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Fantasy ๐ฅ๐ž๐ ๐ž๐ง๐๐ฌ ๐จ๐Ÿ ๐๐ซ๐š๐ฌ๐ข๐ซ๐š ; a dark fantasy rp (revival)

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  • miyabi

    ๐˜ช ๐˜ข๐˜ฎ ๐˜ง๐˜ข๐˜ญ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜ช ๐˜ข๐˜ฎ ๐˜ง๐˜ข๐˜ฅ๐˜ช๐˜ฏ๐˜จ
    Roleplay Type(s)





















    • intro
































      iron



      woodkid


























      introduction.



      F
      rom the beginning came creation, and of its womb birthed destruction. Of moans and screams that carried on in the cold, bitter nights; sights of shambles, a wasteland most treacherous. The creation of man, one most foolish -- words laced with false perception -- dawned the Era of Beasts; come falsities, the Gods displeased with uttered lies, released evil unto the earthโ€™s soil, borders once expanded reduced into the nothingness -- nearly devoid of human life, Drasira became a land of burnt umber and instilled fear. Driven by unsurpassed energy, The creation of beasts and their descent was no secret to behold as horror began to walk amongst the souls, gifted, or rather, plagued by the Gods.

      So the monsters in the bedtime stories of the young are not shadows, but the living.

      An ongoing battle of power. The story is told from the mouth of Temen Lakhrat, the Black Orderโ€™s current leader.

      โ€œTowers burned bright as the sun in the midst of darkness in Drasira, bodies picked apart by scavengers, crushed bones and licked clean; devastation, ruin, chaos. Fear made the air thick, as did the smoke--Vardil, although fearless, shook in his boots; a man stood tall, heavily clad in metal, the working of a protective magic tethered onto the weathered steel. In the horizon came a fleet: monsters, former humans, ready to end a long standing battle for power across the land.

      This course had only met on war tables; the first battle, one treacherous--men foolish enough to join the fight against darkness, stood behind Vardil; brave warriors whose names would go down in history. From varying walks of life, with a singular goal in mind: to protect Drasira and save the land from devastation. The dying cities collapsed behind them, screams of terror -- the scent of blood and fear itself wafting in the wind.

      Destined to die at the hands of the primordial darkness, a heroโ€™s calling is not gone to waste.

      Vardil and his companions, Astrid, Gilles, and Jussuf stood tall and proud. With their combined powers came the Divine Artifacts: the chalice, the sword, the staff, and the crown--each with their own powers--energy that has consumed most of the landโ€™s human magic--were procured from their own selflessness. They fought onward, with the magic vested upon these objects consuming most of the human magic; to keep the creatures at bay took much more strength than one could expect, and yet with the collective prowess of these brave warriors.

      Rain, soot, and heavy winds all began to nearly sweep them off of their feet. As if the Gods laughed at their valiant efforts.

      Their faces twisted in pain as they brought the artifacts together, chanting their spells, eyes wide in shock. Shrill screams surrounded them, bodies now only protected by a shield--thinning with every waking breath. The creatures, whose scent was metallic and foul, pounded and scraped, scratched and slammed their bodies against the divine shield in desperation. If they succeeded, their presence would be no more; creatures of greed and gluttony adamantly protested against the loss of their power.

      A sacrifice was made, heroes were weakened but the darkness was pushed back. The reclamation of manโ€™s rightful place within the world was in action, malevolence had subsided--only momentarily. Months after the sacrifice, though it seemed that there was peace, a resurgence of destruction rose from the ashes.

      Darkness was not done.

      A grave mistake was thinking that the calamity was over: it wasnโ€™t, nor did it have any intention of disappearing. Chaos built the Black Order and bravery kept it standing. Vardil, despite losing his companions, continued onward in his quest for the destruction of evil. The Black Order grew, larger and larger, as did the threat.

      The Divine Artifacts were lost after a selfless sacrifice. With rumors of each item seen in far away nations, separated by what couldโ€™ve been the gods themselves.

      Tell me, Adventurer: in the height of disorder, are you brave enough to make these sacrifices? Something tells me that the war has only just begun.โ€œ

      penned by miyabi miyabi

      ****
      Hi and welcome to Legends of Drasira, a dark fantasy roleplay; revolving around the land of Drasira and its abundant amount of monsters. Focused on the group of adventurers newly recruited into the Black Order, this story is of action, comedy, tragedy, and more. As the story progresses, which will be in the form of chapters, as well as missions, the darker it gets: this will start off lighthearted, eager adventurers ready to cease the day for coin, glory, and anything else you so wish, and will eventually turn darker with every pass as they unlock more of the secrets affiliated with the Monsters and The Gods.

      What is Drasira?
      Drasira spans from 7 different nations (these will all be explored in the duration of the RP)-- Al Visar, Hestea, Likha, Nai Sie, Aestantis, Ituthia, and Szedrym: each nation has their own culture and descriptions that will be provided in the lore. This RP will take place in a medieval-equivalent era.​

      Who lives in Drasira?
      Although this is Fantasy Based, the Gods have only created humans and their monsters. However, if you do have an idea that could work, please do not hesitate to reach out! We'd like to help as much as we can.​

      Magic.
      Magic, although existent in Drasira, is mostly limited to enchanted items that were created prior to and during the Era of Beasts. These items are hard to come by, often passed down by generations, found in ruins, held in academies, and most notably, the Black Order's main facility.​

      Who are the Black Order?
      Founded by Vardil Nehra in Drasira's time of need, the Black Order is a guild that essentially hunts monsters: this may be for pay, but the intentions are well-meant. Recruitment into the Black Order isn't easy, as members often have impressive reputations amd have made great personal sacrifices; this, however, isn't only restricted to do-gooders. The Black Order recognizes that you do not have to specifically be good, but you must have the skill and knowledge they seek. People from each class are welcomed.​

      The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.

      ****

      This roleplay will be heavily lore based, thus we've made a directory that could assist you--the link to the lore thread will be included. It is recommended that the lore is read over.

      Character deaths will happen, this will be due to dice rolls: although dice will not be used 100%, they will be used to make major decisions. Don't worry, your character won't die off completely; the Black Order will give this group an amulet that can resurrect them--there is, however, consequence to this. When back to life, a small piece of their soul and sanity is taken, tread cautiously.


      • 10 dice - no injuries, the monster is killed quickly
      • 5 dice - medium amount of injuries injuries, monster is dead
      • 1 dice - the monster has escaped, the whole team is dead
      • this wonโ€™t be based around any dnd campaigns. it isnโ€™t really like dnd at all and dice are used just to make major decisions within the rp like: whether or not the chars die all together, minor injuries, or no injuries โ€” as well as a possible individual character death.

        depending on how many people are in, we will divide the missions into two groups: each group will have their own task, then yes throughout plot progression posts, they will be able to all reconvene and fight, etc. the groups will be decided by us or just by generator.

        there will also be a mission sign up since i know that not everyone will be able to join every mission. if you have any more questions just let me know!

        edit: regarding character deaths; again, it wonโ€™t be permanent, however with every time they do come back to life there will be consequence.


        secondary edit: this will mostly be play by post, but in the disc you can ask away in regards to missions/what to do/etc.

      For roles, they are not assigned -- just options of what classes to choose from! The only ones that ARE assigned are Captain and Co-Captain, however these roles will be given to you by us, the GMs. No, you cannot apply for those roles.

      The Black Order is behind most of Drasira's operations in terms of Monster Hunting. Mostly loved, sometimes feared, they are--for the most part--a heroic, but mysterious guild that prides itself on its work. During the time of the RP, it would have already been about 100 years since the artifacts have been lost.

      INSPIRATIONS:
      witcher, bloodborne, folklore, dishonored, skyrim.
      penned by miyabi miyabi































    intro



    Classes



    rules








    Hope died in heaven,



    and the skies
    wept








    genre



    fantasy, horror, mystery







    status



    accepting











    spots open



    tbd







    inspirations



    witcher, bloodborne, folklore, dishonored, skyrim.











    cs









    ooc
















    โ™กcoded by uxieโ™ก
     
    Last edited:
    lore page ; UPDATED
  • hi!! the lore has now been updated: feel free to take a look at the countries and the rest of the lore. there is a link in the code that will share the whole google doc if you're unable to view it on mobile devices.

    LORE PAGE UPDATED
     
    APP AND OOC
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