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Let's Try This Out, Shall We? (D&D 5E)

Human Error

*Insert Incoherent Screeching Here*
What Is This?

I've been a DM for a couple years now, however, I have never tried Play-By-Post. I've RPed for many years through text, however, never with a Dice system in play! So I wanted to try this out and see how I like it.
Any and all suggestions on how to improve this and how this is normally done to make things go smoothly is appreciated, however, I've looked into it and have seen how others do it and kinda adapted some of the rules they had in play.


Tabletop Rules

First we can start with combat rules and how I want the flow to work out.

Initiative: I want to stay clear of having a post order if I can help it, so to make initiative easier, we will have group initiative, where the entire player group will add up their initiative into one and that will be their initiative, same will be done for groups of enemies. This WILL be in the players favor, But I follow the rule of "I'm on the players team, not against them." So I'm okay with this.


Combat: While in initiative, I would like players to keep track of their AC, HP, and certain limited use things through post in combat, (just put it in parentheses). I wont be a huge fanatic about this, I will generally trust you that you are keeping track, as long as you trust me as well :). At the beginning of an initiative, and maybe sometimes throughout, I will post the AC, and current HP of the beasties you are fighting, so that everything you do during your collective turn can be carried out smoothly. I will resolve what happens afterward in my own posts.

Critical Strikes: So, how I normally do critical strikes, is that when you get a crit, you get the max damage of the initial damage roll. Then you add a die of the same damage number. Ie. If you deal damage with a Shortsword, you would deal (1d6+1) damage to the target, a crit of this would look more like, (7+1d6+1). As we are adding the strength modifier in there twice.

Post Frequency: I would like at least a post or two a day from your side of things, I will attempt to do the same on my end. I understand life happens, cause for sure it will be happening on my end. As well as, in combat and social interactions, if you end up taking a bit too long to reply, I will resolve your turn/conversation myself (To the best of my ability) and move on, just to keep things going.

Rolling for Things: I know sometimes this is a taboo for a dungeon master to do, but I believe in this case it's warranted. There will be cases where I will ask you for a roll out of the blue, or you had instigated something that I believe would require a roll, such as gaining information, or scanning a room for hostiles. In these circumstances, I will roll in my post for this, and I will play out the result of the roll. I will always tell you if I had rolled for your character, and will tell you the result (Number-wise) of said roll.

How I DM Rules: I work under the framework of 'Rules as Intended'.

Amount of Players: I typically work with around 4 players. But I will 100% do less. Would be willing to deal with more, if they were experienced, But I will totally help newbies out as well.

Character Creation

All these things below here will reflect this, but generally, I would want to go in deep with character creation, as help the players along so that I myself would know how your character works. As well as I'm going to have options on what I want to run, module-wise, and adventure-wise, so that may change character ideas.

Stat Array: Simply put, I like high numbers, so we are going to do an enhanced Stat array. 18, 16, 14, 13, 11, 8. With each number being able to be put whichever stats you please.


Available Content: I allow any content that is official WOTC , I allow Unearthed Arcana as well, as well as classes and subclasses from Streams. Homebrew has to be run by me first. The only thing I do not allow, is the Mystic class. (The mystic subclasses from Tasha's are fine though.)

Backstory: Generally, I would want to tie backstories to the adventure the collective decides to run. But having general Idea of a backstory or what you might want to play would be a good start, but not required.

Party Comp: I don't care much for extremely good party comps, as long as you want to play the class you play, that's fine by me, I'm going to be setting up things based on party comp, so don't worry about having your healers, your spellcasters. Stuff like that.

What Are We Playing?

I have a couple of ideas. All of what I'm going to post have their pros and cons, as well as different types of excitement for myself and others.

Curse of Strahd
Strahd.jpg
Under raging storm clouds, a long figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power, and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come, all according to his plan. He, the master of Ravenloft, will attend to them.
Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind, or perhaps a lone wolf, fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.


Difficulty: This module is HARD, Strahd is always throwin' things at you, and there is a very high chance of failure. I would only feel comfortable running this if I had experienced players, If a newbie wants to play this game, I don't mind, but I will warn you, this is not an easy module to succeed.

Why Do I Want To Run This?: I've heard so much about this AMAZING module, but I've never ran through it, player or DM. I've always been a fan of a good gothic horror, and who the fuck doesn't like a badass Vampire lord.

Details: Characters will at levels 1-10. All classes have their time to shine in this module, it's all about how you play it. A balance of classes in a group is very helpful for this setting, as it is HARD.

Dragon Heist

Dragon Heist.jpg
Welcome to Waterdeep, the Crown of the North, where a wondrous tales of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them, one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.

Difficulty: This module can be easier or harder depending on the mindset of the players. This takes place in a city with a TON of opportunity, But the city also is very strict with crime. So it all depends on the player.

Why Do I Want To Run This?: I've played through Dragon Heist, and I enjoyed it myself, but with how Dragon Heist is, it is nearly impossible for two games to go the same way, even if you are just following the module. This module also easily sets up for future adventures, which is always cool to me.

Details: Characters will be in levels 1-5 throughout this module. All classes completely shine throughout this module, considering most of it is done within the confines of Waterdeep. Waterdeep is a brilliant place for a setting to center around, as there is so much in the city to play with.

Storm King's Thunder

Storm Kings Thunder.jpg
To Fight Giants, You Must Be Giant
Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.

Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder coastal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed.

Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins.


Difficulty: The Story for this module is relatively straightforward. The difficulty comes from the sheer amount of deadly encounters, You are fighting Giants, These things are extremely difficult to make encounters for, because of that, this becomes a very deadly adventure.

Why Do I Want To Run This?: Giants. Giants are cool... I've also only heard good things from this.

Details: Characters will be levels 1-11, The main thing that is important is that one person knows how to speak Giant. Other than that, most classes should have their chance to shine. In my opinion, I think Rangers should have a heightened chance to shine in this Module, compared to other modules.

Lost Mine Of Phandelver

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as the Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.

A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.

For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brother, a trio of dwarves, have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.


Difficulty: This is an EASY adventure, this is meant to be a starter adventure for any newbie DMs or players alike. It still has its own challenges and dangers, but it is your bread and butter of Dungeons and Dragons. And I have my own fun with using this Module.

Why Do I Want To Run This?: This is my first time playing D&D under this medium, Play-by-post. And this module is the simplest thing while still being interesting. As well as this adventure sets up very nicely for future adventures wherever needed.

Details: Characters will be levels 1-5 here. All classes, All Races are good here, there isn't anything too special about this module, unless we decide to make something special about it.

All of these options are cool, and I would be fine with playing any of them. But if we would like more of a sandbox type. I have a homebrew setting as well, that I can explain to those who want to hear about it.

Final Stuffs


You can reply to this thread if you are interested, or you can DM me personally on this site, or you can add me on Discord (Human Error#4107), if you have other people wanting to join as well, that's fine by me as well.
There are a couple of things I would like you to include.
What I can call you
Your Experience with D&D 5e
Your Experience with Tabletop games and Play-by-post.
Which module/modules you would want to play
What you are looking for in this
What type of character would you be comfortable with playing, whether it is class-wise, alignment-wise, or something else.
Anything else you think I should know about yourself, or something else.


That should be everything.

And now. I wait as I watch youtube and eat pretzels.

Have A Wonderful Day!

 
I might be interested?? Im only resistant because I’m so new to D&D (haven’t participated in a campaign but have tried to put a character together before and am vaguely familiar with Critical Role.) Daily posts might be a gamble in a week, unless they’re 1-2 paragraphs.

I filled out the profile, but just let me know if I don’t seem like a great fit later on.

What I can call you:Grim for short.
Your Experience with D&D 5e: Noted above; limited.
Your Experience with Tabletop games and Play-by-post: Tried to get into tabletop through forum boards a few months ago. Otherwise, I’ve been doing play-by-post, just freeform RP for years.
Which module/modules you would want to play: Dragon Heist. I like the variable difficulty.
What you are looking for in this: Just to write a cool character on an adventure. And party dynamics are fun.
What type of character would you be comfortable with playing: I remember the spells gave me trouble, so a physical-oriented class (maybe specifically a rogue or fighter.) Alignment-wise, anything Neutral or Good.
 
Would you be willing to entertain the possibility of me pulling in a Minotaur? I have the monster stats for a young one in one of the books that I can copy/paste over for you to look at.
 
I might be interested?? Im only resistant because I’m so new to D&D (haven’t participated in a campaign but have tried to put a character together before and am vaguely familiar with Critical Role.) Daily posts might be a gamble in a week, unless they’re 1-2 paragraphs.

I filled out the profile, but just let me know if I don’t seem like a great fit later on.

What I can call you:Grim for short.
Your Experience with D&D 5e: Noted above; limited.
Your Experience with Tabletop games and Play-by-post: Tried to get into tabletop through forum boards a few months ago. Otherwise, I’ve been doing play-by-post, just freeform RP for years.
Which module/modules you would want to play: Dragon Heist. I like the variable difficulty.
What you are looking for in this: Just to write a cool character on an adventure. And party dynamics are fun.
What type of character would you be comfortable with playing: I remember the spells gave me trouble, so a physical-oriented class (maybe specifically a rogue or fighter.) Alignment-wise, anything Neutral or Good.

D&D Isn't that complicated, and I'm perfectly fine with helping new players through. As well as for the size of your posts. I wouldn't be expecting anything more than 1-2 paragraphs anyway, I'm not asking everyone to be a writer, I just want people to put enough of a description so the other players and myself understand what is going on. And If spells give you trouble, I would recommend what you already know, a Rogue, Fighter. Or if you wanted to dabble with magics, but not have a full reliance to them, a Paladin or Ranger.

Would you be willing to entertain the possibility of me pulling in a Minotaur? I have the monster stats for a young one in one of the books that I can copy/paste over for you to look at.

I would be willing to see the stats for it, as like a minotaur instead of a playable race? Like a Minotaur with a class? I'll make my judgement afterward if you don't mind, never seen it before.
 
I'll copy it over in a PM for you to look at. If you allow it, it will require a bit of finagling to fit into 5th edition, but it would provide a good starting point to work with. Of course, if you say no, I'll understand.
 
Perfect, And I'm no stranger to making things fit into D&D 5e. Try converting a Pathfinder adventure path. That was a trip.
 
Looking at the copy, it is very much a Pathfinder style write-up. It will take a little bit of tweaking to make it work in DnD 5e if you allow it.
 
So far my only issue with it (Without seeing the statistics) would be the connotations that you playing a minotaur. so some things may be more difficult. Like, a normal human village would take a look at you and be terrified at first glance. If you are civil, then you could gain trust. But it would still be initially difficult.
On the other hand. It's cool. And I can see three of the modules listed not being that much of a difficulty traversing. Dragon Heist would be very difficult. But not impossible, for example.
But yeah, get me those stats, And I'll be able to make a better judgement.
 
Ok, the PM has been sent. The big disadvantage to the race is the -4 to Int and the -2 Cha. But I like the Str and Con bonuses, along with the growth to Large size at level 6 as the child minotaur reaches adulthood.
 
I've never played D&D but i've wanted to learn for a while now, i downloaded this DC Superhero version of D&D so i'm familiarized with a few concepts at least

What I can call you: Alice

Your Experience with D&D 5e: None, sadly

Your Experience with Tabletop games and Play-by-post: Aside from Monopoly i haven't played other tabletop games. I'm familiar with pbp although i've only participated in a roleplay with it once

Which module/modules you would want to play: Curse of Strahd (Even if it's suicidal for newbie like me, it's too interesting for me to ignore.), my second choice would be Dragon Heist


What you are looking for in this: This is all new to me, i want to learn as much as possible while also having fun.


What type of character would you be comfortable with playing, whether it is class-wise, alignment-wise, or something else: I love magic so i would definitively use a magical oriented class and race. I would probably have a Neutral Good character, it will depend on my inspiration while making it


Anything else you think I should know about yourself, or something else: Noup
 
I've never played D&D but i've wanted to learn for a while now, i downloaded this DC Superhero version of D&D so i'm familiarized with a few concepts at least

What I can call you: Alice

Your Experience with D&D 5e: None, sadly

Your Experience with Tabletop games and Play-by-post: Aside from Monopoly i haven't played other tabletop games. I'm familiar with pbp although i've only participated in a roleplay with it once

Which module/modules you would want to play: Curse of Strahd (Even if it's suicidal for newbie like me, it's too interesting for me to ignore.), my second choice would be Dragon Heist


What you are looking for in this: This is all new to me, i want to learn as much as possible while also having fun.


What type of character would you be comfortable with playing, whether it is class-wise, alignment-wise, or something else: I love magic so i would definitively use a magical oriented class and race. I would probably have a Neutral Good character, it will depend on my inspiration while making it


Anything else you think I should know about yourself, or something else: Noup

I'll DM you if you want to talk about this more, so we can figure out if this is what you want :)
 
I would love to join in on this D&D game! I love it so much! Please tell me if there is no room, and I will totally accept that!!😊

I await you answer! 👉👈


What I can call you : You can call me Tiger, CJ, Or my characters name.
Your Experience with D&D 5e : I have played D&D before, but I haven't played 5e. I would really like to get to know it though!
Your Experience with Tabletop games and Play-by-post : I have done play by play post on a lot of different threads. I have been wanting to get into magic the gathering. Board games are my thing!
Which module/modules you would want to play : Water deep Dragon Heist
What you are looking for in this : To escape to a new world that I haven't explored before. To play this game with a few people and get to know them better.
What type of character would you be comfortable with playing, whether it is class-wise, alignment-wise, or something else : I don't really know how to put this, but hopefully you will understand. I would want to play a female girl who is kind of mysterious but eventually could potentially open up to the other characters. She is very skilled in combat and has a sensitive background. Which I will tell you about if you accept me into this! 😊
Anything else you think I should know about yourself, or something else : I sometimes forget about this sight and get wrapped up in school but other then that, you should see me reply regularly!
 
I would love to join in on this D&D game! I love it so much! Please tell me if there is no room, and I will totally accept that!!😊

I await you answer! 👉👈


What I can call you : You can call me Tiger, CJ, Or my characters name.
Your Experience with D&D 5e : I have played D&D before, but I haven't played 5e. I would really like to get to know it though!
Your Experience with Tabletop games and Play-by-post : I have done play by play post on a lot of different threads. I have been wanting to get into magic the gathering. Board games are my thing!
Which module/modules you would want to play : Water deep Dragon Heist
What you are looking for in this : To escape to a new world that I haven't explored before. To play this game with a few people and get to know them better.
What type of character would you be comfortable with playing, whether it is class-wise, alignment-wise, or something else : I don't really know how to put this, but hopefully you will understand. I would want to play a female girl who is kind of mysterious but eventually could potentially open up to the other characters. She is very skilled in combat and has a sensitive background. Which I will tell you about if you accept me into this! 😊
Anything else you think I should know about yourself, or something else : I sometimes forget about this sight and get wrapped up in school but other then that, you should see me reply regularly!
Same to you, PM time.
 
Is this going to be starting out at first level?
 
Sounds like a plan. I just need to figure out what character class I want to pull into this.
 
You got that Minotaur Race I sent yes? And did you have a preferred module? Everything seems to be coming up Dragon Heist, but options are available.
 
Yes, the Minotaur looks good in the new edition. So long as it is ok with you, I'll go with that race.

Dragon Heist is ok for me, but I'm easy.
 
I've been wanting to get back into D&D for a while now, so this sounds great! I usually play as a Cleric, so I'd have the support role down for you.
 
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Eyy boss if you still got openings I'm willing to join! If not then at least you all are having fun!

What I can call you : Ginko is just fine!
Your Experience with D&D 5e : I'd say I'm average level, not a beginner but not an advanced player! Recently I've been growing out my D&D5e books though.
Your Experience with Tabletop games and Play-by-post. : I've never personally done a traditional tabletop of D&D5e, it's always been make-shift in person (imagination) or over online discord calls. Play-by-post I've done quite a lot of!
Which module/modules you would want to play : Curse of Strahd seems so fun! I want to get the module for it sometime, but Dragon Heist seems like the most popular choice so I'll follow everyone else's choice :D
What you are looking for in this : I've been longing for a good D&D group to play with; on my down time as a DM of my own Homebrew, and not having a lot of roleplays happening I've grown bored with just sitting around and not using RPN for anything!
What type of character would you be comfortable with playing : I'm not a picky person, I can play anything that the group seems to be lacking in! So long as everyone is having fun that's what matters.
 

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