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OOC Little Talks

Sorry Wolf, I didn't realize time had slipped by so quickly! I have a post now, at least.
 
That's ok. I haven't had any time to post between work and moving to the new apartment, anyway...

So Auri actually picked up and made off with Maggie? :o Wowzer *woof*

Player permission seems kinda obsolete, lol, since there's not much that Maggie could have done to prevent that! I dunno about entrances, but that drakkar sure knows how to make an exit *woof*
 
Auri's player asked Maggie's player before he finished the post. ^;3^ There might be nothing Maggie could do, but if I'd had an objection, I'm sure Dannigan would have rewritten it!
 
Yes! Kaerri is absolutely right! For me, if I cannot demonstrate respect for my fellow player, I shouldn't be playing the game. Even, or perhaps especially, towards my lady-for-life.

To "god-mod" someone else's character, as I understand it, is to interact with them, without permission, in a manner that benfits the player doing the god-modding, sometimes (perhaps often) at the expense of the player getting god-modded.

It's basically stating, "My character is doing this to your character and there is not a damn thing you or anyone can do about it." To me, it is awful role-playing. Please correct me if I've got this definition wrong.

So, yeah. My character is much stronger than Kaerri's character. But my respect for her is far greater than anything going on in the game. Respect is something that must be demonstrated, so I always make the attempt to ask.

Honor-but-recovering-from-a-long-migraine,
Dann =)

P.S. Oh! Wolf, I really hope you are happy in your new place! =)
 
It's one thing to have someone else's character do something, quite another to have your character do something to them. But you already knew that! It wouldn't have been god-modding :P

Besides, I thought you prided yourselves on separating IC from OOC *woof*

Still, I mostly just find it cute how much you two overdo the whole tolerance and respect thing. If you really are as close as you say, and have been for as long as I suppose, then by now it shouldn't be possible to cause any harm or insult in this manner :P Yet you try so hard, heh.

I think I'd like to have you two in a game where your characters were completely unrelated, and possibly even on separate sides! *rrrrrrr*
 
"... then by now it shouldn't be possible to cause any harm or insult in this manner..."

Oh, Wolf. Of course, it is! Just take the person for granted or try to "bend them to your will" and you've done it (much to your sorrow).

Sure, our relationship is special and not many people have it, but it's just as much compromise as it is nurturing and caring for the other. We just happen to be two very caring people who fell in love is all. We're not trying to prove anything to anyone; we're just being ourselves. Nor do we feel the need to grandly advertise it (the notes under our avatars are acts of affection); it's special as it is. And that's more than enough. =)

I think I'd like to have you two in a game where your characters were completely unrelated, and possibly even on separate sides! *rrrrrrr*

Well, I don't see the point, really. I like playing alongside Kaerri and that feeling has long been mutual. We're a team; the idea of being opposing sides is a turn-off (and probably a serious one). If you happen to be one of those folks who is entertained by "testing couple's loyalties" as some are, I'll pass, thanks. I don't think there is any fun for either my lady or myself down such a road. In marriage, two walk together. =)

As for gaming in Amaranth, that's fun. =)
 
Nothing to do with testing anything. I'm not GLaDOS. To me, RPing is not unlike a book. I don't read only one (sub)genre, and I don't write the same setup over and over again. It's about challenging yourself.

Are you not challenging your Sharseyan crew right now? Running a Pathfinder 2.0 test did not have to involve mixing everyone's classes, identities, and very thoughts. For the next segment, we're essentially being asked to play someone else's character that's kinda like ours but not really. I see the potential for fun, but personally it's more of a challenge than entertainment for me *woof*

Meh. Nothing but a couple of hopeless goody-two-shoes that worry too much *woof*

Whatever works for you (two), I guess :P
 
Thank you for linking GLaDOS (didn't know the name)! =)

As for Sharseya, it's a playtest and it's just gotten started; you haven't even rolled dice yet. Give it time. =)

As for challenging them, of course! That's what a Dungeon Master is supposed to do.

Also, you're not essentially someone else's character. You're playing a different class and race temporarily. It's still your character. You are not playing Luna. You are playing Nivirea.
 
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I believe Dann would issue a long-post-ahead warning here, heh *woof*

The first tab of my latest post is obviously not mandatory reading, but it does shed some light on things for those who are interested.

Oh, and here's a bump for Jack Elarithon Jack Elarithon . You're up, too! *howl*
 
Wow that was a quick reply, Dann! If I didn't have to go to sleep 2 hours ago I would have posted again!

Why can't we be this active all the time :D *woof*
 
Does Auri have the "authority" to ask these Elite Guards their business (as described in your post) or is this the kind of situation where Auri, Maggie, and A'kal had better go back to whence they came?
 
Maybe Auri can offer to "wait right here" while they finish their other business? *wink wink*
 
If these guards are dumb enough to fall for that, they deserve what they'll get if/when The Sorceress finds out. On the other hand, we'll likely raise suspicions if we ask to "wait right here" for them to move on. Then things could get hairy (like, "Could you come with us to see our sergeant? He'll have some questions for you.").
 
Auri can certainly ask them about their business. They're not actually obligated to answer such questions, regardless if it's Auri asking or someone like Maggie, though (if it's indeed Auri asking) they probably will. Thing is, someone positioned as highly as Auri can get away with a lot of things because he can potentially make a lot of trouble for those under him - even when we're talking about people who are not directly under him, like these two guards.

Technically speaking, Auri can't do anything to them. Technically. And these knights technically don't have to answer questions and have the power to restrict people from doing things or going places. Technically. In reality, though, a lot of other factors come into play. Reputation, personal influence, corruption, etc. I'm sure you already understand this, so forgive me for explaining in such detail.

For example, Auri can't fire or relocate even a simple City Watch novice - technically - but he can voice a complaint to their superior who will almost certainly take the word of an ambassador over a novice guardsman's - and possibly even take action. Things change depending on how corrupt this commander is; whether he likes Auri, the soldier in question, etc. Maybe nothing happens, but commanders dislike hearing complaints about their subordinates because it makes them or the whole institution look bad - besides if they do nothing, the complaining ambassador might complain to a higher-up about having complained to no avail! Then it really becomes the commander's problem. The easiest thing to do is discipline the soldier in question, of course, so that often happens.

This isn't one of those situations where "you had better go back whence you came". Instead, it's one of those situations where Wolf takes a page from Dann's book and makes sure that there are multiple options available, including but not limited to: brute force, verbal persuasion, deception, and even plain giving up! I mean you said it yourself, the Wayward Wanderers could simply remain face down in the snow and await their inevitable demise in the cold realm of Loviatar. Thus yes, Auri and the others could simply apologize and return to the Great Hall to face their doom. Make no mistake, that's what's waiting for them back there. I know you didn't actually meant that - you probably meant to go back and find another way or something - but that kinda equals defeat because there aren't many ways to get to the skybridge, and the alarm is being raised as we speak. Their chances of escape already aren't exceedingly high, but backtracking at this moment might just prove fatal.

Of course, even then it's not exactly a game over. But that would take the story in a direction I definitely don't want to see it go *woof*

TLDR; the guards aren't that stupid, in fact they're not stupid at all, being Royal Guard, but there are still at least two-three legitimate options you guys can take, some of which would only work if done by Auri, others could apply to anyone. But they're there *woof* Just keep in mind that right now, the last thing these knights want is a conflict with an ambassador. They're not drawing their weapons and confidently marching you out. They're politely and even nervously trying to make him decide to go back of his own accord. That's your first advantage. The hint I left at the end of my IC post is the second. There's probably more!
 
Thanks, Wolf! That is precisely what I needed to hear!

Let's hope Auri's performance here works... =)
 
Amazing work Dann, but I do have a single remark, even if it's just a technicality: "The Sorceress" is a name that people used to refer to Ilhirel during the war when it became clear that there was indeed a sorceress at the head of the enemy force, but nothing else was known about her. She introduced herself as "Ilhirel of Wolfpeak" once she killed the old king and claimed the throne, but at that point she was already always going to be just the "Sorceress" for a lot of people...

... but not those in her vicinity. It's not that the name is an inaccurate description, but you don't call your sovereign or superior of any kind by his profession. It'd be like addressing your military commander with "warrior", for example. Correct (if overly simplified), but highly informal... I realize I've never touched on this but I thought it'd be clear from all of my posts so far, especially in this chapter where we've finally seen Ilhirel herself and the city/palace where she rules.

The proper form of direct address would most often be "Your Majesty" (capitalized Y, which Kaerri tends to overlook :P). Simply saying "Queen" is alright usage for when you are near her, but while you could address her as Queen or perhaps better yet "my Queen", the Majesty title is more polite. No one calls her "Sorceress", not to her face, not where she can hear, and not while talking to anyone who might be remotely considered loyal to her. Note that some of Ilhirel's servants, typically the closer ones, of which Niara Shadowleaf is a prime example, usually refer to her as "Mistress" (though in public they might stick to default etiquette). But this is more suggestive or a personal cult of followers and apprentices.

Aaaaand off I go again lol *woof*
 
Sorry that reply took so long. My life got taken over by Minecraft for a week XD Some old friends got a new server and invited me for some fun and adventuring, and who can say no to adventure?! *woof*

So I made up by writing a bit more. Also - I went and served the next update right away to speed things up. If you guys want, you can write your responses to the knights, I just didn't want another week to go by with only that to show for it. We've only got about a month left, and I'm still counting on finishing the chapter in 2018! Yes, we're *that* close!

Btw, Maggie trying to haughtily look down her nose at people! W00T! XD *rawrrrr*

I hope you are able to visualize the terrace. As the map suggests, almost the entire 2nd level of the keep is made up of it. It's huge, it's white, or grey I suppose, and open to the sky - except for the East and West towers, and the parts where the two staircases come up from the level below. So visibility is pretty good across, unless blocked by the towers. At the moment everyone is standing near where the rightmost staircase comes up, so you are partially protected by the massive Eastern Tower against anyone who might spy you from the other side - but otherwise you are pretty exposed.

What the map doesn't show is that near the staircase there's the ramp/bridge that connects to the outer wall, which is where you need to go next in order to reach the skybridge which is a short distance from there. The knights which Laurolf and Meric just took out were probably patrolling (this side?) of the courtyard or perhaps watching the ramp.

Either way, everyone from the palace infiltration team is finally reunited, and just in time! Or is it everyone...? Huh.
 
Ha ha ha! I laughed out loud at that too, Wolf! Good ol' Maggie doing her very best! =)
 
The present delay is owing to Jack Elarithon Jack Elarithon who I'm having difficulty reaching. Even if he doesn't post directly, it's still important for me to know what his character is doing at the moment. I'll see if I can at least get that and serve my next post by this time tomorrow *woof*
 
Last I remember, Jack was reasonably confused about what Asher's options were? Maybe knowing that would help his ability to post and enjoy the fun?
 
I have to say I'm a bit surprised by Auri's reaction, even though it's probably the best thing to do, anyway.

I guess the movie cliché would be to stand your ground and say something like "no elf gets left behind" or something, funny because I think Auri's actual decision is a lot more realistic. The Sorceress is presently scouring the wrong side of the palace but that is likely to change at any moment, Shadowleaf showing up is a mystery - did she somehow track Meric or did she happen to walk by, is someone else coming? You have 2 party members unaccounted for (not counting previously lost members who showed up, like Henvei), there's Dina to protect and escort out, along with everyone else, via an escape route that is only momentarily stable... The last thing you can afford is to waste time - that's about the only sure thing in this exponentially growing mess...

Yet Auri is not the only one with a decision to make. There's also Kaerri Kaerri and Jack Elarithon Jack Elarithon , to name a few... What are your characters doing, guys?



p.s. Dann, I make sure to keep Jack well briefed, even better than you guys at times, it just usually takes place on Steam or Discord. He's getting help, as long as he's around to ask for it! *woof*
 
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"Realistic"? Meric told everyone to go. As far as I'm concerned, Meric has been leading the team since he told us all what to do in Auri's house. Who is old Auri to get in his way? He's just doing as told. As a player, that's what you wanted us to do.
 
Whaa- No?

Nothing as strict as that, at least. The Chosen don't technically have a leader. Even the Spectral Council, which created the group and tasked them, couldn't really be considered any kind of leader. Meric is kind of in charge just because no one else usually tries to be, and he happens to be experienced and wise enough to summarize the party's goals and options. Anyone can speak up at any moment and have an impact on what gets done next - or even go about it independently.

Perhaps you're too used to D&D and Pathfinder and formal parties/groups where there is always a leader. Meric is simply taking initiative, but he could be overridden by any other member of the Chosen the same way. I suppose they've just gotten used to him setting the course. And of course, Auri is the newest person to join, so naturally he doesn't feel comfortable shouting orders right away. It doesn't even strike me as being in his character. Much less Maggie's! I think, even if Maggie had been here from the start and eldest in the group, she still wouldn't attempt to take the reins in any way but by offering advice.

As I move to introduce new players in the next chapter and make greater effort to open up options and decrease reliance on NPCs, it is my hope that all players of this RP will influence the story in their own way - whether it's by speaking up and taking the helm, or via other, more subtle ways. I definitely don't want you to hold back and play along just because an NPC said so, regardless of who that NPC might be... Lol.


I meant "realistic" as in "logical". What Meric said probably is the best thing to do. You could disregard him and stay put; there's not really much he could do about it - but you'd be decreasing your chances of a successful escape by doing that. Meric is staying because he clearly has history with Niara (as he hinted earlier), but at the same time he doesn't want Dina or anyone else to go through extra peril on that account. So he's telling you to take her and run.

Feel free to alter your post if you like, or carry on. Just don't assume that you've no choice but to do as you're told (or as you're asked).

*woof*
 

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