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Fandom Marvel / OC Universe ; Literate RP Sign-Up

I actually have an idea for an original character that I might go with. I'm gonna make some art over the weekend and work on some stuff for him/her.
 
can you do an example character sheet so we know what to do?
 
Now i think about it, i can even do Lizard, Super Skrull, Abomination, Kraven, and C. Britain. Granted ofcourse i can save those for way later.
 
I can go with Scorpion as my first. And as for plot i was thinking either something like these:
1. Skrull Invasion
2. Goblin Nation
3. Age of Apocalypse
4. Coming of Morwen
 


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"Y'all're sitting up here all comfortable. Must feel good. There's about two billion people around the world who look like us and their lives are a lot harder. Wakanda has the tools to liberate them all."

Real Name → N'jadaka, Erik Stevens
Current Alias → American Panther, Shangó.
Affiliation → N//A
Base Of Operations → Bedford-Stuyvesant, Brooklyn

Identity → Public Identity
Citizenship → Wakandan - American
Marital Status → Single
Occupation → Mercenary
Education → MIT, USNA

Gender → M
Height → 6'2"
Weight → 211 (95 kg) lbs
Eyes → Brown
Hair → Black
Unusual Features → A clear and consistent scarification pattern can be observed along Erik's upper torso region , extending from the neck -on downward.

Powers and Abilities
  • Heart-Shaped Herb Enhancement: After having consumed the 'Heart-Shaped Herb', Erik Killmonger's physical attributes have been significantly enhanced to levels comparable to a super soldier. Unlike the Super Soldier Serum, the Heart-Shaped Herb will last for a lifetime, at least until a user drinks a serum to negate the powers of the herbs for a trial combat for a fair fight to become King of Wakanda.
    • Enhanced Strength: In addition to being in peak physical conditioning, the herb endowed Killmonger with strength proportionate to that of his cousin. As the Black Panther, Killmonger was able to challenge both T'Challa and the Dora Milaje in close combat, proving himself an almost indefatigable fighter.
    • Enhanced Durability: Killmonger is much more durable than a normal human being. Even when not wearing his Panther Habit, he can survive immense blunt force trauma.
    • Enhanced Speed: Killmonger can run and move at speeds above normal humans.
    • Enhanced Stamina: Killmonger's musculature produces fewer fatigue toxins during physical activity than the musculature of an ordinary human. Killmonger's body eliminates the excessive build-up of fatigue-producing chemicals in his muscles, granting him exceptional endurance and lung capacity, greater than of normal humans.
    • Enhanced Agility: Killmonger's agility is outstanding, far greater than Olympic athletes. His movements are akin to an actual panther, being capable of crawl and climb through walls and leap great distances with accuracy.
    • Enhanced Reflexes: Killmonger's reflexes are superior to those of the finest human athlete.
Abilities

  • Master Martial Artist: Due to his life long rigorous training as a SEAL and Black Ops mercenary, Erik was an extremely strong and skilled master martial artist, one of the most dangerous fighters on the planet. Erik's skill was great enough that in their first duel, in which both of them had no superhuman physical abilities, he was able to fight reasonably evenly with T'Challa and even ultimately defeat him, although his victory was aided due to the fact T'Challa was currently conflicted from the recent knowledge of his father's misdeeds and unwillingness to deliver a fatal blow. After drinking the Heart Shaped Herb, Erik became even more formidable due to gaining superhuman physical powers, to the point that while wearing the upgraded Panther Habit, he could fight off many members of Dora Milaje and kill one before being subdued and quickly outfight Nakia despite her having aid from Shuri using her gauntlets to stun him. In their final fight, with T'Challa fighting to kill now, Killmonger proved able to stalemate and even at times dominate T'Challa wearing his Black Panther Habit, only barely being beaten due to T'Challa exposing his suit's exposed part to deliver a fatal blow.
  • Sword Mastery: Killmonger was able to wield Wakandan swords and similar bladed weapons with great skill. His skill with a sword allowed him to go up against T'Challa in their duel for the throne and even beat him and later easily defeat many members of Dora Milaje and Nakia by himself.
  • Expert Marksman: As a former American black-ops mercenary, Killmonger was incredibly accurate with firearms. He was able to wield both high caliber assault rifles, as well as handguns with great accuracy.
  • Master Tactician: Killmonger was a proficient strategist, able to formulate and execute cunning strategic plans. Killmonger was able to find a Wakandan weapon made of vibranium within the Museum of Great Britain and, with his group, helped Klaue steal the weapon. When T'Challa finally managed to capture Klaue after thirty years of pursuit, Killmonger and his group were able to strategically save him.
  • Master Assassin: Although, Killmonger was not as a deadly assassin as Winter Soldier. However, Due to his intensive experience as a Navy SEAL and mercenary in an American Black Ops Ghost unit, Killmonger is very skilled in assassination techniques, as well as espionage, intelligence gathering, infiltration, and sabotage. He gained the nickname "Killmonger" due to his substantial kill-count which, according to Everett Ross, he “racked up like a video game”.
  • Expert Acrobat: Upon acquiring the powers of the Heart Shaped Herb, Erik's immensely enhanced agility made him an extraordinary gymnast and acrobat, which allowed him to combat Black Panther on equal grounds.
  • Multilingual: Killmonger speaks his native English, and was taught to speak Xhosa by his father

    Weakness ↴ Questionable ethics & mentality. Mortality.
 

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"When I tackle you, you wont be getting up again!"
Real Name → Flash Thompson
Current Alias → Scorpion
Affiliation → N/A
Base Of Operations → Manhattan, New York City, New York State

Identity → Public
Citizenship → American
Marital Status → Single
Occupation → Bodyguard/Assassin
Education → Highschool

Gender → Male
Height → 6'0" ft
Weight → 190 lbs
Eyes → Blue
Hair → Blonde
Unusual Features → N/A

Powers and Abilities
As the Scorpion, Flash Thompson possesses all the powers of a scorpion.
  • Superhuman Strength: Flash Thompson possesses extreme superhuman strength. He is currently able to lift approximately 15 tons, and as such, can easily overpower humans, lift extremely heavy objects, uproot trees and use them as weapons. On several occasions, he has proven capable of even overpowering Spider-Man himself.
  • Superhuman Speed: Thompson can run and exercise at superhuman speeds. His overall body equilibrium is also heightened, although he isn't nearly as fast as speedsters. He's been shown to outrun vehicles.
  • Superhuman Stamina: Thompson's musculature generates considerably less fatigue toxins during physical activity than an ordinary human's. He can exert himself at peak capacity for several hours before fatigue begins to impair him.
  • Superhuman Durability: Thompson has superhuman durability. The Scorpion suit was capable of shielding Thompson from bullets from small-arms weapons firing conventional ammunition. He's also able to survive heavy impacts and blunt force trauma without sustaining injury.
  • Superhuman Agility: Thompson's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
  • Superhuman Reflexes: Thompson's reflexes are similarly enhanced and are superior to those of the finest human athlete.
  • Wall Crawling: Though he typically punches holes in walls to use as hand-and-footholds, Thompson is capable of adhering to solid surfaces much like Spider-Man.
Weakness
Mentally Unstable: Due to his genetic mutation being unstable, Thompson's mind has be severally altered causing him to act irrationally. This occurs when his radition level are too high which is spiked by his adrenaline.
 
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With great power, comes great responsibility.
Real Name → Peter Parker
Current Alias → Spider-Man
Affiliation → N/A
Base Of Operations → Queens, New York

Identity → Private
Citizenship → American
Marital Status → Single
Occupation → Photographer
Education → High School

Gender → Male
Height → 5'10
Weight → 167 lbs.
Eyes → Hazel
Hair → Brown
Unusual Features → N/A

Powers and Abilities ↴​
  • Superhuman Strength: Peter is capable of lifting incredibly heavy objects, often tossing or catching cars with ease.​
  • Superhuman Agility: Peter has extremely high coordination, being able to stand upright on a wall with his back to the ground, and many other such feats.​
  • Superhuman Reflexes: Peter's reflexes are far beyond that if a normal human, allowing him to dodge bullets with relative ease.​
  • Healing Factor: Not like Wolverine's. It has definite limits, and he can't really grow an arm back either.​
  • Spider-Sense: Possibly his most powerful ability, Peter has a sixth sense that warns him of incoming danger. The limits of it are pretty lax, though he has to consider an attacker a threat for it to work.​
  • Wall Crawling: He can crawl on almost any surfaces using small hairs on his fingers.​

Weakness ↴​
  • Still quite new to being a hero​
  • Tends to be cocky and overconfident​
  • Overly talkative​
  • Stubborn to a fault​
 
Strange, RPNation didnt update me of new posts. Ill make up a sheet shortly.
 
i think the 4th one. Morwen comes and posesses the body of Tess Black like in Amazing Spider-Man #503. She seeks to insight chaos across the world, but for the time being will stick to cause up the game in terms of gang wars, which will tear apart cities from underneath, then move on to military forces. Basically have the world destroy itself with new 'toys'.
 
S Sinulacrum

How much should I base the character off of my choice? Like, should I do just the powers but with a different appearance and other general information? With what the powers are, a regular human having them wouldn't make too much sense, haha.
 






  • "The real world isn't fair, But look. There's a better one, right in there. A shared escapist universe built by hundreds of creators over decades... a singular linked vision. It's real! I can almost touch it! It's been calling to me! I know that!"
    Gender: Female
    Age: 21
    Sexual Orientation: Heterosexual


    Race/Species: Human
    Height: 5' 4"
    Weight: 110 lbs
    Hair Color: Blond with dyed pink tips
    Hair Type: Long/Straight
    Eye Color: Blue
    Skin Color: Caucasian
    Distinguishing Features: Pink dyed tips to hair


    Identity: Public Identity
    Nationality: American
    Marital Status: Single
    Occupation: Adventurer; former mercenary, cinema employee, NEET, college student
    Education: High school drop-out, Online GED/College
    Base of Opertions: Brooklyn New York / Mobile HQ of M.O.D.O.K


 
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"Otto Octavius was weak. Call me... DOCTOR OCTOPUS!"

Real Name → Otto Octavius

Current Alias → Doctor Octopus; Doc Ock

Affiliation → Himself, the Sinister Six; practically with anyone else who hates Spider-Man or Norman Osborn

Base Of Operations → Otto has several hidden bases that he keeps to reside and plan in, though they are primarily located in New York, usually underground and are most often filled with high tech scientific equipment for whatever scheme he's planning to set into motion next.

Identity → Public Identity, since he doesn't have much of a life anymore as Otto Octavius, and everyone is aware of the accident that happened to him of fusing his robotic arms to his skin and making him known as an outcasted supervillian forevermore.

Citizenship → American

Marital Status → Single (formerly married; wife deceased)

Occupation → Criminal mastermind, head scientist at Oscorp (formerly); regular committer of crimes

Education → Ph.D. in Nuclear physics from M.I.T, honorary doctorate in biochemistry; master's degree in prosthetics and orthotics.

Gender → Male

Height → 5'3

Weight → 142 lbs

Age → 45

Eyes → Chocolate Brown

Hair → Dark brown, nearly black; his hair is beginning to thin around his temples, but once used to be fairly wavy and a bit unruly.

Unusual Features →
Otto Octavius has four extra robotic, mechanical tentacle-like arms which are connected to the back of a harness that became fused to his skin, and are mentally controlled by him with the help of a chip imbedded in the back of his neck. The arms are pure black and very durable metal, with three sharp claws that form pincers on the end of each arm. The arms are quite long and have incredible reach, though they can still retract back into his harness and be fairly inconspicuous underneath his long brown overcoat whenever he wants to conceal them. Otto is quite short and stout for those his age, though not too unnaturally so, but in any case he often uses his extra arms to lift himself high up in the air and intimidatingly hover above others in order to compensate for his lack of intimidating stature. Whenever moving with his own two feet, it can be noticed that Otto moves very stiffly, and often can't perform basic motor easily functions such as reaching behind his neck or doing movements such as twisting a doorknob or opening a lid without a bit of a struggle.

This is because of a genetic degenerative muscle disorder that he has plagued with through his late adulthood, and which is gradually taking away all his motor functions until his body will completely useless and he won't be able to do hardly anything- maybe not even breathe. The fact that he has had the disease for years now is why his movements are becoming almost noticeably shaky and stiff, though he does his best to hide his condition by having his mechanical arms help him with performing trivial tasks such as opening a door or any other complex movements, and he most often can put on the appearance of moving normally enough, though as time passes, his increasing physical frailty becomes more and more apparent, as does his desperation to do something about that torturous fragility.

The accident that made Octavius the monster that he is now caused some brain damage, leading to some memory loss and personality changes as a result, though these symptom's aren't visibly noticeable. Otto also has a recently developed condition called myopia, otherwise known as nearsightedness, which requires prescription eyeglasses, as much as he chafes under the very thought of wearing them, due to not wanting to allow weakness of any kind to show. He hides the necessity of having to use them beneath the darkly shaded goggles he wears over his eyes with his supervillain uniform in order to protect the eyes. He might only ever bother to wear the normal eyeglasses that he used to wear as Otto Octavius whenever attempting to remember what it was like or wistfully reminiscing about being the idealistic, respectable scientist that he had once been. Surprisingly, these rare moments of regret and reflection do actually happen every now and then, despite how fewer and more fleeting these particular instances have tragically become the more Otto immerses himself into a world of supervillainy and hatred.

Powers and Abilities →

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Cybernetic Tentacles: Doctor Octopus' superhuman abilities derive from the four mentally-controlled, electronically-powered, telescoping, prehensile titanium-steel tentacles attached to a stainless steel harness encircling his body from lower chest to waist. Each tentacle, approximately five inches in diameter, terminates in three single-jointed pincers. The pincers are able to rotate in relation to the arm for 360 degrees, in a screwdriver-like twisting motion. Each tentacle segment contains four high-efficiency electric motors equipped with a clutched, helical-gear train, independently mounted on frictionless gimbals and housed in four thin, overlapping layers of titanium-niobium steel. The titanium-steel alloy is light, has high-tensile strength, a high melting point, and high thin-wall rigidity. The motors get their power from a small nuclear-powered thermo-electric generator, which can provide several hundred watts per hour for up to five years before needing to replace its U-239 core. The tentacles have been modified since the time of the original accident that fused them to his skin to include high-efficiency battery packs (enabling movement when cut off from the central power source) and individual micro-circuit control modules (enabling each arm to perform certain pre-programmed actions when Octopus loses conscious control). In the event that Octopus loses consciousness, the control module of each arm has enough pre-programmed conditional responses in its memory chip to enable it to perform a relatively complex sequence of actions, such as saving his life. The trauma of his arm or arms being separated from the harness causes a period of disorientation in which his arms flail about uncontrollably until the pre-programming takes over.

Technopathic Tentacle Manipulation: Octopus can control the actions of his artificial arms psionically, even when they have been severed from his body and are separated from him by vast distances (a distance of 900 miles has been recorded).

Telescoping: Each tentacle is approximately six feet long at full contraction, but can extend to a maximum of 24 feet in length.

Superhuman Striking Force: Each tentacle is capable of moving at a speed of ninety feet per second and strike with the force of a jackhammer.

High-Wind Generation: The tentacles can generate 50 mile per hour winds if spun like a giant fan.

Wall-Climbing and Traveling: By combining the intrinsic strength of both his tentacles and the pincers, Doctor Octopus can scale stone, brick, or concrete walls by rending "handholds" in the surface of the wall. Octopus is able to use his tentacles for traversing horizontal distances as well. At full extension, he can travel high above the ground as if on stilts, either using two tentacles, or for maximum speed (approximately 50 miles per hour), four tentacles.

Sensation Feeling: Although there are no nerve endings throughout the length of his artificial arms, Octopus can "feel" basic sensations with them. As a result of the mutagenic changes from exposure to radiation during the accident, electrical connections have been made from his chest harness to his spine. Thus, Doctor Octopus can mentally perceive "tactile" sensations by feeling the amount of electrical resistance that the pincer's electric motors feel when the pincers grasp an object.

Superhuman Concentration: Doctor Octopus possesses extraordinary mental abilities and concentration, and through months of practice is able to perform two complex and two simple independent actions, simultaneously, one with each arm.

Genius Intelligence: Otto Octavius is a mutlti-discipline scientist with expertise in various fields of science.

Radiation and Prosthetics Specialist: Doctor Octopus is one of the world's leading authorities on nuclear radiation and specializes specifically in researching its variety of effectson other living beings, even himself. His true passion is prosthetics however, as he is quite an expert in that field as well, such as how to replace lost or dysfunctional limbs as well as how to compensate for them. This is partly due to his own condition that he is desperate to remedy, but once upon a time, he did truly care about helping the whole world with his findings about the effects of radiation and revolutions in prosthetics. Now however, his misguided intelligence and revolutions in both fields of study only benefit himself, though what good any of his knowledge actually does him rather than anyone else is really up to interpretation.

Engineering: Doctor Octopus is a brilliant engineer and inventor, due to his intellect and resourcefulness.

Strength Level: Without the use of his artificial tentacles, Otto possesses the normal human strength of a man of his age, height, and build who engages in no regular exercise, and his muscle disease makes things even more difficult to lift or move around. Each of his tentacles is able to lift approximately 8 tons (provided that Octopus supports his harness with at least one other arm in order to prevent the chest harness/skin interface from bearing any part of the effort). With one arm, Octopus can lift an automobile. With two arms, he can throw an automobile tens of feet, or lift a small bus. The pincers on his arms are capable of gripping with a force of 175 pounds per square inch, sufficient to deform any object made of a thin-walled substance less durable than steel. The pincers can, for instance, crush a handgun. By combining the intrinsic strength of both his tentacles and the pincers, Doctor Octopus can perform such feats as tearing steel doors off bank vaults.


Weaknesses → Despite how much Doctor Octopus might attempt to elavate himself above common humanity, the fact of the matter is, beneath the artificial arms welded onto his body to make him stronger, he really is just a normal human. Because of this, he has the weaknesses that come with being a human as well, no matter how much he attempts to hide this fact. For example, even though Otto has a suit designed for himself that can provide decent shielding against bullets, his head, face, and any other vulnerable spots are still susceptible to bullets or blunt force if he was to be struck by them. Because of having been made just a bit more durable from the excruciatingly painful and biologically altering accident that formed him, he would be able to handle a little more traumatic njury than normal humans before passing out or having a concussion, he'd still immediately succumb to something like a bullet or an inhumanly strong blow to the head. As previously mentioned, Otto has an eventually fatal muscle disease that is slowly beginning to affect him more and more, which can definitely be exploited as a weakness if one notices it or is aware of it. Not only is he very emotionally insecure and inwardly fearful about it, which would lead to uncharacteristically rash thinking, but the disease also causes him to move much more stiffly and sluggishly with his natural arms. Because of this, if someone were to trap him into direct physical combat without his mechanical arms to aid him, he wouldn't stand much of a chance.

If someone were ever to forcibly remove or tear off his robotic tentacles, it would cause Otto to be in extreme physical and mental agony, since it'd be just like ripping off one of his natural limbs with how connected he is to his artificial arms, and they're really the only way that he truly feels stronger and more superior than others. While Doctor Octopus is usually quite in control of his mental faculties, considering how he is his strategic and manipulating self and often calmly acts like he is in control of the situation no matter what happens, he does have certain emotional vulnerabilities that can be exposed as well. In one example, if Otto is insulted or taunted long enough, then his damaged pride and ego might be enough to cause him to act irrationally or without much thought in a situation, due to how desperate he would be to reassert his superiority and dominance in the situation, though in the attempt of trying to preserve his pride he would most likely end up sabotaging himself in the process. Otto lost many memories of the life he used to have with a loving wife and a prestigious job, but there are still flickers of his old life that torment him, because he knows that whatever those brief visions of that beautiful but foreign life are, he can't have it. If this weakness was exploited, and his old life was mentioned or talked about frequently, he would be enraged, but also a bit hurt and forlorn about the subject as well, due to how painful it is for him, and would become even more pained and distraught if the topic would be pressed upon further. Doctor Octopus blames Norman Osborn for taking his life away and ruining it completely, so if the man was even mentioned excessively, that would be another cause for him to act in blind rage. Otto also has a slight fear and paranoia about spiders, either the normal kind or the physically altered human ones, which is why he would attempt to squash any he sees in the immediate vicinity, and also always absolutely hates getting defeated and outsmarted by Spider-Man for pride reasons and otherwise, but this particular fear would probably be pretty difficult to exploit due to how deeply he buries it.

(I hope it's alright that I took liberties with the character, and kind of mixed and matched the best of the different versions of the character without being totally accurate to the comics. I hope that'll be okay, but if not, just let me know, and I'd always be happy to change it if needed!)​
 
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I have an idea for two OCs I might use. Though, I would like someone to give me an opinion on my concept before I write it down as a CS. Anyone willing to hear my idea?
 
Kameron Esters- Kameron Esters- My idea so far is a duo of heroes called The Zodiac Brothers, who base their gimmicks off two animals from the Chinese Zodiac. Their real names are Peter and Chang Langdon, two high-school seniors living in NYC. Peter and Chang, even though Chang is a adopted child from China, have a very close relationship and decided to use their athletic talents to " stick it" to the criminal gangs terrorizing their neighborhood. Peter has the dragon zodiac as a gimmick and is a member of his school's football and wrestling teams, so his combat style is based off the skills he learns from these two sports. Chang, who chose the Tiger zodiac, is part of the school's gymnastics team and takes Judo lessons. The two often use teamwork and double team maneuvers to take down foes. My concern, besides the idea not being developed enough, is the idea that I might be ripping off these guys.
Zodiac (Marvel)
 
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There is one issue in that the GM stated only 1 character per person. So the Duo may not work depending on if the GM will make a exception.
 
Am I able to take the character I have in mind and translate them from their Universe into the Marvel Univese? Like, take the character I have in mind and change their information so that they fit, basically just keeping their appearance and powers?

If not, I'd like someone to help me find pictures! There's multiple forms, so I'd need some help.
 
A difficult decision to be made here because I would really prefer one person per character but on the other hand, I don't like to shoot down other's ideas. I am willing to make an exception as long as the two of them separately are very weak and are essentially only useful together. This would serve as a very good weakness as well as something that could add to the plot. Let me know if that's something that would be okay with you.
That is a fair compromise. In fact, it makes sense entirely for my character's main theme, which is Brotherhood. That are weak apart, but strong together. Also, thanks Scatterbrain Scatterbrain for the Ying-Yang idea, i might use that.
 
As long as you change the characters name, since "Black Sperm" might not be the best one for a Marvel Character even if it is translated. So effectively just a strong brawler with duplication/regeneration tricks. If i recall the webcomic that guy is far its just bigger/buffer versions. So maybe just find a character and use their child version/adult versions?. Not sure what type of appearance you have in mind.



 
As long as you change the characters name, since "Black Sperm" might not be the best one for a Marvel Character even if it is translated. So effectively just a strong brawler with duplication/regeneration tricks. If i recall the webcomic that guy is far its just bigger/buffer versions. So maybe just find a character and use their child version/adult versions?. Not sure what type of appearance you have in mind.



Yeah, I was definitely thinking the name "Black Sperm" to be a bit much, probably just going to name him Cell something, I'm sure I'll figure it out. Originally I was just gonna go for a regular human-like appearance, but I just couldn't imagine them turning into a giant fleshy hand. Guess that isn't exactly something too out of the ordinary, though. I think a monster like appearance could work better, but I'm not too good at finding those pictures.
 
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Ton of random monster ones and another that might fit. say if any are in right direction.
 

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