• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Made to Fantasy [Lore]

Main
Here
OOC
Here
Characters
Here
Made to FantasYe

Origins
A massively multiplayer online fantasy role-playing game and the first game to be produced by Sumday Entertainment. It is commonly abbreviated by its players as MTFe, and because it's a pain to type out the entire name every time I will be using that shorthand from here on. Even before its public release four and a half years ago, MTFe was already attracting quite a bit of attention. It had initially been planned to be the first full-player-integration VRMMO, but due to the public's slow uptake of Integrated Virtual Reality (IVR) technology the developers ended up finishing the game as a more standard MMO. However, its ambitious VR origins can still be seen in its incredibly detailed world. Created using the groundbreaking Gaea Engine, the game's world was built from inside the game itself, with the developers actually building the entire world with nothing but words and gestures with the help of IVR technology. Within a month of release the game had already achieved a staggering 50 million players, and that number has grown even higher in the years since.​
 
Made to FantasYe

Races
The fantasy worlds of MTFe contain a countless number of races, but when a player first creates their character they are only able to choose between three basic races: Human, Elf, an Dwarf. This choice is mostly cosmetic, but that doesn't stop many players from class stereotyping the races. It is possible for the player to later change their character's race, either by completing some conditions in-game, participating in a special event, or using a cash item. The amount of playable races in MTFe is constantly expanding, but as most are difficult to obtain the vast majority of players stick with the race they choose at character creation.​
Levels & Classes
When a player levels up in MTFe they are able to choose any class to level. What stats and skills they gain depends on the class chosen. Each class can be leveled up to a maximum of 30, but the maximum player level is currently at 80, so the fewest classes a max level character can have is three, two at level 30 and the third sitting at level 20. Alternatively a player could level 80 different classes to only the first level, and indeed the first player that did this was given the unique Sobriquet Infinite Rookie. Players have since referred to any unreasonably scattered build as the "Infinite Rookie build" MTFe features a staggering amount of classes to choose from, with more constantly being patched in. After the last update the number of playable classes was over 300.​
Jobs
Non-combat classes that do not count towards the player's level cap. Each job can be leveled up to level 10, and the total job levels can be up to half the player's level. So a level 80 player can have 4 level 10 jobs. There are many jobs in MTFe, but not as many as standard classes.​
Items
Items in MTFe are classified by their general rarity and power level.​
Basic
Your standard items and equipment, sold in any shop a noob is liable to wander into.​
Rare
Basic equipment with higher stats than what's sold in stores.​
Legendary
The highest tier of items available to the average player, with much higher stats and useful properties.​
Enchanted
Any item that has been enchanted to have additional properties. Only Rare and higher class items can be enchanted.​
Limited
Items only available for a limited time or to a certain number of players. They are tied to the character, and cannot be given away, traded, or stolen.​
Artifact
The general term for any consumable item that can no longer be obtained, generally considered valuable regardless of actual usefulness simply due to rarity.​
Cash
Items or equipment only available by spending real money in the cash shop. They are banned from regulated PvP content.​
Divine
Unique items or equipment that posses incredibly useful skills in addition to having some of the highest stats in the game. There are many more level 80 players than there are divine class items in the game, so they are considered the most difficult to obtain items in the game. A player is only considered top-tier if they posses a divine class item, as it's unlikely for a player without one to be able to defeat a player using a divine class item.​
Sobriquets
Special titles granted to specific players either automatically by the game or by the devs directly after accomplishing some feat. Sobriquets always come with some benefit, either a special buff, skill, or something else entirely. A player can posses multiple, but only one can be equipped at a time, and this can only be changed once a day. Many top-tier players are known just as much for their sobriquet as for their actual classes, equipment, and build.​
Special Player Identifiers
Certain players might display an identifier different from the usual player or guild IDs. Much like guild IDs, these can be turned off.​
[DEV]
Identifies a player as a member of the team that created MTFe. If they're using their dev accounts it's rarely to just play the game. More often than not they're implementing some sort of changes to the game itself. Many players half-jokingly refer to the dev's characters as the game's gods due to how they show up and alter the entire game like it's nothing. Some of the devs actually seem to embrace this image.​
[ADMIN]
Players granted special permissions by the devs directly, they are in charge of keeping players in check and can temporarily mute or ban players. It takes multiple admins to permanently ban a player, but that rarely ever happens.​
[HELP]
Normal players that have been given permission to contact the admins or devs directly. They are meant to just keep watch for any bugs or exploits in the game and report them, as well as occasionally submitting a user to be considered for a Sobriquet. In terms of gameplay they are just normal players. Also sometimes temporarily given to players helping the devs or admins manage events, so normal players can identify them.​
 
Last edited:
Made to FantasYe

latest

WORLD

The world MTFe takes place within is usually just called Gaea. This isn't technically correct, as Gaea is simply one world within the game, but when the game released it only had that one world, and as no alternative has been provided to describe all of the worlds that exist within the game it's sufficient to simply call the whole thing Gaea. The base world of Gaea consists of an expansive world containing every kind of biome and setting one might imagine in their typical fantasy world. The most prominent feature of this whole world is without a doubt the unimaginably massive World Tree that extends forever upward into the sky. The second major update to the game (the first was mostly QoL features and an overhauled NPC system) added underwater exploration and the newly-unsunken city of Atlantis, which became the main hub of player and guild activity once the questline related to it came to its unorthodox ending. The third major update added Terra, another realm hidden deep beneath the earth and roots of the World Tree. The fourth major update finally gave players an opportunity to ascend to the top of the World Tree, where they discovered another realm in Asiyah, the realm of angels. The fifth major game update should be coming soon, but as usual the devs are giving no clues as to what might be in store for the players.
 
Made to FantasYe

GUILDS
Silver Linings
The guild founded just recently by the high-ranked player IVIercury. It consists of an eclectic collection of players each with some sort of odd quirk or hangup. One might think these players skilled due to their leader's notoriety, but that's not the case at all. Most of the players he's recruited are complete nobodies, just noobs most good players wouldn't waste time even glancing at. When IVIercury invites a player to join his guild there is only one rule: keep IRL drama out of the game. No one in the guild is supposed to talk about their life outside of the game. It helps keep the game a place solely for fun and getting way from all of that.​

Weltschmerz
Recently has been dubbed "the angel guild" due to many of its members having taken the race of angel. It is an old guild from the early days of the game, and many of its members have been playing since the game's release. The whole guild really only mobilizes when there's a new and difficult boss to take down. It was one of the main guilds working to take down the bosses in Asiyah.​
 
Last edited:
Made to FantasYe

THE GAME'S STORY
so far​

1.0 MTFe RELEASE
The world of MTFe is as a whole is usually simply referred to as Gaea, but it also refers to a singular realm within the game. This is due to the game initially releasing with only the single world of Gaea, with later updates adding additional content, including entire alternate worlds, to find and explore. The vast majority of players only ever explore within Gaea, many never realizing there are other realms.​

The world of Geae is filled with many breathtaking wonders, but all pale in comparison to Yggdrasil. Called that by the players due to its obvious inspiration, in-game it is only ever called the World Tree. It is a single unimaginably large tree growing directly from the heart of the world itself. It's said that every single player standing beside one another would not fill the same space as the tree's trunk. Attempting to ascend the tree is difficult, as the monsters that appear the higher one goes quickly outscale even max-level player characters.​
2.0 Gaea Lives
(The NPC update)​
A year after the game released it received it first major update. It featured a staggering amount of QoL changes, as well as the addition of guilds and a dedicated PvP scene to keep max-level players happy. And despite future updates adding much more to the actual game itself, GL is overwhelmingly considered the most important update in the game's history. It updated every NPC with much more dynamic responses, and a select few NPCs were outfitted with their own decision-making AI, effectively giving them the ability to response to player actions and changes to the world around them. NPC intelligence and realism has remained a major goal for the devs of MTFe in every patch since, and "intelligent" NPCs reacting to situations in unexpected ways has both become a running gag in the game's community, as well as it's most beloved feature.​

3.0 Will of Vir'tra
(The Atlantis update)​
The second major update added a hidden questline that began with new oddly expensive, yet seemingly useless, new craftable materials appearing, which turned out to make glass lenses for an old lighthouse, the lighting of which resulted in players being able to finally explore underwater areas, and finally with the reveal of a new large city, called Atlantis. This then led to the release of the leviathan, Xir'ain, that had been imprisoned within the city, sparking a long period of players being at war with him and his army of sea monsters. No player was able to permanently kill the immortal leviathan, so the war lasted for many months. It's unknown how the devs intended for the war to actually end, or if it was meant to simply be a feature of the game from then on, but either way it did finally come to an end due to Xir'ain being an "intelligent" NPC. The leviathan fell in love with a human NPC he should have eaten, and the devs just decided to see where things went from that strange point, even pushing things further by having that NPC have the leviathan's child. Over the next few months an off-script Xir'ain invited players into Atlantis, which had been inaccessible since he'd taken over months prior, and bargained for peace. The war between player and leviathan became a split between different players and guilds over continuing to try and kill the "final boss" before them or letting things play out. Xir'ain has since been reinstated as the ruler of Atlantis after various guilds tried anf failed to control the city, his power being the only thing able to maintain order within a city that is technically a combat zone. And he's actually come to be one of the most liked NPCs by the players, just after his daughter.​
The unorthodox conclusion(?) to this major questline left players with more questions than answers, the biggest one being: who or what is Vir'tra? Early on Xir'ain had referred to it as his creator, and that he was carrying out its will, but since then the only thing players have been able to work out is that Vir'tra's will had something to do with killing player characters, but that hardly seems unusual for an MMO.​
3.0 Catacombs of Terra
(The Terra update)​
Learning from how long it took players to even find the starting point of the Atlantis questline, this time observant players were given a clue as to where to begin looking. There was a sudden outbreak of the ant-like monsters that inhabited the lower regions of the World Tree. If a player actually entered the tunnels these monsters came out of, it would normally simply lead to a maze of tunnels with no actual other end, but this time the tunnels seemed to lead on forever following the roots of the World Tree ever deeper. When the tunnels seemed to end with bottomless holes players didn't hesitate to simply jump into the unknown, and they were met with another incredible reveal, this time of a whole knew world. Called Terra from the update name, the world deep beneath the earth resembled nothing from the surface of Gaea. If anything it looked more like a city from the real world, but completely ruined and abandoned. Calling it catacombs seemed accurate. Unlike the surface of Gaea, this place felt dead, unsettling to even walk around in despite having rare items just lying around and very few monsters at all.​
There didn't seem to be much to actually do within this hidden world of Terra. But after the events of WoV update no one seriously thought this was all, and so a massive event was planned by multiple guilds and players to explore every inch of the subterranean world. This resulted in the discovery of additional caverns and more pieces of lost civilization. The deeper they explored, the more monsters began to appear, finally resulting in an army of spirits and undead confronting the gathered players. But this was an organized group of many guilds and players, so they were able to push through to the end. Aside from many rare items and the usual, they returned from the depths of the earth with more questions about what they'd really found down there. A lost city, the dead, references to "Ae'sir", the world tree. But very few actual answers were to be found. This update is considered to be the weakest major update released so far just due to the lack of actual things for players to do, despite it adding an entire new world to explore.​

3.0 End of Infinite
(The Angel update)​
Shortly after the update came, the World Tree was struck by a massive beam of light from the sun. The top of the tree continued to shine and flash with light for a week, ending with a spectacular meteor shower that sent countless angels plummeting down to the ground all across Gaea. They showed signs of fighting, injuries of all kinds, and all were either dead or dying. One was different though, the Archangel. He pleaded for the players to ascend the World Tree to aid the angels in their war against the beings that had attacked them. To enable players to actually climb the World Tree, something at this point declared impossible, the Archangel summoned a storm of wind and fire that scared away or outright killed many of the monsters of the tree.​
For the first time the top of Yggdrasil seemed like it might actually be within reach. The first group of players to reach the top were met by a being that welcomed them into the lowest holy realm, which he called Asiyah. This being seemed almost like and angel but not quite. It was much less human than the Archangel or those other fallen angels. He welcomed the players warmly, but when the players wished to continue past it finally took up its role as a gatekeeper and boss to stop them.​
There were 10 of these Outsiders in total, each nigh invincible when treated as an enemy to be fought and killed. Instead, each posed to players a unique challenge if they wished to continue. The nature of these trials was entirely different from one to the next, but each was incredibly difficult. It took a long time, and countless attempts, for players to finally make it to the last of these enemies. There they found a single angel still left fighting against the enemy, an Archangel. Though he'd been fighting for months now, the arrival of players distracted him for a moment, and in that moment he was slain. The Archangel down in Gaea would later weep upon hearing that his brother had been fighting all this time while he recovered. This last enemy proved far to difficult for the players to deal with, and it wasn't until a coalition of the strongest guilds and players made it to this boss that they were able to pass.​
There they found the highest branches of the World Tree, all scorched and burned by the light that had hit it, and in the center of this dead section was yet another mystery. It looked like an odd golden 3-dimensional puzzle, constantly shifting its size and shape, covered in cracks from which flashed warm golden and harsh white light. As with the conclusion of every major update quest so far, players were left confused. But they weren't left confused for long, as a week after it had been found, the puzzle finished moving, revealing itself to be a doorway. All of the previously gathered guilds and players, and many more, ascended Asiyah all the way to the end again.​
Through the door they found two beings locked in combat. One was what looked like a young boy with many wings, radiating a soft golden light even as he fiercely attacked his foe. He was Yesh'owm, the angels' god. The other being resembled nothing humanoid, it was simply a shifting mass of silvery white, constantly changing form and state all the while radiating a harsh white light. Ayin'sof, the creator of the Outsiders. The players sided with the angel and in the largest gathering of players to take down a single enemy in any game ever... they were completely overwhelmed. The addition of hundreds of players to the side of the angel barely changed anything. The fight lasted hours, nearly an entire day. With the angel using all of its power to simply counter the enemy's attacks, the players slowly, so slowly, wore it down. One form, a second, finally the third. When Ayin was finally defeated, there was only a handful of players left standing, but many who had died right in the last minutes had stuck around to see it fall.​
The angels' god decided to use the last of its power to resurrect all of the angels that had been killed by the Outsiders, but during the ritual Ayin revived itself and attacked. Both it and the angel were destroyed and their power used to fuel the ritual. Before it failed, the ritual did return many angels to life, but Ayin's interference left them twisted and corrupted. They had all of their power and original purposes, but their hearts were unfeeling, their minds unthinking. These things were simply new enemies to deal with, not the angels that had died defending their home.​
As update 4.0 is still a few months out, and players are fairly certain that the epic battle between the angel and Outsider gods was the end of the update's content, many have returned to their usual grinding, a few going back to Terra, many convinced that the players have to have missed something in that update.​
 
Last edited:
Made to FantasYe

LOCATIONS

fantasy_city_concept__rise_to_the_throne_by_atomhawk-d8pw1ra.jpg
Alexandria
Flowing water seems to be a general design theme of most places and cities across Gaea, but Alexandria, the city of waterfalls, even more so. It is known as the waterfall city. It used to be a popular city to base guilds in, but since Atlantis appeared most of the guilds that called Alexandria their base of operations have moved there. The guild Silver Linings has its guild hall in Alexandria.​

c52d2cee28de2c985278f665381ca9d7.jpg
Helheim
An icy city located in the Frozen Wastes, or rather below, as the city is located at one end of a deep crevasse running through the ice.​
 
Last edited:
Made to FantasYe

SYSTEMS


Death
When a player's health reaches zero (ignoring healer or necromancer shenanigans), they die and their character's body remains where it died. They can continue observing from this location as a ghost for up to 10 minutes, during which they are able to be revived. If they are revived they generally return to life without penalty, though that does depend on the exact means of revival. If they are not revived, then they fully die and respawn in the last safe location visited. This is usually a town or city, but there are ways of establishing a safe location elsewhere, as groups tend to do on extended exploration runs. After respawning a player revives weakened, meaning all of their stats are lowered. Weakness isn't much of a big deal for low-level players, since it has a much lesser effect and wears off quickly, but at a high level it can leave a player completely useless until it finally wears off. In addition, after a player dies and their body remains, their body can be looted by other players (and the odd enemy). Any equipped items are able to be taken from the body (up to one looted per player). To avoid this, the player must either revive or respawn, which makes the body disappear. But even if a dead player chooses to respawn the moment they die, it takes a full minute for them to actually respawn, leaving them open to being looted during that time. Every player is able to select one equipped item to bond to, making it unable to be looted from them upon death.​

Friends
In MTFe you are able to see certain information about anyone whom you've registered as a friend, as well as contact them at any time. Friends can see when one another are online, as well as what (total) level they are, their general location (can be hidden), and their PvP record. Friends are alerted whenever you change your IGN or participate in arena PvP (can be toggled to only show featured matches).​

Guilds
Joining a guild really isn't that different from simply playing with a dedicated group of friends it just comes with a few small perks. Generally these perks just make it easier to help each other, such as being able to skew kill exp gains to favor lower-leveled members and level faster, boosting the rate job exp is gained for members when a member has already maxed that job, the removal of any trade cooldown between guildmates, and a guild treasury which allows remote storage of and access to funds. It should be noted that while joining a guild is free, to form a guild requires the purchase of a guild hall, a physical space only accessible to members of that guild and those granted permission to enter by the guildmaster.​

Inventory & Equipment
Inventory in MTFe is functionally limitless, with players being able to carry as much as they want, though there is an individual cap on how many of a particular consumable item a player can have in their inventory (to pick up more would require access to a guild storage). Barring special conditions or the use of magic, a player is always able to access their inventory and remove consumable items to use. Weapons and equipment can be changed freely outside of combat, but once combat has started any equipment changes require the player to remain still for a short time, which can mean death during a fight. There are however consumable items from the cash shop that bypass this and allow the player to instantly swap equipment mid-combat when used. A player is able to register a set of equipment in their inventory as their quick-equip loadout, which allows them to instantly change their equipped armor and weapons all at once, and then back (unless they've changed their equipment since using the quick-equip option).​

PvP
PvP in MTFe can mean many different hings depending on the context. What most players think of would be called Formal or Arena PvP, which is just what it sounds like, where two parties meet in the arena for a regulated match. Due to the inherent properties of the Arena, players suffer no penalty from dying, which also means there is no looting, but players can set conditions for victory, including putting items and equipment at stake. Arena PvP can be set to either public or private to change whether other players are able to spectate. Featured PvP is just arena PvP between players the admins deem interesting, usually high-rankers. There are regular Arena tournaments meant to identify the current best PvP players. Informal PvP is when players happen to meet in the game world and agree to fight. The IPvP scene is generally friendly, if not a little too competitive. It's considered polite for the winner to offer to heal the loser, or if it was to the death, for the winner to revive the loser, or at the very least guard the loser's body from other players looting it until they can respawn. This code of chivalry is what separates IPvPers from PKers, or Player Killers. PKing is whenever a player, or a group of players, goes out and kills another player who had no wish to fight. Repeatedly killing other players, especially those of a lower level, can result in a bounty being issued for a player, which awards anyone who is then able to kill that player. This system is meant to discourage PKing, but more than that it exists to discourage the formation of groups of PKers, the idea being that they'd cannibalize one another for their bounties.​
 
Made to FantasYe

NPCs
NPCs
The intelligent, generally humanoid, population of Gaea and the other realms. They will fight against the players only if given reason to do so.​

Monsters
The creatures that are spawned by Gaea for the players to fight and kill. Monsters drop money and items when killed. They are generally only as intelligent as animals, but there are exceptions. The general rule is that anything that will respawn when killed is a monster, but this distinction isn't always as clear as it should be. Certain types of monsters, like the fae, posses many of the traits as an intelligent NPC race despite dropping items and spawning more once killed. Wherever a type of monster like this is found, there's often players around fighting over whether or not they should be killing or trading with them.​
Bosses
There are many different types of beings referred to as bosses in MTFe.​
Beasts
The first type of bosses, and the only one present on the game's release, is the beasts. They aren't really any different from any other monster aside from being much more powerful and often, but not always, being much larger. There are many different beast bosses scattered across Gaea, but to name a few there are: the thunderbird, the chained wolf, the sky whale, the black unicorn, the rainbow crystal scorpion, the disappearing Cheshire tiger, and all manner of giant, serpent, and dragon. While not as powerful as more recent bosses, they still hold up to the point that a player soloing a beast is an impressive feat. There just isn't usually need for larger group or whole guild to mobilize to take one down.​
Outsiders
The beings who appeared and laid waste to Asiyah, the realm of the angels, during the "End of Infinite" update. When treated as an enemy to be fought and defeated, they are nigh invincible, but each poses a kind of trial to those who wish to pass. These trails are each unique, and each highly difficult. It wasn't until months after the update released that a coalition of the strongest guilds was finally able to make it through the last of the trials. Originally there were 10 of these "Outsiders", but since the 10 were defeated 2 more beings have been added to the list. One was the final boss of the angel update, and the other is the mechanism to revive the original 10.​
Angels
The twisted results of the angels' god's attempt to revive those who had fallen during the events of the "End of Infinite" update which all but exterminated the angels. The ritual was interrupted, and the result was beings that had all of the power and purpose of the angels, but without their minds. With few exceptions, the angels had now become little more than forces scattered across Gaea. Their power levels range wildly, from being difficult to find but easily killed, to being able to take out an entire boss-fighting guild. At least they drop good loot.​
 
Last edited:
Made to FantasYe

Notable Individuals
NPCs
Xir'ain
The incredibly powerful Leviathan released by the players after the city of Atlantis was risen from the depths of the ocean. He and his minions drove players out of the city and then out of the seas entirely. Though killed countless times, he would simply return to life moments later as if nothing had happened. This war lasted for months, until a quirk in his "intelligent" AI code led him to falling in love with another NPC. He called for an end to the war, opening up the seas and city of Atlantis to players once more. He's since become an incredibly popular ruler of the city, reinstated after various guilds and players tried and failed to maintain order within the city. He is joined by his wife, Saria, and daughter, Enly'air. Enly'air regularly steals the title of most popular NPC in MTFe from her father.​
The Archangel, Helel
The last true angel, when Asiyah, the realm of the angels located at the top of the World Tree, was attacked by the Outsiders he broke through and fled down to Gaea to beg the players there to come to the angels' aid. By the time the players were able to bet there and work their way through the Outsiders the angels had already been slaughtered, even the angels' god dying during the final battle against Ayin'sof. The Archangel, like Xir'ain, is an advanced "intelligent" AI character.​
Devs
Cantabel
The dev players are most likely to have seen, he oversees official PvP tournaments and will often assign sobriquets based on what he sees there. His avatar sports the usual dev attire of ragged, falling apart robes and a heavy rusted metal helmet completely covering the head. His helmet is in the shape of a ram. His avatar's race is unknown, but it has dark skin, long sharp fingers, and a tail. When interacting with players he seems friendly enough.​
Skylit
The dev known to show up wherever some major event in the game is happening, such as when Atlantis rose or the players fought Ayin'sof. Her avatar's helmet is in the shape of a crow, and it drags behind it two torn-apart wings that nonetheless remain fully functional. While she usually simply watches, she does later give out sobriquets based on what she's witnessed, often only using the minimum amount of words to say what she needs before disappearing again.​
Wallert
The dev usually witnessed monitoring NPC and monster behavior, he rarely deals with players himself. His helmet is in the shape of a jumping fish, and his avatar has webbed hands and green skin.​
Redtil
An infrequently seen dev, he's usually seen speaking to one of the other devs. Why he feels the need to move his avatar to do so is anyone's guess, much like his specific role isn't clear. His helmet is that of a king cobra, and his avatar has bright red scales.​

Players
To be filled out when I get to it.​
 
Made to FantasYe

Bosses (Beasts)

Smilodrake - An ice dragon that calls the Frozen Wastes home, it it known for being very fast and agile in snow and ice, but clumsy by comparison when flying.
 

Users who are viewing this thread

Back
Top