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The World of Aether




This is the world in which the "No Mortals" roleplay takes place. It is an expansive universe filled with a mysterious, all-powerful magical substance known as Aether. This is the crystalline substance that souls and planets are made from, it acts as the life force of the universe. In this world, there are very few places darkness can reach, as Aether constantly acts as a shining beacon even in the darkest regions of space. When you look at the night sky, or while travelling through space, you won't see an infinite black void, but a world filled with giant space crystals which provide a warm glowing light to each world throughout the universe. Aether can take many forms other than crystals, even serving as a gentle breeze through the void of space, providing a current for which giant flying animals can travel on. This world is an ancient one, with very few societies having made advancements in technology. Most planets and regions in this world remain in a primordial era, a society ruled by animals, predators and prey. However, many worlds populated by humans have reached a medieval era, for example, the giant planet in the center of the universe, Sol. This is a world ruled by Immortals, and it's up to a certain few of them to protect the Mortals who would become prey to the darkness.


PM me if you'd like specific locations of your creation to be added here, these can be planets within the Primal Territory, or Islands, towns or cities on Sol. However they must be accurate to the region they are located within.







Sol 


 


The giant planet which lies in the center of the known universe, the world known as "Sol" is the home planet of the mighty Titans, and the majority of the universes human population. The planet is made up of five main regions, the first continent is known as the Badlands. This region is a huge, flat landscape made up of mostly desert. It is home to those who have no home, or do not belong to a clan and wish to become stronger. It is the land of bounty hunters and renegades looking to make a name for themselves. This is the continent where the humans now known as the Huntsmen began to devour the souls of others, eventually becoming stronger and travelling to other lands. The next continent and the largest lies across the sea from the Badlands, and is called Bellum, a region both flat and mountainous, populated by small villages, kingdoms and massive cities alike. This is where the Titans rule, where huge clans join together to rule over their respective territories. South of the Badlands lies another region known as Vias, a group of islands that bridge the gap between the Badlands and the southernmost continent. The journey through this region could be peaceful or extremely dangerous, as some islands are know to be home to Primal colonies that are highly territorial. Each island in the Vias region varies greatly from the next, so it is important to know your way around the world when travelling there. The continent that the Vias islands leads to is known as Cold Town, the massive frozen continent at the south pole. This land appears to be made from ice, but it is in fact crystal Aether. However, this makes the land no less dangerous, it is extremely difficult terrain to pass through, and there are little to no places to rest or purchase supplies. The final region is called Terra, a large island that lays directly in the center of Sol's ocean, practically inacessible from the other regions. This is a region known for it's tournaments and huge coliseum. There are many tournaments around Sol, but the most prestigious ones take place strictly on Terra.


The culture of Sol is heavily based around something called the "Pilgrimage". This is where Mortals travel across the sea to the Badlands after growing up within Bellum, once arriving there, they make the journey through the Badlands, across Vias, through Cold Town and then back to Bellum, where they are then eligible to travel to Terra and take part in a Grand Tournament, to prove their strength. It is a very dangerous journey, and it is how most Titan clans are formed, joining forces throughout their journies. However, recently the Huntsmen have started to take advantage of this tradition, taking up positions throughout Vias and Cold Town in order to kill and devour up and coming Titans when they are most vulnerable.


Other Immortals are also allowed to take the pilgrimage, as most Titans simply look down upon them as inferior beings, but are not completely hostile. However, many Titans are highly aggressive and will attempt to fight any being with significant power, including other Titans. The Titans welcome all Immortals into their tournaments, however this is a rare occurence.


The most popular method of travelling on Sol is by boat, with exceptionally giant vessels, even Titans are able to freely travel between continents. Giant flying Primals also make flights around Sol, but it is rare to find Primals large enough to transport Titans, therefore travel by sea remains as the most common style of transportation.







Primal Territory




The vast expanse of space surrounding Sol is collectively known as "Primal Territory", an area of space filled with various planets mostly populated by Primals. There are some human colonies that travelled there from Sol, but the majority of planets in this world are the territory of the wise and ancient Primals. The Territory is split into three seperate regions, to the north of Sol lies Roc Flight, a collection of hot, dusty and rocky desert planets. This is the home of a majority of flying Primals, creating a network of colonies that work to provide services to the rest of the world, primarily transport. In this world, the giant bird Primals are the primary method of travel throughout the universe. Out of all the Primal Territories, this is the most open and forgiving, as the flying Primals interact with other species to a much higher degree than others. The next region, to the east of Sol, is known as the Elder Plains, the most populous region, filled with much larger planets covered in dense forests, jungles or rolling plains. This is where a majority of Primals make their home, and most choose not to leave their homeworlds. Finally, the third region to the far west of Sol, is Darkreach. It is a sparesly populated region, and the darkest place in the known universe. Not much is known of this region, as not many make the effort to travel there, but most planets there are highly secretive and make no effort to travel elsewhere.


Most places within the Primal Territory are not far from a travel point, where you may be transported to other planets by way of giant bird Primals. Some may even take you to Sol, depending on the strength of the Primal. 







The Defense




"The Defense" is a name used to refer to the walls of crystal Aether which line the edges of the known universe, as well as the massive Aether fortress that lies south of Sol. Nobody has ever been able to damage these structures, nor have they ever learnt anything about their existence. Many have simply grown to believe that there is nothing beyond the walls, and that the fortress is where the "gods" reside, watching over the world. To provide further detail, this giant "fortress" appears to be built up against the southernmost Aether wall. If you stand on the south pole of Sol, you are able to see the giant fortress gates very clearly.


 
 
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