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Realistic or Modern Legend of the Eternablooms - Characters

OOC
Here

GamerKitty205

Elder Member
Roleplay Availability
Roleplay Type(s)
Character Sheet

Name:
(What’s their name?)
Guardian Name: (Guardian [Word related to element/concept here])
Nicknames/Aliases: (Other things people call them, optional)
Age: (How many years have they been on the earth?)
Gender/Pronouns:(What’s their gender identity and pronouns?)
Sexuality: (ships gotta sail… and sink themselves)

Height: (how tall?)
Appearance: (What do they look like? Can be description or picture)
Transformed Appearance: (What is their guardian form like? Note that it must look like something that would be in a magical girl anime.)
Notable Features: What about them sticks out? (optional)

Element/Concept: (Anything from elements like water to things like dreams work)
Type of Flower: (What kinda flower is their etherabloom?)
Active Powers: (this is their combative powers that can only be used in guardian form)
Weakness: (what’s the downsides of their abilities? What is something they’d never want to go up against?)
Passive Powers: (non-combative powers that are always active.)

Personality: (What do they act like? optional)
Hobbies: (What do they do in their free time?)
Backstory: (What’s their past (can be brief)
Other: (Anything else?)
Quotes: (Optional, stuff your character would say. extra personality stuff)

[B]Name: Guardian Name: Nicknames/Alias: Age: Gender/Pronouns: Sexuality: Height: Appearance: Transformed Appearance: Notable Features: Element/Concept: Type of Flower: Active Powers: Weakness: Passive Powers: Personality: Hobbies: Backstory: Other: Quotes: [/B]

Roster:
Ellie - Valkyrie
Adeline - Guardian Conflagration
Maxwell - Toro
Ariiasq - CrowCall
Helene - Eclipse
Casey - Disrupter
 
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Name: Elijah "Ellie" Wood
Guardian Name: Valkyrie
Nicknames: Ellie (obviously)
Age: 18
Gender/Pronouns: Male (He/Him)
Sexuality: "Well, that's not really your business, is it? Quite rude to ask one's sexuality." (Translation: I haven't decided and may never decide)

Height: 6 foot 2 inches
Appearance: Standing at 6 foot 2 inches, Elijah "Ellie" Wood cuts a rather androgynous figure. His eyes are a light brown and he has a very soft and kind face. He has pinkish-brown hair that he usually keeps in a ponytail, extending down to a little past his neck. He generally wears a light brown cardigan over a t-shirt and jeans. Technically, his cardigan is supposed to be a "women's" cardigan but he likes how it looks so he wears it anyways.

Transformed Appearance: Ellie's transformed appearance is very conservative all things considered. Shocking for a guy (me) whose previous two Magical Girl characters were an embarrassing, semi-skimpy outfit and a playboy bunny/military hybrid (really wish I had gotten to use that one. Gun Bunny is the best codename I've ever come up with). Anyways, Ellie's outfit is a white and light blue, form fitting spy style cat suit that covers his entire body except his head, hands, and feet, the latter two being covered by white gloves and boots respectively. On his back are a pair of white, feathery wings. His normally pinkish-brown hair is now white and no longer in a ponytail. His eyes are now a sharp blue. In short, he looks like a guardian angel who started working at S.H.I.E.L.D for some reason.

Element/Concept: Shields and Protection
Type of Flower: Malva
Active Powers:

-Shields: Ellie can create dome shaped magical energy shields that vary in size from small to large to very large. The bigger the shield the more energy he has to expend.

-Flight: He can use the wings on his back to fly.

-Angelic Sabre: A magical sabre that glows with a holy(?) light. If Ellie loses it he can summon it back via portal.

Weakness:

-Shield Exhaustion: The bigger the shield, the more energy it takes out of him. And if he makes too big of a shield it'll take him out of the fight entirely.

Passive Powers:

-Enhanced Durability: What's a Magical Boy who can't get thrown into buildings and get up with only superficial scratches and a massive headache.

-Slow Falling: If for some reason he is falling and is incapable of flying, his wings will instinctively spread out to slow his fall.

Personality: Ellie is kind, caring, and, above all, polite. In fact, he values politeness over most other things. Right after friendship and protecting others. He's the kind of guy who will remind you to say please every time you ask for something without saying it and humbly apologize for minor things. Another notable trait of his is that he is always calm. Like, always. It can be quite unnerving sometimes. He rarely gets angry but when he does its even more unnerving than his usual calmness. The fury in his eyes and body language is clearly noticeable but he still keeps the same calm voice. To quote a famous green giant "You wouldn't like [him] when he's angry."

His third and final most notable trait is that he is sort of hero complex. He can't help but help others. Protect them from bullies and stuff. If he's even in the same area as you you know you're safe as long as you don't do bad things.

Hobbies: reading, fencing, karate
Backstory: Ellie's just a normal guy whose very calm and polite has an instinct to protect people. Not that hard.
Other:

-He speaks in Brown and would be voiced in an anime adaption by Mike Liscio.
-Yes I did partially base him off Ilima from Pokemon right down to stealing his voice actor. Sue me.
-This is his theme song.
-And this is his theme song as Valkyrie.

Quotes:

"That's not very nice."

"I apologize for this."

"Politeness is very important."

"Please, I implore you not to make me mad. Neither of us would enjoy me being mad."
 
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Name: Adeline Schultz
Guardian Name: Guardian Conflagration
Nicknames: Addie, Dangerous weirdo shut-in
Age: 18
Gender/Pronouns: Female - She/Her
Sexuality: Really doesn't care what society thinks - Pansexual

Height: 178cm
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Notable Features: The whole white hair thing, probably.

Element/Concept: Combustion
Type of Flower: Red Amaryllis

Active Powers: The ability to set fire to any flammable substance she comes into contact with, including herself. She can control the rate of combustion, ranging from a slow and steady burn to a wild explosion. Though she gains a slight resistance to fire, overdoing it is still fully capable of causing her burns like anyone else.

Weakness: Using her powers for extended periods of time is an act of self-destruction, given their nature. They'd also be useless in situations where enemies utilise water-based abilities, are considerably fireproof, or in cramped places.

Passive Powers: The ability to light a cigarette with just her mouth. Always starting the engine on the first try.

Personality: Brash and hot-headed, Adeline often gets into fights and verbal exchanges with anyone who even looks at her funny. Like a typical delinquent, she pretends not to care about much of anything, but it's actually her hidden passion for most things that keeps getting her into problems. Socially inept, it takes her a long while to get comfortable around someone and reveal an almost motherly, introspective side. She has a soft spot for the downtrodden and unknowingly longs for companionship.

Hobbies: Brawling, hanging around empty parking lots and alleyways, stargazing, electric guitar and exercising.

Backstory: Born into a disfunctional household, Adeline grew up surrounded by screaming, fighting and constantly hurt feelings. Quickly becoming an emotional shut-in, she never fit in with the other kids at school and remained isolated on the fringes, which perpetually fuelled her rebellious nature and loathing of power structures. Her growing distaste eventually manifested into the violent delinquent she is now, with the desire to get back at the world.

Other: Bad smoking habit.
 
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Name: Maxwell Garcia
Guardian Name: Toro
Nicknames: Maxie
Age: 18
Gender/Pronouns: Male, He/Him
Sexuality: Pansexual

Height: 186cm / 6’1

Max.png
Usually wears solid colour shirts with short sleeves and dark jeans. Always seen wearing his jacket. His build is bulky, muscles even more apparent due to his preference for short sleeves.
stanthebullman.png
Element/Concept: A charging bull.
Type of Flower: Gladiolus

Active Powers: He can summon a double bladed axe, and as a sort of last ditch effort, he can activate bull mode; it causes him to gain a crazy amount of strength at the last second and his pain tolerance shoots way up, making him equal to a charging bull.

Weakness: The drawback to his active power is that he loses sense; he would go for whatever’s moving in front of him, his last coherent thoughts before entering this mode only having the mildest affect on who he targets. Not only does this make him unable to distinguish between ally and foe, but it also leaves him vulnerable to traps and tricks. He can, at most, enter his charger mode twice before collapsing completely. Even in his non powered form, he isn't the brightest. Seeing through mind tricks and foresight aren't his strong suit, so he just sticks to punching.

Passive Powers:

-Tougher: In magical boy form, his skin is much thicker and he seems to have increased stamina.

-Sharper eyes: He’s much more aware of movement around him.

Personality: Loud, proud, and bearing a skull thicker than his beloved ‘guns,’ Maxwell is someone who lives his life with a can-do attitude and an outlook so bright it could blind. His endless optimism rarely gives way, with those quiet moments for when it does saved for only the most serious of situations. Or when there aren’t any yoghurt cups left in the fridge. His ability to lighten up in the darkest situation is unparalleled, few having ever seen him lose his smile. Of course, his being dumber than rocks only helps him ignore the incoming storm clouds.

Often comes off as egotistical due to his pride when it comes to his body, but he prefers to think of himself as confident instead. While he usually sticks to the rules, he adores a good punch-out, and wouldn’t hesitate to start a fight as long as the person he’s punching is a dick. Still, he’s loyal as can be and he wouldn hesitate to save a stranger even if it meant running straight into a fire. Basically, man’s a himbo.

Hobbies: Football, working out, and hanging with a group of buds
Backstory: With an absent mother, Max’s father was often out working. Tasked with taking care of his brother, he learned to smile even when things looked bleak. If not to pretend everything was going great for him, then to improve the moods of others who can’t help but feel down. He became the positive influence he had to be for his brother. Eventually, it became second nature for them to try and see the silver lining in every storm cloud, even if there wasn’t one.

Other:
-His little brother is named Tommy.
-He speaks in red.

Quotes:
“Knowing you’re being an ass and not trying to change yourself is shittier than just being a straight ass!”
“Even a tornado has a silver lining!”
 
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Name: Elijah "Ellie" Wood
Guardian Name: Valkyrie
Nicknames: Ellie (obviously)
Age: 18
Gender/Pronouns: Male (He/Him)
Sexuality: "Well, that's not really your business, is it? Quite rude to ask one's sexuality." (Translation: I haven't decided and may never decide)

Height: 6 foot 2 inches
Appearance: Standing at 6 foot 2 inches, Elijah "Ellie" Wood cuts a rather androgynous figure. His eyes are a light brown and he has a very soft and kind face. He has pinkish-brown hair that he usually keeps in a ponytail, extending down to a little past his neck. He generally wears a light brown cardigan over a t-shirt and jeans. Technically, his cardigan is supposed to be a "women's" cardigan but he likes how it looks so he wears it anyways.

Transformed Appearance: Ellie's transformed appearance is very conservative all things considered. Shocking for a guy (me) whose previous two Magical Girl characters were an embarrassing, semi-skimpy outfit and a playboy bunny/military hybrid (really wish I had gotten to use that one. Gun Bunny is the best codename I've ever come up with). Anyways, Ellie's outfit is a white and light blue, form fitting spy style cat suit that covers his entire body except his head, hands, and feet, the latter two being covered by white gloves and boots respectively. On his back are a pair of white, feathery wings. His normally pinkish-brown hair is now white and no longer in a ponytail. His eyes are now a sharp blue. In short, he looks like a guardian angel who started working at S.H.I.E.L.D for some reason.

Element/Concept: Shields and Protection
Type of Flower: Malva
Active Powers:

-Shields: Ellie can create dome shaped magical energy shields that vary in size from small to large to very large. The bigger the shield the more energy he has to expend.

-Flight: He can use the wings on his back to fly.

Weakness:

-Few offensive powers: He lacks any offensive capabilities outside of his preexisting karate and fencing skills. The second one isn't even useful unless he has his sabre or some other sword-like object on him, which he usually doesn't.

-Shield Exhaustion: The bigger the shield, the more energy it takes out of him. And if he makes too big of a shield it'll take him out of the fight entirely.

Passive Powers:

-Enhanced Durability: What's a Magical Boy who can't get thrown into buildings and get up with only superficial scratches and a massive headache.

-Slow Falling: If for some reason he is falling and is incapable of flying, his wings will instinctively spread out to slow his fall.

Personality: Ellie is kind, caring, and, above all, polite. In fact, he values politeness over most other things. Right after friendship and protecting others. He's the kind of guy who will remind you to say please every time you ask for something without saying it and humbly apologize for minor things. Another notable trait of his is that he is always calm. Like, always. It can be quite unnerving sometimes. He rarely gets angry but when he does its even more unnerving than his usual calmness. The fury in his eyes and body language is clearly noticeable but he still keeps the same calm voice. To quote a famous green giant "You wouldn't like [him] when he's angry."

His third and final most notable trait is that he is sort of hero complex. He can't help but help others. Protect them from bullies and stuff. If he's even in the same area as you you know you're safe as long as you don't do bad things.

Hobbies: reading, fencing, karate
Backstory: Ellie's just a normal guy whose very calm and polite has an instinct to protect people. Not that hard.
Other:

-He speaks in Brown and would be voiced in an anime adaption by Mike Liscio.
-Yes I did partially base him off Ilima from Pokemon right down to stealing his voice actor. Sue me.

Quotes:

"That's not very nice."

"I apologize for this."

"Politeness is very important."

"Please, I implore you not to make me mad. Neither of us would enjoy me being mad."
Name: Adeline Schultz
Guardian Name: Guardian Conflagration
Nicknames: Addie, Dangerous weirdo shut-in
Age: 18
Gender/Pronouns: Female - She/Her
Sexuality: Really doesn't care what society thinks - Pansexual

Height: 178cm
Notable Features: The whole white hair thing, probably.

Element/Concept: Combustion
Type of Flower: Red Amaryllis
Active Powers: The ability to set fire to any flammable substance she comes into contact with, including herself. She can control the rate of combustion, ranging from a slow and steady burn to a wild explosion. Though she gains a slight resistance to fire, overdoing it is still fully capable of causing her burns like anyone else.
Weakness: Using her powers for extended periods of time is an act of self-destruction, given their nature. They'd also be useless in situations where enemies utilise water-based abilities, are considerably fireproof, or in cramped places.
Passive Powers: The ability to light a cigarette with just her mouth. Always starting the engine on the first try.

Personality: Brash and hot-headed, Adeline often gets into fights and verbal exchanges with anyone who even looks at her funny. Like a typical delinquent, she pretends not to care about much of anything, but it's actually her hidden passion for most things that keeps getting her into problems. Socially inept, it takes her a long while to get comfortable around someone and reveal an almost motherly, introspective side. She has a soft spot for the downtrodden and unknowingly longs for companionship.
Hobbies: Brawling, hanging around empty parking lots and alleyways, stargazing, electric guitar and exercising.
Backstory: Born into a disfunctional household, Adeline grew up surrounded by screaming, fighting and constantly hurt feelings. Quickly becoming an emotional shut-in, she never fit in with the other kids at school and remained isolated on the fringes, which perpetually fuelled her rebellious nature and loathing of power structures. Her growing distaste eventually manifested into the violent delinquent she is now, with the desire to get back at the world.
Other: Bad smoking habit.
Name: Maxwell Garcia
Guardian Name: Toro
Nicknames: Maxie
Age: 18
Gender/Pronouns: Male, He/Him
Sexuality: Pansexual

Height: 186cm / 6’1

Usually wears solid colour shirts with short sleeves and dark jeans. Always seen wearing his jacket. His build is bulky, muscles even more apparent due to his preference for short sleeves.
Element/Concept: A charging bull.
Type of Flower: Gladiolus

Active Powers: He can summon a double bladed axe, and as a sort of last ditch effort, he can activate bull mode; it causes him to gain a crazy amount of strength at the last second and his pain tolerance shoots way up, making him equal to a charging bull.

Weakness: The drawback to his active power is that he loses sense; he would go for whatever’s moving in front of him, his last coherent thoughts before entering this mode only having the mildest affect on who he targets. Not only does this make him unable to distinguish between ally and foe, but it also leaves him vulnerable to traps and tricks. He can, at most, enter his charger mode twice before collapsing completely. Even in his non powered form, he isn't the brightest. Seeing through mind tricks and foresight aren't his strong suit, so he just sticks to punching.

Passive Powers:

-Tougher: In magical boy form, his skin is much thicker and he seems to have increased stamina.

-Sharper eyes: He’s much more aware of movement around him.

Personality: Loud, proud, and bearing a skull thicker than his beloved ‘guns,’ Maxwell is someone who lives his life with a can-do attitude and an outlook so bright it could blind. His endless optimism rarely gives way, with those quiet moments for when it does saved for only the most serious of situations. Or when there aren’t any yoghurt cups left in the fridge. His ability to lighten up in the darkest situation is unparalleled, few having ever seen him lose his smile. Of course, his being dumber than rocks only helps him ignore the incoming storm clouds.

Often comes off as egotistical due to his pride when it comes to his body, but he prefers to think of himself as confident instead. While he usually sticks to the rules, he adores a good punch-out, and wouldn’t hesitate to start a fight as long as the person he’s punching is a dick. Still, he’s loyal as can be and he wouldn hesitate to save a stranger even if it meant running straight into a fire. Basically, man’s a himbo.

Hobbies: Football, working out, and hanging with a group of buds[
Backstory: With an absent mother, Max’s father was often out working. Tasked with taking care of his brother, he learned to smile even when things looked bleak. If not to pretend everything was going great for him, then to improve the moods of others who can’t help but feel down. He became the positive influence he had to be for his brother. Eventually, it became second nature for them to try and see the silver lining in every storm cloud, even if there wasn’t one.

Other:
-His little brother is named Tommy.
-He speaks in red.

Quotes:
“Knowing you’re being an ass and not trying to change yourself is shittier than just being a straight ass!”
“Even a tornado has a silver lining!”
All accepted :3
 
Name: Ariiasq Kaedos
Guardian Name: CrowCall (Though, I am considering HeatSeeker)
Nicknames/Aliases:
-Arii
-Ariias
-Bird
-Small
-Flame (let's just say that they aren't the safest)

Age: 14
Gender/Pronouns: Nonbinary They/Them
Sexuality: Ace/Aro... though, no one is aware of this and they tend to give off false vibes, sometimes.

Height: 5'9"
Appearance:
Near-black hair cropped to the base of their ears and styled half to the side shadows almost golden eyes to a light brown. They have soft, primarily Asian features, though it's hard to tell what kind. Pale skin that tans easily in the sun but probably hasn't seen the light of day in ages is usually covered by simple clothes, mostly all black.

Their body type is slim and lanky, the only muscle they have from lifting hardware... or hardware pieces. Faded scars dot just about everywhere from everything from birds of prey bites to shrapnel scars.


Transformed Appearance:
Their brown eyes turn pure gold, and their clothes are replaced with a black, gold, and red overdress-dress-slack combo. Tiny, dull red scales keeled at the tips crawl up their neck and over to their face, scattering along their cheeks like freckles. Ascending levels of draconic traits follow.


Notable Features:
Ariiasq's voice is very noticable, holding a very distinct tone with anunplacable accent on certain words.

Element/concept: Dragon shifter.
Type of Flower: Yellow Carnation, meaning "You have Disappointed me"

Basic concept:
DragonAspect; an ability that allows them to mimic draconic traits very closely at the risk of literally all of their energy. If they don't have enough energy and force themself to keep the form, their cells start deconstructing starting with nonessentials and moving up.

Tier one (default):
-Elongated fangs.
-Pointed ears that perk and swivel independently.
-Catlike eyes.
-Scattered scales.
-Passive thermal sense.
-Heat immunity
-Mildly heightened senses
-Normal human strength/speed/endurance.
-Black sclera.


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.

Neutrals:
-It appears like a weak mutation quirk.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Fangs are a hazard to their own mouth, and it's hard for them to eat.




Tier two (Mental abilities):
-Thermokinesis.
-Kerosene-like fire-breath
-Increased range on passive thermal sense.


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.

Neutrals:
-A tad unsettling to look at.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Fangs are a hazard to their own mouth, and it's hard for them to eat.
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.



Tier three (Physical changes):
-Now has a tail
-Now has saddle fans
-Wings make an appearance.
-Fangs elongate.
-Fire has a longer period of use.
-Increased speed.
-Slight changes to skeleton.
-A light covering of thin scales along the cheeks, down the neck/back, and a few around the arms.


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.
-Flight is very advantageous.
-Tail and saddle fins make for great maneuverability.
-Very, very fast.


Neutrals:
-A tad unsettling to look at.
-Walks a bit hunched over.
-Walks on balls of feet.
-Skeletal changes are obvious.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Fangs are a hazard to their own mouth, and it's hard for them to eat.
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.
-Wings take up room for arm-muscles and their stride changes a lot.
-Tail is long and highly uncomfortable when it comes to sitting or laying down.
-Wings are delicate and break easily.
-All scales are leathery and don't stand up well to sharp objects.
-Saddle fins are very delicate and easy to tear off, and they do not, in fact, grow back.
-Wings, tail, and fins are highly sensitive to touch and certain pressure-points can bring temporary paralysis.
-Blood has a very hard time coagulating.
-Blood weight/pressure drops drastically.


Tier four:
-Full transformation at a smaller scale (5ft at the head)


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.
-Flight is very advantageous.
-Tail and saddle fins make for great maneuverability.
-Very, very fast.
-Small fast dragon.
-Teeth/claws are incredibly sharp.
-Feral form fits fighting style.

Neutrals:
-A tad unsettling to look at.
-Pocket-knife-like fangs.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.
-Wings are delicate and break easily.
-All scales are leathery and don't stand up well to sharp objects.
-Saddle fins are very delicate and easy to tear off, and they do not, in fact, grow back.
-Wings, tail, and fins are highly sensitive to touch and certain pressure-points can bring temporary paralysis.
-Blood has a very hard time coagulating.
-Blood weight/pressure drops drastically.
-Strength increases proportionally, meaning they aren't much stronger than they were as a human.
-Unable to hold form for more than a few seconds at a time.
-Shifting wreaks a horrible havoc on Arii's body, and once the adrenaline (trigger) wears off, they pass out due to physical strain.
-Must go through the previous two tiers before they get to this one, meaning shifting takes a little bit of time.
-Needs the trigger to activate.


(Undiscovered) Tier five:
-Full-scale transformation (11ft at the head, 6 at the withers, ~36ft from chest to tail, 63ft wingspan)



Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.
-Flight is very advantageous.
-Tail and saddle fins make for great maneuverability.
-Very fast.
-Teeth/claws are incredibly sharp.
-Feral form fits fighting style.
-Now very big.
-Can carry more than one person, but no more than 3.

Neutrals:
-A tad unsettling to look at.
-Pocket-knife-like fangs.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.
-Wings are delicate and break easily.
-All scales are leathery and don't stand up well to sharp objects.
-Saddle fins are very delicate and easy to tear off, and they do not, in fact, grow back.
-Wings, tail, and fins are highly sensitive to touch and certain pressure-points can bring temporary paralysis.
-Blood has a very hard time coagulating.
-Blood weight/pressure drops drastically.
-Shifting wreaks a horrible havoc on Arii's body, and once the adrenaline (trigger) wears off, they pass out due to physical strain.
-Must go through the previous two tiers before they get to this one, meaning shifting takes a little bit of time.
-Needs the trigger to activate.
-Larger form, more energy drain, more body strain.
-Unable to hold form at the moment. At their greatest strength, it'd be for no more than a few minutes.
-Weak-spots that used to be small (the sensitive skin under the ventral plating, the area behind their crest, etc)
-Cannot fit in small spaces.
-Tends to go partially feral in this form.
-Shifting back takes time. A lot of time (by that, I mean like... 30 minutes. It's not that long).


Passive Powers:
-Thermal sense
-Really fucking good sense of smell.

Personality:

Ariiasq, primarily, is very, very neutral when it comes to people. If they can keep up and not whine or generally be a nuisance, cool! If they can't, don't, or are just flat out annoying (Mind you, Arii considers anyone who speaks idly annoying), they better get out of there before a finger gets bitten off. If they must interact with someone (say, in a school setting), they act very professionally, being known in group projects as an organizer and the one who is most often dumped with all of the work. Even so, they tend to be able to get many things done in a very short amount of time, if they need to.

That being said, they are also not exactly liked by teachers, tending to lead classes on tangents with a volley of questions that slowly start hedging into territory they aren't meant to.

Jet's currently looking into bumping them up a grade to keep them challenged at all, but that isn't going well and it's beginning to stress Ariiasq out by nature of stressing Jet out.

While Ariias is very good at picking up on others emotions, they honestly couldn't care less, having a "I get it, but that doesn't give you the excuse to be an asshole" kinda attitude.

They're also known for the one that arrives early to school and picks the locks to get in in the winter because it's damn cold outside. Suggesting a slight impatience when it comes to certain things. And people.

Hobbies:
-Computer programming.
-Hiding from people.
-Getting into places they really shouldn't.
-Just, generally making shit and then deconstructing it.

Backstory:

Their bio parents decided they didn't want the responsibility of a kid, so they tossed them off. Jet and Platinum adopted them, and they have been living with the two and trying to avoid thinking about their bio parents since.

Other:
-Absolute Gremlin.
-Really smart, but can't apply themself to things they don't want to.
-Sweet tooth.
-Acts like a cat.
-Parents are avian rehabilitators, so they're very good with birds. Or, at least, preying the bird off when it bites.

Quotes:
"If we were on an island, I would not hesitate to use your limbs to build a raft."

"Don't invite me to shit unless there's gonna be an explosion."

"Get fucked... oh wait, no one would ever."

"Do you see a single fuck in this field? I don't think so."
 
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Name: Ariiasq Kaedos
Guardian Name: CrowCall (Though, I am considering HeatSeeker)
Nicknames/Aliases:
-Arii
-Ariias
-Bird
-Small
-Flame (let's just say that they aren't the safest)

Age: 14
Gender/Pronouns: Nonbinary They/Them
Sexuality: Ace/Aro... though, no one is aware of this and they tend to give off false vibes, sometimes.

Height: 5'9"
Appearance:
Near-black hair cropped to the base of their ears and styled half to the side shadows almost golden eyes to a light brown. They have soft, primarily Asian features, though it's hard to tell what kind. Pale skin that tans easily in the sun but probably hasn't seen the light of day in ages is usually covered by simple clothes, mostly all black.

Their body type is slim and lanky, the only muscle they have from lifting hardware... or hardware pieces. Faded scars dot just about everywhere from everything from birds of prey bites to shrapnel scars.


Transformed Appearance:
Their brown eyes turn pure gold, and their clothes are replaced with a black, gold, and red overdress-dress-slack combo. Tiny, dull red scales keeled at the tips crawl up their neck and over to their face, scattering along their cheeks like freckles. Ascending levels of draconic traits follow.


Notable Features:
Ariiasq's voice is very noticable, holding a very distinct tone with anunplacable accent on certain words.

Element/concept: Dragon shifter.
Type of Flower: Yellow Carnation, meaning "You have Disappointed me"

Basic concept:
DragonAspect; an ability that allows them to mimic draconic traits very closely at the risk of literally all of their energy. If they don't have enough energy and force themself to keep the form, their cells start deconstructing starting with nonessentials and moving up.

Tier one (default):
-Elongated fangs.
-Pointed ears that perk and swivel independently.
-Catlike eyes.
-Scattered scales.
-Passive thermal sense.
-Heat immunity
-Mildly heightened senses
-Normal human strength/speed/endurance.
-Black sclera.


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.

Neutrals:
-It appears like a weak mutation quirk.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Fangs are a hazard to their own mouth, and it's hard for them to eat.




Tier two (Mental abilities):
-Thermokinesis.
-Kerosene-like fire-breath
-Increased range on passive thermal sense.


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.

Neutrals:
-A tad unsettling to look at.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Fangs are a hazard to their own mouth, and it's hard for them to eat.
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.



Tier three (Physical changes):
-Now has a tail
-Now has saddle fans
-Wings make an appearance.
-Fangs elongate.
-Fire has a longer period of use.
-Increased speed.
-Slight changes to skeleton.
-A light covering of thin scales along the cheeks, down the neck/back, and a few around the arms.


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.
-Flight is very advantageous.
-Tail and saddle fins make for great maneuverability.
-Very, very fast.


Neutrals:
-A tad unsettling to look at.
-Walks a bit hunched over.
-Walks on balls of feet.
-Skeletal changes are obvious.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Fangs are a hazard to their own mouth, and it's hard for them to eat.
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.
-Wings take up room for arm-muscles and their stride changes a lot.
-Tail is long and highly uncomfortable when it comes to sitting or laying down.
-Wings are delicate and break easily.
-All scales are leathery and don't stand up well to sharp objects.
-Saddle fins are very delicate and easy to tear off, and they do not, in fact, grow back.
-Wings, tail, and fins are highly sensitive to touch and certain pressure-points can bring temporary paralysis.
-Blood has a very hard time coagulating.
-Blood weight/pressure drops drastically.


Tier four:
-Full transformation at a smaller scale (5ft at the head)


Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.
-Flight is very advantageous.
-Tail and saddle fins make for great maneuverability.
-Very, very fast.
-Small fast dragon.
-Teeth/claws are incredibly sharp.
-Feral form fits fighting style.

Neutrals:
-A tad unsettling to look at.
-Pocket-knife-like fangs.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.
-Wings are delicate and break easily.
-All scales are leathery and don't stand up well to sharp objects.
-Saddle fins are very delicate and easy to tear off, and they do not, in fact, grow back.
-Wings, tail, and fins are highly sensitive to touch and certain pressure-points can bring temporary paralysis.
-Blood has a very hard time coagulating.
-Blood weight/pressure drops drastically.
-Strength increases proportionally, meaning they aren't much stronger than they were as a human.
-Unable to hold form for more than a few seconds at a time.
-Shifting wreaks a horrible havoc on Arii's body, and once the adrenaline (trigger) wears off, they pass out due to physical strain.
-Must go through the previous two tiers before they get to this one, meaning shifting takes a little bit of time.
-Needs the trigger to activate.


(Undiscovered) Tier five:
-Full-scale transformation (11ft at the head, 6 at the withers, ~36ft from chest to tail, 63ft wingspan)



Strengths:
-Thermal sense is useful in many situations and doesn't drain energy at all.
-Heightened senses are useful.
-Cannot be damaged by heat.
-Controlling heat is useful.
-So is breathing fire.
-Flight is very advantageous.
-Tail and saddle fins make for great maneuverability.
-Very fast.
-Teeth/claws are incredibly sharp.
-Feral form fits fighting style.
-Now very big.
-Can carry more than one person, but no more than 3.

Neutrals:
-A tad unsettling to look at.
-Pocket-knife-like fangs.

Weaknesses(must be greater than or equal to strengths in severity):
-Can die very easily and very quickly in 0C> weather (they're basically cold-blooded but without the hibernation instinct. Their blood just starts freezing)
-Senses are very easily overwhelmed in a city environment.
-Is either walking around blind because everything is blurry or walking around blind because everything is too bright in the day time (look up cat eyes' function if you wanna know why that is)
-Increased range on the thermokinesis means more information. More information means more to sort through and more pain.
-Kerosene fire breath isn't really that hot, and its only use is how sticky it is.
-Fire breath doesn't have much behind it, meaning its only useful for a short time.
-It's very easy to tell when they're running out of fire because it goes from being fueled by a liquid-like substance to a more gaseous counterpart.
-Wings are delicate and break easily.
-All scales are leathery and don't stand up well to sharp objects.
-Saddle fins are very delicate and easy to tear off, and they do not, in fact, grow back.
-Wings, tail, and fins are highly sensitive to touch and certain pressure-points can bring temporary paralysis.
-Blood has a very hard time coagulating.
-Blood weight/pressure drops drastically.
-Shifting wreaks a horrible havoc on Arii's body, and once the adrenaline (trigger) wears off, they pass out due to physical strain.
-Must go through the previous two tiers before they get to this one, meaning shifting takes a little bit of time.
-Needs the trigger to activate.
-Larger form, more energy drain, more body strain.
-Unable to hold form at the moment. At their greatest strength, it'd be for no more than a few minutes.
-Weak-spots that used to be small (the sensitive skin under the ventral plating, the area behind their crest, etc)
-Cannot fit in small spaces.
-Tends to go partially feral in this form.
-Shifting back takes time. A lot of time (by that, I mean like... 30 minutes. It's not that long).


Passive Powers:
-Thermal sense
-Really fucking good sense of smell.

Personality:

I'm really not good at describing these, so let's not.

Hobbies:
-Computer programming.
-Hiding from people.
-Getting into places they really shouldn't.
-Just, generally making shit and then deconstructing it.

Backstory:

Their bio parents decided they didn't want the responsibility of a kid, so they tossed them off. Jet and Platinum adopted them, and they have been living with the two and trying to avoid thinking about their bio parents since.

Other:
-Absolute Gremlin.
-Really smart, but can't apply themself to things they don't want to.
-Sweet tooth.
-Acts like a cat.
-Parents are avian rehabilitators, so they're very good with birds. Or, at least, preying the bird off when it bites.

Quotes:
"If we were on an island, I would not hesitate to use your limbs to build a raft."

"Don't invite me to shit unless there's gonna be an explosion."

"Get fucked... oh wait, no one would ever."

"Do you see a single fuck in this field? I don't think so."
Okay, the power looks fine. It's a lot, but you do have a bunch of weakness to balance stuff out. However, you do need to do the personality part on the sheet. At least a few sentences.
 
WIP

Name: Carrie Reynolds

Guardian Name: Guardian Hurricane

Nicknames: None

Age: 17

Gender: Female, she/her

Sexuality: Asexual

Height: Five foot 4

Appearance: A willowy brunette, Carrie has green eyes and tends to dress in blues and greens.

Transformed appearance: A blue skirt and top, with white boots, gloves and cape, and a gold tiara with a sapphire

Other: Carries a blue recurve bow and quiver, but no arrows

Element/Concept: Wind

Type of Flower: Blue Rose

Active Powers: Gust Shot- A ball of air thrown DBZ-style at a target

Vortex Blast- An upgraded Gust Shot, needs time to charge

Aerial Arrow- Carrie manifests an arrow of solid wind on her bowstring and fires

Aerial Arrow Annihilation- Upgraded Aerial Arrow, arrow multiplies en route to target, very draining

Wind Wall- Conjures a screen of wind for defense, only effective against ranged physical attacks

Wings of Wind- Creates wings of solid air that enable Carrie to fly

Weaknesses: No physical boost whatsoever, extreme glass cannon

Passive Powers: minor aerokinesis

Personality: Carrie is an all-out go-getter. She is hypercompetitive and wants to be the best academically, athletically, and socially. She's on the soccer team and also wants to run track. She can put some people off, but get on her good side and she'll be loyal to you forever

Hobbies: Anything athletic

Backstory: Carrie comes from a small town in California, where the sun was plentiful and the surf was warm year-round. Her dad was a surgeon and her mother was a fitness trainer, and she was pushed to excel from an early age. Two months ago, the family moved to be nearer to Carrie's ailing grandmother, and she's been trying to find her spot ever since.
 
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  • HadEdfL.png


    Name: Helene Yaku

    Gender: Female (she/her)

    Age: 17

    Sexuality: Still exploring

    Height: 5'5" (170 cm)

    Hobbies: Until recently, Helene rarely had time to herself due to the extracurriculars put in place by her parents. If she had to say, she enjoyed learning piano well enough, though she much prefers to listen to others play. After becoming a magical girl herself, she also began to watch a myriad of magical girl shows and, embarrassingly, found that she enjoys the ones geared towards young children the most.
 
Name: Casey Woods
Guardian Name: Disrupter
Nicknames: Crazy Bitch
Age: 17
Gender/Pronouns: Female (She/Her)
Sexuality: Pansexual (But also very dangerous)

Height: 5'6
Appearance:
1614694048696.png
Transformed Appearance:
1614694169783.png
Notable Features: She laughs when something explodes, she's a bit crazy.

Element/Concept: Explosives
Type of Flower: Jewelweed
Active Powers: When Casey transforms, she comes equipped with her magical girl rocket launcher that fires red bolts which have a small explosion on impact. Not only that, but she can also create any explosive that she can fit in her hands (no nukes).
Weakness: Casey's weakness is that she struggles against enemies who are close to her, because she could easily cause harm to herself via her own explosives. She also has to be careful when fighting with others so that she doesn't hurt them as well.
Passive Powers: Casey can almost always tell when something dangerous is about to happen. If something is about to cause her harm, she can sense it, but not where it's coming from.

Personality:
Casey is quite the interesting girl, she IS smart despite her rather...childish nature. When she's by herself, or with anyone crazy enough to be her friend, she's loud, extra, and annoying for no real reason other than to be annoying. In public, she a little more tame, but will still act weird enough to be kicked out of a McDonalds. She can also be really selfish at times, often using other to test out new gadgets and toys.
Hobbies: Casey uses her free time to make new things that often end up in a blaze of glory. She also enjoys baking, though she isn't very good at it.
Backstory: Casey spent her childhood with both her mother and her father, who were both engineers, and spent most of their days at work or raising Casey. Naturally, Casey took an interest in robotics, and spent all of her free time in her fathers workshop, watching him make amazing creations like a robotic arm. Eventually, she'd try her hand at it, and realized that it was a lot harder than it looked. So she dedicated all of her time and effort into learning how to put things together, which led her into learning how to make things explode. Casey learned that she preferred to destroy things rather than create them. And while this only slightly concerned her parents, it very much concerned everyone at school, so much so that she earned the title of "crazy bitch" and is avoided by almost everyone.
Other: Smokes, quite frequently
Quotes:
"What do ya get when you mix a human and a pipebomb? I don't know yet, but we can ALWAYS find out~!"
 

  • HadEdfL.png


    Name: Helene Yaku

    Gender: Female (she/her)

    Age: 17

    Sexuality: Still exploring

    Height: 5'5" (170 cm)

    Hobbies: Until recently, Helene rarely had time to herself due to the extracurriculars put in place by her parents. If she had to say, she enjoyed learning piano well enough, though she much prefers to listen to others play. After becoming a magical girl herself, she also began to watch a myriad of magical girl shows and, embarrassingly, found that she enjoys the ones geared towards young children the most.
Name: Casey Woods
Guardian Name: Disrupter
Nicknames: Crazy Bitch
Age: 17
Gender/Pronouns: Female (She/Her)
Sexuality: Pansexual (But also very dangerous)

Height: 5'6
Appearance:
Transformed Appearance:
Notable Features: She laughs when something explodes, she's a bit crazy.

Element/Concept: Explosives
Type of Flower: Jewelweed
Active Powers: When Casey transforms, she comes equipped with her magical girl rocket launcher that fires red bolts which have a small explosion on impact. Not only that, but she can also create any explosive that she can fit in her hands (no nukes).
Weakness: Casey's weakness is that she struggles against enemies who are close to her, because she could easily cause harm to herself via her own explosives. She also has to be careful when fighting with others so that she doesn't hurt them as well.
Passive Powers: Casey can almost always tell when something dangerous is about to happen. If something is about to cause her harm, she can sense it, but not where it's coming from.

Personality: Casey is quite the interesting girl, she IS smart despite her rather...childish nature. When she's by herself, or with anyone crazy enough to be her friend, she's loud, extra, and annoying for no real reason other than to be annoying. In public, she a little more tame, but will still act weird enough to be kicked out of a McDonalds. She can also be really selfish at times, often using other to test out new gadgets and toys.
Hobbies: Casey uses her free time to make new things that often end up in a blaze of glory. She also enjoys baking, though she isn't very good at it.
Backstory: Casey spent her childhood with both her mother and her father, who were both engineers, and spent most of their days at work or raising Casey. Naturally, Casey took an interest in robotics, and spent all of her free time in her fathers workshop, watching him make amazing creations like a robotic arm. Eventually, she'd try her hand at it, and realized that it was a lot harder than it looked. So she dedicated all of her time and effort into learning how to put things together, which led her into learning how to make things explode. Casey learned that she preferred to destroy things rather than create them. And while this only slightly concerned her parents, it very much concerned everyone at school, so much so that she earned the title of "crazy bitch" and is avoided by almost everyone.
Other: Smokes, quite frequently
Quotes:
"What do ya get when you mix a human and a pipebomb? I don't know yet, but we can ALWAYS find out~!"
Both accepted
 
Name: Margaret Fitz
Guardian Name: Guardian Jewels
Nicknames/Aliases: Maggie, Mags, Fitz
Age: 16
Gender/Pronouns: Female, she/her
Sexuality: Bisexual

Height: 5'6
Appearance:
my-meiker-1614747196922576.png
Transformed Appearance:
my-meiker-1614746846028582.png
9dc00d268a33af60e07d59bcb276dc88.jpg
Notable Features: Her freckles.

Element/Concept: Electricity
Type of Flower: Poppy
Active Powers: Maggie has electrokinesis. She can create highly concentrated, powerful lightning strikes. Less powerful but a bigger range, she can send out a shockwave as a knockback. She is immune to other electricity-based strikes. If she's fully charged, she can also use electric pull to create an eclectic like a tether to pull things towards her, or to hoist herself somewhere.
Weakness: When Maggie is fully charged, the last thing she really wants is to encounter water. The unpredictable nature of water makes it unsafe for her to use her powers. Strong magnets cause Maggie to either generate a charge against her will or prevent her from generating a charge. She cant generate charge surrounded by unconducive materials.
Passive Powers: Heightened sense of touch, storm sense, better than average agility, very minor electrokinesis.

Personality: Maggie is run of the mill teenage girl. She's fairly outgoing and likes to meet new people, and when she does she talks to them as if she has known them for a lifetime. This could come off as a bit pushy, or extra, but Maggie either doesn't seem to notice or doesn't care. She's very charismatic and has a way of putting those close to her at ease. She prides herself on being easy to befriend and talk to and thinks of herself as a one-women welcome committee to wherever she may be. She loves participating in group activities and has a bit of a competitive streak to her. Maggie is vehemently loyal to those who are good to her.
Hobbies: Maggie is a pretty athletic individual and loves sports, she particularly enjoys soccer and volleyball. She's always trying to talk folks into going camping or hiking. Maggie also participates in community theater, frequently acting as stage manager.
Backstory: Maggie is the middle child for 7 siblings, which probably explains a fair bit about her. Although her family is fairly new to the community, they've put down roots fast. They are active members in their church, they attended practically every sporting event for the high school. Odds are at least one of their kids is on the team anyway. Her parents own and operate a small workshop towards the center of town.
Other: She has trouble controlling the volume of her voice
Quotes:
"I am but a sticky hand and god is a 6-year-old child hurling me against a wall"
"Ah, beans"
"We can just like, bounce and go live in a decked-out school bus or something."
 
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Guardian Name: Guardian Jewels
Nicknames/Aliases: Maggie, Mags, Fitz
Age: 16
Gender/Pronouns: Female, she/her
Sexuality: Bisexual

Height: 5'6
Appearance:
Transformed Appearance:
Notable Features: Her freckles.

Element/Concept: Electricity
Type of Flower: Poppy
Active Powers: Maggie has electrokinesis. She can create highly concentrated, powerful lightning strikes. Less powerful but a bigger range, she can send out a shockwave as a knockback. She is immune to other electricity-based strikes. If she's fully charged, she can also use electric pull to create an eclectic like a tether to pull things towards her, or to hoist herself somewhere.
Weakness: When Maggie is fully charged, the last thing she really wants is to encounter water. The unpredictable nature of water makes it unsafe for her to use her powers. Strong magnets cause Maggie to either generate a charge against her will or prevent her from generating a charge. She cant generate charge surrounded by unconducive materials.
Passive Powers: Heightened sense of touch, storm sense, better than average agility, very minor electrokinesis.

Personality: Maggie is run of the mill teenage girl. She's fairly outgoing and likes to meet new people, and when she does she talks to them as if she has known them for a lifetime. This could come off as a bit pushy, or extra, but Maggie either doesn't seem to notice or doesn't care. She's very charismatic and has a way of putting those close to her at ease. She prides herself on being easy to befriend and talk to and thinks of herself as a one-women welcome committee to wherever she may be. She loves participating in group activities and has a bit of a competitive streak to her. Maggie is vehemently loyal to those who are good to her.
Hobbies: Maggie is a pretty athletic individual and loves sports, she particularly enjoys soccer and volleyball. She's always trying to talk folks into going camping or hiking. Maggie also participates in community theater, frequently acting as stage manager.
Backstory: Maggie is the middle child for 7 siblings, which probably explains a fair bit about her. Although her family is fairly new to the community, they've put down roots fast. They are active members in their church, they attended practically every sporting event for the high school. Odds are at least one of their kids is on the team anyway. Her parents own and operate a small workshop towards the center of town.
Other: She has trouble controlling the volume of her voice
Quotes:
"I am but a sticky hand and god is a 6-year-old child hurling me against a wall"
"Ah, beans"
"We can just like, bounce and go live in a decked-out school bus or something."
accepted
 

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