Lamia Scale Sign-Ups

Life ain't about what they did to make you do whatcha did. Life's about whatcha did and how your experiences helped shape you. It's kinda sad how so many people don't know that.
Nikolas

809020277_637246.gif

  • Name: Nikolas Saedor

    Age: 17

    Gender: Male

    Race: Half-Neko, Half-Human

    Height: 5'3"

    Weight: 132 lbs.

    DOB: September 29

    Horoscope: Libra

    Guild: Lamia Scale

    Guild Mark Location: Back of neck, dark green

    Appearance:

    At 5'5", Nikolas is a relatively slender young man with messy light brown hair. Being half Neko, he has a pair of very distinguishable cat ears tangled in with the messy hair. He has dark green eyes, inherited from his paternal grandfather, Rudolf Saedor, and from his backside has a long tail sticking out.

    Nikolas dresses in a very distinguishable, fashionable style; he enjoys colors that pop, especially green, and can be seen wearing these clothes a lot. Some of his outfits tend to lean towards a more feminine side, and other times he is just flat-out crossdressing. He looks similar to his brother Phineas in facial features, though it's easy to tell the difference between the two.


If I can't move, fine. If I can't breathe, fine. If fate decides to play the cruelest game it can think of against me.......bring it on.
Phineas

8d74699ea286f897885bf3698b946df5.jpg


  • Name: Phineas Saedor

    Age: 23

    Gender: Male

    Race: Half-Neko, Half Human

    Height: 5'7"

    Weight: 139 lbs.

    DOB: September 29

    Horoscope: Libra

    Guild: Lamia Scale

    Guild Mark Location: Turquoise, Right Upper Arm

 
Last edited:

Trastis Jermal Taylore


shiba_tatsuya_by_zaystev007-d8m0txi.jpg



"If you are falling and pray to your god for help...You'll still find yourself hitting the ground."




Full Name:


Trastis Jermal Taylore


 


Alias/Title/Nickname(s):


He normally goes by his middle name 'Jermal', mostly for simplicity over his first name.


"The Innovative Loner"


 


Apparent Age:


Late teens - Early Twenties


 


Actual Age:


Twenty-Four


 


Gender:


Male


 


Weight:


161lbs (73kg)


 


Height:


5'10"


 


Sexuality:


Heterosexual


 


Star Sign:


Virgo


 




Appearance:


tatsuyacolor_6746.png


Gear:


Trastis carries two pistol-weapons on him at pretty much all times, and while they are nothing extremely unique they hold magical properties with allow him to use it in sequence with his territory magic. Allowing for even furhter versatility with his magic, however this isn't the only thing he carries with him; as mentioned further below within the magic category Trastis quite literally has endless amounts of space on his person - and as such he's able to carry quite literally anything of his choosing or desire.While this mostly ranges from personal belongings to artifacts that would only be of interest to a scholar-type such as Trastis; it is not out of the question that he also carries a few combat-utility items within his arsenal as well.


21550073e15e4c597d218ecb01013e677d373824_hq.gif


 


Likes:


- Reading


- Chess (Or any other strategy game of the sort.)


- Studying ancient, lost or unique magics (Basically he likes learning about magic)


- Finding out previously hidden secrets and other investigating within mysteries yet to be found out


- Meeting someone he considers 'like-minded'


- Magical items (He has an interest in them)


 


Dislikes:


- Plain stupidity


- Feeling as if he's been given high expectations


- Being complimented on almost anything (This isn't exactly a dislike, but it relates to one of his other dislikes)


- Being overly restricted by rules or any rules he finds illogical


- Expressing his own emotions


- Overly affectionate people (it's just something he doesn't know how to react to)


- Grimoire Heart


 


Affiliation (Guild):


Lamia Scale


 


Guild Mark Location:


On the back of his left hand


 


Mage Class:


S-Class (TBD)


 


Personality:


tumblr_n8zhn21Hh01t0bs5do1_500.gif


A somewhat complex individual, this innovative loner often comes off as a quiet reserved person who prefers to keep to himself in large crowds, or avoiding those types of places all together. Despite actually being a very intelligent individual in his own right, Trastis is often looked over as being quite the odd-ball in many aspects. Often coming off as a fairly shy individual, his social skills are the most lacking department but when finally engaging in social interaction is able to bring out more extrovertive traits he adorns. When discussing topics, Trastis normally has the tendency to use others as more of a 'sound board' for his latest ideas or theories that tend to turn conversations from fully-fledged discussions into a daisy-chain of conclusions with no explanation in between, often leaving the conversation after getting 'his fill' on whatever he sought from the discussion and leaving whoever he was conversing with in continuous guessing. Accompanied by his curiosity (which people should keep in mind is the main reason he even ended up learning about Magic at all) for things that are generally unknown to others or simply himself being the main motive for wanting to become a Mage and over the years of experiencing life as one himself he has gone through moments which had changed him for life, developing the quite complex thought-chain he has today.


 


~Analyst & Abstract Thinker~


Trastis views the world world he lives in as a big, complex machine, and recognizes that like any machine, all parts are interrelated. Trastis is very capable to excel in analyzing these connections, seeing how seemingly unrelated factors tie in with each other in ways that would bewilder most others. This often helps him especially when trying to connect the dots between a series of books he has read, or when trying to theorize how something came to be. And due to being a product of his imagination most of the time, Trastis could easily be described as having an imaginative, and original. Making innovations that often continue to surprise others. Using his unrelenting imagination & idea's to come up with various methods of completing a task or to even narrow down/pinpoint certain weaknesses or quirks on someone or something.


tumblr_static_758w7312kv0g0goowkkgoccg0.gif


 


~Relaxed/Apathetic~


It doesn't go without saying that Trastis has a fairly laid back attitude overall, generally taking his time wherever he goes Trastis prefers to keep a cool and collective mood over being the hotheaded, pride-induced block head. (Although don't doubt that Trastis is a fairly prideful person himself.) Generally going on his own pace, Trastis doesn't get angry often and generally shows a lack of interest in the practical day-by-day matters of life such as keeping his room (And sometimes himself) clean. Having a lack of general enthusiasm, he can be somewhat apathetic during times where he feels bored or simply has no interest in what's going on, generally leading to a string of brash and sometimes ignorant comments on the subject. While the tables reverse when it comes to anything he's partially interested in, which Trastis shows an extent of enthusiasm where he reveals himself within the idea as well as the multiple theories which he connects to that said idea; hence he finds his presence in the company of knowledgeable and powerful mages mostly pleasant, and while some may find his presence quite brooding at times, taking a liking to pointing out the 'reality' of things Trastis ' calm and collective comments can generally be taken as insult or simple ignorance. (Trastis doesn't take it either way, he just states what he believes is fact.) However, his apathy is often wrongly mistaken for being unfeeling; as Trastis will often come off almost as if he has a lack of care for the wellbeing of others around him.


tumblr_n8a2zmqgUQ1qa94xto1_500.gif


 


~Ruthless~


The most uncomfortable side of Trastis, and one that many people would most likely prefer to not see is when Trastis decides to abandon any moral thoughts/code he has in mind and unleashes pure fury and dismay onto the target of choice. Whether it be because he was sent over the edge due to someone simply making him mad enough or by other more reasonable means Trastis can change from being his carefree self into a hollow nightmare to behold by his enemies. Being very willing to take things to extremes for the 'greater good' or bigger picture, but what everyone can agree on is how frightening he can become in this state.


f47200d548a14bc2a768201a7843334883aef8cf_hq.gif


This is particularly true for those who affiliate themselves with Dark Guilds, having a special hate for those types if he crosses paths with one it is almost certain that trouble is going to arise. In fact it's even been shown that he will even go as far as to quite literally beat them to death and later calling the act 'justice', of course when he is capable of doing so Trastis will try to contain himself and the situation so it doesn't lead to this; but it also should be said that he does see simply killing whatever is creating the problem as the solution.


 


~Independent~


One of his most defining traits, Trastis is a very independent person overall and despite being apart of a guild which considers each other family; Trastis general persona is the thing that separates him from the other members of Lamia Scale. Having a mind of his own Trastis will mostly rely on himself rather than anybody else in most matters including personal ones (Such as the revenge of his parents) he often doesn't take kindly to 'whiners' or emo-types he would rather dwell and be helpless all day over doing something to make it better. Being a large believer in carving your own path Trastis takes the meaning of 'free will' very seriously and can often have a negative reaction if he ever feels that is being taken away.


 


His independence mostly shows in battle the most however, often preferring to work alone when it does come to group assignments Trastis will often be the first and only person found branching away from the main group and towards the direction of whatever caught his attention at the time. While this may make it seem unreliable in some situations, it is often quite the contrary as Trastis mostly believes he works better alone; and proves this by pulling through whenever he's expected to fall or fail.


 


Bio:


Born to a family that made a living as honest travelling merchants, Trastis mostly experienced nothing else but love, nurture as well as education on his 'family tradition' within things such as counting, basic reading & writing, art as well as crafting materials and other practical things normal kids get taught. As far as his family knowledge goes, Trastis comes from a line of travelling merchants who specialized in their craftsmanship to work various different materials and metals and turn them into more refined things like jewelery. So during his upbringing, Trastis knew only his craft, the long winding roads & the few books he had come across along the journey. Like any normal child, he was nurtured and loved by his family who wished the best for him; however also expected something too great for Trastis to keep. Like his father, and his father's father and the fathers that came before them during his upbringing Trastis was expected to take over the family business as well as continuing on it's legacy.


 


But with a mind for something different, and the books which he read in his spare time that spoke of old stories surroundings valour, friendship and magic. Which forever reason it was, all these things had grabbed onto Trastis like a hook to a fish and took him to shore, ever since the age of six Trastis had obsessed and inspired to be a mage. So when there came a day on one of their numerous journeys where Trastis first used magic after trying many times prior, after this incident and a talk with his parents, he sought out to Fiore. This is how he first joined Lamia Scale at the age of fourteen, and he has remained a part of the guild for years.


 


~Update~


A decade after becoming a mage within Lamia Scale, Trastis grew in many ways; learning a variety of skills that extending well beyond merely mastering his magic but also his physical prowess becoming a master in his art and even adapting this into his magic. Trastis excelled greatly over the years, and after the death of his parents which still remain a complete mystery Trastis had focused his whole time into training and developing himself into more than the mere aspiring mage he once was.


 



1cad66531cb308ac67471f763dbb0969.jpg


 


Fighting Style:


Mahouka_koukou_no_rettousei2461.gif



While he may be a mage and not look like it, Trastis is actually very proficient in martial arts and is widely considered a master in his field. Starting his training as a child, before Trastis even discovered his magic capabilities he had first focused on training his body into a weapon itself. Which over the years after several visits back to continue this training Trastic has developed his martial arts and general physical prowess over the course of more than a decade. Training under numerous Martial art masters Trastis has also learned how to adapt his martial arts with his magic, making his overall combat prowess much higher as a result. Not only is he capable of predicting his opponents movements and making unorthodox movements around his opponent to plan his next move.


tumblr_n3lb0houp01tt99rbo1_400.gif



Using a variety of different types of martial arts together, Trastis is capable of adapting himself to multiple situations and eventually lead to the creation of his own style which revolves around the use of his territory magic to enhance the overall power of his martial arts - as well as turning his punches into an explosive force to be reckoned with..Last of all however, his martial arts has also enhanced his overall ability to wield guns in the midst of combat at practically any range, be it far away or right in their face Trastis prefers to get in close and unleashing a few kicks


 


Magic & Spells:


tumblr_nemi83hdfb1tsajh1o1_500.gif



~Territory Magic~


Trastis' primary magic as it was also his first, is a caster/spatial magic known as 'Territory' that allows the user to manipulate the space around them in a variety of ways. Conjuring a wave-like manner that resembles tomoe and allowing Trastis to manipulate the space around any object or substance of his choice, allowing for great versatility. Manipulating the space as a means of defense, offense by means of forming heat and generating explosions, teleporting people or and/or objects of his personal choosing as well as granting him the ability to switch places with people in a fairly short distance (explained further below) However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; giving Trastis the option to imprison any living being of his choice inside his"space", and if he desires; also sap their Magic Power away. He is considered a master of this magic. This is also often used alongside his two pistols, which are capable of firing out bullet like shots of his territory magic.


latest


 


(Magic List; these are mostly things which I feel should be told specifically, meaning this list will be expanded over time as things progress as well as this isn't exactly the only things he can do, as stated above he is still capable of merely using territory in an attempt to destroy anything before him but these spells below are a little less straight forward than that I guess.)


Territory Placement - Trastis uses this as a means of teleportation, using territory magic to appear in a specific area of his choosing as well as a means of switching places with people at a whim or even projectiles. He has evolved this by enveloping the area around his feet in his magic and eliminating the friction, allowing him to move at inhuman speeds and use unorthodox movements to his advantage. (The max speed being approx bullet speed however, it will be slower than magics revolving around speed)


tumblr_n4aopyVmKn1rydwbvo1_500.gif


 


Pocket Space - A name given by its uses, Trastis creates a sphere (Generally pretty small in size) and uses it as a means of practically infinite storage. With this he generally likes to store a variety of books he has come across as means of easy access instead of lobbing them around everywhere with him. Being one of his first own thought of spell for his quite versatile magic over the years he has both collected quite the stash of interesting antique's of mostly personal value but most of all - actually tends to use the spell in the pocket slots of his attire; quite literally turning his pockets into endless space. In theory he could also use this to store magical energy inside as well - however he has yet to even try this out mostly because he only sees this endless space as a means of storing his own possessions; most of which he wouldn't take the chance of getting destroyed the process of storing such things and thus it has remained as a more social spell (Non-combat) for nerely a decade.


 


Territory Palm - Engulfing his hands with territory magic, this is more or less a 'magical' fighting style that had been developed by Trastis to suit his martial arts capability. Having just as much versatility to work with as normal this style can range from 'explosive' fists through literally causing explosions on impact or simply enhancing the overall deadliness of his combat prowess. Quite literally turning his hands into some of the most devastating weapons in his arsenal. There is also the alternative which is merely using it on his feet instead which is often his preferred direction when it comes to fighting with his guns in hand. (In which this case it's be Territory Foot I guess...But obviously that doesn't sound as good but figured that should be cleared up)


c44a88df7c06f5db4ee00ca5ce708fe1.gif


 


Click Bomb - Just as it may sound, this spell in particular was developed during a desperate situation in a past fight of Trastis. Requiring to be within arms reach of his target he creates a small but dense ball of his territory magic between his fingers and manipulating the gravity within it's small area to release as a powerful force of sound that can incapacitate one, potentially causing the targets eardrums to explode. But as one might expect, this amount of force takes a fairly large amount of magic that some may not expect; none the less it is very effective yet only works in certain situations.  (This is a variation of his territory palm)


tumblr_n8z4dc9owc1slv5gyo2_500.gif


 


Black Hole - Inspired from the actual spell deriving from 'Gravity Magic', Trastis adapted his own territory magic to replicate this by creating a space to suck in and seemingly devour everything around it; and is capable of sucking anyone that isn't prepared to withstand it's force. If one does happen to be sucked in, while they will not be permanently harmed the experience itself makes the victim feel as if their body is being stretched to unhealthy limits; and could cause traumatic issues as the end result. The main use for this spell is to mostly generate fear of what he is capable of but also to throw off his opponents, giving him the chance to come in for the unexpected strike or to disperse a potentially devastating spell through sapping away it's magical power; practically vaporizing the spell entirely.


 


Territory Field - Considerably Trastis' most useful spell of all, this takes an already familiar idea of encasing others in 'bubbles' of territory magic to sap away their magic power and making a personal spin to work in his favour. What this means is that instead of encasing his opponent in a ball he places himself in one - giving himself defense against physical damage, but it's primary function being defense against magic itself; this is done not only by being durable in it's nature but by altering it's capabilities of sapping away magic to eat at the magical force taken in while using this and transferring it into Trastis as a means of regaining his stamina and magical energy.


tumblr_nbvldztI4f1rw3w54o1_r1_500.gif



 


~Analyze Magic~


A unique magic that solely belongs to Trastis takes his already analytical nature to the next level by using magic. Using no symbols this magic seems to be a variation of the 'archive' magic in the sense it is capable of storing magical data, but instead of being able to share this with others or simply record/copy data he is instead given the ability to fully analyze the target of his choice and by doing this is capable of learning a variety of things about his target - such as their current health, blood type and magic type (And amount of magical power). Basically giving him the edge in knowing what his opponents are capable of straight off the bat. Aside from this however it does not have many uses at all.


latest


 


[SIZE= 18px]Skills:[/SIZE]


- He is an expert martial artist 


- High agility/Athletic


- He is extremely strategic and analytical


- Eagle Eye (He's accurate)


- High willpower


- Quick learner


 


[SIZE= 18px]Trivia:[/SIZE]


- The character name is a twist of my real life name..(Don't know why I added this but it's true none the less)


- This is a revamp of the prior OC Trivelan Jermis Taylore from the last thread, but it has it's differences. (The name change being one)


- The FC for the OC is Shiba Tatsuya from the anime/maga/light novel series "Mahouka No Rettousei"


- He is the first actual mage or person capable of using magic in the history of his bloodline.


 


(This Character sheet will frenquently be getting updates.)




[SIZE= 24px]"Those with talent often have the belief things will always go as they think."[/SIZE]
 
Last edited by a moderator:
579a6d5cbe33044028a7e69f35248c2d.jpg


  • Name: Kou Akizuki
    Age: 22
    Gender: Male
    Race: Human
    Guild: Lamia Scale
    Class: S Class
    NKWwAhO.gif

 
Last edited:
Name: Ferra Saedor​

Age: 15​

Gender: Female​

Race: Human​

Height: 4'11​

Weight: 102 lbs​

Guild and Guild Mark Location: Lamia Scale, Left palm​

Appearance:
cuteanimegirl.jpg

Class: A​

Magic:​

Munch Magic​

Ferra's magic is relatively and fairly unique, and kinda gross at the same time. Aptly named Munch Magic Ferra is able to eat pretty much anything and incorporate it temporarily into her body or reshape and 'regurgitate' it. Though, the process is more like re-quip, she doesn't actually vomit things up. She can eat anything, including jet fuel and steel beams((>_>)). That tree? Yes. That sword? Why not. That tool shed? Piece by piece man. Much like Dragon Slayers she is unable to eat her own constructs once they have been formed or used. Objects eaten can only be stored for 24 hours before they are invalid for use and dismissed from the void they are re-quipped from. Food itself cannot be incorporated into her magic, nor can she eat people or other living creatures.​

Her magic and what she can do is heavily dependent on what she eats and what materials it is. She could theoretically form a cannon and fire cannon balls or turn her arm into a sword. The most obvious drawback is having something to eat, once the materials run out so does her magic, and thus she has to go sparingly on materials used. Another side effect of her magic is she has to near constantly eat actual food in order to stay healthy and conscious, she has a hell of a appetite.​

Bullet Magic:​

The user mimics the shape of a gun with their hands and creates Magic spheres in the air around them, from which the user can fire Magic bullets in rapid succession. These "bullets" are powerful enough to pierce through flesh.Advanced users of this Magic are even capable of performing the attack with both hands simultaneously, as if they are "dual-wielding". Ferra is currently capable of rapidly firing a single 'gun'. This magic is primarily used to help her destroy the environment and surrounding structures for materials or whenever she lacks materials for Munch Magic. She's slowly training to be able to 'dual-wield' though hasn't made much progress at all.​

Personality: Absolutely child-like and easily distracted, especially if said distraction is food; said personality trait has stuck with her after all these years. Though luckily for her kids and Nikolas it's leveled out slightly. She still sees everything as an adventure and rarely takes anything seriously aside from threats to her guild members and family. Ferra is rather protective of both them and her children, threaten them and you'll have a rather angry Ferra on your hands. She won't exactly resort to full on attacking immediately, however she will fight if she needs to. Typically speaking she prefers to use words as opposed to throwing punches; though her using her words is usually what leads to people throwing punches.​

Bio: Ferra was abandoned when she was five and found by Lamia Scale a year after. During that time she began to learn her magic, at-least partially. By this, I mean she ate a chair. Yes. A chair. She summarily turned said chair into a small bed and went to sleep soon after on said new bed. Over the years she trained her magic and eventually got almost full and total control over it learning how to incorporate materials into her body and making complex things such as a miniature cannon.​

Ferra has since then been on many adventures with her guild mates, which included a rather awesome mission to rescue Millie along with a bunch of other light guild members from Grimoire Heart. She even fought a dragon! Well...fought near a dragon. It still counts in her book. The past roughly seven years however has been the most eventful for the girl. The day of her 15th birthday she met a Phoenix Slayer named Talon who quickly became her first crush, who also randomly disappeared during the rescue mission.​

Following that during the months later two twin half-neko boys named Phineas and Nikolas joined the guild, Nikolas being rather similar to herself she quickly became friends with him. Over the course of the next few month towards the end of the year and Christmas she quickly developed a crush on Nikolas, and on the day of Christmas they confessed to each other. Since then she's stuck with Nikolas, especially during the events that followed the next Spring. She took the loss of three guild mates relatively hard, though it wasn't exactly the best possible out-come she found herself lucky out of the three only Masaki had died. While she wasn't happy over the event and still just as upset, it was better than all three; Valken, Maya, and Masaki dying.​

On her 18th birthday just as she had planned with Nikolas the two got married and started a family, of course they stayed in Margaret Town with their friends and stayed in Lamia Scale. They didn't want to stray to far from their family after all, not to mention if they left they'd only worsen the situation at Lamia Scale that was slowly mending itself.​

Likes:​

Eating​

Sweets​

People​

Having Fun​

Adventures!​

Nikolas( @FemTheHufflepuffRiceball, her husband/boyfriend/yay timewarps complicating things.)

Dislikes:​

Running out of food.​

Guild members getting hurt.​

Extremely sour or spicy food.​

Did I mention running out of food?​

Skills:​

Despite her size she is incredibly strong, most often depicted by her carrying a massive bag of various food on her back at all times. She also of course uses this strength to help her eat solid materials that are too big to wrap her mouth around, such as that tool shed.​

Other:​
 
Last edited:
Name:  Grell Ashwright


Age: 38


Gender: Male


Race(PM Me for non-canon races): Human


Height: 6 feet 4 inches


Weight: 220lbs



Guild: Lamian Scale


Guild Mark Location: Left Brest


Appearance(Picture Required):


6060c2a5f876bac38ab2b79faa86d84e.jpg



Class(C, B, A, S): High A


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):


Lightning Phoenix Slayer Magic:


Is a Caster Magic, Lost Magic, and finally, a subsection of the Slayer Magic line that grants the wielders of its power the ability to transform the physiology of their body into a phoenix, an extremely powerful type of legendary creature that are a long-lived bird associated with flames and cyclically regenerated or reborn.


Just like how Dragon Slayer Magic is harnessed by those referred to as Dragon Slayers, Phoenix Slayer Magic is utilized by those known as Phoenix Slayers.   This particular type of slayer magic is one of the weakest in terms of raw magic power output, however, simply using Phoenix Slayer magic alters ones body to more closely resemble a Phoenix.  These changes in their biological traits and structure range from rather unnoticeable things such as enhanced senses, which are a physiological capacity of organisms that provides data for perception, such as olfaction to the point that they can smell blood on a shirt even if it's been through the dry-cleaners or discover a forest fire even from several thousand kilometers away, audioception, which grants them a minor form of extra-sensory perception that allows them to detect movements through a form of clairvoyance, and ophthalmoception, bestowing upon the wielder of Phoenix Slayer Magic the ability to see things with pin-point accuracy even if it's a fair distance away and gain a form of night vision, allowing them to see in low light conditions. While this is all standard for a Slayer Magic, Phoenix Slayer Magic also bestows upon its wielder the perpetually available ability of high-speed flight, a process by which an object moves, through an atmosphere or beyond it without direct support from any surface; doing so only requires the caster to become airborne before using their enhanced sight to find a "pocket" of wind and from there approach it, elevating them higher – through minute arcane manipulation, the caster can appear as if they were hovering.


 


close-combat is where Phoenix Slayer Magic usually shines thanks to the overwhelming physical might of a phoenix. The form of Elemental Magic that the wielder of Phoenix Slayer Magic commands, whether it be one of the classical elements, which are the rudimentary, simplest or essential parts/principles of which nature consists and were proposed to explain the nature and complexity of all matter in terms of simpler substances or something more abstract is theirs to command and at its absolute strongest when harnessed by a Phoenix Slayer. As one may have noticed, the elemental energies of a Slayer Magic tends to possess various properties depending on what type of Slayer Magic it is; indeed, the elemental powers that are released by Phoenix Slayer Magic, while not overly powerful like the transcending energies of God Slayer Magic that burst through anything in their path, are known to continuously attack anything they're set upon as to create a relatively quick 'damage over time' effect – for example, an attack like the Fire Dragon's Iron Fist of Fire Dragon Slayer Magic would count as a single strike, a similar attack for the Phoenix Slayer equivalent would deal five hits, one after the other, which everything that it touches would recognize as a single strike whereas that really isn't the case. Indeed, the elemental blows of Phoenix Slayer Magic seem to repeat their own motions in a manner not dissimilar to a combo once they latch onto something, causing what can normally be considered the weakest of the Slayer Magics to rise to a power at least equal the likes of Devil Slayer Magic. Additionally, a wielder of Phoenix Slayer Magic has absolute dominance over any form of their element, and as such, a wielder can control their respective elements that are not generated from their own Magic Origin, but are already preexisting within the environment.


 


Additionally, something unprecedented among other forms of Slayer Magic and exclusive to Phoenix Slayer Magic is the ability to induce a form of high-speed regeneration by recreating lost or damaged tissues, organs and limbs; indeed, the speed and efficiency at which a Phoenix Slayer recovers from all sorts of injuries transcends the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Their white blood cells and other aspects of their genetic makeup possess such an efficiency that they are capable of near-instantly defeating anything that could be considered harmful to the user of Phoenix Slayer Magic, banishing any microbes while keeping their healthy and bestowing upon them an immunity to all forms of disease or disorder no matter the form it takes upon, and whether or not it's supernaturally-transmitted.


 


Spells/Abilities:


Most spells and abilities are nearly identical to that of other Slayer magics including Claw attacks, Wing attacks, Breath attacks, and Tail attacks.  The only thing that is special to Phoenix Slayers is that they have access to an advanced version of their Phoenix Drive, similar to the Drives of other Slayers, called Phoenix Ascendance.  This is an advanced version of Phoenix Force and is rarely achieved due to it's rare nature, it's unknown and not many researchers know the purpose or the difference between Phoenix Force and this mode. 


Oddly enough there are two different looks for the form if the user achieves it via the first method just gain glowing hair & eyes with their element jumping off and across their body (as pictured). However the second gains an appearance that looks like a fusion between the Phoenix Force and their Drive spell, gaining the markings from Phoenix Force and the forearm feathers from the Drive spell.  


 


*Unfortunately Grell has no idea how to gain access to the Phoenix Ascendance.  But he hope to achieve it one day.*


 


Spells


These spells are significantly more powerful when using either the Phoenix Drive or Ascendance


 


Grand Destruction of Earth's Evil : which creates a done of raw magical energy that wipes out anyone caught in it except for the caster. (N/A) Grell will never again use this spell.


 


Phoenix Destruction Wave: which allows the use to focus the magical energy into a ball between their hands and fire it out as a massive beam that can wipe out a mountain range with ease. The stance varies from user to user.


 


Phoenix Death Saw: This spell creates a spinning circular saw blade of raw magical energy. First the user flicks their hand as if opening a jar which turns a small ball of energy into a flat disk, similar to how a pizza base is traditionally made.


 


Blade of the Phoenix Slayer : This spell allows the user to turn their hand into a sword using the raw magical energy to destroy the enemy. First the use creates an energy field around their hand and then lunges forward swinging their hand as if it was a sword. The energy field can also block as if it was a sword edge.


 


Phoenix Slaying Rune : This spell is designed to kill a Phoenix in one shot. Normally reserved by Ascended Phoenix Slayers as a last resort as it drains alot of power and can cause them to leave their ascended form. To preform it the Slayer draws a rune in the air which is apparently the ancient phoenix language for "Death". The effect happens instantly and doesn't miss the target, however if the target is strong enough in will and focus they can resist the effects.


 


 


Personality:  Grell is a fun loving person that will always take time to hangout with his friends.  Forming strong relationships is one of the most important things to Grell whether it be with his guild or friends.  Though he appears to be an open book Grell likes to hide his feelings in order to not feel them this, as with other slayer magic, makes him incapable of reaching his full potential.  Only the ones that are truly his friends are the ones that he will open up to. 


Bio:  Grell does not remember the years of his birth to when he was 19.  What he does remember is waking up to a village utterly destroyed by magic.  Burning houses, scorched land, blasted forests, and only Grell alive.  The only other thing he has from his past is his magic, something that seemed to be trained into him after years of work.  Being the only survivor of what Grell could only think was his village left a scar on him.  Being forced to walk through the decimated remains of of buildings, and yet never once finding a body.  The shear destructive force of what had happened caused Grell to fear his own power, thinking it was his fault, it was at that time he vowed he would never again use whatever spell had caused the needless destruction.  


After many years of travel Grell found himself on the steps of the Lamia Scale guild hall.  Choosing to give up his wanderings Grell opted to become part of the guild.


Likes: 


Fighting


Jokes


Having Fun


Water ( like, drinking water)


Dislikes:


Spicy food


needless destruction of life


Evil guilds


Whatever caused the destruction of his village


Skills:


Master at hand to hand combat


Peak physical condition


Can cook..."if you count burning water?"


Phoenix Slayer Magic


Tracking


Wilderness experience


Other: Grell will do anything to find out what happened to his Village.  Knowing just enough to understand that his memory was stolen for a reason


@Talon
 
 


 

Name: Talon


Age: 24


Race: Human


Height: 6'2"


Weight: 180 lbs


Appearance: 


image.jpg


No tattoos, sword, or armour


Guild: Lamia Scale


Class: A


Magic: Pheonix Slayer (One of the elemental birds. the Birds are basically weaker versions of the Dragons...)


Abilites:


Pheonix rage - Creates a fire wall around himself


Blaze strike - Jumps up into the air and dives down, flaming fist first. from below it look like a pheonix head.


Fire wing - Does a sweeping motion with his are arm to create a fire wing that shoots at the target.


Pheonix Takeover - A pheonix made of fire forms arund his body, enabling him to become a pheonix.


Personality: Talon is reserved upon first meeting him but is easy to open up. He tries as hard as he can so he can become as powerful as his hero: Natsu. Talon is a good friend and hates being left behind. He is a bit gullible and romantic.


Bio: TBR
 
Last edited by a moderator:
Name: Laura Jones
Age: 19
Gender: Female
Race: Human

Height: 167 cm
Weight: 43 kg
Guild: Lamia Scale
Guild Mark Location: Under her right eye

Appearance(Picture Required):

5688-945380731.jpg


Class(C, B, A, S): A

Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):


Memory walker: Laura is able to look through the memories of others and learn everything about them. She can see all of the terrible things that they have ever done or she can see everything they are proud of. No small secret is safe from her but she is not able to warp the memories or make someone forget something. This power requires a physical touch.

Nightmare Maker: She can enter the minds of others and produce nightmares using their greatest fears to produce the worst scenario they have ever seen. While she isn't able to warp the memories someone processes she is able to produce frightening visions that are sure to leave an impression. This power also requires a physical touch.


Celestial Key Summoning: She has two keys, Anubis and Iris.

Anubis

anubis_2_by_el_grimlock-d6x2bmg.jpg


Anubis is a powerful fighter and can communicate with the dead.


Iris

isis1.jpg


Iris is a powerful healer and can manipulate plant life.

Glitter magic/Glitter Maker:

This magic appears a sort of glitter that does a variety of things. If it is normal glitter magic then the glitter has different effects depending on what she is using it for. If it is Glitter Maker magic than it acts like any other maker magic. All of her glitters appears as a golden dust.

Sleep Glitter: This glitter is use with the intention of putting it's target to sleep.

Explosive Glitter: This glitter explodes on impact.

Speed Enhancement: This glitter enhances the target's speed.

Strength Glitter: This glitter enhances the target's strength.

Glitter Storm: This spell sends glitter into the air to choke the life out of it's target.

Glitter Maker: This magic acts just like any maker magic and can magic anything that the user can imagine.


Personality: Laura is a motherly type of person in an extremely cold way. She will watch over her guild members as though they were her own child, which can be a pain. She is extremely strict and will force grown adults to go to bed at their bed time. If people who acting like children she is quite to discipline them like children. While she may be harsh to her own guild if anyone hurts them she will tract them down and either make their lives miserable or murder them in their sleep.


Bio:
Bio: As a little girl her brother murdered her family and took her away from her former life. She was in aware of what he had done at the time but as she grew up he became more vicious to her and defiled her. She soon joined Lamia Scale and became a terrifying person. When she was nineteen she decided to stay awhile and made a few friends. However, she had a mission to find her brother and when she finally did he had died somehow. His body had been died for less than a month when she found it.

Afterwards she sold her celestial keys and found that Shiro had gone missing. Her old personality began to fade away and then she began to dreed living. None of her friends were able to pull her out of it and with her changed personality her mind became a mess. In that time she did learn some new magic.

Currently due to the time loop she has lost most of her memories with the expectation of the magic she learned and she once again has her celestial keys.


Likes: Her guild...

Dislikes: You, and about most other things


Skills: Cooking, scaring people, killing and hiding bodies, all of the basic skills.


Other: Laura wears gold jewelry that has been enchanted to give her unnatural strength, strength that is almost equal to Erza.​
 
Last edited:
Name:
 Millie Tlaloc



Age:
 29



Gender:
Female
 
Race:(PM Me for non-canon races)
Human


image.jpeg


Height:
5’9
 
Weight: 
130 lbs (hey man she has a big chest)



Guild:
Lamia Scale
 
Guild Mark Location: 
On her right thigh
 
Appearance:(Picture Required)
 
Class:(C, B, A, S)
Lamia Scale Guildmaster



Magic: 
Millie has an angel and a devil situation with her magic. On one shoulder she has a powerful healing magic while on the other a brute acid magic. 



Her acid magic isn't just your typical green goop that burns the skin and is a pain to get of. She's learned different types of spells that make this form of magic very versatile. She can also shoot her goo in something similar to a ball or just a big hose-like spray. 



Green Acid is the most basic form. A simple splash or spray of this magic causes affected areas to feel a strong burning sensation. Although it can eat through clothes and other inanimate objects, this can't actually melt living things. Millie thought that it'd be too inhumane and decided to steer away from it. 
Black Acid is less of an acid and more of a sludge. This very heavy acid coats a person, sticks to their body, and slows them down. It doesn't sting or burn like the green acid and really only weighs down a person. Like most of her acid it can be scraped off, but takes a lot more work to do so. 
Blue Acid is a light acid with another debuff ability. The acid splashes onto a target and quickly hardens up around it, turning from a runny liquid to a hardened cast. Although it can't be scraped off it can be broken off. Just like the black acid, it doesn't sting or burn.
Purple Acid is another offensive spell that actually does something to harm an opponent. This slick purple acid injects a toxin upon contact. The poison begins to paralyze your body, slowing locking it until you you can't move. The bigger the splash of acid the quicker the poison takes effect. It also burns like the green acid, but doesn't hurt as much. Fortunately the toxin is easy to get rid of, as any simple healing magic can get rid of it. And if there's no healers the toxin will wear off after a short period of time. 



Millie’s healing magic is very simple in concept, but really packs a punch. But not a mean punch, more like a mother punch. Although her healing magic is powerful it doesn't really have any spells since the few she has covers a lot. 
Healing Touch is pretty self explanatory. Millie touches the sick or wounded and heals them. Things like cuts, broken bones, sickness, poisons, burns, and stab wounds can all be healed. Of course if the wound has some sort of magical property that doesn't allow her to heal it, or types of poisons that are incurable, Millie can't help. Also if a limb has been separated from a body or a person is already dead, she can't help. 
Glowing Aura is more of a self heal. She surrounds herself in a warm gold glow and heals wounds, burns, and anything else healing touch can. However Millie is very vulnerable while using this spell. She can't cast any spells or be hit by anything. If one of these things happen then the spell cancels itself. 



 
Personality:
(Half assed fucking personality) Millie is a very kind and caring woman. She's like the guilds mom in a sense, always putting others needs first and doing everything she can to make Lamia Scale a strong, respected guild. In these 6 years Millie fixed some of her flaws. She doesn't cry at every single sad thing that happens anymore. On top of that she isn't as gullible as she once was. If Ferra tried to trick her into a relationship again it wouldn't work. Millie isn't all fun and games though. She's a fierce fighter when she needs to be, and fights even harder when her family is in danger. 
 
Bio:
Millie’s early life was uneventful and unimportant. She was raised by two loving parents, was given a life without much pain or loss, and was given a good education. Just like her parents,she discovered that she had the gift to use magic. Her excited parents, with the young Millie’s permission, sent her to Lamia Scale to further grow her magic capabilities. She joined the guild at age 16. 



Around the time that she joined Millie noticed a boy around her age who always seemed to be skulking around, sitting by himself and playing around with his daggers. He was Valken Truss, an orphan boy who became Millie’s first and only crush. Despite wanting to chat him up like she did all of the other members something kept her from doing so. She was afraid that he'd be scared of her and disappear into the shadows like he always seemed to do. However things wouldn't stay this way for long. The guildmaster of the time, Maya, had tasked the blonde girl with the task of tutoring Valken. The poor boy grew up on the streets alone and hadn't gotten a proper education, and since Millie was around his age and was fortunate enough to have a bright mind and a good education she was the perfect pick. Of course things didn't go as smooth as bread and butter in the beginning. Valken found himself a constant victim of Millie’s innocent teasing. His shyness and constant voice cracks made him such an easy target, and all he could really do to get back at her was call her a ball buster. As time went on the two formed a strong friendship, and with Millie’s help the once illiterate mage could read, write, and even  became an expert in human anatomy. 



Despite having feelings for one another, the two never even came close to being in a relationship. The closest thing to an intimate moment they had came when they both found out that they were afraid of heights, and unromantically held hands to keep one another calm. It took 7 whole years before their friendship turned into a relationship all over a silly prank. One of the younger members of Lamia Scale managed to trick the gullible Millie into believing that Valken and her were in a relationship. Seeing how much time they've spent together the girl just believed it, and man was she happy she did. The whole year they dated was the happiest time of her life. Being able to finally spill all of these feelings that she had for the once shy boy was absolutely amazing, and Valken must've felt the same way. At the end of the year the two were sure that they were a match made in heaven because on Christmas Day Valken proposed. Without a doubt in her mind Millie said yes, and the happiness she felt at the beginning of their relationship was rekindled. 



Unfortunately there wasn't a fairy tail (haha) ending for them. The dark guild Grimoire Heart had corrupted the shadow mage and forced him into a life of murder and crime that no one in the guild knew about, not even mad Maya. The day of the Grand Magic Games while all of Lamia Scale was staying at the guild master’s mansion, the Magic Council unceremoniously breached the building and gave Valken a life sentence for his crimes. Just like that their unbreakable relationship was shattered to pieces, leaving a heartbroken Millie in its wake. The same day Maya, who announced that she was the mother of Valken, left the guild to hunt down whoever corrupted her son in a fit of sorrow and rage, leaving poor Millie all alone in her most dire time. 



Following the losses of 4 Lamia Scale members, Millie was obligated to stay and pick up the pieces of a broken guild and attempt to put it together despite her deep depression. Everyone was so shocked that it took them years to get back onto their feet. Being under constant  watch from the magic council didn't help either. Luckily time heals all wounds. The guild grew in size, regained its reputation, and finally turned back into a welcoming and happy place that it once was. Still Millie's wounds haven't healed. Not a day goes by where she doesn't think of Valken, hanging onto the impossible possibility that he will one day return to her. 



Likes:
 Her guildmates
Valken 
Holidays
Going to the beach



Dislikes: 
The Magic Council
Grimoire Heart
Rain



Skills:
 Being a mom, putting other's needs first, rocking a bathing suit. 



Other:


Maki is best girl
 
Last edited by a moderator:
View attachment 217610


Title:


Panda-Monium


The Toy Warrior


Nickname:


Panda Kun


Age:


24


[SIZE= 18px]Race:[/SIZE]


Former Human / Immortal Object


Appearance:


latest



00b329399b05778044935bac6bff4371_480.jpg



When he was Human



Hair Color


[SIZE= 14px]Formerly Black[/SIZE]


Eye Color:


[SIZE= 14px]Orange[/SIZE]


Height:


Former: 5ft8


Current: 44 cm


Weight:


Former: 62Kg (134Lb)


Current: 3kg (9lbs)


▬▬▬▬▬▬▬▬▬▬▬▬ (ஜ۩۞۩ஜ)▬▬▬▬▬▬▬▬▬▬▬▬


Personality:


Prior to his transformation, Cain was a very competitive young mage that reveled in the joy of combat, his motivations for fighting driven by the pleasure he received from using his abilities to the fullest. For the most part, he was a man that cared little for the money and fame that came with winning his bouts, however like any mortal he too had a price which ultimately led to his downfall. Given the nature of his abilities, he seldom underestimated his opponents and even respected them as equal despite the obvious flaws in their magic. 


 


Cain operates in  a largely grey area, never fully complying to the standards and rules of today's societies, yet never taking a step too far into the darkness that he could never return. This is evident by how he willingly participated in these illegal underground fight tournaments despite it clearly being against the rules set by the government. This grey area allows for Cain to operate and accomplish missions in a manner that many others would be unable to due to their respect for the rules and regulations. Accomplishing what needs to be done regardless of how it is done is essentially his motto. 


 


Now stuck in his current form, Cain's demeanor has changed quite a bit. Not as confident or as pompous as he once might have been, Cain has become more reclusive and sensible, preferring not to do anything that would attract attention to himself. He finds this new body of his to be demeaning and is often embarrassed about it when in the presence of normal humans. The amount of times he has been mistaken for a simple children's toy is too numerous to count and it is something he despises the most. His greatest fear is that he himself would stop considering himself to be a human; accepting his faith as a toy and its that fear that drives him to track down the Witch who did this to him. 




Likes:


The thrill of a fight


Winning


Surprising opponents who underestimated him


Used to like Caramel sweets, but cant eat them anymore


Dislikes:


Wild Animals


Overbearing Children


Being so damn short


Being overpowered Physically


Not being treated like a person


Fire


That plushy squishy sound he makes when someone squeezes his stomach


Character Strengths:


Nearly indestructible aside from his soul gem


Still retains his normal magic from when he was human


Indistinguishable from other toys. Best camouflage in a toy store


Does not need the standard things for human survival such as Food and Sleep


Character Weaknesses:


The size of a toy, his physical traits in this form are nothing fancy


Unable to accomplish normal feats of an everyday person


Emotionally struggles with coping with his new body


He can be easily overpowered in terms of physical strength whilst in his normal form


Fears:


Not getting his real body back and being stuck like this


Becoming a 'real toy' and losing his sense of humanity


Dogs


Being forgotten


▬▬▬▬▬▬▬▬▬▬▬▬ (ஜ۩۞۩ஜ)▬▬▬▬▬▬▬▬▬▬▬▬


Biography:


Originally born as a human, Cain was a mage gifted with the ability to re-equip weapons for a variety of purposes. His specialty were toy weapons that actually functioned as dangerous tools in combat, given that each 'toy' had a special ability. Given how many other mages had underestimated him, Cain would often participate in underground fighting, having stumbled across one by pure chance whilst visiting a town. Money and glory in the underground community were the rewards for winning in one of these duels, yet Cain simply wanted to participate for his own selfishness and enjoyment. He did not care for the money nor did he care for being popular it was simply a place where he could use his magic to the fullest; the looks his opponents got when they were overwhelmed by toys was just the icing on the cake. 


 


Three months after his first fight, Cain had developed a small reputation among the other fighters as a young and budding mage. No longer did they underestimate his weapons, knowing that behind every innocent toy was an ability to be weary off. It was during the 2nd week of this 3rd month that things took a turn for the worst. A young girl, styled in Gothic clothing and carrying a stuffed rabbit entered the ring, challenging Cain to a duel whilst also proposing a wager. Her offer was a large sum of money, a sum that would have him set for life should he win. Normally Cain would not have been swayed, however every man has his price and the offer on the table was at least twice the amount Cain would have sold his soul for; His soul.. that was what the girl wanted and demanded she attain should she win the fight. 


 


Blinded by the ridiculous amount on the table, Cain agreed signing the contract; his mistake. Like many fighters who had underestimated him, Cain had done just the same fully believing that the girl stood no chance at winning, when in fact it was the other way around. After his defeat the girl pulled out a stuffed Panda bear toy as well as a ruby red gemstone; Cain's new form. Due to the contract, Cain's soul began to enter the gemstone as the girl cackled maniacally, before she sealed the stone into the toy she had pulled out. 



As the Stuffed bear he gained several new abilities on top of his own, yet he was nothing more then a minion, unable to go against orders and forced to commit crimes alongside others trapped by the girl. A chance encounter with another ability user spelled the end for them, the man’s ability to distort time and space separating them, sending Cain's plush body several years into the future. The result left Cain's mind in a hibernation state, leaving his body on the side of the street. Assumed to be a toy, a passing store owner had retrieved Cains body and brought it along to her store. After a quick rinse and dry, he was placed on the window sill with a price tag stapled through his ear. It wasn't long before he was sold to an unsuspecting child. Needless to say after he awoke, the child got the shock of his life. 


 


Presently, Cain finds himself wondering the streets and lurking the dark alleys of Margaret Town in hopes of joining a Wizarding Guild. With their help he could potentially be one step closer to his goal to find the witch who had done this to him.


▬▬▬▬▬▬▬▬▬▬▬▬ (ஜ۩۞۩ஜ)▬▬▬▬▬▬▬▬▬▬▬▬


Magic:


Cain's original form of magic was a style of Weapon Summoning, able to summon a variety of weapons that resembled children's toys. While these weapons appeared to be innocent in appearance, their capabilities were far from that, able to utilize unique powers associated with each weapon for a variety of different purposes. Only two items can be summoned at any Given time. Whilst not summoned, theses toys remain in an uninhabited realm devoid of life. A realm that only Cain would have access to.


Cains Second form of magic was one he gained after his encounter with the rogue witch. With his body destroyed and his soul trapped inside a soul Gem, currently embedded within a Panda Plush toy, Cain has gained certain attributes. 


Example Spells:


<Weapon Summoning: Abstract Toys>
Pico Hammer


pico_hammer_lg.png



Cain can summon a large hammer that takes on the appearance of a toy. The hammer itself possesses a unique ability, capable of blasting the target away with a simple touch. By swinging the hammer and having one of its ends make contact with a person or surface, an explosive effect occurs repelling the lighter of the two objects away. 


Foam Sword


Foam_Sword_300.jpg

A Foam Sword that is as light as paper but as hard as steel. The only downside is that the blade is not sharp enough to slice through objects, 
Water Gun


s-l225.jpg



Cain can summon a water gun into existence capable of firing water at such a high speed that it is effectively a bullet. The water gun is limited to how much water it can hold and will need to be manually refilled. 


Bubble Blower


img-thing

Another weaponize toy he can call forth is a bubble blower, a toy that initially is designed to blow dozens of bubbles in quick succession. These bubbles however have the ability to explode upon contact, sending out scalding hot air capable of burning those unlucky enough to get caught in the attack. These bubbles can vary in size and will stay rooted in a spot acting in a similar fashion as a mine would. 


[SIZE= 16px]Red Superhero Cape[/SIZE]


red-cape-club-penguin-wiki-the-free-editable-encyclopedia-about-IvQyHj-clipart.png

An object that has no offensive or defensive attributes, Cain equips a long flowing red cape around himself which grants him the ability to fly at high speeds. Normally unaffected, his new lighter body means that strong winds can easily throw him off course.


<Plush Body>


Cain retains all his physical attributes (Speed, Endurance, Agility, Strength etc) from when he was a human, however he is stuck at those levels, no longer able to improve his own physical traits. As a soul trapped in a Plush toy, Cain has several passive abilities with his new body. 
Restoration
By connecting a dismembered body part , his plush body will naturally reattach it self together, provided Cain has enough mana to supply the magic with. Any lost stuffing will gradually replenish itself within his body. 
Pain Suppression
Due to his body no longer existing, his soul trapped in a gem and his new Plushy body, Cain no longer feels Pain due to the fact this body and Soul are now separated. 
Self Sustenance
Cain no longer requires the basic necessities to survive such as Food, Water and Sleep as he has no organs to process any of the nutrients nor does he required any form of rest. 


Temporary Size increase
For a Short period of time, Cain can return to his normal size from when he was a human. 
Soul Gem


1361357_1396884310245_full.jpg


Cains soul is trapped within a gem, thus should the gem be removed from his current body/broken then he would be entirely helpless. Should someone manage to take the gem in which his soul is stored in, then he would be entirely vulnerable to their plans. The gem itself is about the size of a bottle cap and is sealed within his plush body, Should it be removed then the body he inhabits will return to being inanimate and he would be at the complete mercy of his captor until he gets a new body. He cannot possess a body with a soul in it already. He can talk through the gem




<Berserk Mode>


latest

Cain's plush body begins to grow in size reaching the height of a two story house. Not only does he grow, but his appearance drastically changes taking on a more sickly/abused look, reminiscent of a plush toy that has not been taken care off. Visible rips and stitching adorn his body and his left paw has now changed to a large claw. On top of the abilities he possesses normally which are now stronger (i.e. faster regeneration and restoration of lost body parts) , Cain gains several additional abilities in this second form of his. While he is physically stronger in this form, he loses his ability to summon his array of weapons.     


 


Breath of the Unwanted
The stitching around Cain's mouth unravel to reveal a dark abyss. When opened, he can expel a large burst of putrid wind. This is in fact his breath which is capable of melting objects with its stench as well as killing all the plants around him. A Decaying Breath


Come Shake my Hand
The three claws on his left hand take on a blade like sharpness, capable of slashing through the thickest of Objects with ease. He can also shoot these claws out like rockets, however he has no method of aiming and it takes awhile for a new claw to reappear in place. 


Let's Be friends... forever


/monthly_2016_09/kagune.jpg.6e76a1b4876e6602175d9340433b9acf.jpg

The stitching along the right side of his body opens to reveal a large shadowy hand. This third hand has  claws on each end and is used for surprise attacks. This is probably most dangerous ability he currently has, as any person he manages to grab will start to have their energy drained making them tire far more quickly then they usually would.


Increased Strength
His larger body has given him more physical strength, allowing him to pulverize buildings with brute force




▬▬▬▬▬▬▬▬▬▬▬▬ (ஜ۩۞۩ஜ)▬▬▬▬▬▬▬▬▬▬▬▬


Rank:


B Rank Mage


Guild:


Lamia Scale


[SIZE= 18px]Guild Mark Location:[/SIZE]


On his Back


View attachment 217713


Motive:


To find a way to become Human again.


▬▬▬▬▬▬▬▬▬▬▬▬ (ஜ۩۞۩ஜ)▬▬▬▬▬▬▬▬▬▬▬▬


Theme Song

 
Last edited by a moderator:
Elisa text.png
Saber.(Fate.stay.night).full.1044734.jpg


"From the day I first held the sword in my hands, I swore I would act as the shield that protects those I hold dear. Tis the duty of a Knight of the Moonfire Family"


  • Age

    19

    Gender

    Female

    Race

    Human

    Height

    5'7

    Weight

    "If you must know... 126 pounds..."

    Guild

    Lamia Scale

    Guild Mark

    Gold on her left shoulder blade
 
Last edited:
Valken Truss


Age: 23

Gender: Male

Race: Human

Height: 6'2

Weight: 170 pound

Guild and Guild Mark Location: Lamia Scale, Right side of his neck and shoulder blade to half way down his arm.

Appearance: Black hair, dark purple eyes, tall and athletic shape.

valks5.jpg


Class: S Rank

Magic: Shadow Possession

Shadow Control
He can hold a person in place by connecting to there shadow. He does not have the ability to move them however just hold them in place as long as he also doesn't move whichever limb is holding them in place ie foot/hand

Darkness Arena
Plunges the area into pitch darkness, it is a defensive spell. While under complete darkness Valken can move at an unbelievable speed with only the glow of his purple eyes visible. In this state he can easily disable or paralyze a person in a matter of seconds using his hooked and barbed daggers.

Shadow Walk
He can turn into a shadow to move along walls and tight spaces but he has to hold his breath to do so. He can also pull up to 3 other people with him but has to get up close personal to do so.

Shadow Demon Beast
At close to his full powers Valken can manipulate the Shadows in such a way as to create a Beast similar to a hell hound who is just as fast and agile as he is in battle. He can send in this creature to bite/tackle his foes while he remains afar with fingers pressed into the shadows on the ground/wall.

Zorro Impression
Using a fluid motion Valken can make a whole bunch of swishing motions and with an unrivaled precision he is able to cut away the very fabric of his opponents. Ie make them nekkid.

Paralyzing Cut
Valken uses his agility to maneuver himself behind his foe and drives his dagger tip just enough into there neck to cut at their spinal column rendering them paralyzed from the neck down.

Shadow Daggers
Valken can manipulate the shadows to make sharp daggers and throwing knives when his real daggers aren't available. He can make two large ones not unlike his real dagger, and 4 smaller dart sized ones he uses to throw towards enemies in a fist. He aims them generally towards joints and weak points ie knees, shoulders, or neck. Mostly he uses them as a scare tactic rather then as a form of attack.

Shadow Mind Nightmare
(Valken knows this ability but as for the moment he is unaware he has this)
While locked alone and removed from society in Prison, Valken learned to access the only Shadows he was able to... in his mind. In the deepest darkest corners of one's mind is all of that person insecurities, fears and regrets. Memories or simply illusions, Valken has learned to access this part of someone's mind and show that person their subconscious worst nightmare. This works even if they are unaware of that fear as he can access parts of the mind even the person he is accessing can't. Using this knowledge, Valken can either continue to manifest that nightmare to terrify them or simply use that knowledge combat effectively at a later date. To activate this ability Valken has to keep both hands on his opponents head and concentrate. It is possible for a mage to break free from this nightmare if they have a strong enough will as it is a fairly new technique.

----

On top of his normal spells, Valken's type of combat is mostly agility and passive. He allows his opponents to get very close quarters before deftly sidestepping them or using their own momentum against them (Not unlike how a drunken martial artist might). He has incredibly keen senses and will often stay back while triggering his opponent with words or baiting them to come closer, reading their movements and discerning their attack strengths and weaknesses. He is incredibly smart and has an almost photographic memories of the whos, wheres and hows. He works mostly in highly secret intelligence missions, their exact job descriptions unknown to others though he makes a hefty price at the end (and usually strong arms his original client into giving him double the original fee).


Personality:
- He is confident and charming with a tiny touch of arrogance, with a playful grin on his face most of the time.

- He pushes limits with his cheeky nature, putting him in undesirable situations but is a master of talking out of it.

- He will do whatever is asked of him in his guild and holds great respect for those the same rank or higher.

- Even though his powers are considered "dark" or "evil" he is actually neither. He is rather neutral till he is told to join the fight.

- Though he is friendly to all he doesn't like to make much of a scene. Lamia Scale is the first guild to treat him like family.


Bio:
A loner from a young age, Valken made friends with the shadows. He learned to control the shadows and get into places he shouldn't have. As a street kid he stole everything he needed to survive; food, clothing and necessities. He should have been in trouble a lot more then he was but he was illusive with a uncanny ability to get out before s**t when down. His reflexes have always been second to none. At the age of 5 he stumbled upon a guild hall to steal some food, coming across a stern woman called Maya who managed to convince him to stay for shelter, food and training in his magic. LeSoraAmari LeSoraAmari At the age of 16 a girl joined the Guild the same age as he called Millie who was tasked with teaching him to read and write.

Even to this day Valken owes everything to Millie and he would not be anywhere near as ferocious an opponent in battle without her. She taught him anatomy and pressure points along with her normal studies of Maths and English.

Due to the change in timelines, Valken feels a little strange about Millie. He feels a connection to her unlike anyone else, but he isn't too sure how he feels about her in general. Rather then being head over heels and shy as he always was around her, Valken can more often times then not seem confused or at a loss for words around Millie. Maki Maki

Likes:
- The dark
- Berries
- The cold
- Strong mages or unusual powers
- Charming his way out of any situation.
- Is a Sadist and enjoys torturing people both physically and mentally. In terms of Guild Mates and his Fiance' this is more of a teasing nature.
- Pretty Girls
- His sexy magazine collection
- Scotch on the rocks
- His Bros


Dislikes:
- Hot
- The Sun
- Confusing situations or unexplainable scenarios
- People hitting on Millie (for some reason)
- Other people hurting his Guild Mates

Skills:
Wields two daggers along with his magic. He is similar to a thief; sneaky, illusive and when caught tries to talk his way out.
 
Last edited:
IMG_1147.JPG

  • Age:
    22
    Gender
    Male

    Race
    Human

    Height
    6'2

    Weight
    183

    Guild
    Lamia Scale

    Guild Mark
    Purple on the left side of his chest

 
Last edited:
View attachment 292940
View attachment 292941

Come now, why do you cower and hide? Rise up and stand against the chaos!
Maya



  • Name
    Maya Morne

    Age
    39

    Gender
    Female

    Race
    Human

    Height
    5"8

    Weight
    139 lbs​

    View attachment 292948

    Guild Mark Location
    Violet, right ankle​

    Class
    - Wizard Saint (Current)
    - Lamia Scale Guild Master (Current)
    - Magic Council Chairman (Future)
 
Last edited:

Users who are viewing this thread

Back
Top