Mage Skills

Quinlan63

The Overlord
Lvl 1


Magic bolt: Cost 20 MP (Cast time 1 sec) deals damage equal to intelligence stat


Bind: Cost 10 MP (Cast time 2 sec) holds a target in place for 4 seconds


Lvl 2


Magic Shield: Cost 25 MP (Cast time 4 sec) blocks 80 points of damage


Cast light: Cost 10 MP (Cast time 3 sec) Cast a ball of light making it so you can see in the dark and revealing hidden enemies


Lvl 3


Magic Wall: Cost 10 MP (Cast time 1 sec) Blocks 40 points of magic damage and a 50% chance of deflecting the damage


Magic Spear: Cost 30 MP (Cast time 1.5 sec) deals 1.5x the intelligence stat as damage


Lvl 4


Summon Familiar: Cost 50 MP (Cast time 5 sec) Summons a familiar that has HP equal to Int*10 and deals damge equal to Intelligence


Magic Bombardment: Cost 50 MP (Cast time 3 sec) deals damage equal to the caster's intelligence stat to 3 targets


Lvl 5


Crystal Magic Spear: Cost 40 MP (Cast time 3 sec) Deals damage equal to the intelligence stat x2


Teleport: Cost 0 MP (Cast time 5 sec) Teleports the caster to their bind point

Mana Flow (Passive)- Regenarate MP per second while in battle equal to half the spirit stat
 
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Lvl 10 Sorcerer


Elemental Infusion (Passive)- Add either the element Fire, Water, Earth, or Air to a spell changing its effect.


Fire: Adds Scorch, burning target for (intelligence/2)


Water: Adds Refresh, healing target for (intelligence/2)


Earth: Adds Steadfast, making target immune to controlling effects for 30 seconds



Air: Adds Swift, making target 10% faster



Elemental control (Passive)- Gain the ability to use two elements together to create new effects.

Fire+Water= Steam: Blinds enemies for 8 seconds

Fire+Earth=Lava: Creates puddle of lava that burns anyone that touches it for the intelligence stat

Water+Air=Ice: Freeze for 6 seconds

(Increase MP use by 5 when adding an element)

Lvl 11

Sorcerer's Ward (Passive)- Now the Magic Shield will block damage based on Int*3

Elemental Augmentation (Cost 60 MP)- Can use the elements to buff yourself/ Fire increases damage by 15%/ Water Can heal for Int stat/ Earth adds steadfast/ Air adds swift

 
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Lvl 20
Summon Lower Water Spirit (Cost Int*3 MP) Summon a Lower Water Spirit that deals int*2 as magical water damage with a 20% increase to critical chance

Lvl 21
Summon Phoenix (Cost Int*6 MP)- Summon a Phoenix that deals int*3 fire damage in a 20m area/ Restore the party's HP and MP to full/ Revives fallen allies (Cooldown 10 minutes)

Lvl 22
Summon Fairy (Cost Int*5 MP)- Summons a Fairy that increases all stats for the party by 20% for an hour (Cooldown 2 hours)

Summon Higher Water Spirit (Cost Int*5 MP)- Summon a Higher Water Spirit that deals int*3 as magical water damage with a 40% increase to critical chance (Cooldown 5 minutes)

Lvl 23
Summon Golem (Cost Int*5 MP)- Summon a Golem that Crushes the target for level*strength*2 as damage (Cooldown 5 minutes)

Lvl 24
Summon Dragon (Cost Int*5 MP)- Summon a Dragon that roars and creates a 12 hour debuff that reduces all stats by 20% to all enemies within 40m/ Last 30 seconds for enemy players (Cooldown 12 hours)

Lvl 25
Summon Supreme Water Spirit (Cost Int*7 MP) Summon a Supreme Water Spirit that deals int*4 as magical water damage with a 80% increase to critical chance (Cooldown 3 hours)

Group Portal- Cost 0 MP (Cast Time 5 sec) Opens a portal for a group of players to a location that you have already discovered
 
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Lvl 50 Archmage
Freezing Bolt(costs MP = Int statx2): Slows target for 10secs and weakens them to fire damage x2. Also adds Frozen Blood debuff.
Flame Wave(costs MP = Int statx2): Release a wave of flame dealing damage equal to the Int stat x1.5 in a straight line up to 10m in front of you.

Lvl 51
Lightning Bolt(costs MP = Int statx2): Strike a target with a bolt of lightning dealing damage to both health and mana equal to the Int stat.
Ice Coffin(costs MP = Int stat×3):Surround the target and foes in a 10m ratios in ice freezing them for 20secs. All frozen enemies take x2 to fire damage. 60sec CD.(must be used on a target with the Frozen Blood debuff)

Lvl 52
Trember(Costs MP = Int statx2): Cause the ground to shake violently, dealing damage to all enemies in a 20m and stunning them for 10secs. Can be used to change the shape of uneven patches of earth randomly. Does not affect foes in midair.(2min CD).

lvl 53
Null Magic(costs MP = Int statx2): Casts a shield around user and party(6 member party) that reduces damage taken by magical attacks by 30%.
Sage Wisdom(passive): Mana increased by 25%, cool downs decreased by 10%

Lvl 54
Grand Mage(passive): Null Magic now recovers 10% of magic damage as MP.

Flash(costs 150mp): Can move instantly anyways up to 10m away. 30sec CD.

Lvl 55
Lightning Shower(cost MP = Int stat+spirit stat/2 ×2 per round. Ultimate): Call down a lightning storm to strike at foes randomly. Each round of lightning brings down four bolts from that sky that deal damage equal to the Int stat x2 to both health and mana and stuns for 4secs. Additional rounds of lightning can be called down so long as mana costs are met. 5min CD.
(Source RaynaFon RaynaFon )
 

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