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Realistic or Modern Magical Goddess Girls from Outer Space Characters [CLOSED]

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Six teens and their allies must seal away Kronos, the evil warlord terrorizing the planet Gaia, while also dealing with personal problems.

BackSet

Ray of Sunshine
Roleplay Availability
Roleplay Type(s)
My Interest Check
-BASIC INFO-

Name:
Nickname(s):
Age:
Gender:
Pronouns:
Sexuality:

-PERSONAL-

High Concept:
Personality:
History:

-PHYSICAL-

Appearance:
Personal Items:
Skills and Abilities:


-MAGICAL GIRL/BOY-

Appearance:
God(dess):
Transformation Trinket:
Powers:
Weapon(s):

-FLUFF-

Theme Song (optional):
Transformation Theme (optional):
Voice Actor (optional):
Trope(s) (optional):
Quote(s) (optional):
Other (optional):
 
1622878180425.png-BASIC INFO-

Name:
Alistair Fengári
Nickname(s): Ali
Age: 17
Gender: Male/Cis
Pronouns: He/Him
Sexuality: Heterosexual

-PERSONAL-

High Concept:
The friendly jock that's comfortable with himself and his own masculinity. Big guard dog that rushes in first, asks for medical treatment later.

Personality: Despite his large build and gaze, Alistair is always in a laid-back mood or joking in the worst situations. His strong hatred for losing is the only reason why he performs as well as he does in his studies. Around his younger sisters and small things he deems cute, he becomes overbearing even though he's not always aware of it. Also the type that has no filter, it's a straight path from his brain to his mouth without worrying about repercussions.

History: Alistair had already been an outgoing kid that wanted to be able to have a larger impact on the world. Little did he know that he'd get the opportunity to do that. When he had finally transformed for the first time, he wasn't as uncomfortable as he had thought he'd be in that female form. He guesses that maybe its because he had grown up with a lot women near him and had been raised up with an accepting mindset. It was nice to see that even if he had been born a woman, he'd still be attractive and kinda wants to grow out his hair to see if it would be as silky as his transformed state. It's already weird enough that someone who must definitely was not still virgin would end up with that goddess, it's slightly embarrassing to him.

-PHYSICAL-

Appearance:
6'4'', athletic build from the various sports he participates in, messy silvery hair with a fringe that would constantly cover his right eye if he didn't use some kind of hair clip to pin it back, sapphire colored eyes that either make him look very intimidating or that there's absolutely nothing going on upstairs, a faint white scar across his nose from something stupid when he was a kid, and often has his nails painted because his younger set of twin 4 year old sisters have really been into that stuff lately.

Personal Items: A keychain with a picture of him, his older sister, and his younger sisters. He carries it on him as a sort of good luck charm.

Skills and Abilities: Besides being physically fit he's weirdly good at puzzles. He's also a skilled cook.


-MAGICAL GIRL/BOY-

Appearance:
Alistair is still relatively tall for a woman being 5'10 in his goddess form. His hair, eye, and skin color carryover into his new form but his eyes are now full of silver flecks reminiscent of stars. His hair has also grown extremely long. His outfit is shown and transformed state are in the bottom picture. For someone who inherited the goddess of Virginity, his outfit and form are not modest in any sort of way but everything that's important is covered.

God(dess): Artemis
Transformation Trinket:
1622881261017.png
It's technically a necklace but he mainly wears it as a bracelet after wrapping the long chain around his wrist a few times.
Powers: Has the ability to create multiple arrows made of magical energy and lock onto his target with high precision, they have the ability to chase down a target but the higher the amount, the lower his control over all of them. His innate ability would be his heightened sense and reflexes that come with representing the Goddess of the Hunt, however that power can be overwhelming at times because he has not adjusted. He has moved faster than his brain thought possible and, thanks to the ability of flight, has flown into a few trees and walls. Is at his strongest at night.

Weapon(s):
1622883040115.png
Seeing as how one weapon becomes the other they cannot be used simultaneously. Once the arrows have been fired, dagger mode can be activated since the arrows will only require his own concentration.

-FLUFF-

Theme Song (optional):
Transformation Theme (optional):
Voice Actor (optional): Alistair's normal voice - Scott Mcneil as Koga from Inuyasha, Transformed - Wendee Lee as Yoruichi from Bleach
Trope(s) (optional):
Quote(s) (optional):
Other (optional):
1622880014450.png
 
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Hope McHannan
BASIC INFO
Nickname(s): None (Hope is short enough)
Age: 17
Gender: Female (She/her)
Sexuality: Asexual

Personal
High Concept: Hope is an adrenaline junkie who loves her new status as a superhero. She's eager to help and even more eager to fight.
Personality: Hope lives and dies on her adrenaline, operating as the driving inspiration for any and all tasks, should it be required. She loves the abilities they have been gifted and is always keen to use them in some way to help and assist, even going as far as to do research on the Greek Gods to try and learn anything she can about their namesakes. She is not content with sitting on the sidelines, and is keen to help and defend those in need of protection, a trait only amplified by her abilities. Her desire for thrills is amplified by the battles she and her friends now have to undertake, and she is always keen to move into the fray (once she's sure that the group and the outside world are protected). Quite a sociable person, she tries to keep morale up in tense situations, be it through her jokes or a quick nudge to a teammate that their work is appreciated - she seems to care greatly for others in general. This desire to help does yield to a stubborn streak however, especially if she disagrees with a course of action.
History: Hope and the rest of the McHannans are relatively new to the area, having had to move recently due to her father's work. In her younger years, Hope quickly found a passion for thrills and enjoys biking, rollerskating and anything else that gets her adrenaline pumping. She's not hugely academic, preferring to be outdoors and doing something athletic, as such, she's in quite good shape. She has a little resentment towards her family after they made her up and move to a new town, but this anger was quickly extinguished once she found this new group of friends. It definitely could be worse. Despite her parent's protest, she has maintained her adrenaline junkie attitude after the move, and was keen to get in all sorts of trouble in places she shouldn't really have been.

On the night the goddess crystal landed in the backyard, Hope was among the first to suggest they go out and investigate the meteorite, citing all sorts of potential avenues for what mysteries awaited them in the backyard, just a few yards away! When the powers were bestowed upon them and the minotaur arrived, Hope was more than eager to put her power to use, finding that, on the surface level, it was quite simple. Wave hands, throw fire. She didn't need to understand much more than that at this point (Though her weapon was a little lame compared to some of the others). Once the minotaur had been dealt with and Stratosphere had explained why she looked like a kinky witch, she poured her time into learning more about the Greek Gods for more clues about her powers other than fire hands.

Her research and experiments led to her learning that the Goddess of the Hearth was about more than just fire, and more about community and domesticity. Great, goddess of the Mom. It did lead to Hope learning a few fun tricks about how far the idea of a "safe home" stretched when it came to her powers, and that her fire was good for more than just burning things. She also offered a place for her friend to practice her powers free from prying eyes, a former quarry not too far out of town, should they wish to practice and properly let loose with their powers.

Physical
Appearance: Hope's usual appearance is that of a brown haired girl with a plain complexion, full fringe and big gray eyes. She is usually wearing a leather jacket with a pair of large angel wings sown into the back, along with a pair of capri shorts and running trainers. She is not tall at only 5ft 3, but has quite a lithe build from a lot of cardio. She usually has a bandage somewhere on her person, and any questioning just leads her to regale stories of her latest escapade/accident.
Personal Items: Aside from her transformation trinket, Hope travels pretty light in order to be able to perform some of her stunts. Usually she has her phone or a tough action camera on her, and either her bike or her skates. If required for school or other such nonsense, she has a large fraying backpack that looks to have taken the hit on several hard landings.
Skills and Abilities: Hope has decent stamina from her running, as well as a good sense of balance and dexterity through her cycling and rollerblading. She is an excellent hype/wingman and a very...intense...personal trainer. Most people only last 1 session before they decide she's not for them.

Magical Girl
Appearance: As the Hearth Goddess, Hope's biggest change comes to her hair and eye colour, both of which flicker from deep red to a light orange, like an actual flame might. The outfit itself becomes a long dress that splits into 2 just after her waist. She also wears 2 long gloves that stop just after her elbow, and two long boots in the same theme.
Goddess: Hestia
Transformation Trinket: An antique key with a red gem on it. Hope usually keeps it on a chain around her neck for safety. When transformed, they key becomes inset in her glove, and she can use it to perform several abilities.
Powers: On a basic level, Hope can create fire through her gloves. this fire can be projected in many ways, as a projectile, a steady stream, or even walls to block off paths of escape. She is also capable of "locking" an area, creating a Hearth, a safe location for rest or warding it to prevent entry by other people. While in this safe space, she can use for flames to heal wounds and help people rest, through her connection to a safe sanctuary, or divert innocents away from areas of trouble.
Weapon(s): When transformed, Hope's weapon is her gloves. Through them, she is capable of throwing fireballs and launching streams of flame, as well as summoning her key to create her Hearths. The gloves themselves are textured with a flame pattern and, when in use, her key appears in the air and enters an invisible lock.

Fluff
Theme Song: Wicked Things
Transformation Theme: What You Wish For
Quotes:
"Where's your sense of adventure?"
"Let's. Fight. Some. Bad Guys!"
"That's right asshole, flee from the Mom Goddess!"
"I don't know what we're doing, but I'm in!"
"FIRE HANDS!"



 
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  • Name: Adrian Thane
    Nickname(s): Edgelord, Sparkles
    Age: 17
    Gender: Male
    Pronouns: He/Him
    Sexuality: Asexual, possibly Demiromantic (if he is he doesn't know it)

 
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-BASIC INFO-
Name: Qiu Shuangyue (丘霜月)
Nickname(s): Yue, Moon
Age: 16
Gender: Fem nonbinary
Pronouns: She/her
Sexuality: Pansexual

-PERSONAL-
High Concept:

Ambitious, timid artist

Personality:
While some would say she's blessed with natural talent and insight, the successes and praise she's had so far have done little for her confidence.

Yue is at heart, optimistic and kind, but all the good she sees in others tends to reflect the bad in herself, in her mind. She loves the act of creation, and the praise she gets for it, but she doesn't want to come across as a showoff either.

The powers granted her by the crystal she found opened her eyes to a new world, surrounded by threats only her and a few others could fight. While courage comes slowly to her, she's used to letting others take charge and receive just a little more of the credit.

History:
Born and raised by a single mother in a small town, Yue never really excelled in anything in school, nor was she ever really comfortable at home.

She didn't think her mother hated her, or maybe she just didn't want to accept it. Really, it was probably more of the simple fact that Mother never really knew what she should do with Yue, or what either of them wanted out of life.

Yue ended up spending lots of time after school wandering around, taking photos and sketches of people or scenery. With her talents being noticed by her teachers, Yue eventually threw herself into as many disciplines as she could, with composing and some scriptwriting on top of that. She started coming across as something of a dilettante, to the mild derision of her peers, but the works she did finish were enough to land her an arts scholarship in the city.

Now in a new environment, put up with a host family, new opportunities presented themselves to Yue. But she had barely settled in before a crystal clattered onto the balcony of the apartment, changing her life once more.

-PHYSICAL-
Appearance:

Yue is a short girl of Chinese descent with solid black hair and olive skin. Standing at about 150cm, her figure is a bit on the broad side.

She usually has her hair in a low ponytail and dresses femininely, with blouses, floral prints, and long skirts.

Her fingers and cheeks tend to bear the marks of her work; stains of paint, ink, or graphite, or a couple of needle pricks from that week she got into needlepoint and didn't bother wearing a thimble.

Personal Items:
Her backpack where she keeps her laptop and phone, plus the bits and pieces of "works in progress".

Her treasured hair tie, one of the few objects she had since long before the move.

Skills and Abilities:
Artistic talent:
Yue's many ideas and techniques make her a prodigy in several fields of art, though she's not much for studying history.

Acute perception: Yue's sharp senses were probably what set her on her path, as even the slightest movement or sound doesn't escape her when she focuses, an ability that allowed her to achieve the fine detail of her work.

-MAGICAL GIRL-
God:

Notus, god of the South Wind

Appearance:
When transformed, Yue's physique becomes far more defined, giving her the appearance of a sprinter.

Notus' attire consists of a sleeveless, deep red tunic accentuated with shoulder pads that resemble small, feathered wings, as well as black leggings and sandals.

On top of that, Notus also bears an incongruous woolen scarf that seems to constantly billow in the wind, even when he is not using his powers.

Transformation Trinket:
A paper fan that folds and expands to form into Notus' weapon when Yue transforms. She usually keeps it in her backpack now.

Powers:
The ability to control wind and air pressure in a relatively small area (around 30x30 feet) to create localized weather patterns. However, within that range, strong effects like thunderstorms, intense vortices, or sharp gusts of wind are possible.

One obvious use of this ability is to grant flight to Notus and others as long as they stay close, but Yue hasn't refined her control much yet.

Another ability is an even further refinement of Yue's senses while in the form of Notus, as Yue can detect movement through changes in airflow and pressure.

Weapon:
A large, multi-pronged throwing star that forms from the paper fan, flying with precision and returning without fail when thrown by Notus. It is capable of spinning on its center like an electric fan, usually being the focus of Notus' wind powers.
 


  • Name: Richard Aria
    Nickname(s): Richy (nobody calls him that), Romance God (still nobody calls him that)
    Age: 17
    Gender: Male
    Pronouns: He/Him
    Sexuality: Omnisexual

 
Last edited:







Hope McHannan
BASIC INFO
Nickname(s): None (Hope is short enough)
Age: 17
Gender: Female (She/her)
Sexuality: Asexual

Personal
High Concept: Hope is an adrenaline junkie who loves her new status as a superhero. She's eager to help and even more eager to fight.
Personality: Hope lives and dies on her adrenaline, operating as the driving inspiration for any and all tasks, should it be required. She loves the abilities they have been gifted and is always keen to use them in some way to help and assist, even going as far as to do research on the Greek Gods to try and learn anything she can about their namesakes. She is not content with sitting on the sidelines, and is keen to help and defend those in need of protection, a trait only amplified by her abilities. Her desire for thrills is amplified by the battles she and her friends now have to undertake, and she is always keen to move into the fray (once she's sure that the group and the outside world are protected). Quite a sociable person, she tries to keep morale up in tense situations, be it through her jokes or a quick nudge to a teammate that their work is appreciated - she seems to care greatly for others in general. This desire to help does yield to a stubborn streak however, especially if she disagrees with a course of action.
History: Hope and the rest of the McHannans are relatively new to the area, having had to move recently due to her father's work. In her younger years, Hope quickly found a passion for thrills and enjoys biking, rollerskating and anything else that gets her adrenaline pumping. She's not hugely academic, preferring to be outdoors and doing something athletic, as such, she's in quite good shape. She has a little resentment towards her family after they made her up and move to a new town, but this anger was quickly extinguished once she found this new group of friends. It definitely could be worse. Despite her parent's protest, she has maintained her adrenaline junkie attitude after the move, and was keen to get in all sorts of trouble in places she shouldn't really have been.

On the night the goddess crystal landed in the backyard, Hope was among the first to suggest they go out and investigate the meteorite, citing all sorts of potential avenues for what mysteries awaited them in the backyard, just a few yards away! When the powers were bestowed upon them and the minotaur arrived, Hope was more than eager to put her power to use, finding that, on the surface level, it was quite simple. Wave hands, throw fire. She didn't need to understand much more than that at this point (Though her weapon was a little lame compared to some of the others). Once the minotaur had been dealt with and Stratosphere had explained why she looked like a kinky witch, she poured her time into learning more about the Greek Gods for more clues about her powers other than fire hands.

Her research and experiments led to her learning that the Goddess of the Hearth was about more than just fire, and more about community and domesticity. Great, goddess of the Mom. It did lead to Hope learning a few fun tricks about how far the idea of a "safe home" stretched when it came to her powers, and that her fire was good for more than just burning things. She also offered a place for her friend to practice her powers free from prying eyes, a former quarry not too far out of town, should they wish to practice and properly let loose with their powers.

Physical
Appearance: Hope's usual appearance is that of a brown haired girl with a plain complexion, full fringe and big gray eyes. She is usually wearing a leather jacket with a pair of large angel wings sown into the back, along with a pair of capri shorts and running trainers. She is not tall at only 5ft 3, but has quite a lithe build from a lot of cardio. She usually has a bandage somewhere on her person, and any questioning just leads her to regale stories of her latest escapade/accident.
Personal Items: Aside from her transformation trinket, Hope travels pretty light in order to be able to perform some of her stunts. Usually she has her phone or a tough action camera on her, and either her bike or her skates. If required for school or other such nonsense, she has a large fraying backpack that looks to have taken the hit on several hard landings.
Skills and Abilities: Hope has decent stamina from her running, as well as a good sense of balance and dexterity through her cycling and rollerblading. She is an excellent hype/wingman and a very...intense...personal trainer. Most people only last 1 session before they decide she's not for them.

Magical Girl
Appearance: As the Hearth Goddess, Hope's biggest change comes to her hair and eye colour, both of which flicker from deep red to a light orange, like an actual flame might. The outfit itself becomes a long dress that splits into 2 just after her waist. She also wears 2 long gloves that stop just after her elbow, and two long boots in the same theme.
Goddess: Hestia
Transformation Trinket: An antique key with a red gem on it. Hope usually keeps it on a chain around her neck for safety. When transformed, they key becomes inset in her glove, and she can use it to perform several abilities.
Powers: On a basic level, Hope can create fire through her gloves. this fire can be projected in many ways, as a projectile, a steady stream, or even walls to block off paths of escape. She is also capable of "locking" an area, creating a Hearth, a safe location for rest or warding it to prevent entry by other people. While in this safe space, she can use for flames to heal wounds and help people rest, through her connection to a safe sanctuary, or divert innocents away from areas of trouble.
Weapon(s): When transformed, Hope's weapon is her gloves. Through them, she is capable of throwing fireballs and launching streams of flame, as well as summoning her key to create her Hearths. The gloves themselves are textured with a flame pattern and, when in use, her key appears in the air and enters an invisible lock.




-BASIC INFO-
Name: Qiu Shuangyue (丘霜月)
Nickname(s): Yue, Moon
Age: 16
Gender: Fem nonbinary
Pronouns: She/her
Sexuality: Pansexual

-PERSONAL-
High Concept:

Ambitious, timid artist

Personality:
While some would say she's blessed with natural talent and insight, the successes and praise she's had so far have done little for her confidence.

Yue is at heart, optimistic and kind, but all the good she sees in others tends to reflect the bad in herself, in her mind. She loves the act of creation, and the praise she gets for it, but she doesn't want to come across as a showoff either.

The powers granted her by the crystal she found opened her eyes to a new world, surrounded by threats only her and a few others could fight. While courage comes slowly to her, she's used to letting others take charge and receive just a little more of the credit.

History:
Born and raised by a single mother in a small town, Yue never really excelled in anything in school, nor was she ever really comfortable at home.

She didn't think her mother hated her, or maybe she just didn't want to accept it. Really, it was probably more of the simple fact that Mother never really knew what she should do with Yue, or what either of them wanted out of life.

Yue ended up spending lots of time after school wandering around, taking photos and sketches of people or scenery. With her talents being noticed by her teachers, Yue eventually threw herself into as many disciplines as she could, with composing and some scriptwriting on top of that. She started coming across as something of a dilettante, to the mild derision of her peers, but the works she did finish were enough to land her an arts scholarship in the city.

Now in a new environment, put up with a host family, new opportunities presented themselves to Yue. But she had barely settled in before a crystal clattered onto the balcony of the apartment, changing her life once more.

-PHYSICAL-
Appearance:

Yue is a short girl of Chinese descent with solid black hair and olive skin. Standing at about 150cm, her figure is a bit on the broad side.

She usually has her hair in a low ponytail and dresses femininely, with blouses, floral prints, and long skirts.

Her fingers and cheeks tend to bear the marks of her work; stains of paint, ink, or graphite, or a couple of needle pricks from that week she got into needlepoint and didn't bother wearing a thimble.

Personal Items:
Her backpack where she keeps her laptop and phone, plus the bits and pieces of "works in progress".

Her treasured hair tie, one of the few objects she had since long before the move.

Skills and Abilities:
Artistic talent:
Yue's many ideas and techniques make her a prodigy in several fields of art, though she's not much for studying history.

Acute perception: Yue's sharp senses were probably what set her on her path, as even the slightest movement or sound doesn't escape her when she focuses, an ability that allowed her to achieve the fine detail of her work.

-MAGICAL GIRL-
God:

Notus, god of the South Wind

Appearance:
When transformed, Yue's physique becomes far more defined, giving her the appearance of a sprinter.

Notus' attire consists of a sleeveless, deep red tunic accentuated with shoulder pads that resemble small, feathered wings, as well as black leggings and sandals.

On top of that, Notus also bears an incongruous woolen scarf that seems to constantly billow in the wind, even when he is not using his powers.

Transformation Trinket:
A paper fan that folds and expands to form into Notus' weapon when Yue transforms. She usually keeps it in her backpack now.

Powers:
The ability to control wind and air pressure in a relatively small area (around 30x30 feet) to create localized weather patterns. However, within that range, strong effects like thunderstorms, intense vortices, or sharp gusts of wind are possible.

One obvious use of this ability is to grant flight to Notus and others as long as they stay close, but Yue hasn't refined her control much yet.

Another ability is an even further refinement of Yue's senses while in the form of Notus, as Yue can detect movement through changes in airflow and pressure.

Weapon:
A large, multi-pronged throwing star that forms from the paper fan, flying with precision and returning without fail when thrown by Notus. It is capable of spinning on its center like an electric fan, usually being the focus of Notus' wind powers.
I see little issue with your CSes. Approved.
 
Name: Johanna Hill.
Nickname(s): N/a
Age: 17
Gender: Female
Pronouns: She/her
Sexuality: Gay

-PERSONAL-

High Concept: Party girl with a dark side.
Personality: At first glance, Johanna might comes off as a very laid-back and easygoing (if not more than a bit oblivious) person. In reality, the reason for this is that she doesn't care all that much about anything. She is fairly good at hiding this side of her though, but anyone spending enough time around her can definitely tell that something about her is... a bit off.

Johanna tends to do whatever whim striks her fancy at any particular moment, but because of her apathy she never sticks to anything for too long.

She rarely thinks of the consequences of her actions (either for herself or others) and has picked up several harmful habits (like smoking and drinking for example).

History: Nothing worth noting, just your avarage teen's life.

-PHYSICAL-

Appearance: [X]
Personal Items: N/a
Skills and abilities: High alcohol tolerance (well, for a seventeen year old girl anyway)


-MAGICAL GIRL/BOY-

Appearance: [X]
God(dess): Dionysus, the god of madness.
Transformation Trinket: A small brooch in the shape of a bundle of grapes.
Powers: Johanna can manipulate the senses of herself and those around her.

Right now, her powers are fairly limited. She can only manipulate one sense at a time and the more people she target (up to a maximum of five) the weaker her powers get.
Weapon(s): N/a
 
Name: Johanna Hill.
Nickname(s): N/a
Age: 17
Gender: Female
Pronouns: She/her
Sexuality: Gay

-PERSONAL-

High Concept: Party girl with a dark side.
Personality: At first glance, Johanna might comes off as a very laid-back and easygoing (if not more than a bit oblivious) person. In reality, the reason for this is that she doesn't care all that much about anything. She is fairly good at hiding this side of her though, but anyone spending enough time around her can definitely tell that something about her is... a bit off.

Johanna tends to do whatever whim striks her fancy at any particular moment, but because of her apathy she never sticks to anything for too long.

She rarely thinks of the consequences of her actions (either for herself or others) and has picked up several harmful habits (like smoking and drinking for example).

History: Nothing worth noting, just your avarage teen's life.

-PHYSICAL-

Appearance: [X]
Personal Items: N/a
Skills and abilities: High alcohol tolerance (well, for a seventeen year old girl anyway)


-MAGICAL GIRL/BOY-

Appearance: [X]
God(dess): Dionysus, the god of madness.
Transformation Trinket: A small brooch in the shape of a bundle of grapes.
Powers: Johanna can manipulate the senses of herself and those around her.

Right now, her powers are fairly limited. She can only manipulate one sense at a time and the more people she target (up to a maximum of five) the weaker her powers get.
Weapon(s): N/a
Approved.
 
View attachment 888978-BASIC INFO-

Name:
Alistair Fengári
Nickname(s): Ali
Age: 17
Gender: Male/Cis
Pronouns: He/Him
Sexuality: Heterosexual

-PERSONAL-

High Concept:
The friendly jock that's comfortable with himself and his own masculinity. Big guard dog that rushes in first, asks for medical treatment later.

Personality: Despite his large build and gaze, Alistair is always in a laid-back mood or joking in the worst situations. His strong hatred for losing is the only reason why he performs as well as he does in his studies. Around his younger sisters and small things he deems cute, he becomes overbearing even though he's not always aware of it. Also the type that has no filter, it's a straight path from his brain to his mouth without worrying about repercussions.

History: Alistair had already been an outgoing kid that wanted to be able to have a larger impact on the world. Little did he know that he'd get the opportunity to do that. When he had finally transformed for the first time, he wasn't as uncomfortable as he had thought he'd be in that female form. He guesses that maybe its because he had grown up with a lot women near him and had been raised up with an accepting mindset. It was nice to see that even if he had been born a woman, he'd still be attractive and kinda wants to grow out his hair to see if it would be as silky as his transformed state. It's already weird enough that someone who must definitely was not still virgin would end up with that goddess, it's slightly embarrassing to him.

-PHYSICAL-

Appearance:
6'4'', athletic build from the various sports he participates in, messy silvery hair with a fringe that would constantly cover his right eye if he didn't use some kind of hair clip to pin it back, sapphire colored eyes that either make him look very intimidating or that there's absolutely nothing going on upstairs, a faint white scar across his nose from something stupid when he was a kid, and often has his nails painted because his younger set of twin 4 year old sisters have really been into that stuff lately.

Personal Items: A keychain with a picture of him, his older sister, and his younger sisters. He carries it on him as a sort of good luck charm.

Skills and Abilities: Besides being physically fit he's weirdly good at puzzles. He's also a skilled cook.


-MAGICAL GIRL/BOY-

Appearance:
Alistair is still relatively tall for a woman being 5'10 in his goddess form. His hair, eye, and skin color carryover into his new form but his eyes are now full of silver flecks reminiscent of stars. His hair has also grown extremely long. His outfit is shown and transformed state are in the bottom picture. For someone who inherited the goddess of Virginity, his outfit and form are not modest in any sort of way but everything that's important is covered.

God(dess): Artemis
Transformation Trinket:
It's technically a necklace but he mainly wears it as a bracelet after wrapping the long chain around his wrist a few times.
Powers: Has the ability to create multiple arrows made of magical energy and lock onto his target with high precision, they have the ability to chase down a target but the higher the amount, the lower his control over all of them. His innate ability would be his heightened sense and reflexes that come with representing the Goddess of the Hunt, however that power can be overwhelming at times because he has not adjusted. He has moved faster than his brain thought possible and, thanks to the ability of flight, has flown into a few trees and walls. Is at his strongest at night.

Weapon(s):
Seeing as how one weapon becomes the other they cannot be used simultaneously. Once the arrows have been fired, dagger mode can be activated since the arrows will only require his own concentration.

-FLUFF-

Theme Song (optional):
Transformation Theme (optional):
Voice Actor (optional): Alistair's normal voice - Scott Mcneil as Koga from Inuyasha, Transformed - Wendee Lee as Yoruichi from Bleach
Trope(s) (optional):
Quote(s) (optional):
Other (optional):
View attachment 888981

Approved.
 

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