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Fandom Millennium City (Sign-Up)

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Character Name: Rex Salazar

Canon: Generator Rex

Age: 16

Attributes:
-Rowdy
-Rebellious
-Single-minded
-Joke-prone
-Awesome
-Prideful
-Fragile self-esteem

Chosen Ability/Equipment: "Completed" nanites: Rex was infused with the first, finished batch of nanites created, which cooperate with their host instead of doing their own thing.

Personality: Like most teenagers who grow up secluded and isolated, Rex is overconfident, impulsive, and rebellious. He is quite headstrong, which, according to Van Kleiss, he inherited from his mother Violeta. He has a quick wit and is constantly making jokes, even in the direst of situations, often falling into sarcasm. However, when Rex needs to defend himself, he does not hold back. Aggressive and reckless, Rex prefers to smash anything that gets in his way, much to Providence's annoyance.

Bio: Okay so, basically, some science dudes made cool little machines called nanites. Some of them were more than a little greedy and- whoops, now an explosion (which has killed or horribly mutated all but 2-3 of them) has dispersed untold amounts of nanites throughout the planet, and into every living thing. Every once and a while, nanites act up, turning some regular dude into a rampaging monster. And that's where I come in. You see, even Providence's best and brightest are no match for the sheer power of some of these EVOs, which is why they use me to subdue them. I know, I'm awesome.

Alignment: Chaotic Awesome (Chaotic Good)

Sender: ghxstfreak ghxstfreak

Posting speed: 1-2x a day, or about once every hour-ish if you were to, say, reply instantly, and we weren't waiting on anyone else.
 
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Character Name: Trafe C. Jaem
Nickname: Cone
Hero Name: Conic Stopper


Canon: OC

Age: 26


Attributes:
+Great at impressions
+Proud yellow belt in karate
+Skilled in fighting with stop si- I mean- swords.
+Master in the arts of charming and seducing ladies (give me the keyboard back, cone!)
+/-: Traffic cone for a head
-Gullible
especially to hot babes
-Easily distracted
-Treats bugs
and all animals alike like humans [- because it can be exploited by villains]

Chosen Equipment: His trusty st- sword named 'Super Stopper', which he discovered when knocking it over during a fight with the despicable Traffic Light.

Bio: Trafe was born during incredibly busy traffic while his mother and father were headed to the hospital. No one knows how the hell this makes sense, but he was born with a traffic cone for a head. Some losers at school bullied him, but he didn't care because he had friends that knew how fucking cool a traffic cone head is. When there was a cockroach at his elementary school, he found out that he could manipulate bugs. Later, during a fight at middle school, he found out he could summon bug minions. He used his cockroach to cover the kid, causing them to scream like a huge little baby. Trafe realized he should use these abilities for good, so he became a super hero known as the Conic Stopper. During one of his early fights with his arch nemesis Traffic Light, who's head is a literal Traffic Light. He has the ability to make movement in front of him stop when the light turns red, but he can't control it. After the fight, Trafe realized he had dropped a stop sign, which he then took and named the Super Stopper. But.. Traffic Light found some money hidden while he was crawling away from the fight and bought his new weapon... A rusty car. They have been fighting ever since.

Alignment: Neutral Good

Sender: @mom

 

Character Name: Trafe C. Jaem
Nickname: Cone
Hero Name: Conic Stopper


Canon: OC


Age: 26


Attributes:
+Great at impressions
+Proud yellow belt in karate
+Skilled in fighting with stop si- I mean- swords.
+Master in the arts of charming and seducing ladies (give me the keyboard back, cone!)
+/-: Traffic cone for a head
-Gullible
especially to hot babes
-Easily distracted
-Treats bugs
and all animals alike like humans [- because it can be exploited by villains]

Chosen Equipment: His trusty st- sword named 'Super Stopper', which he discovered when knocking it over during a fight with the despicable Traffic Light.

Bio: Trafe was born during incredibly busy traffic while his mother and father were headed to the hospital. No one knows how the hell this makes sense, but he was born with a traffic cone for a head. Some losers at school bullied him, but he didn't care because he had friends that knew how fucking cool a traffic cone head is. When there was a cockroach at his elementary school, he found out that he could manipulate bugs. Later, during a fight at middle school, he found out he could summon bug minions. He used his cockroach to cover the kid, causing them to scream like a huge little baby. Trafe realized he should use these abilities for good, so he became a super hero known as the Conic Stopper. During one of his early fights with his arch nemesis Traffic Light, who's head is a literal Traffic Light. He has the ability to make movement in front of him stop when the light turns red, but he can't control it. After the fight, Trafe realized he had dropped a stop sign, which he then took and named the Super Stopper. But.. Traffic Light found some money hidden while he was crawling away from the fight and bought his new weapon... A rusty car. They have been fighting ever since.

Alignment: Neutral Good

Sender: @mom

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Sonn'Jah.jpg

Character Name: Sonn'Jah

Canon: OC

Age: 247

Bio: Sonn'Jah is an ancient Orc witch tribemother who went mad after tripping over a pickle and hitting her head on a rock. Ever since then, she has carried the rock around on her hip everywhere, naming it Hexa, protecting it, talking to it and even nursing it (somehow).

Attributes:
Tribemother's Rage: Sonn'Jah goes berserk whenever anyone makes a move toward her precious rock Hexa, starting to scream and attack them viciously using her sharp tusks and strong claws. After using this ability, Sonn'Jah must rest and smoke healing herbs for ten minutes.
Passive: Sonn'Jah's strength and endurance increase significantly when around her rock.

Chosen Ability/Equipment: Her rock, Hexa

Personality: Sonn'Jah is a reserved and calm troll who barely speaks a word, only truly conversing with her rock.

Alignment: Very chaotic very good:

Posting speed: Not at all really, this is just Jesse posting this to troll Sonia, sorry
 

Character Name: Sonn'Jah

Canon: OC

Age: 247

Bio: Sonn'Jah is an ancient Orc witch tribemother who went mad after tripping over a pickle and hitting her head on a rock. Ever since then, she has carried the rock around on her hip everywhere, naming it Hexa, protecting it, talking to it and even nursing it (somehow).

Attributes:
Tribemother's Rage: Sonn'Jah goes berserk whenever anyone makes a move toward her precious rock Hexa, starting to scream and attack them viciously using her sharp tusks and strong claws. After using this ability, Sonn'Jah must rest and smoke healing herbs for ten minutes.
Passive: Sonn'Jah's strength and endurance increase significantly when around her rock.

Chosen Ability/Equipment: Her rock, Hexa

Personality: Sonn'Jah is a reserved and calm troll who barely speaks a word, only truly conversing with her rock.

Alignment: Very chaotic very good:

Posting speed: Not at all really, this is just Jesse posting this to troll Sonia, sorry
Jesse, you cheeky madlad.
 
man-1.png

Character Name:
Yuuki Yoshida

Canon:
JoJo's Bizarre Adventure: The 7th Stand User OC

Age:
17

Attributes: [Your strengths and weaknesses/skills are included here]

Chosen Ability/Equipment: [Read Rule #1]
Tumblr_inline_n7g6ak5Tcv1rnuw0g.png

Stand: Deep Purple
Although Deep Purple has lost its trademark abilities (Poisoning the air around it, being able to change the air pressure around it, and detonating hydrogen and oxygen particles), it retains its impressive strength, speed, and precision.

Deep Purple is a humanoid Stand that is composed of the smoke. The smoke that forms its body flows from a skull-faced jar in the center of a body. Its appearance is similar to that of a genie, especially in the way that the Stand takes form, as smoke billowing out of a lamp or jar that transforms into a person. Like most Stands, Deep Purple has no personality of its own although Yuuki may speak through it as if it were him. Also similar to most Stands is that Deep Purple serves its user, Yuuki, without question or hesitation.

Those without Stands cannot see or touch Stands, let alone harm them, although those who are more spiritually attuned may fare differently. But to those who cannot see them, the acts and powers of Stands are likened to psychic powers or ghostly phenomenon. If Deep Purple were to pick up a fork, for instance, a normal person would believe that the fork is floating all by itself. The only that can possibly harm a Stand is another Stand as all other attempts, be it physical blows, fire or drowning simply fail to do the job. However, in this Millenium City, it may be possible for those with psychic abilities to see or even injure Deep Purple.

In most cases, damaging a Stand will have the same effect on its user, meaning a Stand that has its arm broken results in its user's arm breaking in the same way. The same goes for Deep Purple and Yuuki, although he doesn't have to worry as much about that happening to him. Deep Purple mostly consists of smoke, the only way to really damage it would be to break the jar in the center. However, even this can prove to be a difficult task as the jar is very durable and it is likely that only someone with superhuman strength could do such a thing. In cases like this, it would be easier to attack the Stand user, Yuuki, as opposed to trying to defeat the Stand, Deep Purple.

Deep Purple is physically weak without using its power to cause hydrogen and oxygen particles to explode, as it is made of smoke. Therefore, any attempts at hitting an opponent with punches or kicks will result in little to no damage. Another downside to Deep Purple is that it cannot move far from its user, it must always be right by his side. However, to make up for this, Deep Purple is very fast and is able to move and act faster than most things or people. Deep Purple is also extremely precise, being able to hit the smallest of targets with ease and capable of noticing minute details.

Personality:
Yuuki is an unenthusiastic kid who can't be asked to do much of anything that doesn't interest him. Despite this, he is a very dignified person, often acting serious and composed even in the most dangerous of situations. That, and his ability to shrug off insults and criticism leaves Yuuki with few to no worries.

Yuuki is also very assertive, often speaking in a confident matter. He is obstinate, meaning he is stubborn to change his opinions or a course of action even if someone tried to make him. Yuuki is not afraid to take the path less traveled, and will often reject popular opinion in favor and will sometimes unexpectedly do the opposite of what people tell him. Above all, Yuuki hates to lose and will sometime go to extreme lengths to prevent it. Sometimes, his desire to win will cause him to stay and fight where others would run away.

Although Yuuki can sometimes being overbearing and often rebellious, he nonetheless has the talent to back it up, especially in a fight.

Bio:
Yuuki was born in 1971 and lived with his Mother, Father and little Sister in Japan. Throughout his school years, his grades were average and he never made any attempts at making friends, although plenty of people, kid and adult alike treated him in a friendly manner. In his third year of senior high school, Yuuki discovered his Stand, Deep Purple, after stopping by the nurse's office. What he saw inside were two of his peers, Jotaro Kujo and the recent transfer student, Kakyoin Noriaki with their Stands. Kakyoin had been using the school nurse as a hostage, possessing her to fight Jotaro and threatening to rip her apart from the inside using his Stand, Hierophant Green, should Jotaro lay attempt to fight back.

Although he didn't fully understand what was going on, Yuuki could not stand idly by while an innocent woman was in danger. Unconsciously, Yuuki summoned Deep Purple and although the two had never met before, they banded together to defeat Kakyoin. After the fight, the two of them brought the unconscious Kakyoin to Jotaro's house where his grandfather, Joseph and his friend Avdol revealed to them that Kakyoin had been brainwashed by a vampire named DIO, who used his own cells to create a flesh bud that burrowed into his brain and forced Kakyoin to ally with him. Jotaro, using his Stand Star Platinum, was able to remove the flesh bud without killing Kakyoin and thus freed him from DIO's control.

After being invited to stay the night, Yuuki woke up the next morning to find that Jotaro's mother, Holly, had collapsed all of a sudden. Barely a moment had passed before it they discovered that Holly also had a Stand that was slowly killing her due to her kind nature and lack of willpower. Joseph deduced that the only way to remove the Stand from Jotaro's mother was to kill DIO who's return had awakened Stands in all the living relatives of Jotaro's family. Although they had only met him, Avdol and Joseph asked Yuuki to join them on their quest to defeat DIO. Despite complaining what a pain it would be, Yuuki agreed to help them save Jotaro's mother, as she reminded him so much of his own mother. And so the group consisting of Avdol, Joseph, Jotaro, Kakyoin, and Yuuki would begin their travel from Japan to Egypt, unaware of what danger's and enemies lie in wait for them.

Alignment:
Chaotic Good

Sender:
N/A

Posting speed:
I can post pretty frequently for the time being, although my schedule might change once school starts.

Theme:


(Tell me if you think Deep Purple's abilities are too OP, and I'll see what I can do about changing them)
 
View attachment 475339

Character Name:
Yuuki Yoshida

Canon:
JoJo's Bizarre Adventure: The 7th Stand User OC

Age:
17

Attributes: [Your strengths and weaknesses/skills are included here]

Chosen Ability/Equipment: [Read Rule #1]
View attachment 475207

Stand: Deep Purple
Although Deep Purple has lost its trademark abilities (Poisoning the air around it, being able to change the air pressure around it, and detonating hydrogen and oxygen particles), it retains its impressive strength, speed, and precision.

Deep Purple is a humanoid Stand that is composed of the smoke. The smoke that forms its body flows from a skull-faced jar in the center of a body. Its appearance is similar to that of a genie, especially in the way that the Stand takes form, as smoke billowing out of a lamp or jar that transforms into a person. Like most Stands, Deep Purple has no personality of its own although Yuuki may speak through it as if it were him. Also similar to most Stands is that Deep Purple serves its user, Yuuki, without question or hesitation.

Those without Stands cannot see or touch Stands, let alone harm them, although those who are more spiritually attuned may fare differently. But to those who cannot see them, the acts and powers of Stands are likened to psychic powers or ghostly phenomenon. If Deep Purple were to pick up a fork, for instance, a normal person would believe that the fork is floating all by itself. The only that can possibly harm a Stand is another Stand as all other attempts, be it physical blows, fire or drowning simply fail to do the job. However, in this Millenium City, it may be possible for those with psychic abilities to see or even injure Deep Purple.

In most cases, damaging a Stand will have the same effect on its user, meaning a Stand that has its arm broken results in its user's arm breaking in the same way. The same goes for Deep Purple and Yuuki, although he doesn't have to worry as much about that happening to him. Deep Purple mostly consists of smoke, the only way to really damage it would be to break the jar in the center. However, even this can prove to be a difficult task as the jar is very durable and it is likely that only someone with superhuman strength could do such a thing. In cases like this, it would be easier to attack the Stand user, Yuuki, as opposed to trying to defeat the Stand, Deep Purple.

Deep Purple is physically weak without using its power to cause hydrogen and oxygen particles to explode, as it is made of smoke. Therefore, any attempts at hitting an opponent with punches or kicks will result in little to no damage. Another downside to Deep Purple is that it cannot move far from its user, it must always be right by his side. However, to make up for this, Deep Purple is very fast and is able to move and act faster than most things or people. Deep Purple is also extremely precise, being able to hit the smallest of targets with ease and capable of noticing minute details.

Personality:
Yuuki is an unenthusiastic kid who can't be asked to do much of anything that doesn't interest him. Despite this, he is a very dignified person, often acting serious and composed even in the most dangerous of situations. That, and his ability to shrug off insults and criticism leaves Yuuki with few to no worries.

Yuuki is also very assertive, often speaking in a confident matter. He is obstinate, meaning he is stubborn to change his opinions or a course of action even if someone tried to make him. Yuuki is not afraid to take the path less traveled, and will often reject popular opinion in favor and will sometimes unexpectedly do the opposite of what people tell him. Above all, Yuuki hates to lose and will sometime go to extreme lengths to prevent it. Sometimes, his desire to win will cause him to stay and fight where others would run away.

Although Yuuki can sometimes being overbearing and often rebellious, he nonetheless has the talent to back it up, especially in a fight.

Bio:
Yuuki was born in 1971 and lived with his Mother, Father and little Sister in Japan. Throughout his school years, his grades were average and he never made any attempts at making friends, although plenty of people, kid and adult alike treated him in a friendly manner. In his third year of senior high school, Yuuki discovered his Stand, Deep Purple, after stopping by the nurse's office. What he saw inside were two of his peers, Jotaro Kujo and the recent transfer student, Kakyoin Noriaki with their Stands. Kakyoin had been using the school nurse as a hostage, possessing her to fight Jotaro and threatening to rip her apart from the inside using his Stand, Hierophant Green, should Jotaro lay attempt to fight back.

Although he didn't fully understand what was going on, Yuuki could not stand idly by while an innocent woman was in danger. Unconsciously, Yuuki summoned Deep Purple and although the two had never met before, they banded together to defeat Kakyoin. After the fight, the two of them brought the unconscious Kakyoin to Jotaro's house where his grandfather, Joseph and his friend Avdol revealed to them that Kakyoin had been brainwashed by a vampire named DIO, who used his own cells to create a flesh bud that burrowed into his brain and forced Kakyoin to ally with him. Jotaro, using his Stand Star Platinum, was able to remove the flesh bud without killing Kakyoin and thus freed him from DIO's control.

After being invited to stay the night, Yuuki woke up the next morning to find that Jotaro's mother, Holly, had collapsed all of a sudden. Barely a moment had passed before it they discovered that Holly also had a Stand that was slowly killing her due to her kind nature and lack of willpower. Joseph deduced that the only way to remove the Stand from Jotaro's mother was to kill DIO who's return had awakened Stands in all the living relatives of Jotaro's family. Although they had only met him, Avdol and Joseph asked Yuuki to join them on their quest to defeat DIO. Despite complaining what a pain it would be, Yuuki agreed to help them save Jotaro's mother, as she reminded him so much of his own mother. And so the group consisting of Avdol, Joseph, Jotaro, Kakyoin, and Yuuki would begin their travel from Japan to Egypt, unaware of what danger's and enemies lie in wait for them.

Alignment:
Chaotic Good

Sender:
N/A

Posting speed:
I can post pretty frequently for the time being, although my schedule might change once school starts.

Theme:


(Tell me if you think Deep Purple's abilities are too OP, and I'll see what I can do about changing them)

Yo, man, I legit freaked out when I saw your sheet because I didn't think anyone would join as another JoJo character, especially not a 7th Stand User OC. Don't worry, though, you can retain at least one of Deep Purple's air manipulation abilities since a few other characters are gonna get their own Stands soon enough.
 
Yo, man, I legit freaked out when I saw your sheet because I didn't think anyone would join as another JoJo character, especially not a 7th Stand User OC. Don't worry, though, you can retain at least one of Deep Purple's air manipulation abilities since a few other characters are gonna get their own Stands soon enough.
Okay, sounds good to me! I was worried that Deep Purple's abilities would be a bit too OP, so I was wondering if this would even get approval. I'm going to read up a bit on the stuff that's been happening so far in the RP and once I think I've got the gist of it I'll get started on my first post.
 
Okay, sounds good to me! I was worried that Deep Purple's abilities would be a bit too OP, so I was wondering if this would even get approval. I'm going to read up a bit on the stuff that's been happening so far in the RP and once I think I've got the gist of it I'll get started on my first post.
Oh, no worries. The roleplay is going to become incredibly over-the-top right off the bat, so Stands won't be a very odd sight. Be sure to join the Discord if you don't mind, though. There's a lot of people who seem eager to meet you.
 
manga-black-rock-shooter-the-game-1-D_NQ_NP_886628-MLB26170995015_102017-F.jpg
Character Name:
Stella
Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC.]
Black Rock Shooter: The Game(A fusion of both Manga and Game canon since their lore's too fuckin vague)

Age:
16

Attributes: [Your strengths and weaknesses/skills are included here]
+Gun Handling
+Blade Handling
-Little to no CQC experience
-Relies on weapons
-Lone Wolf

Chosen Ability/Equipment: [Read Rule #1]
Aggressor System - This ability allows her to amplify her strength, speed and reflexes to superhuman level. However, utilizing this skill has it's own drastic drawback; Overheating. Leaving this flame on for a long time will result with Stella reaching a heat cap and overheating, forcing her into a cooldown which would paralyze her for a few seconds to a minute tops.

Personality:
Stella is rather silent and inexpressive, speaking very little aside from questions and responses. At this point, she appears to have low memory capacity, as things that are most obvious to most people (I.E., handshakes) are unknown to her and must be demonstrated for her.

As she bonds with the rest of the PSS members, she begins to become more interactive and sociable; she is noted to become more talkative with both friend and foe alike. As she develops more of her emotions, she begins to display a greater concern for her allies. She also discovers a more playful side, such as deliberately flying the Brunhilde improperly when Rothcol poked fun at her for smiling. At the end of a mission in Moscow, she risks her life to save a can of cherries from XNFE's attack, as it was a last memento from Rothcol.

Bio:
She was born on 22nd September 2035, and was named Stella by Professor Gibson. Gibson, who had abandoned everything else he had worked for, took Stella with him and fled from his research facility in Russia 3 days later and went back to live in San Francisco.

Knowing that Stella would suffer the same flaw of deteriorating memory as the past clone soldiers, Professor Gibson later began his research to help preserve Stella's memory from an external device. With help from his techicians, he successfully made a stasis tube that would help Stella increase physical strength while retaining her memories. Professor Gibson decided to contact the UEF and formally announces Stella's existance, considering her as the last hope of mankind.

Stella was confined to the stasis tube at the age of 6, despite her refusal. Project 12 was announced, with the plan of having Stella to stay in the tube for 12 years so she would be prepared to fight the aliens.

However, in 2051, the aliens began their 3rd wave of invasion with numbers of Armaments greater than the first two. On the 25th of September, the remaining 12 UEF members, who were also the last men on Earth, woke Stella 3 years earlier than planned due to the urgency of the situation.

Stella is one of the last residents on a dead Earth, joining the last stand of the remaining forces of Earth to fight against beings called the Seven Apostles. She is considered to be the ultimate weapon, whose abilities are the only hope to save Earth from utter destruction.

Alignment: [Use D&D Allignments]
Chaotic Neutal

Posting speed: [How frequently can you post, what time you're usually available for posting]
Sometimes Daily, sometimes Weekly--can usually work on weekends or after school.
 
Character Name: Vhyjho, Mother of Thorns

Canon: OC

Age: Timeless

Attributes:
-Manifestation:
Vhyjho often appears in the form of a woman with vivid red skin, covered in thorns. There internals are largely heal able and there blood consists of a thick, yellow, viscous liquid. This liquid is her venom and it flows all through her, and can be injected through her thorns. Her manifestation also possess more traits of alien flora then fauna. They can also rapidly grow plant like appendages in bursts of energies, usually lashing whips of thorns.

-Power/Magic:
Vhyjho possess a horrific venom that siphons away the victims soul and inflicts great deals of pain. Once the soul is taken the body is left immobilized. They souls can be used to make creations but if killed the soul is released, to return back to the victim. Conversely however if the victim's body is killed then the soul will remained trap as it has no place to go. Besides that they have the ability to begin their vile growth of their unique breed of flora, tools and utilities of Vhyjho's. Vhyjho's abilities are flexible and useful, but still beatable and easily in some cases.

Chosen Ability/Equipment: Low Tier Eldritch Creation.

Personality: Vhyjho is chaotic, inhumane, sadistic, and devious. They could be described as selfish but they don't show it like that, and it manifests it self more in a form of cunning and lust for power. Vhyjho if you're in their favor can be trustworthy and reliable but if not you might as well watch your back as they're the type of person to take the opportunities that best helps them.

Bio: Vhyjho is a “young” Eldritch entity, creating spontaneously, and is not the spawn of previous Eldritch Entities. Vhyjho is a lesser Eldritch Entity, lacking a major amount of power and taking any chance to manifest, usually her power being destroyed in any of her uprisings or appearances. For her powers and lesser strength though Iatonozar, The Brain Stealer has taken to preying on her and trying to bond with her. Vhyjho though is resistant and refuses Iatonozar's attempts, occasionally having to fight them off.

Alignment: Chaotic Evil

Sender: Myself

Posting speed: Whenever I can/want
 

  • Guido_Mista_Anime.pngCharacter Name: Guido Mista

    Canon: JoJo's Bizarre Adventure Part 5: Vento Aureo/Golden Wind

    Age: 18

    Personality: Mista is a laid-back teenager, often seen goofing around when not directly in combat, sometimes to the point of carelessness. His backstory describes him as a carefree individual, whose goal was to enjoy simple, daily, and worldly pleasures. His simplicity would be mistaken as idiocy by those that did not know him well, when in reality he'd rather not trouble himself by thinking of complicated matters.
    However, Mista become noticeably more serious and active when faced with the possibility of impending battle or danger. Mista is a supporter of taking initiative and often advocates for directly confronting his enemies. In combat, Mista displays great insight and calmness, even when faced with a desperate situation. He has been shown to be very ill-mannered at times, often taunting his enemies when he has the upper hand in battle. That calmness has its limits, however, as he started to panic during the final encounter with Diavolo, going as far as to threaten to shoot his allies if they came near him.
    Mista's most noticeable trait is his severe tetraphobia: fear of the number 4. If it is mentioned, he will immediately become anxious and paranoid, visibly sweating. Additionally, his Stand, Sex Pistols has bullets labeled 1-7, with 4 omitted. Mista is also said to believe in God to a fundamental level; interestingly enough, whenever he's in danger, he always thinks "I'll certainly be saved!" or "It will definitely pass over!", and it always seems to work.


    Bio: Too long to describe. Just go to his wiki page.

    Alignment: True Neutral

 
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Character Name:
Rohan Kishibe

Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC.]
Jojo's Bizarre Adventure: Diamond is not crash

Age:
20
Attributes: [Your strengths and weaknesses/skills are included here]
+A R T
+MOAR A R T
+Tactical Boi
-Kind of an asshole--Oh wait, nope, DEFINITELY an asshole.
-Weak Physical strength
-Kinda nuts bout his manga
Chosen Ability/Equipment: [Read Rule #1]
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[HEAVEN'S DOOR] --
Heaven's Door is a weak close-range Stand unsuited for direct combat, but has several powerful abilities. For an inquisitive mangaka like Rohan, Heaven's Door is a handy way to gather research material out of people's pasts without the hassle of an interview.

During its introductory arc, Heaven's Door acts when Rohan's target sees it or an image of it drawn by him, which he can make in mid-air, with a pen or with his finger.[2] However, closing one's eyes or being simply unable to process the image, like being filled with rage, will make the opponent immune to Heaven's Door.[3][4]

Later on, Rohan can simply summon his Stand and approach people to affect them.[5]
Personality:
Kishibe is a passionate mangaka dedicated to his work, with a particularly abrasive personality but a good heart.

Rohan Kishibe is above all defined by his dedication to his work. With great draftmanship talents, Rohan has constantly sought to make the best manga possible in order to keep being read. His wish to be read is so great it trumps any other motivation, Rohan disdaining money or glory and feeling no need for kinship either. When drawing, Rohan falls into an artistic trance, drawing with abandon and being distracted with great difficulty. Because of his tremendous drawing skill, the one thing Rohan seeks the most is inspiration to fuel his work as everything else is an effortless formality.

To gain inspiration, Rohan is constantly seeking new experiences or facts, investigating anything he might find interesting with blabant disregard for common sense, politeness or the law, for instance buying a whole mountain range to preserve the living area of a supposed yokai and constantly prying into people's lives by turning them into books with his Heaven's Door. Moreover, Rohan is overly curious, willingly throwing himself into strange adventures such as an unusual house sale or a poaching session. His inquisitiveness can turn obsessive and downright morbid as he had to be reigned in to stop harassing Koichi and killed a spider just to taste its innards. Nonetheless, Rohan considers "reality" to be the greatest inspiration, and looks for genuine material, disdaining fakes.

In addition to his own work, Rohan is an amateur of art in all its forms. He possesses artbooks and manga figures alike, and considers that a visit to the museum to be a solemn occasion necessitating a proper outfit.

Parallel to his artistic passion exists Rohan's general unpleasantness. First of all Rohan is arrogant, being aware of his nearly superhuman skill as an artist. Thus he generally looks down on everyone else and may only see people as possible material for his stories. However, he greatly respects Koichi and holds Jotaro in some esteem as well. He also respects Tonio as a chef. Naturally Rohan also hates being made a fool of, reacting with extreme dissatisfaction when Josuke cheated against him without him knowing how and cutting off his own finger as self-inflicted punishment. Likewise, he didn't like that his editor Kyoka Izumi dismissed his idea for a one-shot.

His arrogance is paired with his constant coarseness. While he may act with professional courtesy, Rohan is generally brash and impolite. Maintaining a thin veneer of civility, Rohan will usually make no secret of what he thinks of people which, combined with his arrogance, often earns him a mutual disdain with his interlocutors. Likewise, he also likes aggravating people he doesn't like, playing a game with Josukewith the declared intention to ruin him, has also stated to liking put down people "in their place" and is willing to tease or taunt an opponent. Rohan blabantly disregards courtesy for the sake of his goals, turning people into books on a whim and having at one point entered a confessional just to see the interior. But if he is disinterested, Rohan may also blabantly not remember an interlocutor's name such as Yukako Yamagichi at one point and distract himself while they talk. He has also occasionally adopted a visible passive-agressive behavior and had no qualm punching an annoying Ken Oyanagi.

Nonetheless, behind his eccentric and discourteous demeanour, Rohan is also a decent person. When he learned about how Reimi Sugimoto saved him, he took an active part in seeking her murderer in part to give Reimi closure. He would also admit, with some persuasion, that he did like her and would miss her. Although he looks down on people and clashes with them, he always defends their lives, ultimately saving Ken Oyanagi when the boy tried to commit suicide and also saving the abrasive Kyoka Izumi from the gods of the mountains. Finally Rohan steadfastly grants his fans autographs whenever they ask him, no matter the circumstances.
Bio:
A successful professional mangakaW, Rohan is often roped into paranormal events while conducting research for his latest manga. He is a Stand User who uses his Stand, Heaven's Door, to transform others into books and read them for inspiration.
Alignment: [Use D&D Allignments]
True Neutral

(This is gonna end up being a JoJo fest, I could FEEL it.)
 
Senor_Pink_Full_Body.png
Senor Pink


Canon:
One Piece


Age:
46

Attributes: [Your strengths and weaknesses/skills are included here]
+
Senor Pink is a durable man, able to take direct hits from missiles and punches from huge metal fists without dying.
+ Senor Pink is also impressively strong, capable of suplexing a nearly 8-foot cyborg with ease.
+ The Sui Sui no Mi allows Senor Pink to swim through walls and floors, allowing him to ambush and surprise enemies.
+ Senor Pink's Sui Sui no Mi combined with his strength allows him to drag others with him while he swims. He can use this ability to attack opponents or to save his comrades by swimming them to safety.
- Being a Devil Fruit user, Senor Pink has lost the ability to swim. Just being knee deep in water will immobilize him and sap his strength.
- Senor Pink's compassion can lead him into being tricked, taking hits for others or even abandoning a fight to help someone.
- Senor Pink's manliness prevents him from attacking someone from behind, although he has no qualms with attacking from below.
- The Sui Sui no Mi allows Senor Pink to easily escape battles, however, his pride will not allow him to.

Chosen Ability/Equipment:
Sui Sui no Mi

A Paremecia-type Devil Fruit that allows the user to swim in the ground or walls, making the user a Free-Swimming Human.

This fruit's main strength is that it allows the user (Senor Pink) to swim in solid matter such as ground and walls as if it were water, the latter even allowing the user to swim upwards, seemingly disregarding gravity. It also allows the user to submerge into the ground to avoid colliding with it upon falling from a great height by performing a high dive.

Senor Pink has been using his power to swim in the ground and sneak up on his enemy from behind. It can also be used to allow him to escape, but he claimed that his pride does not allow him to.
He can also swim upward of a building to gain height for increased momentum for a suplex move.

Personality:
For some reason, he is surrounded by many women who seem to be extremely fond of him. However, he claims to be too old for them; advising them to find someone younger, despite dressing himself as an infant. He is also shown to have some manner of indecency as he had no qualms about ripping a woman's bra off in order to wipe his mouth, which does not seem to deter the women's admiration of him,[4] and using a shoe brush to brush his teeth. The women who admire him, as well as others, often remark he is "hard-boiled", while his male underlings equally praise how cool he tends to act.

He seems to care about his comrades, as he took a direct hit from Franky's Rocket Launcher on purpose so that Machvise would not take damage, as he was vulnerable after having tried to crush Franky. He seems to have both a cruel and a compassionate side, calling Sugar useless one moment but then worrying about her safety the next. He is also a very proud man, as he refuses to use his ability to run away from his enemies. He even promised that if Franky could survive his strongest attack, he would admit defeat, a promise well kept.

That compassionate side seems to show again, as Franky was able to trick Pink into abandoning the fight when Franky lied that he heard a woman in trouble nearby. Even though Pink was angry at being tricked, he was still relieved that there was no woman that was actually in trouble. He continues to show this side of himself such as how he protects a random cat during the middle of battle, something which made even Franky cry in admiration.

His love for his wife was so strong, that he would hide his pirate career from her, as she hates pirates. However, his steadfast loyalty to his crew made it impossible for him to leave them either, forcing him to juggle between his two families. When she found out and left him, he became heartbroken and did everything to regain her smile, even if it means dressing up like their deceased son by wearing infant clothing. Even when everyone else laughed at him for it, calling him a pervert and believing that he became so because of his loss of his wife and son, he easily brushed it all off due to the love for his wife. Overall, Senor Pink can be considered one of the kinder members of the Donquixote Family.

Despite dressing like a baby and sucking on a pacifier, and his love for his late son, he claims to not like children.​


Bio:
Read all about it!

Alignment:
Lawful Neutral
 
IMG_20180828_062828.jpg
Character Name:
Kazumi Sawatari

Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC.]
Kamen Rider Build

Age:
25

Attributes: [Your strengths and weaknesses/skills are included here]
+Somewhat decent fighter
+A Farmer
+Great Cook
-Reckless in battle
Chosen Ability/Equipment: [Read Rule #1]
Hazard Physiology - The injected Nebula Gas inside him grants him strength above a human's capacity, yet below that of a superhuman's. It allows him to utilize the Rider System, specifically the Sclash Driver without fail.

Personality:
Kazumi's demeanor alternates between calm and composed to ruthless and hysterical, depending on whether he's fighting or not. Presumably, due to his usage of the Sclash Driver, Kazumi is obsessed with battle and finding a worthy opponent. He is not afraid to use lethal methods, going as far as attempting to deliver a Rider Kick to an untransformed Banjo.

However, Kazumi operates by a certain code: he insists on not targeting civilians as long as they stay out of the way, and decided against taking Build's FullBottles due to him butting in the battle, much to the trio and the Hokuto Prime Minister's dismay. He is also repulsed by Prime Minister Tajimi's plan to send unnecessary reinforcements to invade Touto.

He also secretly cares about his underlings, as he is against the Hokuto Prime Minister and Stalk's idea of giving the Three Crows more power by strengthening them with the Hazard Trigger, knowing that they will die after they are defeated. After the Three Crows become Hazard Smashes, Kazumi was visibly frustrated. This is also shown as Utsumi blackmailed Kazumi to defect from Touto and bring Pandora Box to save his remaining co-workers. Kazumi initially fell to despair since he can't betray his comrades and become relieved after confirming his co-worker's safety first hand.

Having seen people die in front of him before, Kazumi recognizes the seriousness of war, viewing death to be a natural part of a war. Though he was deeply saddened by Aoba's death, he conceded that Aoba knew that his own life was going to be at stake and that he died because he was weaker, though that did not change the fact that he was someone Kazumi cared about. While Kazumi bears no ill will towards Sento, he still resolved to have a fair fight with the latter that would be held in the proxy war between Touto and Hokuto. The only exception to this is Gentoku, as Kazumi states himself that he'll never forgive Gentoku for killing Akaba.
Bio:
kamenrider.wikia.com/wiki/Kazumi_Sawatari
Alignment: [Use D&D Allignments]
Chaotic Good
 
allmightskinnyside1.png
Character Name: Toshinori “All Might” Yagi

Canon: My Hero Academia

Age: 52


Attributes:

+ Unbreakable Spirit – All Might isn’t the type of person to be discouraged easily. Even through the toughest of challenges, he finds a way to prevail.

+ Battle Wisdom – After years of fighting villains with all kinds of different Quirks, All Might is quick to devise an appropriate battle strategy to defeat potential foes.

+ Muscle Form – All Might can temporarily take on the heroic appearance he had before his injury. He used to be able to use his Quirk’s power, One For All, while in this form, but now it’s just for show, and it drains his stamina in just a few moments of use.

- Hemoptysis – Due to the devastating injuries to his lungs, All Might has the unfortunate side-effect of coughing up blood if he gets too excited about something.

- Malnourished – All Might’s injuries from his fight with All For One completely destroyed his stomach. As such, he cannot eat solid foods. The lack of nutrients left him massively emaciated.


Chosen Ability/Equipment:

Heroic Perception - Despite losing his Quirk, All Might retains the uncanny ability to perceive unseen threats all around him, as well as the reflexes to act upon them before others even notice what’s happening.


Personality:

“There’s nothing to fear! Why? Because I am here!”

With an indomitable spirit and a smile that shines on through the worst of disasters, All Might stands determined to raise the hopes of all who are unable to protect themselves from the dangers of the world. His infectious optimism and enthusiasm earned him the adoration of the public, though his oafishness has a tendency to annoy his colleagues every now and then. When in public, he refuses to drop his heroic persona. When in private with those he is close to, however, he is far more reserved, almost stern at times.


Bio:

In a world full of people born with superpowers, All Might managed to quickly rise in the ranks of heroes to become the #1 Pro Hero in Japan. As the Symbol of Peace, his mere presence was enough to deter would-be criminals from breaking the law or attacking people. Six years ago, however, he encountered a powerful villain that could steal other people’s powers and use them as his own. All Might managed to defeat this villain, but not without grave injury to himself. Even so, he remained determined to keep his injuries from the public and continue being a hero.

His injuries cut into his stamina, and soon he was unable to use his powers for more than a few hours a day before becoming exhausted and reverting to his now-emaciated true form. Seeing his days as a hero coming to a close, he passed on his Quirk to a young boy determined to become a hero despite being born Quirkless; Izuku Midoriya.

Before he could complete his new protégé’s training, however, the villainous All For One, the one who’d injured him before, rose up again. In the final clash between the two, All Might used up the last fleeting traces of his power, and despite emerging victorious once more, he was forced to retire as a hero for good, settling instead with teaching the next generation of young heroes all he could while he was still around.

Alignment:
Lawful Good

Sender:
None

Posting Speed:
At least once or twice a day, often in the evening/late night Eastern US time.​
 
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Character Name:
Undyne

Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC.]
Undertale (BITE. ME.)

Age:
Mid 20's

Attributes: [Your strengths and weaknesses/skills are included here]
+Extraordinarily determined to accomplish whatever it is that she sets out to do
+Ruthless
+Competent in ranged and close quarters magic combat.
+Strong enough to toss around boulders
-Body isn't entirely physical, and is somewhat more fragile than a normal person
-extreme amounts of 'determination' is lethal to her

Chosen Ability/Equipment: [Read Rule #1]
-light blue spear magic

Personality:
Tomboyish and rather impulsive at times, Undyne is loyal to friends and family. She's obscenely obtuse when it comes to anything romantic and doesn't exactly know how to react in normal situations. Hyper to the state of ADHD at times.

Bio:
Raised under Mt. Ebott, Undyne was a brash monster who boasted she could beat the king, Asgore, in a fight even at a young age. However, when this happened, the king easily evaded anything she threw at him and made her out to be a fool. She then trained to be a Royal Guard and worked under Asgore until the day came that she could routinely match or even surpass him. As time went on, Undyne was made Captain of the Guard, and was one of the monsters to meet and befriend Frisk, the last of the Fallen Children (and the re-incarnated form of the King's adopted child, Chara). Frisk later went on to help her and the Royal Scientist, Alphys, express their romantic feelings (Undyne had no clue how to go about this and Alphys was hopelessly introverted and anxious) to each other. With their friendship cemented, Undyne then came to Frisk's side when they faced Asgore, and prevented a fight. She was then left stunned and unaware of the subsequent fight between Frisk and the king's thought to be dead son, Asriel. With the barrier shattered as a result of the fight, Undyne was then able to re-integrate into society with other Monsters.

Alignment: [Use D&D Allignments]
Lawful Good​
 
Pic:
No pic, description in bio

Character Name:
Elise Fuser


Canon:
OC

Age:
28

Attributes:
Strengths:
+Charismatic: Her years of negotiator training have lead her to be very charismatic, always finding a way to get her own way
+Tactician: Her years in the force have taught her a thing or two about breach and entry and other situations that may occur
+Valiant: Elise performs at her peak under pressure, not letting her fear get to her
+Trained: Elise has training and is proficient in both Bomb defusing and disposal as well as Advanced interrogation skills


Weaknesses:
Bad shot: Her years of training with firearms have never increased her skill in that area
Weak: Unlike the other men in her squad she never seemed to build up the muscle to endure repeated hits
Too trusting: Ever since she was a child she was always too trusting to everyone, doesn't matter if they are a stranger or friend whatever they say she will take it as gospel


Chosen Ability/Equipment:
Electrified Police Baton

Personality:
Elise's friends have always described her as a fun loving girl, who is always open to new things as well as new people, though she does have a terrible poker face and is terrible at lying. She has also been described as someone who would take the initiative and go out of her way to help people, doesn't matter if they are her closest friends or weirdest strangers.

Bio/Appearance:
Elise is 5'10 and has a pretty slim body build, her brown hair is usually tied in a ponytail, whilst her facial features a pretty mundane, except for a faint scar running down her left cheek.
Elise grew up in a normal community with a loving family, she flew through school getting alright grades and decided what she wanted to do was join the police force, her real goal was to be recruited into the Special Response Group (SRG) and that is exactly what happened. After a couple years in the force her SGT was informed that the SRG would like to recruit her into their ever growing group. During her time in the force she was trained in Breach and Entry with and without hostages, Police negotiating, Advanced interrogation tactics as well as being trained in Bomb defusing and disposal.

Alignment:
Lawful Good


Sender:
Haz. Haz. <3

Posting speed:
Whenever
 
Last edited:
Pic:
No pic, description in bio

Character Name:
Elise Fuser


Canon:
OC

Age:
28

Attributes:
Strengths:
+Charismatic: Her years of negotiator training have lead her to be very charismatic, always finding a way to get her own way
+Tactician: Her years in the force have taught her a thing or two about breach and entry and other situations that may occur
+Valiant: Elise performs at her peak under pressure, not letting her fear get to her


Weaknesses:
Bad shot: Her years of training with firearms have never increased her skill in that area
Weak: Unlike the other men in her squad she never seemed to build up the muscle to endure repeated hits
Too trusting: Ever since she was a child she was always too trusting to everyone, doesn't matter if they are a stranger or friend whatever they say she will take it as gospel


Chosen Ability/Equipment:
Electrified Police Baton

Personality:
Elise's friends have always described her as a fun loving girl, who is always open to new things as well as new people, though she does have a terrible poker face and is terrible at lying. She has also been described as someone who would take the initiative and go out of her way to help people, doesn't matter if they are her closest friends or weirdest strangers.

Bio/Appearance:
Elise is 5'10 and has a pretty slim body build, her brown hair is usually tied in a ponytail, whilst her facial features a pretty mundane, except for a faint scar running down her left cheek.
Elise grew up in a normal community with a loving family, she flew through school getting alright grades and decided what she wanted to do was join the police force, her real goal was to be recruited into the Special Response Group (SRG) and that is exactly what happened. After a couple years in the force her SGT was informed that the SRG would like to recruit her into their ever growing group. During her time in the force she was trained in Breach and Entry with and without hostages, Police negotiating, Advanced interrogation tactics as well as being trained in Bomb defusing and disposal.

Alignment:
Lawful Good


Sender:
Haz. Haz. <3

Posting speed:
Whenever
You wound me, Zerulu.
You wound me.
 
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Character Name: Dr. Jamison Junkenstein
Canon: Overwatch
Age: ???


Attributes:

+ Inventor – Dr. Junkenstein’s pride and joy are his automatons – often referred to as Zomnics. He’s also known to create various weapons, from grenade launchers to explosive shock tires.

+ Mad Genius – While the good doctor admittedly has a few screws loose, his intelligence cannot be denied. What seems like random chaotic happenstance is often a well-crafted strategy.

+ Crafter of Life – As skilled in molding flesh as he is with metal, Dr. Junkenstein can create monsters of reanimated flesh if only he’s given a source of life. His skills in this area make him a potentially serviceable surgeon, but be advised: he usually works with corpses.

+ Tesla Coil – Years of working with electricity has made Dr. Junkenstein a master of its properties. He's built power storage coils into his prostheses, and while he can't use the stored power to attack at a distance, he can discharge the electricity to shock any enemy that touches him. He can also use it to magnetize metallic objects.

- Amputee – Various mishaps in the lab have left Dr. Junkenstein without his right arm and leg. He’s crafted some robotic prostheses for himself, but the leg in particular means he must move at a slow hobble.

- Thin-Skinned – Dr. Junkenstein is quite proud of his accomplishments and his inventions, and he doesn’t take kindly to those who insult either. He can often be consumed with the desire for vengeance whenever his pride is wounded.

- Indebted to Darkness – In exchange for giving Dr. Junkenstein a Spark of Life, he gave himself over to the whims of the Witch of the Wilds. Anything the Witch commands, he is compelled to obey. It’s a damn good thing she isn’t around, isn’t it?



Chosen Ability/Equipment:

Doctor’s Toolkit - A collection of simple medical and mechanical tools used in his work. Nothing fancy, but they can work wonders in the hands of a master.



Personality:

“You’ll all rue the day you laughed at Dr. Jamison Junkenstein!”

Years of isolated toiling in his lab has left Dr. Junkenstein ill-equipped to deal with human interaction. He’s twitchy, impatient, and tends to ramble about nonsense whether someone’s listening to him or not. He’s a steadfast perfectionist when it comes to his creations, constantly tweaking and redesigning them to be better than before. Of course, the good doctor’s sense of what ‘perfection’ entails may leave some scratching their heads. He’s got quite the prideful streak in him and will hold an eternal grudge against any who slight him until he has delivered a suitable punishment, which varies widely from childish pranks to plotting the offender’s murder, depending on the offence.



Bio:

In the heart of the Black Forest, there is a town called Adlersbrunn – a town afflicted with a terrible curse. Long ago, it was home to one Dr. Jamison Junkenstein. He was a brilliant scientist who served the local lord, crafting extraordinary, lifelike automatons. The lord had no love for the doctor, and he treated Junkenstein’s ‘useless trinkets’ as nothing more than slaves.

The good doctor could only take so much abuse. He would earn the respect of the lord and the townsfolk by making a creature that could think for itself. He would make true life. But no matter how hard he tried, no matter what he did, the doctor could never solve the puzzle of life. He was on the verge of abandoning his work until the Witch of the Wilds and her dread servant appeared before the doctor. She professed to be a great admirer of his work.

“Behold, good doctor, I offer you that which you seek: The Spark of Life. I want only one thing in return. A day will come when I call on you for a favor, and no matter what it is, you will honor it.

For the doctor, the choice was simple. He accepted. Soon, ragged lungs drew their first breath, decaying legs took their first step. With its first thought, the creature decided it would be a slave to no one. The doctor could not stop his creation, nor did he want to. He enjoyed seeing all those who had once scorned him plead for their lives. The carnage lasted for hours before the monster and its creator disappeared.



Alignment:
Chaotic Neutral​
 
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  • Pic:
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    Character Name:
    The Iron Bull/Hissrad

    Canon:
    Dragon Age Inquisition

    Age:
    Mid-Thirties

    Attributes:
    Qunari: Iron Bull is a Qunari and a follower of the Qun. Qunari are horned, metallic-skinned, robust humanoids capable of resisting upwards to 10% of physical damage. It is perfect for someone like Iron Bull who relishes close quarters combat.

    Ben-Hassrath: Education, religion, and espionage make up the Ben-Hassrath. They are the beating Heart of the Qun, specifically its enforcers. The Iron Bull was recommended to join them because of his trickery such as the time when he ate all the meat on his plate, but left the greens untouched. His Tama ordered him to eat at least two more things otherwise he couldn’t go outside and play. Iron Bull took two pieces of meat hidden in his pockets and ate them before running off to play.

    Iron Bull gained the name Hissrad, One who Creates Illusions or simply liar, as his time as a Ben-Hassrath agent. His ability to uncover smuggling operations, dissidents, and spy rings led him to being placed on the hellish island named Seheron.

    Nigh-Unbreakable: Two years is the maximum operational time the Ben-Hassrath considers for their agents on Seheron before breaking down. Iron Bull lasted nearly a decade. However, his mind is still mortal and the horrors and heartache still weigh on him.

    Genius Bruiser: Iron Bull is an intelligent Qunari who is able to direct his bloodlust towards enemies, obstacles, and anything else that stands in his way. His fighting style relies on tanking enemy attacks and giving it back out through the ‘Reaver’ style though he claims not to be a true one since it uses blood magic.

    Peak Qunari Conditions: Iron Bull is strong enough to throw Elves like Sera and Dwarves like Varric though Varric is too dense to fly very far.

    Undying Loyalty: Iron Bull displays incredible levels of loyalty towards those he considers friends and partners to the point of willingly leaving a Dreadnought to be blasted with a little convincing.

    Follower of the Qun: Even though Iron Bull has left the Qun, he still holds some lingering teachings. This may cause conflict and confusion as he views women simply cannot be warriors yet if a female fights he views them as a man while in armor, transgender or not.

    Blood Knight: Iron Bull really enjoys fighting be it giant spiders, fire-slinging mages, dragons, or ancient beings claiming to be gods. Hell, he even calls the Inquisitor the best while they were out baiting a dragon and thinks nearly getting burnt to a crisp is a good hobby. This will no doubt cause the more merciful and pacifists of his allies to be hostile towards him.

    Madness: Iron Bull developed a fear of going mad during his time on Seheron. This fear has intensified since becoming Tal-Vashoth.

    Anything that Moves: Iron Bull has no preference when it comes down to picking partners, but this, combined with his tastes, may cause friction among certain allies.

    Dislike of Magic and Spirits: Iron Bull dislikes magic because of the teachings of the Qun and considers Spirits to be demons However, he is able to tolerate and even look pass such things as his relationship with Dorian.

    Armorless: Iron Bull cannot wear shirts or chest armor due to his horns which leaves him vulnerable to attacks directed at those vital areas. May or may not cause people to faint.

    Chosen Ability/Equipment:

    Bull’s Edge
    qK-tDtlJ_GWiO0ucOZNgAneQ81ErvqYH_DuGYwKvflYrwgQQerK3H6_NfAJZZqn8mKmRqIf630y7_7n554gBcfrDd6fz04R3EVjePhFRazMWYDXV9HLgBuVP-qhQmMYviTCRh8x5


    Can deal light to moderate damage in single or AOE attacks

    Granted a 7% attack and 3% critical damage bonus increase. When an enemy is killed, target exploded for a 75% weapon damage increase.

    Personality:

    Strong drinks, companionship, and taking a Vint’s head off are things Bull enjoys. He’d much prefer chasing after physical matters than discuss hypothetical situations, giving only basic answers on such things. Nonetheless, Iron Bull is an intelligent individual with the brawn of a bull to boot.

    Bull uses his intelligence to observe and react depending on the situation, making up battle plans on the fly or tricking people by playing stupid such as when the Inquisitor made several jokes about him riding the Bull.

    He musters up strength to crush his opponents and takes every hit.

    However, Iron Bull’s past haunts him. Memories of Sheron flash before him and the fear of madness dangles over him. Yet he maintains a humorous, boisterous personality while his bloodlust is expressed during combat.

    If a man needs a strong drink, companionship, or a brawl, Iron Bull has you.

    Bio:

    Background and involvement
    Iron Bull
    Iron Bull
    Iron Bull chose to leave the Qun

    Alignment:
    Neutral Good

    Posting speed:
    Still the same as Doomguy’s
 
IMG_3372.PNG
Name: Yu Narukami​

Canon: Persona 4

Age: 16-17

Attributes:
Skilled fighter
Resistent to electric attacks
Doesn't speak often

Chosen ability/Equipment:
Persona Izanagi
Used elctrical attacks but it's power has been brought down significantly

Personality:
A quiet 2nd year in high school who is quite social. He has determination to take on any chalange in his path and never stops perusing the truth hidden in the world.

Bio:
After obtaining a persona he was given the ability to enter into a tv world where he fights shadows and helps unfortunate people who were thrown in by some unknown person

Alignment: Lawful good

Sender: N/A

Posting speed: when I can or in the mood
 
IMG_3390.PNG

Name: Tohru Adachi

Canon: Persona 4

Age: 27

Attributes:
Hates everything
Wants to see the world burn
Trickster

Chosen ability/Equipment:
Persona Magatsu-Izanagi
Similar to Yu's but uses dark attacks instead

Personality:
Acts like a clumsy idiot but truly acts like a deranged persona who only wants to see the world and everyone on it burn for treating him poorly

Bio:
A cop who was given the power to use a persona and used it to push people into the TV world

Alignment: Chaotic Evil

Sender: N/A

Posting speed: when I can or when I feel like it​
 

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