Once a forest of giant trees sheltered by the last manna tree Yggdrassil, the war with the Ancients left the Arid Badlands a dry steppe edged by a dessert raging with colossal dust storms and fire tornadoes. In the center is the stump of the once great tree watered every now and then by deadly rainfalls that cause living creatures to age faster.
South of the Atlantean is the home of the merefolk and the best maki, sushi, and takoyaki around. Here the people along the coast enjoy a peaceful friendship with these handsome underwater dwellers, sharing their music and culinary culture. It is common to have wet markets literally half submerged in the sea, where the merefolk charm customers into buying their catches, tasting their food with a song and underwater dance in exchange for gold, jewelry, and enchanted items they cannot make themselves. The coastal people are very particular about cleanliness in the shore and seas. And whenever there is a storm, they give gifts to the merefolk and implore them and the storm giants under the sea to lessen the fury of the storm.
North of the Atlantean is an arctic tundra, where flocks of penguins, herds of seals, sea lions, pods of orcas, and packs of polarbear dogs make their home.
Alien and inhospitable for most folk, this stranded land brought into Leor from the demon realm centuries ago is the home of the cursed, the rejected, and those who love to do evil. Above, the volatile weather from the Thousandcuts Badlands covers the land from the north, surprisingly encouraging the growth of unique flora, fungi, crystals, and ethereal streams of magic from the melding of the two realms. Here among the strange growth roam the descendants of odd creatures that were stranded after the war with the Ancients, hunting both demons and the inexperienced wanderer. While underground, those who call this place home have long since lived within fortresses ruled by ever-feuding vampires who seek the power of the demons but refuse to be ruled by them. Here the covens practice slavery and their blood trade in peace, demons hold establishments bargaining power for soul stones and writing up contracts for portions of one's lifespan, while necromancers that have fully embraced undeath as undead pursue their desires indefinitely.
Montagna al Tramonto
A town by the shore where the snow falls gently. It is surrounded by large hills as big as mountains. On some nights during the summer, one can see the southern lights across the sky.
- SPELLS -
To be able to use a spell, your character level must be = or greater than the spell Tier. The manna cost to use each spell is = Tier level. Mechromancers can inscribe the spell in their spellbooks without using up a scroll, allowing them to cast the spell as long as its prepared. Diviners can use the scrolls like an ordinary item, destroying 1 scroll upon 1 use.
x1 Set of Velum Paper and Enchanter's Ink: For inscribing spells in spellbooks, making spell scrolls, or drawing magical tattoos.
Cost: 5 Alchemical
x1 Cantrips Scrolls: See Cantrips list. Pick one, except for "Elvish Chant".
Cost: 10 Alchemical.
x1 Tier I, Ailment Dispel: Remove a number of afflictions = Knowledge within a small area.
Cost: 10 Alchemical