This game will be my first foray into Storytelling the 3e Exalted system, so hopefully there won't be too many mistakes. This is a Lunars only setting, with the shapeshifters the star of the show.
Roughly one year ago, your characters all received their Exaltations in whatever part of Creation you are based in. After being rescued by the Silver Pact, it is discovered that not only have your Shards not been in the cycle of Exaltation since the Great Contagion, but you have all Exalted within days of one another. The loremasters of the Pact suspect that there is something big brewing in your future, and one Elder steps forward and volunteers to take you under his wing to teach you the ways of being a Lunar warrior.
As such, you are getting the following perks for free:
Mentor 3
You all start at Essence 2 and 20 Charms, 35 Abilities, and 15 Merits, and 18 Bonus Points.
As far as raising Essence goes, you already have 50 xp towards your goal of 125 needed for Essence 3.
Everyone knows each other for at least the past six months of your rigorous training at the hands of your Mentor, so if you wish to tie in various Intimacies of a formed Circle, please communicate and do so.
There is no restriction on Caste except for the fact that everyone has been tattooed already. If you all wish to play Full Moons/Changing Moons/No Moons, that is fine.
BP costs for raising a second or more MA Ability above three is waved, and the XP costs of buying up additional Martial Arts Abilities are 1/2 of normal.
Lunar Xp will be allowed to be applied to Sorcery spells and Martial Arts Charms for now, but that may change once the hard copy of the book comes out.
Current Xp tally: 29
Lunar xp: 12
Roughly one year ago, your characters all received their Exaltations in whatever part of Creation you are based in. After being rescued by the Silver Pact, it is discovered that not only have your Shards not been in the cycle of Exaltation since the Great Contagion, but you have all Exalted within days of one another. The loremasters of the Pact suspect that there is something big brewing in your future, and one Elder steps forward and volunteers to take you under his wing to teach you the ways of being a Lunar warrior.
As such, you are getting the following perks for free:
Mentor 3
You all start at Essence 2 and 20 Charms, 35 Abilities, and 15 Merits, and 18 Bonus Points.
As far as raising Essence goes, you already have 50 xp towards your goal of 125 needed for Essence 3.
Everyone knows each other for at least the past six months of your rigorous training at the hands of your Mentor, so if you wish to tie in various Intimacies of a formed Circle, please communicate and do so.
There is no restriction on Caste except for the fact that everyone has been tattooed already. If you all wish to play Full Moons/Changing Moons/No Moons, that is fine.
BP costs for raising a second or more MA Ability above three is waved, and the XP costs of buying up additional Martial Arts Abilities are 1/2 of normal.
Lunar Xp will be allowed to be applied to Sorcery spells and Martial Arts Charms for now, but that may change once the hard copy of the book comes out.
Current Xp tally: 29
Lunar xp: 12
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