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One Thousand Club
EDIT: This original post is quite old. The thread isn't just about the Zelda project anymore, but more about my own original project. You can see posts about my original project from here onward.
Hey, this thread will just be a little scrapbook as I go along working on a little Zelda fan-game, a retelling of the plot of Breath of the Wild with the aesthetic of the NES Zelda. I'll be posting sprite sheets, funny glitches, cool cutscenes, songs, etc. as I go along. If you're interested in helping out, I'll take any suggestions, and I'm currently looking for somebody who has experience in Lua to figure out the several bits I can't figure out. Any feedback or suggestions are greatly appreciated!
Here is the current working logo/title screen.
This is some concept art for Calamity Ganon and Hyrule Castle, with the Blood Moon overhead.
Here is the wildly redundant spritesheet for Link in their green tunic, the engine I'm using requires a certain number of frames per animation, so most of the "animations" require repeating frames over and over, therefore, an entire sheet of Links.
At this link, you'll find the first version of the main theme. Original score composed by Manaka Kataoka, transcribed and arranged by thelastpitchbender, modified and rearranged by myself, rendered in LMMS using the NEScaline Synthesizer, edited in Audacity.
The engine I'm using is the Solarus Engine, and it's a free game engine specifically for Legend of Zelda-style Action RPG's. You can find their website and several games built in the engine at solarus-games.org.
Hey, this thread will just be a little scrapbook as I go along working on a little Zelda fan-game, a retelling of the plot of Breath of the Wild with the aesthetic of the NES Zelda. I'll be posting sprite sheets, funny glitches, cool cutscenes, songs, etc. as I go along. If you're interested in helping out, I'll take any suggestions, and I'm currently looking for somebody who has experience in Lua to figure out the several bits I can't figure out. Any feedback or suggestions are greatly appreciated!
Here is the current working logo/title screen.
This is some concept art for Calamity Ganon and Hyrule Castle, with the Blood Moon overhead.
Here is the wildly redundant spritesheet for Link in their green tunic, the engine I'm using requires a certain number of frames per animation, so most of the "animations" require repeating frames over and over, therefore, an entire sheet of Links.
At this link, you'll find the first version of the main theme. Original score composed by Manaka Kataoka, transcribed and arranged by thelastpitchbender, modified and rearranged by myself, rendered in LMMS using the NEScaline Synthesizer, edited in Audacity.
The engine I'm using is the Solarus Engine, and it's a free game engine specifically for Legend of Zelda-style Action RPG's. You can find their website and several games built in the engine at solarus-games.org.
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