Enuky
Status Troll
List of Spells & other Magical Things
The following is a compilation of magic spells and techniques used by our heroes thus far. This list is ongoing, and will be added to as new magic is discovered throughout this project.
Spells
Avierta
Cast to open doors, windows, and other entryways.
Amphibious Metamorphis
Cast to transform oneself or an adversary into a frog.
Murinae Metamorphis
Cast to transform oneself or an adversary into a mouse.
Ignitus
Cast to produce and wield a flame.
Minisimo
Cast to shrink oneself or an adversary.
Altisimo
Cast to make oneself or an adversary taller.
Condice
Cast to produce and wield ice from the air. Can only be used in humid/wet conditions.
Relevare
Cast to bring pain relief.
Invisibilia
Cast for invisibility.
Pyroaura
Cast to ignite one's aura. The user's aura manifests into flames emitting from the skin. The color of the flames depend on the caster's aura. An advanced technique; it requires a significant amount of energy that is rapidly depleted. Usually a last resort defense against close combat.
Cure Wounds
Cast to heal minor wounds.
Mist Step
Cast to turn the body into fog. Movement while in gas form is fully controllable.
Heal
Cast to heal moderate wounds.
Great Heal
Cast to heal fatal wounds. Can affect more than one person.
Sacred Flames
Cast to conjure holy flames.
Spare from Death
Cast to spare a dying individual from death. If not treated, the Spared will fall unconscious instead.
Scry
Cast to spy on a person known by name to the caster. Requires a viewing medium, like a crystal ball.
Command
Cast to possess an individual creature. Issue a one-word command, and the creature will be forced to follow it. (Does not work if the command is directly life-threatening.)
Wall of Flames
Cast to conjure a massive wall of magical fire.
Shield of Faith
Cast to surround the user or a creature of choice with a magical shield.
True Resurrection
Cast via ritual to bring back the soul of a dead person back into a body with free will, memory and skill intact. Requires a deceased body, the deceased to have been dead for less than 100 years, as well as consenting to being brought back to life. Can only be cast once a week.
Firestorm
Cast to conjure a massive storm of heat and flames.
Harm
Cast to severely damage a foe withba necrotic force.
Revivify
Cast to revive a fallen creature from death. Can only be used on those that have been dead for less than a minute. Not a ritual.
Remove Curse
Cast to remove a debilitating curse.
Guiding Bolt
Cast to hurl a bolt of holy light. If it hits, inflicts radiant damage and coats the victim in a bright aura.
Tasha's Hideous Laughter
Cast to force a creature into a violent laughing fit.
Augury
Cast to take a brief glimpse into the future.
Suggestion
Cast to influence the next action of another creature. The command is limited to a single sentence.
Legend Lore
Cast to learn the history of any inanimate object currently being touched.
Vicious Mockery
Cast by hurling an insult laced with magic at a single foe. If offense is taken, harms the foe and muddles their mind for a brief moment.
Fey Fire
Cast to coat a single enemy in an aura which makes them stick out.
Silence
Cast to prevent another creature from speaking.
Invisibility
Cast to make yourself or another creature invisible to the naked eye.
Lesser Illusion
Cast to disguise yourself as an inanimate object, or throw one's voice.
Greater Illusion
Cast to create an illusion with many more freedoms than Lesser Illusion.
Phantasmal Killer
Cast to create a terrifying image which can harm a creature. The moment the creature realizes the terrifying image is an illusion, the spell ends.
Acid Splash
Cast to hurl a stream of acid.
Earthquake
Cast to trigger an earthquake in the immediate area.
Irresistible Dance
Cast to force a creature to perform a dance. Until the dance can be dispelled, the dancer cannot take any other action besides dancing.
Wish
Cast to manipulate reality to better suit you. If the magnitude of the wish is too great for reality to handle without serious changes, the wisher will suffer necrosis and muscle atrophy for a time.
Time Stop
Cast to stop time for what the caster perceives to be 12 seconds or more. Living beings cannot be touched, moved, or harmed while time is stopped, or else the spell will end.
Staves
The Broomstick
The Staff
The Wand
The Holy Symbol
The Lute
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