KilljoyJayy
New Member
This will be where I post and update the lore for the story. I ask that we keep any and all posts here related to adding to the lore.
Setting for the story:
Our story takes place on the continent of Hal'van, one of the larger and more diverse landmasses in this world. From the tropical coasts on the most eastern side to the desert that is the land of whispers, there exists the possibility for every biome and lifestyle therein. This landmass is inhabited by a race called the Saldonians. They are generally around five foot eight inches tall and have a more tan color to their skin. Though there are regional differences, however. The Saldonians who call the Land of Whispers and the capital city their home, for example, are closer to six feet in height and their skin is generally more amber in color. Meanwhile, some Saldonians call the vast forests their home and have adapted shorter heights to assist in navigating their trees.
Over the past hundred years, many Saldonian nations were forced to retreat from their homes. Ultimately, they find themselves across the Land of Whispers in the capital city. Though they are far from their home, those who have magic still retain their unique magic from their homeland. Our story will start at the onset of winter in the westernmost area of the Saldonian Nation. We are one week removed from witnessing the destruction of our fortress and are running for our lives, trying to make it home. Behind us, their hunters stalk our movements while ahead; we may encounter their soldiers and beasts with skin of metal.
As the story progresses, we may learn more about these invading forces and what drives them to war.
How magic works in this RP:
Magic works on a similar system to that of strength in this RP in the sense that the more training one has, the more powerful they can become. On the same note, rare prodigies are naturally good and whose power can rival masters with less training. The magical talent would reveal itself to the mage at a young age in a way that is reminiscent of their magic. A fire mage would create sparks or accidentally burn something, while a force mage would levitate or move something. The mage's power would be volatile early on, so seeking out proper training is a must for any would-be mage.
Magic use drains stamina. Prolonged use of magic in a short period will tire out the mage, much like a warrior in battle. Furthermore, over-casting is a real problem that mages are taught to avoid. A mage can break through exhaustion and keep using the magic. Still, it comes with the aforementioned risk of over-casting. Over-casting is a fatal condition where the user's magic consumes them, often detonating in a grim explosion with their power (a fire mage would be consumed by flames, a force mage would be crushed into the ground, and so on and so forth).
The Saldonians as a whole are naturally adept at wielding magic, while the Empire of Aurr has reportedly never seen a mage born to their race.
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