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Fantasy League of the Damned (Lore)

Endless Dream

New Member

  • The continent of Lenaios:

    Kingdoms of Caledonia: The Kingdoms of Caledonia are a total of 11 Feudal countries that were united under one king several millennia ago. Each country manages its own military and government, however, they are all united under the Rule of the central country/government and king. Caledonia itself is one of these countries, which is how the kingdoms get their namesake. The Kingdoms are a massive landmass which is home to a total population of about 1 billion humans. Technology ranges from early Medival to late Renaissance depending on where you are in the kingdoms. Although its technology is relatively primitive compared to some societies, the Kingdoms are probably the strongest Known faction in the world due to population and their ability to maintain such a population. The Kingdoms and their capital cities are listed below as well as several important details.

    NOTE: Calvary denotes Knights in most, but not all instances.

    • *Caledonia
      • Capital: Lions Watch
      • Military Style: Well Drilled Professional Soldiers Supported by Heavy Cavalry and Artillery
      • Military Strength: 6.5 Million total men, more available in wartime.
      • Economy: Trade skills, Linen Exports, Cotton Fields, Rich Agricultural Center.
    • Dricaria
      • Capital: Dragons Keep
      • Military Style: Professional Expert Heavy Shock Infantry supported by Heavy Cavalry and Artillery.
      • Military Strength: 4.5 Million total Men, more available in wartime.
      • Economy: Vast Iron Mines, Gunpowder Exports, Obsidian Exports, Stone Exports, Industrial Economy.
    • Bratelia
      • Capital: Eelry
      • Military Style: Large Levy Force bolstered by mercenary companies and Heavy Cavalry
      • Military Strength: 500 Thousand professional Soldiers, Levy forces available during Wartime
      • Economy: Largely Agricultural with large linen and fishing exports
    • Oclolus
      • Capital: Armskirk
      • Military Style: Predominant focus on Mercenary Armies backed up by heavy Cavalry
      • Military Strength: 600 Thousand Mercenary soldier, Levy forces available during Wartime.
      • Economy: Large fishing exports as well as Agricultural and Mining exports
    • Efrait
      • Capital: Sartone
      • Military Style: Large Focus on Heavy Calvary supported by yeoman Infantry.
      • Military Strength: 300 Thousand Levy soldiers, 60 thousand Knights.
      • Economy: Agricultural and fishing Exports.
    • Eclain
      • Capital: Strealth holme
      • Military Style: Small Elite infantry force
      • Military Strength: 20 thousand Professional Soldiers, Levy Soldiers available during wartime
      • Economy: Mining exports and Some industrial exports as well as agricultural.
    • Skiekesil
      • Capital: Wolf Water
      • Military Style: Large Levy Force Supported by Artillery and Heavy Calvary
      • Military Strength: 1 Million Levy Soldiers, More Available during wartime.
      • Economy: Mining, Agricultural, Fishing, Timber, fur Exports.
    • Bruina
      • Capital: Three Rivers
      • Military Style: Predominant focus on Militia armies, does not maintain a professional army. Only musters during wartime
      • Military Strength: 10 Thousand Knights, Militia armies Vary.
      • Economy: Massive Agricultural and fishing exports
    • Asten
      • Capital: Horndean
      • Military Style: Elite Professional Troops Supported by a combination of Traditional and Unorthodox Heavy Calvary and Artillery
      • Military Strength: 3.6 Million Men, More available during wartime.
      • Economy: Large Timber Exports, Mining exports, Some Agricultural Exports.
    • Cloeles
      • Capital: Wood Haerst
      • Military Style: Levy Army supported by Heavy Calvary.
      • Military Strength: 100 Thousand Men, More available during wartime.
      • Economy: Mining Exports, Agricultural Exports
    • Ethistan
      • Capital: Squalles End
      • Military Style: Focus on Marine style units, Maintains large naval presence.
      • Military Strength: 60 Thousand Infantry, 50 Thousand Marines, 300 War ships, and 700 Transport ships
      • Economy: Fishing and shipbuilding Exports

    Elhaven: The homeland of the elves. It is separated from the Kingdoms by an ancient massive wall that was built in order to keep early humans from performing raids, or so the rumors say. Although Elhaven is very careful on who they let in, Elves are free to leave and go as they see fit. As such, Elves can be seen in most major ports in the world. Elhaven in itself can be separated into two regions, The sacred woods, a massive sprawling forest where a majority of "Wood Elves" exist, and Elganesh (Literally translating to Homeland), which is where most "High Elves" live. It should be noted that Technically, Elhaven is two governments. One which presides over the Sacred Woods, and a more centralized government which controls both Elganesh and the Sacred woods. The divide in governments exists mostly for symbolic reasons, however, there is some animosity between the Wood Elves and the High Elves in some areas. it should be noted, that due to Elhavens strict policies and their somewhat isolationist perspective that the Inquisition has almost no known presence there. Important details about Elhaven are listed below

    • Elhaven
      • Capital: Valereous
      • Military Style: Elite Professional Army with an Emphasis on Uncanny levels of Cohesion.
      • Military Strength: 1.5 Million Soldiers, More Available During Wartime
      • Economy: Timber Exports, Mining Exports, Agricultural Exports, Fishing Exports, Trade Goods, Weapon Exports, Armor Exports, Carpentry Exports, Boating Exports, Alchohol Exports

    The Sacred Woods also maintains its own Government. ALthough it is still subservient to the Elhaven government as a whole, It does operate with a level of autonomy as well as maintaining its own defensive Military

    • Sacred Woods
      • Capital: Inalion
      • Military Style: Elite Guerilla Warfare specialists.
      • Military Strength: 563 Thousand Soldiers, More Available during a Defensive War.
      • Economy: Timber Exports, Agricultural Exports, Fur and Game Exports.

    Dwarven Holds: To the North of Elhaven and the Kingdoms of Caledonia lies the North reach Mountains where most dwarves tend to make their home. Residing in massive city-states, the most powerful being High Forge, which is situated deep in the mountains. Each Dwarven hold maintains its own governments, however, a council of the most powerful holds comes together to discuss relations between each one and to elect a high king should the previous die. The high king, usually coming from one of the major holds mostly has symbolic power, however, the high king carries a large amount of respect from the others, and as such most other dwarven leaders will go along with what the High King says. Dwarves are technologically advanced race along with the Elves, who share rivalries due to debates on whose crafting is superior. Dwarven craftsmanship, however, is usually of superb quality.

    • Capital: High Forge
    • Military Style: Elite Professional Army with an Emphasis on Defensive Tactics
    • Military Strength: 2 Million Soldiers across all Holds, More available during wartime.
    • Economy: Mining Exports, Trade Goods, Weapon and Armor Exports, Gunpowder Exports, Alchohol Exports, Timber Exports.

    The Grand Inquisition: The Grand Inquisition is an organization that has existed for several hundred years and came to power through unknown and often speculated means. It's power spread from the continent of Lenaios to Maifest, and some say even further. What the Inquisition claims, is that they hunt down threats that would destroy civilization. Although there isn't much to validate such claims, there have been several instances where the Inquisition has actually done something that could be noticed. In one particular instance, the Inquisition assisted the Order of the Light in taking down a necromancer who was threatening a large city. It should be noted however that the lead Cleric and Paladin on those missions wound up dead shortly after due to unknown circumstances. It is often speculated that all the Inquisition truly seeks is power, however not many know why they hold such power in the first place. In reality, the Inquisition answers to no one and holds its power by a vast network of agents and spies who act as anything from Peasants to the Great Sultans of the Suldari Kingdoms. It's true motives, whatever may be debated, still remain a mystery.

    The Order Of Light: The major religion in the Kingdoms of Caledonia is that of the Light. The belief is that several deities uphold the light, and in return, the light grants them their godhood. At its most basic state, the Order acts as a massive clerical order which seeks to spread its religion. However, this isn't really the whole story. The Order maintains a full-time military known as the "Crusaders" which are lead by Paladins and their Paladin orders. The relationship between the Kingdoms and The Order of Light is similar to that of the Medival European petty kings and the pope. Effectively, the Order's agenda is to remain powerful and to spread its religion as well as destroy anything they deem as evil. Although religious freedom exists in the Kingdoms, it is not always as simple as this, and anything the Order Of Light deems as a threat they are allowed to pursue. There are three major Deities that the Order of the Light believes in.

    • Androsia - Goddess of Serenity, Wisdom, Agriculture, Healing.
    • Aradur - God of Protection, Battle, Justice, War, Knights, Nobility.
    • Allgare - God of Fire, Crafts, Law, Order, Peace, Community.

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