• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Mask Of Reality Contracts & Personas (Characters)

Nothingness

Two Thousand Club

(Appearance of what your character looks like. Your mask/armor and what your persona looks like.)

Name:

Persona Name:

Persona Type:

Code Name:
(Only add this if you have already awakened your persona and have already entered mementos or palaces.)

Age:

Gender:

Personality:

Weapon(s):
(Only two max. One melee and one ranged.)

Abilities:
(Up to four max; these are your persona's powers. Choose them wisely and be mindful of weaknesses and do not be overpowered.)

Talents:
(These are talents that your character knows without your persona. Such as being really good at art, cooking, or being really quick on your feet, etc.)

Likes:

Dislikes:

Bio:

When & How you awakened your persona:
(Only enter this in if you have awakened your persona. If you haven't awakened it yet, put WIP and we will have it revealed into the story. Then add it when it has been revealed.)



Roleplay || OOC
 
Last edited:

Common appearance:
tumblr_oljp5nmSrP1spm0eyo1_1280.png

Mask/Armor
5fd9f23016e794765bf9495772048006.jpg


Hattori Hanzo - Persona
yGqG1LO.jpg



Name:
Ryoma Mikami

Persona Name:
Hattori Hanzo

Persona Type:
Offensive/Evasive

Code Name:
Shinobi

Age:
18

Gender:
Male

Personality:
At first Ryoma seems like a rigid and stoic person, who rarely shows emotions or even speak. But in reality he feels emotions intensely, but he has learned to internalized every single one of his emotions due to the risk it has on his family's business to express emotions that isn't approved of by his family. if he find himself in a situation where he can express himself freely in the real world he still lacks the ability to express himself coming off as shy and timid. He's not sure how to talk to people casually and any attempt to do so will come off as awkward and forced. Even among friends he's still rather rigid and shy. He is looking for the approval of his father and those around him. He needs others to tell him what to do or what he wants to do with himself, this can make him come off as a doormat and easily controlled.

But Ryoma changes completely when he's in the Metaverse. He's confidant, cheerful, flirty, and free to express himself as he wishes without needing those around him to tell him what to do or feel. He feels since nothing in the Metaverse affects the real world he is free to act how he always wanted to do without risk of disappointing his family or the company. Ironically enough his Real world personality is closer to a ninja then his Ninja persona in the Metaverse.

How he got green hair is a mystery. You need to be his friend before he discloses the reason why his hair the way it is.

Weapon(s):
Wakizashi / Shurikens

HP:
113

SP:
71

Abilities:
Blood Magic (Passive) - Can use HP To cast spells when low or out of SP
Eiha -There's two ways to use this spell, in combat it can be used to attack for light Curse damage or darken the room for a few seconds to slip away when on high alert
Dazzler: Used to confuse and blind enemies for a few turns, also makes it easier to run from a fight
Sukukaja - A spell that makes the recipient faster and more limber, which improves aim and dodging, as well as improving free running ability out of combat


Talents:
Great at math and accounting, Trained in fencing, Kendo and Judo, Learned Free running in the Metaverse, knows how to care for birds and fish, knows how to make great tea.

Likes:
The Metaverse
Fighting Shadows
Stealing treasures
Tea
Free running
Crème brûlée

Dislikes:
Black Coffee
The Real World
Business meetings
Talking to real people
Being unable to steal a Treasure
Being part of a group

Bio:
Ryoma was the second child of three, as well as the only son. The Mikami family is famous for their business which is one of the wealthiest in Tokyo. Ryoma was expected to take over the family business, but suddenly his older sister got the job as CEO after proving herself to their father. Ryoma was relieved by this, since he was far from being a decent CEO. But shortly after his sister becoming a CEO she started to take advantage of him and their little sister, intimidating and manipulating the two to stay out of the business field, and making sure their grades and public reputation are nothing compared to her's. Ryoma and his little sister became their older sister's pets as she would control how much money they got and when and where they could eat. Once Ryoma was of age he left the oppressive household and is currently living in a small apartment which was a gift by his father before he retired. Now Ryoma is out of high school and has way too much free time as he hasn't gotten accepted into university or college due to his sister's manipulating the schools. He only gets enough from his sister to pay rent and get a week's worth of food.

When & How you awakened your persona:
A few weeks before the start of the story, Ryoma found a strange app on his phone. After fiddling around with for a whole day he somehow found his sister's palace. Which was a Castle where their family's business building was. When Ryoma went in to investigate he discovered strange creatures and different versions of himself and his family. Ryoma got attacked by shadows after they discovered he wasn't that world's version of him. He barely survived the encounter, after being mocked by this world's version of his sister he awakened to his Persona, Hattori Hanzo. He fought off the shadows and managed to make it out of the Palace. The next day, Ryoma's curiosity about the palace brought him back to it. He went there day in and day out trying to figure out the strange new world, but he became invested in the freedom of this world after discovering that neither his sister nor the rest of his family remember what he did in that world. He stole treasures that were laying all over the dungeon, and made a decent living selling them off, but when he found the true treasure of the palace he had no idea how to make it appear. So for now he is stumped on what to do. For now he is wandering Momentos after discovering it by accident, he couldn't get too far without a block blocking the way to deeper in Mementos. So for now he is becoming stronger by killing the shadows and listening in to the whispers of Mementos which reveal useful information if you take the time to listen.
 
Last edited:
uppers_017_cs1w1_400x.jpg
-- This is the closest image I could find. Ian looks younger than this. --
-- His normal outfit is different than the image. He usually wears a black dress shirt with the sleeves rolled up, a tan sports coat, blue jeans, and black shoes. --

350


-- Persona --

nightingale_armor_by_williamfdrake-d557y35.jpg


-- Metaverse Outfit --

Name:
Ian Dimare

Persona Name: Killer Queen

Persona Type: Offense/Debuffs. Represents the Death Arcana.

Code Name: WIP

Age: 19

Gender: Male

Personality: Ian is a good conversationalist, but it is difficult for him to form a genuine connection with anyone. This being said, he isn't one to turn down an offer for lunch or something along those lines. He enjoys playing games with acquaintances and has a loud laugh. He has severe trust issues and will often question the motives of anyone who offers to do something nice for him without asking for something in return. On the rare occasion that he does form a meaningful friendship, he becomes extremely loyal. Extremely protective of his friends, Ian doesn't forgive people who hurt them easily. He enjoys sarcastic humor.

Weapon(s): Fists/Brass knuckles, tommy guns/automatic rifles

Abilities:
  • Fire: Killer Queen can use fire magic, the strength of the ability growing as Ian's power grows.
  • Evil Smile: A medium chance to instill fear in multiple foes.
  • Contact Bomb: Killer Queen's signature move. Killer Queen can turn enemies into living bombs, causing them to detonate and damage enemies around them. The enemy that was turned into a bomb however will remain unharmed. The explosion is nearly silent to non-persona users. This ability can be used outside of battle to destroy certain obstacles blocking the party's path.
  • Assault: Killer Queen can deliver a series of blows, striking multiple opponents at random.

Talents:
  • Hand-to-hand combat.
  • Lock picking.
  • He is a talented singer, but he is VERY reluctant to demonstrate this.
  • Can play the piano.
  • Is a pretty good cook.
  • Ian has an affinity for cats. Whether they are domesticated, stray, or feral, he has very little difficulty earning their trust.
  • Always prepared for a fight, he has mastered the art of flicking his jacket off in a single second.
  • He is a good liar and can come with with believable excuses on the spot.
Likes:
  • Action movies.
  • Cats.
  • Sweets.
  • Video games.
  • Card games.
  • Most meaty foods.
  • Cities.
  • The smell of incense.
  • Exercise.

Dislikes:
  • Bitter foods, especially coffee.
  • Violence to animals.
  • Any insult to his mother causes him to fly into a rage.
  • People looking down on others because of money.
  • Mint candy.
Bio: Throughout his life, Ian was a man who could be difficult to describe. He was quiet, yet he talked the loudest when with friends. He was intelligent, but his grades were always only slightly above average. Throughout his early schooling years, he was just another face in the crowd. An average joe with no real story to tell.

Or so it seemed. His parents had been through a messy divorce when Ian was only three years old. He spent his weekends with his drunken father, who frequently belittled and beat his son. Ian was always told that it was "shameful" for a boy to enjoy hobbies that his father labeled "feminine," such as singing or piano playing. Ian's mother had very little money, but she did what she could to make her son happy. His father on the other hand made good money working in construction, but didn't spend a penny on his son. Ian slept on the floor during his stays with his father, and ate only scraps. It was this poor treatment that forced Ian to do whatever he could to stay away from his father during the weekends. In his attempts to find an escape, he ended up doing small time jobs for criminals, such as delivering drugs. As years went on, Ian's mafia connection grew. On his 18th birthday, Ian was once again with his father. His father was drunk, as usual, and began beating his son in yet another rage. Unfazed, Ian did his best to ignore it; that is, until his father threatened his mother. In a rage, Ian grabbed a hammer and smacked his father over the head with it. He continued to beat his father, eventually killing him. The act was considered to be in self defense, and Ian was let off for it. Despite this, Ian could not bear to face his mother again. To this day, he continues working for the mafia, doing part-time jobs to afford a small apartment, where he lives alone.

Ian represents the Death arcana. Death is more than just the end, but also the beginning. The ending of a cycle brings forth the beginning of a new one. With each passing day, the end of the life of crime he had once lived draws ever closer.

When & How you awakened your persona: WIP
 
Last edited:
" One must be sane to think clearly.....

but one can think deeply and be quite insane.

....Right? "
tumblr_onqpxdK3kk1tj2v93o1_540.gif

tumblr_onqpxdK3kk1tj2v93o2_540.gif

Name:
Himiko Asakura.
Persona Name: Nikola.
Persona Type: Supportive Offense / Navigational.
Arcana: Magician.
Code Name: N/A.​

220847.jpg

Age:
Seventeen.
Gender: Female.

Appearance:
Standing in at 5'8", Himiko is a slender-built lithe bodied young adult teenager. Her eyes are somewhat golden brown in hue, turning rather golden yellow in the right lighting while her shaggy bob-cut hair is closer to a fawn brown. Though she does not wear heavy makeup (as her job makes her sweat it off) very often, she almost solely wears liquid eyeliner in a cat-eye shape to give her eyes some sharp definition. As with this, Himiko's face is rather slim and feline-like in shape, particularly around her eyes and lips and makes her seem smarter than she actually is.

In every day life, Himiko dresses rather simply as her casual outfit is comprised of a black and yellow tank-top with the logo of a tumbler lock printed with the numbers 9-1-3. On top of that, she wears a loose, transparent light blue, short-sleeved button-up over-shirt. In the back pocket of her jean shorts, she keeps a dirty, grease stained rag.

Strangely though, during school hours, Himiko does not wear much of the traditional Kosei High uniform-- if not any of it at all. She wears a cut-off brown jacket with a massive gear logo printed on the back with the words "GO-LUCKY'S" in gold and "DASH DYNAMIC" in black beneath it. Underneath it, she wears the school's standard issue white button-up sloppily buttoned as well as the standard Kosei High skirt with a pair of tight-fitting athletic shorts beneath.

As an agent in the Metaverse, Himiko's attire changes dramatically into that of a bright blue, red, and white jacket with black trimmings with the logo of an electrical current map ranging from the right shoulder down the back to the left rib. The electrically current is constantly pulsating a yellow hue like an EKG machine. Himiko's mask is simple with a black mouthpiece and a red visor-- it is highly technologically advanced and is stated to possess a latent link between it and her Persona allowing her to see through its massive sight range to serve as a navigational assistant.

9695b64e2b4f4029b1ce8e0e9175fd3a.jpg

Personality:
Himiko is flirtatious, self-centered, unintentionally rude, goofy, and completely narcissistic. Being somewhat of a ditz in comparison to the more level-headed nature of others, she tends to take what people say too personally and is easily swayed by a saddening story; it is a quality that can often lead her to succumb to a lot of negatives in her lifestyle.

A natural leader in spite of her reputation as an absolute airhead who's only good with a wrench in her hand, Himiko has a latent ability to speak her pieces bluntly and with the utmost confidence she can muster. A righteous person by nature, she always has the interests of others at heart before that of her own. However, she is very passionate and does not take too kindly to those who take advantage of her loyalties. She can grow quickly hot-headed when someone attempts to insult her disposition towards kindness or her status as the leader of the Student Council.

For reasons unknown to even herself, she seems to have a deep-seated fear of law enforcement to the point where men wearing blue skeeve her out to the point of discomfort and sweating.

Weapon(s):
Wrenches and Zip Guns.
Abilities:
Zio - An innate spell to the Persona Nikola that allows the user to conjure bolts of lightning and electricity to either damage foes within the Metaverse or to jumpstart electrically powered equipment.
Dia - An innate spell to the Persona Nikola that allows the user to repair biological compounds to a prior state. It is helpful in repairing injuries such as cuts or bruises in human flesh or to heal a damaged plant.
Brain Jack - An innate spell to the Persona Nikola that allows the user a chance to temporarily rewrite mental commands within more than one person or foe within the Metaverse.
Elec Boost (Passive) - By nature, Nikola is a Persona deeply rooted in the mechanical arts as the spirit of a true scientist. That bravery grants it a boost to its electrical wattage output in certain situations, such as being in contact in even more conductive metals.

tumblr_inline_olmkjpFROO1tf7oil_540.jpg

Talents:
As a student of Kosei High School on a scholarship, Himiko is a natural artist in the way of mechanical engineering and considers her inventions not only her masterpieces, but also her children. She is highly talented in designing and building within her mechanic prowess.

A decisive leader as she has maintained a decent level of popularity as Kosei's Student Council President, Himiko is well-versed in the arts of trade deals, negotiations, and other leaderly qualities in spite of her goofy disposition.

...That's pretty much it.

Likes:
- Motor Oil smells.
- Inventing new things.
- Researching the unknown.
- Sleep.
- Lazy days.
- Comedies.
- Late night soap operas.
- Taking care of others.
- Being mocked.
- Girls.
- Rabbits.
- Salisbury Steak dishes.

Dislikes:
- Coffees.
- Late-night projects.
- Dramas. ...Most, anyway.
- Visual art pieces.
- Most of her student body.
- When her tools end up missing.
- When she finds missing tools in her pockets.
- Cats.
- Boys.
- Police officers.​

kamen_rider_kaixa_by_ihsan_apriyanto-d99fec4.jpg
Bio:
On February 13th, Himiko Asakura was born to a rather run of the mill family of carpenters and other tradesmen that never rose above the poverty line in the poorer districts of Tokyo even while shelling out their skills for just slightly above the lowest living wages within the country. Her father was a simple engineer while her mother and her uncle worked diligent together for a small contractor carpentry firm once owned by their father.

Himiko once had an older brother by the name of Takeshi four years her senior who dreamed of much greater life of grandeur instead of the small, wet, cramped apartment that the family had lived in. While she paid no attention to his pursuits outside of seeing him appear in shadier sides of the city that she roamed, Himiko herself spent a lot of her time within her own mind playing around with what little scraps of materials she could find to make her own toys as she didn't have money to afford playthings like the kids that surrounded her.

When Himiko turned about thirteen, her brother Takeshi as nearly arrested on charges of possible manslaughter and drug trafficking within the Shibuya district that they'd lived in. While there were no pieces of evidence on his person, the status of the Asakura family's wealth did not give the son much leverage against law enforcement as he put up a fight of both immense verbal strain and physical backlash. Seeing the event unfold, Himiko's perception of justice became increasingly skewed and her memories repressed and scarred as the unthinkable happened.

As she watched her older brother reach into his pocket, her ears heard a defeaning explosion. Takeshi was fatally shot in the lung by a police officer who did not know how to handle the situation.

Himiko repressed the memory of her brother's fatality and his existence soon thereafter about a year later. Instead of dwelling, bits and pieces of his personality adopted into her own in an attempt to allow him vicariously through her as she became a prodigy at Kosei High School in Shibuya on a scholarship for her devlopments within the field of mechanical engineering in the science department, soon thereafter being voted as the current running Student Council President of the Kosei High student body. ...On a joke, unbenknownst to her.

When & How you awakened your persona:
WIP.
 
Last edited:
[THIS SHEET IS WIP. I am not done making this baby.]
Appearance:Normal

heirender1.png


Appearance:Metaverse

hqdefault.jpg


Name:
Mako Yukihara

scaramouche_the_merciless_by_leleyume-db30ooi.png

Persona Name:
Hamelin(Namesake:Pied Piper of Hamelin)


Persona Type:
Support/ Psy Offensive

Code Name:
Piper

Age: 21


Gender: Male

Personality:

Weapon(s):
One handed Blade - Melee
Throwing Knives - Ranged

Resists:Psy
Weakness:Gun

Abilities:

Psi ~ Psychokinesis Damage on an opponent. Innate skill.
Brain Jack ~ True to it's Persona 5 skill ability, when Pan Piper plays his flute, there's a chance that his opponents will turn on their allies for him. They would either Heal him, Buff him, or attack their comrade. An Innate skill, and requires it's user to play along with Hamelin
Dekaja ~ Negates enemy buffs. Innate skill


Talents:
Flute Playing


Likes:

Dislikes:

Bio:


When & How you awakened your persona:
WIP
 
Last edited:
JXkTbTs.jpg
Hiroshi Yoshimitsu
Mask
Appearance Within Metaverse

Persona Name
Muramasa

Persona Type
Offensive / Healer

Code Name
N/A

Age
21

Gender
Male

Personality
Hiroshi tends to be a highly quiet type of person who rarely is ever seen speaking with anyone; he normally keeps to himself and prefers the company of himself rather than others, although what many do not know is that it is not by choice but rather by forceful teachings of silence.
Aside from that, when he is able to actually speak out loud to others; he can be truly kind and quite enthusiastic to meet other people as well as actually making friends with others. Most of the time though, even if he does speak to others he is normally quite also calm about nearly any situation it might be.

Weapon(s)
Scythe / Bow &Arrow

Abilities
>>Death Bringer<<
An ability that allows Muramasa to inflict urse damage to his enemies. There is a small chance percentage that the attack will tend to become an instant kill by inflicting the damage straight to the Shadows' soul.

>>Judgement<<
Just as how Death Bringer inflicts curse damage. Judgement inflicts bless damage instead and rather than an instant kill; there is a medium chance that Hiroshi can recover from some of his injuries as well as replenish a bit of his health.

>>Soul Siphon<<
Draining his enemies health straight from their soul; this allows Hiroshi to transfer the power straight to his allies or himself to regain their health and recover from their injuries. This also has a medium chance to inflict despair into his target that he siphons from.

>>Serene Touch<<
Calling upon the power of blessing, Hiroshi is able to recover one of his allies from the status affects of despair, paralysis, or confusion.

Talents
Being raised in a temple for as long as he could remember, Hiroshi has been taught many different techniques of self defense; the main one that he was taught the most however was named as Wushu. Followed by his teachings of Wushu, Hiroshi has become highly agile to be able to fit into small areas and move at rapid speeds without making too much noise.
Before being taken into the temple and having to live on the streets on his own; Hiroshi has also learned to adapt to his surroundings no matter where he might be. Easily being able to make different sorts of food with whatever he has at his disposal as well as being able to make it taste quite good in the end.
With living at the temple meaning everything was always quiet most of the time due to having to mediate nearly all the time, he has grown used to the silence that the slightest sound easily catches his attention; allowing him to be able to tell where enemies or anything unnatural might be such as hidden paths and other things.

Likes
- Sweets
- Training
- Meditating
- Coffee
- Drawing
- Playing the violin
- Reading
- Being able to go out
- Sleeping
- Nature
- Flowers
- Caffeinated Drinks

Dislikes
- Excessive Blood
- Lies
- Cocky people
- Authorities
- Rumors
- Dishonest people
- Slobs
- Attacking without a plan
- Snobby people

Bio
WIP

When & How you awakened your persona
WIP

 
Name:
Hyoshi Kimaru
tumblr_n218h8PtY11rjf4f5o1_500.gif

Persona Name:
TBG
Persona Type:
TBG

Code Name:
(Only add this if you have already awakened your persona and have already entered mementos or palaces.)

Age:
16

Gender:
Male

Personality:
Hyoshi is mostly a happy go lucky type of guy; he is very cheerful and friendly. It is rare for Hyoshi to not be in a good mood. However, he hides a darker, slightly malicious side which sometimes shows through.

Weapon(s):


Abilities:
TBG

Talents:
Great ballet dancer
Photography

Likes:
Guys, taking pictures, sea food, walks

Dislikes:
People taking his kindness for granted.
Bio:

Hyoshi being separated from his brother at a young age by his father who was excused of killing Hyoshi mother. This matter was spreaded through half of the city, and investigations still goes on. No one, not even Hyoshi remembers what happened that day it felt all cloudy to him. This happened when he was thirteen, as he was attending school. His brother had to take care of their sick mother before she ends up dying soon enough.

As rough of a life they had, Hyoshi kept his up beat life style. He indeed hides his personal life to some of his friends, only at least one person he cherished. It also wasn't easy to grow up as a homosexual child, he never cared what other people looked or thought of him like. From time his father use to abuse him until his brother comes home and saves him.

During a stormy night after Hyoshi went out to run some errands, he was bumped into a man who looked to be in his 30s. He seemed nice, and handsome however he took Hyoshi kindness towards his advantage and began to tussle with him. Hyoshi tried to fight back, but he was too strong. The male drugged, and raped him. He was then kidnapped and sent into the a world where your fate depends on it.

When & How you awakened your persona:
(Only enter this in if you have awakened your persona. If you haven't awakened it yet, put WIP and we will have it revealed into the story. Then add it when it has been revealed.)​
 
(Normal)
Gril.png
(Meta Verse)
Double.png
(Persona)
scylla.png
Name:
Murano Tomomi

Persona Name:

Scylla

Persona Type:

Offensive Phys/Wind / Supportive Shields

Arcana:Temperance

Code Name:
Double

Age:
17
Gender:
Female
Personality:
Murano has a rather contrasting personality. When you encounter her she can be rather upbeat and happy jumping around without stop. In another encounter she is angsty just walking around and wanting to be alone. These two sides contrast often confuse people on who she is. These two sides are what Murano drives herself insane about. Which one is her true personality and which one isn't always gets her, but one goal still appears in her head, her happiness.

Weapon(s):

Dagger - Melee
Revolver - Ranged

Abilities:
Rampage - Light Physical damage to all foes 1x - 3x
Garu - Light wind damage
Elec Wall - Erect a shield on 1 ally to cover innate weakness to electricity.

Talents:
Good at making people slip information.
Running... in a dress.
Able to put up a facade to shroud her personality.

Likes:
Friends
Teasing
Restaurants
Books
Birds
Movies

Dislikes:
Spiders
Bullies
Twilight
Scammers
The Greedy
Advantageous people
Her contrasting sides
Bio:
Being a lone child of the family Murano often sought company out side of her parents care. This didn't really work out as they sheltered her until she was around ten years old. Connecting with people at school didn't really hit her which still left a pit loneliness. Her parents often refused for her to hang out of friends and kept on taking care of her.

Up until she was ten, she was granted some freedom to hang out with her friends. Through this she discovered about her personalities. When she was angsty her friends would usually ignore her and end up unfriending her in the instant. When her friendly side came up they were weird out and pushed her away. The end result was her unhappiness and become shut out from society.

The upcoming years were rough for her parents as the continuously argued about money. Without any good attention from her parents she sunk into taking care of herself, and often watching videos of people having fun.
When & How you awakened your persona:
When the meta-verse app was downloaded without her acknowledgement she was curious on what would it be. Upon entering her parents name and some keywords the area around her changed. She was ultimately captured by the shadows who occupy the place, and brought before he parents who were dressed like the moon and the sun, with some rich clothing on them, making them look like a emperor and empress. They spouted about how she was a terrible daughter, and they wished she didn't exist to burden them. This started to awaken her persona as a voice echoed through her head. "What terrible people they, are how terrible. They should taste their own wrongs. For them just blame your innocence, they must taste your vengeance," Upon that speech, her mask appeared. Ripping out the mask, blood sprayed everywhere from her eyes, as her clothes transformed. Destroying the nearby shadows she turned to her parents and viciously attacked them. Alas it wasn't time for them to be killed as they defeated her. Seeing this as a losing battle, she retreated and began to plot on how to defeat them.
 

Users who are viewing this thread

Back
Top