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<INSERT NAME HERE>
Alignment:
Gender:
Race:
Age:
Occupation:
Residence:

APPEARANCE
Height:
Weight:
Build:
Eye Colour:
Hair Colour:
Unique Features:
Attire:

PERSONALITY
Likes:
Dislikes:
Hobbies:
Aspirations:
Fears:

PERSONAL HISTORY
SKILLS
POWERS(If possesses any)
POSSESSIONS
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(Finished Trektek Trektek )


Sildar Evans
Alignment: Neutral Good
Gender: Male
Race: Half Dragon(Human)
Age:
87(looks 25)
Occupation: Teacher
Residence: Gilgamesh Tower, The Kelaran Imperium.
APPEARANCE
Height:
6'0
Weight: 250 pounds
Build: Mesomorph, visible muscles.
Eye Colour: blue
Hair Colour: black
Unique Features: Has a flame birthmark on the back of his right hand that he keeps covered.
Attire: blue black and gold Mage's robes, black gloves, black boots.
PERSONALITY
1565312689338.png
Likes: Spicy foods, sweets, fishing, reading, painting, relaxing
Dislikes: Bland foods, games of chance, unnecessary violence, injustice, too much work.
Hobbies: Fishing(tranquility), Magical studies, Training, Painting, Collecting artwork.
Aspirations: To fully unlock his Draconic powers, to impart a legacy for himself, to give back to the city that accepted him. To find someone who can accept him for who he is and not what he seems.
Fears: Sildar is very much afraid of losing those who he values as friends or love interests if he outpaces them in age.
PERSONAL HISTORY:

Sildar was born in a forest hamlet to human parents, a female hunter and a male magician. Growing up his father was not around all the time, something to do with magical studies and or errands. This left his mother to raise him for the early part of his life and as such she taught him basic survival skills and how to use a dagger and bow. Life was good for Sildar as he had loving parents who taught him well. He also had the fortune of being incredibly attractive as many members of the opposite sex had longing eyes for him. His mother had to shoo them away from time to time, but when asked why he was so attractive, she mused that he was probably born with it and that Sildar should be thankful and not abuse it.

When he was 15 however tragedy struck. Bandits attacked the village claiming the lives of his mother and several others. He would have been claimed as well had it not been for the timely arrival of his father who decimated the attacking bandits with raw unbridled magical power. He was enraged that his wife had been taken from him and left none of the attackers alive despite their pleas for mercy. When all was said and done, he buried his wife in the graveyard with a small ceremony and took Sildar away from the village to a nearby mountain top before he revealed his greatest secret to his son. He was a gold Wyrm and that by extension that made Sildar half dragon as well. Shocked and angry, Sildar demanded that his father explain why he did not inform him sooner. His father explained that despite Sildar’s extraordinary gifts he wanted his son to experience a semblance of a normal life. A life that was thrown into disarray when the bandits claimed the life of his wife. It was after this Sildar calmed down and was shown his father’s horde under the mountain. Glittering gems, piles of coin, tomes of knowledge and masterpiece artworks littered the room. His father then transformed into his true form briefly before transforming back. He pledged to teach Sildar all that he knew about his powers, magic, artwork, and how not to abuse them.

50 years passed and Sildar mastered his transformations and powers. His father also explained that once he turned 25 he would stop aging at the rate of a human and begin aging at the rate of a dragon. He became quite the mage on the outside and was an accomplished painter. Soon he discovered even how to transform into a humanoid figure resembling his father’s true form. He then got word that bandits were attacking again before he decided then and there to put an end to this. Making his way down to the village, he assumed his draconic form before proceeding into the village before utterly terrifying the bandits into surrendering; a departure from his father’s evisceration tactics three decades ago. They fell to their knees and pledged to not attack any villages for fear of being destroyed by the dragonoid figure. Making sure they left before he did so as well, he made his way back to his father’s dwelling beforehand being confronted by him. While not outwardly upset by his son’s exploits, he still was surprised that his son had acquired the ability to mimic his form, albeit a smaller version.

It was at this point he decided that there was nothing more he could teach Sildar and allowed him to take some of his horde to set himself up somewhere. His father further suggested that he take up a teaching position at the Gilgamesh Tower in the capitol to allow for his magic abilities to not be easily questioned. Taking with him some paintings, tomes, and a good deal of money in his extradimensional bag, from his father, he made his way to the capital to apply for a teaching position. The tower was awestruck at his abilities and assigned him to live in the tower itself as well as a teaching job immediately. Their reasoning was that this was not an opportunity they could pass up.

Now, 22 years later Sildar is an accomplished and popular teacher and his classes are the most sought after at the tower. Teaching the arts, magical knowledge and theory, and mundane knowledges he has garnered the notoriety of being a very smart very attractive and very wise professor who looks as if he hasn’t aged a day since he applied.

SKILLS: Very charismatic, great teaching ability, the drive to better oneself, Empathetic, insightful.
POWERS: Claws, Fire Breath, Wings, Draconic Transformation, hardened skin,
POSSESSIONS:
Carries in a necklace some scales from his dragon father, his mother's bow and dagger. An extradimensional storage bag given to him by his father. Paintings hung in his tower quarters.
RELATIONSHIPS:
Father:
fantastic
Respected and admired by the professors at the tower.
His students are enamoured with him
 
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Silder Evans and Cassius Gaius are approved
 
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Monica Battaglia

Alignment: Chaotic Good

Gender: Female

Race: Half-Human, Half-Mermaid

Age: 25

Occupation: Nurse

Residence: On an island just north of the Kelaran Imperium


APPEARANCE
Height: 5'7

Weight: 148lbs

Build: Slim, but athletically toned and curvy. Her skin is brown and her mermaid tail is icy blue.

Eye Colour: light brown

Hair Colour: pink with three blue streaks at the top spaced out like a trident


Unique Features:
-Her eyes turn icy blue when in mermaid form

-She is RARELY seen without something covering her hair

-Her hair and skin are quite soft


Attire: A white bandana in addition to normal attire that the medical staff wears. She also carries a backpack that generally has water bottles in them.


PERSONALITY
Likes: Water, sea creatures, rain, nature, open space

Dislikes: Tight spaces, deserts, the Red Goblin Empire, Airborne combat

Hobbies: Swimming, helping others, studying medicine

Aspirations: Monica wants a life of freedom. Not just physically, but also mentally. She wants to be able to live without the everyday fear of being captured and forced back into the dismal life she came from. She also strives to protect those she cares for despite her paranoia.

Fears:
Tight spaces
Being captured
Dehydration
Losing control of her powers


PERSONAL HISTORY
Monica was born in a small, peaceful town near the ocean. Her mother was a mermaid that married a knight. From a young age, it was clear that Monica had an immense amount of aquatic power. She couldn't control it though, which caused her to be terrified of it. It also didn't help that she has a violent temper. These things made it hard for her to be social. As the years passed, her father would teach her combat while her mother focused on helping her control her emotions. During this time, she began to take interest in the medical field. Monica figured she could still be able to help heal others even without the help of sorcery as she lacked the powers of a witch or sorceress. The half-mermaid's parents supported her goals. Her dad even went to another city to have a pendant made to help her control her water skills. By the time she turned 17, Monica was confident and looking forward to her future.

Unfortunately, her city was invaded by the Red Goblins shortly after her 17th birthday. Her people put up a valiant fight, but were no match for the sheer numbers against them. Her parents were killed and Monica soon found her freedom stripped from her. She had become a prisoner. Six months of torture and three failed escape attempts would follow. By the time she tried to escape a third time, the higher ups were well aware of her darkest fears. They made sure to use them against her by tying her up and locking her in a tiny room. After five straight days of struggling, and then begging, to be freed, she was given an offer. As long as she obeyed their commands instead of trying to escape, they would let her out. Monica quickly agreed and found herself spending her days as aquatic target practice. She would swim in a lake as much as she could, only to be caught in a horde of nets. It was an endless cycle of pain and humiliation.

Eight years would pass before Monica would be blessed with a golden opportunity. One day, two of the goblins fot into a brawl aftet tensions had been building betwren them for weeks. Monica capitalized and quickly swam off. She managed to elude them with the assistance of terrible weather conditions. This was her chance to start over and live a peaceful life. It was an opportunity to be free, but she knew she had become a fugitive, so she decided to cover her hair so that it would be harder for the Goblins to spot her in a crowd. Soon, she would find herself settling on an island and working as a Nurse. When she found out about the Kelaran Imperium recruiting people, she decided she would join so that she could help them defend against their adversaries, especially the Red Goblin Empire.


SKILLS
-Can breathe and see underwater as if she was on land
-Can detect movement underwater from up to 15 meters away in any direction
-Is currently able to communicate with dolphins

POWERS
Water-based weapons and projectiles. The more water the area she's in has, the stronger she gets. However, dryer the conditions are, the weaker she gets.

POSSESSIONS
A blue pendant that keeps her powers under control. Without it, her abilities become stronger at the cost of being more erratic and likely hurting her with each use.


RELATIONSHIPS
None
 
Olivia Friar
Alignment:
Lawful Good
Gender:
Female
Race: Human
Age: 26
Occupation: Mage
Residence: Scarfala, a small farming village in the far west of the Imperium

APPEARANCE
full
Height: 5'4"
Weight: 127 lbs
Build: Average
Eye Colour: Red
Hair Colour: Red
Unique Features: None
Attire: Red robes trimmed with white and gold, black and grey, with a thin black and grey dress on the inside

PERSONALITY
Likes: Magic, learning, and experimentation
Dislikes: Wind, close-range combat, misbehavior
Hobbies: Showing motherly care for friends and playing with children
Aspirations: Becoming a master mage, and raising a family of her own
Fears: Inadequacy, being forgotten, and snakes.

PERSONAL HISTORY
Olivia lived in Scarfala for most of her life, away from most major conflict and events that took place in the Imperium. However, she didn't want to be thought of as a simple farm girl forever, so she decided that magic was going to be the thing she would pursue for her life, as she wanted to be helpful to the Imperium, but she was too worried about her own life on the front lines directly. So, in her free time, she started to teach herself some simple elemental magic, picking a few elements and teaching herself the basics of each.

Once she felt like she was ready to learn more from a teacher, she started looking for one, an d realized that there were none in Scarfala. So, she decided to go the extra mile and travel straight to Teleran to learn from the tutors living there. However, over the many months' trip there, she came to realize that she wouldn't have enough money to pay for any of the classes, so she elected to sign up for the army instead, figuring that 5 years of service to the army would be a good start in being a helpful force in the Imperium.

Once she arrived in Teleran, she signed up for the army's training program, and she learned more about her elemental magic, specializing in Fire magic once she'd gotten a refresher course and a few extra lessons on the others. It's been two years since then, and Olivia has grown competent enough in her magic for her to nearly be approved for the start of her service soon. With what was sure to be her future near its beginning, Olivia has refused to slow down in her training, aiming to impress the officials once they come to evaluate her skills.

SKILLS
Very few physical skills, as she's poured all of her attention into learning magic. She is capable of using several elements of magic, however for regular combat she prefers to use Fire whenever she can as it's the most familiar to her, and it's the element she knows the most about.

POWERS(If possesses any)
Elemental magic, the elements she knows being Fire, Ice, and Lightning. Usage of magic takes up energy, which recharges over time (For reference, if she's completely empty, it will take 24 hours to recharge back to full.
Fire is destructive, and wild if not kept under control by the caster, but is a versatile element if one can keep control of it.
Ice can create icy structures and shards out of thin air, and if precise enough can even form temporary weapons, however this doesn't give control over naturally occurring ice. Magical ice melts quickly and leaves no water behind, unless given a constant supply of energy.
Lightning magic is costly, highly unstable, and likes to swerve towards metal objects, however the effects are immediate and extremely destructive, although tiring to the caster. Often used if something's really tough and you need a blast of magic that's equally tough.
In addition to these, she can also create basic magic bolts and shields out of the raw energy in her body, both taking an amount of energy equal to how powerful she makes them.

POSSESSIONS
A gemstone necklace enchanted with Fire and heat resistance, so she doesn't risk hurting herself with her own spells.
Her staff, made out of metal to let her cast Fire easily, and to conduct Lightning as well. It is also crafted to enhance her Fire magic as well.

RELATIONSHIPS
None​


Catherine Terra
Alignment:
True Neutral
Gender: Female
Race: Human
Age: 18
Occupation: Outlaw
Residence: A cave hidden in the north, which houses her treasure hoard

APPEARANCE
full
Height: 5'1"
Weight: 103 lbs
Build: Athletic
Eye Colour: Brown
Hair Colour: Blue
Unique Features: Her style of clothing makes her origins immediately identifiable, as many from her home village wear the same thing as well.
Attire: Clothing fashioned from a combination of various cloth ornaments, with a base of animal hide. It doesn't cover much, but she feels if it did then it would just get in the way.

PERSONALITY
Likes: Treasure, poor people, food
Dislikes: Cowards, lazy people, soldiers
Hobbies: Thievery, stargazing, nature watching (She's not allowed to have much else)
Aspirations: Freedom, preferably one where she's able to keep the wealth she's accumulated
Fears: Imprisonment, death

PERSONAL HISTORY
In the far northwest, there exists a wasteland known as Tokara. It was previously owned by another kingdom, until it collapsed and the Imperium expanded into the area instead, so nobody knows why the village in the middle of it exists anymore. Despite the Imperium's best efforts to support them, the people who live there scrape by with little to their names, and are known as a tenacious bunch to those outside the wasteland, as they have to learn many survival skills even at a young age.

These are the circumstances that Catherine found herself born into. She was one of two children in her family who, like everyone else, struggled just to bring food to the table every day. Catherine's older sister eventually died of starvation herself, leaving the 11 year old girl as the only child left in the family. That was when Catherine started to realize that as much as her parents were trying, it was clearly not enough, and eventually one of them or even herself would be sent to an early grave behind her sister. So, in a desperate attempt to help feed her family, she started sneaking out at night to steal food from her neighbors. She'd been caught by a few of them, but each time she learned something new, and by age 14 she was able to get in and out of the nearby houses without being seen consistently.

When she was 16, however, the people she was stealing from started to catch on to what she was doing, and alerted the law enforcement of these actions. When they arrived at her home to arrest her and question her family, Catherine chose to flee instead, leaving Tokara as a whole behind. Once she was on her own, she continued her practice of stealing food from people, this time on passing travelers, while she continued to evade law enforcement and hone her skills. She also began hunting down treasures, either in ruins or in someone else's possession, to store in cave in the middle of nowhere she calls her new home.

Brief glimpses of her fleeing from some of her heists, as well as selling some of her profits on the black market, have branded her a wanted criminal in the Imperium. Nobody knows her real name, so instead she's been given the title "Blue Fox", due to the color of her hair, and because she prefers to sneak up on her targets rather than actively confront them, fleeing immediately if she's ever spotted.

SKILLS
Catherine is quick on her feet, and a master of thievery. She dual wields knives in combat, whenever she's forced into it, however she has no ranged weapon skill of any kind, magical or physical. Her fighting style is very careful, preferring to evade attacks and wait for openings to strike back.

POWERS(If possesses any)
None. It seems like she might, due to one of her possessions, but it's not actually her power at work.

POSSESSIONS
Two knives she uses for dual wielding in combat. The blades of both have foxes engraved on each side.
Her shoes are actually stolen as well, and enchanted with Wind magic. This allows her to run at high speeds, jump higher than normal (As well as jump off of walls, repeatedly if they're close enough), and fall greater distances without getting hurt.
A green stone which is required to enter her treasure vault, otherwise the cave is completely closed off to the outside.

RELATIONSHIPS
None​
 
Suva Pyrewalker
Alignment: NG
Gender: Female
Race: Human
Age: 25
Occupation: Mercenary
Residence: None. Always on the Move
APPEARANCE

Height: 5'9"
Weight: 150
Build: Athletic
Eye Colour: Brown
Hair Colour: Dirty Blond
Unique Features: A scar just below her Right ear, Some scars on her belly, Scars on her legs
Attire: Full Plate armor
PERSONALITY
Likes: Sweets, Reading, Nature, Weapons & Armor
Dislikes: Assholes, Getting stiffed for a job, Innocent suffering, Incompetent people
Hobbies: Watching Nature, Playing Chess, Stargazing, Sewing
Aspirations: To retire to the countryside with a large castle
Fears: Dying, losing people that she cares about, Tight spaces
PERSONAL HISTORY- Suva Pyrewalker was born to a middle class family that lived within the capital of the Kelaran Imperium. She was able to get proper training and education in order to be what she wanted ,a fighter capable of going out into the world and protecting people. She quickly joined the army, but after some major issues and bad calls on the part of the leadership that caused the deaths of good men and women, she decided it was high time to leave the army. Losing people that she cared about changed her and se soon became disillusioned with the ways that things worked, causing her to go into the mercenary business so that she could earn the life that she now felt was due to her. She still contains that spark of hope however that was never fully extinguished. It lies there waiting to be reignited.
SKILLS: Tactical Prowess
Moderate Prowess of Martial Weapons
Blacksmithing & Maintenance of Weapons/Armor
Sewing and stitching up clothing
POWERS: None
POSSESSIONS: Full Plate Armor
Sword
Shield

10 days worth of Trail Rations
Leather bound notebook
Coin pouch with 100 gold coins in it
RELATIONSHIPS
 
Rainer Fulke

66922b181a224f32819e82430131453d.jpg



  • Alignment:
    Chaotic Neutral​
    Gender:
    Male​
    Race:
    Human​
    Age:
    Looks to be 17-18, in reality has been alive since the Great Demon War​
    Occupation:
    Mercenary​
    Residence:
    None​
 
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74467131_p0_master1200.jpg
Name: Sebastian Orejón
Alignment: Chaotic Good
Gender: Male
Race: Cainar
Age: 26
Occupation: Prince
Residence: Raith, The Kelaran Imperium

Height: 5' 7"
Weight: 163 lbs
Build: Mesomorph
Eye Colour: Purple
Hair Colour: Blue
Unique Features: Canine ears, though common for Cainar.
Capture.JPG2333.JPG

Description: Sebastian has an over-inflated image of himself. He seems to think that the world ought to revolve around him and his every little whim. He expects others to wait upon him hand and foot, help him first even if there are other people in greater need, and sacrifice their own best interests for whatever he demands. It's hard for Sebastian to imagine that other people have their own lives outside of interacting with him. Not only must his friends, family, and adoring public be thinking about them all the time, but so too must their rivals or enemies. If he ends up as collateral damage of someone else's actions or even an honest mistake, he will interpret it as a conspiracy to harm or humiliate him specifically. Pride aside, Sebastian always follows his heart and ends up doing the right thing at the end of the day, regardless of how questionable his motivations may seem.
Likes: Jewels, praise, and taking charge.
Dislikes: Being ignored, talked over, or insulted.
Hobbies: Swimming, delegating tasks, and combat training.
Aspirations: To become the greatest ruler of his time.
Fears: Girls.

Personal History: Sebastian belongs to a royal family in Raith, a small settlement in the deserts of The Kelaran Imperium. Raith is pretty much cut-off from the rest of the world, they follow their own regime and customs, and don't like mingling with outsiders or involving themselves in their conflict. Sebastian grew up in more luxury than many as the sole heir to his kingdom, dreaming of the day he becomes the king he aspires to be. There was just one requirement: according to Raith tradition, a prince could only become a king once they have found themselves a suitable queen. This quickly proved to be the bane of Sebastian's life as he had always been deathly afraid of girls. He eventually set out on a quest to find himself a suitable queen after his attempts in Raith didn't prove to be fruitful.
Skills:
Strength - His fighting style consists of him using his fists. They're a force to be reckoned with.
Charm - He's an idiot, but there's still something captivating about him. His appearance? Perhaps his confidence? Or maybe everyone's natural yearning to scratch his ears?
Powers:
Super smell - Not sure if this is an actual power, but Sebastian has a sensitive nose that can sniff out pretty much anything.
Possessions:
Bow down - Sebastian is never seen without his circlet, it's a symbol of his royal lineage.
Pow wow - Sebastian wears a pair of gauntlets with blades built in them, it's his weapon of choice.
Raith currency - Bars of actual gold, Sebastian has plenty.
Relationships: N/A
 
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goredren
Alignment: chaotic neutral
Gender: male?
Race: (previously elf) armor thing?
Age: 74 (current form) 538 (previous life)
Occupation: deranged wanderer (previousl grand sorcerer of zentish)
Residence: none
APPEARANCE
Height: 6’5
Weight: 80
Build: armory?
Eye Colour: Red
Hair Colour: N/A
Unique Features: the armour he wears isn’t exactly armour but a skin over his body, the helmet splits open to allow him to eat only his mouth is visible he does
Attire: as above but he wears a black and red cap with a poem on the back reading
the creature guards the old ones sleep
peacefully in the mountains deep
those that disturb its rest
will face the curse of every guest
for they will all soon die
and know that you should have let dead men lie

PERSONALITY
goredren, is a friendly sort of creature that seems to always see the best side in people and situations he could be compared to a young child however there is hidden competency that guides the deranged but humorous shell, as his minds is fragmented by then ritual.. his old personality remains buried and harbouring a deep resentment for what he has become
Likes: seeing new things, meeting new people, doing new stuff,
Dislikes: talk about himself, anything sour
Hobbies: exploring the world (secretly looking for a way to reverse his curse)
Aspirations: to see everything (and find a way to return to his previous life)
Fears: nothing (that he will be forever stuck as this strange overly friendly abomination
PERSONAL HISTORY
Goredren’s true name like many things has been lost to time considered one of the most powerful magic users of his time the grand sorcerer had managed many feat that people would have considered improbable or impossible yet no matter his powers and skill the sorcerer always wanted more he wanted to see more find more learn more yet his time on the worlds was limited thusly he set about searching for some what to make himself live forever. He did find it many years later devising a ritual to making himself ever-living. The ritual was... successful in a sense, the grand sorcerer only found out too late that it had been tainted by his apprentice, his skin pealing away metal taking its place and pushed forward as his wanderlust and desire to see and do things. The other parts of his mind and personality shoved into the deep recesses of his mind. Needless to say the apprentice became the new creatures first meal. Where the cape came form no ones sure, but it’s something to do with what lives under the tower. Eventually goredren made his way out of the tower and began exploring the world, the sorcerer attempting to guide its warped vessel to restore his mind and powers.
SKILLS
unknowly proficient in arcane matters, actually a good cook, is rather goofy,
due to his armor being his skin... he’s surprisingly nimble, half decent sword fighter.
POWERS(If possesses any)
lacking much of his old magical abilities only 2 sets of magical runes remain etched onto his body
one is a versatile lighting spell that can be charged or shot in rapid succession even changed up into the weapons, the other one is a counterspell that allows goredren to cause another person spell to essentially fizzle out.
Another thing to note is his armor skin it’s literally armour thus he feels no pain... or anything no sense of touch at all, goredren Is capable of stomaching most organic substances too.
POSSESSIONS
a spear and a set of swords, a cool cap, and bunch of old scrolls and maps
RELATIONSHIPS
WIP
 
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F I L O M E N A __ A B A D J I E V



  • Alignment: Chaotic Good
    Gender: Female
    Race: Human (Witch)
    Age: 25(0)
    Occupation: Traveling Tailor, Mercenary
    Residence: Where the Wind Takes Her


 
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Bob "Bell Ringer" Hadrada
Alignment: LG
Gender: Male
Race: Human
Age: 49
Occupation: "Knight" of the Empire
Residence: Estate in the Capital
APPEARANCE: Credit to Alamy Stock Photos :kissopeneyes:
comic-sketch-by-t-s-seccombe-showing-a-fat-knight-and-his-pet-dog-CW3WKW.jpg
Height: 5'4"
Weight: 230
Build: Plump, Jacked
Eye Colour: Blue
Hair Colour: Peppered
Unique Features: Huge Roman Nose with Dazzling Mustache, Portly
Attire: Motley, and Armor of the Empire

PERSONALITY
Likes: His Dog, His Wife
Dislikes: Persons who are moody, loaners, criminals, goblins, and/or pirates
Hobbies: Being: Loud, a volunteer firefighter, at an inn drinking with his copious amounts of friends, in a forest hunting boar with his copious amounts of friends.
Aspirations:
1. Kill a creature that is at least 2 tonnes and taxidermy the head for above his mantlepiece
2. See his sons and daughters become respectable citizens
3. Become a Marshal of the Empire and to see goblin race obliterated
Fears: Open Sea, His Wife
PERSONAL HISTORY
Bob earned his spurs at the Battle of the Bells, by alerting an Imperial force to an oncoming goblinoid attack by ringing a church bell. He was a prestigious commander and knight in his youth of many campaigns. It has been many years since those days and bob is much older and more than a little out of shape. That said, he has learned every blade trick in the book and vanquished any fearsome opponents, those who underestimate him in a duel may find themselves on the wrong side of his blade. With his last son entering the academy, Bob is desperate to take to the field again.

SKILLS: Party Host, Jovial, Well liked
POWERS:
Swordnado: Spinning rapidly, sword outstretched this man whirls and revolves his way around the battlefield.
Immovable Object: Despite his age and weight, this man is a master of defense, entering a stationary stance where he can defend any position.
Dog: His dog can do tricks, including: Sit, Stay, Kill
POSSESSIONS: Sword and Armor, An Obscenely Large Estate in the Capital
RELATIONSHIPS: Wife Elezabeta, Armored Hunting Dog Scruf, He is devoted to his Children
 
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David Warring

Alignment: Neutral Good

Gender: Male

Race: Human

Age: 31

Occupation: Sword for Hire/Bodyguard

Residence: A farm outside Telaran, loft above a tanner's skinhouse. He likes the simple life.

APPEARANCE
d8k281y-2d4aff85-3b0a-4cd8-ae7b-e2dd13ca6d5b.png

Height: 6'1"
Weight: 220 lbs
Build: Toned
Eye Colour: See Pic
Hair Colour: See Pic
Unique Features: None
Attire: See pic

PERSONALITY

Personality: David is easy-going, and almost nothing makes him mad. He'll get upset quickly if you try to force him to do something he believes is wrong. He doesn't talk much at first, but will talk your ear off once he gets to know you.

Likes:
Partly cloudy days, chocolate, steak, helping people less fortunate than himself.

Dislikes:
Bullies, Cantaloupe and Honeydew

Hobbies:
Swordfighting, Fishing, mild gambling

Aspirations:
Eat. Make money to live.

Fears:
Failing people. He trusts in his God and has seen enough in his line of work to not have silly phobias

PERSONAL HISTORY
The son of a fisherman and his wife, he grew up in a quiet riverside village without much excitement. When he got to the age of adulthood -15 in his village - he was given the option to pursue education or become a fisherman like his father. Though he didn't mind the water, he had seen rich people while sailing abroad as a child and learned that one needed knowledge to become rich.

He set off to do just that and found education in the nearby large town of Lidania. That's where he met his magic teacher and found out about wizards. His teacher ran a school that taught both academics and magic, and the student chose whether to continue in higher learning or magic after four years.

David wanted to learn magic but wasn't satisfied with mana-based magic. To him it seemed inelegant and inefficient. When, after a few months his teacher saw David frustrated, he brought him under his private tutelage and showed him elemental manipulation. After five years, he graduated and went searching for a life of his own. In the last several years he's been in various professions but his favorite was a bodyguard, as it paid the most and he could help people.

SKILLS
Hand to hand combat, Melee, Fishing, Sewing, Cooking, Housekeeping, Drink Mixing (Living with a fisherman family has its perks).

POWERS

AIR ELEMENTAL
"Air is Everywhere.
Air is Everything.
Everything is Air.
Treat her well, and she will guide you.
Be her friend, and she will protect you.
Be her tool, and you will be unstoppable."
- Elkon Durden, David's Magic Teacher​

Air is the first element. It is where all other elements have their foundation. Without air, everything would perish. With air, life thrives.

Air Wall
The air in a certain area pressurizes, creating an invisible wall to stop or redirect something. The strength depends on the amount of pressure applied. Light amounts of pressure, i.e. enough to repel hand-to-hand and melee attacks, can be maintained for long periods of time. Large amounts of pressure, i.e. protecting against a Ballista or lightning strike can only be maintained for a short time.

Flight
Self Explanatory. He can fly and move around at a significant speed, as he projects an Air Wall to protect his body.

Grab
Since Air is everywhere and in everything, he can "grab" anything and move it. The speed and time he can hold it depends on the size and consistency of the object.

Capsule
He can transport objects and people in spherical Air Walls. He can compress any naturally occurring gas or liquid and store for later use, i.e. water, oxygen and oil, as well as compress enemies.
He can store 12 item capsules at a time, and transport no more than 900 lbs of weight at a time.
He can use it to individually trap or compress up to three enemies at a time, and collectively trap up to the same amount for a few seconds.
He can also use it to collect sound from an area, then project the sound in a visible, three second "hologram".

POSSESSIONS
His clothes, a chest with his things and gold savings, his weapons and his bed.

RELATIONSHIPS
None
 
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Seraphanis Pellos Melphukis Von Kraufleir IV
Alignment: Lawful Evil.

Gender: Male

Race: Human(magical bloodline)


Age: 170


Occupation: Captain in the Imperial army

Titles: Viscount of the Imperium, Supreme Archmage of the College of Sorcery, Lord Inquisitor, Defender of the Realm

Residence: The Tower of Sorcery, a part of his family's estate

APPEARANCE:
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Height:
6"4

Weight: "You dare imply the Supreme Archmage is overweight?"
195 lbs.


Build: Tall and Lean, but not particularly muscular

Eye Colour: Very few know. His mask reveal but an empty void beyond it's Gilded surface


Hair Colour: Ditto

Unique Features: His attire seems to always glow slightly, even in the absence of all light. He always wears the same golden robes, which somehow never soil or lose their quality. He never doffs his mask, even to sleep. Enchantments placed on it allows him to eat and drink without issue through it.

Attire: The aforementioned Golden robes and mask. When he goes to battle, he dons several pouches with elixirs and vials. on his hip is an ornate sword sheath, decorated with gold.

PERSONALITY: The personality of Seraphanis appears to be as fond of majestic theatrics as his exterior betrays. He always speak in articulate sentences, never missing the opportunity to deliver rousing speeches or debilitating criticisms. He seems to be devoted to the Imperium completely, possessing a deep disdain for all it's enemies, internal or external. He appears emotionally stunted, unable to grasp a full emotional range beyond some of the more basic emotions. This, combined with his detached nature, means that he often seems like he doesen't care about the lives of his subordinates. As he claims, "he never wastes them, but he is not afraid to spend them". His mood is often foul, and he doesn't hesitate to solve problems with violence, or to not show mercy to foes. Despite all this, it's not all bad: He is surprisingly brave, not backing down in the face of adversity or conflict. He can be surprisingly patient and understanding when teaching someone magic. And of course, his unquenchable desire to add ever more spells and recipes to his Tome of the Arcane arts reveals a layer rarely seen, an excited researcher thirsty for knowledge. Such changes never last-mementos of a life past.

Likes: Crushing the enemies of the Imperium, patriotic subjects, large imperial armies, a job well done, discipline, compliance, learning new types of magic

Dislikes: chaos, dissonance, unlawfulness, several nonhuman species("source of all evil, they are!"), cowardice, and much, much more.

Hobbies: Studying magic, training, going to refined banquets, recruiting and training loyal subjects of the empire, Killing the foes of the Imperium, Winning

Aspirations: To attain as much magical and physical power as he possibly can
To crush all foes of the Imperium, both within and without
To reform the Imperium into a more rigid, strong regime, and see it expand and prosper.

Fears: "I fear absolutely nothing, and you'd do well to remember that!"
Being found Inadequate. Being disowned. Going too far. Losing his values. Losing his magic.

PERSONAL HISTORY: Seraphanis Pellos Melphukis Von Kraufleir IV was born the second son of the mighty Von Kraufleir family. From an extremely young age, the kid showed incredible promise when it came to magic-and thus, his path was decided. He would become an Archmage, to bring honor and glory to the family. Whether or not the young child objected was inconsequential: Thankfully, the boy loved magic, and for the most part didn't mind the very strict tutoring and training regimes. The Von Kraufleirs are an extremely influential family, you see- In fact, young Seraphanis himself often remembered that they would be frequently be invited to Dinner by the emperor himself. They provided him with the best-the women were trained to be diplomats and spies, the men trained to become warriors and mages. His older brother already was training to be a general of the Imperium.

And so passed his childhood. The boy had almost no friends, apart from when he managed to find some time to go and socialize with the other children of the royalty or his equally-busy siblings. It was lonely and difficult, as there were so many expectations on his shoulders. He found some comfort at least in another young girl, a little older than him. Whenever her parents came by the estate to show off their work to his, the two played together. Seraphanis enjoyed this time they had together greatly, and soon began making extravagant demands for finer clothing-knowing full well that the tailor's daughter would be with them when they came to take measurements.

However, one day, they came alone. They explained that their daughter had ran away. Seraphanis could hardly stomach this loss of his only friend, but it didn't stop there: Barely a year later, his older brother and two cousins all died in battle. Goblin ambush, they called it. Having lost everyone even remotely dear to him, the young man locked himself in his tower, studying day and night.
None know what event caused him to leave it and go out into the world, but he did so with quite a bang-he appeared out of a nowhere during a goblin raid, rallying the few defenders and smiting the goblins with magic. His effect was profound, and despite their inferior numbers, the Imperium came out victorious.

SKILLS: Great technical melee fighter, knowledge of alchemy, herbalism, history. Knowledge of management and economics. Knows courtly etiquette and politics

POWERS(If possesses any): Seraphanis is a mage of considerable power, knowing innumerable spells. To list them all here would be an exercise in futility, and to attempt to memorize all of them at once would be dangerous. Instead, he has categorized them in lores. Changing lores is a bit time consuming and difficult to do mid-fight, especially if frequent. Additionally, losing the ability to move or speak hinders his ability to cast-losing both means he cannot utilize magic.

Lores which he has fully understood and can use freely are:

Lore of Fire: Pyrokinesis and the Conjuration of flames. A very versatile and relatively cheap lore.

Lore of Death: Debilitating magic that can attack an enemy's essence directly, cause terror, or leech the energy of the dead to allow for greater magics. Moderately riskier and more expensive.

Lore of Light: Healing and Buffing spells, as well as spells for cleansing corruptions and banishing dark entities. Damage spells are relatively costly in this lore, but they do exist

Lore of Beasts: Manipulating the forces of nature, He can summon beasts, both natural and unnatural to his side, as well as make the thoughts of both allies and enemies more bestial in nature. For allies, this usually means they enter a pain-defying frenzy. Enemies are consumed by hatred for one another, or lose any capacity for self-restraint.

Lore of Utility: Spells not pertaining to any already-existing lore, but are instead learned magic that he has grouped into this category. A spell to turn his staff and sword into an enchanted halberd, make himself stronger or summon a golden chariot are all in there.

As he studies and gains practical casting experience, he may be able to finally comprehend many other lores that he currently has in his book, but cannot quite wield effectively yet.

POSSESSIONS: The Visage of the Imperium: His golden mask. Laden with many small enchantments, to increase durability, allow unrestrained peripheral vision, occasional eternalness so he may eat, and other such quality of life improvements

Tome of the Arcane arts: A large spellbook containing the many spells he has recorded. It is ethereal most of the time, merely appearing in front of him and flicking to the right page when he needs to change Lores.

Golden Robes: Beyond just being made with the finest of materials, these robes have also been enchanted numerous times: They will always slowly mend and clean themselves, they never get odorous, and are as hard as armor. They also always seem to have a glow to them.

The staff of power: A powerful conduit for his arcane prowess, this staff helps him casts more powerful spells at minimal costs.

A bag of holding with numerous useful items, most prominent of which is an enchanted sword he holds on his mainhand while fighting

RELATIONSHIPS: "I can assure you, I am impartial. My personal acquaintances influence nothing in the grand scheme of things"
 
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Olivier De LaSarre aka Sun Queen, Hera
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Alignment: Lawful Good
Gender: Female
Race: Half-Human, Half-High Elf
Age: 29
Occupation: Warlord(ess?)
Residence: Hera Keep
APPEARANCE
Height: 6’2”
Weight: 170lbs (It’s all muscle)
Build: Muscular
Eye Colour: Blue
Hair Colour: Blonde
Unique Features: A crown of sunlight which appears when holding her sword.
Attire:
PERSONALITY:
First and foremost, Olivier is a feminist and a believer of equality for all. Her appearance can sometimes mislead people into thinking that she is someone totally different. Although her love for makeup and beauty might make her seem shallow, Olivier's parents raised her to care more about the world around her. She's a very focused and determined person, which stems from her being ambitious. Once she has set her sights on a goal there is very little that can deter, Olivier. High self-esteem allows her to take on the most daunting challenges with confidence. Despite being serious most of the time, Olivier is very kind and loves to help others. Although she does have a good handle on her emotions, Olivier struggles to control herself whenever she gets angry or becomes frustrated. She's quick to become aggressive towards anyone that irritates her, men especially.
When interacting with others, Olivier is very outgoing, patient, and very generous. Her willingness to help others makes her a good friend and she's very understanding and patient. Though she is usually nice to everyone, the one exception are those who spread hate or treat others as inferior. She doesn't hesitate to correct or even fight these people and although she is a feminist, Olivier doesn't let other women get away with that type of behavior either.
Likes: Boxing, War, Justice, Sweets, Chivalry
Dislikes: Inequality, Cruelty, Cheaters, Liars
Hobbies: Sparring, Singing, Chess
Aspirations: Olivier dreams of many things, but her main goal is to become General of the Imperium’s armies
Fears: Being beaten by a misogynist, allowing her family’s lands to be taken or destroyed.
PERSONAL HISTORY:
Olivier was raised by two women, one a noble daughter and the other her bodyguard. The two were secret lovers as the noble daughter was destined to marry some rich punk, but that didn’t stop their feelings for one another.
Olivier came about after the two women were secretly married and the noble daughter announced she’d be devoting herself to a higher power, officially turning down all potential husbands. The two women adopted Olivier shortly after, having found the young girl in a forest by herself. She was clearly not a full human and they thought she might face some danger because of this so they took her in. Shortly after they grew attached and decided to adopt her into the family. At first Olivier was too wild for the life of a noble, but with a little military discipline and a few gifts of bribery, the young troublemaker soon became a proper lady, then a proper warrior.
By the time she was 18, Olivier had bested all of the guards employed by her mother’s family, proving she was a rare talent. Interested in taking her skills further and making a name for herself, she sought out a master and actively participated in regional patrols. Whenever a military campaign was announced she was quick to sign up, no matter how small the task. When she turned twenty she embarked on a campaign to crush a small bandit group in the south. She was given command of the men and did fairly well for her first time as a leader. Upon completion of the campaign she discovered a unique sword among some of their stolen goods. Of course she attempted to locate the original owners, but the family blacksmith suggested it was an ancient weapon and its owners were long dead. He theorized that the sword was elven and only worked because she was half elf. So she claimed the sword and named it the “Sun Blade”.
In the years to follow Olivier would prove her strength and genius time and time again until her mother gave her ownership of a dilapidated fort on the edge of their territory at the age of 23. With permission to act freely she was given the title of Warlord and named her fortress Hera Keep. For the past six years she has maintained peace in her family’s region, held off outside threats, and built an intimidating name for herself all while turning away unworthy marriage proposals. Her latest feat was the completion of repairs on Hera Keep.
SKILLS: Swordplay, Boxing, Strategy
POWERS: None
POSSESSIONS: Sun Blade - Can store solar energy within the blade, granting it heat and flame properties.
RELATIONSHIPS: Two Mothers, Single
Trektek Trektek
 

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| BIO |

Alignment: Chaotic Good
Gender: Male
Race: Human
Age: 27
Occupation: Monster Hunter
Residence: Nomadic​

| APPEARANCE |

Height: 6'1"
Weight: 215"
Build: Muscular/Toned
Eye Colour: Blue
Hair Colour: Black
Unique Features: Wears a single earring that belonged to his mother
Attire: Black, feathered robe which conceals leather armour beneath.​

| PERSONALITY |

Leo is a deeply caring individual who operates using a moral code that takes priority over any paltry law the governments of the world set. He will happily steal food for a family if they are starving and has no qualms fighting city guards abusing their power. He is a nightmare for strict order and revels in pushing conventional behaviours to their limits to get reactions from people. Not bowing to members of the upper classes is his personal favourite, especially when they try to reprimand him for it.

Likes:

Alcohol | He doesn't trust anyone who doesn't like a good drink.

Singing | In between his monster hunting he can often be found performing in taverns to earn some extra coin.

Nature | Being out in the wilderness is much better than being stuck in overpopulated cities and towns.

Meat | He loves animals like everyone does, he just really like to eat them too.​

Dislikes:

Social Hierarchy | This idea is more than a dislike, it's a hatred.

Scum | Not the homeless people royal guards call scum, the kind of people who would lash a child for stealing food to feed their family.

Pretentiousness | He doesn't care who you are. If you need a slap, you're getting a slap.​

Hobbies:

Competative Drinking | Always a pleasant experience drinking overweight farmers under the table.

Busking | He'd sing anyway so he may as well get paid for it.

Exploring | Is that a dark cave with roars coming from it? Lets go!​

Aspirations:

Live His Life | Above all else he wants to live his life by his own moral code, to enjoy it and to die with no regrets.

End Corruption| His heart is with the people, not the governments of the world. If he can make the life of the people better, then he will do what he can. If that means removing corrupt officials from office, then so be it.​

Fears:

Wasps | He hates them more than anything else in the world. Offer him one versus one with a dragon or be locked in a room with a wasp and he'll be punching at scales in no time.

Religion | His fear is not of religion itself but what it can do when utilised by the wrong person. Wars can be waged and nations can crumble just because people believe in a supreme being.​

| PERSONAL HISTORY |

Leo was born to a single mother who refused to ever go into detail about who his father was. Beyond the knowledge they had met in a tavern one evening, he knows little else, just that he left him and his mother to fend for themselves. He bears no grudge for it because if things were different, he would not be the same person. His early life was spent travelling from town to town, his mother constantly looking for different work to provide for them both. This is what gave Leo his love of nature, the constant travelling and walking along roads became home more than the rotting streets of the worlds cities.

His earliest memory is of his mother crying, screaming at him for disappearing before her eyes. At the time Leo was unaware of what had happened but as the years rolled by he realised that he had a unique ability that allowed him to leave his reality behind and enter a realm he called the Null Zone. Almost greyscale in its appearance, it was a mirror of his world but demons roamed free. He spoke to his mother of his powers and her jaw dropped upon the news. She forbid him from using them but as a young boy Leo was mischievous and disobeyed her regularly. As the years rolled on he mastered his skillset.

By his sixteenth birthday he was alone in the world after his mother died from a quick illness. He was lost for a while before a lone hunter came across him. The hunter known as Angus took Leo under his wing and trained him in the art of monster hunting. Everything that followed was of the same pattern. Arrive in a town, kill their monster, get paid. Now, with rumours of the goblins making a move on the Imperium, he has begun to prepare himself for the potential invasion.​

| SKILLS |

Monster Hunter | He has killed monsters of all shapes and sizes across the world and his knowledge of them and their weakspots is second to none. If there is a way to kill something, Leo knows it.

Skilled in all Weapons | With the variety of beasts he has had to slay, he has used every type of weapon imaginable. He is proficient in the use of weapons ranging from small daggers up to giant siege engines. Skilled in many but only master of one.

Spear Master | Leo's proficiency with a spear is such that he can fight multiple opponents at once with minimal effort. With spear in hand there are few that could best him in combat and those that could, it would come down to a coin toss on who would win.

Charming | A lot of the time what he says would get others into trouble but for Leo he can get away with alot more. People are naturally more open to him making bartering and information gathering much easier.

Survivalism | Having been on more hunts than he can count, he has developed all the skills needed to safely survive and traverse the wilderness.​

| POWERS |

Null Zone | Since his birth Leo has been able to access a realm he calls the Null Zone. He is tied to it by his very soul and is eternally linked to it. It is in essence a carbon copy of the real world but twisted in eternal darkness. WIthin it demons lurk, looking to feed on those that are unlucky enough to stumble upon it. It allows Leo to do the following:

Portals | Leo can create portals to the Null Zone that allow him and others to step through. The longer the time spent in the Null Zone, the greater the risk of demonic attack. Leo can open and close portals at will meaning there is potential to trap people there should he wish it.

Nullify | With a thought Leo can use his link to the Null Zone to ensnare a single opponent. The opponent and any items they have no longer have any capacity to use magic. This effect remains until Leo changes the target, wills it to stop or one of them dies. Due to how the power works, the target becomes immune to direct magic attacks themselves. This can also be used on himself.

Demonic Binding | Leo knows how to bind demons whether it is trapping them with a binding rune or exorcising them from a host.

Fortified Mind | The mind of Leo is completely impenetrable meaning he is unable to be manipulated through magic or to have his mind read.

Demon Sight | His connection to the Null Zone allows him to see any demons that have crossed into the real world. This is particularly useful to identify cases of possession.​

Voice of Nature | Without saying a word Leo can summon creatures of the wild to his aid. Creatures can range from swarms of small insects up to titanic beasts. They must be within three miles to have any success.​

| POSSESSIONS |

Spear of Nthuk | His primary weapon, the spear contains the bound essence of the demon Nthuk. On appearance the spear doesn't look as ornate as some, but its blade is as lethal as any. Plate armour falls as easily as cloth does to this weapon but the true danger of the weapon is that with each nick, the demon within drains the victims soul.

Supplies | A bag filled with standard supplies for survival. Fishing wire, rope, pots etc.

Black Robes | Robes which provide warmth in the cold and keep him cool during the summer. They have no magical properties but do a good job of concealing his identity.

Leather Armour | Leo's leather armour is hardened to reduce the risk of injury from cuts and slashes.​

| RELATIONSHIPS |

None | At present Leo has no relationships beyond that he was with nature.​
 
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