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Luna Callen- Wizard (Pathfinder 1.0)

Sherwood

Luna's Concubine
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Roleplay Type(s)

  • Luna Callen
    Race: Human
    Alignment: Chaotic Good
    Age: 29

    Str: 7 -2
    Dex: 15 +2
    Con: 14 +2
    Int: 22 +6
    Wis: 12 +1
    Cha: 11

    Level: 13
    Class: Wizard
    Hit Points: 74 +1d6
    Action Points: 11 / 10
    Bonus AP:
    Diamond of Fate: 1

    Armor Class: 18 - 26 with Mage Armor and Shield spells, 28 with Mage Armor II and Shield spell. +2 from Ring of Force Shield
    Touch AC: 14 Flat Footed: 22

    Initiative Bonus: 2
    Fortitude Save: +6
    Reflex Save: +7
    Will Save: +16

    Base Attack: +6 / +1
    Melee: +4 / -1
    Ranged: +8 / +3

    Feats
    Scribe Scroll - Create magic scrolls - Wizard bonus Feat at level 1
    Eschew Materials - Cast spells without material components - Human bonus Feat
    Spell Focus - +1 DC for saving throws for one school of magic - level 1
    ----Increased to Improved Spell Focus - +2 DC for Evoker Magic
    Elemental Focus - +1 DC for saving throws for one energy type (Fire) - level 3
    Metamagic Feat Extend Spell - Doubles duration of a spell at one spell level higher - level 5
    Spell Mastery - Can prepare spells without using a spellbook equal to my Int bonus - Wizard bonus Feat at level 5
    Craft Wand - Can create magic wands - level 7
    Metamagic Feat Empower Spell - increases all spell variables by 50% at two spell levels higher - level 9
    Metamagic Feat Maximize Spell - maximizes all spell variables at 3 levels higher - Wizard bonus Feat at level 10
    Spell Penetration - +2 bonus on level checks to beat spell resistance - 11
    ----Increased to Greater Spell Penetration - +4 to beat spell resistance
    Craft Rod - 13

    Feat Wish List
    Spell Mastery - Can prepare spells without using a spellbook equal to my Int bonus
    Combat Casting - +4 on concentration checks to cast defensively
    Skill Focus - +3 bonus on one skill; +6 at 10 Ranks
    Magical Aptitude - +2 on Spellcraft and Use Magical Device skills (+4 with 10 or more ranks)


    Signature Abilities:
    Energy Substitution - Can switch elemental aspect of a spell to Fire type
    Extra Powerful - All 1's rolled count as a 2 on the damage dice with Fire type magics
    Extra Powerful - All 1's and 2's rolled count as a '3' on the damage dice with Fire type magics

 
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Storyteller note: Sherwood, as much as I like D&D 3.5 and Pathfinder, there are a few elements of our Sharseya game that are strictly rooted in 1st Edition AD&D. Pseudo-dragons are one of those elements. So, while most of her statistics come from Pseudodragon , there are a few "tweaks" from her 1st Edition roots, plus her higher ability scores come from a lifetime of having to use them in order to prosper. (See her RP notes below.)

Sparkle the Pseudo-dragon.
Alignment: Neutral Good
Type: Tiny dragon
Frequency: Very Rare
Initiative +2 (but goes on the same Initiative roll as Luna)

DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
Hit points 25 (1/2 of Luna's)
Fort +4, Ref +5, Will +6
Immune to paralysis, sleep; Spell Resistance 12 (can share with any single creature touched).

OFFENSE
Speed 15 ft., fly 60 ft. (good)
Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)

STATISTICS
Str 7, Dex 15, Con 13, Int 21, Wis 17, Cha 13
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)
Feats: Weapon Finesse
Skills: Diplomacy +6, Fly +15, Perception +10, Sense Motive +10, Stealth +19 (+23 in forests), Survival +8
Racial Modifiers: +4 Stealth (improves to +8 in forests)
Languages: Draconic, Common.
Bonus Languages: Elvish, Dwarven, Giant, Sylvan, Terran.

SPECIAL ABILITIES
Senses: blindsense 60 ft., darkvision 60 ft., low-light vision.
Telepathy (60 ft.)
Poison (Ex) Sting—injury; save Fort DC 14 or enter state of catalepsy which lasts for 1-6 days (this is a sleep effect so Dragons, Surface Elves, and Half-Elves are immune. During this time the victim appears dead and there is a 25% chance the creature will actually die. The save DC is Constitution-based and includes a +2 racial bonus.

Storyteller RP notes about Sparkle: Some scholars say that Psuedo-dragons live for a very long time, much longer than humans and some say into the lifespan of Elves, and Sparkle appears to be living proof. She is grandmotherly, often gentle (but don't push it), very wise, and as sharp as her tail. She has always preferred high-quality cuisine, fine jewelry (if only to admire it), and well-researched books on nearly any subject. She has seen much, but she is very selective about what she chooses to share. She likes Luna's drive to be great, her sense to stay at range in combat, and her love of what is good. She is well-aware of Luna's lack of romantic experience, and would strongly consider sneaking up and stinging the bastard who might try to take advantage. On the other hand, if the fellow is indeed up to standards, then Sparkle might share that little insight with Luna.

Luna is definitely not Sparkle's first chosen companion, and it appears Sparkle has outlived all of her previous companions, perhaps through cunning, smarts, or her strong will to survive. She does not use her tail-sting very often, preferring to camouflage herself and avoid battle, but if given no choice, she knows right where to strike to fullest effect. She keeps her past a mystery to most, but from time to time, her past returns to her as if to remind her of just how many years she has seen, and has before her.

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(Image credit: Monster Manual I)

From Monster Manual I (1st Edition, pg 79):
Pseudo-dragons are found in any clime, save the coldest or hottest, when they are found at all. These creatures are rare indeed and highly sought after. They lair in great hollow trees or small caves.

The pseudo dragon can deliver a a vicious bite with its small, dragon-like jaws, but its major weapon is its sting-equipped tail. This appendage is long and very flexible. The creature can move it with flashing speed, and strikes at a +4 to its "to hit" dice. Any creature struck must save versus poison or go into a state of catalepsy which lasts for 1-6 days. During this time the victim appears dead and there is a 25% chance the creature will actually die.

Pseudo-dragons have a chameleon-like power, so that they can blend with any typical background and become 80% undetectable to creatures not able to see invisible objects. They can see invisible objects.

Magic resistance is an innate characteristic of pseudo-dragons, and they are able to transmit this resistance to a human (or humanoid) companion when the pseudo-dragon is touching the other creature.

A pseudo-dragon communicates by means of a limited form of telepathy. If the pseudo-dragon elects to become a companion of a human (or humanoid), it can also transmit what it sees and hears to its companion up to a distance of 24 feet.

Description: Pseudo dragons appear exactly as miniature red dragons. However, their coloration is a basic red brown, and can be changed as noted.

FROM Pseudodragon

Pseudodragons are tiny cousins of true dragons, and are playful but shy. They often only vocalize in chirps, hisses, growls, and purrs, but can communicate telepathically with any intelligent creature. If approached peacefully and offered food, they are usually willing to share information about what they've seen in their territory, but threats or violence make them flee.

Pseudodragons are carnivores, devouring insects, rodents, small birds, and snakes, though they sometimes eat eggs, and most also enjoy butter, cheese, and fish. They either hunt on the ground like lizards or look for prey on the wing like a raptor. As smart as a typical humanoid, they do not enjoy being treated as pets and prefer being treated as friends. They are wary of evil folk but can bond with sorcerers and wizards as familiars, and some have befriended druids and rangers or partnered with good dragons as scouts. Pseudodragons will serve as familiars if they approve of a spellcaster's personality (and if the spellcaster takes the Improved Familiar feat), but often also bond with those whose company they enjoy or who have proven themselves true friends. A pseudodragon might follow another character in this manner for days, weeks, years, or even a lifetime if the creature is treated well, provided with food, and generally well-loved.

Upon reaching adulthood, a pseudodragon's body is about 1 foot long with a 2-foot tail, and weighs about 7 pounds. A pseudodragon egg is the size of a chicken egg, but leathery and spotted brown, and a mating female lays 2–5 eggs every spring. A clutch of pseudodragons (the collective noun—not to be confused with pseudodragons from the same brood of eggs) usually consists of a mated pair and several near-adult offspring.
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Does Luna subscribe to the MMO school of armor-class? i.e. the better the gear is, the more flesh it reveals?


Captain Hesperus
 
Hit Point increase for level 7:


[dice]4228[/dice]
 
Hit Point increase for level 8:


[dice]18958[/dice]
 
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