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Fantasy π“›π–Šπ–Œπ–Šπ–“𝖉 𝖔𝖋 𝓩𝖔𝖗𝖗𝖔 - Lore

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Heavenchi

✧"a wondering mind."✧
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M O N S T E R S
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Monsters are creatures of chaos - a natural yet destructive force. The concentration of chaos within monsters determines their tier; a man-made system used to determine a monster's threat level. S-tier monsters are considered the most dangerous. S-tiers are always carnivorous, large, and in rare instances display some twisted form of magic. Fortunately, S-tiers are few and hardly seen.

The issue derives from the lower tiers which are excessive in number. Their rapid breeding patterns make them difficult to deal with, especially due to their appetites. In terms of appearance, a majority of monsters possess a slight resemblance to animals. Because a majority of monsters resemble animals, they share the same name as their less vicious look alike. This is why context is needed when referring to monsters or animals if they're not in the same vicinity.

There are very few monster species that required their very own name. Such as the "Goblin", "Harpie", "Vampire", and "Dragon". If a monster possesses a name it's more often than not due to its human-like resemblance.

Humans and monsters have been at odds for millennia for a seemingly endless amount of reasons. From habitat destruction to carnivorous appetites, monsters and humans aren't meant to mingle. However, the true reason for the seemingly natural animosity towards one another stems from the beginning of time. Opposite energies created the inhabitants of Terra. While chaos, the energy of destruction, darkness, and death created monsters.

Mana is the energy of creation, light, and life. Mana is the energy of human souls while chaos is the core of monsters. It's safe to say, humans and monsters were born to clash. In short, monsters are humanity's natural threats. However it should be said, there are instances where S even A tier monsters show restraint in displaying malice towards humans. In conclusion, unless given the incentive to do otherwise, one should be on guard for these natural beasts of chaos.
 
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Spells & Potions

"Let them dabble in all domains. Fire, water, earth, and air. Light, darkness, hexes, tricks. Illusions, healing, all of it."

With those words, mana became accessible to all. Below are the most common spells cast and potions produced.

  • It should be noted spells are triggered with certain phrases. It's possible to discover new spells if Drow approves.​

"Burst." - When spoken, a ball of fire will be summoned in the caster's hand. It can be shot out or kept in the caster's palm as a light source.

"Azul." - When spoken, the caster can manipulate a small amount of water in the vicinity.

"Heal." - A faint green hue will cover the caster's hand. Any wound the caster's hand hovers over will be healed. (Only works on low-tier wounds.)

"Blend." - The surrounding shadows will engulf the caster. This allows the caster to mask their scent and whereabouts temporarily. (Lasts 5 minutes.)

"Radiate." - A glow will emit from the caster's body. The amount of mana used to cast this spell determines the light's intensity. (Not comparable to an angel's glow.)

"Demise." - The caster can land the final blow on a weakened enemy. Human or monster. In compensation, the Goddess of Malice will inflict a debuff on all traits of the caster for three days and three nights. (Angels won't be able to fly, berserkers will be left weak, mers won't be able to breathe underwater, touched will turn aloof, etc.)

"Rise." - An intense rumble will be felt in the caster's vicinity before vines appear to temporarily do the caster's bidding. Only simple commands can be used. Drains the caster's mana completely if they aren't fae.


  • Understand that the Gods of specific domains can restrict the flow of mana at unknown times if the caster isn't one of their own. (I.E, Barren can refuse Flare to a Mer, and Noah can deny water manipulation to a Touched.) As a result, one should be weary depending on spells during battles.


"Reveal." - In exchange for a week's worth of mana, the caster will be touched by Trinity, allowing them to see critical plot points to come. There are normals known as Seers who spend their lives honing and using this skill for others. Sacrificing their mana. These people are typically heavily favored by Trinity, sometimes given multiple visions for the price of one.

"Judgement Day!" - If the caster shouts this phrase, the skies will roar with thunder and all the elements will surround the enemy. At the cost of a month's worth of mana, the enemy will either be eradicated or unharmed. Either way, the caster is left mana less. Judges often spend their life cultivating this skill, lowering the price.

"I do." - If spoken with intent, a white glow will wrap around the user's ring finger. If another speaks the words as well, the glow will flow to their ring finger. After the two will be pulled together and Ander's laugh will be heard. Taking up, a year's worth of mana - The two will be able to determine the status of their partner no matter the distance. In addition, the two can exchange mana and life force.

"Bind." - In contrast to the consent-filled spell, "I do", bind is a dark take on Ander's. A spell approved by Venom, Bind requires the blood of the caster to be spilled on the target. Once done, the caster's blood will absorb into the target's skin and force them to obey the caster's will for three minutes. This spell drains five days' worth of mana.

"Repel." - With a flash, the caster will be surrounded by a white shield. All attacks will be rendered void for twelve seconds. Drains a day's worth of mana.


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Potions of all sorts can be created. From medical to explosive. Potions are liquids imbued with mana through intent. Alchemists are people known to expend months of mana to make life-saving or deadly potions that sell for hundreds.​

Healing Potions - Often red, orange, or green in color, healing potions are used primarily for internal wounds.

Steroids - Often Grey or white in color, steroids are potions that increase a user's durability, concentration, and overall abilities.

Love Potions - Typically pink but sometimes red in color, love potions cause the drinker to be more inclined to intimate advances. ILLEGAL

Poisons - Mostly brown or black in color, various poisons can be created. From ones that induce a coma to death, all poison potions are ILLEGAL.
 
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Zorro - The Nation Blessed by the Gods
A nation governed by the Supreme Council, Zorro is the most powerful civilization on Earth. With an army rivaling any other, a nation only threatened by the children of chaos. To combat the monsters that plague Zorro, a special branch of combatants emerged. Slayers. Loosely contracted with the nation, Slayers are tasked with the eradication of monsters - no matter the cost.

Zorro prides itself on being the continent blessed by the true Gods, with many cities and towns boasting grandiose statues and temples in praise of the many deities known to its people. From the celestial forge at Zorro's port to the holy shrine of health in Alto, Zorro is home to many divine landmarks. Despite Zorro's emphasis on the blessed of the lands, a majority of its population are normals; humans untouched by the Gods.

The nation of Zorro contains five major cities, with minor towns and villages in between. First, we have Gento, the heart of Zorro. To its North lies the City of Clouds, Yester. To Gento's East is Reval, the barren lands. In close proximity to Reval is Merda, the City of Opportunity. Lastly, we have Alto, the Land of Rebirth.

As the heart of Zorro, Gento is the largest city in Zorro with a speculated population of 475,000. Bustling with merchants, inns, brothels, slayers, and regular townspeople, Gento is permanently in a bustle. The headquarters of the Barren Guild resides within Gento alongside the Supreme Council Tower. Despite its lucrative exterior, a majority of the city folk live in the bordering slums surrounding Gento. Because of this, many soldiers patrol the area. However, it's not to keep the citizens safe but rather the poor out of the nicer areas.

Within the slums of Gento, one might stumble upon the Shadow Market. A sickening place of terrifying trinkets. From fae blood to angel wings, the illegal ingredients for some of the world's most potent spells can be found here. Secretly run by the Abyss Guild, it's been seemingly impossible to eradicate this shady market.

Despite the majority of Gento inhabitants residing in the slums, the middle-class segment of the Heart of Zorro is heavily populated. Many make their wealth in order parts of Zorro before settling in Gento.

Oddly enough, the Burgundy Estate isn't located in any major city of Zorro but rather in between Gento, Alto, and Reval.

Our story begins in Gento, the heart of Zorro. Overflowing with vitality, and abundant in slayers. Gento is considered the safest place in the land. It's the abode of the Supremes who live in the great tower, carefully monitoring the prosperity of Zorro. Despite its dark underbelly, this nation fights to keep its prosperity.

Despite the odds, our chosen will eventually become Legends of Zorro.
Barren Guild

Despite being the smallest out of, "The Four True Guilds", the Barren Guild still holds irrefutable importance in Zorro. A Guild of Mercenaries and Slayers ran by the Burgundy Household, this guild is notorious for its raw power. Very selective in its members, the Barren guild only accepts the best of Berserkers and normals to join their ranks. Because of this, the Barren Guild has been unofficially labeled the Fist of Zorro. It should be mentioned, that while the Four True Guilds all work with the Supreme Council, only the Barren Guild does so subserviently. In terms of wealth, the Barren Guild ranks second, but first in strength despite its numbers. In terms of information gathering, the Barren guild ranks last and third in social status. In short, the Barren Guild is an elite group of fighters who make even the most arrogant think twice.
 
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The Engulfing Forest
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The Engulfing Forest
(The Monster Forest)
The Forest of Chaos, commonly known as the Monster forest, technically the Engulfing Forest, is a death sentence. Ridden with chaotic energy, this habitat is a breeding ground for C to S-ranked beasts. It spans the length of three cities worth of land, rendering the surrounding villages as nothing more than feeding grounds. Unlike the Chaos grounds, the Engulfing forest doesn't border Zorro, it's inside. Because of this, villages and towns away from Gento and other major cities tend to face often and abrupt invasions. This problem produced house requests. A type of mission request created by nobles to recruit slayers to a specific area for a certain amount of time. They're especially popular and how most slayers make a living. These kinds of requests typically provide food and shelter to the hired help. The risk, however, is always death. The current facts about the Engulfing Forest are listed below and are well known within the Slayer community.
  1. Traveling into the Forest alone is a fool's task.​
  2. There are three known S tiers that call the Engulfing Forest home.​
  3. It's a marathon not a sprint within the forest. Monsters outnumber you.​
  4. The deeper you go, the less trust you should have towards your senses.​
  5. Leave your will at a tavern, and one on your person.​
  6. The Engulfing Forest is so rich with chaotic energy, the plant life is susceptible to being a monster.​
  7. Never trust the water. Pray to Noah for rain. Never trust the edible plant life. Always cook with Barren's flame.​
  8. Only venture during the day, the dark makes you prey.​
  9. Past the ten-mile mark makes you a dead man.​
  10. Don't go in.​
 
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π’œπ“π“‰π‘œ
The City of Rebirth
Alto, the city directly East of Gento, is the smallest out of the main cities of Zorro. Seen as the city of rebirth, many come to this city and the towns surrounding it in hopes of renewal. Figuratively and literally. Blessed primarily by Ada, the Goddess of Health and Nature, Alto is home to many doctors and herbalists. Ironically, Alto possesses a rather bleak environment albeit fertile. This lack of brightness however is due to the grounds that reside on the other side of Alto's surrounding mountains. The Chaos Lands. This monster habitat severely weakens Ada's blessing. Nevertheless, the Goddess's presence remains.

In fact, the very mountains that keep the monster lands segregated from Zorro were produced by the Goddess herself. This is why the Crumbling Mountains are considered a holy site.

Despite being the smallest of the main cities, Alto is estimated to hold about 125,000 inhabitants. A majority fae. In spite of the low residency numbers, Alto is extremely packed more often than not because of the Crumbling Mountain. This divine landmark occasionally lets F to C rank monsters slip into Zorro. Due to this, many young and inexperienced slayers travel to Alto to, "get their feet wet". It's a convenient training ground given the surplus of healers constantly present.

Alto has produced extremely competent slayers throughout the years. From training the famous Kito Flaz'in Burgundy to cultivating its very own Keeper, Nina Riverwood. The City of Rebirth has refined many into potent slayers.

The outlining towns and villages surrounding Alto are primarily farming lands for produce and cattle. Because of this, many have taken up protection jobs when monsters persevere across Ada's barrier.

In short, Alto is a training ground for slayers, healers, and a place of worship for the various priests of Ada and Ander.
 
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B L E S S I N G S

The Ten Gods are known to sporadically bless those of Zorro. However, certain blessings are temporary and only occur in particular situations.

Barren
- Blinding Rage: The sky will boom with thunder and the eyes of the chosen will become bloodshot. The next three movements from this person will be enhanced dramatically. Strength will increase tenfold and all pain will be nullified. The consequence of this blessing is a state of slumber for hours.
"It's been documented that Barren worshippers blessed with this trait have been able to force the mouths of dragons open to allow the rescue of companions. Another case showed a Barren blessed holding up an entire tower to prevent the crushing of citizens when an alchemist experiment went array."

-Abandon Honor: The winds will howl in discontent but a speed buff will be placed on the chosen. This will allow the chosen to flee any situation.
"This appears to be a blessing given in combination with Myera. It's been documented angels and berserkers have been blessed with Abandon Honor."

Noah
-Fortune's Eyes: The clouds will part above the chosen, allowing light to shine upon them. For a moment, the chosen will become aware of the surrounding food and water sources along with immediate dangers. The chosen's eyes will shine a bright blue and luck will favor them for the next hour.
"A blessing that teeters into the domain of Imani. Touched have been seen blessed with the eyes of fortune."

-God's Will: A sudden gust of wind lifts the chosen up abruptly before placing them down. For the next instance, the chosen will have control over every ounce of water within their vicinity. Blood magic against foes is within possibility. In compensation, the blessed will be left fatigued and malnourished.
"A horrifying blessing that temporarily makes a man into a God. However, the consequence is just as terrifying. Depending long the blessed uses this ability, death has shown to be a possibility. The blessing seems to feed off the user's life force."

Ada
-Pestilence: A blessing that reveals the wrath of one of the most benevolent deities, this blessing appears to show no signs on the chosen's exterior. For those severely wronged, Ada will smite particular people or areas with plague. It only becomes apparent one is blessed when the chosen is left unharmed or immune.

-Mercy: One of the only blessings recorded to be a request, Mercy is a cry for help. It's said, when the speaker or someone within their vicinity is teetering on death, begging for mercy will attract Ada. The clouds will grow black and Ada will take up arms against Zo and Imani, fighting on the chosen's behalf. Thunder will roar and time has been documented to slow within the area while the battle rages on. Lightning reveals the verdict. If it simply flashes and doesn't land, Ada has lost. If it smites the person on death's door, she has won and your life is spared. In consequence, healing magic or potions will never work on the blessed. Ada renouncing your health to Imani and Zo.

Imani
-Sway the scale: Within an instant, the scales of karma will shift in the favor of the blessed. All good deeds will be accumulated and transferred into the blessed, taking the form of energy. This will give the chosen a sense of youth, temporarily pulling the person into their prime. After the immediate scene is over with, exhaustion will incapacitate the blessed.
"Studies have shown this blessing being universal."

-Your day in court: For a second, the blessed will ascend spiritually and be sat in front of Imani & Zo. The chosen's life will flash before their eyes and their soul will either ascend further or be shot down to Earth. If the slayer's life is spared, for the next five seconds they possess the abilities of their prime. After the life or death situation ends, the blessed will fall into a deep slumber for an unknown amount of days.
"This astonishing blessing only occurs when a person's life has been taken. No one knows what triggers the God's intervention but it's a rarely seen blessing. This blessing is universal to slayers."
 
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π“œπ–Šπ–—π–‰π–†
The City of Opportunity
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Merda is a city that resides on Zorro's southern border. Due to its constant contact with water, Merda is a city of stone, towers, and bridges to negate erosion. In union with Reval, Merda has control of Zorro's port. The city of opportunity is in charge of negotiations between Zorro and the other continents of Earth. In exchange for the weaponry of Reval, produce from Yester, and fabrics from Merda, other nations willingly trade with Zorro. Albeit rare, other kingdoms have been known to request Gento slayers to aid in their continent's fight with children of chaos.

Riddled with statues of Noah, Merda is also known as Noah's Abode. It's speculated that the high levels of worship resulted in Noah blessing the oceans surrounding Merda. This has resulted in an abundance of fish, safe journeys surrounding Zorro's port, and a significant decrease in monster sightings. Merda is a rather large but wealthy city, home to a large chunk of Zorro's population. However, similar to Gento, the outskirts of the city are hovels. A stark contrast to the wealth and prosperity that echos from the heart of the city.

A peculiar trait of Merda is the excessive rivers and lakes that weave all throughout the city. Albeit some are artificially carved out, the majority of the lakes and rivers that wrap around the city are natural. It's a common saying that, "the rivers and lakes are a sign of Noah's embrace". Due to the many waterfronts, the city always has a chilly breeze to it. Fortunately, the Noah blessed and Barren blessed from Reval aren't phased.
Merda is unrivaled in terms of its seafood cuisine, and beauty. Despite not being overtly blessed by Ada or Myera, Merda displays rich greenery, clear skies, and crystal waters. Because of the blatantly blessed weather in Merda, many priests come to the city of opportunity to connect with their respective Gods.

In short, Merda is a wealthy, beautiful city that rivals Gento in terms of splendor.

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Hurricane Guild
Superior to the Barren Guild in terms of fortune, The Hurricane Guild is the most prominent and wealthiest Guild in Zorro. With connections reaching throughout Zorro and beyond, few rival the Hurricane guild in terms of power. When starting a business in Zorro, you'll have to make a contract with this guild. From fabrics to produce, the Hurricane Guild controls production for these products(65% of Zorro's fabrics and agriculture are under the control of the Hurricane Guild/35% belongs to small shops and farms). Because of this, the Supreme Council continuously observes the Hurricane guild to deter corruption and a complete monopoly.

Sadly, the Supremes hold no power over the influence the Hurricane Guild's money acquires. It's not far-fetched to say the Guild favored by Noah rivals even the Supreme Council. Due to the Hurricane Guild's wealth, this Guild is also known as a financer to many. A surplus of nobles and peasants alike have gone broke piling up a debt with the Hurricane Guild. It's said depending on your status, the Hurricane Guild's master forgives ones debt in exchange for favors . . .

Unlike the Barren Guild, this guild doesn't specialize in slayers although the Hurricane Guild does hold a few in reserve to protect the port towns. They primarily commission the Barren Guild or Inferno Guild if excess swarms spawn near Merda or Zorro's Port. The slayers held in reserve are few in numbers but are commended for their exceptional competence. Master of their blessings, these specialists do an exceptional job at keeping the Port townspeople safe.
 
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