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Fandom Marvel Universe: Earth 17371

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Booperboy

social-anxiety is my middle name
(Once again, I did not make this guideline. The original owner was The Fantasy Incentive The Fantasy Incentive )
Accessing Fury File #(insert random number): [Insert whatever codename you'd like]
Basics
Name:

Nicknames:

Alias:

Species: [Mutant, Human, Mutate(Meta-Human), Inhuman, etc]

Age:

Gender:

Sexual Orientation:

Appearance: Picture and/or description since a model can't always portray the little things

Personality:

Affiliations:

Relationships/Friendships:

M.O or Motivations:

Biometrics
Power Class: Gamma(Normal human and peak human to low level superhuman adequate threats ie. Captain America and Daredevil), Beta (Moderate Threat ie. Spiderman), Alpha(City or Army level ie. Powerman), Omega (Global Threat ie. Hulk) Beyond Omega
Intelligence: ?/7
(Scale: 1. Slow/Impaired 2. Normal 3. Learned 4. Gifted 5. Genius 6. Super-Genius 7+ Omniscient)
Strength: ?/7 (1. Weak: cannot lift own body weight 2. Normal: able to lift own body weight 3. Peak human: able to lift twice own body weight 4. Superhuman: 800 lbs-25 ton range 5. Superhuman: 25-75 ton range 6. Superhuman: 75-100 ton range 7+ Incalculable: in excess of 100 tons)
Speed: ?/7
(1.Below normal 2. Normal 3. Superhuman: peak range: 700 MPH 4. Speed of sound: Mach-1 5. Supersonic: Mach-2 through Orbital Velocity 6. Speed of light: 186,000 miles per second 7. Warp speed: transcending light speed)
Durability: ?/7
( 1.Weak 2. Normal 3. Enhanced 4. Regenerative 5. Bulletproof 6. Superhuman
7. Virtually indestructible)
Energy Projection: ?/7
(1. None 2. Ability to discharge energy on contact 3. Short range, short duration, single energy type 4. Medium range, duration, single energy type 5. Long range, long duration, single energy type
6. Able to discharge multiple forms of energy 7.Virtually unlimited command of all forms of energy)
Combat Skill Efficiency: ?/7
(1. Poor 2. Normal 3. Some training 4.Experienced fighter 5. Master of a single form of combat
6. Master of several forms of combat 7. Master of all forms of combat) Courtesy of Power Grid

Origin of Powers/Abilities:

Powers/Abilities:

Skills:

Weaknesses: (Must match the power( and class level. Meaning they must have a weakness that enables them to actually be beaten if need be, whether physical or mental)

Equipment (Applies to costumes/supersuits too)

Trivia

  • Hobbies
  • Habits:
  • Likes:
  • Dislikes:
  • Fears:
  • Hopes/Dreams:
  • Etc
 
Accessing Fury File #(insert random number): [#0023]
Basics
Name: Theresa DiMarco

Nicknames: Reese

Alias: Pyro

Species: Mutate

Age: 23

Gender: Female

Sexual Orientation: Subject refused to answer

Appearance: 186cms tall, 81kgs. Subject currently presents tanned skin, bright red hair, dark brown eyes, and hints of northern Italian heritage. When using her powers her skin glows, and the hotter she gets the brighter it gets, until reaching a color reminiscent of red-hot iron. Her hair glows as well, and it resembles a live flame. Eyes also change as she heats up, looking red first, going through orange and golden, until reaching a bright white under her most extreme temperatures.

Personality: Subject has demonstrated having a lively sense of humor, although psychologist specialists assure she has tells of a mild form of social anxiety disorder, and maybe depression. She's tried to strike conversation with every facility member she has met so far, and is soon to crack jokes about her daring situation. She is well regarded amongst the personnel, as she is one of the easiest subjects to work with they've met so far.
She shows a great understanding of scientific subjects of conversation, and has excelled in problem solving exercises. Her records shows this has been the case since her first days at elementary school. Before the incident, she was offered several scholarships to study molecular science.


Affiliations: None known. Currently being held at S.H.I.E.L.D. facilities.

Relationships/Friendships: Comes from a big family, with 6 brothers and 3 sisters. Her mother is alive but her father isn't.

M.O or Motivations: When asked, she has simply replied with "getting out of here and going back to my studies".

Biometrics
Power Class: Alpha (up to debate)

Intelligence: 4/7
Strength: 4/7
Speed: 3/7
Durability: 5/7
Energy Projection: 5/7
Combat Skill Efficiency: 1/7

Origin of Powers/Abilities: After the Oscillation event, subject was found unconscious in the middle of a gigantic burnt scar on a cotton field. She could not remember getting there, although she did recall feeling strange and "about to blow up", as she put it. Researchers think that she subconsciously understood it would be dangerous to be around other people, so she used her speed to get as far away from her city as she could. The point she was found was 245 miles away from her house.
She was brought into this S.H.I.E.L.D. Research facility and has been under supervision 24/7 ever since.

Powers/Abilities: Heat Output and Projection.
Pyro can heat up her body up to incredible temperatures. In fact, the limit to which she can heat up is still unknown. So far, she has been able to melt every metal she was given during the physical examination, and the speed at which she can reach these temperatures is incredibly high. She can also project heat beams, usually using her hands or eyes as sources.
Although she certainly is powerful enough to be considered an Alpha level threat, her lack of fine-tuned control over her body temperature and her difficulty cooling up leave much to be desired.
We are still looking into the mechanics behind her powers, but with our current equipment all we can really do when she heats up is barely contain her. Studying her powers up close seems impossible right now. She has so far melted every piece of equipment we've tried. The leading hypothesis is that she can cause the particles in her body and inmediate surroundings to vibrate at a big enough rate to heat up. This is sustained by the fact that she doesn't seem to be affected by the temperature she can surround herself with, nor by other sources of extreme heat.
What we do know from taking blood samples and looking at them through microscopes while heating it up, is that her cells seem to transform when exposed to heat. We are still waiting for further analysis to confirm what this transformation is.

Skills:
-Protection: she can melt any weapon or projectile coming her way in less than a second, which makes her virtually impervious to physical attacks. We do not recommend trying to attack her with one's bare hands either. The temperature is so high that it forms a sort of capsule around her, through which nothing we've tried so far can reach her actual body.
-Energy beams: able to reach surprisingly long distances (up to 100mts), these beams have devastating effects on most modern structures, and, of course, people.
-Burning hands: anything she touches, she melts.
-Enhanced physical abilities: she has gained superhuman strength and speed, but she can only use these abilities when she is ignited.

Weaknesses:
Cold-based powers, if strong enough, can certainly present a threat against subject Pyro. She is also not highly trained in martial arts or weaponry usage, which makes sending her out in the field unsupervised an impossibility.
If she were to go against a superhuman with energy absorption, immunity to heat, mentally altering powers, among other options, she would definitely not stand a chance.

Equipment (Applies to costumes/supersuits too)
As subject Pyro is not allowed to leave the facility yet, she hasn't been given any special equipment other than a tracker which alerts the facility members if she is using her powers unsupervised.

Trivia

  • Hobbies: Reading, watching cat videos on YouTube.
  • Habits: Smoking.
  • Likes: Bragging about the fact that she doesn't need a lighter to light her cigarettes anymore. Spicy food. Jokes, comedy of all kinds.
  • Dislikes: Needles (this has been a real problem throughout our research of subject Pyro), people who take themselves too seriously.
  • Fears: Claustrophobic
  • Hopes/Dreams: Winning a Nobel Prize
 
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Accessing CLASSIFIED Fury File #0927
...Loading...
ACCESS GRANTED:
Wynn, Thaddeus Edward "Tad"
Basics
b0d11c3d70d12c4a576c4350ae132d60.jpg
Name: Thaddeus Edward Wynn


Nicknames: Thaddie, Ted, Tad, T.W

Alias: Camazotz often condensed to Zotz meaning God of Bats in Mayan mythology

Species: Inhuman

Age: 25

Gender: Male

Sexual Orientation: Heterosexual

e7e2b59573c809fd323f90840e889267.png

Personality: Comazotz is a morally righteous hero with a strong sense of law and justice. This has also influenced him into becoming a lawyer. Zotz objects to total violence and prefers to keep his enemies alive and defeating them rather then slay them. However, Zotz does have a dark side, and will not hesitate to badly hurt foes in certain circumstances, seeing it as the only way to rid the Manhattan streets of its injustices. His suit and armor had all been made to a strike a certain type of fear into Thaddeus' foes, and the whole dark aspect of his super hero persona is heavily caused by his bat-like abilities.

As Thaddeus Wynn, Zotz is very good with conversation and socialising due to his upbringing and environment he grew up in. He's a very nice guy and often refrains from violence out of the suit unless it's absolutely necessary. Thaddeus isn't much of a talker though, and often watches for the sidelines unless he's involved in some sort of situation or an argument draws him in. Hard-headed, he's rather stubborn when it comes to the important things, and has a leadership easily manipulated by emotions. (Not very good with personalities, you'll have to see IC).

Thaddeus suffers from severe clinical depression, which has led him to indulge himself in self-destructive tendencies.

Affiliations: The Inhumans (strained relationship, tension between the two parties), S.H.I.E.L.D. (potentially

Relationships/Friendships:
  • Abigail Wynn: After finding out the mystery behind Attilan's newly acquired source of power after almost a two year drought, Thaddeus knew he had to save the young child that was being tortured for the "greater good" of the Inhuman nation. In a bloody rage, Thaddeus was able to rescue the drained Abigail from where she was being held, and fled to Manhattan, New York City to continue life as a lawyer there. He vowed to keep her safe from the world around her, and soon fell to love her as if she were his daughter. With no real identification for Abigail, he only told her that he was her bigger brother, and she his little sister.

M.O or Motivations: Emprisonment of Abigail Wynn

Biometrics
Power Class: Beta
Intelligence: 5/7
Genius
Strength: 2.5/7
Super-Peak Human 1056 lbs.
Speed: 2.5/7
Peak Human 67 km/h
Durability: 3/7
Enhanced
Energy Projection: 0/7
None
Combat Skill Efficiency: 6/7
Master of Several Forms of Combat Judo, Tae-Kwon-Doe, Kung Fu, MMA as well as several original techniques and inhuman fighting styles.

Origin of Powers/Abilities: Inhuman

Powers/Abilities: Bat Physiology/Mimicry
  • Aerial Adaption - Thaddeus is able to adapt to extremely high or low air pressure without become deprived or disoriented at the change in pressure. His breathing is unaffected by high wind friction, his abilities giving him an innate immunity to the vertigo or fear of heights. He is unaffected by altitude sickness, and holds an enhanced lung capacity to aid him in aerial adaption.
  • Atmospheric Adaption - Thaddeus' lungs and respiratory conducts are able to adapt and fix themselves to function in a number of toxic environments, filtering away non-gaseous substances such as dust or asbestos, and can breathe in most toxic gases instead of oxygen.
  • Echolocation: While emitting some sort of sound waves, Thaddeus is able to determine the location of objects in the environment via the reflection of sound. This also includes sensing forms of vibrations in the vicinity, giving him an advantage in spacial awareness as well.
  • Enhanced Agility/Maneuverability: Thaddeus posses the ability to effortlessly move from one motion to another, using this to dodge attacks with ease as well as swing from object to object. He is able to easily sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort. He can rapidly respond or change actions by adapting its initial stable configuration, the ability to change the body's position efficiently, and requires the integration of isolated movement skills.
  • Enhanced Balance: Thaddeus has a very well developped sense of balance, the positioning of limbs as well as the centre of balance and physical condition allows him to prevail with this ability. It's near impossible for him to be knocked off balance, even after a drop, he easily regains balance no matter the limb he may be landing on.
  • Hibernation: Thaddeus, much like a bat, can enter an intensively dormant state of inactivity and metabolic depression. This is characterised by low body temperature, slow to no breathing, and heart rate. This is an effective tactic at playing dead.
  • Enhanced Senses (Smell and Hearing): Thaddeus has a great sense of smell and hearing, with the ability so smell over a mile radius whether it be faint or strong substance, and successfully pinpoint what it might be with almost perfect accuracy. His hearing is also unmatched by most, listening for the heart beat of someone in another room, or a max of half a mile away.

Skills:
  • Hand-to-Hand Combatant: Through rigorous training in Attilan, memorising and excelling in various fighting styles whether it be native to his home or a foreign form of fighting.
  • Intuition/"Street Smarts": Thaddeus has a reliable gut feeling and intuition, barely missing trouble coming his way. He also has a very good idea of the Manhattan streets and its shortcuts as well as gangs and local dealers, using this to his advantage.
  • Mechanic: Very familiar with machinery, Thaddeus is able to build very effective weaponry or fix transportation with very little or ineffecient parts due to his expertise.

Weaknesses: Thaddeus' echolocation does not function under water nor does it aid on straight planes where there's sameness. His echolocation can also be stopped by dampening the sound or increasing it to a level highly dangerous for humans, not allowing Thaddeus to focus on the sound waves. He is also very much human, and can be drowned, shot, stabbed, and beat to death by skilled opponents and bigger foes.

Equipment:

  • 4785984-5369265958-5sSb4.jpg
    Used for fighting crime, the Camazotz armour resembles a Bat, done purposefully to strike fear into his opponents via a pointed cowl and bat insignia on the torso. The suit is made of a flexible but durable inhuman material, and is very lightweight for ideal fighting circumstances. The gloves and boot portion of the suit are able to be activated to an "Urban Jungle" mode in which electromagnetic currents are sent through the plates in the boots and gloves, allowing Thaddeus free roam through the Manhattan streets. The cowl also has internet access and database access, allowing him to pull up public files, place GPS scanners, make calls, or even play music. In his utility belt, Camazotz has an assortment of bombs from EMP's to flash grenades and smoke bombs as well as a grappling hook, tracking devices shaped in the bat emblem and boomerangs. Thaddeus has a .44 pistol loaded and stocked in a holster in the right boot in case a battle goes awry and he's forced to revert to firearms. Using the cape, Zotz is also able to glide whilst in the air.

Trivia

  • Hobbies: Parkour, Watching Netflix
  • Habits: Judgemental, Deepens voice when nervous,
  • Likes: Alcohol, smoking, drinking, bars
  • Dislikes: "Mr. or Mrs. Perfects," people who think they have moral codes, rookies, being told what to do
  • Fears: Failing to care for Abigail, living an unfulfilled life
  • Hopes/Dreams: To avenge his mother, become a known hero
 
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Accessing Fury File #3789: Archer
Basics

Name: Jason Archer

Nicknames: Old Man

Alias: Archer

Species: Human

Age: 45

Gender: Male

Sexual Orientation: Straight

Appearance: 6'3", 230 lbs, muscular build with a square jaw, green eyes and grey and black hair that is kept cropped with a slight part to the left. Scar on his right cheek.

Personality: Jason is what's left of a once great man; tired, sullen, and beaten both physically and emotionally, he seems like he could care less about anyone or anything. There is always a weary look on his face and he comes off as gruff and despondent when speaking. He is a bit old fashioned, but respects everyone and their opinions. He is not afraid to speak his mind or share his opinion, and never sugarcoats anything. He has an intense and somewhat unsettling presence that garners fear from allies and enemies alike. Jason was once the top SHIELD operative, second only to Nick Fury, but due to a botched field operation that resulted in mass casualties and Jason himself having to receive steel bone implants, he has recently taken a back seat as a trainer to the new generation of heroes. He openly resents his new place in life and longs to return to the field work he loves.

Affiliations: SHIELD (Current), USMC (previous), CIA (previous)

Relationships/Friendships: TBA

M.O or Motivations: No apparent motivations beyond a profound pride in his work


Biometrics
Power Class: Gamma

Intelligence: 4/7 (Brilliant strategist with an extensive knowledge of military history and tactics)
Strength: 4/7 (Enhanced strength due to Infinity Formula and extreme and frequent physical training. Can lift around 750 lbs with mild strain)
Speed: 2/7
Durability: 3/7 (Can be injured by any form of trauma, but has a minor healing factor due to the Infinity Formula)
Energy Projection: 1/7
Combat Skill Efficiency: 6/7 (Proficient in Krav Maga, Russian Sambo, Aikido, Muay Thai, Boxing, Brazilian Jiu-Jitsu, and Greco-Roman Wrestling)

Origin of Powers/Abilities: Infinity Formula and bionic implants (Steel bone braces throughout body)

Powers/Abilities: Mild Super strength, enhanced reflexes, enhanced durability.

Skills: Gifted espionage and counter-espionage agent, Hand to hand combat, Firearms, bladed weaponry, tactical planning, skilled driver and pilot, basic battlefield medic.

Weaknesses: Can be injured by people with a strength class higher than his own, as well as by any form of weapon, conventional or otherwise.

Equipment:
Kimber M1911 with red dot sight, targeting laser, and silencer (preferred sidearm): .45 caliber semi-automatic pistol
Ka-Bar Combat Knife: 8 inch steel blade, serrated on back
SHIELD issue Damage-Absorbing Combat Suit (DACS): Can absorb up to two strikes from anything lower than a 4 on the strength scale
Trivia


  • Hobbies: Boxing, Shooting, Swimming, Powerlifting
  • Habits: Heavy drinker, (enjoys Jack Daniel's Sinatra Select)
  • Likes: Fighting, rock music, war movies, romance novels, Audrey Hepburn
  • Dislikes: Weakness, modern rap, animal cruelty
  • Fears: Becoming a has-been, dying alone, losing respect
  • Hopes/Dreams: To become a 33rd degree SHIELD agent and replace Nick Fury
  • Etc: Owns a beagle named Lucky, and a boxer named Creed
So excited for this! Booperboy Booperboy
 
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Accessing Fury File #7382201: WEAVER
Basics
Name: Noel Miller

Nicknames: Elle

Alias: Weaver

Species: Genetically Modified Human

Age: 17

Gender: Female

Sexual Orientation: That's a tought question.

Appearance:
f59dbe48-b5dd-4f16-bdf4-df20e1b15c77_zpstlrt9ubr.jpg
Noel stands at an unintimidating 5'6". She's got lithe, graceful limbs, and a proportionately modest, pear-shaped build, both showing the exceptional tone of her spider-physique. Her skin is pale and buttery, and her champagne blonde hair hangs in an even curtain down to her hips. Thick layers of lashes wreathe her vivid, azure eyes, set under a thick, but well-shaped blonde brow. Her nose is straight and strong, and her supple, pink lips are often pulled loosely into a line. The stoic scowl she often wears makes her look older, but when she smiles her youth becomes evident, rare as that is. She has no piercings or tattoos, no birthmarks or scars. She doesn't even need contacts since the chance.

Personality: Noel is a little ... rough around the edges. Years of being treated like dirt have given her a bit of a complex. Now that she has superpowers, she grapples with the urge to use them to solve all her problems, to show everyone that she's not powerless. She might already be a villain if SHIELD hadn't intervened during an outburst. They moved her to a new city and set her up with one of their shrinks once a week. She's a pessimist, sarcastic and dark, but also has a way of being upbeat when her mood allows. She has recently developed a violent temper, but is working to control it. Basically she's complicated.

Affiliations: Noel sees a psychologist as part of an agreement with SHIELD.

Relationships/Friendships: Having left her hometown behind, Noel has no current friends. There are a few people she keeps in touch with, but she's not much for long distances. Talking to people face-to-face can be frustrating enough, trying to master phone timing is an aneurysm in the making.

Motivations When it comes down to it, Noel enjoys using her powers. Lifting a car, throwing it at a criminal, or anyone who thinks she's just a weak little girl, jumping between buildings, swinging at high speed above the city ... it makes up for a life of being pushed around, bullied, and overlooked. The simple answer is that being a super hero allows her ample opportunity to use her powers while staying within the confines of the law. Crime isn't something she feels especially morally compelled to throw a car at, it's something she's allowed to throw a car at.

Biometrics
Power Class: Beta
Intelligence: 3/7
Strength: 4/7
Speed: 3/7
Durability: 3/7
Energy Projection: 1/7
Combat Skill Efficiency: 2/7
Courtesy of Power Grid

Origin of Powers/Abilities: Noel is from the poor side of a much smaller city. As such, her shitty high school out-sourced core services. Unbeknownst to the school administration, one of the contractors providing vaccinations used some of the kids to test their formulas; potential super-human serums based on collected research from various sources. Noel was given serum for one of a number of spider mutagens, but after months and months without any indication of powers developing, the project was scrapped. Then puberty kicked into full swing, and suddenly the test subjects started activating. Some could throw fire from their hands, some could read and control thoughts ... Noel became a spider-girl.

Powers/Abilities:
  • Wall-Crawling - Noel is able to adhere any part of her body to most physical surfaces. Some surfaces, like certain kinds of glass, are impervious to her ability, suggesting that there is a biological component to her power. It also doesn't work through particularly thick clothing, instead she will simply stick to the clothing.
  • Webbing - Noel is able to fire individual strands of webbing from each finger (and thumb), each strand travelling up to 300 metres. The webbing ejects from formations on the tips of her fingers, hidden just beneath her fingernails.
  • Panoramic Vision - While she doesn't enjoy the precognitive spider-sense of some, Noel's hair follicles have become photosensitive. While her human vision remains unaltered, she does have a rather precise sense of exactly what is going on around her, visually speaking. It works something like possessing an instant memory of having just looked around.
  • Enhanced Physiology - Noel's spider DNA makes her strong, fast, physically durable, and even allows her to heal more quickly, but she's no Hulk/Quicksilver/Power Man/X23. See stats section for specifics. Her agility, however, like the other spider-powered individuals, is off the charts.
  • Venom - Noel has claws that can deliver a mild numbing paralytic. One hit on a normal human limb is enough to render it clumsy, but enough hits can cause unconsciousness or a catastrophic lack of coordination.

Skills:
  • Weaving - Like her namesake, Noel has a skill for weaving her webbing into rudimentary shapes. Walls, cushion-balls, nets, rudimentary clothing.
  • Web-Swinging - Being that she cannot fly, or run at supersonic speeds, or afford a car, Noel has become quite proficient at web-swinging.
  • Hand-Eye - Not strictly a skill, Noel's physical enhancements have made her a natural when it comes to tasks and skills involving hand-eye coordination.

    Weaknesses: While her body is more resilient to harm than your average human's, she's not indestructible by any means. Bullets will harm her, a sufficient beating will break her bones, Fire and electricity will burn her. She's the marvellous Weaver, not the IMMORTAL Weaver. Additionally, her panoramic vision is far less combat-effective than traditional Spider-Sense. While she sees 20/20 in all directions but down, she will remain unaware of invisible threats. Snipers, hidden traps, enemies in disguise, things that are legitimately invisible, all of these things render her increased awareness useless. Finally, since her webbing is organic, starvation or illness can render her web-shooting unreliable.

    Equipment

    A durable, thermal fabric bodysuit. (Like the provided image, except the spider shape is gold, and the lenses over the eyes are black.)
    A small, white backpack containing:
    -1L bottle of water
    -Her phone
    -Civilian clothing
    -A med-kit containing alcohol wipes, a roll of gauze, sutures, a pre-loaded rinsing syringe, a small pair of scissors, a tube of antibiotic ointment, and 10 large bandages. There are also travel packs of Gravol and Extra Strength Tylenol.
    -Her 'war paint' kit
    -A pack of gum
    -Tissues
    -Her keys
    -A stamp card for a local coffee shop with 8 stamps
    -The wrapper from a granola bar she ate on a rooftop a few days ago
    -That spare battery she used twice and hasn't remembered to recharge since
    -One glove


    Trivia
    • Hobbies Reading, drawing, learning new crafting skills on youtube, web-swinging
    • Habits: Vaping
    • Likes: Feeling powerful, hot chocolate, the smell of the chlorine at the local YWCA gym, her hair, shows that are both wise and childish at the same time.
    • Dislikes: Well, obviously feeling powerless, her parents, normal life in general, books whose timelines or character perspectives jump around all the time in the same chapter, country music, being too warm.
    • Fears: Death, that people are secretly out to get her, snakes.
    • Hopes/Dreams: Noel isn't from a part of town where dreams live, and has only recently become acquainted with the subject. Mostly she just wants recognition and respect, even if only while she's wearing a mask.
    • Etc Sometimes she gets a horrible craving for fruit ... just fruit.
 
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Accessing Fury File #8999:
[Pharos]

Basics
4ff3ea5db4fcdb624ea6ed05978b5847--cyberpunk-rpg-cyberpunk-character.jpg
Name: Orion Dunn
Nicknames: None
Alias: Pharos
Species: Mutate

Age: 28
Gender: Male
Sexual Orientation: Gay

2bb626def3cb50c2e376d0abcb19b95f--comic-character-character-reference.jpg
Persona: Quietly and politely eccentric, Orion shares a fraction of otherworldly and scientific insight. Despite having worked for NASA as an astronaut, he is really dumb and average. He isn't an academic or pedantic type of guy. He's emotional and interested in people. Sensual. Humorous. Focused on the thrill and not easily daunted. Pharos is more animalistic and speaks even less. When Pharos does speak, he can be inquisitive and informative if he isn't so distracted with the rest of the universe. They are not that often stressed since they naturally feel confident in their agility. They argue with themselves as people only hear whom is present.


Affiliations:
NASA, and potentially SHIELD?


Bonds:
Heather Dunn, ex-wife and mother of their infant son Max. They are the center of Orion's universe, and he would drop everything if Heather called and needed his help. Despite her anger and initial concerns, she is aware and supportive of his sexuality and his newfound powers.

He is single, hooks up a lot with hot guys, and sometimes gives dating a try.


Motives:
Aside from protecting and remembering the family he recently made, Orion does feel responsible for his powers and wants to contribute to the world in whatever ways he can. He doesn't want to draw much attention to himself however so he stays low. Pharos on the other hand wants to get off this planet and explore what is out there.


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Biometrics
Power Class: Alpha
--ORION--
Intelligence: 2/7
Normal
Strength: 3/7
Peak human 2x Body Weight
Speed: 3/7
Superhuman 700 MPH
Durability: 3/7
Enhanced
Energy Projection: 3/7
Short range & duration, laser type
Combat Skill: 3/7
Some training

--PHAROS--
Intelligence: 2/7
Normal
Strength: 5/7
Superhuman 75 tons
Speed: 6/7
Speed of light
Durability: 5/7
Bulletproof
Energy Projection: 5/7
Long range & duration, laser type
Combat Skill: 3/7
Some training
Courtesy of Power Grid
Origin: Orion Dunn was a NASA astronaut in Earth's orbit working on laser communications systems when he was caught in the blast of the Oscillation. His body was laser-fired to the planet's surface. He woke up with startling discoveries. Encouraging thoughts and the strangest questions emerged in the back of his mind, a quiet but powerful voice asking for synonyms for stars and lights and beacons. Humoring it resulted in Pharos being named. At that moment Orion realized what he was.

Powers/Abilities:
Laser Travel; Orion moves as fast as the Hulk, but Pharos can fire himself into the galaxy.
Laser Manifest; Lasers and holograms can be made and modified. Orion makes beams concussive. Pharos crafts items from laser energy to store laser energy (rifles / clips / frags).
Laser Pierce; Orion cuts and drills diamond and steel. Pharos disintegrates and vaporizes.
Astronomical, Night, and X-Ray Vision; The galaxy is vivid enough to navigate; darkness and skin do not obstruct vision. Orion and Pharos see laser lines better than anybody.


Skills:
Sniper; laser-guided shots rarely miss. Orion's limit is across a street. Pharos's limit is how far he can see.
Surgeon; correction of eyes, spines, skin; removal of hair and tumors. He is not a doctor but ...
Astronaut; Pharos can go anywhere throughout the galaxy and bring a group with. Orion can't.


Weaknesses: When fully Orion and not Pharos, Speed, Durability, and Energy Projection stats are down to 3. Achieving the speed of light exhausts Pharos greatly. The longer he is Pharos or the stronger his energy attacks are, the more amnesiac he is as Orion again. Before epic battles, he burns data into Blu-Ray discs to playback his memories.

Transforming is instantaneous but still emits blinding neon light. Orion and Pharos aren't so clever; they struggle with working the microwave. While they aren't quickly beaten in a fight, they aren't masters either. They predictably evade and attack at range. Travel can be hindered. Their speeds come from phasing as polarized photons; they can be blocked with mirages, laser-absorbing paint, or opaque material such as wood, brick, or asteroid. Since the light hits first, they don't crash but instead land on their obstacles. They have no power over sunlight, electricity, or fire.


Equipment
Carries laser pointers for optimal energy reserve.
Also carries laser rifles, clips, and frags of Pharos' making.


Trivia
  • Hobbies: Laser shows. Burning mixtapes. Doing people favors.
  • Habits: Breakfast diners. Star-gazing. Disappearing without warning.
  • Likes: Naps. Floating in Earth's orbit and being on Earth. But Pharos likes interstellar travel.
  • Dislikes: Amnesia. Helplessness. Going at people's glacial pace.
  • Fears: Suffers night terrors where he loses control and zaps randomly into space.
    Worries that Pharos will want dominance of his life, consciousness, and body.
    Proactively avoids any memory loss relating to his ex-wife Heather and their son Max.
  • Hopes/Dreams: Ever since gaining his powers, Orion has hoped and dreamed of being one of the superheroes. He wonders if he should contact SHIELD or something. But to his horror, Pharos has hoped and dreamed of severing earthly ties and seeing what's out there in the galaxy. Pharos is growing more particular and curious about sharing existence with Orion.
  • Etc: When exposed to blue or ultraviolet light, lines in Orion's skin glow fluorescent green. Lines in Pharos' innately glow.
 
Accessing CLASSIFIED Fury File #1945
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ACCESS GRANTED:
Wynn, Abigail Ella "Abby"
Basics
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Name: Abigail Ella Wynn


Nicknames: Abby, Abs, Babygirl only by Thaddeus

Alias: Interstellar often shortened to Stellar while in battle for more effective calling

Species: Experimented Inhuman

Age: Chronoligically ERROR Unknown... / Mentally 12

Gender: Female

Sexual Orientation: ***Subject ineligible to be asked question.***

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Personality: Abigail isn't much different in either her alternate persona or her "legitimate" identity. Very bubbly and cheerful, Abigail is very naive and oblivious to many of the obvious which isn't always necessarily a bad thing. She's very optimistic and forever sees the greater good in anything, and encourages her friends and allies to push past whatever boundary they face. Her lack of knowledge of true reality might've been due to her life long captivity, perhaps she went insane in the pen, though her time held captive is the one thing Abby doesn't talk about to anybody. She does suffer emotional trauma due to her being used as an energy supply, and the torture she faced, and after various tests, it's likely that though she wouldn't kill, Abigail would never hesitate to take the lives of the men and women who'd harmed her. Family is a very sensitive topic for the teen, and so she avoids it to her best extent.

Now settled in Manhattan with Thaddeus Wynn, Abby sees him as her rock and protector, and would do anything for the man who'd saved her.

Affiliations: The Inhumans (formerly held captive), S.H.I.E.L.D. (potentially)

Relationships/Friendships:
  • Thaddeus Wynn: Her "bigger brother", Thaddeus had found Abigail about three years back in a cell being drained as a power battery by his own Inhuman people. Attilan had been facing an energy drought, and so the authorities, mainly Maximus, had chosen to kidnap the young child and hold her captive against her own will for the greater good. Thaddeus rescued her immediately after he found out about this, amidst the harsh repercussions that could follow, he risked his life for her. Now, Abby sees him as her brother and saviour and loves and respects the man dearly.

M.O or Motivations: Aid others like her the same way Thaddeus helped her.

Biometrics
Power Class: Alpha with potential to go Omega

Intelligence: 2/7
Normal
Strength: 8/7
Incalculable, record high 180 tons
Speed: 3/7
Peak Range 800 m/h
Durability: 4/7
Regenerative
Energy Projection: 4/7
Medium range duration, single energy type
Combat Skill Efficiency: 3/7
Some training

Origin of Powers/Abilities: Experimented Inhuman

Powers/Abilities: Sentient Quantum Singularity
  • Enveloping Shroud: Interstellar is able to deploy herself as an enveloping shroud, shielding others from harm via an energy field, and even storing others within herself as a form of concealment or for transportation.
  • Pocket Dimension: Stellar has her own pocket dimension inside herself, used often in the enveloping shroud or for other reasons. The dimension is constantly changing for Stellar's needs, and molds itself to her thoughts. It could be used as a haven for other heroes and allies or for torture against menaces and villains. The dimension is about the size of a small city.
  • Teleportation: Interstellar possesses the ability to generate teleportation warps, allowing her to displace both people and objects. Her effective range is limited to about five metres around her, and she can also used this ability to enter her own pocket dimension or allow others into it. For teleporting herself, Stellar's boundaries are seemingly limitless, held back by only stamina. (Maybe for arc purposes but not currently IC) It is theorized that Stellar has the ability to teleport through realities and to other dimensions along with others. Note: Stellar has to see or have seen wherever she's teleporting herself or someone else to before she can teleport due to the chances of her teleporting objects into others.
  • Flight: Stellar is capable of flight by means of a form of energy propulsion utilizing the vast amounts of quantum energy within her.
  • Superhuman Strength: Stellar has a great deal of strength due to her inhuman genome, and is able to lift/throw/punch with force of up to 180 tons, with a max that varies on adrenaline and emotion. She's definitely one of the strongest people on earth.
  • Regenerative Healing Factor: Absorbing energy from the molecules around her, Stellar is able to heal from minor injuries in seconds, and major ones in only hours or days. The bigger the injury, the more power she needs to absorb in order to heal back. Her healing factor doesn't function once she's unconscious. She often allows smaller lacerations to heal on their own, though bigger ones, she takes into her own hands to take care of.

Skills:
  • Actor: Using her small frame, size, and age, while wearing the holo-mask, Abigail easily passes as a real twelve year old, and is able to use this as a n advantage against enemies and foes.
  • Optimistic: No matter how down a situation might be, Stellar is constantly optimistic in even the most dire situation, and knows exactly how to lift the spirits of her allies and friends.

Weaknesses: To start, Abigail is only 12 years old, and hasn't a single idea how her abilities work. Her powers either don't work at certain times, or do work a little too well, leaving catastrophic disasters. She's very much a wildcard in the field. Next, inside of her pocket dimension, any damage done to the objects inside does affect her well-being due to it all being a part of her, and so if an enemy were to get in and set of a bomb, etc. she could be affected very badly. Stellar's teleportation ability is also very dangerous, the idea of teleporting into a wall is something that haunts her, as well as teleporting others into other objects due to the amount of pain that could be caused as a cause of it. So stubborn as to stay a super at such a young age, Abby can definitely be affected by PTSD or a variation if she sees something terrible unfold before her. To stop Abby's healing factor, she has to be knocked out, and then have the damage done to her then while she's unconscious due to her inability to heal after losing consciousness. If the wound were to go unhealed by Abby before 48 hours, it often becomes permanent, and left to heal like a regular person and without the healing factor due to the cells already bonding themselves.

Equipment:

  • latest
    Appearing as a small mole whenever worn, the holo-mask can be pressed on whatever part of the wearer's body, and with pre-downloaded "skins," forms a hologram appearance of the skin over it's wearer. The holo-mask has to be charged ten hours to full percentage. Whatever attributes molded by the mask are very much physical, and are able to be touched without fizzing away. The image above is Abigail's go-to mask. (with both limbs, no mechnical arm)

Trivia

  • Hobbies: Playing videogames on her consoles, social media, binge-watching Netflix
  • Habits: Voice hightens when nervous, hands twitch when anxious
  • Likes: Teenage boys, Quincy Brown,
  • Dislikes: Boring situations, waiting, losing
  • Fears: The Inhuman scientists, death
  • Hopes/Dreams: Become a known hero, save Thaddeus the same way he saved her
 
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Accessing Fury File #266): Metalla
Basics

Name: Sol Eldrige

Nicknames:

Alias: Metalla

Species: Mutate

Age: 14

Gender: f

Sexual Orientation: unsure

Appearance: Picture and/or description since a model can't always portray the little things
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Personality: Sol has displayed a snarky insulting attitude, she tends to be blunt and highly abrasive towards others. She has a habit of giving others insulting or demeaning nicknames against their wishes. She has showed little interest in cooperation unless given some form of compensation normally in the form of games or gaming systems, though she may rapidly grow bored of them and demand more giving her a rather spoiled attitude. When angered she will throw out insults before actually leaving rather than confronting the one angering her or actually trying to hurt them. This is a radical change from her personality from before her gaining her powers, there are several theories for this but the bets is she is working though the losses she recently suffered.

Affiliations: None

Relationships/Friendships: TBA

M.O or Motivations: She is quoted as " My parents are dead, my house destroyed, i am a metal thing what else do you want me to say i have nothing"

Biometrics
Power Class: Beta
Strength: 3/7
Intelligence: 2/7
Speed: 3/7 ( around 70ish miles in liquid form)
Durability: 7/7
Energy Projection: 1/7
Combat Skill Efficiency: 2/7

Origin of Powers/Abilities: Sol is beilived to be affected by the ossalation event though evidence found in the crater of her former home suggests her father may have had mystic dealings. This could be another origin however sol has refused to divulge any information and tests are inconculsive.

Powers/Abilities:
Living metal: Sol is made of metal that despite not being heated is essentially a simi liquid. The composition of this metal can be changed if Sol is given a sample of another metal and desires to become said metal. Thus far any metal or alloy of metals can be copied for an unlimited time period. Scans have revealed that Sol no long has any organs her body is a solid mass of the metal of her choice all mass that is taken in by Sol has been shown to be converted to the metal she currently is and the mass added for latter use. Given the lack of any organs it is beilived Sol does not actually need to eat same with sleep and she has been shown to not breathe meaning she has no biological functions left. During tests Sol has been able to separate parts of her body into small projectiles at extreme speeds though she has no control of said projectiles. During tests with high explosives Sol has been shown to be able to reform with minimal mass loss in moments. It has been shown that Sol has the ability to control her body allowing her to escaped from the smallest of holes or create blades, spikes, claws, arms, ect from her body. One interesting power is what Sol calls metals swimming, if sol is the same metals as a wall or other barricade she can move through it.

Skills:

Weaknesses:

Electricity: While not truly deadly a powerful jolt will cause Sol to lose cohesion and seemingly loss consciousness

magnets: When not in the form of a metal immune to magnets she can be moved around or detained by a powerful magnet.

Water: While not deadly or causing rust Sol sinks to the bottom of any body of water and getting out is a slow tedious task.

Extreme heat: While she dose not seem to be able to be melted heat will have a negative effect on Sol causing constant loss of small amounts of mass

Layered metal: While normal cells can be ineffective in containing Sol if a box is built with layered metals that are extremely tightly held together she can'e move through the layers all at once slowing or completely stopping any escape attempt

Equipment (Applies to costumes/supersuits too) none

Trivia

  • Hobbies Playing games
  • Habits: sighs a lot tends to like to stay as steel as a default goes around nude
  • Likes: games bunnies strong metals
  • Dislikes: shield powers herself overly happy people
  • Fears: wasps they are the devil
  • Hopes/Dreams: none right now
  • Etc
 
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Accessing Fury File #6123461: Agent Void
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"You can't hit what's not there"
Basics

Name:
Jack Wei
Nicknames: Void
Alias: Agent Void
Species: Meta-Human
Age: 24
Gender: Male
Sexual Orientation: Hetrosexual
Appearance:
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Face TBR
Personality:
To anyone seeing the mask, they’d think he’s ruthless, cold...scary...least that's the mask says. Those who fight with him usually find him to be quite the sarcastic joker, always making a quip here and there about the situation. He can appear really...indifferent about any situations, giving the same monotone voice whether he is dealing with a bomb or a broom. But, he can emote it’s pretty clear whether he is interested in something or annoyed, some could say even playful or awkward. But Void usually has a pretty good grasp the gravity of the situation and works to solve it. To those who fight besides him, he will always have their back. He cares for people...even if he doesn't really show it in a conventional manner. On that note, Agent Void doesn't tend to kill recklessly, usually opting for the stun setting on his pistol. But that said, he isn’t above killing if the person, especially if it meant for the greater good, though he tries to avoid it if he can. After all, Void has had blood on his hands before...in his opinion, he’s going to hell anyways, might as well bring as many baddies down with you.
Affiliations: Agent of S.H.I.E.L.D
Relationships/Friendships: Void has a adoptive sister somewhere around the world. She's an ace pilot of sorts, though it's very difficult to pinpoint her location at any given time. Though the two don't see each other almost at all these days, they still swap birthday and holiday cards.
M.O or Motivations: Motivation? That's a good question. Servicing as an Agent of S.H.I.E.L.D perhaps but...maybe it's to keep the world from blowing up,,,that people like his adoptive parents are not going around, trying to set the world on fire.
Biometrics
Power Class:
Beta
Intelligence: 5/7
Strength: 3/7
Speed: 2/7
Durability: 2/7
Energy Projection: 2/7
Combat Skill Efficiency: 6/7
Origin of Powers/Abilities: Inherited traits from inhuman parents who had two separate inhuman powers.
Powers/Abilities:
Goin' Up in Smoke - Can turn into a gaseous form that allows him to move through the air freely, as well as through even the tinnest crevousous with ease. It also means attack are rendered useless against his gas form.
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Shadowalker- Void can meld into a shadow and traverse the world as just a shadow, before reappearing from another shadow. He can also bring people into the shadow realm as long as they have contact.
Skills:
Gunslinger- His pistol is one of his primary ways of doing damage, so his a quick draw and deadly aim.
Tech Savie- When it comes to technology, there's nothing that Jack can't hack or distrust, if not the conventional way then the old fashion way.
Infiltrator- Even without his powers, Jack is more then capable of sneaking into a place undetected, and gathering information, assassinating a VIP, or just blowing the place up from the inside.
Racer- It's not hard to see that Void is quite skilled in driving and piloting various vehicles, most notably, his motorcycle.
Weaknesses:
Away with the Wind- Although a minor breeze he can push against, a large gust of wind in his gas form will blow him about like any gas. He can also be contained like a gas. When in gas form, he can’t really manipulate objects like picking things up or pulling.
Tight Fit- Void can only enter his shadow form through another shadow big enough to fit him, and he can only reappear through another shadow if it is big enough, else he is stuck as a shadow until otherwise.
Still Human- Though he is in peaked physical condition, a bullet or a knife can end his life as easily as any other human.
Equipment:
The Enforcer- A pistol that fires silenced plasma bolts that relies on a charged system to recharge it’s clip. If used too much the barrel will overheat and need to be replaced or time to cool. Else the the barrel will explode and the gun will be rendered useless until proper equipment is brought in to repair it. It has a few firing options.
  • Standard: Fires standard plasma rounds in a semi-automatic fashion, depleting the pistol at a normal rate.
  • Burst-Fire: Fires three rounds at a time per trigger, depleting the weapon only slightly faster.
  • Full-Auto: Fires at full automatic, but the range is shorter and depletes ammunition much faster.
  • Charged: Charges up a shot that has a longer range and high damage put it depletes the entire clip and takes a few seconds to charge.
  • Nonlethal- Fires a bolt that is less intense than a normal round, capable of knocking people unconscious. Though it is nonlethal, it takes more shots to deplete it.
  • Stun: Shoots a shot that can taser and stun an enemy, but it will deplete the entire clip.
  • Laser: Shoots a short ranged laser beam capable of cutting through even the thickest steel. The beam lasts only a few seconds before it needs to recharge.
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Fang- A laser sharpened combat knife capable of penetrating even the thickest of armor, however it is only used at a range of a knife
Pinkerton- A retractable baton, used to beat a man into submission
Void-Suit- The suit is made of kevlar and is capable of stopping small arm fire and minor explosives, but it will have it’s limits, as it’s only a thick layer of kevlar. Equipped with a utility belt and outer coat, the former holding C-4 explosives and sticky bombs, the latter holding the everything else, including his pistol. His mask can filter out gas and acts as a scanner/targeter(Indicated by the red glow on the left side of the mask)as well as night vision. Agent Void is also equipped with a grappling hook attached to his left arm. However, though durable, if the mask is damaged, some functions will cease their function until repaired.
C-4 Blocks- Self explanatory, it is usually enough to blast through most material. Can be set on a timer or remotely detonated. Takes a bit to arm, and if seen can be disarmed.
latest

Sticky Bombs- Self explanatory, it’s a bomb that can stick. Must be remotely detonated, and can be disarmed.
Remote Detonator- Self explanatory, a detector that is capable of remotely detonating either the C-4 or sticky bombs
Mundane Throwing Weapons- Flashbangs, pineapples, smoke grenades, EMP grenades, tear gas, anesthetic gas, you get the picture.
Throwing Knives- Not capable of penetrating, but good against unarmored opponents
Smart phone- Capable of hacking into consoles and even jamming a certain area, though it is a phone that can be broken and interrupted. It also has a camera for pictures.
Lockpicker- A simple piece of metal, capable of picking most advanced locks.
Poisons- Usually in vials, one has the effect of making a person nauseous, the other is lethal.
650cc Acer- A very fast motorcycle with hidden twin machine guns, hidden twin rocket launcher, a grappling hook, and a oil spiller. Though it is durable and fast, it is still very light compared to other vehicles. It also has an on-board A.I. that can automatically drive the motorcycle even without a rider.
latest

latest

Trivia
Hobbies:
Street on his bike, cooking, playing on his phone
Habits: Twirling Fang about or inspecting his gun when idle.
Likes: Food, his bike, going fast, taking a nap in obscured places
Dislikes: Chocolate, Hydra, A.I.M., people messing with his bike
Fears: Hasn't got much family left...has nothing left to lose.
Hopes/Dreams: Live life in the now, as if everyday were your last...who knows, you might not be coming back from your last mission.
Etc
 
Accessing Fury File #02113: Web-Head

Personal Details
Name: Paris Parker

Alias: Spider-Man, Friendly Neighborhood Spider-Man, the Amazing Spider-Man, the Spectacular Spider-Man, Spidey, Webhead, Webslinger, Wall-crawler

Species: Mutant

Age: 17

Gender: Male

Sexual Orientation: Homosexual

Appearance:
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Personality: Cunning, Charming, Witty,

Affiliations: None (team wise); let it be noted, however, that the subject has been to Wakanda, and has spent two months living there. Due to his father keeping him in a secured facility, located in New York, the subject has spent very few moments interacting with other children his age, hence his placement in Wakanda. Both T'Challa and Peter believed that, given enough time, the boy would break his social complications. Little progress was made.

Motivation: His father. Plain and simple. For a kid to live the heroic stories he was told . . . it's a dream come true.

M.O: Much like his father before him, Paris is known to leave his enemies tied up in the organic webbing he uses

Biometrics
Power Class: Beta Level Threat
Intelligence: 4/7
Strength: 4/7
Speed: 3/7
Durability: 3/7
Energy Projection: 1/7
Combat Skill Efficiency: 5/7

Origin of Powers/Abilities: Genetic mutation---originates from his father

Powers/Abilities:
  • Wallcrawling: Parker can climb walls and stay unto ceilings. He does not deny gravity, but has the ability to adhere to surfaces unaided. However in order to truly be "crawling" Paris must be able to maintain balance for long periods of time, compared to wallrunning where the energy is only temporary. This ability can be explained simply by saying that Paris can enhance the flux of inter-atomic attractive forces on surfaces he touches, increasing the coefficient of friction between the surface and himself.
  • Enhanced Strength: One benefit to having 'Spider Powers' is increased strength. This is caused by the cross in DNA that grants them the proportional strength of a Spider. Spider-Man can--on average--lift around two tons, which is equivalent to the average weight of a car, but others can vary based on their own body mass. His highest achieved weight lift is five tons, which is equivalent to the weight of two rhinoceroses.
  • Enhanced Jump: Paris can leap several stories high and/or jump across the width of a city street.
  • Enhanced Durability: Paris' (Spider-Man's) bodily tissue is far more resistant and durable than a normal human--but this doesn't make him invincible . . . just a portion tougher than a human.
  • Enhanced Stamina: Paris' advanced musculature produces less fatigue toxins during physical activity than the average human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for seven hours before the build up of fatigue toxins in his blood begins to impair him.
  • Enhanced Speed: Spiders, being very fast and agile creatures, give one with spider powers enhanced speed and agility. It is unknown just how fast Paris can run with enhanced spider speed, but it was recorded (once) that Paris could run nearly 55mph.
  • Enhanced Reflexes and Agility: Along with a spider sense, the basic reflexes and agility of Paris are far more enhanced that beyond a normal human's, nearly 15x more than the normal human.
  • Enhanced Balance: People who have spider powers have an enhanced sense of balance or equilibrium to stand perfectly still on almost any surface, also in help with the ability to crawl on walls. Paris has shown to balance on a moving car, stand, walk, or run on walls, or bend into certain positions that would normally hurt an average non-powered human.
  • Enhanced Healing Factor: Spider powers enhanced an average humans healing factor (much higher then a regular humans). However, this healing factor is not to the degree of Logan Howlett's, or Wade Wilson's for the matter, healing factor.
  • Better Senses: Paris, much like his father, has his five perceptive senses heightened--not to the extent of Subject #557: Matt Murdock, though.
  • Spider Sense: A metacognitive ability that warns Parker of impending danger. Although it remains a mystery, it has proven to be effective. It works as a slight tingling/buzzing in the back of the skull when danger is near, however the sensation can become more severe, and even painful. It does not identify the nature of the danger, but will indicate what direction the individual needs to move in order to avoid it. It has been known to warn of nearly all forms of danger, from bullets and lasers to tainted meat.

Skills:
  • Genius: Paris Parker. A promising scholar and one of the most well-taught teenagers known so far, he is exceptionally brilliant. Must be inherited from his father?
  • The Way of The Spider: At an early age, and even in his teen years, Paris learned of his father's improvisational fighting style, known as "The Way of The Spider". This style functionally encompasses the usage of his powers simultaneously to overpower and overwhelm his foes, relying on his superhuman strength, immense agility, speed, flexibility, wits, intelligence, and "spider-sense", along with the use of his equipment and technology.

Weaknesses:
  • Physical Exhaustion
  • Certain abilities and objects can revoke Spider-Man's ability of clinging to walls (lubricants, people who are strong enough to rip Paris off the wall, and electricity can disrupt the electromagnetic relation between the wall and Paris)
  • Certain things are immune to Paris' Spider Sense (symbiotes, people he trusts, blood-relatives/clones, a gas developed by the original Green Goblin, a specific jungle scent, people with super-speed, a radar device created by Mysterio, Ethyl Chloride)
  • Psychic based attacks
  • Still carries normal human weaknesses
  • Psionic based attacks
  • Frying his suits electronics will decommission them

Equipment

  • Spider-Man Suit: A modified version of his father's Spider-Man suit, which was originally designed by Stark Industries. The suit can switch between 586 webbing options (settings/firing mode, adhesiveness, spray, etc.), has a heater (for cold situations), different optical settings (thermal, night-vision, etc.), and has a self-reloading web cartridge system.
    Added Note: His optical settings are also used to express his facial expressions
    • A.I.: The inbuilt A.I. system, or more commonly referred to as Ava, informs Paris of tactical situations, as well as providing diagnostic reports. Ava also records and stores data, allowing Paris to access a personal database and review information he may have overlooked, or to research further more into people or event he had encountered. Ava can also suggest and activate features of the suit without Paris' command.
    • Eye Lenses: The lenses of the suit's mask, similar to the goggles of his original suit, appears to be modeled after camera shutters, giving him a squinting look when they close in and provide Parker a greater depth of field and help to filter out extra stimuli. The lenses also allow Spider-Man to see in different spectrums, as well as display a HUD for Paris to use.
      • HUD: The lenses of the suit have an inbuilt AR heads-up display system, powered by Ava, allowing Spider-Man to analyze his surroundings.
      • X-Ray: Paris can ask for Ava to switch the lenses between multiple color spectrums, allowing him to see through certain objects at certain spectrums.
    • Web-Shooters: Spider-Man's web-shooters are twin devices worn on his wrists which can shoot thin strands of special "web fluid" at high pressure. The web fluid is a shear-thinning liquid (virtually solid until a shearing force is applied to it, rendering it fluid) whose exact formula is as yet unknown, but is related to nylon. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fiber with extraordinary adhesive properties. The web fluid's adhesive quality diminishes rapidly with exposure to air. (Where it does not make contact with air, such as the attachment disk of the web-shooter, it remains very adhesive.) After about one to two hours, certain imbibed esters cause the solid form of the web fluid to dissolve into a powder. Because the fluid almost instantly sublimates from solid to liquid when under shear pressure, and is not adhesive in its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter's parts. To activate the shooters, press the button on his palm.
    • Web Wings: An upgrade from Tony Stark that allows Spider-Man to glide in the air with a pair of wings that spread from his armpits and extend to his upper arms and thighs. They can be retracted for when he doesn't need them, and are typically only used for when he's too high or not enough places for him to swing from.
    • Parachute: The suit has a built-in parachute, deployed from the spider symbol on his back once Spider-Man exceeds a certain altitude. Despite its utility, the parachute is a one-time use, requiring the suit to be resupplied after each use.
    • Suit Durability: The Spider Suit Mk. II is a highly endurant fabric suit; highly tear resistant too. In addition, the suit is resistant to water damage.
    • Vacuum Seal: By pressing the emblem on the chest, Paris can have the suit expand and become several sizes larger, allowing him to slip out of the suit easily. It appears that he can still wear undergarments such as boxer shorts under the suit due to the same process compressing the suit through vents located throughout the suit, making it appear as though he's not wearing anything underneath. Once the process is completed, the suit's A.I. boots up and goes through a diagnostics check.
    • Heater: The suit has an inbuilt heating system to keep Spider-Man warm. The heater was powerful enough to instantly dry up the suit if Paris was too cold or wet.
    • Communication System: Paris is able to communicate with people via radio waves.
    • Spider Tracers: Tracers used to track objects or people; it shares the appearance to that of a regular spider.
    • Spider Drone: A drone that shares the appearance to a spider.
    • GPS Tracking: A tracking system that can be used to track the Spider Tracers and Drone; a holographic design will project from his wrist-shooters when tracking is activated.
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[the following video is to show the dynamics and maneuverability of the suit. it is not a voice claim of any sorts.]

Trivia

  • Hobbies: Web swinging around New York , takes selfies at high points
  • Habits: He can't resist clicking a pen (if one's in hand) , he'll make a hammock out of webbing to lay in
  • Likes: Churros, slinging around Manhattan, slushies'
  • Dislikes: Corruption, The Daily Bugle, being underestimated
  • Fears: Running out of web cartridges, his identity being exposed to the public, disgracing the Spider-Man legacy
  • Hopes/Dreams: Surpassing his father as being Spider-Man
  • Etc: Open for siblings/relatives, Paris was scientifically grown/conceived in a lab
 
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ACCESSING FURY FILE #2689:​
The Little Guy​
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Basics
Name: David Lang

Nicknames: Dave, Davey

Alias: Ant-Man

Species: Human

Age: 19

Gender: Male

Sexual Orientation: Heterosexual

Appearance:
0db55c1483adb823823a1e34443767e5.jpg

Personality: Extraordinary for his research on insect life, David worked hard to get the job done. "The sky is the limit!", is a motto Scott Lang used often to inspire his son. David’s dad was a huge role model in his life, except for his mother, which he have never met before. He would be there for him whenever he's depressed or just in his hard times. Humble and intelligent, Tim succeeded in AP Physics and Chemistry during High School. He also did well in health class, understanding how the body works and functions. Responsibilities can be a pain for Tim, but his struggle only leads to prosperity, giving him strength.

Affiliations: Maybe S.H.I.E.L.D, Thunderbolts

Relationships/Friendships: David wasn't born in a normal family, with parents and siblings. He usually hanged around his father's side of family. There he met Cassie Lang, and developed a good relationship over the years.

M.O or Motivations: Pursure the career of an Entomologist

Biometrics

Power Class: Beta

Origin of Powers/Abilities: During his teenage years, David started to noticed Scott began to disappear. This was unusual because he would always be at home or work. This only started when High School came around and Dave began to worry.

Few years later, Scott would give David karate lessons. Then, he gave Tim a prototype of a cybernetic helmet, used to communicate with insects, specifically ants. Eventually, Scott told David about this whole process. David gave Tim a revamped Ant-Man suit after discovering he had knowledge and the will to fight.

Powers/Abilities:
- Pym Particles: David carries Pym Particles inside his suit's belt, allowing him to reduce his height to the size of a food crumb to a massive walking giant. These particles have no time limit to its potency.

Skills:
- Skilled Thief: Taught by his father, Dave has the ability hack and infiltrate advanced security systems.
Intelligence: 4/7

Strength: 2/7

Speed: 2/7

Durability: 2/7

Energy Projection: 1/7

Combat Skill Efficiency: 3/7

ANT-MAN
Intelligence: 4/7

Strength: 4/7

Speed: 3

Durability: 3/7

Energy Projection: 1/7

Combat Skill Efficiency: 3/7
Weaknesses:
- Normal Human Weaknesses

Equipment:
- Ant-Man’s Helmet: A old prototype cybernetic helmet, reworked by Scott Lang, permits rudimentary communication and control of ants by his Antennas. David could lead thousands of ants overwhelm his targets.
- Ant-Man’s Jetpack: David Lang’s answer to the Wasp’s wings, this is a jet pack that is powered by hydrogen-peroxide. It also has ability to be shrunk with the Ant-Man suit.

Trivia

Hobbies: Studying, Doing Homework
Habits: Talking to ants, tapping his feet
Likes: Stealing, Drinking Pepsi, Orange Slices
Dislikes/Fears: Dying, Blueberry waffles
Hopes/Dreams: Have a family and a successful job, Explore the subatomic Microverse.
 
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Accessing Fury File #9413): [Jordan Jorlar]
Basics

Name:
Jordan Jorlar
Nicknames:
JJ
Alias:
N/A
Species:
Demigod
Age:
17
Gender:
Male
Sexual Orientation:
Heterosexual
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Personality:
Jordan has a rather deficit view of life. Not having anyone to rely on while growing up, Jordan has a very hard time finding trust in anyone. Those who does find trust in, he keeps close to himself at all times. Despite that side of him being cute, the rest of him is not. Mad with power, selfish and vengeful, Jordan is sometimes described as a child. He reasons to listen to one other than his team mates, and therefore does whatever he wants, whenever he wants. No one can stand in his way, no one he's met so far anyway. Whatever he does, the world deserves it.
Affiliations:
3GB
Relationships/Friendships:

(Again, waiting on more people)
M.O or Motivations:
To take revenge on the world
Biometrics
Power Class:

Omega
Intelligence: 3/7
Strength: 3/7 (Normally, however, it does vary drastically)
Speed: 2/7 (Normally, however, it does vary drastically)
Durability: 4/7
Energy Projection: 2/7
Combat Skill Efficiency: 3/7
Courtesy of Power Grid
Origin of Powers/Abilities:
His father is Kratos, God of Force (Greek Mythology, not God of War)
Powers/Abilities:
Jordan posses the power over gravitational and kinetic force
Skills:
Agile- living on the streets for all of his life, JJ had to be pretty nimble, climbing fences and squeezing through small places in order to get away from certain people.
Streetsmart- again, living on the streets all his life has made him very streetsmart.
Weaknesses:
If he tries to use 2 forces for too long, his body will shut down for half a day
His forces cannot directly affect gamma radiation or anyone who is a gamma mutant
He is susceptible to mental attacks
Equipment (Applies to costumes/supersuits too)
Just his normal dress wear
Trivia

  • Hobbies: Graffiti
  • Habits: Humming
  • Likes: Being in control, being feared
  • Dislikes: Being talked down to, being ignored
  • Fears: Finding that he one day has lost his powers, not waking up after shutting down
  • Hopes/Dreams: To take revenge on everyone, to rule, to be known and wanted
  • Etc
 
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Accessing Fury File #(86): [codename: Shifter]
Basics
Name: Maxine Samantha james

Nicknames: max or Sam but she prefer max

Alias: shifter

Species: Mutant

Age:17

Gender: female

Sexual Orientation: bi Sexual

Appearance: 1588993f15b515082a0c543b76e5c1e0.jpg

Personality: she abit shy, but ambitious teen. She is a bit tomboyish in nature acting like one of the boys . She love animals and has alot of understanding of the animals she seen and has become

Affiliations: to herself and her friends

Relationships/Friendships: Karcen Karcen character posssible love interest and friend

M.O or Motivations: writing online magazine of her and her friends adventures but it in a none description first person point of view

Biometrics
Power Class: Gamma(Normal human and peak human to low level superhuman adequate threats ie. Captain America and Daredevil), Beta (Moderate Threat ie. Spiderman), Alpha(City or Army level ie. Powerman), Omega (Global Threat ie. Hulk) Beyond Omega[/QUOTE]beta
Intelligence:
Intelligence: 3/7
(Scale: 1. Slow/Impaired 2. Normal 3. Learned 4. Gifted 5. Genius 6. Super-Genius 7+ Omniscient)
Strength: 4/7 she has the strenght of each animal form she acquire (1. Weak: cannot lift own body weight 2. Normal: able to lift own body weight 3. Peak human: able to lift twice own body weight 4. Superhuman: 800 lbs-25 ton range 5. Superhuman: 25-75 ton range 6. Superhuman: 75-100 ton range 7+ Incalculable: in excess of 100 tons)
Speed: 2/7
(1.Below normal 2. Normal 3. Superhuman: peak range: 700 MPH 4. Speed of sound: Mach-1 5. Supersonic: Mach-2 through Orbital Velocity 6. Speed of light: 186,000 miles per second 7. Warp speed: transcending light speed)
Durability: 3/7
( 1.Weak 2. Normal 3. Enhanced 4. Regenerative 5. Bulletproof 6. Superhuman
7. Virtually indestructible)
Energy Projection: 0/7
(1. None 2. Ability to discharge energy on contact 3. Short range, short duration, single energy type 4. Medium range, duration, single energy type 5. Long range, long duration, single energy type
6. Able to discharge multiple forms of energy 7.Virtually unlimited command of all forms of energy)
Combat Skill Efficiency: 3/7 she has combat skills of a wild animal
(1. Poor 2. Normal 3. Some training 4.Experienced fighter 5. Master of a single form of combat
6. Master of several forms of combat 7. Master of all forms of combat) Courtesy of Power Grid

Origin of Powers/Abilities: she was born a mutant but the abilities activated during puperty

Powers/Abilities: shape shifting into animals she touches partially or completely aquiring their strenght and weakness. Once she uses a form, she can use it at anytime

Skills: computer skills

Weaknesses: (Must match the power( and class level. Meaning they must have a weakness that enables them to actually be beaten if need be, whether physical or mental) she has all the weakness of the animal forms she takes in addition to telepathic suggestion, and the wild instict of the animal she turns into.

Equipment (Applies to costumes/supersuits too)cameras. Her clothes biological to her and so changes when she chooses.

Trivia

  • Hobbies writting, photographs, drawing
  • Habits: a night owl. Often going out a night and sleeping during the day. She also likes to pretend to be a regular animal. Like being house cat and laying around all day ignoring her responsibilities
  • Likes: tea, energy drinks, girls and boys
  • Dislikes: romance novels , politics, senseless violence
  • Fears: death and closed in spaces
  • Hopes/Dream: living on her own homestead where she can have lots of animals
 
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Accessing Fury File #76901: The Other Bug
Basics


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Name: Marcelo Rios

Nicknames: Mars

Alias: Mothboy (The local news decided that, since Mothman was already taken by the cryptid, this was the next best option. It stuck.)

Species: Human

Age: 18 years old

Gender: Male

Sexual Orientation: Questioning (Homosexual)

Appearance:
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Personality: Goofy, dumb, and friendly. Mars, as he is commonly called by friends, is your stereotypical jock at school. He's a talented soccer player, at the top of the social ladder, with his pick of any girl he wants. At least, that's how his "friends" likely see him. Despite fitting the description of a jock in every surface way, he is very unlike them personality-wise. Mars is competitive and loves to win, sure- no doubt that sometimes goes to his head -but he's genuinely kind. He's quick to apologize or feel guilty for even small mishaps. It's easy into duping him into thinking he was the bad guy in a situation, even if he wasn't. He tries his best to fit into the life he's always known, though he hardly feels like he can relate to his peers due to his status within his school. He enjoys helping and listening to others, which spurred him into becoming the hero that he is. He's also extremely dumb, even if he is kind of a super genius. He loves to tinker around with things and practically can't stay still, always in need of something to mess with his fingers.

Affiliations: S.H.I.E.L.D (On their radar, but not officially a part of any team or direct association.)

Relationships/Friendships:
-Mars' mother was a pilot for S.H.I.E.L.D, and died when he was very young. He still has a jacket of her's: an oversize flight jacket, in the style of the Royal Air Force.
-Mars' father, Gerald, is his sole guardian now. He's a kind and fun man, who despite spending plenty of time working, continues to have a close relationship with his son.
-Rocket, the family dog: a white and ginger Akita. Rowdy, loud and friendly.

M.O or Motivations: Mothboy is no fighter, and prefers to disarm and subdue his foes rather than kill or maim. He wants to protect and help people more than anything else. Ok, maybe there's a small desire there for some of the recognition.

Biometrics
Power Class: Beta
Intelligence: 4/7
Strength: 2/7
Speed: 2/7
Durabilitity: 2/7
Energy Projection: 1/7
Combat Skill Efficiency: 3/7

Mothboy
Intelligence: 4/7
Strength: 4/7
Speed (in-flight): 3/7
Durabilitity: 3/7
Energy Projection: 4/7
Combat Skill Efficiency: 3/7

Origin of Powers/Abilities: Mars grew up in New Orleans, and one day on a walk home from school, he stumbled across a pile of garbage that seemed out of place, and happened upon some abandoned shop of likely illegal activities. From what he could tell, whoever had been there had left in a hurry, leaving behind plenty of interesting things. After further investigation, and returning to the scene many times over the following weeks, Mars discovered that whoever had been there was working in cahoots with HYDRA. Of course, the son of a S.H.I.E.l.D pilot, and with everything that happened before his time, he could marginally grasp what this meant. Did Mars care? Not much. He gathered a few more trinkets, then headed back to his home. The most significant thing he had taken was some sort of unit worn on the chest. When he finally managed to turn the thing on, it started talking. Using what he found and his own knowledge to modify the things, Mars created the pieces that would allow him to become Mothboy.

Powers/Abilities:
Flight Boots - By utilizing some incredibly strong power source, these boots allow the wearer to seemingly "walk on air." Mars can easily levitate above most surfaces by at least a foot. They also help propel him through the air, and to jump great heights. These pieces of technology have been left largely untouched by Mars.
Exoskeleton - something that looks akin to a wetsuit, this is worn underneath Mars' clothing that gives him superhuman strength and endurance. Or at least near to it.
Concussion Glove - there was another once, but the other was unrepairable. It can be used either in the mid-range, shooting a concussive blast that sends an opponent flying, or on contact, which is significantly more powerful. The concussive blasst works on all things, and is perhaps even stronger on stone, concrete, etc. due to the use of amplified low frequencies.
Wing Harness - the main piece of his suit: this harness, featuring a large chest piece with two red-ringed "eyes." A large mechanism on the back can store the entirety of his cape, although mainly is used to shorten it lengthen it so as to not trip, or be able to fly. The harness also contains an AI created to help the wearer strategize attacks.
Cape - created of thousands upon thousands of small, solid screens, the cape can straighten into wings or soften into fabric. It can also reflect the wearer's surroundings to give an "invisible cloak" effect.

Skills:
Skating - Long before he was a star soccer player, Mars trained as an ice skater, which later transitioned to rollerblading during summers. This skill is now put to use with his boots.
Prodigy? - semi-genius, Mars loves to tinker with things, and is largely self taught when it comes to his creations. He's shocked or burned or cut himself numerous times trying to reverse engineering things.


Weaknesses:
- Mars is essentially a normal human with some fancy technology. He is susceptible to all normal dangers. His exoskeleton is as durable as a bulletproof vest. This means that disease, fire, bullets, all manner of physical harm, etc., will cause him damage.
- His repaired technology can be finnicky at times. If they break (likely due to internal technology, as the external metal is shockingly strong), he's essentially useless.

Equipment:
(see above) Flight Boots, Exoskeleton, Concussion glove, Wing Harness + cape. His mother's flight jacket, earmuff-headphones with moth antannea that serve as real antannas.

Trivia

  • Hobbies: tinkering, helping people out, writing, watching movies
  • Habits: getting so excited he fails to talk normally, avoiding his own problems, fidgeting with his hands, seeing in black and white, phrasing things in dumb ways
  • Likes: bad tv shows (the cheesier the better), reading, trying new things, heart to hearts
  • Dislikes: liars, The Bad Guys, nosy people, disrespectful people
  • Fears: failing anyone, becoming something his mother would not be proud of, being too haughty or proud, that he will never mature out of high school insecurities
  • Hopes/Dreams: to be the kind of hero people look up to and can count on
  • Etc
 
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(Update: I think I am done with him)

Accessing Fury File #000105317: [Matter Manipulator]
Basics

Name: Kaikoa Sandi

Nicknames: Kai, Koa, K, KS

Alias: Carbon

Species: Mutant

Age: 21

Gender: Male

Sexual Orientation: Heterosexual

Appearance:
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Personality:
- Tends to be carefree
- Impulsive
- Loyal
- Outgoing
- Kind


Affiliations: None /previously SHIELD/

Relationships/Friendships:

M.O or Motivations: Currently Unknown /previously keep the world safe from enemies of SHEILD/

Biometrics
Power Class: Alpha

Intelligence: 4/7
Strength: 5/7
Speed: 3/7
Durability: 6/7
Energy Projection: 1/7
Combat Skill Efficiency: 5/7
Courtesy of Power Grid

Origin of Powers/Abilities: The subject is the child of two non-mutant parents. When the subject began to exhibit mutant abilities, he was brought to SHEILD facilities and taught to control them. The subject was trained to be the next generation of fighters in the war of good and evil. Prior to the Pulse event, the subject had left SHEILD to lead a normal life. The subject has kept light work in crime fighting, but is not in the public eye.

Powers/Abilities: Solid Matter Manipulation
Subject can manipulate anything that is solid to their will.
- Elemental Manipulation- The subject can manipulate surrounding elements on an atomic level to obtain a desired element. Carbon is the subject's element of choice.
- Elemental Constructs- The subject can create objects and weapons out of surrounding elements. All constructs are black in color.
- Elemental Exoskeleton- The subject can form an exoskeletal construct of armor that greatly enhances strength and durability while not restricting any movement.
- Enhanced Strength/Speed- The subject is in peak physical condition.
- Enhanced Durability- The subject's body has modified itself to be denser/stronger to resist bodily harm.
- Superhuman Strength- The subject's strength is at its peak when armored
- Superhuman Durability- The subject can withstand attacks that are less than or equal to the subject's own strength.


Skills:
- Trained in some formal martial arts, namely Krav Maga.
- Trained in Bojutsu, Kenjutsu, Eskrisma, and knife fighting.
- Extreme knowledge of molecular structures and formatting.


Weaknesses:
- Constructs are susceptible to powerful vibrations that break the molecular bonds.
- Constructs are susceptible to electrokinesis that break the atomic bonds.
- Cannot manipulate liquid or gaseous matter /ie if there is no solid matter the subject cannot manipulate it.
- Manipulating living tissue is possible but takes significantly longer. In some cases has proven irreversible.
- Susceptible to psychic and magical attacks.
- Unable to confront fears.


Equipment (Applies to costumes/supersuits too)
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Over years of practice and education of molecular structures, the subject has created a exoskeleton that is on par with vibranium but consists of carbon atoms. It provides all the durability with increased flexibility.

Trivia

  • Hobbies: Work, Cooking, Sports, Cultural Dancing
  • Habits: Profanity, Fidgeting, Procrastination
  • Likes: Tattoos, Drinking, Smoking, Building, Fighting, Attractive Women, Artwork
  • Dislikes: Dragged out conversations, Non-manipulable objects, Failure
  • Fears: Clowns or something resembling one, Centipedes
  • Hopes/Dreams: Live an exciting life
  • Etc
 

Attachments

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(Once again, I did not make this guideline. The original owner was The Fantasy Incentive The Fantasy Incentive )
Accessing Fury File #(1638): [Square]
Basics
Name: Joe Schmoe

Nicknames: Jolly, Jolly Joe, Jolly Joe Schmoe

Alias:

Species: Human

Age: 30

Gender: Male

Sexual Orientation: Straight

Appearance: He looks average. Like that is his superpower he looks just like the average person. He is so plain that people always pass over him.

Personality: Always happy, other than that is average.

Affiliations: Works at an Insurance Companies, superhero incidents department.

Relationships/Friendships: He's got a wife and daughter

M.O or Motivations: To make it home to his family.

Biometrics
Power Class: Gamma
Intelligence: 3/7
Strength: 2/7
Speed: 2/7
Durability: 2/7
Energy Projection: 1/7
Combat Skill Efficiency: 2/7
Courtesy of Power Grid

Origin of Powers/Abilities: Not Applicable

Powers/Abilities: None

Skills: Certified in Microsoft Word

Weaknesses: Being a Regular Human meaning pretty much everything can kill him

Equipment (Applies to costumes/supersuits too)

Trivia

  • Hobbies: Video Games
  • Habits: Addicted to Mt.Dew
  • Likes: Donuts
  • Dislikes: Superheroes
  • Fears: Spiders
  • Hopes/Dreams: To retire at age 60
  • Etc
 
(Once again, I did not make this guideline. The original owner was The Fantasy Incentive The Fantasy Incentive )
Accessing Fury File #(666): [The Coon]
Basics
Name: Eric Cartman

Nicknames:

Alias: The Coon

Species: Human

Age: 12

Gender: Male

Sexual Orientation: Straight

Appearance: The-coon.png

Personality: Jerk

Affiliations:

Relationships/Friendships: Butters, Kenny, Kyle, Stan

M.O or Motivations: To become famous and beloved by the people

Biometrics
Power Class: Gamma
Intelligence: 2/7
Strength: 1/7
Speed: 1/7
Durability: 2/7
Energy Projection: 1/7
Combat Skill Efficiency: 2/7
Courtesy of Power Grid

Origin of Powers/Abilities: Not Applicable

Powers/Abilities: None

Skills: None

Weaknesses: Everything

Equipment (Applies to costumes/supersuits too)
Super hero outfit
 

Attachments

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Accessing Fury File #3857: The Tall One
Basics

Name: Dan Morsen

Nicknames: Danny, Daniel

Alias: Stilt-Man

Species: Human

Age: 19

Gender: Male

Sexual Orientation: Heterosexual

Appearance:
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Men-Suit-by-Alex-Cayley-Retouching-by-Rare-Digital-Art.jpg


Personality: Dan is happy, carefree person. He sees it as his duty to go about helping people, and he does it with a smile. But it doesn't mean he is not inteligent. He has shown many times that he is very capable and willing to be serious when the time is needed.

Over all else he believes in co-operation. He will try and rehabilitate the villians he fight. If that doesn't work then he fights. He sometimes quips, but mostly tries to be helpful. Dan also believes in killing only when it is necessary. He doesn't want to kill, but he will if he has too.

Affiliations: None

Relationships/Friendships: He talks to his mom and dad sometimes. But not as much as he had used to.

M.O or Motivations: When Dan saw his friend killed, he beleieved that crime should be stopped. He doesn't want another person he cares for dead because of some criminal.

Biometrics
Power Class: Beta

Intelligence: 5/7
Strength: 4/7
Speed: 2/7
Durability: 5/7
Energy Projection: 1/7
Combat Skill Efficiency: 3/7

Origin of Powers/Abilities: Dan had found the Stilt-Man suit in a alley. After bringing it back to his home, and getting some supplies, he was able to repair it back to the way it was.

Powers/Abilities: Extending Height: Dan is able to use the Stilt-Man suit to extend it up to 290 feet. He could also shorten the heoght to whatever he wants.

Heightens Strength: The suit allows Dan to carry things more than his size. He could carry a human or a animal. The suit also allows him to pick up vehicles, but it does take more strength for the suit to carry a vehicle.

Armor: The armor is bulletproof. Bullets like pistols or SMGs do not aaffct the armor. But things like grenade launcher or shells affect him.

Skills: Technology: Dan is a expert on technology. He knows his way to get around a few computers and how to get contacts.

Engineering: Dan has a extensive knowledge in engineering. He is planning on getting a engineering job in the future.

Weaknesses: Hacked: Dan's suit could get hacked in by someone with more knowledge of hacking. So it could stop any time when dealing with someone technological.

EMP: A EMP can stop Dan at any time. The suit is still a bit damaged and can get easily affected by anything relating to EMPs.

Tripped: Dan can easily be tripped from down below. Someone with any strength could trip Dan, or any high power gun could trip Dan.

Uncovered: Dan's mouth is uncovered. He could easily be hit with some gun or burned by something.

Equipment
Stilt-Man Suit: The Stilt man suit gives Dan all the abilities and powers he have. Without it, he has nothing.

Computer: Dan uses this to get contacts and hacking. He also uses it to help him find criminals to fight and defeat.

Trivia

  • Hobbies: Being a hero, watching TV, Helping People, Being on the internet, Building tjings
  • Habits: Coffee, books, engineering, watching TV
  • Likes: Being a hero, Coffee, TV, Helping People, Internet, Being Outside, the Morning
  • Dislikes: Murderers, Getting Injured, Rudeness
  • Fears: Dying, Someone he cares about dying, Failing Anyone, Bees
  • Hopes/Dreams: Getting a job, teaming up with other heroes, rehabilitating a villain
 
(WIP could really use feedback )
Accessing Fury File #(insert random number): [Insert whatever codename you'd like]
Basics
Name: A’mon-Surt ( Human name : David Kane )

Nicknames: David , Space-man , Starman

Alias: Surt : The space knight

Species: Ailen

Age: 22

Gender: male

Sexual Orientation: Pansexual

Appearance: ( my apologies for using voltron pictures, I’m just too lazy to draw my character )

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EA41A8D7-6699-431B-AE76-29709DF667CF.jpeg
A254F848-C58C-4E1C-8B09-84DC6958E16F.jpeg
Personality: he puts on a facade of a brave knight willing to do brave things for the good of the universe when in truth he is scared he will doom it . Leading him to not be assertive and mostly quiet being distrusting of most humans. Due to being born an Albino Kree he views himself as flawed .

Affiliations: Nova corps , Gaurdians of the galaxy , kree empire , SWORD( very loosely )

Relationships/Friendships:
kor’el His buddy from the kree empire distant relative of Mar’vel. Eliza Troy a barrista who is is letting A’mon crash in her place as a base of operation despite the many explosions that happen around him, they have a very awkward relationship. Agent Hayze, of SWORD his liaison on earth.

M.O or Motivations:
His ultimate goal is to protect the earth of all sorts of ailen menaces that threaten it constantly
Biometrics
Power Class: Alpha

Intelligence: 4/7
Strength: 6/7
Speed: 3/7
Durability: 5/7
Energy Projection: 4/7
Combat Skill Efficiency: 4/7
A’mon was raised in the third moon of Kista a Kree colony , being born as an albino kree he was Looked upon as a weakling in the eyes of many kree , he became part of a scared order of knight that protect the universe from all evils . He was fitted with the suit that would grant him all his powers

Powers/Abilities:
As a Spaceknight, His 'Plandanium' armor gives him superhuman strength, durability, stamina and reflexes, as well as interstellar flight.

Skills: knowledge on a vast amount of Alíen bestiary , able to track any shapeshifter .

Weaknesses:
His powers can only exert so much , he is not fully a space knight so overflowing his capasity of energy absorption will leave him prone for a time .

Equipment (Applies to costumes/supersuits too)
* Neutralizer: The level of power is adjustable: It can cancel out harmful radiation. The weapon is keyed to Surt so that others cannot use it against him.
* Secondary:
* Power Siphoning - Rom's armor was able to absorb energy on contact.
* Rom's armor stored a "Solar Charge" that could be used as an offensive/defensive weapon.
* Translator: This translator is a complex kree computer originally programmed with the linguistics of all languages known It allows to quickly learn new languages after it collects enough samples of the language used.

Trivia

* Hobbies
* Habits:
* Likes:
* Dislikes:
* Fears:
* Hopes/Dreams:
* Etc

*
 

Accessing Fury File #1981: Zellman Command
Basics


Name: Frank Byte


Nicknames: Frankie Boy, Vidster, Francis

Alias: Videoman

Species: Mutant

Age: 18

Gender: Male

Sexual Orientation: Young and Confused
Video-Man-Spider-Man-Amazing-Friends-Cartoon.jpg





Appearance:
View attachment 428886
So I just used the design of the character
1524257468950.png

Personality: An awkward and lonely boy, Francis isn't particularly social in civilian life. He uses his role as a supervillain to make friends, even if they're a part of the wrong crowd. It, unsurprisingly, doesn't tend to go very well.

Affiliations: 3GB (That villain faction with JJ and a third, unconfirmed member)

Relationships/Friendships: Because of his social skills, Frank has very few friends. The people that make up his life are more like acquaintances.

M.O or Motivations: Fighting for his beliefs, fame and popularity, filling a void in his empty life.



Frankie Boy
Intelligence: 3/7
Strength: 2/7
Speed: 2/7
Durability: 2/7
Energy Projection: 1/7
Combat Skill Efficiency: 2/7

Videoman
Intelligence: 3/7
Strength: 4/7
Speed: 3/7
Durability: 4/7
Energy Projection: 4/7
Combat Skill Efficiency: 2/7
Courtesy of Power Grid



Power Class: Beta, with potential to go Alpha

Origin of Powers/Abilities: Born to at least one confirmed mutant, young Frank Byte lived with the fact he was probably a mutant for most of his life. His power manifested upon contact with Z-list Spider-Man villain, Videoman, during one fateful day at the arcade.







Powers/Abilities: Digital Physiology
  • Flat Body: Videoman's flat body can fold like paper. It isn't a particularly useful power but it does give him a distinct, video game sprite look.
  • Digital energy blasts: Much like his body, Videoman's blasts come out in a satisfying rectangular shape.
  • "Cyberverse" Entering: Vidster is capable of entering the dimension inside of technology, allowing him hide and travel through anything with screens, security not withstanding.

Skills:
  • Adequate game skills: For a video game themed Marvel, Frank is only a bit above-average.
  • Pop culture database: You want some obscure bullshit namedropped? Frankie is your man.

Weaknesses:
  • Microwaves: For some non-specific reason, he is weak to microwaves. This seems to be a trend with people in the mantle of Videoman.
  • Inadequate social skills: Despite his best efforts, Vidster has a tough time convincing people to form relationships with him.
Equipment (Applies to costumes/supersuits too)
A Playstation Vita, an outdated Android phone, and a handkerchief.




Trivia
  • Hobbies: Game Collecting, Lurking, Competitive Fighting Games
  • Habits: Making references nobody will get
  • Likes: Obsolete video formats, Classic rock,
  • Dislikes: The House of Agon,
  • Fears: Dying alone
  • Hopes/Dreams: Being succesful enough to retire early and live off of licensing fees for the rest of his life.
  • Etc:



 
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Accessing Fury File #(insert random number): [Insert whatever codename you'd like]
Basics

Name: Kariah-Belle Nadirè

Nicknames: Ri, Riah, Belle

Alias: Light Keeper, Sun Weilder

Species: Valkyrie

Age: 21

Gender: female

Sexual Orientation: straight.

Appearance: killer_instinct__maya_by_atomhawk-d8liob5.jpg
height: 5'5
weight:151lb


Personality: Kariah-Belle is fueled by emotions. Combined with her temper and compassionate nature, she will often jump into a situation she without thinking of the consequences. She can be very stubborn to the point of being selfish. When it comes to the innocent and her friends/comerades, Kariah-Belle would not hesitate to kill. Other than that she prefers not to take a life unless absolutely necessary.

Affiliations: S.H.I.E.L.D

Relationships/Friendships: Thor, Nick Furry

M.O or Motivations: Helping S.H.I.E.L.D. round up criminals that's popped up due to the Oscillation phenomenon.

Biometrics
Power Class: Beta

Intelligence: 4/7
Strength: 5/7 (6 when in Light Weilder Mode)
Speed: 4/7 (boost up to 6 when she enter Light Weilder Mode.
Durability: 4/7 (boost to 5 when in Light Weilder Mode)
Energy projectiles: 5/7 (she can create matter made of light. She tends to create swords and other bladed weapons. She can create beams of light in Light Weilder Mode)
Combat Skill Efficiency: 6/7
Courtesy of Power Grid

Origin of Powers/Abilities: A Valkyrie and cousin of Thor. After proving herself in combat and trials, the goddess Sol has given her a peace of of the sun that would resides in her. In Light Weilder Mode Kariah-Belle can create multiple things at once. Even creatures.)

Powers/Abilities: Being a valkyrie of Asgard, she is endowed with enhanced speed, strenght and reflexes. Thanks to the piece of the sun that was given to her gives her the ability to create matter out of light anywhere the sun shines. If the sun is not out, she can create light swords but each one has a thirty second limit before it disappears. When her backs against the wall she uses her Ace in the hole. Light Weilder Mode. In this mode certain stats are boosted. She aslo gains white armor made of condensed flames as hot as the sun.

Skills: close combat specialist, throwing weapon accuracy, super human reflexes, superhuman speed, superhuman awareness, superhuman durability, superhuman strenght, the ability to create matter out of light, skilled with a swords

Weaknesses: She is weak against physic attacks including mental ones as well. She can take a punch but her durability is rather limited. Someone like the hulk could finish her in three hits. She can only create light objects for five minutes each even when the sun comes out.

Equipment (Applies to costumes/supersuits too) A enchanted sword that was given to her by her mother.

Trivia

  • Hobbies: free running, sword training, testing her abilities
  • Habits: Impulsive behavior, swiping the tip of her nose when she gets excited
  • Likes: tasty food/sweets, a test of skill, allies, good fighters
  • Dislikes: All bark and no bite, being bored, those who abuse their power, those who needless take lives
  • Fears: seeing someone she holds dear die in front of her and being powerless to do anything
  • Hopes/Dreams: to become as strong as possible so her fear will. Never come true
  • Etc
 
Accessing Fury File #815780: The Daughter of Baron Zemo
Basics
Name:
Sophia Zemo

Nicknames:
Sophie, Baroness Zemo

Alias:
Citizen V

Species:
Human

Age:
24


Gender:
Female

Sexual Orientation:
Bisexual

Appearance:
1524354255326.png
1524353812647.png

1524354237109.png
1524354199177.png

Personality:
Sophie is a polite girl who is somewhat awkward around other people but when she dons the guise of Citizen V she becomes the charismatic leader of the Thunderbolts.

Affiliations:
Thunderbolts

Relationships/Friendships:
Father

M.O or Motivations:
Sophia is motivated to redeem her family name.

Biometrics
Power Class: Gamma Threat Level
Intelligence: 5/7
Strength: 3/7
Speed: 2/7
Durability: 3/7
Energy Projection: 1/7
Combat Skill Efficiency: 6/7

Origin of Powers/Abilities:

Hard work and exercise. Sophie inherited the slowed aging from her father Baron Helmut Zemo

Powers/Abilities:
Peak Human Conditioning
Slowed Aging: Like her father and her grandfather before her, Sophie's aging process is slowed down due to Compound X.

Genius-level intellect: Sophie is a strategic and tactical genius, as well as a brilliant planner and organizer. She also has an impressive scientific and inventive ability.


Skills:

Master Combatant: She is a masterful combatant, surpassing her late father in physical skill and prowess, but is only slightly under the level of Captain America.

Expert Swordsman: She is a world-class fencer portraying phenomenal skill ability with rapier, medieval broadswords, and possibly other weapons used in Medieval Europe

Expert Marksman: Sophie is an Olympic-level marksman with firearms.

Master Tactician: She is very skilled in field tactics, close range combat, and even turning the tide of any debate that she is involved in to her favor

Weaknesses:
Normal Human and is less confident without her mask. Has a fear of Needles and the Dark

Equipment (Applies to costumes/supersuits too)
1524359123909.png

1524359049924.png

1524359266673.png

Trivia

  • Hobbies: Gardening and Cooking
  • Habits: Does "dynamic" poses when she appears
  • Likes: Superheroes, Cute Boys, Cute Girls
  • Dislikes: Supervillains
  • Fears: Needles and the Dark
  • Hopes/Dreams: That her father becomes a superhero
 
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THIS IS A NPC
Accessing Fury File #8894: White Widow
Basics
Name: Anna May Parker

Nicknames: Annie, Anne

Alias: N/A; Anna decided to not uphold the heroine lifestyle

Species: Mutate

Age: 31

Gender: Female

Sexual Orientation: Heterosexual

Appearance:
ffabba835011d9569269a34b0af4d820.jpg


Personality: Sassy, Adaptive, Humorous

Affiliations: Parker Industries, S.H.I.E.L.D.

Relationships:
- Peter Parker: Her adoring father
- Mary Jane Watson-Parker: Her loving mother
- May Parker: Her older sister
- Paris Parker: Youngest sibling; her brother

Biometrics
Power Class: Beta Level Threat
Intelligence: 3/7
Strength: 4/7
Speed: 3/7
Durability: 4/7
Energy Projection: 1/7
Combat Skill Efficiency: 3/7

Origin of Powers/Abilities: Part of her father's radioactivity, from his DNA, was transferred to her during conception

Powers/Abilities:
  • Superhuman Strength: Widow possesses superhuman strength enabling her to lift approximately 4 tons.
  • Superhuman Speed: Annie is capable of running and moving at speeds that are beyond the natural physical limits of the finest human athlete, topping off so far at around 50 mph.
  • Superhuman Stamina: Anna's advanced musculature produces fewer fatigue toxins during physical activity than an ordinary human. This allows her to exert herself physically for much longer periods of time before fatigue begins to impair her. At her peak, Anna can physically exert herself at her peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair her.
  • Superhuman Durability: Anne's body is tougher and more resistant to some types of physical injury than that of a normal human. Her bodily tissues are resistant to powerful impact or blunt force trauma. The extent to which her body can take damage is estimated to be around
  • Contaminant Immunity: Due to her accelerated metabolism, Anna has a higher tolerance for drugs and diseases than normal humans, and she can recover from the effects of larger doses rapidly. Her resistance and recovery time to toxins and diseases varies but is typically significantly higher than normal.
  • Superhuman Equilibrium: Anna possesses the ability to achieve a state of perfect equilibrium in any position imaginable. She seems able to adjust her position by instinct, which enables her to balance herself on virtually any object, no matter how small or narrow.
  • Superhuman Agility: Widow's agility, balance, and bodily coordination are enhanced to levels beyond the natural physical limits of the finest human athlete. Due to her decreased size and mass, Anna is more agile than Spider-Man, being agiler than an ordinary human by a factor of ten.
  • Superhuman Reflexes: Widow's reflexes are similarly enhanced and are more efficient than those of an ordinary human.
  • Enhanced Senses: Much like her father, Annie has her five perceptive senses heightened.
  • Organic Webbing Generation: Anna has the ability to organically produce her own silk webbing from glands within her forearms near her wrists; this is limited by her body's health and nutrition though.

Skills:

Weaknesses:
-


Equipment:
N/A

Trivia

  • Hobbies
  • Habits:
  • Likes:
  • Dislikes:
  • Fears:
  • Hopes/Dreams:
  • Etc
 
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NPC
Accessing Fury File #1998105: SPIDER-WOMAN
Basics

Name: May Parker



Nicknames: Mayday



Alias: Spider-Woman



Species: Mutate



Age: 38



Gender: Female



Sexual Orientation: Heterosexual



Appearance:
1524549444671.png
1524549388117.png

Personality: Friendly and outgoing, Mayday lights up whatever room she walks into. Whether through her genuine and genuinely caring disposition or lighthearted humor, she often dispels tension and breaks the ice.



Affiliations: Spider-Man, The Avengers



Relationships/Friendships:
- Peter Parker: Her adoring father
- Mary Jane Watson-Parker: Her loving mother
- Anna May Parker: Her younger sister
- Paris Parker: Youngest sibling; her brother

M.O or Motivations:

Her sense of responsibility, ingrained in her by her father, has lead her to don the mantle of Spider-Woman and keep the streets safe when not focusing her attention on her family.


Biometrics
Power Class:Beta

(
Intelligence: 5/7

Strength: 4/7

Speed: 3/7

Durability: 4/7

Energy Projection: 1/7

Combat Skill Efficiency: 4/7



Origin of Powers/Abilities: May inherited her powers from her father, Peter Parker.


Powers/Abilities: Seemingly those of her father.

  • Spider Physiology: May possesses powers inherited from her father, including the proportionate strength, speed, and agility of a spider. While unable to lift 10 tons like her dad, she is more agile than Peter. May also has super equilibrium.
    • Spider-Sense: She also has the subconscious premonition of "danger" sense known as her "spider-sense." May's spider-sense seems to be more developed than her fathers.: Whereas Spider-Man could only get a feeling that a particular spot was dangerous to him (or similarly to the preservation of his secret identity), Spider-Girl is able to sense the exact direction from which the danger comes. In addition, whereas Spider-Man's spider-sense simply registered a general sense of danger (with the strength of the response being in proportion to the amount of danger he was in), Spider-Girl can recognize sources of danger. This allows her to determine whether the danger is posed by a familiar source (such as an attack by a familiar foe) or is a new threat. This applies even if she has incomplete knowledge of the source of danger. For example, if May is being spied on by an unknown observer on several different occasions, she is able to tell if each incident involves the same, or a different observer as a previous incident.
    • Wall Crawling Like her father, May possesses the ability to manipulate the inter-atomic binding forces of matter, allowing her to form temporary molecular bonds between her body and another object, which in turn enables her to cling to solid surfaces and scale walls simply by placing her hands on them. Her electrostatic ability to stick to surfaces is considerably more powerful than Peter's, however, wall crawling does not come as naturally to May as to her father, and must always concentrate to stick to surfaces. She also has the ability to transmit this ability through objects for short distances. For example, Spider-Girl could stick to the floor, and by transmitting her electrostatic "stickiness" through the floor, cause all people and objects in contact with the floor (within a reasonable distance) to become stuck in place. Lastly, she can reverse this ability and instead repel off of a surface. This is generally used to add power to her jumps, but has also been used to repel people and objects away from her at great speeds.
    • Spider-Enhanced Regenerative Healing Somewhat like her father, she has the ability to regenerate from serious injuries, however it doesn't necessarily count as a healing factor. Also, it is slightly more inferior than her father's.
Strength level
Superhuman strength, able to lift approx. 5 tons.


Skills:
As a high-school student May was a talented basketball player and still retains those skills.


Weaknesses:
May is still capable of dying from anything that can kill a human.


Equipment (Applies to costumes/supersuits too)

Spider-Woman costume (Ben Reilly design)

Web shooters
 
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