St. Clover
Member
So recently I've been making a few more magic casters to fill a world I've been working on, and it's made me notice something. In various media, games, tabletops, books, television shows, whatever, magic users tend to fall into one of two categories. Either they can use magic without the need of a catalyst, or focus, or they can't. Either they can just wave their hands and produce the spells, think on it to happen, or whatever. Or they'll need a tool of sorts to help them, a wand, a staff, a book, ground up sand or crystals. It's been kind of neat to see the difference between them.
Which leads me to this question, what sort of casting style do you prefer with your characters? What sort of item or object to they use to channel their spells, what's the significance? Or if they're free handed, what sort of things to they do to do the magic? Do they will it with no hands, gestures, words?
An example of this, for anyone confused, would be magic use in Dark Souls; you need to use a staff or chime or similar thing to produce yo magic. Meanwhile enemies that don't need that sheit just do it on their own, the dirty cheaters.
Which leads me to this question, what sort of casting style do you prefer with your characters? What sort of item or object to they use to channel their spells, what's the significance? Or if they're free handed, what sort of things to they do to do the magic? Do they will it with no hands, gestures, words?
An example of this, for anyone confused, would be magic use in Dark Souls; you need to use a staff or chime or similar thing to produce yo magic. Meanwhile enemies that don't need that sheit just do it on their own, the dirty cheaters.