• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Mahou Shoujo: Takara No Gen´nei Characters

Idea

The Pun Tyrant
Roleplay Availability
Roleplay Type(s)
My Interest Check
Quote: (optional)


Ñame:


Age:


Gender:


Magical Girl: Yes/No


Uses MagiTech: Yes/No


Appearance: (anime only)


Personality: (please do this in paragraph form. Also, don´t make me add a minimum length to this.)


Likes: (at least 3)


dislikes: (at least 3)


fears: (at least 2)


Background: (optional) (note: this roleplay has an established lore. If you do have a background for your character in mind, I recommend you type it, cause if throughout the roleplay it becomes inconsistent as per revelations about the lore, it runs the high risk of being rejected. However, no one is obliged to writing their background for this CS).


skills/talents:


other:


IF YOU ARE A MAGICAL GIRL


Magical Girl Name:


Magical girl appearance: (note, you may just add a picture of the outfit here if that´s what you have)


Outfit Description:


Item to trigger the transformation:


Magical Entity Personality:


Cria genres and abilities:


Task: (you will be given one once your CS is approved)


Form upon Death:


IF YOU ARE NOT A MAGICAL GIRL


occupation:


view on magical girls:
 
NPCs


Title: Guardian


Appearance:


(former)


mayuri_angel-jpg.202824



phantom8-noscale-jpg.202819



(with armor)


christmas_requests_2015_1_by_crimson_nemesis-d9lifp1-png-jpg.202820



Personality: The guardian generally puts up a rather light-hearted, cheerful, even playful and laid-back demeanor in front of magical girl and pretty much anyone she thinks of as a youngster compared to herself, holding a bit of a condescending attitude towards them in fact. However, one can tell how serious and dedicated she really is when you see her with the government, or when she´s angry, leading her to be extremely critical and extremely efficient, displaying her huge intelligence. Every bit of her former might is still shown in her personality, and while she doesn´t underestimate her foes, she does blush to a little praise, and boast quite a bit about her days. She is calculating and ambitious, someone willing to make sacrifices for the ultimate goal of the magical girls: to destroy the apparitions and keep the world safe. One wouldn´t even be hard-pressed to say she would do ANYTHING to accomplish said goals.


Known Facts:


*leader of most magical girls, except those who broke off into the anti-magictech sector


*works in close proximity to the government in managing the impact of magical girls in the world


*helped develop magitech


*rather powerful


*former strongest magical girl


Abilities (more will be added as they are revealed):


*teleporting


*immortality


*armor creation


*invisibility


*mind reading


*levitation


´*capable of triggering the ritual of selection for the magical girls, and latter bind magical entities to their hosts
 
Quote: "If you don´t have the guts to blow up a building to kill them, stay off my battlefield."


Ñame: Jusei Otokoshufu


Age: 19


Gender: female


Magical Girl: Yes


Uses MagiTech: Yes


Appearance:


esdeath_x_male_reader___the_right_path_pt_1_by_yellowninja123-d8qeiw5-jpg.201039



Personality: Jusei is an idealistic and strict girl, at once a rebel and a faithful soldier. Unlike her cria, Jusei likes to take the initiative, and enjoys the opportunity that becoming a magical girl gave her. She is playful and shameless, but in spite of her sharp tong, she abides by the rules. Those she can´t change in her position of course. Raised as a soldier in her early years by her father, a man in a high position within the military, and later by the Government as she got her magical entity at age 6, she is obsessed with fighting off and defeating the apparitions. She refuses any kind of relationship other than one of subordination, and many who would cooperate with her and the magical girl soldiers she was assigned, are turned away. She is ambitious and voracious in her search for greater and greater freedom, all the while imposing rules upon herself and others, orderly, in control. She is an utter control freak, and it frustrates her to have something outside of her grasp. Unlike her magical entity, however, she is quite driven by her emotions, but when she holds them in, she turns out to be quite a brilliant, albeit single-minded, strategist. She has no problem discarding people and frequently enjoys teasing or blackmailing people. Any charm she may have is in her looks and maybe her assertive attitude in life. Some might argue, too assertive...


Likes: Teasing, blackmailing, power, ice, the military traditions, guns, killing apparitions, burgers, techno music, horses


dislikes: being told what to do, not being able to control things, pain, apparitions, cowards


fears: being evicted from the military, bulls and cows, cockroaches


skills/talents:


* she is excellent with guns of various kinds


*good at hiding stuff


other:


IF YOU ARE A MAGICAL GIRL


Magical Girl Name: Starfall-infinite-280K


Magical girl appearance:


(pre-magitech)


3dc91a6c76c972a3e0bb8b89186da09a-jpg.201038


(standard)


wallhaven-361671-jpg.201033



(final upgrade)


187e38003dfbcdf8548ab36b3aba2353-jpg.201043


Outfit Description: in it´s standard form, her outfit consists of an extremely light armor, barely covering her body, except on the back, where the sheer amount of guns and similar weaponry, upgraded to high-tech, provide an accidental form of protection. This weaponry in fact conceals the jet propellers that the outfit is also equipped with. Also easily missed would be the headset would-be-goggles and the mecha sonar fox ears used to help in aim and remotely managing the bullet´s phantom phasing, while her boots are replaced with mechanical spikes that help landing more firmly in spite of the weight. In the upgraded form, her armor increased, becoming more and more bulky, especially around the legs where the added weaponry is better and better distributed. The construct reaches it´s climax when it seems to gain a form of sentience, becoming a mount.out of her lower half, while her upper half is much more armor than before, in particular the head, with cybernetic sensor for aim and the shield helmet. In spite of everything, the final upgrade makes it harder to fly. Her hair is considerably shorter when she transforms.


Item to trigger the transformation: A high-tech watch


Magical Entity Personality: attentive- selfless- obedient- efficient- arrogant- lacks initiative - reserved - blood thirsty - her magical entity is a rather logic-based and goal-oriented being, always thinking of herself as a weapon, a tool of war. She shows little emotion, apart from when she´s annoyed and has a tendency to staring at people she has taken an interest in. She can, in fact, become quite obsessed with a single thing for long periods of time, in spite of the fact she will deny it if she speaks at all. She finds it best to keep her breath and keeps herself on her toes most of the time, attentive to the various details of the world around her even during an intense fight. She is blindly obedient to her host magical girl first and to the government second, making her into an efficient, regretless war machine without hesitation. Success is a must, failure is not an option and she rarely thinks before taking an option, keeping her own plans to herself and always working alone, to the point where she will beat other magical girls just to prevent them from "interfering" , even if faced with a terribly powerful foe. Her own self, dignity or survival don´t matter to her: killing the appparitions is the only thing she truly cares about, and something which can lead her to disobey orders and go out of control.


Cria genres and abilities:


mecha- Upgrade: like any good machine, her outfit can use nearby technology and minor amounts of cria to repair itself, including replacing parts, and upgrade it´s form, increasing it´s specs and protection. The outfit can also be downgraded by removing supplementary parts such as jets and some of the guns, willingly or forcefully (through damage), as upgrades generally cause the loss of mobility and agility, while nonetheless increasing speed.


military- Cria Lasershot: A use of cria fit an the army, she can use any propulsion (catapults, guns, etc..) or launch platform (like blades and other flat surfaces pointing in a particular angle) to channel cria bullets of appropriate size. The size of the bullet and the type of thing used affect how much cria it costs. The most efficient usage is through the guns of her own outfit. The ability also allows cria from herself or any magical girl she allows to be charged into a gun and fire those bullets. Bullets can become phantom-like for non-magical targets and can explode on impact.


mystery- RCF (research collection field): like a detective at a crime scene, she can also collect for "clues" about her opponent´s defeat, in the form of a field of fluctuating energy in a short radius around herself which collects leftover cria from any usage of cria with external impact. She can use this cria as an energy source, temporarily increasing her own physical capacity or the power of her magic or she can store it, gaining info about her opponent´s abilities. If enough cria is stored and four other conditions are met (hitting and receiving a hit from the opponent, , ), she can attain a minor version of her opponent´s magic.


superhero- Heroic Impulse: passively generates a small energy hexagon that functions as a minor shield. when a life is threatened near her, she can consume this hexagon, if it isn´t host to an apparition or magical entity, or if she is about to be struck the final blow, she will gain a huge boost of power, physical traits, mental and perceptive functions and resistance and will be compelled to save them within 30 seconds. If she manages, she will absorb the emotions of the life she saved to fuel this boost for an additional five minutes. This can happen any number of times within ten minutes of the first trigger.


Task: Defeat a top-tier apparition


Form Upon Death:
chibi_guren_seiten_by_guyverc-jpg.202816



Quote: "I remember always playing the baby when we played house. I think that was the only time I could relax, except for my naps."


Ñame: Rosalind Omutsu


Age: 7


Gender: female


Magical Girl: Yes


Uses MagiTech: Yes


Appearance:

sleepygirl-png.201055



Personality: Rosalind is a shy and simple girl, quite mature for her age, and quite the secret keeper. She tends to act caringly towards everyone, especially children and small animals, as she loves cute things. She is easily embarrassed and never really seems to keep her cool in any situation. She is quite a naive person when it comes to other beings, and one who would take mercy on anyone and anything, should she have such an option. She even dreams of being able to befriend the Apparitions rather than defeat them, but her humble down-to-earth nature prevents her from taking action in that direction. That and her cowardice, her inability to take any action if there is any opposition to it, unless a close friend, such as her magical being, reassures her. She tends to be gloomy and pessimistic, and to downput herself.


Likes: Cute things, naps, sad music, rain, playing house or children games


dislikes: hurting people, being shouted , being cried at, being criticized, getting off bed in the morning, taletellers, vegetables


fears: having her secrets found, making people hate her, lightning


skills/talents:


*she is good at dealing with children and animals


*good at singing.


other:


IF YOU ARE A MAGICAL GIRL


Magical Girl Name: All-year baby


Magical girl appearance:


(pre magitech)

chugo-shara-png.201054



(standard)


imagens-jpg.192129



Outfit Description: when she transforms, her hair turns blue. The outfit consists of a bright wedding-dress-white dress with a frog-green oversized cloak with bunny ears ending in two large pink buttons over it, and two equally green boots over pink socks. She has several buttons spread all over her cloak, along with a comicly thing tail that goes towards a white ball with a pink ribbon, like the more elaborate pink ribbon that ties her cloak together. She wears a living handpuppet of a rabbit with an eye patch on her left hand and an extensive diaper beneath her dress.


Item to trigger the transformation: a pacifier


Magical Entity Personality: creative- helpful- open-minded- friendly -childish - guillable- daydreamer- indecisive - her magical entity is a babyish being and rather emotional. She always seems phased out, even in those rare times when she´s not half-asleep or actually asleep, but she is not passive, as she enjoys helping others, keeping a generally open-minded and friendly and cheerful attitude, even towards potential lies which she tends to easily swallow. However, she is also the bearer of a proud God complex, usually a cover up for her hesitant and uncommitted nature and her cowardice alike, but also the fuel for her deep obsession with cuteness and with her own appearance. She is extremely curious and like her host, quite secretive.


Cria genres and abilities:


educational- The great show: let´s put on a performance for the children all around, with the wonderful dolls! She can summon new puppets and dolls by the dozens. They can dance, sing and perform other small tasks, albeit while not fragile, they are quite weak and not suited for combat. However, the dolls can create localized weather, play distracting or sleep-inducing plays and or change someone´s outfit , usually for restraining purposes. They cannot actually remove what someone is wearing without consent, however, they can disguise things in such a way that it appears that way.


fantasy- New Year´s Bunny: Like a rabbit hiding in a magic bush, She can release an aura of cria around herself which flows around her , allowing her to create a superficial shapeshifting ability, altering individually her voice, appearance, size and touch. However, her taste, smell and eye color always remain the same. Also like that rabbit, she is attentive and hearing, as the aura is sensitive in terms of sound to help make her voice match, allowing her to hear excellently even at superhuman distances. Her great impact or pain can break the effect.


folklore/fairytail- The Baby and the Beast: Like the tale "Beauty and the Beast" , about revealing one´s inner beauty rather than the superficial one, this ability reveals the inner fighting potential of cute things, turning them into diverse weaponry. Namely, the following (list will be regularly updated and at least 5 posts prior usage):


*diapers- can be turned into green gas-releasing stink bombs, essentially creating a temporary mist.


*pacifiers- can be spat at bullet speeds and come back like boomerangs


*cute animals: can be turned into large mounts that help fighting


*ribbons- controllable ropes


harem- I´ll protect you: Most harem protagonists are often targets of violence by their mates, resisting it iron-clad and still working to protect them. This ability grants a similar aura of protection, strengthening not just her defensive resistance, but also the strength of her legs, allowing her great speeds and incredible jumps.


Task: Lead a group into a successful battle against apparitions or other foes of the magical girls in the appropriate scale


form upon death:

yoshino-date-a-live-full-1671108-jpg.202815
 
"Let's give this our all, girls!"

-Name-


Makuda Emi.


-Age-


9 years old.


-Gender-


Female.


Magical Girl? Yes.


Uses MagiTech? Yes.


-Appearance-




-Personality-


Emi is a fun-loving, curious, and energetic girl normally, and a very quiet, attentive one when she has work to do. Regardless of whether she's working or playing, she seems to emit a warm, soothing presence to anyone who's near her. She's sensitive and takes harsh words to heart, which often successfully results in making her cry. Emi loves being around friendly people and hates being alone for too long despite her liking of activities that are usually more solitary in nature, like doing puzzles or using computers. She's loyal, affectionate, naive, somewhat clingy, and nosy to a fault.


-Likes-


Pastries, puzzles, & computers.


-Dislikes-


Bugs, cats, & running.


-Fears-


Failure, nonacceptance, & loss of stability.


-Phobias-


Fear of the dark & fear of spiders.


-Background-


[I might work on this later.]


-Skills/Talents-


Cookie Baking - Emi is a sucker for cookies. She helped her mom make all kinds of them when she was little, so she's really good at baking them now. She likes to share what she makes, so go ahead and take one if she offers a tray!


-Other-


Face Claim - Tamaki Kannazuki (Gj-bu)


Magical Girl Face Claim - Daiyousei (Touhou Project)


Spirit Face Claim - Hina Kagiyama (Touhou Project)


-Magical Girl Name-


Nozomi Lunasa, Healer of Hope!


-Magical Girl Appearance-


-Item to Trigger the Transformation-




-Magical Entity Personality-


Lunasa is a magical entity who shares Emi's value of compassion and her drive to succeed. On the other hand, though, Lunasa seems to differ from her counterpart in many ways. She has a one-track mind, unlike Emi's "focused and obedient" mentality towards assignments. She is also more quiet and reserved than Emi. However, despite her general reservedness, she secretly basks in praise just like Emi does.


-Cria Genres and Abilities-


Space - Lunasa can fire streams of offensive, star-shaped magic and mini rockets that burst into explosive confetti on impact.


Folklore - Lunasa can fly using a pair of faerie's wings. This consumes little cria.


Mystery - Lunasa can summon a computer that tells her simple information about nearby apparitions. Maybe if she learned what all the confusing symbols on the screen meant, she could do cooler things with it...


Superhero - Lunasa truly shines when using an uncommon type of magic—healing. She can heal up any mid-sized wounds over the course of a few minutes, and she can heal smaller wounds in under a minute. For illnesses, she is able to alleviate symptoms and amplify the recoverer's natural healing process. This can result in sicknesses taking much less time to go away. There are limits to how big of a wound she can treat, however.


-Task-

[TBA]

-Form upon Death-

 


Daniel Revier Star

sample-7d2f387d9937dbf5ce4cb98eb85fac28.jpg



Name: Daniel Revier Star(ShadowStar)

Age: 10-19


Alignment: Chaotic Neutral


High Concept: "You annoy the shit out of me . . ."

Gender: Female

Sexual Preference: Bi-Curious

Classification: Magical Girl



Appearance

large.gif

Height: 5'7"
Weight: 110 lbs.(This might be off, cus I suck at guessing)
Eye color: icy violet
Hair color: black
Scars: one on back from a fight gone wrong
Distinguishing marks:
•his scar
•the spiked pin in his hair

Personal Information

754000a61b40d83d7df01895b139455a.gif

Personality:

First of all, it's Dan-Yel. Not, Dan-Yul. That's the first thing. Daniel is a prideful, strong, and empowered individual, with a powerful will, and a strange annoyed introvert like nature. She does get annoyed easily, especially to idiots, but is also kind and unwavering.

Likes: She loves the color black, and well, any dark shade of anything. Ever.

Dislikes: Deceitful people, and those who would hurt her friends.

Bio: WIP


Magica

tumblr_mzetimpJU91rtyls4o1_500.gif



Soul Gem:

Her Soul Gem is a strange ring, dark blue in color.

Weapon:
A black glove like object made of iron, with a chain connecting to it, that connects to a sickle like object that can turn into a blade and grow in size.


Strengths:
Physical Attributes, very fast, like, VERY fast. Extremely skilled.

Weaknesses:
She trusts easily, and is very prideful



 
Quote:
"If the enemy is in range, so are you."

Name:
Jonah Hadasal Reinharz

Age:
Twenty-two

Gender:
Female

Magical Girl:
No

Uses MagiTech:
No

Occupation:
Infantry Battalion Marine

View on Magical Girls:

Jonah doesn't really have much of an opinion when it comes to Magical Girls. While she does respect them for protecting people from the Apparitions, she finds it insulting whenever such an act is considered to be some sort of performance, especially when the Magical Girls themselves think of it as such. All in all, she is neutral towards them, and will treat them differently depending on the situation at hand.

Appearance:

images


Personality:
Jonah tends to be quiet an rarely smiles, and it is unusual for her to laugh according to her comrades. She has a maturity beyond her years, having a tendency to largely keep her thoughts to herself and not openly complain, something she had developed even before she had become a soldier. She has no compunctions about killing when necessary, which isn't surprising when you consider her occupation, but even she has lines she wouldn't dare to cross. Similar to the other members of her squad, she has an eagerness to engage in battle whenever the situation calls for it, a fact that some would find disturbing. Jonah does have a soft side to her, though, one that usually reveals itself when she's around children. People would often question her about this, but she is highly reluctant to answer.

Likes:

+ Children
+ Her Comrades
+ Doing Her Job

Dislikes:
- Mindless Killing
- Ignorant Fools
- Being Insulted

Fears:
- Trypanophobia (Needles)
- Atychiphobia (Failure)

Background: Jonah would prefer to keep her past a closely guarded secret.

Skills/Talents:

Despite her reasonably young age, Jonah is a highly skilled soldier. She has excellent tactical instincts and is proficient with all manner of firearms, which she can handle accurately despite her considerably small frame. Jonah also used a variety of blade weapons, but wouldn't consider knife fighting a part of her skillset. She is used to operating in mountainous and arid terrain the most. Jonah also has an intuitive sense of suspecting and responding to danger and very good reflexes.

Other:
None​
 
Prrrgadilly Prrrgadilly before I move into anything else, just because this make cause you to rework half your character, do remember that when they transform into magical girls, they actually transform into girls regardless of what gender they would otherwise be....
 
Prrrgadilly Prrrgadilly before I move into anything else, just because this make cause you to rework half your character, do remember that when they transform into magical girls, they actually transform into girls regardless of what gender they would otherwise be....
ok so all I'd have to change are some pronouns and the magical girl name, but the outfit picks are androgynous enough to pass right? Also, did you like my gifs? They weren't part of my initial plans, but I realized I could find good gifs to match the abilities easily.
 
ok so all I'd have to change are some pronouns and the magical girl name, but the outfit picks are androgynous enough to pass right? Also, did you like my gifs? They weren't part of my initial plans, but I realized I could find good gifs to match the abilities easily.
Well most of those GIFs are broken on phone at least... Also your magical girl pic looks really similar to the first one, which was the main cause for my warning, since they both really look like guys (in particular around the chest area, if I may so say). So I needed to double-check
 
Well most of those GIFs are broken on phone at least... Also your magical girl pic looks really similar to the first one, which was the main cause for my warning, since they both really look like guys (in particular around the chest area, if I may so say). So I needed to double-check
How's this for the magical girl photo instead?
0a9ca7dc2c20a6d2e514fb0f120602be.jpg
 
alrighty. I changed the magical girl name to Ywrena Trance, Trancey for short, and switched all the pronouns to feminine from the Entity personality all the way down.
 
okay, Prrrgadilly Prrrgadilly

first, amazing work on the abilities. The way you balanced out the effects is commendable. Hope to see that kind of art in their execution as well ;)

My one concern is the character´s personality. You listed mostly his skills more so than actual personality traits in several occasions, and your character, between the actual lack of flaws and the fact that most if not all presented flaws are contradicted by another statement (being contraditory is also a problem in of itself, since the boundaries are not defined), your character is quite underflawed.
 
okay, Prrrgadilly Prrrgadilly

first, amazing work on the abilities. The way you balanced out the effects is commendable. Hope to see that kind of art in their execution as well ;)

My one concern is the character´s personality. You listed mostly his skills more so than actual personality traits in several occasions, and your character, between the actual lack of flaws and the fact that most if not all presented flaws are contradicted by another statement (being contraditory is also a problem in of itself, since the boundaries are not defined), your character is quite underflawed.
Thanks for the compliment. I kinda mapped out the abilities so I'd have an offensive, a utility offense, a utility defense, and a pure utility ability. That way, my powers could be strong and versatile, but also conditional. I hate making intentionally weak character, so I make them conditionally strong, where the strength in my ability to outsmart my opponent instead of just brute strength, and yet, somehow, I can never play assassins in video games.

Personality: Altair is a refined and beautiful maiden. He carries himself with all the poise of a Victorian lady, the grace of a Russian ballerina, and the capability of Rosie the Riveter. He is the kind of person that never need yell or frown simply because of his uncanny ability to produce hauntingly admonishing smiles that could make a glacier sweat. He is a paragon of civility to all who encounter him, and surely must be perfect, except he isn’t. In truth, Altair is an insecure, self-loathing pessimist. He hates how everyone thinks he’s perfect and with admires or envies him, and wishes he were a normal kid so he could allow himself to make mistakes, unfortunately, he doesn’t know how to be a real person anymore. He is always the first to transform in battle, eager to be someone else; eager to be someone real.
Delacare
I decided that I really didn't like the character I was painting, flaws or no, and changed him a bit. Is this better?
 
Thanks for the compliment. I kinda mapped out the abilities so I'd have an offensive, a utility offense, a utility defense, and a pure utility ability. That way, my powers could be strong and versatile, but also conditional. I hate making intentionally weak character, so I make them conditionally strong, where the strength in my ability to outsmart my opponent instead of just brute strength, and yet, somehow, I can never play assassins in video games.

Personality: Altair is a refined and beautiful maiden. He carries himself with all the poise of a Victorian lady, the grace of a Russian ballerina, and the capability of Rosie the Riveter. He is the kind of person that never need yell or frown simply because of his uncanny ability to produce hauntingly admonishing smiles that could make a glacier sweat. He is a paragon of civility to all who encounter him, and surely must be perfect, except he isn’t. In truth, Altair is an insecure, self-loathing pessimist. He hates how everyone thinks he’s perfect and with admires or envies him, and wishes he were a normal kid so he could allow himself to make mistakes, unfortunately, he doesn’t know how to be a real person anymore. He is always the first to transform in battle, eager to be someone else; eager to be someone real.
Delacare
I decided that I really didn't like the character I was painting, flaws or no, and changed him a bit. Is this better?
It´s a good improvement, but still not quite there. For one thing, you can´t just state "everyone thinks he is perfect" because that will not hold up. You can´t force attitudes on other people´s characters, and actually playing a perfect guy would be playing a Mary Sue, a universal no-no in roleplays. In other words, if you want to make seem perfect (with that being a facade), which isn´t an inherently wrong character concept, you´re going to have to do it by detailing on that behavior.
Now, being insecure and self-loathing are not bad flaws, but again, they lack in number. Furthermore, pose yourself this question: In what way will this make the character FAIL? The point of flaws is to create gaps and obstacles that one has to grow out of, gaps which I can use to organically place your character in a state if I need them to be, and lastly and perhaps most importantly, to create a way for characters to complement one another.
This is your main character. There has to be plenty of obstacle and failure. A low number of flaws vs a great number of qualities won´t work unless those flaws are really something to behold and even then I´d be iffy about it. Contradicted flaws are always meaningless. And flaws which have little to no impact on actions are good to flesh out a character, but don´t really meet the requirements expected of actual personality flaws that I am asking for.
 
Personality: Altair is a refined and beautiful maiden. He carries himself with all the poise of a Victorian lady, the grace of a Russian ballerina, and the capability of Rosie the Riveter. He appears a soulless and coldhearted paragon of civility to all who encounter him, but that is merely a façade; for Altair is a liar. He is insecure and self-loathing. He hides behind this act because he is afraid that the person he genuinely is has no value besides a pretty face. Afraid of being deemed useless and tossed aside, Altair volunteers for extra tasks or does jobs by himself that should take groups of people. He is always on the go, and consistently stretches himself too thin, until he eventually snaps and is forced to rest. When alone, he is typically in tears, and has a history of self-harm, including cutting and anorexia. He is always the first to transform in battle, eager to be someone else; eager to be someone real.
Delacare
Idea Idea sorry that I'm being so difficult.
 
sorry that I'm being so difficult.
don´t worry about that, you´re not being difficult. I´m just more strict than most when it comes to these things, since I prefer to avoid certain risks

Personality: Altair is a refined and beautiful maiden. He carries himself with all the poise of a Victorian lady, the grace of a Russian ballerina, and the capability of Rosie the Riveter. He appears a soulless and coldhearted paragon of civility to all who encounter him, but that is merely a façade; for Altair is a liar. He is insecure and self-loathing. He hides behind this act because he is afraid that the person he genuinely is has no value besides a pretty face. Afraid of being deemed useless and tossed aside, Altair volunteers for extra tasks or does jobs by himself that should take groups of people. He is always on the go, and consistently stretches himself too thin, until he eventually snaps and is forced to rest. When alone, he is typically in tears, and has a history of self-harm, including cutting and anorexia. He is always the first to transform in battle, eager to be someone else; eager to be someone real.
a little one-dimensional (in the sense that is focuses on only one aspect of him as the absolute center), but is something I can approve now.
 
don´t worry about that, you´re not being difficult. I´m just more strict than most when it comes to these things, since I prefer to avoid certain risks


a little one-dimensional (in the sense that is focuses on only one aspect of him as the absolute center), but is something I can approve now.
i think I see what you mean, but I kinda have to RP him a bit to get a good grasp of who he truly is. Is it ok if I refine it as we go? No one's ever called me out on my character personalities before and I want to explore it.
 
i think I see what you mean, but I kinda have to RP him a bit to get a good grasp of who he truly is. Is it ok if I refine it as we go? No one's ever called me out on my character personalities before and I want to explore it.
Well, I did say I could approve it, but don´t change ANYTHING without askign me first, ok? I don´t like this "I need to RP first to find out" thing, at all (in fact, I even put something against it in the rules), but since you have something solid already I´ll let it pass this time.
 
Ñame:
Akira Verkia

Age:
18

Gender:
Female

Magical Girl: Yes/


Uses MagiTech: Yes/


Appearance:
kyouko.jpg

Personality:
Akira can't stand being around other girls who think they are better than her. she has high respect for those who are strong than her but she doesn't show it that much. She Loves to train and fight but she hates being alone sometimes. She is very Brave when it comes to being in the battlefield even when she is almost about to die, she won't be down , she will fight till the very end. She is kind of shy around her friends who she loves.
Likes: (at least 3)
  • Most of the magical girls.
  • Food
  • Battling.
dislikes: (at least 3)
  • being beat by her enemy
  • Cold Food.
  • Doing nothing.

fears: (at least 2)
  • Death
  • being alone her whole life.

skills/talents:
  • She is quick on her feet, even if she is knocked down she will get up quickly.
  • She had quick Reflexes.

other:
Akira is a Lesbian
IF YOU ARE A MAGICAL GIRL


Magical Girl Name:
Keira Yvetica
(nickname) Hotwheel

Magical girl appearance: (note, you may just add a picture of the outfit here if that´s what you have)
24e77c83b6dc0c9a9dcc01dd513afea3b5cb2766.jpg

(upgraded form)
15hhht5.jpg



Item to trigger the transformation:
Her spear all she has to do is hold it with both hands. Then she has to put her hands on the tip of the spear.
then she has to say a few words which are "Let my soul be free like the wind today i will be the wind"
then she transforms. When she transforms her spear changes into more of a long range cannon and can change back to a spear if she needs to be close range.

Magical Entity Personality:
Fierce, Loyal, Shy, determined.
When she is Keira , she sometimes Act very shy around girls who she thinks are cute to her.
in battle she is easier to Aim on a target without thinking of imagination because of her being a mecha. She sometimes likes being around others who like to teach her like she's special. She is a mecha so she will be Obedient but she can't really think of an imagination. She loves to battle and fight , she is fierce on the battlefield.

Cria genres and abilities:
Mecha: Upgrade: Well like most Mecha's she is able to upgrade her armor and her weapons and even change her appeared with her weapons. She doesn't normally change into her other forms but when she is in trouble she does.

Action: Fierce: She is fierce in battle, she will fight to the very end and even if she goes down and almost dies , she will still try and stand up and fight. Most of the time she will fight fiercely and won't let her enemy fight back.

Task:


Form upon Death:
Unknown.jpeg
Idea Idea
 
Last edited:

Users who are viewing this thread

Back
Top