Your own hypocrisy will be your undoing, you are clearly not wanted.
Given you arent joining and the magic system er m isnt going to change you may want to just unwatched th er thread and ignore any alerts from here.wow thats actually really sad... like... seriously your the one throwing insults at me i have not made any attempt to insult you or go for personal attacks only go with the system and you still haven't answered my question very well
player can turn off magic yes... but the DM can still just turn off magic... and that still leaves non-mages useless when magic is functioning, and then there possesion magic that just seems like a lovely way to force the character to do thing by the DM mind control just shouldn't be around at all? you see
i find your actions rather sad having gone to personal attacks and rudeness while iv tried to remain as civil as possible
you see everyone this is disappointing people can't take criticism these days or see where there own systems fail in the eyes of others, many of these people don't seem to be able to see it from my side then again i doubt any of you would want to listen to me any more as it seems all of these people have defamed me purly out of spite
I didn't report you I dont report people just saying that this is as case where you likely wont change anything.well im done, apologies for derailing everything if you would rather i will delete all my posts to clear thing up if you really want that... although i still find it that you reporting me was uncessicary and over stepping
As of yesterday, Goji has stated he's still accepting characters, although he may have to weed some out due to the attention this has grabbed. I would check each of the links at the start of this thread, read through them thoroughly, and then you can find the character sheet template on the Characters Page. Drop your character sheet, and he said he plans to start 02/21/2020, so we should have a concrete answer by then.Oof. Can I join, please?? There's just too many to see and know here! AWWW YEAH DRAGONS!!!!!
Oh cool more expansive then I thought in terms of options for mage beyond that one affinity. I was under a very literal and limited impression based off what I read in races and magic lore/system, so couldn’t imagine a single idea that could be quite unique without being extremely singular in ability, which could lead to lacking ability defend themselves if need be or offer ability wise. (Polingul for example: A character could understand different languages for a time, but get killed by the simplest of attackers cause they’d have no options to defend themselves) So I’m glad to know more options are out there for mages beyond just whatever affinity they chose to study, that alone is a major boost for ideas and etc. Being able to wield a normal weapon or combat with or without a weapon besides their affinity is nice to have option wise. Magically imbued weapons is just a nice bonus.@Steven Toast Correct, you can utilize other things than only magic as far as I've been informed. As well, I've also confirmed that Smiths are, quite literally, enchanters. So anything I make, you can use. For example, I could imbue fire magic into your sword, and then you can pour some of the latent mana into the weapon, triggering the bound enchantment and causing the sword to burst into flame. Now, for such things, it would only last as long as you're pouring mana in.
But as far as a non-magical normal weapon? Sure, it's an RP. Not only that, but there are entirely magicless races as noted at the bottom of that link. As such, they would HAVE TO use something else. As well, there are things like Divination, which would have virtually no combat capability. Non-mages are absolutely an option, as are non-combat casters. And for anyone who doesn't have magic, I've got magic for ya.
I have similar feelings in that regard. I want to make a skilled mage in line with a magic knight but by the time he would be really skilled at magic he would be pretty old by human standards to still try for the whole knight in plate bit. I still like the idea of a old guy on one last adventure before going off and retiring though. It just means he's going to have a harder time keeping up with the physical violence part of adventure.I know I want something unique and different from what might be chosen by others and popular/offers the most options/power or strength and etc, but don’t want find out I’ve chosen a idea that means they are obsolete/defenseless/etc in a rp where combat and self defense would be left to a constant guard or dying right off the bat. Haha. Not hating on such ideas and could still even select one, but just speaking on all that’s playing in mind and crossing it.
I think to some degree we had a slight misunderstanding of each other. Haha or you’re aware of what I meant and just clarifying to ensure we are on the same page. If so, that’s cool but just want to clarify, I understand only magic smiths can actually imbue weapons with magical ability, i just was focusing in on the part where you said you could imbue someone else’s weapon and they can use it as long as they had mana to sustain it. That was a cool detail to know and confirmed what overall I was wondering about and that was if mages could even have non magical abilities like martial training besides their chosen affinity.@Steven Toast Mind you, that variation is almost exclusively for Magic Smiths. A fire mage still uses only fire magic, but can do a LOT more with that fire magic than I could as a Smith. So do bear in mind, most ARE extremely specialized. However, thinking outside the box does certain things. For example, what happens when you drop an advanced fire spell to create a massive burst of heat inside a lake? Fun things, that's what. Gotta love the concept of superheating! xD
Similarly, what happens when you superheat the sap inside of a tree? Or trigger an explosion within a fissure in a cliff face? While the basic concept may be specialized, it is up to the mage in question to determine how you want to apply the abilities. Even Warding mages have offensive capabilities depending on how they're used. Sucks to be a fire mage whose fireball is caught in a semi-spherical Ward that loops the now-caught flame around and back at the fire mage in question. xD Alternately, too many wards in one place, when set off, can often detonate... aggressively. What happens when you intentionally overward something and I drop a fire-enhanced arrow on it? A lot of dead orcs. xD
My advice would truly be to do whatever you like, and everyone else be damned. I didn't even look at anyone's sheets before creation, and still haven't. As far as I'm concerned, the most valuable guy in the party is usually the one that can't do much in combat. I've always loved Divination and Illusion mages in D&D, as they're arguably far more useful than any Evocation Wizard, lol. Big booms are neat and shiny, but anyone can do that.
As far as I can tell, I don't seem to be able to steal your essence, lol. I could be wrong, as I never asked directly, but the way things were phrased, I don't believe I can simply take it on the spot. As well, Magic Smithing works very differently from typical spellcasting, so the biggest use of a mage on-hand would potentially be as a battery to drain, lol. That said, I specialize in preparing magical toys in advance, and then making adequate usage of them on the fly. So I wouldn't worry too much about funding me, as I'm sure we'll have a decent reason for a bunch of complete strangers to work together as a team. xD