding the UAA, ending the cycle of violence and bloodshed once and for all.

Alignment: Lawful Neutral, True Neutral

Sender: None

Posting speed: I'm usually around in the later hours of the day, Eastern Standard time to be specific.
 
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Character Name:
Madame Vastra

Canon:

Doctor Who

Age:

30

Attributes:

Strengths- Skilled with being a detective and with a sword
Weaknesses- Coldblooded and easily aggravated

Personality:

Vastra is very serious and calm most of the time although her serenity can be easily swayed. She is also very defensive for things she has passion for, going into a rage if something is endangered. Vastra is also very serious about her work and takes it above everything else. She had no time for joking when there are more important things to be done. She gets very irritated easily when people are not taking things seriously.

Bio:

Vastra was born under the earth with fellow Silurians before meeting the Doctor, who had helped her through a life threatening situation in which she would owe a debt to him. She then lived in Victorian London for the rest of her days working as a detective for the people of London. She even hired a maid named Jenny Finch who she soon started having feelings for. Soon, the Doctor came back for her to join in a battle to save his friend and in that battle, she met a man named Strax who would eventually become her and Jenny's butler. Eventually, Jenny and Vastra got married and continued being detectives and helping the Doctor with many adventures. (That is until they stopped appearing in the series. Sadness.)

Alignment:

Good

Sender:

No one. I just saw it in interest checks.

Posting speed:

I have a life (unlike most of you) so I won't be able to post much during the week (once or twice per day around 7pm-9pm MST). I'll be able to post all of the time on weekends though.


 
Character Name: Borealis sample II - Aurora

Canon
: Dalvious (Aka my world... So OC)

Age : 6 Years

Race: Experimental Juvenile Slime

Attributes: Aurora's Strengths are her slime body and ability to transform and use all the abilities of the slime subraces. Her body is almost completely resistant to physical attacks and is completly regenerative and malleable. Aurora's Weaknesses are that she is bad with heat and cold, her body is extremely vunerable to some magic and psychics. Slimes are also vunerable to lead and a unlucky bullet can send her into neural lockup. (Lead interupts neural processes) Her body is also a weakness as it is more like Jello, and can be split frozen and such.

Bio: Aurora is a experimental attempt to weaponize slimes by the Ichor Corporation, a large Dalvious corporation with few ethic standards. Aurora was taken from the Borealis slime culture and grown and experimented on. The Borealis culture is a slime base that is engineered to have use of all slime subrace attributes. Aurora has never seen the outside of a lab and has very little experience in general. Being treated more like property of an experiment Aurora has little social skill and due to her conditioning usually seeks to please. As property of the Ichor Corp. Aurora had no legal protection and regardless was kep secret. Ichor Corp. experimented on Aurora relentlessly and without exception 'in the name of science'.

Personality: Aurora is shy, skittish, and seeks to please. The long series of experiments done on her have scarred her and due to her conditioning she seeks to please, espically those with authority. Her primary concern is her own self preservation and she usually trys to to do what is in her own interests but may help advance others out of fear. Aurora knows that she is incredibly durable... But to her that just means she can suffer more pain and hurt.

Alignment: Chaotic Neutral

Posting Speed: I'll be gone from 6:am - 4:00 on most weekdays mon - fri but I'm free on the weekends.
 
When d'you guys think the tutorial mission will be created?
 
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Character Name:
Chris Nevarro

Canon: OC

Age: 24 (Human) (2nd life)

Species: Air Wizard
Air wizards are a species that lives in the normal world, "Earth" called by most. Each wizard has the abilities of one of the four elements. They can bend their element and with certain spells change it to be more powerful or get another usage. Wizards have three lifes. They are born like humans, but reborn differently. When they are reborn they are reborn from the source of their element. Every wizard in their second or third life is an orphan and their human age is 10. Some are lucky to be born in cities and taken by other wizards. Others have less luck and are born in rural areas and need to survive on their own with the knowledge from their previous life.

Attributes: Wooden Staff, Spellbook, Knives with ancient carvings, diary

Personality: Chris is hard working, determined lad who likes to help people.

Bio:

Alignment: Neutral

Posting speed: One post per day atleast
 
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Character Name: Sig Curtis

Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC.] Fullmetal Alchemist

Age: 37

Attributes: [Your strengths and weaknesses/skills are included here] Large human with Immense Strength and Loyalty to those he cares about. Has no magical abilities. Meat Shop owner (so good at that). Served in a military background.

Personality:Stern, but caring individual. Does his job to the fullest and takes care of those he cares for and is important to him and his companions. Sig takes great pride in his significant musculature, pitting it against that of Alex Louis Armstrong. Seeing each other's "perfectly sculpted" bodies earned the others' respect. As a result, the two bonded in what Mason referred to as "a friendship forged from muscle". It is also shown that he may have had some amount of combat training, as he's easily able to catch a knife his wife casually threw at him between two fingers. Such interactions, Izumi's prominent combat ability and her declaration that her husband is a "finer man" hints that Sig's own level combat skill is at least a level his wife can respect and goes beyond just muscle.

Bio: Sig Curtis is the large, doting yet caring husband of Izumi Curtis. Together with his wife, he runs a meat shop in Dublith and housed Edward and Alphonse Elric during their alchemy apprenticeship, though he himself is not an alchemist.

Alignment: Lawful Neutral

Sender: Officer_Friendly

Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.] I have my phone on me at all times but I do have classes. I should be able to message at least once every two hours if needed and then I also sleep. Other than that as frequently as needed.
 



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Aliases and other names: Born as Jim Macken, supposedly. Most records that might prove he is not actually the heir to the Trancy estate have been done away with.
Canon: Black Butler

Age: 14

Attributes:
Strengths and Skills
Not a particularly bad swordsman, though mostly it's because he's not afraid to cheat.
For 14, he's fairly ruthless, and surprisingly intelligent
A liar of the highest order. Can be quite manipulative.
When he feels like it, he can really be very charismatic


Weaknesses and Flaws
• No control over his temper whatsoever.
• Obsessive, attention-starved, and horribly impulsive
•Doesn't function well on his own
• Unused to modern technology


Personality: Alois is a young boy full of turbulent emotions and a viciously controlling streak. He seems to enjoy wielding authority, and breaks down easily when outside of his narrow comfort zone. He seems constantly starved for affection, some of his inappropriate actions seeming almost tragically desperate. Perhaps there is more behind his vies for attention than simple insolence.
When in a better state of mind, it can be noticed that he's incredibly bright for such a contemptuous child. He has some rather useful skills, and sometimes can even bring himself to cooperate, if he's especially lonely. The few friends he makes, he idolizes and clings to as if they were gods; conversely anyone who spites him will be met with much more than the sppropriate level of contempt. Alois sees the world through a black and white lens. Everything is either immaculately perfect or unspeakably vile.
It's noticable that he uses a dialect of English unusual for a Victorian Earl. His use of casual expletives and slang make it apparent that he may not be as nobly bred as he claims.


Bio: Filled with deceit and coverups. Alois's tall tale about being kidnapped as a child from his noble family, held as a slave in an unknown village, being the only survivor of a freak accident and somehow winding up back in his rightful place (only to find his parents conveniently dead), seems very difficult to believe. However, not many lived to tell tale of the real story, whatever that might be.
(To avoid spoiling the show, I'll leave it here)

Alignment: Consistently toes the line between Neutral and Evil. He's not so much evil as he is selfish and conniving, but some of his actions can be quite callous.

Sender: I found this one on my own. I hope that's alright...

Posting speed: Aside from school, rehearsals, and general real life stuff, I'm available to post most every day. I can probably get in more than one post each day, with one 2-5 paragraph post being the bare minimum.

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Character Name: BlyatMcCyka

Canon: csgo
Age:??????

Attributes: Good drinker, Carries a lot of guns, Good drinker, Wrestles bears, Is very STRONK because of babushka's kompot

Personality:I help you out and bring kompot Komrade, oo and i fight for mather rossiya cyka.

Bio:The Cheekiest of Breekiest, oh and a good drinker, and wrestles bears, and thinks communism should reign supreme.

Alignment: Good if we drink after battle komrade

Sender: Friends from rpdiscord in siberia blyat.

Posting speed:Very fast or im in stupid blin-school or working at blinmaking/kompotmaking factory blyat
 
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Character Name: Queek Headtaker

Canon: Warhammer Fantasy

Age: Unknown

Attributes:
Very good at killing things

Low Intelligence

Personality:
Queek's personality can be associated to that of a powder-keg; unpredictable and dangerous.[4r] It was said that Queek could not be bribed, that he didn’t care for threats and that he led armies fearlessly from the front. Queek is an unnaturally fearless and bloodthirsty Skaven with an over-flatted ego to match. Queek considers himself the greatest Warlord to have ever lived, as any self-respecting Skaven should. However, unlike many other Skaven Warlords before him, Queek has been known to back-up these claims as willingly as he is to boast them, as shown with the many heads that now decorate his trophy rack. Indeed, Queek has shown an unnatural interest in both finding and fighting the strongest enemy he can find. From massive Black Orcs to Dwarf Thanes and rival Skaven Warlords, Queek has fought and defeated each and every one of them.[4c]

Alongside his infamy as a great warrior, Queek had also earned himself a reputation for madness. Queek has a disturbing affection for his collection of severed heads he keeps upon his trophy rack. Those that would dare to touch his prized possessions have had their wrist cut off by Queek personally. At times, Queek has been seen talking to these heads when nobody else is looking, and at times even when they are, as if the skulls themselves still retain the souls of those he decapitated in ritual combat, giving the Warlord advice on how best to destroy his enemies.[4d]

Although Queek is a magnificent warrior, the Warlord hasn't been readily known for his cunning, if he has any at all. Queek is as thick as he is bloodthirsty, preferring a daring frontal assault rather then to use wiser and more efficient means of attacks. In comparison to other Skaven, Queek dislikes scheming and intrigue of any kind, which is one of the great reasons why the Warlord has a great distrust of the politically-minded Grey Seers.[4h] Even Lord Gnawdwell has expressed his disappointment to Queek's rather inept intellect for things other then fighting, often remarking the Warlord as a dangerous yet blunt instrument.[5a]

Nevertheless, Queek's combat skill, coupled with his immense bravery and fearlessness in battle has granted him many great victories. When Queek goes to battle, he is often accompanied by a retinue of crimson-armored Stormvermins known as the Red Guard, who is led by his second-in-command Ska Bloodtail, an unnaturally loyal and obedient Skaven that is larger then even Queek himself.


Bio:
Warlord Queek Headtaker, is the legendary and much-feared Lord of the City of Pillars, Great Warlord of Clan Mors and the personal right-claw of Warlord Gnawdwell, the one and true Grand Ruler of Clan Mors.[1a] Queek has been groomed by Gnawdwell from the moment of his birth to be the ultimate warrior, provided with the best armour and weapons, protecting him from the other Lords of Decay, and also staging assassination attempts to keep him on his toes.[3a] Queek is an uncommonly bloodthirsty and egotistical warrior whose need to conquer even the most impossible challenges has since earned him an infamy amongst the annals of Skaven history as the legendary Headtaker, the Dwarf-Smiter, the greatest Warlord to have ever graced the tunnels of Skavendom.[1a]

Queek's temper is infamous amongst both his enemy and allies, having fought, defeated and survived almost every challenge that was thrown against him. Upon his trophy rack consists of the heads of all those that have challenged Queek in the past, such as the head of King Krug Ironhand of Karak Drazh, Warlord Ikit Scratch of Fester Spike, Warlord Sleek Sharpwit of Clan Mors and the hand of Baron Albrecht Kraus of Averland amongst other noteworthy challengers.[2a][3a]

Within his powerbase underneath the once majestic stronghold of Karak Eight Peaks, Queek had been fighting a never-ending war of attrition against the battle-hardened Dwarf armies of King Belegar Ironhammer and the Greenskin hordes of Warlord Skarsnik. A powerful warrior in his own right, Queek's deeds have since garnered him the respect of the Orcs, the fears of the Goblins and the eternal hatred of the Dwarfs.


Alignment: [Good, Neutral, Evil] Evil


Posting speed: [How frequently can you post, what time you're usually available for posting. FAIR WARNING. MILLENNIUM CAN BE A VERY FAST PACED RP COMMUNITY. BE PREPARED.] Moderate
 
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I simply want a peaceful life. It's just that it's in my nature to kill...
Character Name: Yoshikage Kira

Canon: JoJo's Bizarre Adventure

Age: 33

Attributes:

Strengths:

Highly intelligent
Adept in many sports and skills
Can hide his weaknesses as well as he can hide his strengths

Weaknesses:
Overconfident; this leads to many times in his life where his identity and murderous nature is revealed or close to being revealed
Suffers from OCD

Abilities:
Stand: Killer Queen -
Kira is a Stand User which means he can manifest his fighting spirit into a "physical" manifestation known as a "Stand". Stands can only be seen by other Stand Users and can only be hurt by other Stands. Kira's Stand is bound to his body, meaning any damage that his Stand sustains is reflected onto him and vice versa.

While a Stand is invisible to normal humans, it can still interact with normal objects. The mundane use of a Stand has been likened to a poltergeist phenomenon by normal people. As psychic projections, Users are able to communicate through their Stands. Most Stand Users share their consciousness with their Stand and is able to see through its eyes.

Kira's Stand is Killer Queen, a humanoid, short-range Stand with the unique ability to cleanly and completely obliterate objects with targeted explosions. This ability takes three forms that Kira names Bomb #1 and #2.

  • Bomb#1 (Bomb transmutation): By touch, Killer Queen may charge any object with explosive energy that is transferred into the first person to touch it. The Stand can then detonate the energy with a gesture, creating explosions of variable size and power.
  • Bomb#2 (Sheer Heart Attack): An autonomous entity that detaches from the Stand's left hand. It tracks and destroy targets by infrared homing.

Personality:
Kira is a serial killer, characterized as highly egocentric and psychopathic, with a few obsessive-compulsive tendencies. He is also a hand fetishist. The only thing Kira wishes for is to live a peaceful life, safe from worry and without interruption. Despite his intelligence and wide range of skills, Kira dislikes being in first goes out of his way to never rank higher than 3rd place in any competition. Kira lives a healthy, organized and tightly scheduled life and often becomes bothered when someone disrupts his habits.

Under the façade of a simple salaryman, Kira hides his frequent and periodic murderous impulses. When plotting a murder, Kira targets solely women, more specifically, women with beautiful hands. However, his love for a woman's hands does not extend to the rest of her body or personality. Thus, he murders random women, not caring for how they look or act, in order to acquire their severed hands as "girlfriend", and will actually speak and interact with them as if they were sentient. Apart from his murders, Kira is particularly violent when someone threatens his way of life or publicly humiliates him. Since Kira doesn't want to be noticed, he will try everything to solve his problems without facing anyone directly. However, if he doesn't have any other choice, he will instantly try to kill whoever discovers his true nature. Kira is quick to drop his polite demeanor, rudely insulting his foes or violently beating them before killing them.

Kira is also afflicted with a number of other quirks. Apart from his wish for a monotonous and tranquil life, Kira's OCD also makes him very meticulous and thorough. Kira has sophisticated tastes, notably buying his lunch at the best store in town as well as wearing Valentino suits. He doesn't tolerate any imperfection, and is even willing to lose time fixing the socks of one of his victims, becoming agitated when he sees them being worn inside-out. Furthermore, during his time impersonating another man, Kira made sure to perfectly mimic his new identity in every way, notably his hand-writing, which he trained himself to do conscientiously. Kira's solitary nature is partially stemmed from his disgust of people who don't behave as properly as he does.

Kira is also an egocentric and selfish man, akin to a spoiled child. He doesn't care that is crimes involve murder and make his victim's relatives suffer. He only seeks to satisfy his basic instincts. In addition, Kira is determined to preserve his lifestyle, and being set back only increases his determination. Kira is also quick to shift the blame to someone else for his troubles, notably the Joestar group, for ruining his life. Kira possesses a twisted pride in having managed to mix his tranquil lifestyle and his serial murders for so long, and categorically refused to flee the town and live in fear, preferring to maintain a shaky façade of normal life with the Kawajiri's.

Kira believes that he has luck and fate on his side, exposing a superstitious façade, claiming that whenever faced with an obstacle he will be able to make it through with a combination of hard work and opportunity. He measures and collects his own fingernail clippings, using them to predict his murdering luck off of their length.

Bio:
Kira was born Janurary 30, 1966, in Morioh Town within Japan's M Prefecture in the city of S. His parents, already old when he was born, died when he was 21; his father from cancer, his mother passing away peacefully. Araki has stated that Kira did not have a good childhood, but Jotaro narrated that the Kira family was very close. He graduated from D University in 1988 with a literature degree, then moved to S city for a job at Kameyu's corporate office. He eventually transferred to the Morioh-cho branch in 1993.

Starting his spree roughly when he was in high school, Kira is a serial killer who originally murdered his victims by stabbing them so viciously that they were left with horrific back wounds (their hideous nature is implied by the fact that the reader is never actually shown Reimi's wound, despite all the instances of blood and gore that Araki had drawn up to that point). His first victims were Reimi Sugimoto and her entire family, including their dog Arnold.

Kira's Stand, Killer Queen, came as a result of his father, Yoshihiro Kira, giving him a Stand arrow that he himself received from Enya and DIO. Killer Queen manifested from his desire to leave no evidence from his killings behind, developing an ability to make its victims disintegrate completely. At an unknown point, Kira dubbed his Stand, but wasn't aware of what it was until far into the future. He now lets Killer Queen annihilate his victims (except for his "girlfriends'" hands), letting everyone else think that the victims have simply gone missing. Though the number of missing people would eventually attract attention, no one would have any reason to suspect that Kira was involved due to his simple demeanor and lifestyle.
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Alignment: Neutral Evil

Sender: N/A

Posting speed: On days when I'm not at work or hanging out with friends, I'm a medium-fast at best.
 

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