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Fantasy Legend of Zorro: CS

Main
Here

Heavenchi

✧"a wondering mind."✧
Roleplay Availability
Roleplay Type(s)
When it comes down to your character's background, your imagination is the limit. Bastard noble child all the way to a worshiped child from a cultist small town. You can even be royalty. There are five royal families in this role-play and if you'd like to take this route with your OC, just ask. ^_^ The Patron you choose does matter~. It DOES have to be the Deity aligned with your OC's human type. * means optional. Also you can make your character infamous or famous in Zorro, simply ask me. Welp, that's all I can think of. Have fun creating. :)

Full Name

*Nickname(s)/Alias

*Title(s)

Age(16+)

Appearance
( "Realistic" art or Anime )


Weapon/Armor/Gear

Abilities

Personality

Strengths

Weaknesses

Biography
(4+ sentences)


Patron
(Deity)


Extra
 
Full Name
Kito Flaz'in Burgundy
Nickname(s)/Alias
Ki ~ Close friends and peers only
K.T ~ Friends and well known acquaintances
Captain Flaz'in ~ Other knights who know of her amazing feats.
Graceful Mercenary ~ Other mercenaries due to her special move

Title(s)
Lady Burgundy - Most common title, formal.
Barren's Favorite - Well known title of hers, informal.
Wolf Slayer - Official title, given by the Supreme of Zorro.
Red Coin Chaser - Slur used by those who dislike the Burgundy House.

Age(16+)
Twenty-Eight
Appearance
( "Realistic" art or Anime )

1539974669713.png
Weapon/Armor/Gear
Sword depicted in the picture above
Arm and Leg armor depicted in picture above
Fiery Lenses and white beads depicted in the picture above

Abilities
Supernatural Strength
Control and Summoning of Fire
Supernatural Durability

Personality
Graceful, strong-willed, beautiful, and above it all. These four descriptors sum up the woman Kito quite nicely. Kito has seen and been through, a lot. As a result she's grown distant and weary of attachments. Seeing comrades die before you does that. Ironically though, she's immensely overprotective of those she teams with, jumping in front of blows to save them time after time with a cold look and fierce determination. When not on the battlefield Kito's a bit blunt, aloof, and a tad bit intimating. The intimidation factor is due to her always wearing armor or Burgundy colored clothes- symbols of power. Though she's a high noble, and does know social etiquette, it's not her strong suite. As a result, in any social interaction she's usually quiet and answers questions to the bare minimum. In short Kito is a quiet, protective,strong-willed, aloof, warrior who's at her best in battle, not in a ballroom.
Strengths
* Legendary Swordsman
* Abnormal Agility and Flexibility
* Natural talent for small Curses

Weaknesses
* Illiterate
* Bad Eyesight
* Awful reflexes
* Can't think on her feet
* Bad Social Skills

Biography
(4+ sentences)

Kito is the daughter of Burma and Vector Burgundy, of the Barren House. A house infamous for it's mercenaries - all blessed by Barren. Being born into such a powerful house made life hard for Kito, she was expected to uphold the family name, and uphold it she did. At the mere age of four, Barren came down and kissed her on the forehead , bestowing her with the Berserker abilities. After that, at thirteen she went to the Crumbling Mountain and killed her first monster. Time and time again she proved herself a prodigy. Alas, much to her displeasure her younger sister Kara got the position of heir to the Barren Estate. Infuriated, she ran away from home and joined the Zorro army, quickly becoming a captain and renowned in the kingdom. Unfortunately during what was suppose to be a simple scouting trip, her and her crew got bombarded by a horde of monsters. Kito was the only one to survive. Dismayed and freshly broken, Kito denounced her knightly title and became a full time monster slayer, driven by revenge and pure hatred. After this ordeal, a now nineteen year old Kito returned to the Barren house and became a mercenary for her family - one of the best. Here she is now, on a protection mission for some low class noble family who needed to get their supplies through the Engulfing Forest.
Patron
(Deity)
Barren, God of Strength & Battle
Extra
* EXTREMELY rich
* Vast connections with mercenaries.
* Doesn't know how to swim.
* Her legs are stronger than her arms.
Kito possess the strength of eight grown men in her fist while she

has the force of fifteen in her legs.
 
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Full Name
Sarai Hartford
*Nickname(s)/Alias
Ari - Close friends and family mostly use this, Sarai sounding to formal for a lady like herself
The Valkyrie - Protecters and overseers of battle, Valmyries are symbols kf both strength and hope. The men under her command gave Sarai this affectionate nickname
*Title(s)
Captain Hartford - Captain 3 of 4 for the Tyron Royal Family
Lady Hartford - Her father granted her a minor visibility after her mother passed, which made things a little easier for everyone
Age(16+)
23
Appearance
354e7b691934e392a6e1b719b398ecd9.jpg
Weapon/Armor/Gear
Armor- Basics Steel Plate Greeves, Steel Plate Arms, Leather Corset thing with lots of belts
Weapons - One handed Steel Longsword, Silver Shortsword, Kite sheild, Curved dagger
Gear- Large hook, A small bit of Money, Her womanly charm
Abilities
Superhuman Strength
Superhuman Durability
Summoning and Control of Fire
Use of Basic Blessings
Use of Basic and Medium Curses
Personality
A strong willed, rather no nonsense type of lady, the type you know you don't want to mess with. She's blunt, a bit sarcastic, but a natural leader. She offers up ideas, and if nobody else wil, she's not only willing, but able to step up to help out. Sometimes she's described as a bitch, and other times, one of the nicest people you will ever meet. Her srtidude does depend on who she's talking to, and she sticks to her guns. Truely an icon.
Strengths
- Comabt, Hand to Hand and Swordplay
- Diplomacy
- Leadership
- Survival
- Intimidation
- She actually can't get drunk
Weaknesses
- Allergic to Cats
- A bit unstable
- Most Long Range Combat
- Big Titties; Makes some combat a little interesting
- Deathly Afraid of Swimming, Deep Water, and Boats/Ships
Biography
Born to Minerva Hartford, a maid in service of the royal family of Tyron, her father being none other than the king. Her life was in the castle, her mother taking of both her and her younger half siblings, who were unaware of who she was. She grew with them, being treated as both a friend, and a maid. Until one day, while they were out playing, someone with a grudge against the Royal family has paid good money to have an assassin try to take out the oldest son. More if they coukd, but the oldest was the most important. However, they didn't count on Sarai being there. She, who had no real idea what she was doing, was determined to save her brothers no matter what.

She was injured, but because of her actions, the guards were able to get there in time to help. During her recovery, Barren, the patron god of her kingdom, visited her. Her actions had impressed him, especially since she was just a child, she he blessed her. However, tragedy struck soon after as her mother fell ill, and passed away after two years of combating bad health. Everyone expected Sarai to be bared from the castle, the king instead told his family of who she was, and instead of forcing her into being a maid, he allowed her to be trained by his royal guard as soon as she turned 13.

Years passed, and she slowly claimed the ranks, while being trained the best she could, she eventualy held the rank of captain. However, she was one of five, which allowed her to leave and travel as she pleased. Which has left her with the opportunity to become a Slayer. The reason? Because she wants to have some fun killing monsters.
Patron
Barren, God of Strength and Battle
Extra
- Can claim the Tyron Throne after her father passes on, as she is technically the eldest child. However, she would have to deal with her four younger brothers.
- Loves all canines, and they typically are fairly calm around her. Even wolves, it's pretty cool. Litteraly treats even large, very deadly wolves like puppies sometimes, she's a bit crazy
- Doesn't often share her connections to royalty other than she's a captain of the guard
- Has never tested her full strength, but there's a rumor she fought off an entire bandit group who were all armed to the teeth single handedly with no armor or weapon. Nobody wants to test this to see if it was true. Not after the bear incident​
 
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𝕱ull 𝕹ame
❝ Aurora Alice Villeneuve ❞
It was definitely a rare moment, it was definitely something that the family of Villeneuve never expected. Aurora Alice Villeneuve, a child born when the polar lights were decorated across the sky. Well, the polar lights are also referred as Aurora, but it became well along with her when she grows up. As she was a child, Aurora has such dull colored eyes of silver blue but when she starts growing up, it seems as if the polar lights from when she was born has adapted into her very two pair of eyes. Her eyes started to develop a jade green and more of a deeper shade of crystal lake blue. Alice grew up despising her eyes but as time goes, she started to like them or well, feel neutral against those colored eyes. Alice, this was a middle name that her mother had always wanted her child to have, Aurora's mother had always loved the character "Alice" from "Alice and the Wonderland", the character was so full of life. The young female's mother had wanted her daughter to have such personality or character, who lives to their fullest and smile as much as she can. But, it doesn't seem like it's something that Aurora has gotten to do a lot. Alice has definitely did have the curiosity of the actual character but the smile and the optimistic traits didn't quite past ..

𝕹icknames & 𝕬lias
❝ Little Alice ❞
Her dear father and mother used to call her that when she was a child, Aurora would immediately respond back. The young girl used to have such a bright personality like Alice herself, she held onto that nickname with her personality. But after the accident, Aurora haven't been capable of hearing such nickname coming out of another person's mouth. It does pain the girl's heart to hear another person to call her by this. Though, nobody has ever called her as that and she is quite sure if she is a bit upset or not about it. Let's just say, she definitely does miss the voices of her dear loving parents that took care of her.

❝ Rora ❞
A delicate and short nickname that she has received from her childhood friend, someone she hasn't seen since she was six; Rora, a nickname that is taken from her first name. It has such a sweet and soft ring to it, from time to time, she does hear some people refer to her as Rora if they prefer to call her as such. It's not a thing that everyone uses but there are moments where you can hear someone calls Aurora, "Rora". If you want to be polite with her, there are times where people would be calling her "Miss Rora", but it is a bit too formal for her taste.

❝ Mistress Villeneuve ❞
Of course, being a noble, there has to be some sort of way to refer to her in a rather formal and polite way.

𝕿itle
❝ La Marionette de Verre ❞
It is rumor such beauty has been cursed with such a weak body, but, it's true. Aurora is a rather weak female who can barely keep herself up for a long period of time without feeling the energy leaving her body quick. This title was given to her when she was at the age of fifteen, she has such a delicate appearance but it fits with her health. Alice used to be a healthy girl but that was until something happened in her estate, it left her in such terrible condition. A lot of people had felt pity for the young female, but, Aurora definitely didn't give up such hopes and held onto what she can do. But of course, it was definitely hard for her to function properly. You'll get used to how things work as time past, everyone knows it, Alice has definitely survived through that and still trying to keep her head held up high. But there are times where she does break, but, mentally. Though, about her actual health, she is one to easily fall ill and take a longer time to recover; using too much energy for her powers would also make her lose consciousness right after. Using a slightly larger amount would do that to her weak body, it's a rather unfortunate sight .. But don't worry! She's been getting better about taking herself, so as frail as she is, she is still strong!

𝕬ge
❝ Merely at the age of twenty three, well, human age wise. She is quite young to be a noble, but, it's a family job and it's not a surprise, her family isn't quite the family to get close with another. So, her family has actually stayed on a lower ranking, they could be in the higher nobles area but then, Villeneuve family isn't too involved with such situation but it doesn't mean they wouldn't help the king if needed. ❞

𝕬ppearance


  • [IMG='width:318px;']https://66.media.tumblr.com/c53d392f68c81d75b9d3bb7b803b3d7c/tumblr_omwhtykFs01qehrvso1_540.gif[/IMG]


❝ Alice has a simple look, it wouldn't be count as unique or out of this world type of beauty, it's a simple one. She stands at the height of five feet, exactly, she really isn't tall at all compared to others. But there's no need for such tall heights, the female is fine the way she is, hopefully she is. There needs to be more people in this world with a bit of confidence in their appearance. But yes, she is a rather short female compare to most but where is the harm in it? But besides that, the female has light porcelain doll like skin but it seems to be leaning towards the slightly unhealthy side, just a tad bit. Although, it's because it's true that she is a bit unhealthy but also due to the fact that she barely steps outside of her very own estate. Aurora tends to stay inside and does quite a bit of paperwork so her skin is rather pale as one can see easily. Golden but slightly tinted peach locks that is usually done in a braid but with few strands framing her facial features. But when her hair is done into a braid neatly, it seems as if the female has rather short locks of hair but in fact, she has waist length hair. Aurora prefers to keep her hair braided neatly to keep a clean and formal look. It helps her to do work, instead of having her hair in the way of her vision, but on some special occasions the braided hair would be let down freely. Her eyes, Aurora has developed her father's pair of eyes. At first, when she was born, they were a silvery sapphire shade as it made her appear to be blind but she had excellent vision. But as she grew up, the color became a deeper and darker shade of blue. Rather captivating if one were to ask; but her eyes glistens with a deep shade of emerald green, it is rather similar to the actual aurora that decorates the sky at times. Besides her face, the female has a rather slim body as one might call it petite. But let's see, the young female has a slight hourglass figure, a slim waist but a bit more wider by the chest and waist area. Slowly going over to her way of dressing, Aurora is definitely not too big of a fan with puffy dresses with fancy ornaments that she has saw many women has been decorated with. She has the preference of wearing something simple and be capable of moving around easily, like a dress that only consists of three different colors. A dress that wraps her curves nicely but not too tight, it was enough for her to move around but why would someone like her move around that much? Other than that, Aurora is never seen without wearing a pair of black gloves, don't ask. Plus, she is also always carrying a deep shade of emerald jade green stone necklace, it's something that she treasures quite a lot. Who knows where she has gotten such precious trinket? ❞

𝖂eapon

  • [IMG='width:145px;']https://78.media.tumblr.com/9e5ee08b36c238fda46dbee156bbb263/tumblr_nre5pzthZ61uajw2vo1_400.gif[/IMG]
    ❝ Darts ❞
    These are nicely developed and made by Aurora herself, these needles are hollow on the inside and the sharp end is actually open with a tiny hole. She fills the needle with the poison that she creates herself before throwing them, they are usually marked with a bright emerald jade green feather but on some cases, they don't have a feather so it can be a secretive thing. If she has gotten close enough to someone and she is fighting someone, the female tends to prick the needle into her opponent's skin so the poison would flow through their bloodstream and it will definitely be a rather painful process for them to endure. Although, it's not incurable, you have about a whole day before the person dies. The herbs are kind of uncommon to find, you only need to gather 4 herbs and mix into a mortar before drinking it down.


𝕬bilities
[IMG='width:342px;']http://49.media.tumblr.com/d47cad9ed9b4891cf9fd737ff354c399/tumblr_nsi3xeEVs51snlw9ao1_500.gif[/IMG]
❝ Nature ❞
She was born to be capable of controlling and manipulating many forms of nature. Technically speaking, she can control plants, literally any sort of plants and she can control them as long as they're in her reach. It depends on the environment that she is in. If she were to fight in a forest, the female is capable of controlling the plants around her immediately (as long as she has came in contact with it before); roots of the tree, branches, etc. A nice little trick she can do is the fact that she can actually bring the "dead" to "life", not literally, calm thyself please. It's more being able to bring movement to the plants, like Aurora is capable of making trees move around and attack. So it's not literally bringing the dead to life sort of thing, she can make the trees move around like they are alive. She can do that with all sorts of plants, but, the bigger the plant is the more energy she uses. Now, when she cast this type of spell on a plant, that plant will have it's own magic and mind, meaning she wouldn't be the one to controlling it. She just gave it life and well, it just does whatever it wants - it has it's own will. Although since she has a rather deep connection with nature, they tend to help her if she needed them to (besides the fact that they all die if Aurora is dead too). Each time she uses this spell, she is terribly drained depending on what plant she used it on and the quantity. The female can summon up to five large plant (Trees) anymore than that, she will pass out -- when she does bring five "to life", she is terribly weak and almost impossible to use any other spells without her losing consciousness. Speaking of which, at her own estate, don't be alarmed if you see plants running around in her estate. Aurora may or may not have created them, so there will be plants running around like they are pets or her companions, it's really unusual but they are technically count as pets? But also within this ability, she is given this "calm" aura meaning she has a higher chance of "taming" an animal or calming a nervous creature. Besides the fact that she is capable of communicating with animals, not commanding them.

𝕻ersonality
❝ Ohhh, Aurora has been a really bright child since she was born and knew how to walk & talk. She tries to make the best out of everything because there is always a light at the end of a tunnel. That's what her mother had taught her at least... Learning from her father, always keep your mind open for new ideas or new comments. Don't go so quickly into jumping conclusions, although Rora sort of struggle with the concept of that but she has been trying her best to keep her mind open without jumping to conclusions. Actually, there's no problem for her to keep her mind open but jumping to conclusions.. She just can't help herself! It's something that every natural being would be doing. Not that she is saying her father was wrong in any sort of way, it's just how she is like. Due to being in the Villeneuve estate for so long, this female is pretty... oblivious to what's it like when she steps out of the manor. Aurora has everything that she needs in the estate so to her, having to go outside is something she has never really done. Making her pretty oblivious and naive to trickery, with a heart of gold -- she would believe in any lies and put so much trust on people. Even till now, she is still very oblivious to when people are lying and when people are telling her the truth. But Alice isn't Alice if she wasn't curious about everything and anything, how things work and how things are made. The questions that will be flooding her mind as soon as you show her something she's never seen before. Given the chance, she might just attack you with questions without catching her own breathe. So you need a lot of patience with this female -- oh yes!! Try not to yell at her, this noble is kind of sensitive and tries to make everything right. Sometimes that can lead to pretty bad decisions.. Yeah, she is the type to let her emotions make decisions instead of actually fully thinking about what's wrong and what's right. Although even if she is sensitive, she is still pretty strong-willed/stubborn when it comes to things she likes or has passion about. It'll be really hard for you to change this female's mind when she sets her minds to something, unless you kinda literally drag her away from it... But yeah. ❞

𝕾trengths
➣ ❝ Herbalism ❞
Let's just say that the young female isn't a great fan of getting her hands dirty, she spends most of her time in the Villeneuve Estate library. Trust her, Aurora is a huge bookworm and she loves to read about plants. Alice reads a lot about herbs and tends to create her own books to teach people as to how to do all of these things themselves, being who she is helps quite a lot, with the abilities help she is capable of knowing all herbs. That is only if she comes in contact with it and seen it in person, like, with full on attention upon that plant she will be capable of acquiring the information for that specific plant. She uses that very knowledge and book knowledge that she gets to learn as to what she can do with those herbs, what happens when she mixes some herbs together and what happens if she were to extract some things from it. Yes, it's true that she doesn't go out of her very own estate often, but when she does, most of the time it would be to look for more herbs. The young maiden mixes quite a lot of herbs together during her free time, she creates quite a lot of things, she also has one of her living rooms as her " experiment room ". It's a room that she does not allow anyone to be in, there's actually quite a lot of plants in there for her to test out new things. She tends to create medicine, well, more of creating more advance type of medicine so that it would speedup recovery sessions. Ah, don't worry, she uses herself as the guinea pig so that she won't harm others. Due to how long she has exposed herself to these toxins, she just wouldn't die from natural poison created by herbs. She will experience the same side effects of it but her health would be frail for the time being. But besides that, Aurora also creates poison, original poison where it will be only her where she can create poison that only the female has the antidote ready to be used. Of course, it's not impossible to cure, although there is a time limit as to how fast you need to create an antidote for that poison. Currently, she is almost fully immune to poison (created by 100% herbs) due to her trying poison out since she has ever laid her hands upon a book of herbs. This takes her back to when she was merely a six years old child, but, there are times where she will still receive the side effects of such heavy dosage of poison.
𝖂eaknesses
➣ ❝ Fire ❞
Do we really need a full on explanation as to why fire is her weakness? It burns everything in it's path and definitely wouldn't spare this noble's life, now would it?
➣ ❝ Health ❞
As stated before, she has a frail body due to her deficient health. Compared to others, she falls ill easily and it takes longer for her to recover compared to others. This leaves restriction as to how much she can do, strength is definitely something that she can't entirely do. Her stamina? Not that long. Speed? Decent but not above average.
𝕭iography
WIP
Aurora had a pretty normal life besides the fact that she was

𝕻atron
Zo, God of Life and Death

Extra
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code by Ri.a
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Full Name
Finnegan Salazar Black
*Nickname(s)/Alias
Finn
*Title(s)
Knight Commander
Age(16+)
24
Appearance
( "Realistic" art or Anime )

Jason-Momoa-Drawing-Pic.jpg

16921.jpg

Weapon/Armor/Gear
images.jpeg

tumblr_net0a5iRNc1qk7t9xo1_500.jpg

Abilities
Shifter, the ability to take on three animal forms.

1.
518182040-612x612.jpg

2.
Minnesota-Black-Wolf-1.jpg

3.
69ec4lu8to_Dennis_DeMello_0003_Rodrigues_Fruit_Bat.jpg

Personality
Finnegan is a brawly looking man and is quite intimidating upon first glance, however to the people he loves and protects he is kind and gentle. With a deep, husky tone he seems very cold hearted but that is just an outer shell. On the inside Finnegan would remove his cloak and tunic for anyone in need, if it meant that they would be warm. However if challenged, Finnegan will prove himself to be blunt and very bitter. He has a sense about people that usually sets his tone for them.. If he feels a dark sense from someone he will tend to be wary of them.

Strengths
+Swordsmanship
+Black smith
+Close Range combat
+Observative
+Honesty

Weaknesses
-Bluntly Honest
-Stubborn
-Long range combat
-Children
-Disobediant at times

Biography
Growing up, Finnegan had always been told he was meant for greatness as his father reminded him every night until he was about Eleven. A group of rogue men had been passing by their farm late one night, and decided they would target the old home and take all its valuables, however as Finnegan's father had heard such ruckus he woke from his slumber and went to defend his home. That night Finnegan had lost his father to the rogues and upon their departure they made sure to set the home ablaze in raging flames. Finnegan who had been hiding in his room went searching for his mother after the scuffled noises seemed to vanish. She had been taken prisoner and he foumd his father lying in a pool of his own blood, before passing to the other side he was able to tell his son to find his uncle Braxton in the big city.

Leaving home at the age of eleven was quite uncommon for a young farm boy. Taking his fathers horse, the boy packed up his things and went in search of his uncle Braxton. Finding him at the kings palace, his uncle was surprised to see him but took him under his wing willingly. Over the years he trained hard to impress his uncle and the king who had agreed to take him in as along as Finnegan would serve him well in the future. As the days bled into years, Finnegan became a very strong young man and had proven himself well to the king and earned himself a position as a knight. Just recently he had been promoted once more to a knight commander, meaning he was able to lead his own small group of knights. Finnegan is forever greatful and loyal to the king and his uncle who is now older and an advisor.

Patron
(Deity)

Ander

Extra
He serves for the kingdom Blood and Bone


When Touched by Ander-

On his travels as a young boy to the kingdom of Blood and Bone, Finnegan found himself in the heart of one of the many dark and dense forest's. A cry rang out into the setting sky, Finnegan's horse whose muscles rippled as he came to a heavy halt began perking his ears and flaring his nostrils. The boy who was more curious then he should be proceeded to calm the horse and listen. In the distance, however not to far ly a large mass of fluff. Dismounting from his steed, the young boy grasped his dagger firmly and drew closer. Upon a better glance it was a large wolf, caught in a hunters trap. Finnegan who knew the consequences of messing with other peoples belongings was to sympathetic for the animal that he moved to its backside and got a better look at the animals situation. The wolf who had probably been fighting the wires and rope for the majority of the day was heaving heavy breaths and had its amber eyes shut. The wolf did not seem to be badly injured so Finnegan took a deep breath and stepped another few feet closer. A low growl erupted from inside the beast's throat as Finnegan hovered over him, the young mans voice reached out to the wolf "I'm not here to harm you, please let me help" The innocent boy leaned down to attempt cutting the ropes first, the large lupine struggled again the rope once more, baring his teeth an snarling at the boy. Finnegan tried to pay the animal little to no attention as he continued to cut at the restraints.

After what seemed to be an eternity the ropes dropped to the forest floor and the wolf sprung up right onto all fours, its head low and its beaming amber eyes were now locked onto Finnegan's, almost holding him in a trance. Keeping the animals gaze, Finnegan bent himself low to the ground, Tossing the dagger a foot or so from him he reached forward with both hands to grasp the wire that was wrapped around the animals front paw. The wolf snarled once more and the breeze around them began to pick up feircely. Leaning ever so slightly more forward, Finnegan grasped the wire with both hands and pulled it in either direction. Startled, the wolf jumped backward and his large paw was ripped free from its trap. Finnegan who threw himself backward onto the tough terrain was now leaning his back against the trunk of a large oak. Finnegan had placed his head back on the trunk when a branch snapped him back to reality, The wolf was still with him. With heavy breaths Finnegan spoke quietly "You are free, go on" The wolf however did not obey and moved itself closer, leaning its large head down to press its muzzle into the palm of the boys hand. A shock was sent up through the boys arm and into his chest, letting out a small cry he wrenched his arm back and the wolf took off at a full sprint into the setting suns rays.

Upon returning to his steed he mounted up again and was headed off to the kingdom, not thinking much of the events that had passed. A few days however had gone by and Finnegan slowly began to notice changes in himself, more so as he grew older they became more apparent. At the age of 15 was when he was able to morph into his first animal, before that it had just been a notice in his strength being slightly unhuman and his durability in combat and stamina. Finnegan however never was able to pin point the events that happened in the forest to his newly found power and ability.​
 
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This cycle of resentment circles evermore. Quoth the raven, Nevermore.
Emily & Lucius
anime girl.png
Name: Emily Xel'Thael Ashimar

Alias/es: 'Emmie', 'Em', 'Ash'

Title: 'The Sorrowmaker', 'Lord of Ravens'

Age: 17

Height: 6'3

Weight: 94 lbs

Sexuality: Bisexual

Patron: Zo
The gift Zo gave Emily is not a special ability, but rather comes in the form of a guardian of sorts. Emily herself has no outstanding traits or abilities.​

Alignment: True Neutral

Personality: The only way to describe Emily is distant. Her poker face never wavers, even in the most despairing situations. Her motives are primarily driven by an undying resentment, while Lucius acts in his mistress' best interests. Sometimes, Emily's contempt for monsters is shown in some of her gruesome orders she gives to Lucius, though thankfully, the creature has the judgment to decide to refuse. Emily is also very easily provoked by reminding her of the past, especially if recounts are grossly distorted.


  • Ah, how long since that fateful day?
    I remember not, Lucius.
    Had that day even occurred? An illusion, perhaps? Why? How come? When was it that I swore my eternal servitude to you?


    As far as Emily could remember, the curious bird who proclaimed himself 'Lucius' was always at her side. She had always been conversing with the creature and saw it as one of her only friends. Or rather, it was the presence of the creature that made it so he was the only one that could be her friend.

    From a very young age, servants of her manor spoke to her parents of an unseeable entity the girl always seemed to be conversing with, and eery reports of the blackbird that never left her side. It was however, dismissed, as a raven isn't almost as ludicrous as magic, and the whole thing was largely ignored, and Emily's upbringing remained normal, at least for a noble's daughter. However, the more Emily conversed with Lucius, the less she began speaking to other people. It eventually got to the point where Emily would spend most of her time playing and speaking to the raven.

    Her days ended when it came to light that her parents had struck a deal with a necromancer, and neglected to pay the due. Having not received his payment, the lich stormed the manor, and Emily endured the screams of the massacre that followed. It wasn't until the undead strode into Emily's room that Lucius finally took action. In an instant, a murder of crows swarmed into the room, screaming eery cries as they attacked the lich ruthlessly, tearing flesh from bone. The fight escalated until Lucius was forced into using his 'trump card'. So many ravens swarmed the sky, that a blanket of artificial night was cast over the whole town. The tempest of beak and claw continued to assault the lich ruthlessly until nothing was left, but bones. Emily passed out from the strain placed on her body.

    While the people looked over her body while she was unconscious, when she awoke, Emily was handed a few necessities and a bag, and then subsequently chased out of the village, wrongly blamed of the massacre of her own house. The people feared what they had bore witness to, and Emily was given the title 'Sorrowmaker'- legends became grossly distorted, speaking of a pale youth and the devil who took the shape of a raven, leaving nothing but ravaged land and skeletons picked clean of flesh in her wake. She took on her current job to one day face the lich again, and this time, end the despicable monster for good.


 
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1540054096893.png
Full Name:
Babet Benoit

Nickname(s)/Alias:
Bab
Mama Bab
Mama Babet

Title(s):
King of Voodoo
Witch Doctor

Age:
26

Appearance:
Babet stands at 5'7" with dark skin and soulful hazel eyes. She has brown hair that reaches down to the base of her back when she lets it down. She wears simple clothes and a cracked skull over her face. There are blue swirls tattooed across her body.

Weapon/Armor/Gear:
She carries a satchel filled with herbs, clay pots, dolls, etc.
Her staff

Abilities:
-Voodoo-
While this may seem like basic potion creation and spell casting, it is far more than that. Voodoo involves the help of spirits and supernatural forces.
It uses Sympathetic Magic principles which has two aspects: Law of Similarity or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Second is Law of Contact/Contagion: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This latter makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used or part of them, hair and nail-clippings are traditional for this.

Personality:
Babet is often described as wise and knowledgeable among her people. Others often think her strange for and insane based on her actions. She is kind, but in her own way. She is often associated with the traits of a mother (hence the name Mama Babet) despite her age and lack of children. She acts on instinct most of the time and does as her heart says.

Strengths:
-Knowledgeable
-Strong (Mentally and physically)

Weaknesses:
-Little knowledge on the various cultures
-Rarely travels from her village

Biography:
Babet was born in a small village deep in the forests. She was gifted with Voodoo magic, a trait new to her village. She learned how to use it as she grew up, through lots of trial and error. As she got older she was by their leader's side when he was reaching his final days. She helped care for him when everyone else said it was hopeless. She left her hut everyday to go and tend to him. When he knew he was dying he named Babet the new leader. She was shocked and he told her it was because of the compassion in her heart for everyone. She thanked him and pressed a kiss to his forehead as he closed his eyes. He was announced dead later that day and his burial was planned. Soon after Babet was officially made the leader of her tribe.
She proved herself and her strength to her tribe through her actions and decisions. She helped many people while also learning about her powers. But more recently, monsters have been attacking the tribe and killing her people. She did what she could, but in the end she had to order an evacuation. They all left their home and fled to safety. Babet and a select few of her strongest left to retrieve items from the village. Now Babet has named a temporary leader while she goes to find a way to get rid of the monsters for good.

Patron:
Zo, but she knows hardly anything of him

Extra:
She has a pet snake named Fleur
Fleur is a black Racer snake, measuring about 38 inches (3'2") in length.
Babet recused her when she was just a baby and nursed her to health. She tried to set her free but the snake had grown attached to her.
1540062228903.png
 
Accepted~
View attachment 494553
Full Name:
Babet Benoit

Nickname(s)/Alias:
Bab
Mama Bab
Mama Babet

Title(s):
King of Voodoo
Witch Doctor

Age:
26

Appearance:
Babet stands at 5'7" with dark skin and soulful hazel eyes. She has brown hair that reaches down to the base of her back when she lets it down. She wears simple clothes and a cracked skull over her face. There are blue swirls tattooed across her body.

Weapon/Armor/Gear:
She carries a satchel filled with herbs, clay pots, dolls, etc.
Her staff

Abilities:
-Voodoo-
While this may seem like basic potion creation and spell casting, it is far more than that. Voodoo involves the help of spirits and supernatural forces.
It uses Sympathetic Magic principles which has two aspects: Law of Similarity or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Second is Law of Contact/Contagion: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This latter makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used or part of them, hair and nail-clippings are traditional for this.

Personality:
Babet is often described as wise and knowledgeable among her people. Others often think her strange for and insane based on her actions. She is kind, but in her own way. She is often associated with the traits of a mother (hence the name Mama Babet) despite her age and lack of children. She acts on instinct most of the time and does as her heart says.

Strengths:
-Knowledgeable
-Strong (Mentally and physically)

Weaknesses:
-Little knowledge on the various cultures
-Rarely travels from her village

Biography:
Babet was born in a small village deep in the forests. She was gifted with Voodoo magic, a trait new to her village. She learned how to use it as she grew up, through lots of trial and error. As she got older she was by their leader's side when he was reaching his final days. She helped care for him when everyone else said it was hopeless. She left her hut everyday to go and tend to him. When he knew he was dying he named Babet the new leader. She was shocked and he told her it was because of the compassion in her heart for everyone. She thanked him and pressed a kiss to his forehead as he closed his eyes. He was announced dead later that day and his burial was planned. Soon after Babet was officially made the leader of her tribe.
She proved herself and her strength to her tribe through her actions and decisions. She helped many people while also learning about her powers. But more recently, monsters have been attacking the tribe and killing her people. She did what she could, but in the end she had to order an evacuation. They all left their home and fled to safety. Babet and a select few of her strongest left to retrieve items from the village. Now Babet has named a temporary leader while she goes to find a way to get rid of the monsters for good.

Patron:
Zo, but she knows hardly anything of him

Extra:
She has a pet snake named Fleur
Fleur is a black Racer snake, measuring about 38 inches (3'2") in length.
Babet recused her when she was just a baby and nursed her to health. She tried to set her free but the snake had grown attached to her.
View attachment 494574
Accepted~
 
Heavenchi Heavenchi Just gonna warn ya now. She's gonna speak like a true blue Cajun from deep deep south. If you ever have trouble reading her dialog let me know and I'll translate.
 

Galen "Gale" Colvyr
AKA Fluffy


Some wounds can be healed with medicine and salves. Others require compassion and patience.
Galen


Title
Genius Apprentice, Doctor Colvyr

Age
19

Weapon/Armor/Gear
Galen prefers to travel light. He has little in the way of armor other than the clothes on his back. Not much for fighting either, he carries a small dagger which is mostly used for cutting cloth and herbs. However, he has a selection of poisons that he can either throw at an enemy, or coat throwing needles with.
He is prepared when it comes to healing items. He always has bandages, salves, and other various medical supplies. He keeps a small notebook that contains information about various plants and ailments as well.

Personality
Galen is soft spoken, but far from shy. He enjoys being in the company of others and rarely uses an unkind word. He always wants to help others, even at his own expense. He is always eager to learn more about his craft and occasionally gets carried away in a book. Galen is a rock for many people as he remains calm in most situations. He always speaks with a calming tone, easing others out of anger or pain.

30ac72d3fb966f77dbfff6c28654b6ab.jpg

Abilities
Medical
Galen has been training as a doctor's apprentice for many years. As such, he has a vast knowledge of plants and herbs that make good medication - or are poisonous. He is skilled at healing others and is brave in the sight of blood.
483b253de192d81c60dffc59cf307efb.jpg

Elk
In the form of a large elk, Galen can pull heavy objects and even carry small people. He has a high stamina as this form and is good at traversing rocky, mountainous terrain. Large antlers act more as defence than attack, but can cause damage if enough power is put behind it.
d8301c7ec30f5c89180128091e05cd03-d37jvji.png
Fennec Fox
As a fennec fox, Galen has impeccable hearing. He is able to pinpoint targets' locations within a certain radius as long as there is not too much external noise. Thanks to this form's stature, it is a useful way to manoeuvre small areas and sneak by mostly undetected. While small, the fennec fox has a powerful bite that can cause serious damage if accurate in it's attack.
c0436b2ae97f9f1d067a524d3a210bc5.jpg
Barn Owl
The form of a barn owl offers Galen the ability to fly silently. The owl's eyes provide exceptional sight, especially in low light. His talons are sharp and a powerful weapon.
63737991-1280px.jpg


Strengths
Galen is a trained (or rather, almost trained) doctor/herbalist. He has a gift for treating others of wounds or ailments.
His calm demeanour allows him to keep a cool head in heated situations.
While not necessarily proud of it, he can make potent poisons.
His various forms allow for a wide variety of abilities.

Weaknesses
As a human, he's not particularly strong or fast. He could easily be bested in close combat if caught without his poisons
Galen, as a doctor, doesn't like hurting people. If he were to get into a tussle with other humans, he would likely just let it happen without fighting back.
While highly knowledgeable on medical matters, he isn't great at thinking on his feet in any other situation.



Biography
Galen was born of a lower-middle class family. While they didn't go often without food, they didn't have the money for the finer things in life. This included medication for when his father got sick. All the doctors charged amounts Galen's family couldn't afford. Especially now that his father was unable to work. Thankfully for the family, a travelling doctor made an appearance in their humble town and offered his services for little more than the cost of a few loaves of bread.

His father healed quickly and was able to begin working again, but the image of his father on what seemed like death's door, stuck with Galen. If it wasn't for that kind doctor, his father may have died. With that in mind, Galen went to find the doctor who had healed his father and pleaded for an apprenticeship. At the age of 14, Galen was accepted and began learning under the travelling doctor.

As the doctor had done, Galen made sure to keep his prices low in effort to help as many people as possible. What extra money he earned, he sent home to his parents, only buying the bare necessities for himself.

Patron
Ander, God of animals and bonds

Extra
His hair is super poofy.

 
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hello, he is so god damn cute omggggg. okay, i'm good.
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Sieger "Alvis" Kühn

The 5th Lord of House Kühn | The Bastard Prince of Kyro | Imani's Misplaced



Age: 20

Gender: Male

Alias: "Alvis"

Patron: Imani the God of Wisdom

Appearance: 5'8. Shaggy black hair. Grey eyes. Pale skin. A permanent frown on his face.

Weapons: A long iron staff embedded with a blue pearl that helps him concentrate his magic. Attached at the bottom is a pointed blade for if enemies get too close to him. Also has a wooden crossbow on hand in case he runs out of magic.
Armor: Wizard robes with light leather armor placed over-top it.

Abilities: Sieger's abilities do not rely on damaging monsters, but rather hindering them in some way.
Telekinesis: Can push, pull, and levitate objects with his mind. As of now he can't move anything heavier than a tree, but can be capable of moving much larger things with enough time and practice.​
Ward Magic: Can manipulate walls or shields of energy that protect allies from attacks. These fields of energy can only be about 10ft high to 10ft wide and shatter when hit.​
Sensory Magic: Can cast a spell that gets blocks one of the five senses from a creature: sight, smell, hearing, taste, or touch. Only one sense can be obstructed and it can only last for 5 minutes at a time.​
Illusive Magic: Can create illusions to confuse or distract enemies such as:​
Fog - A thick cloud of fog that he and his allies can hide in to avoid attacks or escape. Covers only about 50ft and starts to clear after after about 5-10 minutes.​
Clones - Can create up to four clones of one person. They act like mirrors and move with the affected person, but they can't make their own attacks or actions. Disappear when hit.​
Fear - Can instill fear in one large creature or three small ones. For 5 minutes they are completely terrified: rather running away or sitting paralyzed in place.​
Sieger pulls from a pool of his own energy to cast his magic. Though he can use his telekinesis whenever he pleases, his spells have limits. He can cast about 12 spells a day. After that, he will need to complete a full sleep cycle and rest before he is able to use his magic again.​
Personality: Sieger is sarcastic, cynical, and a bit of a killjoy. He worries a lot, thinks too much, and has awfully low self-esteem. Initially Sieger may not seem all that fun to be around, but underneath all that doom and gloom is a man that just wants to be accepted. Sieger can grow to love and respect those around him: doing the most he can to make them happy. His shell is just a little hard and it takes a lot to crack it. In battles, Sieger is no where near the action. You can find him far in the back: slinging spells and avoiding any physical contact. And if things go real bad? Then don't be surprised if he turns tail and runs.

Strengths:
*Magic and Sorcery
*Quick-witted
*Strategic
*Intelligent
*Diplomatic
*Cunning

Weaknesses:
*Physically Weak
*Close range combat
*Pessimistic
*Cowardly
*Lazy
*Fragile
_____Biography_____
Sieger was the fifth in line to the throne of House Kühn: a royal family known for some of the best warriors throughout Zorro. They're famous throughout the land for consistently breeding great Beserkers, champions blessed by Barren at birth, and having won countless battles against man and monster alike. So it came as quite a surprise to the royal family when their fifth eldest son was visited by Imani instead.

It was unheard of and the boy was immediately pinned as the black sheep of the family. He lacked everything his other siblings had: strength, physique, and dexterity. He made up for his shortcomings, however, with his intellect and wit. Sieger was a quick-thinker, impeccable scholar, and a strategist at heart. He read the whole palace library twice and beat his siblings at wars games constantly. At an early age he had shown signs of magic and his mother was quick to set him up with a mentor. Imani had gifted him with vast knowledge and the use of magic, but this still wasn't good enough for the family.

Ingvar, Sieger's father, was convinced that he shared no blood with his son. He believed that his wife had an affair and Sieger was the unfortunate outcome. In truth, he did look rather different in comparison to his siblings and is the only Kühn in recorded history to not have been visited by Barren. This was enough evidence for Ingvar to cast Sieger aside and purposefully neglect him. Though his mother, younger sister, and teacher cared for Sieger greatly, the rest of the family had begun to cast the boy aside as well. For the sake of preserving the House image, he was left behind during diplomatic events and galas. Questions and inquiries involving him were brushed aside or ignored altogether. The public started to wonder if the prince was even real: Did he die at birth? Was he kidnapped? Or perhaps he had never existed at all?

It was like he was disappearing. Sieger had never felt more alone and something needed to be done. He could not grow to be a great war hero like his parents nor aspiring champions like his siblings. He packed his bags and left the palace late one night: telling no one where he was going or what he was planning. It was clear that Imani had misplaced him. He needed to find purpose elsewhere. The man mounted a horse and rode out of the city. He past by dimly-lit houses, dark forests, and open fields. He wondered if any saw him: if anyone thought that perhaps this man was the Fifth Prince of House Kühn. He wonders that a lot himself, even still, and he hopes that he is the only one.
code by Ri.a


Family Name
Kühn

Family Crest


Known for
Strength, endurance, and victory in battle. Their family has some of the best warriors in all of Zorro with every member born having been blessed by Barren himself. They are known to protect the land from man and monster alike.

Located
The Kingdom of Kyro ("Barren Lands")

Head of the Family
Small_portrait_pheros_fe13.png

Leona Kühn: The Lioness of Zorro.

Members
Small_portrait_pheros_fe13.png

Mother: Leona. Head of the Kühn Family. A woman who never considered herself a princess; she swears like a sailor and drinks like one too. Despite this, Leona is able to remain calm and composed both on the field and in court. She wields a sword and shield with ease and, more often than not, rides into battle with her men.
[IMG='width:135px;']https://fireemblemwiki.org/w/images/3/3a/Portrait_farber_fe13.png[/IMG]
Father: Ingvar. Leona’s husband and father to (most of) her children. As vain as he is valiant, Ingvar is a successful war hero and commander chosen to marry Leona with the hopes of procreating healthy children worthy of being Berserkers. He’s known for his hot-headedness and pride, as well as his skill with the great-sword.

Small_portrait_iago_fe14.png

Mentor: Hubert. A powerful warlock and scholar that was chosen to mentor Sieger as his magic began to surface. Hubert and Leona were close as children and grew up together. He cares for Sieger greatly.
Small_portrait_gunter_fe14.png

Grandfather: Anselm. Leona’s father and previous Head. A hardened warrior that has since retired from the field, but continues his duty behind the scenes as a tactician. He seems intimidating, but is actually quite a softy.
[IMG='width:135px;']https://vignette.wikia.nocookie.net/fireemblem/images/7/71/AwakeningWarClericPortrait.png/revision/latest?cb=20150204090331[/IMG]
Aunt: Victoria. Leona’s younger sister. Far more lady-like than her sister, but still maintains the family’s image of strength and courage. She’s a head general and an expert with the bow and arrow.

Children from Oldest to Youngest:
tumblr_inline_o1u0p7Y6oe1tzi9u4_250.png

(30) Leonhard. Strict and solemn; he is first in line to the throne. He is skilled, like his mother, with a shield and sword.
[IMG='width:125px;']https://vignette.wikia.nocookie.net/fireemblem/images/5/51/Crimsonavatar.png/revision/latest?cb=20150726101132[/IMG]
(26) Hedwig. Loud and charismatic; she was trained to wield a battle-axe.
Small_portrait_lissa_fe13.png

(26) Heilwig. Quiet and shy; the opposite of her twin. Like her Aunt Victoria, she wields a bow and arrow.
Small_portrait_leo_fe14.png

(21) Eckhart. Cunning and proud; he was trained directly under his father to wield the great-sword.
tumblr_static_ebg6oaoit7kkwkc8gkgk0g4ok.png

(20) Sieger (PC). The only child to have suspiciously not been visited by Barren. He’s sarcastic and cynical, but still wants to make his family proud despite his shortcomings.
Small_portrait_ophelia_fe14.png

(17) Camilla. Stubborn and affectionate; she is the most close to Sieger. She skillfully wields shield and morningstar
Small_portrait_kana_m_fe14.png

(13) Konrad. Wild and witty. He is still going through his studies and training. He hopes to one day wield a sword and shield like his mother and older brother.

Extra
It’s an open secret that Leona and Ingvar’s marriage is mostly loveless. Leona has always seen Ingvar as a colleague as opposed to a lover, while Ingvar has always pursued an honest romance with Leona. Because of this, many speculate that Leona had an affair with an unknown man, and that Sieger is the product of that affair.
---
//Sorry for the late character sheet! I had a friend visiting this weekend and things got real busy. If there are any problems with Sieger, then please feel free to let me know!!
 
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Sieger "Alvis" Kühn

Th 5th Lord of House Kühn | The Bastard Prince of Kyro | Imani's Misplaced



Age: 20

Gender: Male

Alias: "Alvis"

Patron: Imani the God of Wisdom

Appearance: 5'8. Shaggy black hair. Grey eyes. Pale skin. A permanent frown on his face.

Weapons: A long iron staff embedded with a blue pearl that helps him concentrate his magic. Attached at the bottom is a pointed blade for if enemies get too close to him. Also has a wooden crossbow on hand in case he runs out of magic.
Armor: Wizard robes with light leather armor placed over-top it.

Abilities: Sieger's abilities do not rely on damaging monsters, but rather hindering them in some way.
Telekinesis: Can push, pull, and levitate objects with his mind. As of now he can't move anything heavier than a tree, but can be capable of moving much larger things with enough time and practice.​
Ward Magic: Can manipulate walls or shields of energy that protect allies from attacks. These fields of energy can only be about 10ft high to 10ft wide and shatter when hit.​
Sensory Magic: Can cast a spell that gets blocks one of the five senses from a creature: sight, smell, hearing, taste, or touch. Only one sense can be obstructed and it can only last for 5 minutes at a time.​
Illusive Magic: Can create illusions to confuse or distract enemies such as:​
Fog - A thick cloud of fog that he and his allies can hide in to avoid attacks or escape. Covers only about 50ft and starts to clear after after about 5-10 minutes.​
Clones - Can create up to four clones of one person. They act like mirrors and move with the affected person, but they can't make their own attacks or actions. Disappear when hit.​
Fear - Can instill fear in one large creature or three small ones. For 5 minutes they are completely terrified: rather running away or sitting paralyzed in place.​
Sieger pulls from a pool of his own energy to cast his magic. Though he can use his telekinesis whenever he pleases, his spells have limits. He can cast about 12 spells a day. After that, he will need to complete a full sleep cycle and rest before he is able to use his magic again.​
Personality: Sieger is sarcastic, cynical, and a bit of a killjoy. He worries a lot, thinks too much, and has awfully low self-esteem. Initially Sieger may not seem all that fun to be around, but underneath all that doom and gloom is a man that just wants to be accepted. Sieger can grow to love and respect those around him: doing the most he can to make them happy. His shell is just a little hard and it takes a lot to crack it. In battles, Sieger is no where near the action. You can find him far in the back: slinging spells and avoiding any physical contact. And if things go real bad? Then don't be surprised if he turns tail and runs.

Strengths:
*Magic and Sorcery
*Quick-witted
*Strategic
*Intelligent
*Diplomatic
*Cunning

Weaknesses:
*Physically Weak
*Close range combat
*Pessimistic
*Cowardly
*Lazy
*Fragile
_____Biography_____
Sieger was the fifth in line to the throne of House Kühn: a royal family known for some of the best warriors throughout Zorro. They're famous throughout the land for consistently breeding great Beserkers, champions blessed by Barren at birth, and having won countless battles against man and monster alike. So it came as quite a surprise to the royal family when their fifth eldest son was visited by Imani instead.

It was unheard of and the boy was immediately pinned as the black sheep of the family. He lacked everything his other siblings had: strength, physique, and dexterity. He made up for his shortcomings, however, with his intellect and wit. Sieger was a quick-thinker, impeccable scholar, and a strategist at heart. He read the whole palace library twice and beat his siblings at wars games constantly. At an early age he had shown signs of magic and his mother was quick to set him up with a mentor. Imani had gifted him with vast knowledge and the use of magic, but this still wasn't good enough for the family.

Ingvar, Sieger's father, was convinced that he shared no blood with his son. He believed that his wife had an affair and Sieger was the unfortunate outcome. In truth, he did look rather different in comparison to his siblings and is the only Kühn in recorded history to not have been visited by Barren. This was enough evidence for Ingvar to cast Sieger aside and purposefully neglect him. Though his mother, younger sister, and teacher cared for Sieger greatly, the rest of the family had begun to cast the boy aside as well. For the sake of preserving the House image, he was left behind during diplomatic events and galas. Questions and inquiries involving him were brushed aside or ignored altogether. The public started to wonder if the prince was even real: Did he die at birth? Was he kidnapped? Or perhaps he had never existed at all?

It was like he was disappearing. Sieger had never felt more alone and something needed to be done. He could not grow to be a great war hero like his parents nor aspiring champions like his siblings. He packed his bags and left the palace late one night: telling no one where he was going or what he was planning. It was clear that Imani had misplaced him. He needed to find purpose elsewhere. The man mounted a horse and rode out of the city. He past by dimly-lit houses, dark forests, and open fields. He wondered if any saw him: if anyone thought that perhaps this man was the Fifth Prince of House Kühn. He wonders that a lot himself, even still, and he hopes that he is the only one.
code by Ri.a


Family Name
Kühn

Family Crest


Known for
Strength, endurance, and victory in battle. Their family has some of the best warriors in all of Zorro with every member born having been blessed by Barren himself. They are known to protect the land from man and monster alike.

Located
The Kingdom of Kyro ("Barren Lands")

Head of the Family
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Leona Kühn: The Lioness of Zorro.

Members
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Mother: Leona. Head of the Kühn Family. A woman who never considered herself a princess; she swears like a sailor and drinks like one too. Despite this, Leona is able to remain calm and composed both on the field and in court. She wields a sword and shield with ease and, more often than not, rides into battle with her men.
[IMG='width:135px;']https://fireemblemwiki.org/w/images/3/3a/Portrait_farber_fe13.png[/IMG]
Father: Ingvar. Leona’s husband and father to (most of) her children. As vain as he is valiant, Ingvar is a successful war hero and commander chosen to marry Leona with the hopes of procreating healthy children worthy of being Berserkers. He’s known for his hot-headedness and pride, as well as his skill with the great-sword.

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Mentor: Hubert. A powerful warlock and scholar that was chosen to mentor Sieger as his magic began to surface. Hubert and Leona were close as children and grew up together. He cares for Sieger greatly.
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Grandfather: Anselm. Leona’s father and previous Head. A hardened warrior that has since retired from the field, but continues his duty behind the scenes as a tactician. He seems intimidating, but is actually quite a softy.
[IMG='width:135px;']https://vignette.wikia.nocookie.net/fireemblem/images/7/71/AwakeningWarClericPortrait.png/revision/latest?cb=20150204090331[/IMG]
Aunt: Victoria. Leona’s younger sister. Far more lady-like than her sister, but still maintains the family’s image of strength and courage. She’s a head general and an expert with the bow and arrow.

Children from Oldest to Youngest:
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(30) Leonhard. Strict and solemn; he is first in line to the throne. He is skilled, like his mother, with a shield and sword.
[IMG='width:125px;']https://vignette.wikia.nocookie.net/fireemblem/images/5/51/Crimsonavatar.png/revision/latest?cb=20150726101132[/IMG]
(26) Hedwig. Loud and charismatic; she was trained to wield a battle-axe.
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(26) Heilwig. Quiet and shy; the opposite of her twin. Like her Aunt Victoria, she wields a bow and arrow.
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(21) Eckhart. Cunning and proud; he was trained directly under his father to wield the great-sword.
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(20) Sieger (PC). The only child to have suspiciously not been visited by Barren. He’s sarcastic and cynical, but still wants to make his family proud despite his shortcomings.
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(17) Camilla. Stubborn and affectionate; she is the most close to Sieger. She skillfully wields shield and morningstar
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(13) Konrad. Wild and witty. He is still going through his studies and training. He hopes to one day wield a sword and shield like his mother and older brother.

Extra
It’s an open secret that Leona and Ingvar’s marriage is mostly loveless. Leona has always seen Ingvar as a colleague as opposed to a lover, while Ingvar has always pursued an honest romance with Leona. Because of this, many speculate that Leona had an affair with an unknown man, and that Sieger is the product of that affair.
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//Sorry for the late character sheet! I had a friend visiting this weekend and things got real busy. If there are any problems with Sieger, then please feel free to let me know!!
Accepted~.
 



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Avel Eirwen

—release your colors


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[div class=siaquestion]xheightx
[div class=siaanswer]5'9” (175cm)

[div class=siaquestion]xhairx
[div class=siaanswer]White
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[div class=siaanswer]--[/div]
[div class=siaquestion]xeyesx
[div class=siaanswer]Grey[/div][/div][/div][/div]An altruistic visage challenged by eyes that gleam with an austere light—his face is not quite innocently cherubic but disarmingly gentle nonetheless. Possessing ivory skin painted with a rosy glow left untouched by nature’s pestilence, Avel impresses upon others the image of a naive juvenile. Framing his delicate countenance is downy hair colored a warm white with subtle undertones of a creamy alabaster. Tied but left to trail carelessly down his shoulder, it only further denotes the sense that he is but another sheltered noble. However, the melancholy frequently etched within his gaze serves as a testament to the twenty-six years that have passed by those watchful eyes.

Though he possesses not the intimidation of a strapping giant, the arms which peek out from his sleeves attest to careful training and a well-balanced figure: too stocky and his wings would be put to naught; too lean and his hard-fought goals would flee out of reach. He also caters to the side of convenience as opposed to the superfluous preferences of most higher nobles. Most often seen in formal colors, namely those of greys and dark blues, his style is simplistic but neat. To appease his mother’s distaste, he merely dons a navy blue cloak with elegant but fortunately not over-the-top flashy gold accents.

On the other hand, his most notable feature lies in his silver eyes which glow in differing shades. Even when ignorant to the dangerous glint that may occasionally flicker through them, they continue to stand out as an outlier. The discoloration of his right eye (along with their hair which matches their wings) is, in fact, a trademark trait of the Eirwen’s, making him an easy figure to recognize. Then, to more curious eyes, are the feathers entwined in his hair. Blending in with his locks, they are assumed to be mere accessories. Yet their positioning and similar texture cannot help but lead to speculations as to whether they are actual appendages, as unlikely as it is.

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“ Sprouting, these tones interweave—here is my Sanctuary ”




[div class=siaquestion]xnamex
[div class=siaanswer]Avel Theophilius Eirwen (?)



[div class=siaquestion]xtitlesx
[div class=siaanswer]Scion of Light, The Sky's Beloved



[div class=siaquestion]xgenderx
[div class=siaanswer]Male[/div]
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[div class=siaquestion]xagex
[div class=siaanswer]Twenty-six (26)[/div]
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[div class=siaanswer]Myera[/div]
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[div class=siaheadertitle]Personality[/div]
[div class=siaheadercaption]—accept the scars of your vow[/div]
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A noble man. A foolish man. Currently, he stands on the middle ground between the child he once was and the man he is required to be. Though an individual reserved in nature, he suppresses his desire to live simply and struggles with the true colors hidden behind his cheerful facade versus the Myera’s strength which he believes that he must become. To lie means to hurt, yet to protect, he must lie. As such, his regrets run parallel to his sense of duty. Nevertheless, he is a cunning actor who walks unhesitatingly onto that paradoxical stage.

Outsiders view him as a bright persona whose gaze is without a quaver of hesitation. With a perceptive eye, polite (yet not overly stiff) mannerisms, and an inherent benevolence, he is seen as an outstanding noble. At the same time, he is never without a smile playing on his lips. Like a naive child, a hint of mischief laces his gentle decorum, and he is not above the sarcastic jests found commonly in speech considered inappropriate for one of his standing. On the other hand, his confident bearing and well-planned actions allows his comrades to trust him both on and off the battlefield.

In truth, he is a child who wallows in his insecurities. Ruled by a fear of imposing his selfishness on others, Avel strives to walk down that path alone. To him, his confident mask is already a sordid lie, and it is unbecoming to drag others into the cesspool that lies underneath. Unlike the will he has inherited, he would rather support his allies as a side character rather than as the head of an entire family, yet it is not a possibility. A troubled past further causes him to question whether his actions are correct, represented only by the morose expression that occasionally paints visage.

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[div class=siatextbox style="padding-bottom: 25px;"] LIKES

Earl Grey
Spiced cider (but picky)
Sandalwood incense
Festivals
Flying fast


[div class=siatextbox style="margin-top: 20px; padding-bottom: 25px;"] DISLIKES

Kayne
Rainy weather
Chewing noises
Cheap coffee
Brawls (they get messy)

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In order to fly, Avel dresses lightly for a warrior and makes do with equipment that covers only the baremost defenses. To compensate, his usual clothes and his trademark cloak are enchanted with magic to slightly bolster their durability. His primary weapons consist of his trusty sword and an ample supply of feather “daggers.”





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+ natural genius
He may not be an intuitive fighter like his brother, but his resourcefulness makes up for his shortcomings. Picking up on even the trivial details, Avel specializes in making the most out of any situation. He is also capable of accessing his choices at a speed which allows for him to think two to three steps ahead and, as such, takes care to monopolize on this talent. Unfortunately, this also means that he is not as adept at dealing with the unexpected and will be forced to redo his calculations.

+ speedy traveler
When it comes to the skies, there isn’t anyone who has ever surpassed him in a test of speed. By a longshot, at that. Even his fellow members of the Myera House have yet to best him, and, as a result, he’s been titled “The Sky’s Beloved.”

+ unflinching
Resultant of the brutal methods of his training, Avel's tenacity and pain tolerance far exceed that which his body appears capable of withstanding. Compared to the average person, his movements tend not to be as noticeably hindered by injuries. At the same time, this means that he’s also adept at keeping his wounds hidden, much to the chagrin of his younger sister.




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- weight limits
As bad of a beating he can take, a majority of it is dependent on Avel’s tenacity over his defensive capabilities due to a limited selection of armor. Though he rules the skies as the fastest flyer around, the same can’t be said for when he’s weighed down by armor. Carrying people or other heavy objects also produces similar setbacks. They do not cripple his ability to take to the skies, but when it comes down to it, it’s best to not sacrifice his gift. As such, he travels light and dresses light, covering only the bare minimum required for his defenses. (Extra: He is also only able to wear clothing tailored specifically for Angels)

- rainy weather
Due to the low atmospheric pressure during rainstorms, Avel tends to avoid flying as to conserve energy. That said, his wings are waterproof, so it isn’t impossible to fly. It does, however, get increasingly difficult as the rain gradually penetrates and soaks his feathers, so most during-rain flights are reserved for quick trips that are just a little too far for walking.

- unconfident fighter
Initially a healer rather than a warrior, Avel’s confidence in his combative abilities lies far below what he is capable of. Most believe that he is simply being humble, but once this trait comes into play, he is likely to take excessive countermeasures that ends up wasting his own stamina. There are times where he’d prefer to leave things to “someone more capable,” yet he possesses a firm determination to fulfill his duties with his own two hands, often leading to overwork and fatigue.




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[div class=siaheadertitle]Ability

[div class=siaheadercaption]—light shines on as drops of the night take the lived days away[/div]
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Enhanced Senses
Extremely useful while scouting out areas. Due to his sharpened senses, he is capable of seeing over great distances while flying and can gather fair amounts of information with his other senses on the ground. Of course, how he makes use of this information is dependent on his own resourcefulness and intelligence.

Wings
Like all other Angel type humans, Avel was gifted with a pair of wings by his patron goddess at birth. With them, not only can he enjoy the skies but can also traverse over most terrains with ease and speed. As a side note, they’re also incredibly soft and warm, so they can also be used as a blanket if he happens to be missing one.

Feathers
More specifically, feathers infused with his light magic that can be used as daggers or thrown. Their hardness is akin to steel, are sharp like a finely honed blade, and their cuts can deliver a searing pain that may eventually result in paralysis over time. Almost as if they are attached to an invisible string, he may also pull them back towards himself if he so wishes, providing a rather nasty element of surprise towards the unsuspecting. Due to how he appears capable of materializing a new set instantly, most are not sure whether they are feathers from his wings or purely magic. On the other hand, they revert back to ordinary feathers after a short time if he is not “feeding” them with magic.

Healing
When combining light’s tenacity with basic healing magic, curing or easing his wounds becomes possible. However, the regenerative process does take time depending on the extent of the wound, and it only affects that which his body is naturally capable of restoring on its own. As such, it’s use lies primarily in the aftermath of battle or training. He is also capable of relaxing the minds and bodies of others with his light, but when it comes to other’s wounds, the most he is capable of is healing very minor wounds. He suspects that it is a result of the process of infusing his own body with his magic over another’s being far simpler.

Durability
Added to his gift from Myera, Avel’s own tenacious nature drives him straight forward down the path he has set upon. In order to grow stronger than his brother Kayne, he has abused his self-healing capabilities to train at what would otherwise be a suicidal rate. As such, he is much more resilient and stronger than the average human, though nowhere near the extent of a child blessed by Barren or Ander.

Trick of Light
Aside from illuminating an area with a blinding light for a brief moment, Avel can manipulate his light to form optical illusions of sorts. As they are merely visual, those with honed senses are unfortunately easily capable of seeing past them. His inexperience in this field also makes him incapable of creating complex images or keeping them up for extended periods of time. As such, it is most useful for diversionary tactics, temporarily blinding enemies, or causing confusion to make way for strategic retreats.

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[div class=siaheadertitle]Backstory

[div class=siaheadercaption]—the prism of dreams we exchange…[/div]
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He’s changed, or perhaps he hasn’t. Even if that facade is but a brave mask, there’s no helping it, is there? The tragedy that fell upon the Myera House, he is the one to shoulder the greatest of its weight. Away from those pitying—or perhaps some even admiring—gazes, he reminisces of The Incident with an understanding only he possesses...

Illuminated by the twilight’s afterglow, a room radiating happiness basked in a beautiful orange. Once again, the Eirwen’s newborn slept peacefully in the arms of Myera; once again, their house had been blessed by their goddess. It was a common story—only it was a tale of two instead of one.

One was like the sun, bright and wrapping those he accepts with his gentle warmth; the other was like the moon, a tranquil existence that quietly watches over what he deems precious. Though like night and day, where one went, the other followed. “Because they’re twins,” many would say, yet their fellowship stemmed from more than just blood ties.

Their eldest brother was of the ruthless sort, while their parents, as busy as they were, were oblivious to his ways. From a young age, the two resolved to stay out of his way. If it was to preserve their simple happiness, forsaking that sordid seat meant nothing. Time, however, showed them that inheriting the blood of nobility was never a simple matter. Seeking to divert his family’s future from the bloody path that his brother would lead them, the boy sought to win the title of their family’s head with his diplomacy over his brother’s birthright. His younger twin naturally followed, taking on a solemn vow as his most faithful subordinate.

He who was so greatly loved by the Myera House quickly found the resolve behind his growing strength. Fires, however, are easily extinguished while still young. Recognizing the twins, the older in particular, as eyesores, the former heir made quick work of weeding his competition.

Fully knowing of his older twin’s inability to ignore a plea for help—even if it was a trap—he had accompanied his brother to the nearby forest that day. As expected of such a suspicious request, the two found no such sign of the lost child they sought. What they found was, instead, a pack of particularly vicious monsters that appeared to have recently migrated to these parts. Too young, too weak to fend off the monsters, the pair soon found themselves cornered. But the Myera House needed their sun. For their future, the sun could not afford to be shot down. He, on the other hand, chose to be a brother over his family’s welfare.

That day was the first that he had experienced falling from the sky.

Before any words could escape his cold lips, he found himself gazing at the figure of his twin, growing ever farther. He had been pushed down into the ravine. By the time he found the strength to fly back up, the hands that had once accepted him so openly had already grown cold.

His first thoughts were revenge—vengeance on the monsters and vengeance on his eldest brother. His second was the wish that his twin had held onto so dearly. For it, the Myera needed “Avel Theophilius Eirwen.” It didn’t matter what he had to sacrifice. He would give up his name and identity. Even the torturous road of quickly growing strong was nothing. As long as he fulfilled Avel’s wish in his stead and quenched his thirst for revenge...

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[div class=siaheadertitle]Extras

[div class=siaheadercaption]—the clear reflection on the water shows us in the future[/div]
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01. true name
His real name is
Sette Mihalis Eirwen
.

02. family
His immediate family consists of Lucilius Eirwen (father), Anissina Jibra’il Eirwen (mother), Kayne Eirwen (eldest brother, disowned), Carmella Elleline Eirwen (younger sister), and the real Avel Theophilius Eirwen (older twin brother, deceased). His sister, Carmella, was five during the incident from ten years ago, so she does not really remember the real Avel. Kayne was disowned and exiled five years ago when the truth behind his treachery was revealed.

03. troublesome coloration
The strength of his wings is actually greater than his arm and leg strength by several fold, theoretically making it a viable weapon. It’s downside lies in its coloration. Dirt and especially bloodstains are a nightmare to clean off of his feathers just his hair is already bad enough as it is, so he’d very much rather stick to using his wings as a transportation device.

04. acute vision
It’s a common misconception for people to assume that Avel cannot see out of his right eye. Jokes on them, his eyesight in both eyes is actually much better than the average person. Technically speaking, this misunderstanding gives him an extra element of surprise in combat, but he can’t help but feel a bit peeved every time.

05. ambidextrous
He eats with his right, writes with his right, and draws his sword with his right. In short, he acts as if he is predominantly right-handed. The dexterity and precision that he handles his feather daggers in his left with, however, prove otherwise.

06. clothing
Avel generally only wears clothing tailored specifically for Angels due to his wings.

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— code by Nano Nano
 
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Avel Eirwen

—release your colors


[/div]
[div class=siaquestion]xheightx
[div class=siaanswer]5'9” (175cm)

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[div class=siaanswer]White
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[div class=siaanswer]Grey[/div][/div][/div][/div]An altruistic visage challenged by eyes that gleam with an austere light—his face is not quite innocently cherubic but disarmingly gentle nonetheless. Possessing ivory skin painted with a rosy glow left untouched by nature’s pestilence, Avel impresses upon others the image of a naive juvenile. Framing his delicate countenance is downy hair colored a warm white with subtle undertones of a creamy alabaster. Tied but left to trail carelessly down his shoulder, it only further denotes the sense that he is but another sheltered noble. However, the melancholy frequently etched within his gaze serves as a testament to the twenty-six years that have passed by those watchful eyes.

Though he possesses not the intimidation of a strapping giant, the arms which peek out from his sleeves attest to careful training and a well-balanced figure: too stocky and his wings would be put to naught; too lean and his hard-fought goals would flee out of reach. He also caters to the side of convenience as opposed to the superfluous preferences of most higher nobles. Most often seen in formal colors, namely those of greys and dark blues, his style is simplistic but neat. To appease his mother’s distaste, he merely dons a navy blue cloak with elegant but fortunately not over-the-top flashy gold accents.

On the other hand, his most notable feature lies in his silver eyes which glow in differing shades. Even when ignorant to the dangerous glint that may occasionally flicker through them, they continue to stand out as an outlier. The discoloration of his right eye (along with their hair which matches their wings) is, in fact, a trademark trait of the Eirwen’s, making him an easy figure to recognize. Then, to more curious eyes, are the feathers entwined in his hair. Blending in with his locks, they are assumed to be mere accessories. Yet their positioning and similar texture cannot help but lead to speculations as to whether they are actual appendages, as unlikely as it is.

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“ Sprouting, these tones interweave—here is my Sanctuary ”




[div class=siaquestion]xnamex
[div class=siaanswer]Avel Theophilius Eirwen (?)



[div class=siaquestion]xtitlesx
[div class=siaanswer]Scion of Light, The Sky's Beloved



[div class=siaquestion]xgenderx
[div class=siaanswer]Male[/div]
[/div]

[div class=siaquestion]xagex
[div class=siaanswer]Twenty-six (26)[/div]
[/div]

[div class=siaquestion]xpatronx
[div class=siaanswer]Myera[/div]
[/div]
[/div]

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[div class=siaheadertitle]Personality[/div]
[div class=siaheadercaption]—accept the scars of your vow[/div]
[/div]
[/div][/div]
A noble man. A foolish man. Currently, he stands on the middle ground between the child he once was and the man he is required to be. Though an individual reserved in nature, he suppresses his desire to live simply and struggles with the true colors hidden behind his cheerful facade versus the Myera’s strength which he believes that he must become. To lie means to hurt, yet to protect, he must lie. As such, his regrets run parallel to his sense of duty. Nevertheless, he is a cunning actor who walks unhesitatingly onto that paradoxical stage.

Outsiders view him as a bright persona whose gaze is without a quaver of hesitation. With a perceptive eye, polite (yet not overly stiff) mannerisms, and an inherent benevolence, he is seen as an outstanding noble. At the same time, he is never without a smile playing on his lips. Like a naive child, a hint of mischief laces his gentle decorum, and he is not above the sarcastic jests found commonly in speech considered inappropriate for one of his standing. On the other hand, his confident bearing and well-planned actions allows his comrades to trust him both on and off the battlefield.

In truth, he is a child who wallows in his insecurities. Ruled by a fear of imposing his selfishness on others, Avel strives to walk down that path alone. To him, his confident mask is already a sordid lie, and it is unbecoming to drag others into the cesspool that lies underneath. Unlike the will he has inherited, he would rather support his allies as a side character rather than as the head of an entire family, yet it is not a possibility. A troubled past further causes him to question whether his actions are correct, represented only by the morose expression that occasionally paints visage.

[/div][/div]

[div class=siatextbox style="padding-bottom: 25px;"] LIKES

Earl Grey
Spiced cider (but picky)
Sandalwood incense
Festivals
Flying fast


[div class=siatextbox style="margin-top: 20px; padding-bottom: 25px;"] DISLIKES

Kayne
Rainy weather
Chewing noises
Cheap coffee
Brawls (they get messy)

[/div]
[/div]
[/div]
[/div]
[div class="siaContent siaContentCombat"]




In order to fly, Avel dresses lightly for a warrior and makes do with equipment that covers only the baremost defenses. To compensate, his usual clothes and his trademark cloak are enchanted with magic to slightly bolster their durability. His primary weapons consist of his trusty sword and an ample supply of feather “daggers.”





dvxRUCC.jpg


+ natural genius
He may not be an intuitive fighter like his brother, but his resourcefulness makes up for his shortcomings. Picking up on even the trivial details, Avel specializes in making the most out of any situation. He is also capable of accessing his choices at a speed which allows for him to think two to three steps ahead and, as such, takes care to monopolize on this talent. Unfortunately, this also means that he is not as adept at dealing with the unexpected and will be forced to redo his calculations.

+ speedy traveler
When it comes to the skies, there isn’t anyone who has ever surpassed him in a test of speed. By a longshot, at that. Even his fellow members of the Myera House have yet to best him, and, as a result, he’s been titled “The Sky’s Beloved.”

+ unflinching
Resultant of the brutal methods of his training, Avel's tenacity and pain tolerance far exceed that which his body appears capable of withstanding. Compared to the average person, his movements tend not to be as noticeably hindered by injuries. At the same time, this means that he’s also adept at keeping his wounds hidden, much to the chagrin of his younger sister.




H5sseLZ.jpg


- weight limits
As bad of a beating he can take, a majority of it is dependent on Avel’s tenacity over his defensive capabilities due to a limited selection of armor. Though he rules the skies as the fastest flyer around, the same can’t be said for when he’s weighed down by armor. Carrying people or other heavy objects also produces similar setbacks. They do not cripple his ability to take to the skies, but when it comes down to it, it’s best to not sacrifice his gift. As such, he travels light and dresses light, covering only the bare minimum required for his defenses. (Extra: He is also only able to wear clothing tailored specifically for Angels)

- rainy weather
Due to the low atmospheric pressure during rainstorms, Avel tends to avoid flying as to conserve energy. That said, his wings are waterproof, so it isn’t impossible to fly. It does, however, get increasingly difficult as the rain gradually penetrates and soaks his feathers, so most during-rain flights are reserved for quick trips that are just a little too far for walking.

- unconfident fighter
Initially a healer rather than a warrior, Avel’s confidence in his combative abilities lies far below what he is capable of. Most believe that he is simply being humble, but once this trait comes into play, he is likely to take excessive countermeasures that ends up wasting his own stamina. There are times where he’d prefer to leave things to “someone more capable,” yet he possesses a firm determination to fulfill his duties with his own two hands, often leading to overwork and fatigue.




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[div class=siaheadertitle]Ability

[div class=siaheadercaption]—light shines on as drops of the night take the lived days away[/div]
[/div]
[/div][/div]

Enhanced Senses
Extremely useful while scouting out areas. Due to his sharpened senses, he is capable of seeing over great distances while flying and can gather fair amounts of information with his other senses on the ground. Of course, how he makes use of this information is dependent on his own resourcefulness and intelligence.

Wings
Like all other Angel type humans, Avel was gifted with a pair of wings by his patron goddess at birth. With them, not only can he enjoy the skies but can also traverse over most terrains with ease and speed. As a side note, they’re also incredibly soft and warm, so they can also be used as a blanket if he happens to be missing one.

Feathers
More specifically, feathers infused with his light magic that can be used as daggers or thrown. Their hardness is akin to steel, are sharp like a finely honed blade, and their cuts can deliver a searing pain that may eventually result in paralysis over time. Almost as if they are attached to an invisible string, he may also pull them back towards himself if he so wishes, providing a rather nasty element of surprise towards the unsuspecting. Due to how he appears capable of materializing a new set instantly, most are not sure whether they are feathers from his wings or purely magic. On the other hand, they revert back to ordinary feathers after a short time if he is not “feeding” them with magic.

Healing
When combining light’s tenacity with basic healing magic, curing or easing his wounds becomes possible. However, the regenerative process does take time depending on the extent of the wound, and it only affects that which his body is naturally capable of restoring on its own. As such, it’s use lies primarily in the aftermath of battle or training. He is also capable of relaxing the minds and bodies of others with his light, but when it comes to other’s wounds, the most he is capable of is healing very minor wounds. He suspects that it is a result of the process of infusing his own body with his magic over another’s being far simpler.

Durability
Added to his gift from Myera, Avel’s own tenacious nature drives him straight forward down the path he has set upon. In order to grow stronger than his brother Kayne, he has abused his self-healing capabilities to train at what would otherwise be a suicidal rate. As such, he is much more resilient and stronger than the average human, though nowhere near the extent of a child blessed by Barren or Ander.

Trick of Light
Aside from illuminating an area with a blinding light for a brief moment, Avel can manipulate his light to form optical illusions of sorts. As they are merely visual, those with honed senses are unfortunately easily capable of seeing past them. His inexperience in this field also makes him incapable of creating complex images or keeping them up for extended periods of time. As such, it is most useful for diversionary tactics, temporarily blinding enemies, or causing confusion to make way for strategic retreats.

[/div][/div]
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[div class=siaheadertitle]Backstory

[div class=siaheadercaption]—the prism of dreams we exchange…[/div]
[/div]
[/div][/div]

He’s changed, or perhaps he hasn’t. Even if that facade is but a brave mask, there’s no helping it, is there? The tragedy that fell upon the Myera House, he is the one to shoulder the greatest of its weight. Away from those pitying—or perhaps some even admiring—gazes, he reminisces of The Incident with an understanding only he possesses...

Illuminated by the twilight’s afterglow, a room radiating happiness basked in a beautiful orange. Once again, the Eirwen’s newborn slept peacefully in the arms of Myera; once again, their house had been blessed by their goddess. It was a common story—only it was a tale of two instead of one.

One was like the sun, bright and wrapping those he accepts with his gentle warmth; the other was like the moon, a tranquil existence that quietly watches over what he deems precious. Though like night and day, where one went, the other followed. “Because they’re twins,” many would say, yet their fellowship stemmed from more than just blood ties.

Their eldest brother was of the ruthless sort, while their parents, as busy as they were, were oblivious to his ways. From a young age, the two resolved to stay out of his way. If it was to preserve their simple happiness, forsaking that sordid seat meant nothing. Time, however, showed them that inheriting the blood of nobility was never a simple matter. Seeking to divert his family’s future from the bloody path that his brother would lead them, the boy sought to win the title of their family’s head with his diplomacy over his brother’s birthright. His younger twin naturally followed, taking on a solemn vow as his most faithful subordinate.

He who was so greatly loved by the Myera House quickly found the resolve behind his growing strength. Fires, however, are easily extinguished while still young. Recognizing the twins, the older in particular, as eyesores, the former heir made quick work of weeding his competition.

Fully knowing of his older twin’s inability to ignore a plea for help—even if it was a trap—he had accompanied his brother to the nearby forest that day. As expected of such a suspicious request, the two found no such sign of the lost child they sought. What they found was, instead, a pack of particularly vicious monsters that appeared to have recently migrated to these parts. Too young, too weak to fend off the monsters, the pair soon found themselves cornered. But the Myera House needed their sun. For their future, the sun could not afford to be shot down. He, on the other hand, chose to be a brother over his family’s welfare.

That day was the first that he had experienced falling from the sky.

Before any words could escape his cold lips, he found himself gazing at the figure of his twin, growing ever farther. He had been pushed down into the ravine. By the time he found the strength to fly back up, the hands that had once accepted him so openly had already grown cold.

His first thoughts were revenge—vengeance on the monsters and vengeance on his eldest brother. His second was the wish that his twin had held onto so dearly. For it, the Myera needed “Avel Theophilius Eirwen.” It didn’t matter what he had to sacrifice. He would give up his name and identity. Even the torturous road of quickly growing strong was nothing. As long as he fulfilled Avel’s wish in his stead and quenched his thirst for revenge...

[/div][/div]
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[div class=siaheadertitle]Extras

[div class=siaheadercaption]—the clear reflection on the water shows us in the future[/div]
[/div]
[/div][/div]

01. true name
His real name is
Sette Mihalis Eirwen
.

02. family
His immediate family consists of Lucilius Eirwen (father), Anissina Jibra’il Eirwen (mother), Kayne Eirwen (eldest brother, disowned), Carmella Elleline Eirwen (younger sister), and the real Avel Theophilius Eirwen (older twin brother, deceased). His sister, Carmella, was five during the incident from ten years ago, so she does not really remember the real Avel. Kayne was disowned and exiled five years ago when the truth behind his treachery was revealed.

03. troublesome coloration
The strength of his wings is actually greater than his arm and leg strength by several fold, theoretically making it a viable weapon. It’s downside lies in its coloration. Dirt and especially bloodstains are a nightmare to clean off of his feathers just his hair is already bad enough as it is, so he’d very much rather stick to using his wings as a transportation device.

04. acute vision
It’s a common misconception for people to assume that Avel cannot see out of his right eye. Jokes on them, his eyesight in both eyes is actually much better than the average person. Technically speaking, this misunderstanding gives him an extra element of surprise in combat, but he can’t help but feel a bit peeved every time.

05. ambidextrous
He eats with his right, writes with his right, and draws his sword with his right. In short, he acts as if he is predominantly right-handed. The dexterity and precision that he handles his feather daggers in his left with, however, prove otherwise.

06. clothing
Avel generally only wears clothing tailored specifically for Angels due to his wings.

[/div][/div]

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[div class=siatabcircles]IV[/div]
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[div class=siaboxapp]
[div class=siapreheaderwrap]





Avel Eirwen

—release your colors


[/div]
[div class=siaquestion]xheightx
[div class=siaanswer]5'9” (175cm)

[div class=siaquestion]xhairx
[div class=siaanswer]White
[/div][/div]
[div class=siaquestion]xweightx
[div class=siaanswer]--[/div]
[div class=siaquestion]xeyesx
[div class=siaanswer]Grey[/div][/div][/div][/div]An altruistic visage challenged by eyes that gleam with an austere light—his face is not quite innocently cherubic but disarmingly gentle nonetheless. Possessing ivory skin painted with a rosy glow left untouched by nature’s pestilence, Avel impresses upon others the image of a naive juvenile. Framing his delicate countenance is downy hair colored a warm white with subtle undertones of a creamy alabaster. Tied but left to trail carelessly down his shoulder, it only further denotes the sense that he is but another sheltered noble. However, the melancholy frequently etched within his gaze serves as a testament to the twenty-six years that have passed by those watchful eyes.

Though he possesses not the intimidation of a strapping giant, the arms which peek out from his sleeves attest to careful training and a well-balanced figure: too stocky and his wings would be put to naught; too lean and his hard-fought goals would flee out of reach. He also caters to the side of convenience as opposed to the superfluous preferences of most higher nobles. Most often seen in formal colors, namely those of greys and dark blues, his style is simplistic but neat. To appease his mother’s distaste, he merely dons a navy blue cloak with elegant but fortunately not over-the-top flashy gold accents.

On the other hand, his most notable feature lies in his silver eyes which glow in differing shades. Even when ignorant to the dangerous glint that may occasionally flicker through them, they continue to stand out as an outlier. The discoloration of his right eye (along with their hair which matches their wings) is, in fact, a trademark trait of the Eirwen’s, making him an easy figure to recognize. Then, to more curious eyes, are the feathers entwined in his hair. Blending in with his locks, they are assumed to be mere accessories. Yet their positioning and similar texture cannot help but lead to speculations as to whether they are actual appendages, as unlikely as it is.

[/div]
[/div]
[/div]
[/div]
[/div]


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“ Sprouting, these tones interweave—here is my Sanctuary ”




[div class=siaquestion]xnamex
[div class=siaanswer]Avel Theophilius Eirwen (?)



[div class=siaquestion]xtitlesx
[div class=siaanswer]Scion of Light, The Sky's Beloved



[div class=siaquestion]xgenderx
[div class=siaanswer]Male[/div]
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[div class=siaquestion]xagex
[div class=siaanswer]Twenty-six (26)[/div]
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[div class=siaquestion]xpatronx
[div class=siaanswer]Myera[/div]
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[div class=siaheadertitle]Personality[/div]
[div class=siaheadercaption]—accept the scars of your vow[/div]
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A noble man. A foolish man. Currently, he stands on the middle ground between the child he once was and the man he is required to be. Though an individual reserved in nature, he suppresses his desire to live simply and struggles with the true colors hidden behind his cheerful facade versus the Myera’s strength which he believes that he must become. To lie means to hurt, yet to protect, he must lie. As such, his regrets run parallel to his sense of duty. Nevertheless, he is a cunning actor who walks unhesitatingly onto that paradoxical stage.

Outsiders view him as a bright persona whose gaze is without a quaver of hesitation. With a perceptive eye, polite (yet not overly stiff) mannerisms, and an inherent benevolence, he is seen as an outstanding noble. At the same time, he is never without a smile playing on his lips. Like a naive child, a hint of mischief laces his gentle decorum, and he is not above the sarcastic jests found commonly in speech considered inappropriate for one of his standing. On the other hand, his confident bearing and well-planned actions allows his comrades to trust him both on and off the battlefield.

In truth, he is a child who wallows in his insecurities. Ruled by a fear of imposing his selfishness on others, Avel strives to walk down that path alone. To him, his confident mask is already a sordid lie, and it is unbecoming to drag others into the cesspool that lies underneath. Unlike the will he has inherited, he would rather support his allies as a side character rather than as the head of an entire family, yet it is not a possibility. A troubled past further causes him to question whether his actions are correct, represented only by the morose expression that occasionally paints visage.

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[div class=siatextbox style="padding-bottom: 25px;"] LIKES

Earl Grey
Spiced cider (but picky)
Sandalwood incense
Festivals
Flying fast


[div class=siatextbox style="margin-top: 20px; padding-bottom: 25px;"] DISLIKES

Kayne
Rainy weather
Chewing noises
Cheap coffee
Brawls (they get messy)

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In order to fly, Avel dresses lightly for a warrior and makes do with equipment that covers only the baremost defenses. To compensate, his usual clothes and his trademark cloak are enchanted with magic to slightly bolster their durability. His primary weapons consist of his trusty sword and an ample supply of feather “daggers.”





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+ natural genius
He may not be an intuitive fighter like his brother, but his resourcefulness makes up for his shortcomings. Picking up on even the trivial details, Avel specializes in making the most out of any situation. He is also capable of accessing his choices at a speed which allows for him to think two to three steps ahead and, as such, takes care to monopolize on this talent. Unfortunately, this also means that he is not as adept at dealing with the unexpected and will be forced to redo his calculations.

+ speedy traveler
When it comes to the skies, there isn’t anyone who has ever surpassed him in a test of speed. By a longshot, at that. Even his fellow members of the Myera House have yet to best him, and, as a result, he’s been titled “The Sky’s Beloved.”

+ unflinching
Resultant of the brutal methods of his training, Avel's tenacity and pain tolerance far exceed that which his body appears capable of withstanding. Compared to the average person, his movements tend not to be as noticeably hindered by injuries. At the same time, this means that he’s also adept at keeping his wounds hidden, much to the chagrin of his younger sister.




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- weight limits
As bad of a beating he can take, a majority of it is dependent on Avel’s tenacity over his defensive capabilities due to a limited selection of armor. Though he rules the skies as the fastest flyer around, the same can’t be said for when he’s weighed down by armor. Carrying people or other heavy objects also produces similar setbacks. They do not cripple his ability to take to the skies, but when it comes down to it, it’s best to not sacrifice his gift. As such, he travels light and dresses light, covering only the bare minimum required for his defenses. (Extra: He is also only able to wear clothing tailored specifically for Angels)

- rainy weather
Due to the low atmospheric pressure during rainstorms, Avel tends to avoid flying as to conserve energy. That said, his wings are waterproof, so it isn’t impossible to fly. It does, however, get increasingly difficult as the rain gradually penetrates and soaks his feathers, so most during-rain flights are reserved for quick trips that are just a little too far for walking.

- unconfident fighter
Initially a healer rather than a warrior, Avel’s confidence in his combative abilities lies far below what he is capable of. Most believe that he is simply being humble, but once this trait comes into play, he is likely to take excessive countermeasures that ends up wasting his own stamina. There are times where he’d prefer to leave things to “someone more capable,” yet he possesses a firm determination to fulfill his duties with his own two hands, often leading to overwork and fatigue.




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[div class=siaheadertitle]Ability

[div class=siaheadercaption]—light shines on as drops of the night take the lived days away[/div]
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Enhanced Senses
Extremely useful while scouting out areas. Due to his sharpened senses, he is capable of seeing over great distances while flying and can gather fair amounts of information with his other senses on the ground. Of course, how he makes use of this information is dependent on his own resourcefulness and intelligence.

Wings
Like all other Angel type humans, Avel was gifted with a pair of wings by his patron goddess at birth. With them, not only can he enjoy the skies but can also traverse over most terrains with ease and speed. As a side note, they’re also incredibly soft and warm, so they can also be used as a blanket if he happens to be missing one.

Feathers
More specifically, feathers infused with his light magic that can be used as daggers or thrown. Their hardness is akin to steel, are sharp like a finely honed blade, and their cuts can deliver a searing pain that may eventually result in paralysis over time. Almost as if they are attached to an invisible string, he may also pull them back towards himself if he so wishes, providing a rather nasty element of surprise towards the unsuspecting. Due to how he appears capable of materializing a new set instantly, most are not sure whether they are feathers from his wings or purely magic. On the other hand, they revert back to ordinary feathers after a short time if he is not “feeding” them with magic.

Healing
When combining light’s tenacity with basic healing magic, curing or easing his wounds becomes possible. However, the regenerative process does take time depending on the extent of the wound, and it only affects that which his body is naturally capable of restoring on its own. As such, it’s use lies primarily in the aftermath of battle or training. He is also capable of relaxing the minds and bodies of others with his light, but when it comes to other’s wounds, the most he is capable of is healing very minor wounds. He suspects that it is a result of the process of infusing his own body with his magic over another’s being far simpler.

Durability
Added to his gift from Myera, Avel’s own tenacious nature drives him straight forward down the path he has set upon. In order to grow stronger than his brother Kayne, he has abused his self-healing capabilities to train at what would otherwise be a suicidal rate. As such, he is much more resilient and stronger than the average human, though nowhere near the extent of a child blessed by Barren or Ander.

Trick of Light
Aside from illuminating an area with a blinding light for a brief moment, Avel can manipulate his light to form optical illusions of sorts. As they are merely visual, those with honed senses are unfortunately easily capable of seeing past them. His inexperience in this field also makes him incapable of creating complex images or keeping them up for extended periods of time. As such, it is most useful for diversionary tactics, temporarily blinding enemies, or causing confusion to make way for strategic retreats.

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[div class=siaheadertitle]Backstory

[div class=siaheadercaption]—the prism of dreams we exchange…[/div]
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He’s changed, or perhaps he hasn’t. Even if that facade is but a brave mask, there’s no helping it, is there? The tragedy that fell upon the Myera House, he is the one to shoulder the greatest of its weight. Away from those pitying—or perhaps some even admiring—gazes, he reminisces of The Incident with an understanding only he possesses...

Illuminated by the twilight’s afterglow, a room radiating happiness basked in a beautiful orange. Once again, the Eirwen’s newborn slept peacefully in the arms of Myera; once again, their house had been blessed by their goddess. It was a common story—only it was a tale of two instead of one.

One was like the sun, bright and wrapping those he accepts with his gentle warmth; the other was like the moon, a tranquil existence that quietly watches over what he deems precious. Though like night and day, where one went, the other followed. “Because they’re twins,” many would say, yet their fellowship stemmed from more than just blood ties.

Their eldest brother was of the ruthless sort, while their parents, as busy as they were, were oblivious to his ways. From a young age, the two resolved to stay out of his way. If it was to preserve their simple happiness, forsaking that sordid seat meant nothing. Time, however, showed them that inheriting the blood of nobility was never a simple matter. Seeking to divert his family’s future from the bloody path that his brother would lead them, the boy sought to win the title of their family’s head with his diplomacy over his brother’s birthright. His younger twin naturally followed, taking on a solemn vow as his most faithful subordinate.

He who was so greatly loved by the Myera House quickly found the resolve behind his growing strength. Fires, however, are easily extinguished while still young. Recognizing the twins, the older in particular, as eyesores, the former heir made quick work of weeding his competition.

Fully knowing of his older twin’s inability to ignore a plea for help—even if it was a trap—he had accompanied his brother to the nearby forest that day. As expected of such a suspicious request, the two found no such sign of the lost child they sought. What they found was, instead, a pack of particularly vicious monsters that appeared to have recently migrated to these parts. Too young, too weak to fend off the monsters, the pair soon found themselves cornered. But the Myera House needed their sun. For their future, the sun could not afford to be shot down. He, on the other hand, chose to be a brother over his family’s welfare.

That day was the first that he had experienced falling from the sky.

Before any words could escape his cold lips, he found himself gazing at the figure of his twin, growing ever farther. He had been pushed down into the ravine. By the time he found the strength to fly back up, the hands that had once accepted him so openly had already grown cold.

His first thoughts were revenge—vengeance on the monsters and vengeance on his eldest brother. His second was the wish that his twin had held onto so dearly. For it, the Myera needed “Avel Theophilius Eirwen.” It didn’t matter what he had to sacrifice. He would give up his name and identity. Even the torturous road of quickly growing strong was nothing. As long as he fulfilled Avel’s wish in his stead and quenched his thirst for revenge...

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[div class=siaheadertitle]Extras

[div class=siaheadercaption]—the clear reflection on the water shows us in the future[/div]
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01. true name
His real name is
Sette Mihalis Eirwen
.

02. family
His immediate family consists of Lucilius Eirwen (father), Anissina Jibra’il Eirwen (mother), Kayne Eirwen (eldest brother, disowned), Carmella Elleline Eirwen (younger sister), and the real Avel Theophilius Eirwen (older twin brother, deceased). His sister, Carmella, was five during the incident from ten years ago, so she does not really remember the real Avel. Kayne was disowned and exiled five years ago when the truth behind his treachery was revealed.

03. troublesome coloration
The strength of his wings is actually greater than his arm and leg strength by several fold, theoretically making it a viable weapon. It’s downside lies in its coloration. Dirt and especially bloodstains are a nightmare to clean off of his feathers just his hair is already bad enough as it is, so he’d very much rather stick to using his wings as a transportation device.

04. acute vision
It’s a common misconception for people to assume that Avel cannot see out of his right eye. Jokes on them, his eyesight in both eyes is actually much better than the average person. Technically speaking, this misunderstanding gives him an extra element of surprise in combat, but he can’t help but feel a bit peeved every time.

05. ambidextrous
He eats with his right, writes with his right, and draws his sword with his right. In short, he acts as if he is predominantly right-handed. The dexterity and precision that he handles his feather daggers in his left with, however, prove otherwise.

06. clothing
Avel generally only wears clothing tailored specifically for Angels due to his wings.

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— code by Nano Nano
Accepted~
 
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ATTACH]

Kazume Kurin
23/Male

New Name: Kuto Takeshi
Alias: Kurin
Titles: Terror, Demon Brawler. (He doesn't care what you call him, these are the titles that stuck to him).
Age: 23
Weapon: Black Katana with red writings going up from the bottom of the blade to the top. Red markings around the hilt. The writings mean "Death and Sorrow". Also keeps Darts
Gear: What he's wearing in the image except for the goggles and imagine it looking more of the time of the rp. He wears black gloves and boots.
Strengths: +Can fight hand to hand +Master swordsman +Can ride horses +Knows how to cook +Knows how to hunt +Has good enough knowledge of the world
Weaknesses: -Scared of Spiders -Scared of Heights -Gets annoyed easily -Doesn't like working with others (Will if he has to) -Tends to get cocky because of his strength and leave himself open - Blaze Blue: If he goes over the time limit his body slowly begins to take a heavier toll then it already would if he were just to keep it at two minutes. (Last resort, or a way to start a fight to cause damage at the beginning.) - Limit break/Overheat: Kuto's body temperature rises higher then usual and begins to damage him from the inside slowly. Because of his body beginning to beyond its limits further then need he starts taking physical strain, his body tries to let off steam by using mana stored in his body and drawing it out of him forcefully. Could lead to death if he goes for to long.
Patron: Barren, God of Strength and Battle
Gender: Male
Sexuality: Heterosexual
Physical: 6 ' 3, 174 lbs, Kuto originally has red eyes, but they change to blue when he activates blaze blue
Abilities: +Basic fire manipulation: Kuto is able to create fire from his hands and feet and use them for combat. He can launch the fire from his hands at the target to create small explosions on impact (Similar to a fireball.) +Flash Step: +Blaze Blue: This form takes a huge amount of Mana, stamina, and concentration so he only uses this form as a trump card. He refers to this form as in blaze blue. Changing his flame from Red and orange to pure blue and black which increases his damage as long as he can stay focus(EX: If a spider jumped in front of him he would get scared and the blaze blue will no longer be in affect). (EX 2:The fireball grows x2 original size). +Limit break/Overheat: Growing stronger of the course of battle his body begins to Limit break, while limit breaking it has a chance of overheating. When the body overheats his power is doubled beyond the Limit breakers original boost. The power gain fades after he has exited combat. (Only happens when he's at a critical stage in a battle. Ex: weakened.) +Burst: His power increased by x2 the more he goes up the more of a physical strain he has in result. (Ex: If he uses x2= He will be able to use for 10 minutes, the limit decreases as he goes up. x40 ="Last Resort Punch lol" Possibly death) +Burst Blaze Blue: His power sky rockets but only last for 30 seconds, this move will leave Kuto unable to move as it's all his body can handle and beyond. +Flash Step:

Before the time skip Personality: Kazume is a stoic, aloof, confident, and focused individual who rarely shows emotion. He is intolerant of most people and can be very derisive. Kazume plans on overthrowing the Kingdom of fire with his own hands. He is focused on his goals and remains steadfast. Kazume's motivations outweigh his personal feelings. Despite his usual expressionless behavior, Kazume finds joy in establishing himself as a villain fighting against what he believes to be "A false World". He takes pleasure in taunting others who he considers his opponents. For the side that no one really knows is Kazume cares about people he can consider his comrades. Not many people can look at Kazume and accept him because of his beliefs. So to even find a certain person like that can put Kazume in aloof for sure. Kazume is hard on people he meets because of how shady he was done in his life.
After Time-Skip Personality: A very calm person who generally takes many things lightly. He rather not get involved with other peoples problems, he can be very selfish at times when he doesn't want to be bothered. Kuto's very straight forward in any situation he always speaks what on his mind. Sometimes can be very self centered and self absorbed as Kuto only thinks for himself most of the time. If you where to come to him and say hi he'd look at you to see if you're worth talking to. He genuinely hates drama and can not stand it at the upmost, but enjoys to fight. Showing stronger people his power enlightens him which makes him a very competitive person, and hardly ever ask for help. The more you get to know Kuto the more comfortable he gets with you, he shows this goofy and completely different side of himself instead of being shallow.

Background: Growing up in the Kurin Clan Kuto was the second born son in his family surprisingly he was the one to inherit the power of the deity and not his older brother. His family were known as thieves that no one truly trusted in the kingdom. It had gotten so bad that his family was split apart. Kuto and his mother were left to live in their home alone and struggle to pay for food and such sorts, while his father and older brother were slaves. Kuto's father was a slave for 10 years which allowed Kuto to turn exactly 10 years old. Kuto's father Korin died to a disease he picked up working for so long on the fields and which forced Kuto to become a slave at a young age. His brother was beat everyday for being to weak, which wasn't his fault for not getting fed properly. Kuto was slowly being filled with anger because of this and fought one of the noble family members that constantly beat on his brother. Which torture him, they did not kill Kuto but damaged him enough were he can continue getting hurt if needed. Because of this Kuto continued to disobey and the beatings did not start for him but continued for his brother. A month after this torcher there was a rebellion on the slaves and the nobles which allowed Kuto and his brother to escape. They got their mother and ran off from the kingdom. Yet they didn't get far as his mother was already ill from the distant of her family and his brother was too weak to continue going on. Watching his family die off as their adventure continued on Kuto had realized he was all alone. His mother gifted him her necklace that his father had stolen for her at a expensive market in the kingdom. A dying soul in a young body Kuto didn't make it far as he reached a forest and fell over slowly giving in and dying. At the nearest of dawn a old man appeared to Kuto's side taking him into shelter. Kuto learned more about the world then he ever did thanks to the old man. Even gaining knowledge on why he had the scales on his forearm and what magic he possessed. Kuto was taught how to use and control his fire abilities thanks to Yuto the old man. Growing up learning his power by the help of the old man Yuto Takeshi became a strong fighter, so strong he even grew over his master.

Now that Kuto gotten stronger and older his addiction for revenge grew more and more which drew him into a corner of darkness and grief. Kuto wanted nothing more but the destruction of the kingdom, but the old man shed some light over the young adult and gifted him knowledge of life and all sorts. Finally reaching the age of 20 Kuto left the old mans side promising he will become stronger then ever before and conquer the World for himself and the old man. He promised that he will come back in two years on a full moon. Kuto completely changed his name from Kasume Kurin to, Kuto Takeshi in respect of the old man taking care of him, who was named Yuto.

Kuto is now the age of 23 and is seeking answers about his family and clan he grew up with. Visiting his burnt down home Kuto looked through the ash and cluster of broken wood to find a weird pendant. Picking the pendant up it was an attachment to the necklace his mother gave him which shined bright once placed on his necklace. Which opened an hidden passage, but before he could investigate a couple of soldiers were coming by where Kuto parked his horse so he had no choice but to evacuate. Hopefully one day Kuto can find his answers on why his family was separated and why they were treated this way. Now that he has the power to do so he continues his journey as a "Slayer" to the creatures that attack those who are in need of help.


Extra:
Has a symbol of the Kurin Clan branded on his chest;
Avoids talking about family;
Has a pet Horse and Hawk;
Theme Song:(Skip to 00:30) ;
Enjoys laying in the grass under a tree;
Likes apples;
Scratches his head when he's nervous;
His clan was a powerful "ninja" clan who were known for stealing and fighting.
 

Kazume Kurin
23/Male

New Name: Kuto Takeshi
Alias: Kurin
Titles: Terror, Demon Brawler. (He doesn't care what you call him, these are the titles that stuck to him).
Age: 23
Weapon: Black Katana with red writings going up from the bottom of the blade to the top. Red markings around the hilt. The writings mean "Death and Sorrow". Also keeps Darts
Gear: What he's wearing in the image except for the goggles and imagine it looking more of the time of the rp. He wears black gloves and boots.
Strengths: +Can fight hand to hand +Master swordsman +Can ride horses +Knows how to cook +Knows how to hunt +Has good enough knowledge of the world
Weaknesses: -Scared of Spiders -Scared of Heights -Gets annoyed easily -Doesn't like working with others (Will if he has to) -Tends to get cocky because of his strength and leave himself open - Blaze Blue: If he goes over the time limit his body slowly begins to take a heavier toll then it already would if he were just to keep it at two minutes. (Last resort, or a way to start a fight to cause damage at the beginning.) - Limit break/Overheat: Kuto's body temperature rises higher then usual and begins to damage him from the inside slowly. Because of his body beginning to beyond its limits further then need he starts taking physical strain, his body tries to let off steam by using mana stored in his body and drawing it out of him forcefully. Could lead to death if he goes for to long.
Patron: Barren, God of Strength and Battle
Gender: Male
Sexuality: Heterosexual
Physical: 6 ' 3, 174 lbs, Kuto originally has red eyes, but they change to blue when he activates blaze blue
Abilities: +Basic fire manipulation: Kuto is able to create fire from his hands and feet and use them for combat. He can launch the fire from his hands at the target to create small explosions on impact (Similar to a fireball.) +Flash Step: +Blaze Blue: This form takes a huge amount of Mana, stamina, and concentration so he only uses this form as a trump card. He refers to this form as in blaze blue. Changing his flame from Red and orange to pure blue and black which increases his damage as long as he can stay focus(EX: If a spider jumped in front of him he would get scared and the blaze blue will no longer be in affect). (EX 2:The fireball grows x2 original size). +Limit break/Overheat: Growing stronger of the course of battle his body begins to Limit break, while limit breaking it has a chance of overheating. When the body overheats his power is doubled beyond the Limit breakers original boost. The power gain fades after he has exited combat. (Only happens when he's at a critical stage in a battle. Ex: weakened.) +Burst: His power increased by x2 the more he goes up the more of a physical strain he has in result. (Ex: If he uses x2= He will be able to use for 10 minutes, the limit decreases as he goes up. x40 ="Last Resort Punch lol" Possibly death) +Burst Blaze Blue: His power sky rockets but only last for 30 seconds, this move will leave Kuto unable to move as it's all his body can handle and beyond. +Flash Step:

Before the time skip Personality: Kazume is a stoic, aloof, confident, and focused individual who rarely shows emotion. He is intolerant of most people and can be very derisive. Kazume plans on overthrowing the Kingdom of fire with his own hands. He is focused on his goals and remains steadfast. Kazume's motivations outweigh his personal feelings. Despite his usual expressionless behavior, Kazume finds joy in establishing himself as a villain fighting against what he believes to be "A false World". He takes pleasure in taunting others who he considers his opponents. For the side that no one really knows is Kazume cares about people he can consider his comrades. Not many people can look at Kazume and accept him because of his beliefs. So to even find a certain person like that can put Kazume in aloof for sure. Kazume is hard on people he meets because of how shady he was done in his life.
After Time-Skip Personality: A very calm person who generally takes many things lightly. He rather not get involved with other peoples problems, he can be very selfish at times when he doesn't want to be bothered. Kuto's very straight forward in any situation he always speaks what on his mind. Sometimes can be very self centered and self absorbed as Kuto only thinks for himself most of the time. If you where to come to him and say hi he'd look at you to see if you're worth talking to. He genuinely hates drama and can not stand it at the upmost, but enjoys to fight. Showing stronger people his power enlightens him which makes him a very competitive person, and hardly ever ask for help. The more you get to know Kuto the more comfortable he gets with you, he shows this goofy and completely different side of himself instead of being shallow.

Background: Growing up in the Kurin Clan Kuto was the second born son in his family surprisingly he was the one to inherit the power of the deity and not his older brother. His family were known as thieves that no one truly trusted in the kingdom. It had gotten so bad that his family was split apart. Kuto and his mother were left to live in their home alone and struggle to pay for food and such sorts, while his father and older brother were slaves. Kuto's father was a slave for 10 years which allowed Kuto to turn exactly 10 years old. Kuto's father Korin died to a disease he picked up working for so long on the fields and which forced Kuto to become a slave at a young age. His brother was beat everyday for being to weak, which wasn't his fault for not getting fed properly. Kuto was slowly being filled with anger because of this and fought one of the noble family members that constantly beat on his brother. Which torture him, they did not kill Kuto but damaged him enough were he can continue getting hurt if needed. Because of this Kuto continued to disobey and the beatings did not start for him but continued for his brother. A month after this torcher there was a rebellion on the slaves and the nobles which allowed Kuto and his brother to escape. They got their mother and ran off from the kingdom. Yet they didn't get far as his mother was already ill from the distant of her family and his brother was too weak to continue going on. Watching his family die off as their adventure continued on Kuto had realized he was all alone. His mother gifted him her necklace that his father had stolen for her at a expensive market in the kingdom. A dying soul in a young body Kuto didn't make it far as he reached a forest and fell over slowly giving in and dying. At the nearest of dawn a old man appeared to Kuto's side taking him into shelter. Kuto learned more about the world then he ever did thanks to the old man. Even gaining knowledge on why he had the scales on his forearm and what magic he possessed. Kuto was taught how to use and control his fire abilities thanks to Yuto the old man. Growing up learning his power by the help of the old man Yuto Takeshi became a strong fighter, so strong he even grew over his master.

Now that Kuto gotten stronger and older his addiction for revenge grew more and more which drew him into a corner of darkness and grief. Kuto wanted nothing more but the destruction of the kingdom, but the old man shed some light over the young adult and gifted him knowledge of life and all sorts. Finally reaching the age of 20 Kuto left the old mans side promising he will become stronger then ever before and conquer the World for himself and the old man. He promised that he will come back in two years on a full moon. Kuto completely changed his name from Kasume Kurin to, Kuto Takeshi in respect of the old man taking care of him, who was named Yuto.

Kuto is now the age of 23 and is seeking answers about his family and clan he grew up with. Visiting his burnt down home Kuto looked through the ash and cluster of broken wood to find a weird pendant. Picking the pendant up it was an attachment to the necklace his mother gave him which shined bright once placed on his necklace. Which opened an hidden passage, but before he could investigate a couple of soldiers were coming by where Kuto parked his horse so he had no choice but to evacuate. Hopefully one day Kuto can find his answers on why his family was separated and why they were treated this way. Now that he has the power to do so he continues his journey as a "Slayer" to the creatures that attack those who are in need of help.


Extra:
Has a symbol of the Kurin Clan branded on his chest;
Avoids talking about family;
Has a pet Horse and Hawk;
Theme Song:(Skip to 00:30) ;
Enjoys laying in the grass under a tree;
Likes apples;
Scratches his head when he's nervous;
His clan was a powerful "ninja" clan who were known for stealing and fighting.

Accepted. Since your OC has a "clan" and not an "house" his family would've been known as an "outliner" family not necessarily in the kingdom but around it. Your OC himself is an "outliner". It simply means the people who don't live via normal means. Aka, the "outliners" he lived with had slaves. That's not a thing in any other kingdom.
 

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