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Fandom Marvel vs Capcom: Incursions - The Game Below (Sign-ups)

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Charles Babel

Junior Member


You wake up gasping.

Your lungs burn with every breath of stale, recycled air, the kind that tastes like it’s passed through too many filters that no longer work. Your back screams as you shift on cold, jagged steel plating, the floor beneath you rusted and uneven with rocks peeking through.

Around you, others are waking up too. Strangers, from worlds you've never seen. Some wear medieval armor, while other seem clad in futuristic gear. All of you are breathing the same stale air. People around you share your look of confusion. Others combine it with a sheer look of horror.

The lights above sputter and flicker, giving off brief flashes of broken machinery and waste. A mechanical chime echoes through the chamber.

Then, a distorted voice crackles to life from your wrist.

"Y’all ready for a fun lil’ game?"

It’s cheerful. Playful. That only makes it worse.

Your eyes drop to the device strapped around your arm is a compact screen pulsing softly with static data. On your neck, cold metal digs into your skin. A collar, blinking red. Instinctively, someone tugs at theirs and the warning tone that follows leave no room for imagination.

Tampering means death.

You’ve been dragged into the subterranean husk of Sheldar, the long-dead underground city from a world not your own. Once a miserable monument to survival, it’s now something else. Something worse. The cameras watching you never blink. As far as you are aware, the society that once lived here is gone, wiped out, twisted, or repurposed.

In its place stands a new master:

Lucas Baker. The trap-happy, cackling psychopath from the swamps of Louisiana, somehow having gained enough power and know-how to rig this entire underground city for his own amusement.

He calls it:

The Game Below.

You are one kilometer beneath the surface, trapped in the lowest sector of a rotting industrial labyrinth. The air is thinning. The walls are closing in. And Lucas is always ready to deliver a quip or torment the players he has gathered.

The only thing the players can do?

Climb, or die.


Rules
1. Be Respectful:
Treat everyone with kindness and consideration. As the GM, my word is final on rulings, but I strive for fairness and fun for all.
2. No Godmodding or Metagaming:This should go without saying, but for clarity: Godmodding is controlling another player’s character or being unrealistically powerful.
Metagaming
is using out-of-character knowledge to influence in-character actions. Let your character act based on what they know.
3. All Posting Levels Welcome:
Whether you're a seasoned writer or new to roleplaying, you're welcome here. Just make sure each post adds something meaningful to the game. Images/GIFs are allowed, but please limit them to 3 per post to keep the thread clean and fast-loading. Avoid posting IC content that’s only an image, use them to enhance, not replace, your writing.​


Character Guidelines:
  • Marvel and Capcom characters only.​
  • Alternate versions of Marvel characters (like Spider-Man 2099, Old Man Logan, etc.) are welcome, thanks to the dimensional rift premise.​
Character Sheet
Visual Reference:
Image, sprite, or description of the character’s appearance in the RP setting.
Feel free to use canon designs, custom fanart (with credit), or text description if preferred.
Name:
Universe:
( For Marvel what reality they're from. If it's just the "base" world then write 616/ For Capcom just mention which game/series.)
Current Location: (Where they ended up post-Incursion)
Personality: (Brief description of their personality traits, goals, and motivations.)
Background: (A brief overview of their backstory, focusing on what’s relevant to the Incursion setting. Mention any key differences if you’re using a variant version of the character.)
Abilities & Skills: (List or describe your character’s powers, fighting style, notable equipment, and any special abilities. A link to a characters powers and abilities on a wiki is fine too if you don’t want to write them all out.)
Connections: (Since the dimensional rifts have been going on for about a year, I thought it would be fun here to put down any specific connections your character might have gotten in that time.)
Other Info: (Optional)
Anything else that you think the GM should know about the character.

Cast list
Goonfire Goonfire as the Punisher (Earth-30847)
Verite Verite as Cindy Moon aka Silk (Earth-616)
PlusUltra PlusUltra as Countess Alcina Dimitrescu (Resident Evil)
LuckycoolHawk9 LuckycoolHawk9 as Moon Knight (Earth-199999)
Takumi98 Takumi98 as Rosemary “Rose” Winters (Resident Evil)
Stelle-Steel Stelle-Steel as Axia (Monster Hunter)
QuickSmasherEXE QuickSmasherEXE as Guts Man (Mega Man)
MainEventMan MainEventMan as Steve Rogers aka Captain America (Earth-616)

 
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Name: Frank Castle/The Punisher
Universe: Marvel - Earth-30847
Current Location: Sheldar

Personality:
Frank Castle is desensitized to violence, cold, calculating, and professional. He rarely takes time to make friends due to the trouble that follows him. He has a dark and deadpan sense of humor. He doesn't kill innocent people and discourages others from following in his footsteps, but often helps those who were dragged into bad situations. Frank is typically at odds with heroes from his universe because of his extreme notion of justice and distrust of the legal system.

Background:
Frank Castle was a Vietnam veteran with a wife and two children. His life came crashing down when the Castles stumbled upon a mob execution in Central Park. The thugs ruthlessly gunned down the entire family, hoping to leave no witnesses. Frank survived, but corrupt cops, lawyers, and judges prevented him from testifying in court. Filled with rage, he took matters into his own hands, waging open war on crime as the Punisher. He and S.H.I.E.L.D. Director Nick Fury teamed up to fight their way up the Kingpin's chain of command. They beat the Kingpin and bombed his tower, but his body wasn't found in the rubble...

Abilities & Skills:
  • Peak Human Condition - Frank is swift on his feet, strong, and durable. He is infamous for his high pain tolerance.
  • Martial Arts - Frank is proficient in Krav Maga, Judo, Brazilian Jiu-Jitsu, Muay Thai, and Marine Corps CQC.
  • Marksmanship - He is an excellent shot with firearms of all kinds and never leaves home without his pistol.
Equipment:
  • Colt M1911A1 - Frank's signature pistol fires quickly, but he can only chain up to seven shots due to its low capacity.
  • Ingram MAC-10 - A submachine gun Frank uses to dish out a large combo of light hits at an alarming rate.
  • Combat Knives - Frank carries a few of these. He can throw them, slash, or use them in brutal grab attacks.
  • Mk 2 Grenades - The strongest weapons Frank carries. These can make for a devastating final blow.
Connections: N/A
 
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Name
Cindy Moon - Silk

Universe
Marvel - Earth-616

Current Location

Sheldar

Personality
Having spent about many years in isolation, Cindy very recently suffered from borderline social anxiety disorder, rendering her maladjusted to handle day to day social interactions. However, given time and steady progress, Cindy managed to steadily integrate herself back into society as she made more friends and gained more confidence, though her recovery is one that she is still fully working on. However, her anxiety and timidity belies a heroic and compassionate nature, an intrinsic need to help those in need that overrides her fears and anxieties in the best of times, like so many other heroes before and surrounding her.

Background
Stop me if you've heard this one. On a field trip to General Techtronics Labs, an ordinary high schooler is bitten by a radioactive spider, gets all the powers of a spider, and becomes a famous superhero. That high schooler was, of course, Peter Parker, but this story also applies to his classmate, Cindy Moon, who was bitten by that very same spider moments after he was. However, Cindy's path took a much different turn than Peter's.

Unable to control her powers and left with no other recourse, Cindy was mentored by a man named Ezekiel Sims, who strangely knew of her predicament and how to help her control her powers. Later, Sims went on to lock Cindy away in a facility with the intent of protecting her from a murderous entity known as Morlun.

However, Cindy remained stuck within the facility for even longer than intended due to Sims's untimely death, and following the events of Spider-Verse and Original Sin, was finally freed by Peter, well into his career as the Amazing Spider-Man. After a lot of drama and anxiety, Cindy decided to become her own full-fledged hero, known as Silk, going on to establish her own presence within New York, teaming up with several other spider heroes to fight Morlun and other interdimensional threats, and joined the team known as the Agents of Atlas.

Abilities & Skills
  • Whatever A Spider Can Do - Wall crawling and organic webs that she can shoot from her fingertips
  • Superhuman Stats - Super strength, speed, agility, durability, stamina, all that good stuff
  • Silk-Sense - Like Spidey-Sense, allowing her a danger sense to help her preemptively react to danger, but even more sensitive, for better and for worse.
  • Eidetic memory - An ability that she had even before being bit by that radioactive spider

Connections
TBA
 
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Name: Countess Alcina Dimitrescu
Aliases: Lady Dimitrescu, Mistress Dimitresu, Lady Super-Sized Bitch, Psycho Witch, Miss D
Universe: Resident Evil
Current Location: Sheldar

Personality:
Alcina is a calm and collected woman of posh nature and elegant poise, she is very particular about maintaining a pristine appearance. She does not anger easily and can be snobbish towards those she thinks are beneath her. While she has a softer side she is very particular on who she allows to see such. When she does get mad, though, her enticing appearance becomes a harbinger of wrath, and she is quite capable of holding grudges against those who have wronged her or failed her leader, though these tendency's were reduced following her care of her daughters. Alcina has a strict and merciless nature to those she has slighted her but fair, though notably far more lenient to women than men displaying a clear tendency of Misandry. She is very meticulous about order and organisation, as well as possessive of those she takes responsibility for.

While arrogant and naturally untrusting of outsiders, she cares for those close to her and is protective of them, and while she is very loyal to them, she is not above being displeased with her decisions. She also, given her vampiric and cannibalistic needs, quite literally, sometimes plays with her food. Though more rarely seen, she does have a sense of dark humour and known to relax in less ways that can be seen as than regal pursuits, such as her passions for dance and jazz.

Background:
Much of Lady Dimitrescu's past remains a mystery, but she is believed to have been born around 1914, as she became a mutant at the age of 44, which is around the late 1950s, and seems to have stopped aging at her mid-forties. Prior to joining the Four Houses, Dimitrescu was a jazz singer under the name "Miss D," where she would frequently sing with a band known as the Pallboys. She inherited a specific disease in her blood from one of her ancestors, one which is quite similar to Progenitor Virus symptoms-wise. She was taken into the village as she survived being infected with the Cadou parasite and was given regenerative capabilities. She rules over a large castle as the Matriarch of the Dimitrescu Family, living with three women whom she considers her daughters, Cassandra, Bela, and Daniela.

Abilities:
Skills:
  • Well Read particularly in Politics, Arts, History, Biology, Mythology and Classical Literature
  • Fencing
  • Wine Making
  • Jazz and Opera Singing
  • Ballroom and Ballet Dancing
  • Equestrianism
  • Horticulture
  • Genetics
  • Entomology
Equipment:
  • Spider Silk Dress's
  • Luxury Cosmetics and Perfumes
Connections: TBC
Other Info: (Optional)
 
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Character Sheet
Visual Reference:
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Name: Steven Grant/ Marc Spector/ Moon Knight/Mr.Knight/Jake Lockley
Universe:
Earth-1999999999999 (MCU)
Current Location: Sheldar
Personality: The Man known as Moon Knight has three distinct personalities. As Steven Grant, he's a socially oblivious awkard kind of guy who wouldn't harm a fly unless he absolutely had too and wears his emotions on his sleeve. Meanwhile Marc Spector is an extremely violent man characterized by pain and often kills to mask the fact that he is hurting though he is more brave and courageous than Steven, knowing how to think well in high stress situations, though communication is a weak point for him as he can't express love. Unbeknowest to either of the men, there is a third more violent personality that isn't above hurting anyone who is in his way.
Background: This is a version of Steven Grant/Marc Spector who went through all of the elements of the MCU events of dying, finding out about each other and their abusive past to get along. The two of them would awake in the new world, uncertain on how they got here.
Abilities & Skills: Moon Knight
Connections: TBD
Other Info: (Optional)

This version of Steven and Marc are so aware of each other that they can shift between the two as easy as changing a shirt, neither is aware of Jake.
 
Visual Reference:
360

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Art by keltii-tea

Name:
Rosemary “Rose” Winters

Universe: Resident Evil
Current Location: Sheldar

Personality:
Stubborn, determined, and quick to anger in some cases; Rose is a young woman who will push on through challenges and obstacles if she has a goal in mind. However; she's also had moments of being lonely, sad, and suffered from feelings of being lost and unsure due to the bullying she received from those her age since she was a child, making her self worth rather low.

While she has come to terms with having her powers to some degree and her self worth has improved a bit, she quickly gets upset when called "Eveline".

Background:

Rose

Rose grew up wanting to be normal. For 16 years, she's been the subject of bullying and under near constant surveillance by a security detail due to her circumstances regarding the mold and her powers.

She almost succeeded in removing her powers after entering the "Realm of Consciousness" to find a purifying crystal deep within the stratums of a piece of mold contained in a lab, but after connecting and receiving aid from a part of her father within the scattered memories ultimately decided to keep them and use them against the threat of Mother Miranda. With a heartfelt conversation with her father, she returned to the waking world with his wedding ring as a momento, finding a little closure in the end as she continued school and implied training by the BSAA and Chris Redfield.

Abilities & Skills:

Mold: She's mostly made of mold. Due to inheriting superhuman powers from both her parents being mutated to some degree, Rose can create a large tree like root of fungus to form out of the ground to attack an enemy, as well as use fungal spores from her hands to stun/slow or destroy creatures made of or connected to said mold, calcifying them.

"Shadow Step"/"Shadow Dodge": Rose can quickly side step to dodge projectiles or attacks, appearing to partially deconstruct and reconstruct herself out of spores when doing so.

Marksmanship: Rose has proven to be skilled with firearms such as the LEMI pistol and M1897 shotgun, and handles them with relative ease when not using her powers.

Crafting: using some materials she finds, she can craft and modify weapons in her possession, such as guns.

Connections:
TBA

Other Info:
Based on Markiplier’s let's play of the Shadows of Rose DLC

Headcanon: she has a strong dislike of dolls and mannequins after her experience in the Realm of Consciousness.​
 
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Name: Axia
Universe: Monster Hunter
Current Location: New Metro City

Personality: Axia is a kind, compassionate, and selfless person; only slightly overshadowed by her impatience, social callousness, and results-oriented thinking. All of her research and related work is for the betterment of all life (human, humanoid, or otherwise), but her pursuit of that can be Faustian at times and can—in extreme cases—be actively harmful to herself and others, if she thinks the ends will justify the means.

Background: Axia was always destined to be a huntress. Born into a family of high rank hunters, she learned early on the reason why they hunt: to help people. Sometimes that really is just enough. Even as a child she realized how she could help the hunting world beyond just ecological research and the slaying or capturing of unruly monsters—even if she wasn't old enough to hunt at the time. It was in her assistance of the legendary and leading expert in Dragon Conversion technologies Werner that she made her first contributions to the Hunting Guild in the co-creation of the Switch Axe in the advent of the Third Generation of the Commission's seasonal recruitment waves. Still, she wasn't done even then, later becoming the sole smithy responsible for the introduction of the Charge Blade to the Commission's standardized regulation weapon training of which was among the last two to be adopted to this day. In this fervent scramble to slate her unending thirst for progress, she rose to the challenge of surpassing her parents and becoming a G-Rank hunter to better source materials she needed for constant research and development. It was a lot to have accomplished in the twenty-seven years of her life, but it's raised concerns from her family, friends, and other peers that it doesn't appear she's ever slowed down before. Does she even know how?

Abilities, Skills, and Other Equipment:
  • Abilities
    • Superhuman Strength: While not evident of any kind of mutation or freak radiological disaster, Axia shows a strength frightfully disproportionate to that of a normal person. Of course, that's normal for hunters, but it doesn't make any more sense regardless. Maybe it's her diet?​
    • Peak Human Dexterity: No where near crossing into impossibly superhuman, Axia is still very quick and limber for someone hulking around what probably is armor and weapons that double her weight and then some.​
  • Skills
    • Mechanical Prowess: As the creator of the SwAxe and the Charge Blade, Axia is extremely adept in mechanical reasoning in a way that allows her the ability to understand many machines through pure intuition. While electricity is still new to her, she's had help in parsing many of its basics and more from help with her new allies on the other side of the Incursion.​
    • Eclectic Martial Artist: While not very adept in hand-to-hand combat, Axia is a phenomenal blademaster and excellent in her ability to remember the esoteric fundamentals of twelve different hunter weapons (the guns never really clicked for her).​
    • Hunter Arts: Beyond those fundamentals, Axia's creativity and improvisational skills have shown her less orthodox but rather effective methods of wielding her weapons.​
  • Equipment
    • The Hunter's Arsenal: Axia passed through the incursion with a very select number of weapons joining her.
      • Nova's Redeemer: A Charge Blade Axia forged from the cortexs, hellfire shards, and flamegem of a Teostra. Capable of storing offensive and defensive energies for use later as an explosive payoff to playing patient.​
      • Eisenherz: A Switch Axe Axia forged from the shredders, sensors, and contrary scale of a Gore Magala. A comparatively mobile weapon that relies on snowballing its offensive pressure into the flurry of a raging demon.​
      • Silver Severance: A Longsword Axia inherited from her parents. How they managed to get their hands on it is beyond her, as it claimed to be forged from the shining shieldwing, pureplate, and primordial bloodstone of the mythical Primordial Malzeno. Were her parents more accomplished hunters than they claimed? Only made worse by the fact that Longsword was the one weapon she was never able to get comfortable with.​
    • Thread: A pet wirebug she picked up one day during a pilgrimage to her mother's birthplace.​

Connections: Silk - Axia works with Ms. Moon sometimes, hoping to learn web-slinging from her to better utilize Thread's abilities.
Other Info: Currently interning at Stark International's New Metro Headquarters in an effort to learn more about modern technology.​
 
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"Hey, you're pretty strong. After this, you're working for me!"
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Name: Guts Man

Universe: Mega Man (Classic)

Current Location: Gigosha

Personality: Based primarily on his Mega Man Powered Up incarnation, Guts Man is a vainglorious meathead who always acts like he's in charge. Despite being brash and overbearing, he has no qualms getting his hands dirty. Unfortunately, his headstrong CPU leads him to make some unfortunate poor judgement calls. Nonetheless, when the chips are down, he's got the guts.

He also enjoys karaoke. You can assume his CD Data is also canon.

Background: Guts Man was built by Thomas Light and Albert Wily for construction work. The latter fell to the side of evil and reprogrammed Guts Man to help him take over the world, but these plans were foiled by Mega Man. Guts Man's original programming was restored, but he would become something of a minor obsession for Dr. Wily. Guts Man statues decorated the halls of his castle, countless improved variants would be created, and he would be a sure inclusion whenever an army of old robot masters was needed. These countless iterations have helped Guts Man grow stronger over time, a feat he finds tantamount to improving perfection.

After awaking in this new world, Guts Man did the only thing he knew how to do- build. He's contributed greatly to Gigosha's rapid modernization, and Ethan Farthing would no doubt be hard pressed to find a more effective asset for the construction of his technopolitan towers than Guts Man.

Abilities & Skills:
  • Super Arm: Guts Man possesses incredible strength. His base model was capable of lifting two tons of rock at a time.
  • Seismic Step: Using his immense strength and weight, Guts Man is able to cause massive tremors just by jumping or stomping. This can stun or destabilize opponents, but it can also knock over structures so that desired objects fall into his hands. Borrowing a trick from his netnavi counterpart, he can even generate more directed shockwaves as an attack.
  • Rock Cube: Even in a perfectly flat environment, Guts Man is able to summon a big crate or rock, per his Powered Up ability set.
  • Construction Crew: As a robot master, Guts Man is able and qualified to direct other robots. He is primarily adept at controlling mettaurs, picket men, and other construction-related machines. He can be assumed to have access to some of them to control unless specifically isolated from them.
  • Deep Digger: Despite his huge size, Guts Man is capable of digging into the ground fairly quickly. He can tunnel under the Earth and pop out elsewhere with a rumble.
  • Foreman: Despite having an apparent IQ around room temperature, Guts Man has a deep and intuitive understanding of architecture, mass distribution, what will fall if you tear down this, what will stay if you stand this up, etc. He could build a Cathedral without using any math, but he probably wouldn't understand all the frills.
  • Metallic Meathead: Guts Man has superior resistance to harm due to his Ceratanium alloy construction.

Connections: TBA, this is a fun idea but I don't have any ideas.
 
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Quick update. I'll be posting the game thread around this time tomorrow, so any final stragglers make sure to get your sign-ups in before that!
 
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"Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides something wrong is something right. This nation was founded on one principal above all else: The requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth and tell the whole world;

'No. You move.'"


Name: Steve Rogers/Captain America

Universe: Marvel - Earth 616

Current Location: Sheldar

Personality:
"I am loyal to nothing except the dream."

Many people, friends and enemies alike have had their thoughts about the man known as Captain America. Some say he's an example of The United States' military might. Some say he's a naïve fool allowing blind idealism to cloud his view of reality. Others say he's just another jack-booted thug wrapped in the stars and stripes fighting for an ever expanding oppressive system. The truth however is far more humble. Ever since he was a child, Steve has believed it was his duty to stand up for those who couldn't stand up for themselves. He doesn't see himself as a representative of the American Government. He wears the stars and stripes as a symbol of what America could be. Not strength. Not power. Certainly not force. He stands as a symbol of freedom, peace, and the idea that freedom and equality is the right of all who seek it, regardless of their ideologies or where they happen to be located on the globe.
Background: New York. 1943. The world is at war once again, and The United States puts out the call for young men to enlist and help fight the ever encroaching darkness of fascism threatening to overtake Europe. Young Steve Rogers couldn't sit idly by while his friends and colleagues were shipped off to Europe and Asia to combat the evil of the Third Reich, but he was rejected from enlistment due to his poor health. Inspired by his earnestness and sense of duty in spite of his diminutive stature and sickly nature, General Chester Phillips recommended Rogers for the army's top-secret Project: Rebirth, an experiment to create a line of super-soldiers to utilize on the battlefield.

Once the Super Soldier Serum had been administered and stabilized by experimental vita-rays, Steve Rogers would find he no longer suffered from his chronic illnesses, his body now much larger, and stronger than it ever was before. Now physically ready to fight, Steve was placed in command of the Howlin' Commandos unit, given the title of Captain America. Cap and his boys lead the charge against Hydra, the Nazi Army's research and development sect, lead by the notorious Johann Schmidt, also known as The Red Skull. Their campaign saw many of Hydra's fortresses and laboratories destroyed, morale of both America's fighting men and the oppressed peoples of Europe improving all the while.

In his final battle with Red Skull and his henchman Baron Zemo, Steve found himself lost in the arctic after crashing a bomb-loaded drone-plane into the frigid waters below. History said he had died valiantly in service of his country, when in reality he had been frozen in suspended animation, only to be found and thawed out almost seventy years later, a man out of time if ever there was one. Revived and ready to fight again, Captain America found himself working with S.H.E.I.L.D. director Nick Fury, placed as the leader The Avengers, America's premier superhero team. The battle isn't over, and Steve is both ready and willing to keep the dream alive in the name of all.

Abilities & Skills:​
  • Peak Human Condition
    • Steve's strength, speed, stamina and agility have been greatly improved thanks to the Super Soldier Serum, making him much stronger than the average human, practically a one man army on his own.​
  • Martial Arts Adept
    • Steve received hand to hand combat training from the masters in the field. He is skilled in many different martial arts, including but not limited to American Boxing, Judo, Jujutsu, Akido, Karate, and many more.​
  • Military Strategist
    • Trained in tactics and strategy, Cap is an inspiring leader and a brilliant commander. Leading from the front, he never underestimates his enemy and always makes sure to complete the mission in the most effective way possible.​
  • Mighty Shield
    • His primary weapon of choice, Cap's shield is more than just a symbol of freedom. Forged from a mixture of both Vibranium and Adamantium, this rounded shield is nearly bullet proof and can withstand blows from even Thor's hammer, Steve also utilizing it as a projectile weapon, the shield able to bounce off of most surfaces and find its way back to its wielder not unlike a boomerang.​
Connections:
TBD
Other Info:

Theme Music:
 
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Name: Selene Galluo
Universe: Marvel- 616
Current Location: Sheldar
Personality: Selene is arrogant, cold, manipulative, ruthless, and power-hungry. She has a vengeful streak and naturally looks down on those she sees as beneath her.


Background: One of the original mutants, Selene, was born over 17000 years ago. She is a ruthless psychic vampire and Sora's ceress. Over her thousands of years, she has seen nations rise and fall, and yet she remains. She has raised and created her own nations, being raised as the goddess she always saw herself as. Power is the only real thing that matters to her.

Abilities & Skills:
She has way too many to list

Connections:TBD​

 
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Name: Olivia Octavius
Universe: Marvel Earth-1610B
Current Location: Sheldar

Personality:

"My friends actually call me Liv. My enemies call me Doc Ock."

Olivia is slightly manic, can be sarcastic at times, brilliant, hardworking, twitchy, sometimes a bit snappy, a villain of course. She initially appears as a quirky and absent-minded scientist but is, in reality, a sadistic mad scientist. She enjoys inflicting pain on others, proven as she eagerly waits for alternate versions of Peter Parker to disintegrate out of existence. Olivia also shows little concern for others as she goes through with working on the collider despite knowing it could destroy the entire city.

Background:

Dr. Olivia Octavius was the head scientist and CEO of Alchemax, she was also secretly Doctor Octopus and had been battling Spider-Man for years. She was effectively the scientific adviser of Wilson Fisk. With Kingpin's funding, she attempted to build an inter-dimensional portal device: believing that it will make her a world-famous scientist due to the historical achievement. The Spider-Gang succeeded in stopping the device from destroying the multiverse. She attempted to stop the Spider-Gang, but was hit by a truck that flew out of the dimensional portal.

Abilities & Skills:


Connections:

Other Info:
 
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The game thread is now up!


I'll leave sign-ups open for today still before closing them.
 
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Name: Dr. Naradatta Dhalsim
Universe: Street Fighter
Current Location: World of Monster Hunter/Sheldar
Personality: Haunted by his past as a scientist, Dhalsim has sought to unify his mind, body and soul through the discipline of Yoga. However, Dhalsim's greatest skill is his patience. He knows that he does not stand a chance in a slugging match. Instead, he concentrates on using his unique abilities to keep his enemies at a distance and to slowly wear them down. While Dhalsim will do everything he can to win, he will never hurt his opponent more than necessary.
Background: Before his capture by General M. Bison, Dhalsim was an award-winning bio-physicist, teaching at Calcutta University. Bison forced him to use his genius to perform cybernetic experiments on his men, resulting in the creation of the elite Bison Troopers, as well as DNA experiments and advanced brainwashing techniques on unwilling prisoners, including Blanka and Cammy. Although Dhalsim managed to save Blanka from being completely brainwashed, his efforts did not go unnoticed and he was confronted by one of Bison's men, leading to him being drenched in DNA mutagens and Anabolic Plasma. This caused him to lose his hair but gave him stretching and fire breathing abilities. After the Shadaloo conflict, Dhalsim swore never to use science again. He became the head monk of a Himalayan tribe and started training others to free the spirit from the materialism that binds them.
Abilities & Skills: Dhalsim is one of the brightest minds on the planet and a master of Kabaddi, a secret art of mental power and meditation. Kabaddi is so powerful it has only been used for self-defence. By controlling his mind and body, Dhalsim is able to extend his arms and legs great distances. He also has the ability to teleport, read minds and generate fire in various ways.
Connections:
  • Apocalypse/En Sabah Nur: Apocalypse sought to recruit Dhalsim for his scientific prowess, to replace the treacherous Mr. Sinister as one of his Four Horsemen, but Dhalsim refused.
  • Megaman: As a combat robot (and therefore weapon), Dhalsim was initially distrustful of Megaman and sought him out with the goal of destroying him. However, after actually meeting Megaman, Dhalsim changed his mind and the two parted on good terms.
  • Juggernaut/Cain Marko: Dhalsim sensed the evil in Juggernaut's soul and so attempted to get him to renounce his violent ways. Dhalsim was successful for a time and Cain joined him and his fellow monks but Juggernaut's natural desire for violence eventually caused him to leave.
Other Info: (Optional)
  • This version of Dhalsim is largely taking elements from the 1994 movie and the animated TV series based on it.
  • He is 6'0" ft tall and weighs 148 lbs.
  • He has a wife named Sari and a young son named Datta, who has inherited his abilities.
  • He has three large scars on his scalp from his confrontation with the Bison guard, which he covers with red markings.
  • He still wears the shackles of his former imprisonment as both a reminder of the horrors he committed under Shadaloo and his hatred for M.Bison.
 
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Name: Albert Wesker

Universe: Resident Evil

Current Location: World of Monster Hunter/Sheldar

Personality:

Wesker is a calculated, ruthless, power-hungry man hellbent on a scheme for world domination. He displays traits many would consider narcissistic and makes almost all of his decisions with exclusively his own interests and satisfaction in mind, though he isn't above presenting himself as more cooperative and team focused if it will progress his own goals.

Background:

Wesker is essentially a lab grown man created from a projected that aimed to create advanced humans through genetic and is one of the few successful subjects and was raised to have a brilliant mind and to be a living weapon. Later in life he became a high-ranking member of Umbrella and was appointed as the captain of S.T.A.R.S. a special forces unit in Raccoon City, while secretly reporting to Umbrella through their missions.

After an incident that would have resulted in his death, Wesker injected himself with the prototype "Uroboros" virus which revitalized his body and granted him super human abilities and reflexes allowing him to escape alive and begin pulling the strings from the shadows after his supposed death at the Spencer Mansion


Abilities/Skills:
Prototype T-Virus: The T-virus enhances all of Wesker's physical abilities and sharpens his reaction time, granting him superhuman strength, durability, and speed that he can utilize to such a degree that he can dodge high-velocity bullets. Though, to continue keeping the virus in check he must continue micro-dosing himself with concentrated injections of the virus. While at pique level of T-virus his body's natural healing factor sky rockets to seal wounds within minutes or even seconds depending on severity

Genetic Engineering: Even without the assistance of T-virus and while not in withdrawal from the virus, Wesker's genetic code has been tampered with and built to grow him into the peak of human capability, aided by intense training he has undergone since his "birth"

Tactical "Mastermind": A natural strategist and schemer, Wesker often outlines plans underneath ongoing operations to increase his odds of coming out on top in every situation.

Uroboros: A virus of Wesker's own creation, granting him the ability to sprout tentacles from his arms to further his reach or even infect others with the virus. He prefers to use the abilities of Uroboros in limited capacity with prolonged use being dangerous, even to him.

Connections:
Shaky alliance with Victor Von Doom

Umbrella Corp.

Shaky alliance with M. Bison


Other Info:

Wesker has made his way to the Monster Hunter World to study various fauna in hopes over furthering the power of the t-virus and Uroboros.
He keeps a few vials of the prototype T-Virus on himself at all times so he does not go into total withdrawal

 

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