"Lost Continent: Flight From Muurdaan" (BeckonCall's FNB!)

Caelis Following

The Highborn Linguist, one could tell from his silvered, silvered hair that the Highborn Linguist was an aged High Elf. A thousand years or so one might guess, however, it was not polite to ask an Elf their age. It's unclear if many even knew themselves or counted the years in the same ways. That said the Highborn Linguist was a well known figure in the Colony. He tended to stay in the background and could be seen at the Language center instructing, conversing, and studying. He was comfortable at the Mage guild, the Alchemist guild, at the University and at the pub. The ability to translate for other races put his talents and services in demand. He had become quite friendly with the other linguist, namely the Attolian linguist. The Highborn Linguist served as the Highborn ambassador, and had one junior ambassador assigned to every faction. That Highborn was expected to learn the language and customs of the various factions and be specialist in their assigned one. Sometimes the ambassadors were rotated to better understand or worked under another while learning. This focus on diplomacy was very important to the Highborn. It helped prevent conflict and smooth over matters.

While much of the attention went to the when the high profile leaders of the various factions met (which unfortunately was not often), the main running and overseeing the every day of the Colony and the cooperation between the various factions, races, classes, groups, or what have not was conducted by the officers, specialist and appointees in this position or that to manage. A good working relation among these factions had evolved. To work out differences, lower level meetings were held where the representatives of the colonist and colonist themselves could air their grievances.

The Highborn Linguist spoke in a splendid, flowing teal blue robe, the flowing of the robe was very calming. The Elf had a very wise and likable face.

"The Highborn do not approve of the recent appearance of statues deifying Lord Wolf in the Platz. It is completely understandable to erect statues commemorating the contributions to the Colony. There are many. We could discuss it in length. We could put it on a plaque. That would be completely within reason. That said, we expect Lord Wolf to understand that beyond that, it is inappropriate, especaally in light of the recent condemnations of the Stoutman for Proselytizing beyond their domain. We know Lord Wolf is likely rectifying the matter as we speak, but the Highborn wanted our discontent with the recent activity. We would appreciate it, that religious affairs should be for the most part private and in places of worship. The Pantheon was built for this purpose. Its an Attolian construct or a Muurdan one, we are unsure, but it's excepted practice among the mortal humans of such and such places. So, I think we all agree that zealotry if left unchecked leads to conflict or disaster. The Reinen and the Victorians are good examples. History has many lessons more. We politely request that the Attolians keep outward religious practice and monuments at the Pantheon. The Highborn do not object to a statue or so remaining if they are to honor Lord Wolff, with the understanding they are not to be treated as shrines. Also, with the understanding that other factions reserve the right to erect their own non faith related statues. What people believe is another matter. However, we hope that Lord Wolff has the sensibility to disabuse his citizens, our citizens of his being a Deity. We have enough of would be deities in this strange world without another. That is all we have to say in the manner. If further clarification or better understanding is needed, we will leave the matter for Lord Vaethorion and Lord Wolff to discuss in private."

Spire Ten
@Heyitsjiwon @Pat
"On to other matters, The Highborn are very pleased about the recovery efforts of "Spire Ten", the Attolians have done immense work in this regard. The Highborn mages are interested in studying the spire, and will help in any capacity, the Highborn defer to the industriousness and engineering feats the Attolians are demonstrating and have demonstrated, and the Sirens have performed admirably. The Highborn Engineer has an idea, that would might work with the Mages help. If a metal cable could be affixed to the mines, perhaps just be sheer attraction, The Highborn mage could conceivably cast a spell to harness the power of lightning and channel it into the mines which in theory should demagnetize them. To assist in this, the engineer reasoned that using large quantities of salt around the mines would increase salinity thus increasing the conducting of the lightning"

"Additionally, The Highborn have heard rumors of a race of Sea Dwarves en route, this race could perhaps be instrumental in furthering sea salvage and repair efforts and help us resolve some of the deeper mysteries in the seas near us."

The Highborn Interest in Animals well being
@SpiralErrant @Heyitsjiwon

"The Highborn thank all the Colonist and Colonist factions for their quick response in capturing the freed Zoo animals. A special thanks to the Tyren for their expertise in herding, and gratitude again to the Atttolians for their building a ranch to contain the animals. All factions have expressed interest in these animals for many reasons. The Highborn request a fair but not equal dispersement of the animals, within reason. If some animals need to be bred first, the Highborn could wait. The Highborn like others have interest in the Elephants, other animals, especially any animals that could be used as mounts, and for beasts of burden. However, what is most important is the conservation, breeding and possible reintroduction of these species if any are indigenous. We should consider what animals can be bred and for what purpose, what animals can be freed to the wild and what animals could gently be adapted for this climate. The ones that will not fair well or do not have a purpose should be freed to where they would be best off, but the rest in our custody, be their custodians, the Tyren are especially best suited for this.

"On a deeper level, the Cull kills all, or most. Not much is safe until we defeat the Cull. However, we have no choice to destroy the Cull, failure is not an option! Once we defeat the Cull we must consider life after the Cull."

"The Highborn would like to see museums be opened in the University to the public. The Museums should be of multiple sorts. A natural museum, a Colony history museum, a museum of magical interests (within reason of course and well protected), an art museum, and a war museum are some that come to mind. The Highborn would like to see the broadening of the minds of the Colonist. The Highborn would like to know if the Attolians are interested in spearheading such an endeavor."

Salt Salt Salt
Many applications of salt.
alt was distributed to the Alchemist guild, to the Apothecaries, it was to be used to salt meats and fish for trade. Salt would be stocked piled for the next winter for deicing the roads, streets, sidewalks, paths and tracks. At the Alchemist guild, The chemist, engineers, chemist inventors have an idea to store mana energy in great pools of salt water using the Malachite rod to grow the Mana crystals inside. The Salt could be used to made into an acid. Definitely, there was a something to this, as salt had conductive properties. Rods of copper would be formed to put in the pull to help conduct electricity. Malachite could be stripped of it's copper using extremely strong acids made from salt. It was worth a try. The Malachite rod was used to propagate crystals.

Lady Esteri
@SpiralErrant @Shireling @Heyitsjiwon @Bobisdead123
The Linguist welcomed her warmly and politely. Highborn guard flanked the Linguist off to the side. The Linguist was wearing goldweave cloak, with a light mithril chain suit underneath, with gems encrusted on it. On this belt was a purple wand and an ornate, long slightly curved dagger in a jewel encrusted scabbard.

The Linguist stood and spoke after Lady Esteri finished, "The Lady Esteri speaks very eloquently. Welcome to our humble Colony. There is never a dull moment here. Always, a Titan or monster lurking about, sometimes a Demon, one never knows. We keep busy."

"On the matter of rights of animals, the Tyren proposal is in line with the Elfentarian principles that the Highborn already have as a moral code laid out millennia before and we agree to them in entirety. Clearly, more nuance circumstances can be codified and made more detailed, but the conditions proposed seem to be compassionate and practical. We do not use animals to torture, neglect or treat cruelly. The punishment should fit the crime and considerations should be made to make this law retroactive.
As to the Attolian reservations, we also agree. We agree not to harm intelligent creatures, as long as those creatures are not evil, hostile, in pain, tortured pose a threat, are aggressive, are man eaters, and so on. If they are any of those things then the Highborn and the Colony reserve the right to defend themselves and destroy evil. If that is understood, then yes, the Highborn agree. If Rex however is saying all the animals are screaming to be let free, then we could listen to them. The Highborn are not generally dependent on eating meat to live, however meat as a source of food has been practical for the Colony. I think the line the Tyrens are mentioning is speech. Is the creature sentient by the laws laid out of Mortal and Immortal. We know the difference between Tyren and Bull, Fox Folk and Fox, Human and Ape. Humans talk, apes don't but to the Elves they look very much alike. Humans are essentially bald Chimpanzees that talk. Look how far they have come."

"Next, On the matter of the Stouts entering the council, if the Stouts fulfill the majority of the demands of the Attolians in a satisfactory manner, then the Highborn have no objection to the Stouts joining the council.

"One, The forest should be restored and trees planted. If the Tyren, the and Wood Elves would help the Stoutman restore the forest then this matter could be rectified even faster. Trees are also sacred to the Highborn, and wanton destruction of natural spaces is offensive to our beliefs and sensibilities. More so, the Springborn are tied to the Trees since inception and the murder of the trees saddened them and the Ent. The Highborn would be pleased, if the Stoutman agree to be friends of the forests."

"Two, On the matter of proselytizing, this applies to all, Please keep beliefs at the Pantheon, keep it in the places of worship and in your hearts. We do not interfere in the beliefs of mortals, so far they do not interfere with harmony. We do not believe in a official religion, as it implies that the Highborn would somehow believe in something the Mortals did which we all know is a laughable silly thought. However, we recognize that the mortals, immortals, all races have their spiritual beliefs, spirituality is profoundly sacred and private to an individual. Lets put the emphasis on private. Lets not confuse dogma for deep spiritual belief. Lets not encourage competition among beliefs.
If the Stouts wish to openly express their faith in their settlement, that is completely within reason, it's the spreading of various beliefs outside that must stop. It's creating strife."

"Three, the Highborn seeing how the Attolians are insulted by the Stoutman criticism, the Highborn would appreciate an apology, but we do not demand one as a precondition to join the Council. The Highborn would ask for any complaints of "Attolian heavy handedness" to be expressed at council meetings, in writings, and in normal channels of communication. One must wonder however, if the Fennec themselves did not spread these rumors of Attolian heavy handedness?. Our intelligence reports have been hearing of incitement spread by various factions. Regardless, We do not sanction stifling critique, however, we would prefer openness over whispering behind backs."

The Fox Folk @Bobisdead123 @Heyitsjiwon @SpiralErrant

"There is much to discuss about the Fox Folk, both good and bad. We have seen many different sides of them. Unfortunately, their bad deeds get more attention than their good. The Highborn call for a special meeting regarding the Fox Folk's actions. Here are the current concerns. Oversight of the past probation sentencing, attention to the punishment if need be for the previous crimes. The Fox Folk did commit acts in good will to make up for the probation. We will keep that in mind. The matters that come to mind are the Snake Cult, the harm they caused and might cause, their miscreated (we have spoken of this), their shady practices with drugs, the Muurdan seem to be tolerant of this, so we will not press the issue so long as the stronger drugs are not in the Colony. Let the Muurdan have their vices if it profits our Colony through taxation."

The Linguist paused, looked at the Gold parchment with notes, "however, the aggregate of all the crimes, needs to be addressed. We have received intelligence reports of assassins the Fox Folk hired to murder leaders of Colonial factions. The Highborn however, cannot back the seizing of the Fennec ships because, Governor has sent the House Elite down to the port to protect the ships and seizing the ships in any case is not a proper resolution to this manner. If it's financial compensation that's expected, then the Attolians must lay out what they expect. However, the Tyren, and the Highborn have their own issues with recent events and this must be discussed. "

Highborn Welcome Party
The Highborn generally speaking did not put much value on the individual life of a mortal. Yes, the Highborn respected life. It even respected the sentient over the animal. The value of the Attolian leader to the Colony was clear. The Highborn willed him to live and he did. It also was a important part of the success of restoring the Platz and defeating the Demon in the fountain within. To destroy the Demon fountain and lose Caelis and Cassandra would have been a hollow victory. Now the festivities could be hold in earnest and the colony throughout was bedecked and beautified by the Highborn to welcome their kind and forces from the mainland. Seeds sprouting Fragrant white flowers sprung up everywhere along the roads and paths of the Colony. They grew on roof tops and throughout, the smell of the flowers were extremely pungent and relaxing to the senses. It made one happy to smell them. Then the Highborn ships came to the Ports. The Highborn all sallied forth out (with exceptions of guards for the Highborn quarter and a few postings ). The Highborn sallied out in full regalia and armament. They wore flowers of many colors, and for the first time in a long time, the Highborn seemed happier and upbeat. They had been mourning. They had awoken from their reverie and now they sang songs in High Elvish.

"El’Ibar narn’acaele, oem Sohaer
El’wehn’fihir’lentos fih el’vilut’fihir’akal
El’Ibar narn ito el’tos’fihirii

El’tos’fihirii narn ito el’acaele’narnirii
El’acaele’narnirii narn ito el’acaele’narnir’ibar
El’acaele’narnir’ibar narn ito el’acaele’narnirii’fiyem

El’acaele’narnirii iller acaele’narn ito el’acaele’narnirii’ata
El’acaele’narnirii’ata kina’fih ito el’acaele’narnirii
El’acaele’narnirii cihn ito el’ame’narnir’thilln"
"The owl rose, first Leader
The deer devoured the lion
The owl left for the worm

The worm left for the butterfly
The butterfly left for the swan
The swan left for the butterfly reborn

The butterfly gave rise to the moth
The moth was devoured by the butterfly
The butterfly yields to the lynx"​

They sang and sang.

At dawn one morning, out of the morning fog, A dozen, sleek High Elven ships docked at the harbor which was in the process of being expanded. The Highborn led by the Prince stood on the docks. The High Elves were in perfect formation. The High officers of the Highborn were present and prominent. The Highborn Linguist, Arch War Mage, High Cleric, the Master Tamer, the Drill Master of War and Combat arts, the famous Bard Lindar, the Artificer, the Inventor were all present. The stunningly gorgeous tactician and a third of the Highborn were conspicuously missing. The Countrymen Special Forces were present and the Spy Master was hidden among the Highborn and was blending in to the ranks.

Out they came off the Highborn vessels down the gangplanks, they came in perfect formation. Noticeably, the Highborn although, no doubt garish, and showy compared to the Sylvan elves were this time in more subdued garb over their mithril armor. The cloaks were akin to the ones that the Highborn began to wear at the Colony, Ones that drew less attention to their movements. However, the cloaks were far from uniform. As was tradition for many millennia, the Militia of the Highborn, the youngest of the Highborn ranks began with homemade uniforms made to specifications or passed down by older Highborn as they graduated up the ranks or left as an inheritance after death. This included weapons and armors, many of the Highborn weapons were special. Many of the weapons had been kept in the family for times unknown. Many of the items themselves had long histories that were archived. They were named. The amount of their foes slain, vanquished, recorded, and marked on the object and written down in the "Annals of Highborn objects lost and found".

Then they came off the ships to cheers and songs. Surprisingly, the first off the ships did not look Elven at all. dozens of Elite Halfling Rider mercenaries on Mastiffs with Spear, shield and bow came out. Their mounts, huge, muscular, at times armored Mastiffs came out of the ships excitedly, excited to be off the boat and to sniff a new area. These Mastiffs were not only bred for war, but are bred for counter insurgency, counter espionage, search and rescue and for other purposes like defending the Highborn High Lords. The Halfling riders mounted came off the ships, their leader Colonel Bigo Freddins, saluted the Prince and nodded, the rest fanned out and began sniffing and securing the Port area. These Mercenaries were all especially trained to protect Highborn. The relationship spanned some time. These factions were safer among the Highborn and as a service began fighting for the Highborn and being richly rewarded for it. The Highborn cannot afford to sustain casualties and fight a war of attrition. Therefore, the Highborn turned to those who were also fighting the Muurdan and allowed them to safely live in the Highborn domain under their protection once hostilities with the Muurdan were resolved. The Highborn trained with the Mercenaries to incorporate Highborn tactics with Human Knights, and Halflings. Their families were taken well care off in the event of death or injury. The Highborn employed Mercenaries were among the highest paid and most elite in the known world. Their blood was not spilled freely or cheaply.

Next came Fifty heavily armored and armed human knights, "KNIGHTS OF THE HEAVY FIST",..., they cheered and song in Elvish. They fanned out and formed a cordon around the port dock.


Sixty archers two by two, bows aloft, their aim true.
Forty Spearman two by two, spear and shield in hand.
Twenty Shadow Slayers two by two, masters of killing they were.
Twenty Way Seekers two by two, they find the way, no horror they fear.
Ten Royal Lion Calvary, two by two, terror to their enemies they will cause.
Six Specialist two by two, their knowledge and skill apparent.
Four Arch Mages of great power, two by two, they radiated greatness.

Out they filed into formation and stood rigidly at attention.

The new comers assembled on the Port. Those were that were well known, clearly needed no introduction. The youngest of the Highborn stood at awe.
The Prince was a hero to his people and a legend. His officers were also legendary. The land they arrived at was mentioned in legends. It was a very emotional moment, but the disciplined High Borne hardly showed it.

The introductions.

The wind blew the Lord Prince's long hair, his helm was off and being held by a soldier. "I will make introductions quick, as our brethren and brothers at arms must be hungry and tired after their long voyage. A feast awaits them and everybody! We will make your presence known in the Colony. They will know you, love you or fear you, as all either love or fear the might of the Highborn."

"Meetings of Mind Psionicist - (Special Order of the Highborn that focus on Psionics, the Brain and Psychology)
"Celeveriel"- female twin, a Telepath with several Telpathic talents, Assault mind, read surface thoughts, send thoughts, shield mind)- Part of a Psionic Order of Eastern High Elves. The ones who are gifted are trained since Childhood, They give up their family name and become part of the Meeting of the Minds order).

Exonerin -The male twin- (Part of the Psioinic order of the Meetings of the MInds, uses Scrie/Clairvoyant, retrocognition, Clairvoyance, Clairaudience and sense)

Legendary Ranger- name: Lazziar Luthien - A special sect of the Highborn are especially close to the Sylvan elves, lived among them and studied their ways, anexpert in guiding, outdoor survival, tracking, exploring, combat archery and skills relating to being guide and explorer.

Expert Economist (Master of Coin) name: Dior Eldar- expert in economics, trade, balancing the budget and a bit of Alchemy some say)

Brilliant Scientist : Horith Corym (a specialist in understanding the Arcane from a scientific prospective, a scholar that studies the world, was brought especially to researcg Tears of divinity, he understands the Scientific method and the core sciences)

Heroic Archaeologist: Inialos Jaan (explorer of ruins and magical items, an adventurer who loves exploring ruins, searching digging for magical items and can find them in the Way)

Arch Mage Chronomancer A -name: Oenel Syldove ( specialist with Time, dimensions, portals and the way)

Enigmatic Enchantress (Princess)- name: Ellania Velegion (Prince's sister specializes in enchantment, shape shifting <shapes are not revealed yet> charming with beauty and powerful)

Celestial High Cleric the Star Priest- name: Aeravansel Aendryr - specializing in summoning, Angels, combating Titans, banishing Demons and using Astral holy forces.

Arch Mage Elementalist the Bringer of Life and Death (Nature/Death) - Quaethel Raegel - can make Crystal and Stone constructs, enhance living things, works with powers of Death and Nature. Life and Death energies.

It was such a sight, it was hard for the bystanders to take in, the new comers all looked very strange, a reminder of how much the Highborn colonist had adapted since arriving. Such pageantry! The mercenaries, proceeding the Prince, and the rest of the Highborn fell into formation and sang and sang. They marched through the Platz and about, and towards the Villas where a banquet awaited and all were invited. Security was tight. The Mercenaries did not know friend from foe yet, especially the very intimidating (as of now) very large Mastiffs ridden by the not so large Halflings. The Heavily Armored "Knights of the Heavy Fist" fanned out, many seemed to gather about the Prince the High Lords, Mages and notables. In shifts they ate and drank along with the others, but it's clear that they were here to work not socialize (too much). They were not unpleasant, or disrespectful, just on guard and on duty.

After some refreshments were had, some unwinding was done, celebrating, the Highborn all began to chat and intone a very ancient prayer?, a spell? a song? the outsider did not know. The Highborn knew. This was an auspicious occasion. The stars had aligned just right. The preparations in advance based on times tables of extreme complexity will allow a powerful ceremony that would allow the Celestial being, the Arch Angel being revered in the Highborn built shrine to send (at a diminishment of its power or a transference is perhaps a better description), the creation of four Hierophants. Four giant, Celestial creatures that would be manifested........
This would weaken, the Power vested in the Celestial Shrine, but the Highborn hoped, planned, prayed, intended, willed for that energy to be returned through means of channeling mana power externally and internally. However, that was not of importance at this moment of great celebration and the arrival of the Hierophants!

(ooc: I am sorry not sorry for the double posting and for the TLTR posts, but I felt I needed to get this out and sacrificed sleep for 2-3 nights to do so to the chagrin of my wife. I am too tired to remember if I did or didn't assign labor, and materials I can edit later.)

@General Deth Glitch @Bobisdead123 - we can pm to see what we are working on currently. You were not mentioned here, but I had some ideas but too much to post.


With heavy chisels and clean breaks the minotaurs set to breaking apart the great geode as only they could. Chunks the size of human heads fell away and were set aside for polishing before being carted up for transport to the vault. Older Tyren agreed it was a spot of luck the elephants were reined in when they were, as having a pair of them pull the rocks there would save them a lot of sweat and energy. Energy that could now go to their next big project!

The giant loom may have won out in the public vote but Orm had still promised them a chance at this rock tumbler Idea. Now, feeling very smug over this haul proving them right, the craft bulls set to making it. It wouldn't be as grand or as water powered as they'd first envisioned but that could be sorted in other ways.

After talk of this new gem coin system and leaping at the chance to make themselves the colony minters they'd decided to set the thing up closer to its goods. Commandeering and empty part of the government building half their number set to work putting up the bank workshop. The tumbler would be on hand for banking gems and even all the crystals the mages liked to have around. Add to that the new number of large beasts now on hand who could be strapped in for a short shift of exercise and they'd have something more efficient than leaving it rolling on the water all the time.

Heaveywalker, earth shaman and first ring of the Proud-Horn was trudging along in tow. This was no job for a shaman of the first ring. She told herself that her magics helping this task would bring great riches and prestige to her clan but she still felt a jealousy for her younger protege who was currently diving through magical tomes to find elven secrets.

At least she wasn't being sent with the train that parted ways with them at the vault, being sent to lend muscle and coin to other strange elven projects.
[50 wealth worth of emerald and ruby geodes are transported to the government building vault to begin bank and minting setup.

The elephant lead wagon train is escorted by 45 F.O.R mercenaries, 10 Tyren warriors.

Setting up the minting workshop and on sight rock tumbler: 4 Skilled craftbulls, 15 unskilled tyren, earth shaper shaman.]

[5 wealth invested in Highborn portal gate project.

5 wealth, 3 skilled Tyren, 30 hillfolk sent to assist in Highborn white engine project]

[Confirmation: Deryn the druid, Ummush, Emme the passion shaman, Highborn Cleric and highborn linguist study the bark bound tome for illusion magics to help decisive the Cull. Sylvan Tome and Cull Eye are used.]

Such strange works these bulls made, the tree singer pondered to herself. For so long she and her coven had lived relatively far apart from the scattered cities and towns of her Sylvan kin. Serving as the personal coven of ancient lady of the woods, Deryn who's spiritual titles were too numerous even attempt listing these days. In the home woods they tended to the sacred places that served as sources of power and pilgrimages to their kind. A quiet existence but one that was revered as the purest essence of what it was to be a child of the woods.

When they'd arrived she'd balked at the crude works these blustering beasts had worked with the magic of her elders. She had heard stories back in the war ravaged forests, the war cadre of the Autumn Lord had returned, bedecked in strange trinkets and talking of a haven in distant hills where they had left their young in the care of mortal creatures that sounded more fit to be herded by their betters than to act as shepherds themselves.

Yet when Deryn suffered her last near fatal set of scars and found herself with her own flock of springborn refugees to care for the druidess decided to take stock in those stories and sought safety across the sea to these hills. And what the tree singers found was like a dream world where everything was warped and turned ever so slightly off. What had possessed the lady Anfel to gift such knowledge to the beasts she would never know but the bulls were as childish as the springborn, clumsily working the power of nature like children and making the best of what cluttered inventions they came up with.

Still... she couldn't deny the odd practicality they had worked, mixing the fluid strength of the tree song and their own crafts. She still cringed when they brought their hefty iron blades and hammers out to bend and chop parts of the wood into shape but they had at least learned to be respectful of the life they were altering in their rough hands. The metal itself was such a strange thing, its essence felt cold and wet like soil after a storm, nothing like the harsh blaze of metals shaped by the flame. There were even times the tree singer could have sworn she heard whispers coming from the longhouse where they crafted it, whispers in distinctly untyren voices.

At least now she could work with someone who could add some class to one of these works. The giant loom had sounded like an ugly work of industry to her when they had all discussed it around their fires but even she would have to admit it had turned out much better than she had imagined, helping to spread the golden beauty of the ancient woods even further about the colony. Now all she had to do was to help reign in the more ostentatious tastes of her eastern counterpart. That brute of a chieftain had been ecstatic when he'd seen what they'd worked with the loom and even more eager when the Highborn had expressed interest in enhancing it even further. What had followed were a fresh wave of requests and demands from the bulls asking to see the experts at work and offering their own projects. The tree singer could only wonder what foolish things they had roped her coven partners into doing.


“Well this isn't really what I was expecting when I was told one of the chief healers of the hills had asked to see me.” Deryn's acolyte mused.

“Well I'm not just a healer, you know.” Weome said, her tone more defensive than she probably meant. “I was in charge of all the wild planting grounds back in the old days... sorting out the fancy foods and the healing balms. I was always the person folk asked to save them from... from poisons and such. Besides I'm just doing this as a favour to Minax! She said if I helped her out she'd give me a cut of the profits and tell folk about my other products.”

'And it's certainly not because that friend of yours is a full blown mage now.' The elf thought to himself.

Apparently the favour they'd agreed to do for their mad merchant was to start experimenting on the latest crop of darkleaf. Since the springborn had joined the luxuries guild they had managed to work some weaker blends of the dried leaves to be more palatable to the smokers among the less sturdy peoples of the colony but such a product would not do for when the Tyren finally joined the trade fleets bound for the empire. The hope was that with the tinkering of an experienced herbalist and the a touch of sylvan magic they could produce a luxurious brand of cigars to sell to the high end markets in the Muurdaan capital.

“Imagine it! A unique blend, one of a kind in the world! They'd pay through the nose for it!” Minax had said and Weome was certain she had seen the glint of gold in her eyes.


The remaining tree singers of the coven would later go back to their peers and brag that they had been given the much more exciting projects. They lead to the barricade of the golden glade where the war-shaman was stood over the ballista that she was told had once stood guard over the river crossing when the savage elves half-breeds had once been a threat.

“So I've been ponderin' some ideas for how to use those fancy glowing fruits we've been growing on the cliffs.” Bruul grunted, hands on his hips as he inspected the ballista. “And ways I can make some fun use of those. Everyone's been saying how they'd make for good arrows or bombs and well, I've just been hankering to look for ways to make them go BANG y'see.”

Indeed they did see. The excitement at the idea of turning humble plants into weapons of destruction seemed to be something that openly excited the shaman.

“But first I need something to be properly firing them from and while this things all well and good, it takes a few lads to take apart and move around and well... odds are when we have a big thing to shoot at it'll be coming from other directions than across the river. So I was thinking we'd go down to the smaller woods, you pair and me and we'd make something like it, since you've been showing yourselves to know a lot about bows. I thought we could make some very big bows together, just smaller than this one. Small enough to let's say... fit on the back of an elephant.”

It was a crude thing in the eyes of the tree singers, to show such interest in making weapons of war, or such glee at the idea of using them. But theirs was a race that when pushed to emotion could feel it more strongly than any, and they remembered the sorrow of being driven from their homes by steel clad invaders. Looking at the way Bruul moved and spoke, clad in robes of iron and reveling in his own strength they couldn't help but find his eagerness infectious.

[Highborn assistance in enhancing the giant loom's capabilities. 1 Tree singer, 5 springborn, Highborn engineer.]

[Harvested Darkleaf is given the expert treatment with other herb and leaf mixtures to produce a new luxury blend. 1 tree singer, 1 skilled herbalist, 5 springborn.]

[Bruul takes the rest of the coven, using the collapsible ballista as a template again, to build two smaller compact ballistas. 1 war shaman, 2 tree singers, 1 skilled Tyren, 10 springborn, 5 unskilled tyren.]

“Ooohhhmmm!.... Oooohhhhmmmm!.... Ohhhhhmmmm-”

“STOP THAT!” Krummaruk snapped, his tall horned head jutting in the direction of his autumn furred compatriot.

“What?” Granrapak balked childishly. “I'm just doing the meditation like it's supposed to, Everyone knows when folks do meditating they cross their legs and go Ooooohhhmmm-”

“No one here is crossing their legs and no one here is mooing away like a cud munching simpleton!”

Krummaruk Keenhunter and Granrapak Brighteye. An exiled murderer turned hunter of men and killer of monsters, and a wandering mercenary who had spent his life being treated as a weapon to be pointed in the direction of problems and thrown at them as his masters turned away. When they first arrived in The new world the two were practically in love with the fury that burned in them. It was a source of strength to drown themselves in or a thrilling challenge to be overcome. Even with their rage being smothered by magic the two of them had managed to level out a hill under their feet during their sparring sessions! A fate that the elf meditation garden had gone one to suffer.

Even after they had the tiles replaced the ground still sloped like a shallow crater. Still, there the two of them knelt, quietly trying to control their breathing and empty their thoughts. They still had some way to go but the sword captain of the elves had spoken well of their progress, often giving some attempt at a compliment when they expressed surprise over how eagerly the two had eventually taken to the training of their arts.

Orm could understand it. They were tasting control for the first time. The two berzerkers may have scoffed at the way Orm shunned the rage (and he may have denied understanding why they enjoyed the red haze so much) but once they'd experienced the thrill of summoning and dismissing the rage as they wished he knew they'd stick with the training. All his life Orm had been told he was cursed with this rage. People had treated him as if he was a slave to it, a wild thing to be edged around unless the shadow at his back noticed them. He couldn't say what things had been like for these two, but he'd bet silver and gems on them hearing similar harsh words. Those words would be what helped push them to stick with their training, that and the look on folks' faces when they proved them wrong, proved that they were better than anyone thought they were.

They'd already made leaps and bounds, finding themselves a place among their mixed bag of a tribe and even taking wives from the other wagons. The two blood-touch had even won the respect of the swordmasters of the highborn gardens, not just through displays of strength and martial skill either. Keenhunter and Brighteye were opposites to each other and their good natured bickering had given everyone plenty of laughs during training as the two of them got used to the manners of the more masculine end of the elven spectrum. Brighteye was so quick to laugh about things that it even kept everyone on good terms when he came close to caving their heads in!

Then came the day when they had to stop hanging around the elves all day and go back to the hills and see to their own houses, and to the surprise of the three minotaurs they offered a medal ceremony to commemorate their time together. The High Elf chieftain came out to offer them symbols of stars and bulls, a real combination of their separate sigils.

"It has been great sparring with you Orm and the rest. It has been beneficial for us to train with you and the Blood Tyren. We are fast, we have finesse, the Tyren seemingly feel no pain, do not tire and are powerful to say the least. We are fast, we can dance about and have finesse, discipline and these past months we have learned a lot. You and myself have taught these warriors much ourselves. We have learned from them and from each other. We have fought side by side on the same battle field and we will again. Now, our biggest foe awaits us. The Cull. It falls on our shoulders to face it together. All the leaders together must fight. We must all train together. All the leaders of the factions, so we can fight in a disciplined manner with coordinated attacks and defenses. We must train together as we now have, with sweat and blood, we will train to face the cull!” Vaethorion cried to the assembled warriors, earning a roar of fury from his audience.

It was something Orm had never expected when he was stuck on the boat across the blue. He'd heard a lot of poor tales of elves and their standoffish ways but at every turn they'd proven him those tales wrong. It was with a lump in his throat that Orm would return Vaethorion's sentiments of respect, promising to return when they could for their next sparring bout and to stand by his host's side when the time to face the cull came.

Orm even tried to show off and give the fellow a highborn gesture of farewell that he'd seen their warriors use. Unfortunately Vaethorion had a similar thought and tried his hand a tyren gesture... and the two were left to awkwardly collide into each other and just... punch their fists together. Well it was nice to end the day on a laugh. Still, for all their joking Orm noticed that the more he and his blood-touched did this fist bumping in jest the less of a joke it became.

“You know I've had a bunch of medals already from my adventuring days.” Brighteye gloated as the three made their way home.

“Really, then why haven't we ever seen any of them?” Keenhunter quipped back.

“Sold 'em for booze money!” And he would sell this one for booze money as well! Because so proud were the two of their finding inner peace that they even managed to talk Orm to come out and keep the celebration going with them!


“Oooorrrrmmm! O-o-ooooorrrmmm! Ooo-”

“What?!” Orm snapped, spinning his groggy head on Brighteye, who's face was lost behind his own fringe.

“You're great, Orm. I don't even care about the stick you shoved up your arse.” Brighteye slurred, spilling half his ale.

“I don't have a- what are you talking about?” Orm stuttered.

“Just cus... I came here, not having a home. Just goin' around until folk w-were sick of me. And I thinks to m'self, if this bull can make it as a chief and not go all mad... then maybe I can do it too! And at first I thought you were a stump who was all scared of his shamans and his axe-”

“You thought what?!” Orm's grip on the flaggon of ale that he'd been nursing all night tightened.

But Brighteye went on! “But now I get it, I get what all the ladies see in you! You got that brooding thing and you put yourself out there... and you give everyone th-that chance y'know? You didn't just look at me and see a blood drunk idiot!” That was what Orm had thought when he'd first met Brighteye but he wasn't going to say that now. “And you taught me all these tricks. And you helped me meet my Daashi- and she's just sooooo cute!” Brighteye brayed. It seemed no matter what they talked about he always came back to the shepherdess he'd taken as life mate.

“What he means to say is...” Interrupted Keenhunter. “That he's thankful for the chance you gave us. You let us prove ourselves more than we are. And I have to admit you did the same.” Practically a rambling speech out of the taciturn hunter.

“What he said!” Brighteye bellowed. “You and us, we're a team I tell ya! Next time it kicks off we'll be there, Chief! Anyone who wants to put you down will have to go through us first!”

“Agreed.” Nodded Keenhunter.

“Well... well thank you, lads.” Orm croaked, totally taken aback. He'd spent so long being the lone vanguard for his small number of warriors that this was all just strange to him. “I don't know what to say... I've never really had folk like me around before to-”

“We should get tattoos!” Brighteye interrupted before Orm could make things too emotional.

“He can't sell that.” Muttered Keenhunter.

Shaking his head with a wry smirk Orm smothered a laugh and decided he'd at least try and relax tonight, before downing the last of his drink.


Later that night and Orm's house was filled with more noise as Nootri chided the drunken Blood-Touched for acting like children. It took until he was half way done for Brighteye to admit that he was afraid of needles, because they reminded him of spiders, which he was also scared of.

After stumbling over themselves he finally managed to guide them towards what they thought a warriors tattoo of the Black-Charger train would look like. In the end they decided red was the best colour for them and Orm was determined for it to stand for someone who stands strong against all comers. He was determined never to be laid low in battle again. Apparently that meant adding some strange dusts and berries to the mix, along with having the shaman mutter strange words to humself over it all.

Eventually it was Orm's turn to sit hunched over under Nootri's needles. He hardly noticed the pain of it, though the strange mixtures left an odd tingling feeling. By now he'd managed to close his ears to the drunken ramblings of his friends and lose himself to his own thoughts. With so many new arrivals going around he had a lot of folk to think on these days... though two had been nagging him more than others.

“Shaman, what marks to Proud-Horn warriors look for?” He asked.

“Hmm? Well most come to me asking for strength for the coming battles.” Nootri mused. “Though I don't think you boys are in need of extra muscle.”

“A chieftain needs to be strong.” Orm grimaced. “Give me their mark.”

The skinchanter looked at Orm before nodding to himself, apparently satisfied within himself. When the chieftain stepped out tomorrow all would see him wearing the symbols of his two peoples on his skin for the sky itself to see.

[Orm and 2 blood-touched get magical tattoos of fortitude.
Orm asks for an additional tattoo of Strength]

[1 influence spent on cultural work. Orm and Prince invent the fist bump!]
At the council meeting:
Some grumbling came up from the tyren elders that were present. It was obvious to them what it all meant, such was the way their folk had always made their laws. Life on the road meant situations could change from each day, that meant having to trust your adult folk to have some common sense and act like they were supposed to. Were these humans so untrustworthy that they needed everything set in books of iron. That point of grumbling lead them back to the stories they had learned from the hillfolk and how they'd been done wrong under human laws.

It took some well placed words and some stern looks from Esteri to quiet them as the group huddled and spoke among themselves.

"My elders, it's a noble thing of you to step forward into this new challenge with such noble intentions but... I believe our current train is too scattered a thing to easily unite under such wordings. If you will allow me, I believe I may have an idea that can achieve your aim with more ease and ennoble the folk you are protecting." She went on to remind them of what they had told her of their journey to the old world and the offence they had taken at being considered livestock by the Muurdaan. She went on to offer the view that perhaps Olm and Anais would feel similar being lumped in with a law about livestock themselves, even if it was to help them, they would no doubt argue that no one should consider them as such in the first place.

A matter of pride was something the elders could agree with at least, and they knew Esteri's reputation as a mediator and chieftess in all but name. So they bowed to her idea and were quiet as she turned to the assembly.

"My fellow representatives, your questions have been heard and I believe I have a way to simplify and satisfy all parties on this matter." She began. "I have heard about the infamous day a slavers ship came to the colony's shores and how each leader of the government rallied troops and resources to help liberate the poor souls despite the actions of other groups... complicating matters." Of course they all knew which eager slave buyers she was referring to.

"It seems our leadership have made the colony's stance on the matter clear but without any official laws on the matter then our people are still vulnerable to the exploitation of slavers! I make this offer to the assembly: We shall amend the Animal Welfare Act by dropping the first note on 'true intelligence' making the laws it sets down clear and purely practical." That got a share of nods and grunts of approval from the tyren elders behind her.

"In its place I put it to the council that we set our stance on the slave trade in writing. That our leaders put their marks on scrolls or even iron and that our colony shout to the world that it is a place of freedom, that will not tolerate the abuse of its citizens. I put it to you that we outlaw the practice of slavery in our lands!" That got much louder brays of agreement from her gathered elders.

Along with a cheer from the Highborn section. "Here here!" Urged their linguist, his immaculate robes glinting in the light that flooded the hall. "We oppose slavery, yes. It’s unethical and impractical. It eventually leads to uprisings. It lessens the value of paid labor. It creates unnecessary suffering. It requires additional policing. It’s natural to be free and to hunt run away people who are only guilty of wanting freedom is wrong!"

"Thank you, noble speech master." Esteri nodded, made bolder by the show of support as she opened the floor to the final vote.
Council votes as they stand:
Act 1: Induction of the Stouts into the colony government. (Tyren vote Yes)
Act 2: The Animal Welfare Act (Tyren vote Yes)
- That those who make a claim on a livestock animal can provide their charge with appropriate living conditions and supply them with a healthy diet of food and drink for their species.

- Further to the above, that said owner takes proper steps to make sure citizens are safe from any violence on the part of their animals.

- And the most welfare focused article. That should an animal be slaughtered then the owner can show that this killing is done for justifiable reasons (such as being killed for meat to feed the colony as opposed to being killed for the fun of it) and that such killings are done in a way that causes as little distress to the animal and others as possible. (Such as being taken to a quiet place, calmed and killed swiftly and cleanly as opposed to being torn apart or bled slow).

Act 3: Outlaw slavery in the colony. (Tyren vote Yes)
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World-Weaver and servant to the most-holy PC
Thread starter #978
Fennec Workforce, Manufactured Monsters...

The black doctors were not idle in the spring twilight -- The fennec were industrializing alongside the rest of the colony, and they brought a great sense of industry to generating the miscreated, despite the growing discontent in the colony about their activities. Before complaints reached a crecendo -- the fennec had produced SEVENTY new miscreated -- most made from handily found shark and capybara flesh. Out they ambled onto the fennec moors near the swamp -- dozens of rat-sharks, and shark-rats, and otherwise limping, crawling, and skittering/sliding beast-folk with the features of cave fishers...

And what generation of miscreated would be complete without an exceptional specimen? This one, dubbed "the abhorrent" was everything the "Transcendent" was not. While the Transcendent was a massive, bipedal, scaly beast with eyes that betrayed a cunning intelligence, the "Abhorrent" was a mas of heads and tails flailing in a massive blob of straining flesh -- belching forth swarms of rats with razor sharp teeth. Almost formless, it was hideous even to the black doctors... the fennec would need to find a purpose for the abhorrent thing... and keep it out of the public sight.

The fennec were as industrious as many other factions in herding the new masses of animals -- culminating in an Attolian led Ranch which would also double as a Finecian Zoo just as it was dubbed a grand Tyren pasture. Names and purposes for the new animals were just being embraced and discovered.

As for the ants?


The plan was more than sufficient. A sealed firetrap pumped with air made the ants dormant if not dead before the hooded ones even stormed the front. The TRANSCENDENT hunted in the smoke and complete darkness the lair of the giant centipede and devoured it. It's will and mind seemed to strengthen with every kill, confronted by the large warrior ants that were the queen's guard it smashed them each in turn and swallowed them whole. The dunsia cleared every crevice of potential threats, and the hooded ones overwhelmed what little resistance the ants could muster.

In the backmost chamber a wall of ants had been made to keep out the smoke, locked together in an almost solid barrier. The Transcendent tore the barrier away, to find the Queen Ant and all of her eggs. The hooded ones swooped in and out grabbing the eggs and larvae and with the might of the transcendant, the cow-sized queen, followed by her tiny nurses was hauled to the surface.

Left behind them was the true scope of the inside of the buried pyramid -- it would need to be excavated to yield any fruit -- but it was obvious from some of the work of the ants that the structure was full of chambers -- and those chambers that were clear, contained... stuff. Where the ants had already been all goods had been pulped and chewed beyond recognition, but if these chambers were tombs, they likely contained grave-goods. Something to think about.

Upon reaching the surface with the queen the Fetch Governor appeared and demanded the "spoils" (eggs and queen) be remanded to him for "Repairations to the Attolians." -- that a deal had been negotiated without the fennec that would keep their trade fleets moving, but the attolians would have their due...


False starts and pre-existing structures had to be demolished as the wild ideas of the fennec, under the command of the capos and Fendarvin, finally began to take a shape. The project was wildly ambitious to begin with, but reigned in it was no less impressive. Three massive structures practically converted a great section of the plain into warehouse, manufactury, and storerooms. Once exactly to specifications the fennec had a huge powerhouse of a building organized surgically to take raw materials and spit finished goods out the other end. It had the added benefit of security and hiding operations from direct observation. When complete, even the trolls fell from exhaustion -- but the work had paid off. The factory was massive, it was solid, it would endure. Assembly lines of varying sophistication literally sucked raw materials off the warehouse floor and vomited finished goods to the storerooms. (+5 influence fennec) -- it was seen that factory fabrication was the way of the future... and even folk of other parts of the colony sought the lower prices possible and faster volumes generatable with industry. (all non-exotic finished goods are now considered in effectively unlimited export supply as long as the fennec allow other factions to benefit from the factory)

Beyond this the fennec continued their farming, and prepared to ship their ocean of goods outward....


ゆうじん A
Boats and Rails @Prince Vaethorion @Bobisdead123

With the advent of an industrial revolution, it became clear that a means of rapid transportation was needed. The Attolians had a prototype of an Ironclad. However, more work needed to be done for the engine to be able to operate for long periods of time. That said, recent research into the clockwork technology provided a new blueprint for a new and improved domestic Attolian Engine, dubbed the "Steamclock Engine". While the White Engine was certainly impressive for its finesse as it was clear that certain Attolian elements were borrowed and refined. It seemed rather... excessively ornate. Fitting for the Highborn, but the Attolian engine valued practicality and with prior experience in being able to move massive loads, the Steamclock Engine seemed fitting to be used to move things in mass. The Engine would integrate the Steam engine of the departed Hatzburks, the Clockwork mechanics of Spire 9, and the mana fire crystals that are abundant in Attolia. The steam and clock work would be the primary source of energy, but the fire crystals would serve as an emergency power source in the event of overheating or mechanical failure. Regardless, one thing was clear, the Attolian engine, while not as clean as the Highborn engine, was much cheaper to produce and the Attolians hoped to use that as the Attolian's main selling point, efficiency and practicality.

Thus, the Attolians proposed to the Highborn that the two factions introduce their engines and make a uniform rail system, as it would provide synergy to the two engines. The Attolians would allocate a significant amount of labor, wealth and knowledge to introduce the Steamclock engine as a means of heavy transport and to further develop the Colony's rail system. However, additional aid would clearly be needed for the infrastructure to be properly made. Thus, as a sign of reconciliation with the Fennec after hearing rumors of their supposed abandonment of the Miscreated Project and the arrival of part of their restitutions, the Attolians proposed to partner with the Fennec. The Attolians would develop the engine and the train system while the Fennec provided the raw materials to make this project cheaper and quicker. It didn't take much to convince the Fennec that this would be a good business opportunity as it would allow their goods to reach the Colony even quicker and easier. Initial talks seemed to suggest that the Fennec would provide all the metal and parts needed to make the rail and the engines... in fact, they would provide the labor to build a rail from the factory to the Platz. This partnership would hopefully give the Steamclock Engine a large jumpstart on being adopted as an efficient and cheap means of transporting things in mass. Invitations went around to others to join this project to develop the Colony's rail system.

To meet the future demand of metal due to rail and engine construction, the Attolian would also work on a blast furnace to further industrialize the metal industry. Lots of cast iron and steel would be needed in the years to come, and the Attolians saw it fitting to address this as there was a clear need for more metal goods and mechanical parts as well. This furnace would ideally also provide synergy to the Attolian glass and brick manufacturing. Worst case, the blast furnace could be used to produce mechanical parts to make more whimsical machines or more Steamclock Engines.

In addition to developing land transportation, the Attolians also sought to improve the naval capabilities of the Colony. However, instead of producing expensive, large deep sea transports, the Attolians sought to make a fleet of fast, light ships (Caravels) meant to facilitate things like quick inter-continental travel, coastal travel and fishing. One would not have to buy a large, expensive ship just to have a fishing vessel. The Exiles were also invited to help work as they were allies and relied on the ocean quite a bit for their livelihoods. The Exiles would be given some of the ships to help their fishing operations as a thank you.


Old World Blues and Clues

With the excavation of the upper levels of Spire 10, the Attolian went into studying the ruins. However, they would also approach the allied Spire 9 and see if they would be able to provide support in studying and restoring Spire 10. Cassandra's seer powers would hopefully give clues as to how the tower worked in the past before it was uplifted.

In addition, the study of how the tears were made would continue with support from the Attolian mages and some wealth. It was hoped that these studies would help the Attolians figure out more about the demise of Berytos... and perhaps a way to defeat the Cull.

With the Mithral Gates being established, the Attolians proposed to the Highborn that they use the Squats/Blasted Hearth to provide a steady mana source to stabilize the portals. In addition, Attolian Astral Mages would provide their expertise in astral magic to further the stabilization and development of the gates.

Finally, with the packs of wild animals dealt with, Rex, the Beast Mage, decided to return to the Menagerie to see his new friend and ally the Sphinx. He would try to learn more about it, the portal that the animals came from, and to see if the Sphinx would be willing to join the Attolians and continue its duty as the protector of the animals of the Menagerie... now known as the Attolian Ranch. (3 Influence)

In the completely opposite side of the Colony, Lothar and an Attolian envoy of elite soldiers and experts went off to meet the gnolls in a goodwill mission. The mission was simple, to share knowledge and skills. The Attolian Elite could showcase their discipline, tactics, and battlefield communications. Several experts can show the gnolls better ways to preserve their meat and food stores with the shipment of salt and ice that the Attolians brought with them. In exchange, the Attolians hoped to learn how the gnolls operated militarily and domestically. However, what was arguably the most important, they hoped to learn how the vines were doing after the Attolians had shipped massive amounts of salt to the gnolls. An invitation would also go out to the gnolls that if in the event of an emergency, then the gnolls would be able to send their civilians to the homes of the Attolians as refugees where they would be protected, housed and fed during the emergency.


Relations and Colony Building @SpiralErrant

The Tyren had agreed to establish this bank in the Capitol. Thus, the Attolians were in a rush to put into place the system and safe measures needed for the new proposed Crystal Standard. The gems and crystals had to be grown at a steady rate to deal with inflation and deflation properly. This was the job of the Attolians. Plus, the Tyren proposed that their craftsmen and earth mage work to make crystal currency that was so intricate that it would be near impossible to duplicate. It was quite a nice balance. The Attolians would design the system, theory, and the framework through the work of the Castellan and the Lawyer while the Tyren dealt with the physical aspect of wealth. However, both also had to secure the bank, which is why many Elite Attolian Soldiers were sent to make the bank extremely secure, led by the Attolian Sheriff. The Attolian Metal Mage was also sent to help. The idea was that the deposits of gold and rare metals could be grown and collected by the Bank as a holding fee. The Bank had to finance its operations somehow and the fee would help fund the bank operate. In addition to all of this, the Attolian would put the name of House Wolff on the bank as a major backer as a sign of political backing and to convince people that the bank was reliable and trustworthy. A bank would be useless without people using it, and this would hopefully encourage people to trust this new bank. (3 Influence)

With the arrival of the eggs and the ant queen, the Hiver Prince was allowed to begin its feast to create royal jelly so that it could convert these ant eggs into Hiver Queens. These poor displaced ant lords would finally have their own homes and people once more. They were granted the former homes of the Blue Paw Clan as the basis of their home.

Finally, the Attolian intellectuals proposed to establish a Publishing House as it became clear that many aspects of the colony were industrializing. Education and intellectual goods were something that had to be pushed as well as physical goods. In order to accomplish this, the Publishing House (quite literally a repurposed Attolian home in the Attolian Housing district) would begin to mass print textbooks that can be distributed to the Learner's Square and beyond. Many Attolian experts volunteered to impart with some of their knowledge as they wrote drafts of the books by hand, using the Attolian writing arm to aid them. Before finalizing the content of the book and using the Printing Press to produce these books.


Of Gods and Kings

As the days went by since Caelis' awakening, it became very clear to many that he was much stronger than any normal man. He was bursting with life and his physical capabilities were... inhuman. It was about a week when the mages of the Attolians gathered and requested an audience with Caelis. Never one to turn down his advisors, Caelis welcomed them. Led by the Pantheon Priest, the mages seemed... solemn save for Cassandra who smiled at the sight of Caelis. The Priest stated "My Lord... the last few days we have been monitoring your recovery. Without a doubt, it has been miraculous and bless the divines for their intervention. However... as of late we all have started to notice something." Caelis nodded and replied "Yes, my good man? What is it." The Priest paused, looking for the proper words. "I...I don't know how to explain it. My Lord. But it is clear to all of us that you are no longer completely human." Caelis looked at the Priest with a brow lifted and asked "What am I then? Did the Fountain corrupt me so much to the point that I now part demon as well?"

"No no! Heavens no. You are now partly divine." Caelis was mute. He didn't really know what to say. "Now, we don't know what happened. Perhaps it was the power of the Highborn blood tear, or perhaps the divines themselves approved of your gallant actions and granted divinity upon you. However, you now have powers that are not completely apparent to us. I suggest that you come to the Mages Guild where we can conduct studies and experiments in a safe manner. However, it is clear that you are now a demi-god of some sort... a god of what exactly... we do not know. However, we should take caution and make sure that your powers can be controlled. We have all seen bright young prodigies in the magicks fall victim to their own immense powers. That is something that we all wish to avoid from happening to you, My Lord."

Caelis remained silent for several moments before he bursted in laughter. "Now now, it is amusing that some consider me a god as of late, but it is a bit much to have a laugh at their expense." Cassandra walked towards Caelis and kneeled before him. "My Lord, you are not just my lord in this physical realm, but of the spirit as well." Caelis stopped laughing as it become more clear that this was no joke. He cupped his face with his hands and let out a deep sigh. This world had changed him. For better or for worse... he did not know. But the matters of the gods were not to be trifled with... he had to take his new found divinity seriously. He looked up with a stoic face and replied "Very well, I shall head to the Mages Guild at once to see exactly what my new... divine nature brings with its baggage." He followed the mages out of the office and went forward to his new future.



1. Introduce the Steamclock Engine for heavy rail transportation and begin to make a uniform "standard" of rail sizes and infrastructure so that Highborn efforts and Attolian efforts will have synergy. Work with the Fennec to introduce this technology and establish the infrastructure.
2 Engineers, Geologists, 100 Skeletons, Iron Skeleton Child Wraiths, 10 Skilled Dwarven Workers, 10 Skilled Attolian Workers, 29 Unskilled Workers, 50 Kobolds, Steam Shovel, Dwarven Texts, Industrialist Trait, 3 Wealth

2. Study of the Salvaged Parts of Tower 10 (Would bringing it over to Spire 9 allow the Clockwork Soldiers help us?) Maybe we can recreate the base off of the base of Spire 9?
2 Engineers, 2 Architects, Nicholas, Gnome Artificer, 10 Skilled Dwarven Workers, 10 Skilled Attolian Workers, Cassandra

3. Support the establishment and improvement of the Mithril Gates (Use of the Mana from the Squats/Blasted Hearth).
2 Astrologists, Cassandra, 1 Wealth

4. Continued Study of the "Crystals as a Prison"... experiment with the empty Tears taken from Spire 9?
Linguist, Death Mage, Talion the Constructor, Spell Breaker, 1 Wealth

5. Visit the Sphinx to study the portal that the animals came from and to try and convince it to join the colony (under the pretense of continuing to protect the animals of the Menagerie / now the Attolian Ranch).
Beast Mage, 20 Knights of the Circle, "Feather in Cap" (Leadership Trait), 3 Influence

6. Establish the Colonial Central Bank, using the 50 wealth of gems from the Tyren and the lesser gems/crystals of Attolia within the vault of the Capitol. Sing the Colony into prosperity!
Castellan, Lawyer, Sheriff, Metal Mage, 20 Sirens, 20 Attolian Swarm Infantry, 20 Kriegan Banner Infantry, 10 Halberdiers, Green, 2 Large blocks of Zircon, various crystals, "Feather in Cap" (Leadership Trait), 3 Influence

7. Studies and experiments on Caelis' divinity at the Mage's Guild

8. Building Coastal Vessels (Ships meant for fishing/local trade/exploration/travel in shallower waters/within the continent).
Shipwright, Naval Captain, 15 Sirens, 4 Augmented Stone Constructs, 10 Unskilled Attolian Workers, 20 Sea Wolves, 1 Wealth, Shipyard, Powered Loom (to make the sails), Fisher Silk, Exile allied help

9. Blast Furnace (Factory to mass produce metal goods, glass, and mechanical parts...mass produce whimsical machines)
1 Engineer, Gnome Machinist, 30 Unskilled Workers, 5 Former Thralls, Dwarven Texts, Industrialist Trait, 1 Wealth

10. Gnoll Goodwill Expedition (Bring them salt and ice and help preserve their food, Share military training and tactics, Figure out more about the gnolls' current situation... especially with the vines)
Lothar, Diplomat, 1 Sundered King, 10 Attolian Swarm Infantry, 10 Kriegan Banner Infantry, Preserver, Attolian Chemist, Ice, Salt, Gnoll Battalion Banner,

11. Establishing a Publishing House - Creation of advanced courses with textbooks
Writer, Historian, Agriculturalist, Herbalist, Pantheon Priest, Explorer, Dr. Fleming, Gnome Chemist, Animal Tamer, Printing Press, Industrialist Trait, Writing Arms, 1 Wealth

12. Creation of Royal Jelly to fertilize the ant eggs and the queen ant to become hiver ants...and queens.
Hiver Prince (Miner)
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ゆうじん A
The Attolian Response @SpiralErrant @Prince Vaethorion

Re: Miscreated

The Attolian delegation agrees with the Highborn. The Fennec mess with powers beyond them that they clearly are not capable of dealing with among themselves. Thankfully, the Fennec have supposedly ceased their creation of these... abominations. However the question still remains, what to do with the near one hundred already still in existence? What of the not one, but two special Miscreated that are a blight upon the world? The Attolians suggest that they all be disposed of and spiritually cleansed.

Re: The Animals

The Attolians agree with the current laws proposed by the Tyren, but in regards to those that were recently captured. The Attolian delegation believes that the animals should be bred for the entire year in the event that we are not able to deal with the Cull. A past expedition to the Library District of the ruins garnered the Colony a sacrificial spell that requires 300 heads of cattle or the equivalent. This spell would buy us one more season if for some reason that we do not succeed in destroying the Cull come Spring of next year. This breeding project would remove the question of property rights till later and provide a solid investment for the good of the entire colony.

Re: Museums

The Attolians agree to the idea, but would like to for now focus labor efforts on dealing with the Cull and other threats to the Colony until there's a clear method to deal with these issues. An attempt will be possible later this season.

Re: Religion

The Attolian delegation agrees with the Highborn sentiment that faith is an individual matter and that it is up to the individual to follow a god or not. As long as this principle is upheld and no attempts to proselytize are committed, then the Attolians have no qualms.

Re: The Fennec

The Attolians have reached an agreement to obtain reparations for the damages caused by the Fennecs. If the Colonial Government seeks to incur criminal charges upon the Fennec, then that is a separate matter. However, the Attolians have settled the civic case with the Fennec.

Re: Slavery

As loyal servants of the Kingdom, we are to never partake in slavery under Royal Decree. Thus, to formalize this law in the Colony as well is a welcomed agreement. Let there be no slave working in these lands.
Andelluvius Fendarvin @Prince Vaethorion @Heyitsjiwon @SpiralErrant
The Arch-Lawyer of the Foxfolk was an older gentleman of his early 60s, his gray hair and wrinkled features betrayed his age, yet his posture and eyes still spoke of a sharp mind and vibrant strength. He may be a lawyer of criminals- but he was a Muurdaan none the less, and no mere peasant by the looks of it. And he carried himself with the air of one. He was confident, collected, and a tad arrogant- befitting of his class. He was a man of the capitol and he dressed like one, with an off-white satin jacket lined with golden buttons, further decorated with the addition of a silver chain and a silken handkerchief. His pants were of similar finish, color and design. And so to say the least, he arrived at the colonial council as if he belonged there.

"My dear council members" he began, bowing his head. "I have come before you to... dispel... some of the worries and concerns some of you have brought before me."

He smiled and began, "Now, I recognize the foxes have caused some... difficulties in the recent past and there very well may be some place for concern. Their old leadership was weak and inadequate, exhibiting the weaknesses that plague their race. It was a grave mistake to send a fox to lead fellow foxes. But fear not, for I have arrived to straighten things up if you will. You will find me a more reliable and trustworthy partner, though it may take some time for your reservations to be quelled, and I fully understand and expect that. I look forward to earning your trust and the improved relations that come from it. I think in time we all can learn to be excellent business partners."

"But enough formalities and talk of the future. There is the present... situations... to deal with. Lets begin shall we?"

He chuckled. "Now as for one of the more... ridiculous claims; if I may say so (and I mean no offense by this he adds)."

He turns to address the Highborn council member. "I'm afraid to inform you that no assassins be at your throats, nor have we even hired any assassins to kill your leaders. I'm frankly unsure where you got this idea from, but if we wanted to assassinate anyone I'm sure there have been ample opportunities to do so, yet here you are! Either there are no assassins out to get you, or their just very poor." He chuckles. "But in all seriousness, the assertion that we are plotting to off colonial members is absurd. Yes, we have people of skill who could perhaps be framed as being assassins as you say, but we have never used our security detail to unwarrently kill anyone- nor do we plan to. And as if you do not have your own... professionals. We are guilty as you when it comes to such an ability, less so even I'd wager."

"And as for our supposed spy networks... blown out of proportion I'd say. Our marketing teams collect information, yes, but certainly our "network" does not infringe on anyone's privacy or rights. Certainly not to the point that... others do. We are as guilty as you, if that."

He pauses and returns his attention to the full colonial council. "But, we must move on to more grounded matters. The Highborn councilor brought the issue of drugs to the attention of the council. It is not unknown, admittedly, that some sales of... illicit goods have occurred in and around Fennec holdings. But I assure you such deals are well regulated and handled with care. We have partaken in no activities that are not already permissible in the Old World. We've taken extra precautions to ensure the colony is not infected with any sort of illicit epidemic. We have followed... colonial requests, both open and private. I would highly detest being brought to court over such a benign issue. Especially considering who our customers are... If you have concerns regarding the issue, please bring them to me and I will ensure they are dealt with accordingly. I do not seek to cause trouble."

"And the snake "cult"- a harsh word to paint a race's religion. Yes, some of their members have caused undue and unjust harm. But those individuals were immediately handed over to the proper authorities and their actions disavowed. it had nothing to do with their religion and everything to do with the faults of a few individual members. A few bad apples do not ruin the bunch, Beyond this, I have taken all necessary steps to ensure such an event does not occur again. The Hooded are firmly under our control and are managed by a renowned expert and handlers of their own race. I assure you they will cause no further problems. In fact, I think you will find them quite productive and beneficial to colonial projects! Again, if you have ANY further concerns regarding the Hooded or anything else, I would be more than happy to address them."

He smiled and moved onto the meat and bones of his visit. "Now for the Miscreated... all... production of the creations has henceforth ceased. I will ensure the animal welfare standards, though I greatly detest the colonial government regulating how I deal with my property, is met to the fullest, if only as a show of good faith. As for the Miscreated that stand, their destruction would do nothing to ensure the safety of the colony as they pose no threat. They are firmly under our control and pose no threat. They are benign, even if their creation is off-putting. I would not judge them wholly based off of appearances and their birth, as they cannot choose how they are brought into this world. I think the colony will come to appreciate their efforts to build it's infrastructure and fend off it's dangers. We feel very much the same about the Transcendent and the Abombination."

"Though I doubt my words will have cleared all worries, I do hope it brings us towards the right direction. I am fully willing- and expecting, to discuss these matters further. I look forward to working with you all, as head of the Huitsi Trade Commission New World efforts. The NWTO is henceforth dissolved, as they failed to deliver on agreements made with my organization and we have been forced to take control- absorbing all their debts along with it- debts we intend to pay back in full."

He smiled and bowed once again. "Thank you for your attention. That is all for now."

The Attolian delegation found the speech by the Fennec leader to be... rather the same. It was clearly lip service in certain parts but not others. Regardless, if they wanted to maintain this farce, then they could as long as the serious matters were properly dealt with. The Delegate spoke up "Very well, if the Miscreated will no longer be made, then will the Fennec allow themselves to be subject to search in those facilities where they were made? The Attolians will be willing to send our seer Cassandra along with a military escort to make sure that such operations were not done in secret and then cleaned up just prior to inspection. Any signs of... magical interference of this inspection will be taken as evidence as obstructing the law. Just know that we plan to keep a very close eye on the Fennec as recent events have clearly violated probation terms. What say you Mr. Fendarvin?"


World-Weaver and servant to the most-holy PC
Thread starter #984
"Of elves and clotheshorses" --

The highborn, even though common and commerical level clothing trade was virtually or actually quite literally cornered by the tyren -- would not be upstaged. In fact their premier protective garments still had a niche to fill at the very top tiers of society, and they wished to cooperate with the Tyren rather than compete with them, seeing the involvement of the springborn as a bridge.

It did not take long for the experts of the highborn to take the laughably primitive loom (by elven standards) and change it tremendously. So much work by the water was not harnessed by the Tyren loom the initial plans to improve it would have shaken it right off of the cliff if they ran it at full capacity. It was the elven engineering of seizing not just the power of the water but it's movement that made the new loom a masterpiece and a wonder worthy of the best in the old world -- whirlpools were made in the waterfall and the whirlpools were made to power the loom, it's mechanical parts and the hammerers for the goldenweave. Goldenweave fabric could be hammered almost transparent making it more efficient to produce with the limited bark they had to harvest each season... as only so much could be fleeced by tree-singing. The loom, when complete, was impossibly fast and rivaled the fennec factory in the volume of product it brought forth. Truly trade fleets would need to be mobilized as the market became PREGNANT with common and even exotic goods.

In fact, the power generated by the loom exceeded that what was needed... it had become a power plant with the innovation of the elves. The Tyren and perhaps the colony would need to come up with new ways of harnessing this power.

Recent deep draws on the market fund however, took it's toll on the economy -- or rather it's due. with 18 wealth in the market, the highborn and fennec leveraged the market for every drop that could freely be taken without causing unrest. The market quickly began to bounce back, but now only contained Three Wealth at market. If steady trade with the mainland was established, which it invariably must, concern about the market might too become a thing of the past, with lucrative trade opportunity to cover the low end and a new colonial bank system to keep things in order at the teetering heights.

The armor the highborn made available to the colony was truly tremendous -- ballistic cloth made from the best attolian spidersilk, the best tyren goldenweave, their own improvements and their and the dwarven mastery of mithril Improved the armor level of all troops in the colony. The market and the storehouses of the colony was a fat tick just waiting to be drained.

The power of colonial armor technology was never more demonstrated than in the custom suit of lightweight heavy armor given to Orm. It was speculated entire volleys of arrows could be soaked by it, that Orm was virtually unstoppable, a superhero in his new garb of battle. Orm is now considered an 8 point unit for the purposes of combat armored. Harnessed rage and a virtual absence of fear of damage made him a monster to behold in training, and one could only speculate what his might could prove on the field. Some with wagging tongues wondered who would win in an arena battle -- Orm or the Fennec's "Trancendent" in single combat... but who could hope for such sport?

The common currency of the colony was "The silver orm" in it's infancy -- and the newly adopted gemstone currency did nothing to change this. The Emerald "Tara" was the new prince of coins, backed by new zircon and quartz "Orm"... attempts to call coinage something else just simply failed. Cultural influence of Tyren on colony levels up. Effect is partly shared with the Attolians.


The white engine plan was very ambitious, but likewise very achievable -- and the idea of the piles of treasured wares (and people) travelling with new speed from the interior to the coast to underground was attractive to most folk with the sense and the vision. However, the less clean and non-magical steam engines of the Attolians were in direct competition for the place in the colony. As the highborn were accustomed, they accepted the fact that their more perfect way of doing things would be reserved only for the top tier and those who could afford it. Attolians and even dwarves began to work together with highborn to make a more crude but effective rail network, but faster than the highborn envisioned. Mithril track switches in place of full mithril rails and bellowing engines in place of the humming magical ones -- the highborn cars would be few but would have their place. The first "Spine System" of rails would be done by the end of spring. By end of spring everything in the colony would be reachable in half a day at most -- improving security and the response of the military accordingly. The elite would ride the white engines, and the steel workhorses of the attolians would take the brunt of the new transport labor. Attolian Cultural influence increases -- this effect is partly shared with the Highborn.

The Filthy, Evil Manticore --

The tactician had a plan -- she had seen more than one manticore brought down in her long life -- though perhaps none so big as this specimen. Opening up on it with arrows was a fruitless proposition as the thick leathery wings of the manticore are well known to cover the face of the beast while it slept. No, the best of all options would be used in that the creature would be ambushed leaving it's cave, and it's lair would be collapsed on it before the elves attacked from numerous directions. Smoke burned most of the night, sooting the area and while not waking the manticore masked the smell of the elves.

The time came surely at the passing of dusk... the great yellow baleful eyes of the manticore cast their reflected light in the deep of the cave, and the swordmasters had already taken their position atop the rubble above the cave. In deep cover of the ruins, the spearmen stood in a wall ahead of the archers who ducked out of sight until the trap was sprung.

The rancid breath of the beast was wafted off on it's expanding dragon-like wings. magestically it's lion body and paws stepped out into the moonlight, it's horrid scarred tongue lapped at it's filthy and fearsome mane and face. It's scorpion tail, reared high above it as it reached the threshold of the cave...

...and the trap was sprung. The manticore sensed a moment too late that this time IT was the quarry. The swordsmasters caused a collapse directly on the full mass of the manticore just as the spearmen jumped up and the archers shot forth their volly of gleaming arrows. In the instant it was brought down by the rubble it's mane and face were riddled by one volley of arrows, then another.

The swordsmasters jumped and flipped down from their purchase above and rent the manticores wings to shreds before it could flap them once to shed the blocks of masonry heaped upon it. The roar of the manticore was such that the spearmen and archers were RAINED with spittle and visible force, almost enough to break their composure.... but terror did not take them. Another volley of arrows. The beast was freeing itself from the rubble and flinging the swordsmasters aside or setting them bounding for cover... another volley. To the face. Always the face.

In horror an archer saw an arrow BREAK off the surface of the manticore's eye. They were truly dealing with a titan now... a titan of rage.

Finally free the tail of the manticore whipped dozens of poisonous spikes down on the spearman wall it towered over. Three spearmen turned dark green and died immediately from the barbs cast directly through the mithril shields, but their line had saved the archers... all but one, at least.

(Three spearmen and one archer die in spike volley)

The tactician cried fiercely -- "The Tail! Hurry to my side and fight this thing!"

A swordmaster was immediately impaled by the swinging crane of death... poison pouring from his mouth, eyes, and ears.

The spearmen charged with the cover of a volley. the arrows all met at one precise point -- the barb of the tail, knocking it back with the swordmaster still impaled and pinning it to the masonry above it. The swordsmasters jumped and climbed over each other to each strike at the tail, the tactician herself jumping through a bleeding hole in the manticore's wing to slice the tail of the beast off at the rump of the creature. Elven warcries for the first moment were drowned out by the agonied howling of the monster. Another volley. Spears to the flanks. Another.

The beast would not go down. Lunging forward, it PULPED three more spearmen under it's massive paws.

(Additional 1 swordsmaster and 3 spearmen dead)

From their cover here, the archers fired straight up into the belly of the beast, and up it reared, slapping at the flying swordsmasters. They swarmed like bees, the elves were batted at desperately now by the creature... it's mouth and nose fountains of blood. Elves fell where they stood from the slightest glance of the creature (5 swordmasters wounded critically)

but another volley fell. and another. The creature wound itself up as if going to sleep, pulling its tattered wings around it. And another volley. And another. The remaining spearmen lanced the beast again and again. And a volley. And a volley. The remaining swordmasters and their commander thrust deep to hit the organs of the beast. and another. and another.

The highborn emptied their quivers into the corpse of what looked like a beast now slumbering. there would be no chances taken with the cost already paid in highborn blood.

When all was said and done, the tail-barb of the manticore was taken as a trophy -- few poisons were so potent that the highborn knew -- at least for beasts of the lands. The mane took was shorn from the beast, making a cloak for the tactician and a robe in tribute to their leader, the prince.

It's teeth were pulled with great effort and forged into deadly arrows, a quiver full of them. it's eyes -- it's unbreakable eyes were taken as a trophy as well.

The terror of the Menagerie was dead. The highborn had killed it -- but at what cost? The wounded were piled onto litters and the force withdrew back to the highborn quarter -- it would be the start of fall before any of the swordsmasters would be ready to fight again, of the nine that lived. All told beyond that 6 spearmen and an archer had died for the fight -- but they had brought down a titan.

Still, the mourning for those lost would endure in song for centuries. A single life of the highborn was so dear.
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World-Weaver and servant to the most-holy PC
Thread starter #985
After this, it was a melancholy event to see the elven tradeships off laden with goods. blessings were buried at sea and the appropriate rites of burial and dissolution were simultaneous with the departure of the ships.

The highborn mages continued to study the attolian and Tyren tomes, and could feel close to unlocking the deepest secrets of "Crystals as prisons" -- while there was no idea what energy was contained in a tear of divinity (it certainly was NOT mana, but something somehow more pure, more powerful!) but the attolians and highborn felt that they could build the skeleton of a tear if they wished.

The barkbound tome revealed many more secrets partaining to the quality of life of the wood elves and how they lived so comfortably in the wild. magic of darkness, magic of light, and magic of primitive nature spirits was unlocked with their aid.
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"Yellow Teeth" Clan
Dirty Paw: 10
Clean Paw: 10
Unskilled Worker: 30

Hooded Worker: 32
Hooded Warriors: 70
Native Witch: 5
Dune Rider: 6
Giant Pengolin: 3
TOTAL: 124

Black Surgeons: 3
Miscreated: 90
Transcendent: 1
Abhorrent 1

"New World Trade Organization"
Unskilled Workers: 34
Skilled Workers: 50
Hitmen: 9
Dunsia Assassin: 4
Trolls: 10
Capos: 8
TOTAL: 122

Of Monsters and Men @Heyitsjiwon @Prince Vaethorion @SpiralErrant
As the uproar over the Fennec's growing mass of Miscreated and other creatures deemed "monstrosities" by the colony prepared to reach its crescendo, the program was suddenly ceased. The Miscreated "Factory" was closed and disassembled, any animals remaining were merged into the collective herds of the colony. No additional Miscreated would be created. The Black Doctors curiosity over the creatures, though unsated (and truly unsatiable was their preoccupation with their "research", the sudden abandonment of such a successful program was nigh infuriating. They would not soon forget those who once more stood in the way of progress), would be redirected. Furthermore, colonial laws regarding the treatment of animals would be followed.

Transcendent, and Transcend He Shall
The Transcendent was more than the mere "monster" the colony regarded him as. Beneath the hair, scales, tentacles, and beastly mass was a childlike intelligence, and what child is inherently evil? We all have our leanings, but which way we ultimately fall is the result of our upbringing and simple circumstance. An evil child can be made to be good, just as a good child may be corrupted and made evil. Which way the Transcendent fell would be up to the colony to decide. He who is treated like a monster shall become one.

The Fennec would not treat the creature as such, and see the creature destroyed. Rather it would be treated as a sentient being should- albeit with more precaution given it's state...

It's name was to be Ulysses, Ulysses the Transcendent. He was to be educated, as a child must be. He was to be taught language, to speak, read and write. He was to be taught about the world, about history and present. He was to be taught to harness his strength, to fight. To think logically, calculatively and strategically. The Master Botanist was to oversee his general education, along with the help of other Finecian Experts. Andrei the Master Assassin was to see the logical, strategic and combative training of Ulysses the Transcendent. His education would come in time.

But first, before higher level knowledge could be taught, he must learn to read and write. There we would begin.

(Ulysses the Transcendent, Master Botanist. 1 Transcendent, 1 capo)

Housing Accommodations
Ulysses was no beast and did not deserve to live like one. More comfortable housing would be created for him in the side of the excavation. The Giant Pengolins would be of use to dig out a large room for him. The room would be furnished to a high ranking officers standard, with a custom bed and furniture for Ulysses. Being in the side of the excavation, it would be secure in case Ulysses were to... go a bit wild. It would still be secured and he would be contained while he was educated. But his standard of living would be greatly improved. He would be a guest!
(3 Giant Pengolins, 1 Troll, 10 Unskilled Fennec, 5 Skilled Fennec, 1 Black Surgeon)


The Witches were enchanters of sorts.. amulets and items could be custom "enchanted" for users. These skills would be put to use, in collaboration with the Fennec's illusionists and the Master Jewler. The Master Illusionist and Andrei the Master Assassin/Illusionist would work with the 5 Native Witches to enchant Gold Rings the ability to grant their wearer INVISIBILITY (of the best manner possible, perhaps to disguise themselves as what the wearer is touching or near? if not completely invisible!). Furthermore, these rings would be enchanted to BOOST the user's agility/speed and perhaps dexterity. Perhaps using the souls of rabbits...? The rings would be made for Andrei and the Dunsia.
(5 Native Witches, 2 Capo (illusionists), 1 Capo (Master Jeweler), 4 Dunsia)


Forest of Rock
The HTC's ready source of valuable amber had petered out, and production of amber goods threatened to come to a standstill. This simply wouldn't do. The petrified forest did no one any good standing as it did- and so it would be torn down! Stripped apart and made of use! Amber and chunks of the petrified wood would be collected and shipped to the factory to be made into jewelry and used in lavish furniture and other decorations.
(15 Miscreated, 10 unskilled Fennec, 10 Skilled Fennec 1 Black Surgeon, 2 Trolls, 20 Hooded to guard Fennec)


The Garden Springs @SpiralErrant
The public bathhouses the Highborn had constructed has been popular. But the Fennec could do better! The Highborn thought of themselves as the master of luxury- this would be proven untrue! With the graces of the Tyren, the Fennec would begin a project to build an indoor/outdoor bathhouse/pool complex in Harun Taras, complete with a "cold bath", a "cool bath", a warm bath" and a steam room. Furthermore, what luxurious bath complex wouldn't be complete without a garden surrounding it? Decorated with amber and petrified trees, wood and decorations sourced from the petrified forest! And who would complain about it being open to the public?

Of course, garden/exotic themed bar carved from the petrified wood would be placed in the complex, form which to sell Walking Dream Soda, Sweat Leaf, food and other... delicacies. It would be a luxurious complex indeed. And the Highborn thought themselves high-class... ha!
(10 Skilled Fennec, 10 Clean paws, 2 Trolls, 15 Unskilled Rats, 2 wealth)


Excavation @Heyitsjiwon
The excavation is to be dug out by the Miscreated and other workers. The Attolian team is expected to arrive... whenever they do.
(40 Miscreated, 2 Trolls, 1 Black Surgeon, 5 Skilled Fennec to be guarded by the 2 Trolls and 20 Hooded Warriors as they excavate the tombs)

The Fennec's ambitious project had been completed! The awe of the colony, the pinnacle of production and efficiency! Fendarvin was pleased with the results of his leadership, but the work had simply just begin. Now the factory was to be revved up and put into use! The forgery section of the factory was to be enlarged, beefed up and otherwise enhance in order to produce a variety of common metal goods, from nails, bolts, clips, rebar, to tools, basic armor and other basic and common metal goods. But most importantly for now... RAIL STAKES, RAILS AND OTHER RAIL ROAD MATERIALS! The factory was capable of spitting out good- and spit out goods it would! The Factory would begin to spew forth materials for the developing rail system.
(1 Troll, 30 Unskilled Rats, 10 Skilled Fennec, 1 Capo Fendarvin to Oversee)

The Factory will also begin to use the petrified wood to produce jewlery, decorations and furniture.


LAYIN' TRACK @Heyitsjiwon
The Fennec begin to lay track for the Attolian engine from their factory towards the Platz. In the future, Finecian goods would be transported to market and the docks by the might of trains! This work should complement and syngergize Attollian and Highborn efforts.
2 Trolls, 10 Skilled Fennec, 14 unskilled fennec, 20 Miscreated, 32 Hooded Workers, 1 Capo Grand Pretender to oversee the Hooded. 1 Capo Sontio to oversee Miscreated. 30 hooded Warriors to guard Fennec)

The SteamClock Engine @Heyitsjiwon
3 Wealth sent to the Attolians as investment into the engine and trackline.

Load Up Them Ships
1 Wealth Spent to pay people to load up the 3 Fennec Ships with goods so as to set sail for the Old World Soon.
(1 Wealth, 10 Dirty paws, 6 hitmen and 1 Capo to help load and make sure the shit IS loaded)
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A Servant of King and Country
Stoutmen of Standin
Following the merriment of the Green Festival, Reverend Kearney returned to the Councilhouse to represent the Stouts in the matter of their entrance into the colonial government. He regards the Attolian and concurrent Highborn opinion of his people as wanton destroyers of the wilderness and religious fanatics as slanderous. He cites measures that he has already assured the Imperial governor that the Pantheon will be respected by his people, as per Imperial decree, and rejects out of hand any characterization of their goodwill work to the community as "proselytizing." Furthermore, he defends their decision to cut portions of the forest, explaining that more land was needed for crops and buildings, and that they would be equally if not more condescending to the Stouts if they were forced to live amongst the rest of them in the colony writ large. All this being said, he formally agrees to cease all work by Standish clergy on the colony-side of the river and agrees to task the Standish forester's guild with replanting some of the trees.

Stouts in the colony begin to regard Attolians and Highborn with suspicion, assuming that they harbor prejudices against them for their religious views and practices. This does not stop them, however, from hiring themselves out as daylaborers to help lay track for the quickly emerging railways. Aside from the day-labor, the Stouts spend less time in general associating in the Platz and Learner's Square and more time amongst themselves and those friendly to them who visit across the river in New Harmony. Standish clergy abandon all teaching practices and services that they performed in the poorer areas of the colony and begin discussing plans for the construction of a new seminary.

Meanwhile, desiring a more secure position living on the frontier, and having constructed several watchtowers already, the Stouts begin laying the foundation of a large stone castle designed to house a Standish landlord and a small garrison, which would also function as a place of safety for civilians if the colony is attacked. Any available laborers begin construction.

Finally, the Stouts move to hire out space on the Fennecian trading fleet to export their snow-flour, boots, and handmade cottage goods to the Old World.
Welcome Aboard @Shireling
The Finecians had already leased space on the Stoutmen boat, and hearing of their desire to export, will allow the Stoutmen ship to utilize the HTC protected shipping route. Thus the Stoutmen have their ship. It can set sail on the HTC trade routes whenever the Stouts please, provided at least 1/4 be reserved for the Fennecs use.

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