Update! I was supposed to post yesterday or the day before... sorry. Way to set an example lol
*whine*
Anyhow, I wanted to reflect on the current combat situation. First of all, Andei and Rekai, you both did a good job. No need to be nervous!

I've noticed that both of you seem to have taken the same approach but kind of in a different way, if that makes sense. You were both very specific, which is always a good thing, except Andei separated the technical stuff while Rekai incorporated it into his post. Both is correct! I'm not planning to make you all adhere to some strict way of doing it - as long as your posts are well written and it is clear what is going on, as far as I'm concerned the goal is accomplished
*woof*
That said, I don't want you to think you
have to be this specific and
always use the grid coordinates and all that. Notice that I've taken the liberty of not labeling anything in my reply, for no particular reason, just felt like it, but I made sure (at least I hope I did?) that in conjunction with the updated battlemap, everything was clear. We actually spent most of the game using much less elaborate and less accurate maps than this, and the grid/coordinates are actually still a novelty thing. I'm not sure yet if I'll keep it, or how the battlemap might change in the future - I'm doing it all by hand using image-editing software so it's kind of time consuming (yes even the grid itself is manually built, so it takes more than a few clicks to change the map dimensions). I also realized that, since I reduced the token size by about 50% in an effort to make the map smaller yet able to show more, it's a little tricky having enough room for the tokens and their labels. Well, we'll see.
Some actual notes, though:
-
Andei
you stated that your character moved to P15, but with a movement speed of 30ft you would only be able to clear 6 squares and still have enough time to pull off a ranged attack. I assumed that you would be fine with reaching R15 and attacking from there.
-
Rekai Leon
your character moved even farther, but since you said that Faron sprinted, that's ok. The thing I want you to note is that I've also accepted Faron casting Ignite while sprinting. Normally, a character can for example move + attack/use item, but if they sprint then they are focusing on movement and essentially using up their whole turn on movement. However, I did state in the handbook that a sprinting character's actions are limited to what they could reasonably do while sprinting, and since Ignite is a self-cast spell that doesn't require aiming, channeling, or concentration, I decided that it's feasible that Faron can use his whole turn for movement but also be able to cast Ignite on the way. The thing to keep in mind is that you won't always be able to pull this off. Remember that we are assuming a combat turn to take about 6 seconds. Please also note that while Ignite is designed to be used on hand-held weapons, I like your idea to use it on Faron's greaves as well, opening the potential for some powered-up kicks as well. But you'll have to Ignite the greaves with a second cast if you want that, you're out of time for this round! *woof*
- And a final note on the stances. I like how you both told me what stance your characters were taking in advance. Technically, even the defensive stance actually assumes you are already fighting someone in melee, yet at the time of your posting your characters weren't actually engaged in a melee fight yet. For Faron, this came in useful because one of the wolves reached and attacked him on the same turn, and I immediately knew how Faron is handling it. For Ingvar, the information ended up being unnecessary because he's not under attack just yet, but he could have been! If you ever fail to mention the stance, I will either ask or assume you are using the default Fighting Stance.
All in all pretty solid, I've no big corrections to make!