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Dice Legends of Aestlyn (D&D 5e) - Characters

WlfSamurai

Maelstrom Engineer
Please place your characters here. Rules for creation:
  1. Start at 3rd level
  2. Standard ability scores to start (15, 14, 13, 12, 10, 8)
  3. Follow the book for HP including choosing the standard rate per level, if you wish
  4. Know that you will be part of the greater group and must work with them

Game threads:
OOC thread
Character thread
Chapter 1
 
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Name: Kyros
Level: 3
Race: Human
Class: Mystic (Order of The Immortal)
Background: Noble

Backstory summery
Heir to one of the major houses of the kingdom.
Apprentice to the Royal Guard.
???
???
???


Basics
Str 16 (+3)
Dex 14 (+2)
Con 13 (+1)
Int 15 (+2)
Wis 11 (+0)
Cha 9 (-1)

HP: 30/30 = Base HP: 27/27, + 3/3 (Mystic Level, Immortal Durability)
Hit Dice: 1d8
AC 13 = Base AC = 12 + 1 (Con Mod, Immortal Durability)

Proficiencies
Proficiency Bonus: +2

Saving Throws
Mystic Class: Intelligence, Wisdom

Equipment Proficiencies
Mystic Class: Simple Weapons, Light Armor

Skill Proficiencies
Mystic Class: Perception, Insight
Noble Background: History, Persuasion

Class Features
Psi Points: 14/14
Psi Point Limit: 3 Per Use

Core Features
Mystical Recovery - Spend Bonus Action, Gain HP = Psi Points previously spent
Telepathy - Mental Communication within 120ft

Order of The Immortal Features
Bonus Discipline - Gain 2 Order of Immortal Disciplines
Immortal Durability - Increase HP Max equal to Mystic Level, Unarmored AC = Dex + Con Mod
Psionic Resilience - With 1 or more HP, gain Temp HP at start of turn equal to Int Mod

Disciplines and Talents
Talents
Delusion - Lesser mental illusions
Mind Thrust - 1d10 (scaling) Psychic Damage

Disciplines
Brute Force - Become the strongest
Iron Durability - Become the toughest
Nomadic Mind - Know all the things
Mastery of Force - Move all the things

Inventory
4 Gold
Spear: 1d6 Piercing, Thrown (20/60), Versatile (1d8)
Explorer's Pack (Backpack, Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, water skin, 50 feet of rope)
Climbers Kit
Healers Kit
Signent Ring
Potion of Healing
 
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Rina'hlia

Rinahlia.png
Premise
Rina'hlia is a con artist first, thief second, and occasional sorcerer distant third who prides herself in swindling fortunes out of unfortunate saps in the city streets. She's a quite attractive half-elf with a Charisma of 17, and specializes in social interactions with spellcasting only on the side.
Personality

Rina is a fashionable faux-socialite with a penchant for stolen jewelry. In her years travelling and scamming she's learned every trick in the book on putting on an act; in fact, she wrote a book on it that never got published. Still, her swindling tends to focus on wealthy merchants and nobles nowadays with gold to spare, and sometimes Rina even gives her excess wealth to the people who really need it.

Don't tell anyone about that though, or else she'll skin you alive. Rina's a strong woman who naturally reverts to a tough, controlled distance. Growing up in the streets, she learned not to get too close with anyone because they'd always let you down eventually. While not scamming anyone Rina also has an appetite for sarcasm and alcohol, and enjoys putting men in their place when they try to pursue her. She hopes to one day find and thank the ancient gold dragon that saved her when she was a child, but until then, Rina just enjoys the thrill of the scam.

Background

Rina was born the daughter of an elven mage and her human husband, and lived prosperously as a little girl in the elven kingdom she hailed from. Naturally her family's magical talents were highly demanded and so they were quite well off. One day, however, while returning from a vacation to the nearby coast with a traveling caravan, they were set upon by vicious wandering barbarians from the north. Her family and their companions fought valiantly while Rina was instructed to hide, but when the fighting died down only one side emerged the victor. When she left her hiding place she found her parents bodies laid atop one another, lifeless among the looted corpses of many others.

For some time Rina cried, and then she ran off into the forest because she couldn't bear the sight. She quickly got lost. Hungry and wandering for three days, barely escaping an attack by a young wolf and on her last legs, Rina finally collapsed. When she awoke, she saw a massive gold dragon looming over her. Too tired to resist, the dragon granted her a drop of its blood that rejuvenated her, bringing Rina back from the edge of death. She fell asleep once more, but once she awoke, she found herself on the edge of the forest, only about a hundred feet from the human village nearby.

Over the years Rina tried to find the gold dragon who saved her but never did. Instead she took to the city, exploiting her natural silver tongue to scam, cheat, and steal wealth that eventually stopped meaning anything to her. It was the thrill of the heist that she enjoyed, and the joy of prancing around with stolen possessions she'd just taken for herself. Yet, as she'd discovered earlier, the dragon's blood did more than just save her life. A font of magical power had grown within her which she learned to harness to her advantage as a sorceress. Fortunately most of the time her power wasn't necessary, but it was always fun to shoot fire at a dumb thug's face.

Character Sheet


 
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Name: Zilyana Galanodel
Race: Moon Elf
Class: Ranger
Age: 122
Gender: Female
Height: 5'2
Weight: 116 lbs
Alignment: Chaotic Nuetral
Background: Acolyte

Bio: Zilyana lost her parents while traveling at the young age of 28. She was taken in by a temple of Selune, where spent the majority
of her younger years learning from the moon priestesses. As a matured elf she ventured out into the world on her own, where she has spent the past 20 years in service to the crown.


 
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Name: Marko Hartford
Race: Human
Class: Fighter
Age: 23
Gender: Male
Height: 5'11
Weight: 170 lbs
Alignment: Lawful Good
Background: Noble

Hit points: 34/34

 
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Name: Umbrie Shadowsong
Level: 3
Race: Half Elf
Class: Rogue (Arcane Trickster)
Background: Noble (Knight) (Covert Ops Specialization)
Alignment: Neutral Good with a light chaotic bent.
Languages: Common, Elven, Undercommon

Basics
Str 8 (-1)
Dex 16 (+3)
Con 10 (+0)
Int 14 (+4)
Wis 14 (+2)
Cha 14 (+2)

HP: 18/18
Hit Dice: 1d8
AC 16 = Base AC = 13 + 3 (Mage Armor)

Dark Vision - 60 feet
Fey Ancestry - Advantage vs Charmed, Cannot be magically put to sleep

Proficiencies
Proficiency Bonus: +2

Saving Throws
Rogue Class: Dexterity, Intelligence

Equipment Proficiencies
Rogue Class: Simple weapons, hand crossbows, longswords, rapiers/sabers, shortswords, thieves tools

Skill Proficiencies
Rogue Class: Athletics, Acrobatics, Stealth, Deception, Perception, Insight
Variant Noble Background: Investigation, Persuasion (Spellcloak Apprentice)


Tool Proficiencies

Rogue: Class Thieves Tools

Background: Tailor's Tools, Alchemy supplies

Class Features

Core Features
Expertise - Double proficiency bonus for two skills / thieves tools at 1st level. Proficiency Bonus for Perception and Insight is Doubled
Sneak Attack - 1/turn, gain +1d6 damage (scaling) on attack rolls w/ advantage or of enemy is flanked, must use Finesse/Ranged weapon
Thieves Cant - Speak in a roundabout, obtuse fashion that can only be understood by other thieves.
Cunning Action - 1/ turn w/ bonus action, Dash, Disengage or Hide

Arcane Trickster Features
Cantrips and Spells - Gain access to magic, specializing in Illusion and Enchantment
Mage Hand Legerdemain - Mage Hand trickery

Cantrips and Spells
Cantrips
Mage Hand - Minor Telekinesis
Minor Illusion - Conjure small scale sounds and images
Message- Brief, ranged, private communication

Spells
Charm Person - Magical Mind control, subject will know it was charmed
Mage Armor - Magical protection, sets base AC to 13 + Dex mod
Silent Image - Big visual illusion

Spell Slots
1st - 3/3
2nd - 0/0
3rd - 0/0
4th - 0/0
5th - 0/0

Inventory
Saber, 1d8 Slashing, Finesse, 1Handed (Reskinned Rapier)
Shortbow 1d6 Piercing, Ranged (80/320), two handed
Two daggers 1d4 Piercing or Slashing, Finesse, Light, Thrown (20/60)
Thieves' tools
Fine silk dress
Wizard academy students uniform
Signet ring
Scroll of noble lineage (essentially noble identification papers)
Arcane Focus (Hair Ribbons)
Tailor’s Kit
Healer’s kit
Donkey with pack saddle and a set of saddlebags
Purse containing 5 gp

A Dungeoneer’s pack, Includes a backpack, a crowbar, a bedroll,
a mess kit, a tinderbox, 10 lorches, 10 days of rations, and
a waterskin. the pack also has 50 feet of hempen rope
strapped to the side of it.





Umbrie is the niece of a Wealthy and Eccentric human Nobleman she refers to as Uncle Max, the Daughter of a pale drow alchemist she calls Mommy Ilina and a formally trained apprentice magic user who does deliveries to pay her bills and afford her tuition, but being locked up in her uncle’s estate often left her lonely and curious while also being unhealthy for her maturity, so despite being 24 or 16 in half elf years. She acts closer to a 13 year old girl, which is assisted both by her small frame and her rather childish form of dress. Umbrie isn’t completely responsible yet because she perceives herself to be too young to currently accept responsibility, so she continues her childhood pursuits. She wants to truly become a wizard, but the closest she will get is learning a handful of spells, and she would technically be better off learning a variety of skills.


Umbrie is 155 centimeters tall or 5’1” and weighs 132 lbs or 60 kilograms. She has silken black shoulder length hair and deep blue eyes with massive pupils as well as a pale and flawless form that resembles her mother’s. Her mother was a pale drow who grew up among humans and married a wealthy and eccentric nobleman’s brother before becoming an alchemist and starting a shop. With her fondness for wearing cute clothes and dressing up in cute getups. Umbrie has learned the art of tailoring so she can make her own clothing and at the same time, supply clothing to those with similar tastes to herself. She sews her own clothes and when she isn’t working at her mother’s shop or harassing the locals, she is likely sewing clothes on commission or something



umbri1.jpg Umbri0.jpg


Umbrie’s outfits



Umbrie’s Wizard Academy Apprentices uniform. Worn for freedom of movement. Comes with a cerulean miniskirt, opaque black thighlength stockings, and a black pair of kneehigh boots with flat bottoms and buckles instead of laces. The outfit is designed to appear innocent while also be free to move in


Umbrie’s fine silken dress, worn with a short skirt piece, pair of stockings and her uniform boots. Generally designed for formal occasions while also designed to be easy to move in. the skirt piece of the dress is short and at the same time, the dress is a button up and she typically covers up her undergarments with a pair of bloomers.




note that Umbrie swapped most of the skills for her background to better fit her childhood. she likely wouldn't have spent much time studying history, gambling or linguistics. but she was a wealthy nobleman's niece who helped at her mother's laboratory, learned to sew her own clothes and had a habit of sneaking out and picking up information she shouldn't. if anything, her position of privilege was kind of abused and she intends to join the Spellcloaks, an elite organization of magical spies who help keep the peace and retain order. the spellcloaks took up the majority of her time, well, training for them did and she cares little for history, because she wants to do good in the here and now


Note that Umbrie's Saber is a Reskinned Rapier, because the physical damage type really doesn't matter in most cases. it uses rapier proficiency and counts as a rapier in all respects except that it deals slashing damage instead of piercing. this is mostly a cosmetic choice more tailored to my IRL dueling background and because sabers come in a variety of shapes, weights, and sizes, so i figured a dueling weapon with a bit more weight and a slashing style sounded cooler. it also helps that i am quite familiar with slashing martial arts more than thrusting ones when it comes to dueling. slashing tends to be more prone to building kinetic impact and generally works better for momentum based dueling styles.
 
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Name: Alesso Ironheart
Race: Tiefling
Class: Bard
Background: Entertainer (Jester)

Proficiency: +2

Str: 10
Dex: 15 *
Con: 12
Int: 14
Wis: 8
Cha: 16 *

AC: 13
Wounds: 21/21

Skills
-Acrobatics
-Performance
-Persuasion
-Deception
-Intimidation
-Arcana
-History
-Religion

Features
-Bardic Inspiration (d6)
-Jack of all Trades
-Song of Rest (d6)
-Expertise (Persuasion, Arcana)

Bard College: Lore
-Bonus Proficiencies
-Cutting Words

Proficiencies
-Disguise Kit
-Lute
-Drum
-Flute
-Horn
-Armor: Light
-Weapon: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

Spellcasting
Spell Save DC: 13
Spell Attack Modifier: +5

Cantrips
-Thaumaturgy
-Pestidigitation
-Vicious Mockery

1st Level Spells (4/4)
-Cure Wounds
-Identify
-Dissonant Whispers
-Charm Person
-Thunderwave

2nd Level Spells (2/2)
-Suggestion

Background
Alesso dooesn't like to go into his history much, only that his family has had a long and infamous relation with the archdevil Dispater. The Ironhearts were loyal to the crown despite this fiendish linkage for the most part minus a few efforts to influence which of the royal bloodline would take the crown. Thankfully the line broke with their vile ancestor three generations back.

Alesso himself has studied long and hard, hoping to be a royal adviser. What he found though was that he had a talent for performance and mockery that could just as easily fulfill that role. So it was that Alesson learned the art of the Jester, becoming the Court Jester to the king where he could mock minister and joke about the court. Some say his antics have helped the king to keep a fair and level head in rule, showing the errors of others advice. Others still snarl he's a damn Ironheart that's wormed his way into the king's circle of advisers. In either case, Alesso had held sway in court and few can deny his rather impressive knowledge set. The King has even sent his Jester to deal with issues on a less 'official' manner at times.

full
 
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Thanks anyways. If the spot shows up or you'd like to invite me to a different D&D rp, just send me a message.

I appreciate it, and hope to rp with you sometime.
 

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